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[[caption-width-right:350: ''Let's make tomorrow even more fun\\

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[[caption-width-right:350: ''Let's make tomorrow into something even more fun\\
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With a mysterious recipe'']]

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With a mysterious recipe'']]
recipe''\\
(Clockwise from front: [[CuteClumsyGirl Rorona]], [[{{Tsundere}} Cordelia]], [[ShrinkingViolet Lionela]], [[WanderingMinstrel Tantris]], [[BrilliantButLazy Astrid]], [[KingIncognito Gio]], [[FaceOfAThug Sterk]], [[SupremeChef Iksel]])]]
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[[caption-width-right:350: Clockwise from front: [[CuteClumsyGirl Rorona]], [[{{Tsundere}} Cordelia]], [[ShrinkingViolet Lionela]], [[WanderingMinstrel Tantris]], [[BrilliantButLazy Astrid]], [[KingIncognito Gio]], [[FaceOfAThug Sterk]], [[SupremeChef Iksel]].]]

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[[caption-width-right:350: Clockwise from front: [[CuteClumsyGirl Rorona]], [[{{Tsundere}} Cordelia]], [[ShrinkingViolet Lionela]], [[WanderingMinstrel Tantris]], [[BrilliantButLazy Astrid]], [[KingIncognito Gio]], [[FaceOfAThug Sterk]], [[SupremeChef Iksel]].]]
''Let's make tomorrow even more fun\\
With a mysterious recipe'']]
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[[caption-width-right:350: Clockwise from front: [[CuteClumsyGirl Rorona]], [[{{Tsundere}} Cordelia]], [[ShrinkingViolet Lionela]], [[WanderingMinstrel Tantris]], [[BrilliantButLazy Astrid]], [[KingIncognito Gio]], [[NotSoAboveItAll Sterk]], [[SupremeChef Iksel]].]]

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[[caption-width-right:350: Clockwise from front: [[CuteClumsyGirl Rorona]], [[{{Tsundere}} Cordelia]], [[ShrinkingViolet Lionela]], [[WanderingMinstrel Tantris]], [[BrilliantButLazy Astrid]], [[KingIncognito Gio]], [[NotSoAboveItAll [[FaceOfAThug Sterk]], [[SupremeChef Iksel]].]]
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[[caption-width-right:350: Clockwise from front: Rorona, Cordelia, Lionela, Tantris, Astrid, Gio, Sterk, Iksel.]]

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[[caption-width-right:350: Clockwise from front: Rorona, Cordelia, Lionela, Tantris, Astrid, Gio, Sterk, Iksel.[[CuteClumsyGirl Rorona]], [[{{Tsundere}} Cordelia]], [[ShrinkingViolet Lionela]], [[WanderingMinstrel Tantris]], [[BrilliantButLazy Astrid]], [[KingIncognito Gio]], [[NotSoAboveItAll Sterk]], [[SupremeChef Iksel]].]]
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[[caption-width-right:350: Clockwise from front: Rorona, Cordelia, Lionela, Tantris, Astrid, Gio, Sterk, Iksel.]]

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After the series' attempt at a DarkerAndEdgier GenreShift with the ''Iris'' and ''Mana Khemia'' games had resulted in some of the franchise's worst sales at the time, Gust decided to have the series [[RevisitingTheRoots go back to its original roots]] as a SliceOfLife ItemCrafting series. As such, ''Rorona'' serves as a functional callback to the original ''[[VideoGame/AtelierMarieTheAlchemistOfSalburg Atelier Marie]]'', being a TimeManagementGame with a low-stakes, slice-of-life story and a high focus on CharacterDevelopment. The result was a breakout hit that revitalized the series, leading to two immediate sequels in the following "Arland" subseries (''[[VideoGame/AtelierTotoriTheAdventurerOfArland Totori]]'' and ''[[VideoGame/AtelierMeruruTheApprenticeOfArland Meruru]]'') as well as a long line of successors that would follow in its wake.

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After the series' attempt at a DarkerAndEdgier GenreShift with the ''Iris'' and ''Mana Khemia'' games had resulted in some of the franchise's worst sales at the time, Gust decided to have the series [[RevisitingTheRoots go back to its original roots]] as a SliceOfLife ItemCrafting series. As such, ''Rorona'' serves as a functional callback to the original ''[[VideoGame/AtelierMarieTheAlchemistOfSalburg Atelier Marie]]'', being a TimeManagementGame with a low-stakes, slice-of-life story and a high focus on CharacterDevelopment. The result was a breakout hit that revitalized the series, leading to two immediate sequels in the following "Arland" subseries (''[[VideoGame/AtelierTotoriTheAdventurerOfArland Totori]]'' and ''[[VideoGame/AtelierMeruruTheApprenticeOfArland Meruru]]'') as well as a long line of successors that would follow in its wake.
wake. Another sequel featuring Rorona's daughter, ''[[VideoGame/AtelierLuluaTheScionOfArland Atelier Lulua]]'', was released in 2019.



A game featuring Rorona's daughter, ''[[VideoGame/AtelierLuluaTheScionOfArland Atelier Lulua]]'', was released in 2019.
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In 2019, a game featuring Rorona's daughter, ''[[VideoGame/AtelierLuluaTheScionOfArland Atelier Lulua]]'', was released for the Platform/PlayStation4, Platform/NintendoSwitch, and Platform/{{Steam}}.

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In 2019, a A game featuring Rorona's daughter, ''[[VideoGame/AtelierLuluaTheScionOfArland Atelier Lulua]]'', was released for the Platform/PlayStation4, Platform/NintendoSwitch, and Platform/{{Steam}}.
in 2019.

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''Atelier Rorona: The Alchemist of Arland'' is the eleventh (or the sixteenth, depending on how you number them) game in Gust's well-known ''VideoGame/AtelierSeries'' and the first of the lot to sport 3D graphics. Like many ''Atelier'' games, it can be described as one-part {{JRPG}}, one-part TimeManagementGame and three-parts ItemCrafting with a dollop of {{Moe}} for flavour.

''Atelier Rorona'' tells the story of a young lady named Rorolina Frixell (just call her Rorona), an apprentice alchemist who lives in the capital of the Arland Kingdom. One day, a knight delivers a message from the government: due to the recent advancements in [[SteamPunk steam technology]], they will no longer support the art of alchemy and have made plans to shut her workshop down. The only way that Rorona can change their mind is by carrying out a series of tasks over the next three years designed to prove that alchemy can still be relevant in modern day life. With her alchemy teacher being too lazy and apathetic to care, it falls to Rorona to develop her alchemy skills and save her workshop from closure.

The game has three sequels, which (together with this game) make up the "Arland series": ''VideoGame/AtelierTotoriTheAdventurerOfArland'', ''VideoGame/AtelierMeruruTheApprenticeOfArland'', and ''VideoGame/AtelierLuluaTheScionOfArland''. A remake titled ''New Atelier Rorona'' (''Atelier Rorona Plus'' overseas) for Platform/PlaystationVita and the [=PS3=] features completely redone graphics and game system, new costumes for Rorona, and post-game content. Another rerelease, ''Atelier Rorona DX'', was released on September 20, 2018 in Japan and December 4, 2018 in North America as part of the ''Atelier Arland Series Deluxe Pack'' for Platform/PlayStation4, Platform/NintendoSwitch, and Platform/{{Steam}}.

You may find the game's proud old (Japanese) blog [[http://atelier-ps3.jp/rorona/d-blog/index.htm here]].

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\n->''A small kingdom built upon ancient ruins several hundred years ago. It was a peaceful kingdom; isolated from an advanced world.''
->''One day, ancient relics, called the Machines, were discovered among the ruins. The people of Arland had no idea what to do about them at first. Then, a traveler who just happened to be visiting the kingdom at the time showed everyone how to use the Machines. Over the next few years, Arland prospered dramatically, thanks to the Machines... Which enabled all citizens to live a life of leisure and luxury.''
->''To thank the traveler, the reigning King granted the traveler one wish. The traveler said... "Then allow me to run an alchemy workshop in this kingdom." Many years have passed since then...''

''Atelier Rorona: The Alchemist of Arland'' is the eleventh (or mainline entry in Creator/GustCorporation's ''[[VideoGame/AtelierSeries Atelier]]'' ItemCrafting series. Released in 2009 for the sixteenth, depending Platform/PlayStation3 and featuring character designs by Mel Kishida (known for his work on how you number them) game in ''Anime/Hanasaku Iroha'', ''Literature/HeavensMemoPad'', and later Gust's well-known ''VideoGame/AtelierSeries'' and ''VideoGame/BlueReflection'' series), it was the first of the lot to sport 3D graphics. Like many ''Atelier'' games, it can title to be described as one-part {{JRPG}}, one-part TimeManagementGame made in full 3D and three-parts ItemCrafting with a dollop of {{Moe}} for flavour.

''Atelier Rorona'' tells
is generally considered to be the story of first title in the "modern" series.

One day,
a young lady apprentice alchemist named Rorolina Frixell (just call her Rorona), an apprentice alchemist who lives in the capital of the Arland Kingdom. One day, a knight delivers ([[OnlyKnownByTheirNickname "Rorona" for short]]) receives a message from the government: due to the recent advancements in [[SteamPunk steam technology]], technology, they will no longer support the art of alchemy and have made plans to shut her workshop down. The only way that Rorona can change their mind is by carrying out a series of tasks over the next three years designed to prove that alchemy can still be relevant in modern day life. an era that won't be in MedievalStasis for much longer. With her alchemy teacher being too lazy and apathetic to care, it falls to Rorona to develop her alchemy skills and save her workshop from closure.

The game has three sequels, which (together
closure. In doing so, Rorona bonds with this game) make up the "Arland series": ''VideoGame/AtelierTotoriTheAdventurerOfArland'', ''VideoGame/AtelierMeruruTheApprenticeOfArland'', townspeople around her, getting to know about their personal troubles and ''VideoGame/AtelierLuluaTheScionOfArland''. aspirations while coming to understand the meaning of working to help others.

After the series' attempt at a DarkerAndEdgier GenreShift with the ''Iris'' and ''Mana Khemia'' games had resulted in some of the franchise's worst sales at the time, Gust decided to have the series [[RevisitingTheRoots go back to its original roots]] as a SliceOfLife ItemCrafting series. As such, ''Rorona'' serves as a functional callback to the original ''[[VideoGame/AtelierMarieTheAlchemistOfSalburg Atelier Marie]]'', being a TimeManagementGame with a low-stakes, slice-of-life story and a high focus on CharacterDevelopment. The result was a breakout hit that revitalized the series, leading to two immediate sequels in the following "Arland" subseries (''[[VideoGame/AtelierTotoriTheAdventurerOfArland Totori]]'' and ''[[VideoGame/AtelierMeruruTheApprenticeOfArland Meruru]]'') as well as a long line of successors that would follow in its wake.

Being a landmark title for the ''Atelier'' series, ''Rorona'' has seen quite a few rereleases:
*
A remake titled ''New Atelier Rorona'' (''Atelier Rorona Plus'' overseas) for Platform/PlaystationVita and the [=PS3=] features completely redone graphics and game system, new costumes for Rorona, and post-game content. Another rerelease, ''Atelier Rorona DX'', Plus'' (titled ''New Atelier Rorona: Story of the Beginning'' in Japan) was released for the Platform/PlayStationVita and Platform/PlayStation3 in 2013. While Gust had been making UpdatedRerelease "Plus" versions of their games for the Platform/PlayStationVita, ''Rorona'' was in need of a more significant graphics and system overhaul to be on September 20, par with later titles, so it was given a full remake and even accompanied by a Platform/PlayStation3 version. It also features extra party members and an additional "Overtime" session taking place after the events of the main game, featuring sequel protagonists Totori and Meruru arriving via TimeTravel and adding events that help connect ''Rorona'''s story to its sequels.
* A version of ''Rorona Plus'' for the Platform/Nintendo3DS was also released in 2015, featuring a heavily simplified battle system and a short prequel story "Atelier Astrid" that serves as ADayInTheLimelight for Rorona's mentor Astrid. Unlike other releases, this one was never released outside Japan.
* An UpdatedRerelease of ''Plus'' titled ''Atelier Rorona DX'' was released in
2018 in Japan and December 4, 2018 in North America as part of the ''Atelier Arland Series Deluxe Pack'' for the Platform/PlayStation4, Platform/NintendoSwitch, and Platform/{{Steam}}.

You may find
Platform/{{Steam}}. The contents are largely untouched from the game's proud old (Japanese) blog [[http://atelier-ps3.jp/rorona/d-blog/index.htm here]].
[=PS3=] version of ''Rorona Plus'', but it includes all of its DownloadableContent by default and some minor additional elements.

In 2019, a game featuring Rorona's daughter, ''[[VideoGame/AtelierLuluaTheScionOfArland Atelier Lulua]]'', was released for the Platform/PlayStation4, Platform/NintendoSwitch, and Platform/{{Steam}}.

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* TheNicknamer: Whenever Rorona hears someone's name she immediately starts brainstorming possible nicknames:
--> '''Sterkenberg:''' I guess I should introduce myself to you, then. My name is Sterkenberg. I'm a knight of this castle.\\
'''Rorona:''' Sterken...berg...?\\
Sterk...\\
Ster...\\
'''Sterkenberg:''' I know it's a bit long.\\
You can call me...
'''Rorona:''' Sterky! Can I call you Sterky?\\
...Please call me Sterk.\\
'''Rorona:''' Awww, Sterky is much cuter...\\
Oh, and my name is Rorona.\\
Pleased to meet you.

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* TheNicknamer: Whenever Rorona hears someone's name name, she immediately starts brainstorming possible nicknames:
--> '''Sterkenberg:''' I guess I should introduce myself
nicknames. She fails to you, then. My name is Sterkenberg. I'm a knight of this castle.\\
'''Rorona:''' Sterken...berg...?\\
Sterk...\\
Ster...\\
'''Sterkenberg:''' I know it's a bit long.\\
You can call me...
'''Rorona:''' Sterky! Can I call you Sterky?\\
...Please call me Sterk.\\
'''Rorona:''' Awww, Sterky is much cuter...\\
Oh,
land one on Sterk, however, and my name she's disappointed to find that "Gio" is Rorona.\\
Pleased
too short to meet you.make a nickname out of.

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* StreetUrchin: Lionela is a very rare ''female'' example of this trope. She starts the game out as a homeless street performer with only the (relatively ragged) clothes on her back and her puppets for company. [[spoiler: She may or may not also be quite desperately insane as the game opens, as the puppets seem to be fully animated and speak to her and other people, Lionela treats them as separate conscious entities and you might think they are magical or something... and then you realize they don't move or speak when she isn't around.]] It's all a little whitewashed compared to the real [[UsefulNotes/VictorianBritain Victorian]] examples, but it's still there prominently. The player can, of course, decide how much they wish to interact with Lionela and help her out of her situation.

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* StreetUrchin: Lionela is a very rare ''female'' example of this trope. She starts the game out as a homeless street performer with only the (relatively ragged) clothes on her back and her puppets for company. [[spoiler: She may or may not also be quite desperately insane as the game opens, as the puppets seem to be fully animated and speak to her and other people, Lionela treats them as separate conscious entities and you might think they are magical or something... and then you realize they don't move or speak when she isn't around.]] It's all a little whitewashed compared to the real [[UsefulNotes/VictorianBritain Victorian]] UsefulNotes/{{Victorian|Britain}} examples, but it's still there prominently. The player can, of course, decide how much they wish to interact with Lionela and help her out of her situation.



** Rorona's skirt is a little... short, and her dress is a bit generous in the chest, but she isn't in a catsuit or anything. Lionela's outfit ''prominently'' displays her ample chest and bares her stomach, although this is part of the ''point''; Lionela is a street performer and is basically a homeless tramp. She's dressed the way she is since that's practically all she could find, and she's not particularly proud of having to dress that way. The [[http://maigo.jp/rorona.html early concepts]] for Rorona's design featured an outfit that was a good deal less "flattering" and somewhat more realistic for a young woman who often has to do some traveling and lab work - and the outfit was then continuously whittled down for sex appeal. They even took away her ''boots'', in the end, in favor of showing more leg. It is worth noting, especially in regard to Rorona's redesign, that her "stripperific" qualities are almost certainly made to appeal to the ''girls'' who might play the game. The whole outfit was made pink, the knee-high adventurer boots with knee guards were replaced with short, stylish boots with lacy, frilly socks, the plunging neckline is, again, on a lacy blouse with a small black ribbon and several cute accessories. Combined with her hobby of baking and generally passive personality, she's obviously not designed to appeal to customers as an ActionGirl.

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** Rorona's skirt is a little... short, and her dress is a bit generous in the chest, but she isn't in a catsuit or anything. anything.
**
Lionela's outfit ''prominently'' displays her ample chest and bares her stomach, although this is part of the ''point''; Lionela is a street performer and is basically a homeless tramp. She's dressed the way she is since that's practically all she could find, and she's not particularly proud of having to dress that way. The [[http://maigo.jp/rorona.html early concepts]] for Rorona's design featured an outfit that was a good deal less "flattering" and somewhat more realistic for a young woman who often has to do some traveling and lab work - and the outfit was then continuously whittled down for sex appeal. They even took away her ''boots'', in the end, in favor of showing more leg. It is worth noting, especially in regard to Rorona's redesign, that her "stripperific" qualities are almost certainly made to appeal to the ''girls'' who might play the game. The whole outfit was made pink, the knee-high adventurer boots with knee guards were replaced with short, stylish boots with lacy, frilly socks, the plunging neckline is, again, on a lacy blouse with a small black ribbon and several cute accessories. Combined with her hobby of baking and generally passive personality, she's obviously not designed to appeal to customers as an ActionGirl.


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* TieredBySize: Effects are tiered by size, X being a contraction of Extra and S being a contraction of Small. For Health Recovery:
--> '''XS''': Recovers target's HP by a very small amount.
--> '''S''': Recovers target's HP by a little.
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updated wicks with new namespace


The game has three sequels, which (together with this game) make up the "Arland series": ''VideoGame/AtelierTotoriTheAdventurerOfArland'', ''VideoGame/AtelierMeruruTheApprenticeOfArland'', and ''VideoGame/AtelierLuluaTheScionOfArland''. A remake titled ''New Atelier Rorona'' (''Atelier Rorona Plus'' overseas) for UsefulNotes/PlaystationVita and the [=PS3=] features completely redone graphics and game system, new costumes for Rorona, and post-game content. Another rerelease, ''Atelier Rorona DX'', was released on September 20, 2018 in Japan and December 4, 2018 in North America as part of the ''Atelier Arland Series Deluxe Pack'' for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, and UsefulNotes/{{Steam}}.

to:

The game has three sequels, which (together with this game) make up the "Arland series": ''VideoGame/AtelierTotoriTheAdventurerOfArland'', ''VideoGame/AtelierMeruruTheApprenticeOfArland'', and ''VideoGame/AtelierLuluaTheScionOfArland''. A remake titled ''New Atelier Rorona'' (''Atelier Rorona Plus'' overseas) for UsefulNotes/PlaystationVita Platform/PlaystationVita and the [=PS3=] features completely redone graphics and game system, new costumes for Rorona, and post-game content. Another rerelease, ''Atelier Rorona DX'', was released on September 20, 2018 in Japan and December 4, 2018 in North America as part of the ''Atelier Arland Series Deluxe Pack'' for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, Platform/PlayStation4, Platform/NintendoSwitch, and UsefulNotes/{{Steam}}.
Platform/{{Steam}}.
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''Atelier Rorona: The Alchemist of Arland'' is the eleventh (or the sixteenth, depending on how you number them) game in Gust's well-known ''VideoGame/{{Atelier}}'' series and the first of the lot to sport 3D graphics. Like many ''Atelier'' games, it can be described as one-part {{JRPG}}, one-part TimeManagementGame and three-parts ItemCrafting with a dollop of {{Moe}} for flavour.

to:

''Atelier Rorona: The Alchemist of Arland'' is the eleventh (or the sixteenth, depending on how you number them) game in Gust's well-known ''VideoGame/{{Atelier}}'' series ''VideoGame/AtelierSeries'' and the first of the lot to sport 3D graphics. Like many ''Atelier'' games, it can be described as one-part {{JRPG}}, one-part TimeManagementGame and three-parts ItemCrafting with a dollop of {{Moe}} for flavour.
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* RevisitingTheRoots: The game is intended to be this for the ''VideoGame/{{Atelier}}'' series. After the more standard EasternRPG style of ''Atelier Iris'' and ''Mana Khemia'' games, ''Atelier Rorona'' returns to the simulation, alchemy-based gameplay of the first five games, which were only available in Japan until the release of ''VideoGame/AtelierMarie Remake: The Alchemist of Salburg'' in 2023.

to:

* RevisitingTheRoots: The game is intended to be this for the ''VideoGame/{{Atelier}}'' series. ''VideoGame/AtelierSeries''. After the more standard EasternRPG style of ''Atelier Iris'' and ''Mana Khemia'' games, ''Atelier Rorona'' returns to the simulation, alchemy-based gameplay of the first five games, which were only available in Japan until the release of ''VideoGame/AtelierMarie ''[[VideoGame/AtelierMarieTheAlchemistOfSalburg Atelier Marie Remake: The Alchemist of Salburg'' Salburg]]'' in 2023.
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Crosswicking.

Added DiffLines:

* VagueStatValues: Effects are described with general adjectives. For example, the tiers of HP Recovery as described in Details:
--> '''XS''': Recovers target's HP by a very small amount.\\
'''S''': Recovers target's HP by a little.

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* GameplayAndStorySegregation: The UpdatedRerelease allows you to choose which one of the MultipleEndings you want to take. Some of these endings involve Rorona either failing to make her Atelier popular, or focusing too much on popularity without improving her alchemy skills. You may pick one of these endings even if you have the skill and/or popularity to get a better ending, so you can run a successful Atelier and still choose an ending where you go out of business; this can especially happen if said "bad" ending involves a character you like.



* LostTechnology: The game opens up with a backstory of Arland containing ruins of advanced technology that was left behind by an ancient civilization. They were excavated and reversed-engineered by a mysterious traveler who showed the people of Arland how the tech worked, which in turn made their daily lives easier. Not much of the details about the tech is explored beyond the intro cutscene though.

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* LostTechnology: The game opens up with a backstory of Arland containing ruins of advanced technology that was left behind by an ancient civilization. They were excavated and reversed-engineered by a mysterious traveler who showed the people of Arland how the tech worked, which in turn made their daily lives easier. Not much of the details about the tech is This doesn't get explored beyond the intro cutscene though.in much depth in this game, but returns as a major plot point in ''Atelier Lulua''.
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Blade On A Stick has been disambiguated


* {{BFS}}: Sterk's weapon-type of choice is a Scots-style claymore; these usually aren't ''quite'' as ridiculously huge as many examples in other games, but he does still favor weapons that are typically equal to his own height. This carries forward into both ''Totori'' and ''Meruru'', and in ''Totori'' he also uses [[BladeOnAStick halberds]] at times.

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* {{BFS}}: Sterk's weapon-type of choice is a Scots-style claymore; these usually aren't ''quite'' as ridiculously huge as many examples in other games, but he does still favor weapons that are typically equal to his own height. This carries forward into both ''Totori'' and ''Meruru'', and in ''Totori'' he also uses [[BladeOnAStick halberds]] halberds at times.

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%%[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tropes_rorona_7858.jpg]]

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%%[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tropes_rorona_7858.jpg]]%%
%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=16827004550.76490700
%% Please don't change or remove without starting a new thread.
%%
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Seems it might be different in Plus and DX.


* NewGamePlus: After beating the game with a clear save, the player can start a new game with all of the money from the last game. However, they don't keep any of their gear from before and they don't keep anything from their container or basket, so they still have to gather or buy ingredients.

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* NewGamePlus: After beating the game with a clear save, the player can start a new game with all of the money from the last game. However, at least in the original version, they don't keep any of their gear from before and they don't keep anything from their container or basket, so they still have to gather or buy ingredients.
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'''???:''' What's wrong with you!?\\

to:

---> '''???:''' What's wrong with you!?\\



---> '''Sterkenberg:''' I guess I should introduce myself to you, then. My name is Sterkenberg. I'm a knight of this castle.\\

to:

---> --> '''Sterkenberg:''' I guess I should introduce myself to you, then. My name is Sterkenberg. I'm a knight of this castle.\\



* RiddleForTheAges: What kind of blackmail does Astrid have over Sterk that allows Rorona to continue ever after failing one Assignment, [[ItOnlyWorksOnce but not another]] even if it risks his secret coming to light? Since it's never referenced again in any later games, the world will never know.

to:

* RiddleForTheAges: What kind of blackmail does Astrid have over Sterk that allows Rorona to continue ever even after failing one Assignment, [[ItOnlyWorksOnce but not another]] even if it risks his secret coming to light? Since it's never referenced again in any later games, the world will never know.

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* IdleAnimation: Rorona yawns if she's not moved for a little while.



* MyNameIsQuestionMarks:

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* MyNameIsQuestionMarks:MyNameIsQuestionMarks: Every character other than Astrid is called ??? before their names are given:


Added DiffLines:

** When returning to the Workshop for the first time, a ??? shouts at Rorona, and after a HitFlash from the tackle, Cordelia von Feuerbach is named by the game when revealing her appearance:
'''???:''' What's wrong with you!?\\
'''Rorona:''' Hmgh!\\
Ugh...Cory... Don't tackle me like that...\\
'''Cordelia:''' What? I was just trying to cheer you up, since you looked so sad. You should be thanking me instead.

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* MyNameIsQuestionMarks:
** In the opening cutscene, Royal Messenger "???" knocks before entering the shop, but doesn't give his name before his business is concluded and he leaves, and it takes him introducing himself for the ??? to change, instead of the second ??? giving his name as "Sterk":
---> '''Sterkenberg:''' I guess I should introduce myself to you, then. My name is Sterkenberg. I'm a knight of this castle.
** Rorona is at the Palace Front Desk for the first time, when she meets her second "???", later named as "Senior Esty" and during the conversation, the first ???'s unknown name is discussed because she wants to talk about him to Senior Esty:
---> '''Rorona:''' This guy...\\
Oh no, I forgot to get his name...



* TheNicknamer: Whenever Rorona hears someone's name she immediately starts brainstorming possible nicknames.

to:

* TheNicknamer: Whenever Rorona hears someone's name she immediately starts brainstorming possible nicknames.nicknames:
---> '''Sterkenberg:''' I guess I should introduce myself to you, then. My name is Sterkenberg. I'm a knight of this castle.\\
'''Rorona:''' Sterken...berg...?\\
Sterk...\\
Ster...\\
'''Sterkenberg:''' I know it's a bit long.\\
You can call me...
'''Rorona:''' Sterky! Can I call you Sterky?\\
...Please call me Sterk.\\
'''Rorona:''' Awww, Sterky is much cuter...\\
Oh, and my name is Rorona.\\
Pleased to meet you.



* RevisitingTheRoots: The game is intended to be this for the ''VideoGame/{{Atelier}}'' series. After the more standard EasternRPG style of ''Atelier Iris'' and ''Mana Khemia'' games, ''Atelier Rorona'' returns to the simulation, alchemy-based gameplay of the first five games ([[NoExportForYou which are only available in Japan]]).

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* RevisitingTheRoots: The game is intended to be this for the ''VideoGame/{{Atelier}}'' series. After the more standard EasternRPG style of ''Atelier Iris'' and ''Mana Khemia'' games, ''Atelier Rorona'' returns to the simulation, alchemy-based gameplay of the first five games ([[NoExportForYou games, which are were only available in Japan]]).Japan until the release of ''VideoGame/AtelierMarie Remake: The Alchemist of Salburg'' in 2023.

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Fits better under re-release than new game plus


* NewGamePlus: Atelier Rorona Plus (New Atelier Rorona in JP) features new dungeons, items, skills, and new scenarios that weren't featured in the original game, the biggest of these scenarios being [[spoiler: Totori and Meruru time travelling to the present from the third game and meeting present Rorona to ask for her help in going back]] and Esty getting an ending of her own. Oh, and both Esty and Astrid are playable now!

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* NewGamePlus: Atelier Rorona Plus (New Atelier Rorona in JP) features After beating the game with a clear save, the player can start a new dungeons, items, skills, and new scenarios that weren't featured in game with all of the original game, the biggest of these scenarios being [[spoiler: Totori and Meruru time travelling to the present money from the third game last game. However, they don't keep any of their gear from before and meeting present Rorona they don't keep anything from their container or basket, so they still have to ask for her help in going back]] and Esty getting an ending of her own. Oh, and both Esty and Astrid are playable now!gather or buy ingredients.


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* UpdatedReRelease: Atelier Rorona Plus (New Atelier Rorona in JP) features new dungeons, items, skills, and new scenarios that weren't featured in the original game, the biggest of these scenarios being [[spoiler: Totori and Meruru time travelling to the present from the third game and meeting present Rorona to ask for her help in going back]] and Esty getting an ending of her own. Oh, and both Esty and Astrid are playable now!
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* WarpWhistle: Eventually, the player will be able to create and wholesale a Windrider from one of the recipe books. This item will allow the player to leave a dungeon without taking up the days it would normally take to travel back, which will end up saving a lot of time the player could use for other things.
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* TimeManagementGame: The game is kind of like playing an actual job, except in real life your boss doesn't live with you and molest you while you sleep.

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* TimeManagementGame: The Unlike the ''Atelier Iris'' games that were released overseas, this game is kind of like playing an actual job, except in real life your boss doesn't live with you relies heavily on managing time to not only complete assignments, but also for crafting items, quests and molest you while you sleep.traveling to different locations. Crafting some items alone will take more than two days and if a quest isn't finished in time, the popularity of the player will decrease.
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* LowFantasy: The only "standard" element of low fantasy missing is the "grittiness". ''Atelier Rorona'' is as non-epic as a videogame can get, the setting is dominated completely by humanity, the "alchemy" is based on scientific principles, and the setting of the game is tightly confined to Arland City and its environs within no more than a week or two's march. This game brought the ''Atelier'' series back to its low fantasy roots in full.

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* LowFantasy: The only "standard" element elements of low fantasy missing is are the "grittiness"."grittiness" and the low magic[[note]]Rorona is a mage with LightEmUp powers[[/note]]. ''Atelier Rorona'' is as non-epic as a videogame can get, the setting is dominated completely by humanity, the "alchemy" is based on scientific principles, and the setting of the game is tightly confined to Arland City and its environs within no more than a week or two's march. This game brought the ''Atelier'' series back to its low fantasy roots in full.
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* RiddleForTheAges: What kind of blackmail does Astrid have over Sterk that allows Rorona to continue ever after failing one Assignment, [[ItOnlyWorksOnce but not another]] even if it risks his secret coming to light? Since it's never referenced again in any later games, the world will never know.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tropes_rorona_7858.jpg]]

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[[quoteright:350:https://static.%%[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tropes_rorona_7858.jpg]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/95162.jpg]]


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* CallForward: ''Atelier Rorona Plus'', which was made after the end of the Arland series, added a cutscene with Cordelia that reveals the original just how the Adventurer's Guild from VideoGame/AtelierTotori was conceptualized ([[spoiler: Rorona gave the idea to Cordelia]]) and even indirectly mentions [[spoiler: Gisela Helmold, Totori and Ceci's mother,]] the troublemaking adventurer from the same game, even if that adventurer wasn't name-dropped.

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* CallForward: ''Atelier Rorona Plus'', which was made after the end of the Arland series, added a cutscene with Cordelia that reveals the original just how the Adventurer's Guild from VideoGame/AtelierTotori ''VideoGame/AtelierTotori'' was conceptualized ([[spoiler: Rorona gave the idea to Cordelia]]) and even indirectly mentions [[spoiler: Gisela Helmold, Totori and Ceci's mother,]] the troublemaking adventurer from the same game, even if that adventurer wasn't name-dropped.

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Is there an issue? Send a MessageReason:
It should just be a Call Forward then...


* CallForward: ''Atelier Rorona Plus'', which was made after the end of the Arland series, added a cutscene with Cordelia that reveals the original just how the Adventurer's Guild from VideoGame/AtelierTotori was conceptualized ([[spoiler: Rorona gave the idea to Cordelia]]) and even indirectly mentions [[spoiler: Gisela Helmold, Totori and Ceci's mother,]] the troublemaking adventurer from the same game, even if that adventurer wasn't name-dropped.



* ContinuityNod: Or in this case, a CallForward. In Atelier Rorona Plus, a cutscene with Cordelia reveals just how the Adventurer's Guild from VideoGame/AtelierTotori was conceptualized [[spoiler: Rorona gave the idea to Cordelia]] and even indirectly mentions [[spoiler: Gisela Helmold, Totori and Ceci's mother,]] the troublemaking adventurer from the same game, even if that adventurer wasn't name-dropped.

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