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Barrow Hill is a [[PointAndClickGame horror adventure game]] created in 2006 by independent developers Matt Clark & Shadow Tor Studios.

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Barrow Hill [[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/barrow_hill_ancient_circle.jpg]]
'''Barrow Hill'''
is a [[PointAndClickGame horror adventure game]] created in 2006 by independent developers Matt Clark & Shadow Tor Studios.



* WavingSignsAround: The anti-dig protesters leave a lot of signs suitable for this trope lying around. [[spoiler: Too bad for them that the Sentinel Stone didn't care that they were on ''its'' side about stopping the dig...]]

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* WavingSignsAround: The anti-dig protesters leave a lot of signs suitable for this trope lying around. [[spoiler: Too bad for them that the Sentinel Stone didn't care that they were on ''its'' side about stopping the dig...]]
]]
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** One of the stones from the Circle is called "Cailleach", which was the folkloric alias of the villain from the classic ''Series/DoctorWho'' episode "The Stones of Blood". [[spoiler: The game's Sentry Stone is virtually identical to that episode's silicon-based alien menace, the Ogri.]]

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** One of the stones from the Circle is called "Cailleach", which was the folkloric alias of the villain from the classic ''Series/DoctorWho'' episode "The Stones of Blood". [[spoiler: The game's Sentry Sentinel Stone is virtually identical to that episode's silicon-based alien menace, the Ogri.]]
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* CheknovsNews: Actually Chekhov's ''Commercial'': one of the radio ads that plays if you leave the wireless blaring is for a product that contains one of the substances you need for the ritual offerings.

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* CheknovsNews: ChekhovsNews: Actually Chekhov's ''Commercial'': one of the radio ads that plays if you leave the wireless blaring is for a product that contains one of the substances you need for the ritual offerings.
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* CheknovsNews: Actually Chekhov's ''Commercial'': one of the radio ads that plays if you leave the wireless blaring is for a product that contains one of the substances you need for the ritual offerings.
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** One of the stones from the Circle is called "Cailleach", which was the name of the villain from the classic ''Series/DoctorWho'' episode "The Stones of Blood". [[spoiler: The game's Sentry Stone is virtually identical to that episode's silicon-based alien menace, the Ogri.]]

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** One of the stones from the Circle is called "Cailleach", which was the name folkloric alias of the villain from the classic ''Series/DoctorWho'' episode "The Stones of Blood". [[spoiler: The game's Sentry Stone is virtually identical to that episode's silicon-based alien menace, the Ogri.]]
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None

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** One of the stones from the Circle is called "Cailleach", which was the name of the villain from the classic ''Series/DoctorWho'' episode "The Stones of Blood". [[spoiler: The game's Sentry Stone is virtually identical to that episode's silicon-based alien menace, the Ogri.]]
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* EvilDetectingDog: Wincey detects the approach of [[spoiler: the Sentinel Stone]] before Emma does.
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* ColorCodedElements: The candles in the shrine need to be lit in the proper order, based on the elements their colors represent.
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* HeroicSacrifice: [[spoiler: Emma, the DJ, credits her dog Wincey with saving her life when the dog stands protectively between Emma and the Sentinel stone and is reduced to ash.]]
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* ShoutOut: Emma's monologue after the climax is a clear reference to ''John Carpenter's The Fog''.

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* ShoutOut: Emma's monologue after the climax is a clear reference to ''John John Carpenter's The Fog''.''Film/TheFog''.
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* WavingSignsAround: The anti-dig protesters leave a lot of signs suitable for this trope lying around. [[spoiler: Too bad for them that the Sentinel Stone didn't care that they were on ''its'' side about stopping the dig...]]
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* FlingALightIntoTheFuture: The unnamed believer in the "old ways" who sealed the key to [[spoiler: the Well's secret chamber]] into the [[spoiler: base of the cross at the ruined chapel]].
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this is not a hidden object game. This trait is charisteristic of the whole genre.


Where most hidden object games have important areas that you can instantly move between, ''Barrow Hill'' has every area be only one or two steps ahead of the previous one. As such, it can take up to twenty screens to get from one landmark to another, whereas most games would only take two or three. This leads to EmptyRoomPsych, where most areas have nothing in them.

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Where most hidden object Like many other games have important areas that you can instantly move between, of its genre, ''Barrow Hill'' has every area be only one or two steps ahead of the previous one. As such, it can take up to twenty screens to get from one landmark to another, whereas most games would only take two or three. This leads to EmptyRoomPsych, where most areas have nothing in them.

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* CreepyCrows: Crows will sometimes suddenly appear to startle the player.



* RavensAndCrows: See CatScare, above.
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Dewicking Dying Like Animals so it can be cut


* DyingLikeAnimals: Ben is a ''Turtle'' who would probably turn ''Chicken'' in a heartbeat, if any means of escaping the hill existed. He lapses into ''Bat'' or ''Mouse'' behavior when his fears overwhelm him however.
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* ThereWasADoor: How the wandering menace gains access to [[spoiler: Ben in the office]]. Understandable, considering that [[spoiler: giant moving stones can't turn doorknobs]].
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* CircleOfStandingStones: A stone circle in Cornwall has been breached by an archaeological dig, and the player must re-sanctify the circle to placate its guardian.



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Page move
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The game is set in the site of Barrow Hill, which is based on real geographical locations in Cornwall, England. Forced to spend a sinister night there, you will investigate what is happening to the local people and why an archeological dig, led by professor Conrad Morse, has created so much unrest and hostility among the local community. During your exploration you will discover the local legends and superstitions, while using modern electronic devices like PDAs, GPS and metal detectors to unfold the mystery.

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The game is set in the site of Barrow Hill, which is based on real geographical locations in Cornwall, England. Forced to spend a sinister night there, you will investigate what is happening to the local people and why an archeological archaeological dig, led by professor Conrad Morse, has created so much unrest and hostility among the local community. During your exploration you will discover the local legends and superstitions, while using modern electronic devices like PDAs, [=PDAs=], GPS and metal detectors to unfold the mystery.



* AbandonedArea: Parts of the dig sight are completely abandoned, the petrol station complete with an a running car, and a few other areas you explore.

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* AbandonedArea: Parts of the dig sight site are completely abandoned, the petrol station complete with an a running car, and a few other areas you explore.
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** Emma herself makes a lot of ''Alice In Wonderland'' references, both during her radio broadcasts and on the station website.
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Added DiffLines:

Where most hidden object games have important areas that you can instantly move between, ''Barrow Hill'' has every area be only one or two steps ahead of the previous one. As such, it can take up to twenty screens to get from one landmark to another, whereas most games would only take two or three. This leads to EmptyRoomPsych, where most areas have nothing in them.

Added: 223

Removed: 135

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* DarknessEqualsDeath: Subverted, just because its dark and you can't see doesn't mean instant death here...it just means it's creepier.



* DarknessEqualsDeath: Subverted, just because its dark and you can't see doesn't mean instant death here...it just means its creepier.


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* DisgustingPublicToilet: Well, not all ''that'' disgusting, but certainly unpleasant.
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* RoomFullOfCrazy: The archeologist's hotel room.
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* FloorboardFailure: Happens when you enter [[spoiler: the barn's loft]].
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* ShoutOut: Emma's monologue at the conclusion is a clear reference to ''John Carpenter's The Fog''.

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* ShoutOut: Emma's monologue at after the conclusion climax is a clear reference to ''John Carpenter's The Fog''.
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None

Added DiffLines:

* ShoutOut: Emma's monologue at the conclusion is a clear reference to ''John Carpenter's The Fog''.
Is there an issue? Send a MessageReason:
None


* {{DontGoInTheWoods}}: You should heed this advice buuuut [[IWarnedYou you don't]].

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* {{DontGoInTheWoods}}: DontGoInTheWoods: You should heed this advice buuuut [[IWarnedYou you don't]].
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* [[{{Ptitleksd3bfc6}} Horror Doesn't Settle For Simple Tuesday]]: It all takes place on the night of the Autumnal Equinox.

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* [[{{Ptitleksd3bfc6}} Horror Doesn't Settle For Simple Tuesday]]: HorrorDoesntSettleForSimpleTuesday: It all takes place on the night of the Autumnal Equinox.
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* SmoulderingShoes: Many of the piles of ash that [[spoiler: the moving stone]] leaves behind contain partially-charred remnants of the victims' personal possessions.

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* SmoulderingShoes: SmolderingShoes: Many of the piles of ash that [[spoiler: the moving stone]] leaves behind contain partially-charred remnants of the victims' personal possessions.
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None

Added DiffLines:

* SmoulderingShoes: Many of the piles of ash that [[spoiler: the moving stone]] leaves behind contain partially-charred remnants of the victims' personal possessions.

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