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* SuperPersistentPredator: In the fan remake, the [[LightningBruiser Gargantua]] that you encounter in the interior Black Mesa Structure that you temporarily drive away with multiple hummer-based [[AntiVehicle TOW Launchers]] merely-yet-creatively uses its claw-based [[KillItWithFire flamethrowers]] to blast into the ceiling. This provides a false sense of security, since as soon as you progress through more of the interior areas, it comes back. Even when going across upper areas where even its flamethrowers can't reach doesn't stop it from [[CarFu attempting to throw a freakin' civilian truck at you.]] You get into an area above, think you're still safe? '''Hell no!''' It '''climbs''' to the overlooking area above where you recently escaped from, constantly trying to fry you with its flamethrowers as you utilize valves to switch off the flames blocking the way forward. It's only after getting a pack of potent explosive mine charges and then setting them at a nearby oil tanker truck and then having them detonate that the accursed beast is '''finally''' defeated after said trap detonates in a fashion that has it collapse the concrete walkway underneath it that leads to its death thanks to the [[ElectrifiedBathtub electrified pool of water below]], killing it for good.

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* SuperPersistentPredator: In the fan remake, the [[LightningBruiser Gargantua]] that you encounter [[https://www.youtube.com/watch?v=ML0CB1HIeoU#t=28m40s encounter]] in the interior Black Mesa Structure that you temporarily drive away with multiple hummer-based [[AntiVehicle TOW Launchers]] merely-yet-creatively uses its claw-based [[KillItWithFire flamethrowers]] to blast into the ceiling. This provides a false sense of security, since as soon as you progress through more of the interior areas, it [[https://www.youtube.com/watch?v=-Fsbv8qzwog#t=3m9s comes back. back.]] Even when going across upper areas where even its flamethrowers can't reach doesn't stop it from [[CarFu attempting to throw a freakin' civilian truck at you.]] You get into an area above, think you're still safe? '''Hell no!''' It '''climbs''' to the overlooking area above where you recently escaped from, constantly trying to fry you with its flamethrowers as you utilize valves to switch off the flames blocking the way forward. It's only after getting a pack of potent explosive mine charges and then setting them at a nearby oil tanker truck and then having them detonate that the accursed beast is '''finally''' defeated after said trap detonates in a fashion that has it collapse the concrete walkway underneath it that leads to its death thanks to the [[ElectrifiedBathtub electrified pool of water below]], killing it for good.
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* SuperPersistentPredator: In the fan remake, the [[LightningBruiser Gargantua]] that you encounter in the interior Black Mesa Structure that you temporarily drive away with multiple hummer-based [[AntiVehicle TOW Launchers]] merely-yet-creatively uses its claw-based [[KillItWithFire flamethrowers]] to blast into the ceiling. This provides a false sense of security, since as soon as you progress through more of the interior areas, it comes back. Even when going across upper areas where even its flamethrowers can't reach doesn't stop it from [[CarFu attempting to throw a freakin' civilian truck at you.]] You get into an area above, think you're still safe? '''Hell no''' It '''climbs''' to the overlooking area above where you recently escaped from, constantly trying to fry you with its flamethrowers as you utilize valves to switch off the flames blocking the way forward. It's only after getting a pack of potent explosive mine charges and then setting them at a nearby oil tanker truck and then having them detonate that the accursed beast is '''finally''' defeated after said trap detonates in a fashion that has it collapse the concrete walkway underneath it that leads to its death thanks to the [[ElectrifiedBathtub electrified pool of water below]], killing it for good.

to:

* SuperPersistentPredator: In the fan remake, the [[LightningBruiser Gargantua]] that you encounter in the interior Black Mesa Structure that you temporarily drive away with multiple hummer-based [[AntiVehicle TOW Launchers]] merely-yet-creatively uses its claw-based [[KillItWithFire flamethrowers]] to blast into the ceiling. This provides a false sense of security, since as soon as you progress through more of the interior areas, it comes back. Even when going across upper areas where even its flamethrowers can't reach doesn't stop it from [[CarFu attempting to throw a freakin' civilian truck at you.]] You get into an area above, think you're still safe? '''Hell no''' no!''' It '''climbs''' to the overlooking area above where you recently escaped from, constantly trying to fry you with its flamethrowers as you utilize valves to switch off the flames blocking the way forward. It's only after getting a pack of potent explosive mine charges and then setting them at a nearby oil tanker truck and then having them detonate that the accursed beast is '''finally''' defeated after said trap detonates in a fashion that has it collapse the concrete walkway underneath it that leads to its death thanks to the [[ElectrifiedBathtub electrified pool of water below]], killing it for good.
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None


* SuperPersistentPredator: In the fan remake, the [[LightningBruiser Gargantua]] that you encounter in the interior Black Mesa Structure that you temporarily drive away with multiple hummer-based [[AntiVehicle TOW Launchers]] merely-yet-creatively uses its claw-based [[KillItWithFire flamethrowers]] to blast into the ceiling. This provides a false sense of security, since as soon as you progress through more of the interior areas, it comes back. Even when going across upper areas where even its flamethrowers can't reach doesn't stop it from [[CarFu attempting to throw a freakin' civilian truck at you.]] You get into an area above, think you're still safe? '''Hell no''' It '''climbs''' to the overlooking area above where you recently escaped from, constantly trying to fry you with its flamethrowers as you utilize valves to switch off the flames blocking the way forward. It's only after getting a pack of potent explosive mine charges and then setting them at a nearby oil tanker truck and then having them detonate

to:

* SuperPersistentPredator: In the fan remake, the [[LightningBruiser Gargantua]] that you encounter in the interior Black Mesa Structure that you temporarily drive away with multiple hummer-based [[AntiVehicle TOW Launchers]] merely-yet-creatively uses its claw-based [[KillItWithFire flamethrowers]] to blast into the ceiling. This provides a false sense of security, since as soon as you progress through more of the interior areas, it comes back. Even when going across upper areas where even its flamethrowers can't reach doesn't stop it from [[CarFu attempting to throw a freakin' civilian truck at you.]] You get into an area above, think you're still safe? '''Hell no''' It '''climbs''' to the overlooking area above where you recently escaped from, constantly trying to fry you with its flamethrowers as you utilize valves to switch off the flames blocking the way forward. It's only after getting a pack of potent explosive mine charges and then setting them at a nearby oil tanker truck and then having them detonatedetonate that the accursed beast is '''finally''' defeated after said trap detonates in a fashion that has it collapse the concrete walkway underneath it that leads to its death thanks to the [[ElectrifiedBathtub electrified pool of water below]], killing it for good.
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None

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* SuperPersistentPredator: In the fan remake, the [[LightningBruiser Gargantua]] that you encounter in the interior Black Mesa Structure that you temporarily drive away with multiple hummer-based [[AntiVehicle TOW Launchers]] merely-yet-creatively uses its claw-based [[KillItWithFire flamethrowers]] to blast into the ceiling. This provides a false sense of security, since as soon as you progress through more of the interior areas, it comes back. Even when going across upper areas where even its flamethrowers can't reach doesn't stop it from [[CarFu attempting to throw a freakin' civilian truck at you.]] You get into an area above, think you're still safe? '''Hell no''' It '''climbs''' to the overlooking area above where you recently escaped from, constantly trying to fry you with its flamethrowers as you utilize valves to switch off the flames blocking the way forward. It's only after getting a pack of potent explosive mine charges and then setting them at a nearby oil tanker truck and then having them detonate

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This mod takes place in slightly modified VideoGame/HalfLife1 storiline and thus most of its tropes apply.

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This mod takes place in slightly modified VideoGame/HalfLife1 storiline storyline and thus most of its tropes apply.apply.

The story is [[https://steamcommunity.com/sharedfiles/filedetails/?id=2288016896 currently being]] [[FanRemake remastered]] for the Black Mesa / Source engine by the HECU Collective team.



** Also applies to all other female security guards

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** Also applies to all other female security guardsguards.



* DamselInDistress: happens to Kate once.

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* DamselInDistress: happens Happens to Kate once.



** The FanRemake gives that Vortigaunt a Hivehand, just to make sure you take notice of it.



** The original mod also turns an original ''Half-Life'' scene into one of these, by having the player babysit Gordon Freeman during the first fight against the assassins at the end of the ''Apprehension'' chapter. The remake cuts this out by having the player shot and knocked unconscious just as Gordon arrives.



* {{Meganekko}}: Even though this mod isn't even remotely {{Animesque}} Kate's ellegant thin-framed specs are definitely her charming point.

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* HeroicMime: Averted in the remake. Barnes occasionally comments on things that are going on and talks to other characters, using generic Black Mesa security guard voicelines.
* {{Meganekko}}: Even though this mod isn't even remotely {{Animesque}} Kate's ellegant elegant thin-framed specs are definitely her charming point.



* MoreDakka: The m41a assault rifle which shares ammo with original mp5 but deals more damage per shot. At least the authors say that.

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* MoreDakka: The m41a [=M41A=] assault rifle which shares ammo with original mp5 [=MP5=] but deals more damage per shot. At least the authors say that.



* NostalgiaLevel: The level ''Walking to Black Mesa Inbound'' (just ''Walking to Inbound'' in the remake) involves the player fighting their way through the environments Gordon Freeman passed on his tram ride at the beginning of the original game. The remake takes this UpToEleven by following this up with the ''Ground Zero'' level - a descent back through Sector C, a miniboss fight beneath the Anti-Mass Spectrometer, and a brief sequence in part of the first level of ''Videogame/HalfLifeDecay''.



* OneSteveLimit: The protagonist's given name is Just Barney, after the generic name that was given to ''Half-Life'' security guards, but before ''Blue Shift'' came along and canonized Barney Calhoun. The FanRemake changes his name to Justin Barnes.



* PreviousPlayerCharacterCameo: Both [[VideoGame/HalfLife Gordon]] and [[VideoGame/HalfLifeOpposingForce Adrian]] appear at certain points as interactive [[NonPlayerCharacter npcs]]. Strangely they only use basic handgun since they're technically derived from conventional security guards.

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* PreviousPlayerCharacterCameo: Both [[VideoGame/HalfLife Gordon]] and [[VideoGame/HalfLifeOpposingForce Adrian]] appear at certain points as interactive [[NonPlayerCharacter npcs]].NPCs]]. Strangely they only use basic handgun since they're technically derived from conventional security guards.
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* DidntSeeThatComing: Certainly neither you or Adrian did see those Vortigaunts teleporting in, grabbing Shepard and porting out again. It practically borders on AssPull as it comes completely out of the blue with no relevance to the plot of this game or VideoGame/OpposingForce.

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* DidntSeeThatComing: Certainly neither you or Adrian did see those Vortigaunts teleporting in, grabbing Shepard and porting out again. It practically borders on AssPull as it comes completely out of the blue with no relevance to the plot of this game or VideoGame/OpposingForce.VideoGame/HalfLifeOpposingForce.
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* DidntSeeThatComing: Certainly neither you or Adrian did see those Vortigaunts teleporting in, grabbing Shepard and porting out again. It practically borders on AssPull as it comes completely out of the blue with no relevance to the plot of this game or VideoGame/OpposingForce.
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* EarlyBirdCameo: Played with. You found that single Vortigaunt confined in a glass container. At the time probably not even the creators knew they were going to [[AscendedExtra promote it[=/=]him(?) to protagonist]] of their [[VideoGame/PointOfView next game]].
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''Just Barney'' had another dream: to become a {{Hero}} and save a princess.

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''Just Barney'' had another dream: to become a {{Hero}} and [[SaveThePrincess save a princess.
princess]].
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* OffIntoTheDistanceEnding: The game ends like this with the two lovebirds driving off into the sunset.
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''Azure Sheep'' is a single-player modification of VideoGame/HalfLife1 made by italian developers ''Andrea "Toadman" Butti'' and ''Davide "DAV" Cinthao'' - the founder of DAV Levels.

It tells the story of a generic Black Mesa security guard Barney or rather ''Just Barney'' [[WordOfGod (because with all that recent mess around BlackMesa he can't remember his whole name)]] and his colleague and love interest Kate, code-named Azure Sheep.

''Just Barney'' didn't want to be a security guard but, you know life, he was lead to be one. He had a secret dream, he was writing a novel and... Well, that's another story.

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''Azure Sheep'' is a single-player modification of VideoGame/HalfLife1 made by italian developers ''Andrea "Toadman" Butti'' and ''Davide "DAV" Cinthao'' - the founder of DAV Levels.

It
Levels. Later they made another mod taking place in the same universe parallel to this one's story named VideoGame/PointOfView.

''Azure Sheep''
tells the story of a generic Black Mesa security guard Barney or rather ''Just Barney'' [[WordOfGod (because with all that recent mess around BlackMesa he can't remember his whole name)]] and his colleague and love interest Kate, code-named [[TitleDrop Azure Sheep.

Sheep]].

''Just Barney'' didn't want to be a security guard but, you know life, he was lead to be one. He had a secret dream, he was writing a novel and... [[BaitAndSwitch Well, that's another story.
story.]]
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* UndergroundMonkey: The ''magenta slave'' is a [[WordOfGod more aggresive]] [[ExactlyWhatItSaysOnTheTin magenta colored]] version of common ''Vortigaunt''. Its origin backstory is ambiguous.



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* ArtisticLicenseBiology: For whatever reason do Black Mesa scientists in [[SarcasmMode their spare time]] create magenta vortigaunts by [[combining their hapless colleagues with a Xen toads]].

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* ArtisticLicenseBiology: For whatever reason do Black Mesa scientists in [[SarcasmMode their spare time]] create magenta vortigaunts by [[combining [[FateWorseThanDeath combining their hapless colleagues with a Xen toads]].

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* AdaptationalVillainy: G-man is portrayed far more evil in here. He's in charge of black-clad Special Forces who are even after original HECU marines.

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* AdaptationalVillainy: G-man is portrayed far more evil in here. He's in charge of black-clad Special Forces who are even after original HECU marines. Also one of his hobbies is forcing hapless scientists to conduct illicit experiments on their fellow colleagues.



* ArtisticLicenseBiology: For whatever reason do Black Mesa scientists in [[SarcasmMode their spare time]] create magenta vortigaunts by [[combining their hapless colleagues with a Xen toads]].



* DistressedDude: ''Just Barney'' briefly becomes this halfway through the game until Kate arrives to his rescue.

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* DistressedDude: ''Just Barney'' ''[=JustBarney=]'' briefly becomes this halfway through the game until Kate arrives to his rescue.
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* PeopleJars: For whatever reason are the scientist of Black Mesa putting their fellow coleagues into them[[note]][[FateWorseThanDeath alive!!]][[/note]] and [[AndIMustScream morphing them into magenta vortigaunts]]. [=JustBarney=] himself [[DistressedDude falls victim to this]] at one point when captured by G-man but is eventually rescued by Kate. Later Kate herself is also put into a jar and you have to rescue her.
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* FanRemake: The game is being remade in [=HD=] using the Source engine. First part is already out.


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* NiceHat: Kate sports a stylish beret. In all versions.
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[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/320px_azure_splash.png]][[caption-width-right:320:Behold my cool right boot.]]
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* {{Meganekko}}: Even though this mod isn't even remotely {{Animesque}} Kate's ellegant thin-framed specs are definitely her charming point.
** Averted with Romka's custom fan model which looks completely different and steers towards stereotypically sexy ActionGirl instead.
** Also averted with the FanRemake where Kate looks considerably less sweet and naive and instead is a case of StoicSpectacles.
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Added DiffLines:


This mod takes place in slightly modified VideoGame/HalfLife1 storiline and thus most of its tropes apply.


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* AirVentPassageway: As this is a [[VideoGame/HalfLife1 HL1]] mod you get to crawl through the air-vents several times throughout.
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* NonStandardGameOver: If Kate dies you're treated to screen fading to black and a caption: ''[[MissionFailed Subject failed to protect Kate.]]''
* PreviousPlayerCharacterCameo: Both [[VideoGame/HalfLife Gordon]] and [[VideoGame/OpposingForce Adrian]] appear at certain points as interactive [[NonPlayerCharacter npcs]]. Strangely they only use basic handgun since they're technically derived from conventional security guards.

to:

* NonStandardGameOver: If Kate dies you're treated to screen fading to black and a caption: ''[[MissionFailed ''[[ItsAWonderfulFailure Subject failed to protect Kate.]]''
* PreviousPlayerCharacterCameo: Both [[VideoGame/HalfLife Gordon]] and [[VideoGame/OpposingForce [[VideoGame/HalfLifeOpposingForce Adrian]] appear at certain points as interactive [[NonPlayerCharacter npcs]]. Strangely they only use basic handgun since they're technically derived from conventional security guards.
Is there an issue? Send a MessageReason:
None


It tells the story of a generic Black Mesa security guard Barney or rather ''Just Barney'' [[WordOfGod (because with all that recent mess around BlackMesa he can't remember his whole name)]] and his colleague and love interes Kate, code-named Azure Sheep.

to:

It tells the story of a generic Black Mesa security guard Barney or rather ''Just Barney'' [[WordOfGod (because with all that recent mess around BlackMesa he can't remember his whole name)]] and his colleague and love interes interest Kate, code-named Azure Sheep.



* EnemyMine: At one point the normally antagonistic HECU marines temporarily side with you against G-man's Special Forces.

to:

* EnemyMine: At Courtesy of [[PreviousPlayerCharacterCameo Adrian Shepard]] - at one point the normally antagonistic HECU marines temporarily side with you against G-man's Special Forces.



* GameBreakingBug: At one point Kate ''is required to'' ride an elevator, since the stairs are demolished and npcs in [[VideoGame/HalfLife1 HL1]] can't climb ladders. Due to the infamous elevator glitch Kate may turn into a burst of chunky salsa as soon as the lift reaches the top. This of course results in an instant GameOver and thanks to the persistent nature of the glitch can make the game completely {{Unwinnable}}.

to:

* GameBreakingBug: At one point Kate ''is required to'' ride an elevator, since the stairs are demolished and npcs in [[VideoGame/HalfLife1 HL1]] can't climb ladders. Due to the infamous elevator glitch Kate may turn into a burst of [[LudicrousGibs particularly chunky salsa kebab]] as soon as the lift reaches the top. This of course results in an instant GameOver and thanks to the persistent nature of the glitch can make the game completely {{Unwinnable}}.



* PreviousPlayerCharacterCameo: Both Gordon and Adrian appear at certain points as interactive npcs. Strangely they only use basic handgun since they're technically derived from conventional security guards.

to:

* PreviousPlayerCharacterCameo: Both Gordon [[VideoGame/HalfLife Gordon]] and Adrian [[VideoGame/OpposingForce Adrian]] appear at certain points as interactive npcs.[[NonPlayerCharacter npcs]]. Strangely they only use basic handgun since they're technically derived from conventional security guards.
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None

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* GameBreakingBug: At one point Kate ''is required to'' ride an elevator, since the stairs are demolished and npcs in [[VideoGame/HalfLife1 HL1]] can't climb ladders. Due to the infamous elevator glitch Kate may turn into a burst of chunky salsa as soon as the lift reaches the top. This of course results in an instant GameOver and thanks to the persistent nature of the glitch can make the game completely {{Unwinnable}}.


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* PreviousPlayerCharacterCameo: Both Gordon and Adrian appear at certain points as interactive npcs. Strangely they only use basic handgun since they're technically derived from conventional security guards.
** Gordon's cameo is at least partially canon. Adrian however appears completely out of the blue with little to no relevance to original story.
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* NonStandardGameOver: If Kate dies you're treated to screen fading to black and a caption: ''Subject failed to protect Kate.''
* VideoGameCrueltyPotential: Being a Half Life mod you can put friendly characters through whatever abuse you deem fit. If you're feeling particularly upset you can lead Kate to walk straight into barnacle's tongue or provoke her to turn on you and run into the barnacle while pursuing you or let a bullsquid chomp on her... However...
* VideoGameCrueltyPunishment: if she or any plot-necessary character dies you are immediately treated to NonStandardGameOver.

to:

* NonStandardGameOver: If Kate dies you're treated to screen fading to black and a caption: ''Subject ''[[MissionFailed Subject failed to protect Kate.''
]]''
* VideoGameCrueltyPotential: Being a Half Life VideoGame/HalfLife1 mod you can put friendly characters through whatever abuse you deem fit. If you're feeling particularly upset you can lead Kate to walk straight into barnacle's tongue or provoke her to turn on you and run into the barnacle while pursuing you or let a bullsquid chomp on her... However...
* VideoGameCrueltyPunishment: if she or any plot-necessary character dies you are immediately treated to NonStandardGameOver.[[NonStandardGameOver screen fading to black]].

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* VideoGameCrueltyPotential: Being a Half Life mod you can put friendly characters through whatever abuse you deem fit.

to:

* VideoGameCrueltyPotential: Being a Half Life mod you can put friendly characters through whatever abuse you deem fit. If you're feeling particularly upset you can lead Kate to walk straight into barnacle's tongue or provoke her to turn on you and run into the barnacle while pursuing you or let a bullsquid chomp on her... However...
* VideoGameCrueltyPunishment: if she or any plot-necessary character dies you are immediately treated to NonStandardGameOver.

Added: 246

Changed: 62

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* MoreDakka: The m41a assault rifle which shares ammo with original mp5.

to:

* MoreDakka: The m41a assault rifle which shares ammo with original mp5.mp5 but deals more damage per shot. At least the authors say that.
* NonStandardGameOver: If Kate dies you're treated to screen fading to black and a caption: ''Subject failed to protect Kate.''
* VideoGameCrueltyPotential: Being a Half Life mod you can put friendly characters through whatever abuse you deem fit.

Added: 367

Changed: 53

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Adding tropes


''Azure Sheep'' is a modification of VideoGame/HalfLife1 made by italian developers Andrea "Toadman" Butti and Davide "DAV" Cintrao

to:

''Azure Sheep'' is a single-player modification of VideoGame/HalfLife1 made by italian developers Andrea ''Andrea "Toadman" Butti Butti'' and Davide ''Davide "DAV" Cintrao
Cinthao'' - the founder of DAV Levels.


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* DoomTroops: G-man's ''Special Forces'' don dark versions of the standard HECU uniforms and are armed with more powerful weapons. They even attack the regular HECU marines.
* EnemyMine: At one point the normally antagonistic HECU marines temporarily side with you against G-man's Special Forces.


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* MoreDakka: The m41a assault rifle which shares ammo with original mp5.

Added: 283

Changed: 250

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''Just Barney'' is on duty at one of the while the Resonance Cascade happens and in the ensuing chaos his partner Kate goes missing. He decides to venture into the facility to find and rescue her.

to:

''Just Barney'' didn't want to be a security guard but, you know life, he was lead to be one. He had a secret dream, he was writing a novel and... Well, that's another story.

''Just Barney'' had another dream: to become a {{Hero}} and save a princess.

When the Resonance Cascade occures he
is on duty at one of the while the Resonance Cascade happens enterances to Black Mesa and in the ensuing chaos his partner Kate goes missing. He decides to venture into the facility to find and rescue her.
Is there an issue? Send a MessageReason:
None


It tells the story of a generic Black Mesa security guard Barney or rather ''Just Barney'' [[WordOfGod (because with all that mess around BlackMesa he can't remember his full name)]] and his colleague Kate.

Just Barney is on duty while the Resonance Cascade happens and in the ensuing chaos his partner Kate goes missing. He decides to find and rescue her.

to:

It tells the story of a generic Black Mesa security guard Barney or rather ''Just Barney'' [[WordOfGod (because with all that recent mess around BlackMesa he can't remember his full whole name)]] and his colleague Kate.

Just Barney
and love interes Kate, code-named Azure Sheep.

''Just Barney''
is on duty at one of the while the Resonance Cascade happens and in the ensuing chaos his partner Kate goes missing. He decides to venture into the facility to find and rescue her.



* AdaptationalVillain: G-man is portrayed far more evil in here. He's in charge of black-clad Special Forces who are even after original HECU marines.

to:

* AdaptationalVillain: AdaptationalVillainy: G-man is portrayed far more evil in here. He's in charge of black-clad Special Forces who are even after original HECU marines.



* DistressedDude: =JustBarney= briefly becomes this halfway through the game until Kate arrives to his rescue.

to:

* DistressedDude: =JustBarney= ''Just Barney'' briefly becomes this halfway through the game until Kate arrives to his rescue.

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Changed: 164

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It tells the story of a generic Black Mesa security guard Barney or rather ''JustBarney'' and his colleague Kate.

to:

It tells the story of a generic Black Mesa security guard Barney or rather ''JustBarney'' ''Just Barney'' [[WordOfGod (because with all that mess around BlackMesa he can't remember his full name)]] and his colleague Kate.Kate.

Just Barney is on duty while the Resonance Cascade happens and in the ensuing chaos his partner Kate goes missing. He decides to find and rescue her.



* ActionGirl: [[DownplayedTrope Downplayed]] with Kate.

to:

* ActionGirl: [[DownplayedTrope Downplayed]] with Kate. She can look after herself in combat but only against mediocre enemies.
** Also applies to all other female security guards
* AdaptationalVillain: G-man is portrayed far more evil in here. He's in charge of black-clad Special Forces who are even after original HECU marines.


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* EscortMission: The entire second half of the game is basically this.
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Creating new work page

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''Azure Sheep'' is a modification of VideoGame/HalfLife1 made by italian developers Andrea "Toadman" Butti and Davide "DAV" Cintrao

It tells the story of a generic Black Mesa security guard Barney or rather ''JustBarney'' and his colleague Kate.
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!! Azure Sheep contains examples of:
* ActionGirl: [[DownplayedTrope Downplayed]] with Kate.
* DamselInDistress: happens to Kate once.
* DistressedDude: =JustBarney= briefly becomes this halfway through the game until Kate arrives to his rescue.
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