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''[[http://us.battlestar-galactica.bigpoint.com/ Battlestar Galactica Online]]'' is a browser-based spaceflight action MMO based on ''Series/BattlestarGalactica2003''. It is free to play with purchasables.

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''[[http://us.battlestar-galactica.bigpoint.com/ Battlestar Galactica Online]]'' is was a browser-based spaceflight action MMO based on ''Series/BattlestarGalactica2003''. It is was free to play with purchasables.


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The game's servers were shut down on February 1, 2019 after eight years of operation.
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Vendor Trash is being disambiguated


* VendorTrash: Most drops.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bdo675849.jpg]]




!This game provides examples of:

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\n!This ----
!!This
game provides examples of:
of:
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More accurate.


* AddedAlliterativeAppeal: The players who sink money into the game are referred to as "Wallet Warriors".

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* AddedAlliterativeAppeal: AlliterativeName: The players who sink money into the game are referred to as "Wallet Warriors".
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added note to "...Theme naming"


** ReligiousAndMythologicalThemeNaming: Both Colonial and Cylon Lines and Carriers are named after Norse Mythology.

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** ReligiousAndMythologicalThemeNaming: Both Colonial and Cylon Lines and Carriers are named after Norse Mythology. (Although, considering the setting, maybe Norse Mythology was named after ''them''.)
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* FragileSpeedster: Strikes in general have miniscule health and pathetic damage, but can usually run circles around or outrun members of the other classes that try to fight them. Interceptors within their classes have the highest speed and acceleration but inferior health and fewer weapon mounts.

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* FragileSpeedster: Strikes in general have miniscule health and pathetic damage, health, but can usually run circles around or outrun members of the around other classes that try to fight them. Interceptors within their classes class have the highest speed and acceleration but inferior health and fewer weapon mounts.health.
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''[[http://us.battlestar-galactica.bigpoint.com/ Battlestar Galactica Online]]'' is a browser-based spaceflight action MMO based on ''Series/BattlestarGalacticaReimagined''. It is free to play with purchasables.

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''[[http://us.battlestar-galactica.bigpoint.com/ Battlestar Galactica Online]]'' is a browser-based spaceflight action MMO based on ''Series/BattlestarGalacticaReimagined''.''Series/BattlestarGalactica2003''. It is free to play with purchasables.



* SurprisinglySuddenDeath: As in [[Series/BattlestarGalacticaReimagined the series it's based on]], there is no NoWarpingZone. Therefore, it is all too possible for some arsehole {{Griefer}} with tens of levels on you to jump in right on top of your ship and rip it to shreds before you can effectively resist.

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* SurprisinglySuddenDeath: As in [[Series/BattlestarGalacticaReimagined [[Series/BattlestarGalactica2003 the series it's based on]], there is no NoWarpingZone. Therefore, it is all too possible for some arsehole {{Griefer}} with tens of levels on you to jump in right on top of your ship and rip it to shreds before you can effectively resist.
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Really? Really?


%% * FragileSpeedster: Strikes in general, Interceptors within their classes.

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%% * FragileSpeedster: Strikes in general, general have miniscule health and pathetic damage, but can usually run circles around or outrun members of the other classes that try to fight them. Interceptors within their classes.classes have the highest speed and acceleration but inferior health and fewer weapon mounts.



%% * MightyGlacier: Lines in general. Assault types within their classes, except for Lines which lean more to StoneWall.

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%% * MightyGlacier: Lines in general. Lots of health, powerful weapons, can't accelerate or turn for shit. Assault types within their classes, classes are the tank-types that can take proportionally more damage and carry the most weapon mounts at the expense of speed, except for Lines which lean more to StoneWall.



* MooksButNoBosses

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* MooksButNoBossesMooksButNoBosses: There are no instanced bosses whatsoever; the closest thing that exists is the Outpost, which is more of an armed HQ building.



* NormalFishInATinyPond: The Battlestars and Basestars are superior to all the other ships that players have regular access to.

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* NormalFishInATinyPond: The Battlestars and Basestars Basestars, which in the main series proper are the standard spacecraft, are superior to all the other ships that players have regular access to.



* ProtectionMission: Mining ships.

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* ProtectionMission: Mining ships.After you call in mining ships, mooks will spawn to attack them and you need to fend the attackers off in order to make your profit.
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* MightyGlacier: Lines in general. Assault types within their classes, except for Lines which lean more to StoneWall.

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%% * MightyGlacier: Lines in general. Assault types within their classes, except for Lines which lean more to StoneWall.
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* FragileSpeedster: Strikes in general, Interceptors within their classes except for Lines that cross with GlassCannon.

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%% * FragileSpeedster: Strikes in general, Interceptors within their classes except for Lines that cross with GlassCannon.classes.
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Reasonable, if dangerous. You may decline if you\'re not strong enough.


* ViolationOfCommonSense: Daily Assignments may ask you to scout deep into enemy territory.
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* GangUpOnTheHuman: Your enemy and the unaligned drones have no love for each other, but that doesn't stop them from calling an informal truce to go after you if you blunder into the way.

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* GangUpOnTheHuman: Your enemy The AI mooks sent by your enemy's faction and the unaligned drones have no love for each other, but that doesn't stop them from calling an informal truce to go after you if you blunder into the way.
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Playing as either a nugget or a new Centurion, you dive headlong into these events. Starting out in humble Strikes like the Viper or Raider, you can progress to larger Escorts, and then to Lines and Carriers that are dwarfed only by the Basestars and Battlestars. ''VideoGame/WorldOfWarcraft''-style raids with storied instances and bosses do not exist; instead, there is a focus on system control, which involves defeating the other sides' Outposts while establishing your own, and PVP.

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Playing as either a nugget or a new Centurion, you dive headlong into these events. Starting out in humble Strikes like the Viper or Raider, you can progress to larger Escorts, and then to Lines and Carriers that are dwarfed only by the Basestars and Battlestars. ''VideoGame/WorldOfWarcraft''-style raids with storied instances and bosses do not exist; instead, there is a focus on system control, which involves defeating the other sides' Outposts while establishing and defending your own, and PVP.



* DamageSpongeBoss: Outposts.

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* DamageSpongeBoss: Outposts.Outposts have 30,000 HP, whereas even Lines almost never hit 10,000.
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* AddedAlliterativeAppeal: The players who sink money into the game are referred to as "Wallet Warriors".
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* LightningBruiser: Multirole ships, at least in their own classes. Speed and agility of an Interceptor, tank and weapon mounts of an Assault, computer capabilities of a Command. Really expensive bastards, though, and for slots they are only JackOfAllStats.

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* LightningBruiser: Multirole ships, at least in their own classes. Speed and agility of an Interceptor, tank and weapon mounts of an Assault, computer capabilities of a Command. Really expensive bastards, though, and for slots they are only JackOfAllStats. But they are versatile enough to overcome many situations.
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*MoneyForNothing: Tylium. Very little good stuff is actually bought with it, instead bought with cubits. And with the exception of water, everything is sold for Tylium. It's not unheard of that someone has bought all Tylium ships in game, bulk (As in 100,000 or more) ammo, and mines with ammo regularly, and still has a massive stockpile of Tylium. This multiplies heavily when you are high level and are with a squad.

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* TheComputerIsACheatingBastard: AI units can instantly jump out after being engaged in a fight, whereas players experience a large penalty to their HyperspeedEscape time if they try to do the same.


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* MyRulesAreNotYourRules: AI units can instantly jump out after being engaged in a fight, whereas players experience a large penalty to their HyperspeedEscape time if they try to do the same.
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* TheComputerIsACheatingBastard: AI units can instantly jump out after being engaged in a fight, whereas players experience a large penalty to their HyperspeedEscape time if they try to do the same.
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* ConservationOfNinjutsu: Averted; swarms of [[TacticalRockPaperScissors "rocks" can beat a "paper"]], and a bunch of low-level players defending their own can force a {{Griefer}} who would {{Curb Stomp| Battle}} any one of them if caught alone to retreat or die.
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* ViolationOfCommonSense: Daily Assignments may ask you to scout deep into enemy territory.
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None


* ISOStandardHumanSpaceship: Played straight for Colonials, averted with most Cylon designs. It is lampshaded with the Wraith, which is a MightyGlacier Cylon craft described InUniverse as resembling human design principles.

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* ISOStandardHumanSpaceship: Played straight for Colonials, averted with. Colonials have some blocky designs like the Jotunn or Gungnir, and the former is even greyish. However, there are also Colonial designs that don't conform; the Rhino is more or less a rotorless helicopter gunship, the Scythe has a giant ventral fin/leg, the Glaive and Halberd have diamond-shaped bodies with most Cylon designs. the latter being brownish and having fins, even the Gungnir subverts the trope by being magenta. Cylons, on the other hand, tend to use more sleek lines and curves. However, they also have some blocky dull designs like the Wraith and Jormung. It is lampshaded with the Wraith, which is a MightyGlacier Cylon craft described InUniverse as resembling human design principles.

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* DamageSpongeBoss: Outposts.



* PointDefenseless: Lines are generally bad at killing Strikes. Escorts are better at flyswatting, but a good Strike pilot can still give them a run for their money.

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* PointDefenseless: Lines are generally bad at killing Strikes. Escorts are better at flyswatting, but a good or much higher-level Strike pilot can still give them a run for their money.


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* StationaryBoss: Outposts.
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* InstantExpert: Both played straight and averted. On the one hand, once you pass a certain level you can immediately upgrade to a new starship type without having to go for special training. You also don't need special training to switch between ship models. On the other, the skills that you can train ingame to improve your performance take a clear amount of time to complete, which gets increasingly long as you go up.
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* MooksButNoBosses
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* SurprisinglySuddenDeath: As in [[Series/BattlestarGalacticaReimagined the series it's based on]], there is no NoWarpingZone. Therefore, it is all too possible for some arsehole {{Griefer}} with tens of levels on you to jump in right on top of your ship and rip it to shreds before you can effectively resist.

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* ISOStandardHumanSpaceship: Played straight for Colonials, averted with Cylons.

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* ISOStandardHumanSpaceship: Played straight for Colonials, averted with Cylons.most Cylon designs. It is lampshaded with the Wraith, which is a MightyGlacier Cylon craft described InUniverse as resembling human design principles.
* JackOfAllStats: While Multirole ships are {{Lightning Bruiser}}s in their own classes in terms of stats, where customisability through slots is concerned they are only this. As an example, an Interceptor may have 5 Engine slots. The other two types have only 2. The Multirole has 3.
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* AsteroidMiners: One option for players. It can be a BoringButPractical way of gaining exp, since you gain the same amount of exp regardless of your level, unlike with defeating mooks.

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* AsteroidMiners: One option for players. It can be a BoringButPractical way of gaining exp, since you gain the same amount of exp regardless of your level, unlike with defeating mooks. You can also call in mining ships to handle large planetoids, which give better payoff but force a ProtectionMission on you.

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