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The game itself is a hybrid between side-scrolling platformer and shoot-em-up: You run, jump, and shoot out laser (your arsenal can be upgraded by picking up items), but you have no control over the screen scrolling, in fact the game always keeps the screen moving forward sans periodic boss fights. Enemies usually take advantage of this, ambushing you from all sides, so you always need to stay on your feet to survive the stage.
Upon release, ''Chelnov'' soon became one of Data East's best known titles among arcade goers in Japan, perhaps because just how darn weird the whole game is. Apparently, Data East loved it too, because they ported it to UsefulNotes/SegaGenesis in 1992, and kept putting this Russian miner to their games as cameo appearance (often alongside their de facto mascot VideoGame/{{Karnov}}).
Upon release, ''Chelnov'' soon became one of Data East's best known titles among arcade goers in Japan, perhaps because just how darn weird the whole game is. Apparently, Data East loved it too, because they ported it to UsefulNotes/SegaGenesis in 1992, and kept putting this Russian miner to their games as cameo appearance (often alongside their de facto mascot VideoGame/{{Karnov}}).
to:
The game itself is a hybrid between side-scrolling platformer and shoot-em-up: You run, jump, and shoot out laser lasers (your arsenal can be upgraded by picking up items), but you have no control over the screen scrolling, scrolling; in fact the game always keeps the screen moving forward sans periodic boss fights. Enemies usually take advantage of this, ambushing you from all sides, so you always need to stay on your feet to survive the stage.
Upon release, ''Chelnov'' soon became one of Data East's best known titles among arcade goers in Japan, perhaps because just how darn weird the whole game is. Apparently, Data East loved it too, because they ported it to UsefulNotes/SegaGenesis in 1992, and keptputting adding this Russian miner to their games as in cameo appearance appearances (often alongside their de facto mascot VideoGame/{{Karnov}}).
Upon release, ''Chelnov'' soon became one of Data East's best known titles among arcade goers in Japan, perhaps because just how darn weird the whole game is. Apparently, Data East loved it too, because they ported it to UsefulNotes/SegaGenesis in 1992, and kept
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* RadiationInducedSuperpowers: Chelnov gained his super-power through a nuclear accident. Sega Genesis port rewrote his backstory, however.
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* RadiationInducedSuperpowers: Chelnov gained his super-power through a nuclear accident. The Sega Genesis port rewrote his backstory, however.
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* SuddenDownerEnding: In the arcade version, just right after the CreditsRunningSequence, [[spoiler:a military helicopter comes out of nowhere and opens fire to Chelnov. Only the worst can be assumed, given the death sound is heard.]] The Genesis version retains and even slightly expands this ending with [[spoiler: an alien ship hot on his heels and his death scream as his helmet flies in from off-screen]], but also adds an extra scene where [[spoiler: Chelnov is found to be pretty fine after all ''and'' reunites with his sister.]]
to:
* SuddenDownerEnding: In the arcade version, just right after the CreditsRunningSequence, [[spoiler:a military helicopter comes out of nowhere and opens fire to at Chelnov. Only the worst can be assumed, given the death sound is heard.]] The Genesis version retains and even slightly expands this ending with [[spoiler: an alien ship hot on his heels and his death scream as his helmet flies in from off-screen]], but also adds an extra scene where [[spoiler: Chelnov is found to be pretty fine after all ''and'' reunites with his sister.]]
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The Statue of Liberty is not the boss, dammit! It's actually the location.
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* MonumentalBattle: The final boss fight is a duel against the Statue Of Liberty.
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* MonumentalBattle: The final boss fight is a duel against atop the Statue Of Liberty.
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* FlameSpewerObstacle: Dangerous flames come out from pits and specialized flame emitters.
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TRS
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Upon release, ''Chelnov'' soon became one of Data East's best known titles among arcade goers in Japan, perhaps because just [[WhatDoYouMeanItWasntMadeOnDrugs how darn weird the whole game is]]. Apparently, Data East loved it too, because they ported it to UsefulNotes/SegaGenesis in 1992, and kept putting this Russian miner to their games as cameo appearance (often alongside their de facto mascot VideoGame/{{Karnov}}).
to:
Upon release, ''Chelnov'' soon became one of Data East's best known titles among arcade goers in Japan, perhaps because just [[WhatDoYouMeanItWasntMadeOnDrugs how darn weird the whole game is]].is. Apparently, Data East loved it too, because they ported it to UsefulNotes/SegaGenesis in 1992, and kept putting this Russian miner to their games as cameo appearance (often alongside their de facto mascot VideoGame/{{Karnov}}).
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I Love Nuclear Power is dewicked
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* ILoveNuclearPower: Chelnov gained his super-power through a nuclear accident. Sega Genesis port rewrote his backstory, however.
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* RadiationInducedSuperpowers: Chelnov gained his super-power through a nuclear accident. Sega Genesis port rewrote his backstory, however.
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The game itself is a hybrid between side-scrolling platformer and shoot-em-up: You run, jump, and shoot out the layer (your arsenal can be upgraded by picking up items), but you have no control over the screen scrolling, in fact the game always keeps the screen moving forward sans a few boss fights. Enemies will usually take advantage of this, and try to ambush you from everywhere, so you always need to stay on your feet to survive the stage.
While its small sprites and dull color choice make it look rather primitive on surface, even at the time when it's released, that didn't stop certain part of gaming public digging its strangely engrossing gameplay underneath it. ''Chelnov'' soon became cult favorite among arcade goers in Japan. Apparently, Data East loved it too, because they ported it to UsefulNotes/SegaGenesis in 1992, and kept putting this Russian miner to their games as cameo appearance (often alongside their de facto mascot VideoGame/{{Karnov}}).
While its small sprites and dull color choice make it look rather primitive on surface, even at the time when it's released, that didn't stop certain part of gaming public digging its strangely engrossing gameplay underneath it. ''Chelnov'' soon became cult favorite among arcade goers in Japan. Apparently, Data East loved it too, because they ported it to UsefulNotes/SegaGenesis in 1992, and kept putting this Russian miner to their games as cameo appearance (often alongside their de facto mascot VideoGame/{{Karnov}}).
to:
The game itself is a hybrid between side-scrolling platformer and shoot-em-up: You run, jump, and shoot out the layer laser (your arsenal can be upgraded by picking up items), but you have no control over the screen scrolling, in fact the game always keeps the screen moving forward sans a few periodic boss fights. Enemies will usually take advantage of this, and try to ambush ambushing you from everywhere, all sides, so you always need to stay on your feet to survive the stage.
While its small sprites and dull color choice make it look rather primitive on surface, even at the time when it's released, that didn't stop certain part of gaming public digging its strangely engrossing gameplay underneath it. Upon release, ''Chelnov'' soon became cult favorite one of Data East's best known titles among arcade goers in Japan.Japan, perhaps because just [[WhatDoYouMeanItWasntMadeOnDrugs how darn weird the whole game is]]. Apparently, Data East loved it too, because they ported it to UsefulNotes/SegaGenesis in 1992, and kept putting this Russian miner to their games as cameo appearance (often alongside their de facto mascot VideoGame/{{Karnov}}).
* AdaptationalBackstoryChange: The Genesis version rewrites Chelnov's origin; he's no longer a victim of nuclear explosion, but gains his power through supersuits given from his father, who requests him to take revenge on the Deathtarians before he dies. Oh, and they kidnapped his sister Chelmi, too.
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* FlunkyBoss: The third boss is a Deathtarian dropship that will periodically drop down groups of four assault troopers. If you are lucky, you can shoot them all down before they even hit the ground. Otherwise, you can also just jump at the right time and allow them to run offscreen.
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* FlunkyBoss: FlunkyBoss:
** The third boss is a Deathtarian dropship that will periodically drop down groups of four assault troopers. If you are lucky, you can shoot them all down before they even hit the ground. Otherwise, you can also just jump at the right time and allow them to run offscreen.
** The third boss is a Deathtarian dropship that will periodically drop down groups of four assault troopers. If you are lucky, you can shoot them all down before they even hit the ground. Otherwise, you can also just jump at the right time and allow them to run offscreen.
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* {{Mayaintec}}: Much of the game is set amongst the South American jungles and temples styled in this manner.
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* {{Mayaintec}}: {{Mayincatec}}: Much of the game is set amongst the South American jungles and temples styled in this manner.
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* SpreadShot: The Deathtarian dropship fought at the end of the jungle stage has a triple shot as one of its attacks.
to:
* SpreadShot: SpreadShot:
** The Deathtarian dropship fought at the end of the jungle stage has a triple shot as one of its attacks.
** The Deathtarian dropship fought at the end of the jungle stage has a triple shot as one of its attacks.
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Expansion.
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The game itself is a hybrid between side-scrolling platformer and shoot-em-up: You run, jump, and shoot out the layer (your arsenal can be upgraded by picking up items), but you have no control over the screen scrolling, in fact the game always keeps the screen moving forward sans a few boss fight. Enemies will usually take advantage of this, and try to ambush you from everywhere, so you always need to stay on your feet to survive the stage.
to:
The game itself is a hybrid between side-scrolling platformer and shoot-em-up: You run, jump, and shoot out the layer (your arsenal can be upgraded by picking up items), but you have no control over the screen scrolling, in fact the game always keeps the screen moving forward sans a few boss fight.fights. Enemies will usually take advantage of this, and try to ambush you from everywhere, so you always need to stay on your feet to survive the stage.
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* AdjectiveNounFred
to:
* AdjectiveNounFredAdjectiveNounFred: The game's title.
* BloodlessCarnage: Many of the defeated bosses, including ones that were clearly organic, like the bird, fall apart at their death with the pieces falling through the screen. However, there'll never be any blood.
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* ILoveNuclearPower: Chelnov gained his super-power through nuclear accident. Sega Genesis port rewrote his backstory, however.
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* FeatherFlechettes: A bird boss fought midway through will launch dozens of these at once as one of its attacks.
* FlashOfPain: The damaged enemies flash orange here.
* FlunkyBoss: The third boss is a Deathtarian dropship that will periodically drop down groups of four assault troopers. If you are lucky, you can shoot them all down before they even hit the ground. Otherwise, you can also just jump at the right time and allow them to run offscreen.
** The bird boss can summon three tiny birds out of nowhere, though they'll again fly offscreen in a pattern if left unharmed.
* ILoveNuclearPower: Chelnov gained his super-power through a nuclear accident. Sega Genesis port rewrote his backstory, however.
* FlashOfPain: The damaged enemies flash orange here.
* FlunkyBoss: The third boss is a Deathtarian dropship that will periodically drop down groups of four assault troopers. If you are lucky, you can shoot them all down before they even hit the ground. Otherwise, you can also just jump at the right time and allow them to run offscreen.
** The bird boss can summon three tiny birds out of nowhere, though they'll again fly offscreen in a pattern if left unharmed.
* ILoveNuclearPower: Chelnov gained his super-power through a nuclear accident. Sega Genesis port rewrote his backstory, however.
* {{Mayaintec}}: Much of the game is set amongst the South American jungles and temples styled in this manner.
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* OneHitPointWonder
* SpreadShot: The Deathtarian dropship fought at the end of the jungle stage has a triple shot as one of its attacks.
** The third statue boss has a detachable head and can fire a spread of 8 stone shards downwards.
** The third statue boss has a detachable head and can fire a spread of 8 stone shards downwards.
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* RogueProtagonist: Appears in later Data East games as a villain, such as ''VideoGame/FightersHistory''.
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* SuddenDownerEnding: In the arcade version, just right after the CreditsRunningSequence, [[spoiler:a military helicopter comes out of nowhere and opens fire to Chelnov. Only the worst can be assumed, given the death sound is heard.]] The Genesis version retains this ending, but also adds extra scene where Chelnov is found to be pretty fine after all.
to:
* SuddenDownerEnding: In the arcade version, just right after the CreditsRunningSequence, [[spoiler:a military helicopter comes out of nowhere and opens fire to Chelnov. Only the worst can be assumed, given the death sound is heard.]] The Genesis version retains and even slightly expands this ending, ending with [[spoiler: an alien ship hot on his heels and his death scream as his helmet flies in from off-screen]], but also adds an extra scene where [[spoiler: Chelnov is found to be pretty fine after all.
all ''and'' reunites with his sister.]]
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* SuddenDownerEnding: In the arcade version, just right after the CreditsRunningSequence, [[spoiler:a military helicopter comes out of nowhere and opens fire to Chelnov. Only the worst can be assumed.]] The Genesis version retains this ending, but also adds extra scene where Chelnov is found to be pretty fine after all.
to:
* SuddenDownerEnding: In the arcade version, just right after the CreditsRunningSequence, [[spoiler:a military helicopter comes out of nowhere and opens fire to Chelnov. Only the worst can be assumed.assumed, given the death sound is heard.]] The Genesis version retains this ending, but also adds extra scene where Chelnov is found to be pretty fine after all.
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* SuddenDownerEnding: In the arcade version, just right after the CreditsRunningSequence, [[spoiler:a military helicopter comes out of nowhere and opens fire to Chelnov. Only the worst can be assumed.]] The Genesis version also retains this ending.
to:
* SuddenDownerEnding: In the arcade version, just right after the CreditsRunningSequence, [[spoiler:a military helicopter comes out of nowhere and opens fire to Chelnov. Only the worst can be assumed.]] The Genesis version also retains this ending.
ending, but also adds extra scene where Chelnov is found to be pretty fine after all.
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* EnemyRollCall: The arcade version has credits featuring enemies throughout, minus the bosses.
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* SuddenDownerEnding: In the arcade version, just right after the CreditsRunningSequence, [[spoiler:a military helicopter comes out of nowhere and opens fire to Chelnov. Only the worst can be assumed.]] The Genesis version has a totally different ending.
to:
* SuddenDownerEnding: In the arcade version, just right after the CreditsRunningSequence, [[spoiler:a military helicopter comes out of nowhere and opens fire to Chelnov. Only the worst can be assumed.]] The Genesis version has a totally different ending.also retains this ending.
----
----
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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/atomic_runner_chelnov_arcade_ad.jpg]]
[[caption-width-right:250:Go ahead and fight! Chelnov, the Invincible Warrier [[GoodBadTranslation (sic)]].]]
[[caption-width-right:250:Go ahead and fight! Chelnov, the Invincible Warrier [[GoodBadTranslation (sic)]].]]
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* GoodBadTranslation: The arcade version's intro, popping up right after you put a quarter, is just too hilarious and cheesy to blame it.
--> One windy, a disaster occuered, an explosion of nuclear power station. Radioactivity poured over many people. A coal miner Chelnov was along them. He survived the deadly accident, however, he was possessed with an abnormal power. He made up his mind to act in the cause of justice, turning down devilish destarian’s enchanting solicitation. Go ahead and fight! Chelnov, the invincible warrior, Chelnov.
--> One windy, a disaster occuered, an explosion of nuclear power station. Radioactivity poured over many people. A coal miner Chelnov was along them. He survived the deadly accident, however, he was possessed with an abnormal power. He made up his mind to act in the cause of justice, turning down devilish destarian’s enchanting solicitation. Go ahead and fight! Chelnov, the invincible warrior, Chelnov.
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''Atomic Runner Chelnov'' is a 1988 [[UsefulNotes/ArcadeGame arcade]] [[ActionGame action game]], developed and published by Creator/DataEast. You take a role of Chelnov who after becoming superhuman after being exposed to radiation, made a vow to thwart the evil plan of the nefarious Deathtarians.
The game itself is a hybrid between side-scrolling platformer and shoot-em-up: You run, jump, and shoot out the layer (your arsenal can be upgraded by picking up items), but you have no control over the screen scrolling, in fact the game always keeps the screen moving forward sans a few boss fight. Enemies will usually take advantage of this, and try to ambush you from everywhere, so you always need to stay on your feet to survive the stage.
While its small sprites and dull color choice make it look rather primitive on surface, even at the time when it's released, that didn't stop certain part of gaming public digging its strangely engrossing gameplay underneath it. ''Chelnov'' soon became cult favorite among arcade goers in Japan. Apparently, Data East loved it too, because they ported it to UsefulNotes/SegaGenesis in 1992, and kept putting this Russian miner to their games as cameo appearance (often alongside their de facto mascot VideoGame/{{Karnov}}).
!!''Atomic Runner Chelnov'' provides examples of:
* AdjectiveNounFred
* AutoScrollingLevel: The whole game consists of these stages.
* GoodBadTranslation: The arcade version's intro, popping up right after you put a quarter, is just too hilarious and cheesy to blame it.
--> One windy, a disaster occuered, an explosion of nuclear power station. Radioactivity poured over many people. A coal miner Chelnov was along them. He survived the deadly accident, however, he was possessed with an abnormal power. He made up his mind to act in the cause of justice, turning down devilish destarian’s enchanting solicitation. Go ahead and fight! Chelnov, the invincible warrior, Chelnov.
* ILoveNuclearPower: Chelnov gained his super-power through nuclear accident. Sega Genesis port rewrote his backstory, however.
* MarketBasedTitle: In Europe and North America, the Genesis port is simply known as ''Atomic Runner''.
* MonumentalBattle: The final boss fight is a duel against the Statue Of Liberty.
* OneHitPointWonder
* SuddenDownerEnding: In the arcade version, just right after the CreditsRunningSequence, [[spoiler:a military helicopter comes out of nowhere and opens fire to Chelnov. Only the worst can be assumed.]] The Genesis version has a totally different ending.
The game itself is a hybrid between side-scrolling platformer and shoot-em-up: You run, jump, and shoot out the layer (your arsenal can be upgraded by picking up items), but you have no control over the screen scrolling, in fact the game always keeps the screen moving forward sans a few boss fight. Enemies will usually take advantage of this, and try to ambush you from everywhere, so you always need to stay on your feet to survive the stage.
While its small sprites and dull color choice make it look rather primitive on surface, even at the time when it's released, that didn't stop certain part of gaming public digging its strangely engrossing gameplay underneath it. ''Chelnov'' soon became cult favorite among arcade goers in Japan. Apparently, Data East loved it too, because they ported it to UsefulNotes/SegaGenesis in 1992, and kept putting this Russian miner to their games as cameo appearance (often alongside their de facto mascot VideoGame/{{Karnov}}).
!!''Atomic Runner Chelnov'' provides examples of:
* AdjectiveNounFred
* AutoScrollingLevel: The whole game consists of these stages.
* GoodBadTranslation: The arcade version's intro, popping up right after you put a quarter, is just too hilarious and cheesy to blame it.
--> One windy, a disaster occuered, an explosion of nuclear power station. Radioactivity poured over many people. A coal miner Chelnov was along them. He survived the deadly accident, however, he was possessed with an abnormal power. He made up his mind to act in the cause of justice, turning down devilish destarian’s enchanting solicitation. Go ahead and fight! Chelnov, the invincible warrior, Chelnov.
* ILoveNuclearPower: Chelnov gained his super-power through nuclear accident. Sega Genesis port rewrote his backstory, however.
* MarketBasedTitle: In Europe and North America, the Genesis port is simply known as ''Atomic Runner''.
* MonumentalBattle: The final boss fight is a duel against the Statue Of Liberty.
* OneHitPointWonder
* SuddenDownerEnding: In the arcade version, just right after the CreditsRunningSequence, [[spoiler:a military helicopter comes out of nowhere and opens fire to Chelnov. Only the worst can be assumed.]] The Genesis version has a totally different ending.