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This trope isn't for just any time a character leaves, it implies the permanent departure of a character from the setting - or at least their intent for it. These examples explicitly include the characters leaving *temporarily*.


* ButNowIMustGo: After teaching Firis the basics of alchemy Sophie and Plachta decide to split up with Firis and Lianne but promise to meet up in Risenburg. [[spoiler: It happens again in the second town because there is "something Sophie and Plachta must see to."]]
** Firis after being allowed to leave Ertona.

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* ShipTease: [[spoiler: Between Firis and Heinz.]]



* SecretTestOfCharacter: In [[spoiler:Dona]] village. [[spoiler:The town elder looks as if she's bullying you into doing her own work, but it's really a test to see if Firis has the ''temperament'' to be an alchemist before she hands over her letter of recommendation. Afterwards, she explains that alchemists are jacks-of-all-trades who get asked for all kinds of favors, and much of the work boils down to doing a bunch of chores]].

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* SecretTestOfCharacter: SecretTestOfCharacter:
**
In [[spoiler:Dona]] village. [[spoiler:The town elder looks as if she's bullying you into doing her own work, but it's really a test to see if Firis has the ''temperament'' to be an alchemist before she hands over her letter of recommendation. Afterwards, she explains that alchemists are jacks-of-all-trades who get asked for all kinds of favors, and much of the work boils down to doing a bunch of chores]].chores]].
** And in [[spoiler:Grau-Tal]], [[spoiler:Norbert tests whether you'll accept a "letter of recommendation" without working for it (or even ''reading'' it), then sets you to making a simple Bomb and (ostensibly) fighting a single Puni, to test whether you'll prepare properly for even the "easiest" tasks]].
* ShipTease: [[spoiler: Between Firis and Heinz.]]

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* ItsUpToYou: Typical of an ''Atelier'' heroine, Firis keeps meeting people who are too lazy, busy or incompetent to do things for themselves, and will ask Firis to do their work for them instead. [[LampshadeHanging Lampshaded]] by one of the other alchemists, who flatly states that for all their power, alchemists spend most of their time doing chores for other people.

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* ItsUpToYou: ItsUpToYou:
**
Typical of an ''Atelier'' heroine, Firis keeps meeting people who are too lazy, busy or incompetent to do things for themselves, and will ask Firis to do their work for them instead. [[LampshadeHanging Lampshaded]] by one of the other alchemists, who flatly states that for all their power, alchemists spend most of their time doing chores for other people.people.
** Subverted in the quest to build the ship to go through the waterspout. Firis does a lot of it, but Ilmeria, Ren, and Sophie make the cauldron needed to make the furnace, and Kai actually ''builds'' the ship.


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* {{Magitek}}: More than most ''Atelier'' protagonists, including Sophie (herself no slouch in this department), Firis makes devices using alchemy that are far more advanced than anything either mundane mechanics or alchemists can make, such as a powered ship [[spoiler: and later a flying ship]]. [[spoiler: In [[VideoGame/AtelierLydieAndSuelleTheAlchemistsAndTheMysteriousPaintings the next game]], humorously, Liane tells Lydie and Suelle tales of devices that Firis has made, and they think Liane is full of it.]]
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Not Blood Siblings is specifically about incestuous relationships between adopted siblings. Liane may care a lot about Firis, but it's not THAT kind of love.


* NotBloodSiblings: [[spoiler:Lia]] is adopted, making them this to [[spoiler:Firis]].
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* ComesGreatResponsibility: After Ilmeria decides [[spoiler:to open an atelier of her own]] and sends a letter to her parents informing them of such, she receives a letter back stating that [[spoiler:alchemy brings great power, so wielding it without purpose would be a foolish thing to do. However, by choosing her own path, she has become a respectable alchemist.]]
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* NoSenseOfDirection: Drossel. When Firis is gathering materials in a dark forest Drossel repeatedly bumps into her trying to find a way out. It gets to the point where Firis escorts her out where she then joins the party.

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* NoSenseOfDirection: Drossel. When Firis is gathering materials in a dark forest Drossel repeatedly bumps into her trying to find a way out. It gets to the point where Firis escorts her out where she then joins the party. As a gag, when she's in your party, if entering a cave she may comment "It may be dark, but I know where we need to go. We need to go... this way."

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* AgonyOfTheFeet: During the exam portion, Edel decides to demonstrate the toughness of a particular puni... by kicking it.

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* AgonyOfTheFeet: AgonyOfTheFeet:
**
During the exam portion, Edel decides to demonstrate the toughness of a particular puni... by kicking it.


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** In the post-game, Firis decides to go journeying again and visits her parents to tell them, only for her father Lukas to incorrectly conclude that she's about to tell them she's getting married and try to forbid it because she's too young. After she explains what she's really about, both are fine with it, having honestly expected her to come to them with this a lot sooner. They say that they're fine with her doing whatever she wants...
-->'''Lukas''': That is, except for getting married... Owwww! Nicola! Don't step on my foot!
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* AgonyOfTheFeet: During the exam portion, Edel decides to demonstrate the toughness of a particular puni... by kicking it.
--> '''Edel''': As you can see, this is a very tough puni... enough to make my foot hurt.
--> '''Firis''': (Wow... That sounded really painful...)
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* TalkingInYourSleep: Sometimes when using the rest option in the Atelier, Firis will mutter stuff in her sleep such as that she wants to go outside, or saying to her parents that she did well.
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* ILied: Aurelie, the village elder of Dona, is seemingly a frail old lady who, according to her, can't even walk. So it comes as a great surprised to Firis and Liane when she asks them to meet her at the Divine Tree, then gets off to head there.

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* ILied: Aurelie, the village elder of Dona, is seemingly a frail old lady who, according to her, can't even walk. So it comes as a great surprised to Firis and Liane when she asks them to meet her at the Divine Tree, then gets off up to head there.
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* ILied: Aurelie, the village elder of Dona, is seemingly a frail old lady who, according to her, can't even walk. So it comes as a great surprised to Firis and Liane when she asks them to meet her at the Divine Tree, then gets off to head there.
-->'''Aurelie''': Oh, I lied. I'm not that decrepit yet. Hahahahaha!
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* InsistentTerminology: At one point, when you make a Bomb, Revy appears and asks Firis if the names she uses for the items are one she comes up with on her own. She says that sometimes they are, but sometimes she just uses the old names. He suggests pepping them up a little - for example, the Bomb becoming the "Searing Orb of Crimson Flame." Firis immediately takes to the idea and the scene changes to Liane asking Firis for an Uni Bag and a Zettel, which Firis has now taken to calling the "Fury of the Earth" and the "Blessed Paper of God's Grace."
-->'''Liane''': Huh...? Fury of earth...? Blessed... What?
-->'''Revy''': Heh heh. Firis and I thought of new names for her items. Aren't they awe inspiring? Epic?
-->'''Liane''': Um, sorry. They're too hard to understand now. Could you change them back to their old names?
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* FacePalm: This is a fairly standard gesture for the elder Bernd whenever he's upset or troubled by something.
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* HenpeckedHusband: Bernd. So much so that he has to has to store a [[HiddenSupplies secret stash]] of money he's given.
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* LittleSisterHeroine: It may simply be [[BigBrotherInstinct sisterly protectiveness]], but Lia's infatuation with the "cuteness" of her little sister, Firis, can shade into this. She constantly gushes over how adorable Firis is, and much of the Encyclopedia text between the two sisters stresses her attachment (special mention to the Gunade Ring entry, where Lia mistakes the accessory for a wedding ring and ''accepts the proposal'' (although Firis is quick to protest). [[spoiler:The later NotBloodSiblings reveal makes it difficult to imagine the the writers weren't at least [[LampshadeHanging acknowledging]] this trope.]]
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* {{Foreshadowing}}: In the Silent Labyrinth, there's an old mural depicting a flying ship. [[spoiler:Not only do you get the option to build your own flying ship later in the game, but the remains of an earlier flying ship can be found on the floating island]].
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* [[UniversalAdaptorCast UniversalAdaptorCharacter]]: As with Logix and Pamela in the previous entry, [[VideoGame/AtelierEschaAndLogyAlchemistsOfTheDuskSky Escha]] is this.

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* [[UniversalAdaptorCast UniversalAdaptorCharacter]]: Universal Adaptor Character]]: As with Logix Logy and Pamela in the previous entry, [[VideoGame/AtelierEschaAndLogyAlchemistsOfTheDuskSky Escha]] is this.
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* NotBloodSiblings: [[spoiler:Lia]] is adopted, making them this to [[spoiler:Firis]].

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* TheOutsideWorld: Firis is desperate to see it, but everyone in her village regards the outside world with vague horror. Only the chosen few, like Liane, are permitted to go outside -- and only Firis seems to have any inclination to question this system. Strangely enough, the reason for this seclusion is rather pragmatic: to preserve the town's Ertonite, which they fear outsiders would over-mine. Trapping their village's population inside is apparently just a side effect (or an attempt to keep the younger generation from leaving).
* TheOutsideWorld: Firis has been living in an underground village all her life and yearns to leave and see the world, she gets her wish but with some conditions. She must pass the license exam within a year and her sister Lianne must go with her.

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* TheOutsideWorld: Firis is desperate has been living in an underground village all her life and yearns to leave and see it, but the world. However, everyone in her village regards the outside world with vague horror. Only the chosen few, like Liane, are permitted to go outside -- and only Firis seems to have any inclination to question this system. She gets her wish but with some conditions. She must pass the license exam within a year and her sister Lianne must go with her. Strangely enough, the reason for this seclusion is rather pragmatic: to preserve the town's Ertonite, which they fear outsiders would over-mine. Trapping their village's population inside is apparently just a side effect (or an attempt to keep the younger generation from leaving).
* TheOutsideWorld: Firis has been living in an underground village all her life and yearns to leave and see the world, she gets her wish but with some conditions. She must pass the license exam within a year and her sister Lianne must go with her.
leaving).

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* JackOfAllTrades: What alchemists are explicitly said to be.



** The various forms of teleportation. In exchange for Firis' portable atelier (which negates the need to constantly return to a hub in order to rest and synthesize) and the open world design, items like the Divine Gate (usually accessible via recipe book) have vanished for most of the game. It's easy to fast-travel across individual zones, but this will still cost you the same time and LP as walking there. Backtracking to other areas is extremely clumsy and costs you a lot of precious time, so it's usually more efficient just to keep pressing forwards. (spoiler:You don't get an effective means of teleportation until ''much'' later in the game -- and only if you do certain quests]]. Also unlike previous games, towns don't stop the clock - fast travelling around a town will still cause time to pass.

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** The various forms of teleportation. In exchange for Firis' portable atelier (which negates the need to constantly return to a hub in order to rest and synthesize) and the open world design, items like the Divine Gate (usually accessible via recipe book) have vanished for most of the game. It's easy to fast-travel across individual zones, but this will still cost you the same time and LP as walking there. Backtracking to other areas is extremely clumsy and costs you a lot of precious time, so it's usually more efficient just to keep pressing forwards. (spoiler:You [[spoiler:You don't get an effective means of teleportation until ''much'' later in the game -- and only if you do certain quests]]. Also unlike previous games, towns don't stop the clock - fast travelling around a town will still cause time to pass.


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* TheOutsideWorld: Firis is desperate to see it, but everyone in her village regards the outside world with vague horror. Only the chosen few, like Liane, are permitted to go outside -- and only Firis seems to have any inclination to question this system. Strangely enough, the reason for this seclusion is rather pragmatic: to preserve the town's Ertonite, which they fear outsiders would over-mine. Trapping their village's population inside is apparently just a side effect (or an attempt to keep the younger generation from leaving).
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* {{Nerf}}: Certain game mechanics:
** The alchemy leveling system. Unlike in most ''Atelier'' games, you don't gain the power to add traits simply by leveling up. Instead, you only earn the right to add traits on ''individual items'' by synthesizing them -- forcing you to synthesize each item over and over again in order to get the best ones. Leveling up only gives you access to higher-level recipes. To compensate, creating certain items will level up related items (i.e creating a Yellow Neutralizer will add points to all other neutralizers).
** The various forms of teleportation. In exchange for Firis' portable atelier (which negates the need to constantly return to a hub in order to rest and synthesize) and the open world design, items like the Divine Gate (usually accessible via recipe book) have vanished for most of the game. It's easy to fast-travel across individual zones, but this will still cost you the same time and LP as walking there. Backtracking to other areas is extremely clumsy and costs you a lot of precious time, so it's usually more efficient just to keep pressing forwards. (spoiler:You don't get an effective means of teleportation until ''much'' later in the game -- and only if you do certain quests]]. Also unlike previous games, towns don't stop the clock - fast travelling around a town will still cause time to pass.
** Recipe books. The game is ''very'' keen on having you get Firis thinking up recipes for herself by meeting certain targets, so the few recipe books you find will normally contain recipes you already know - they're really just there to provide a safety net if you miss key recipes.
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* OpenWorld: Rather than the ''Atelier'' series' usual "go out exploring and return to the hub" format, ''Firis'' is this - which makes sense, as the game specifically focuses on the "journey" of the title. Her atelier is portable, and there are multiple places in each zone where she can set up camp. However, in return for getting rid of the need to retreat to a central point periodically, it's become seriously time-consuming and clumsy to return to a previous area, which makes backtracking so difficult that it becomes a literal waste of time until fairly late on in the game (and you only get the solution to that problem after you've completed certain quests). Thus, even though it's "open world", it's usually in the player's best interest to push onward.
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* ItsAllUpToYou: Typical of an ''Atelier'' heroine, Firis keeps meeting people who are too lazy, busy or incompetent to do things for themselves, and will ask Firis to do their work for them instead. {{LampshadeHanging Lampshaded}} by one of the other alchemists, who flatly states that for all their power, alchemists spend most of their time doing chores for other people.

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* ItsAllUpToYou: ItsUpToYou: Typical of an ''Atelier'' heroine, Firis keeps meeting people who are too lazy, busy or incompetent to do things for themselves, and will ask Firis to do their work for them instead. {{LampshadeHanging Lampshaded}} [[LampshadeHanging Lampshaded]] by one of the other alchemists, who flatly states that for all their power, alchemists spend most of their time doing chores for other people.

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** Firis shares a lot in common with [[VideoGame/AtelierTotoriTheAdventurerofArland Totori]]. Both want to explore the world, gain a license, and possess a relative that is initially against their leaving home. Both also have a protective CoolBigSis and has their mentor accompanying them on their journey.

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** Firis shares a lot in common with [[VideoGame/AtelierTotoriTheAdventurerofArland Totori]]. Both want to explore the world, gain a license, and possess a relative that is initially against their leaving home. Both also have a protective CoolBigSis and has their mentor accompanying them on their journey. [[spoiler:Both also end up having to build their own boat to get past some kind of commotion at sea]].
* FetchQuest: It's an ''Atelier'' game, so the whole game is basically one big fetch quest. Sidequests range from "bring me this item" to "go find my missing son."



* GreatBigLibraryOfEverything: The Institute is trying to become this - they offer rewards to encourage travelers to share what they know of the word from their adventures. Firis can earn some money and items by doing this.



* TheScrappy: Palmyra. Technically the most powerful optional boss in the game. But she's.. a random fairy who fights you for fun, then fights you some more if you win. She [[TheBattleDidntCount just waves]] if you beat her, but if you lose to her you suffer from a party wipe as normal, meaning she's a PhysicalGoddess with no explanation at all. Oh, and she's the only boss who isn't [[InterfaceScrew marked on the map]] by a skull and crossbones, so you can randomly run into her while exploring at lower level and lose your gathered materials.



* {{Padding}}: Done to chew up a chunk of Sophie's calendar. [[spoiler:The {{SarcasmMode delightfully lengthy}} transport-construction quest is back, which is made up of running back and forth between characters who are only available during the the day and synthesis tasks that take days to complete -- not to mention the time it will take to synthesize the ingredients you need, if you haven't been stocking up. The final item will also require a massive amount of materials, meaning you're probably going to spend more time to go shopping or gathering again]]. It leaves Firis stalled in one particular location for quite a while.
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* ItsAllUpToYou: Typical of an ''Atelier'' heroine, Firis keeps meeting people who are too lazy, busy or incompetent to do things for themselves, and will ask Firis to do their work for them instead. {{LampshadeHanging Lampshaded}} by one of the other alchemists, who flatly states that for all their power, alchemists spend most of their time doing chores for other people.


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* OpenWorld: Rather than the ''Atelier'' series' usual "go out exploring and return to the hub" format, ''Firis'' is this - which makes sense, as the game specifically focuses on the "journey" of the title. Her atelier is portable, and there are multiple places in each zone where she can set up camp. However, in return for getting rid of the need to retreat to a central point periodically, it's become seriously time-consuming and clumsy to return to a previous area, which makes backtracking so difficult that it becomes a literal waste of time until fairly late on in the game (and you only get the solution to that problem after you've completed certain quests). Thus, even though it's "open world", it's usually in the player's best interest to push onward.


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* {{Padding}}: Done to chew up a chunk of Sophie's calendar. [[spoiler:The {{SarcasmMode delightfully lengthy}} transport-construction quest is back, which is made up of running back and forth between characters who are only available during the the day and synthesis tasks that take days to complete -- not to mention the time it will take to synthesize the ingredients you need, if you haven't been stocking up. The final item will also require a massive amount of materials, meaning you're probably going to spend more time to go shopping or gathering again]]. It leaves Firis stalled in one particular location for quite a while.


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* SecretTestOfCharacter: In [[spoiler:Dona]] village. [[spoiler:The town elder looks as if she's bullying you into doing her own work, but it's really a test to see if Firis has the ''temperament'' to be an alchemist before she hands over her letter of recommendation. Afterwards, she explains that alchemists are jacks-of-all-trades who get asked for all kinds of favors, and much of the work boils down to doing a bunch of chores]].
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''Atelier Firis'' is the eighteenth game in the ''Franchise/{{Atelier}}'' series and the second game of the Mysterious series. Firis is a young girl who lives with her parents and sister Lianne in the underground mining village of Ertona. She has never left her home village since birth and wants to go on a journey to see the outside world but can't thanks to her overbearing parents and the village elder. One day when she meets Sophie and Plachta, from the previous game, after they forcibly destroy the entrance gate to the village. Sophie explains that she made the bombs with alchemy and shows Firis her [[BiggerOnTheInside bigger on the inside]] atelier. Mystified by the power of alchemy, Firis decides to learn from them so she can leave the village.

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''Atelier Firis'' is the eighteenth game in the ''Franchise/{{Atelier}}'' ''VideoGame/{{Atelier}}'' series and the second game of the Mysterious series. Firis is a young girl who lives with her parents and sister Lianne in the underground mining village of Ertona. She has never left her home village since birth and wants to go on a journey to see the outside world but can't thanks to her overbearing parents and the village elder. One day when she meets Sophie and Plachta, from the previous game, after they forcibly destroy the entrance gate to the village. Sophie explains that she made the bombs with alchemy and shows Firis her [[BiggerOnTheInside bigger on the inside]] atelier. Mystified by the power of alchemy, Firis decides to learn from them so she can leave the village.

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* BiggerOnTheInside: Sophie's portable atelier that she gives to Firis as a parting gift. She apparently made it by [[ItMakesSenseInContext "bending space using alchemy."]] The quest to craft the atelier tent was later made into a DLC for ''VideoGame/AtelierSophieTheAlchemistOfTheMysteriousBook'', and this quest also explains why Sophie and Plachta are on their journey in the first place.

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* BiggerOnTheInside: Sophie's portable atelier that she gives to Firis as a parting gift. She apparently made it by [[ItMakesSenseInContext "bending space using alchemy."]] The quest to craft the atelier tent was later made into a DLC for ''VideoGame/AtelierSophieTheAlchemistOfTheMysteriousBook'', and this quest also explains why Sophie and Plachta are on their journey in the first place.''VideoGame/AtelierSophieTheAlchemistOfTheMysteriousBook''.



* TheGift: Firis is able to detect where there are deposites of metal ore, similar to how Sophie eventually gained the ability to hear the wishes of materials or how Oskar can communicate with plants. She uses this skill to act as a sort of spotter for the Ertona's miners.

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* TheGift: Firis is able to detect where there are deposites of metal ore, similar to how Sophie eventually gained the ability to hear the wishes of materials or how Oskar can communicate with plants. She uses this skill to act as a sort of spotter for the Ertona's miners. She's also a much more naturally talented alchemist than Sophie, who was an IneptMage before Plachta started teaching her. [[spoiler: Firis can, in fact, defeat Sophie at the license exam.]]



* WideOpenSandbox: Much more open than previous games. You can now gather anywhere at anytime including inside town and villages and fast travel between campfires and landmarks in a given region however you still need to cross borders between regions on foot.
** Later you can build a [[CoolAirship flying ship]] which allows you to fast travel anywhere in the world.

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* WideOpenSandbox: Much more open than previous games. You can now gather anywhere at anytime including inside town and villages and fast travel between campfires and landmarks in a given region however you still need to cross borders between regions on foot.
**
foot. Later you can build a [[CoolAirship flying ship]] which allows you to fast travel anywhere in the world.
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* BiggerOnTheInside: Sophie's portable atelier that she gives to Firis as a parting gift. She apparently made it by [[ItMakesSenseInContext "bending space using alchemy."]] The quest to craft the atelier tent was later made into a DLC for ''VideoGame/AtelierSophieTheAlchemistOfTheMysteriousBook''.

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* BiggerOnTheInside: Sophie's portable atelier that she gives to Firis as a parting gift. She apparently made it by [[ItMakesSenseInContext "bending space using alchemy."]] The quest to craft the atelier tent was later made into a DLC for ''VideoGame/AtelierSophieTheAlchemistOfTheMysteriousBook''.''VideoGame/AtelierSophieTheAlchemistOfTheMysteriousBook'', and this quest also explains why Sophie and Plachta are on their journey in the first place.
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* BiggerOnTheInside: Sophie's portable atelier that she gives to Firis as a parting gift. She apparently made it by [[MakesSenseInContext "bending space using alchemy."]]

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* BiggerOnTheInside: Sophie's portable atelier that she gives to Firis as a parting gift. She apparently made it by [[MakesSenseInContext [[ItMakesSenseInContext "bending space using alchemy."]]"]] The quest to craft the atelier tent was later made into a DLC for ''VideoGame/AtelierSophieTheAlchemistOfTheMysteriousBook''.



* MasterApprenticeChain: From Plachta to Sophie to Firis at least for the prologue.

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* MasterApprenticeChain: From Plachta Plachta, to Sophie Sophie, to Firis at least for the prologue.Firis.
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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/tumblr_ob7619xszq1uybfgko1_500.jpg]]
[[caption-width-right:250: Firis with her older sister Lianne (European boxart)]]
''Atelier Firis'' is the eighteenth game in the ''Franchise/{{Atelier}}'' series and the second game of the Mysterious series. Firis is a young girl who lives with her parents and sister Lianne in the underground mining village of Ertona. She has never left her home village since birth and wants to go on a journey to see the outside world but can't thanks to her overbearing parents and the village elder. One day when she meets Sophie and Plachta, from the previous game, after they forcibly destroy the entrance gate to the village. Sophie explains that she made the bombs with alchemy and shows Firis her [[BiggerOnTheInside bigger on the inside]] atelier. Mystified by the power of alchemy, Firis decides to learn from them so she can leave the village.

After teaching Firis the basics and doing some odd jobs around the village, Sophie tells her that to be recognized as a licensed alchemist Firis must get three letters of recommendation from other licensed alchemists and go to the city of Risenburg to take an exam. Firis sees this as an opportunity to finally fulfill her dream of journeying the outside world, meet new people and become a fully licensed alchemist. Her parents eventually agree but on two condition, her sister must go with her and she [[TimedMission must pass the exam within a year]]. Firis promptly packs her bags and sets off on her [[TitleDrop mysterious journey]] with her sister Lianne in tow.

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!! Tropes in this game

* BareYourMidriff: As expected of this series. Particularly Plachta and Drossel.
* BiggerOnTheInside: Sophie's portable atelier that she gives to Firis as a parting gift. She apparently made it by [[MakesSenseInContext "bending space using alchemy."]]
* BottleCity: More like the Bottle Village of Ertona.
* ButNowIMustGo: After teaching Firis the basics of alchemy Sophie and Plachta decide to split up with Firis and Lianne but promise to meet up in Risenburg. [[spoiler: It happens again in the second town because there is "something Sophie and Plachta must see to."]]
** Firis after being allowed to leave Ertona.
* CloudCuckoolander: Ilmeria holds this opinion of Firis. It's mostly due to her seclusion.
* {{DLC}}: Adds more costumes and two new playable characters with their own corresponding events and endings.
* {{Expy}}: Drossel is a gender flip expy of [[VideoGame/AtelierSophieTheAlchemistOfTheMysteriousBook Fritz]], except she uses an axe rather than two swords.
** Firis shares a lot in common with [[VideoGame/AtelierTotoriTheAdventurerofArland Totori]]. Both want to explore the world, gain a license, and possess a relative that is initially against their leaving home. Both also have a protective CoolBigSis and has their mentor accompanying them on their journey.
* TheGift: Firis is able to detect where there are deposites of metal ore, similar to how Sophie eventually gained the ability to hear the wishes of materials or how Oskar can communicate with plants. She uses this skill to act as a sort of spotter for the Ertona's miners.
* LazyArtist: All of the returning characters barring Oskar and Sophie retain the same design and model.
* TheScrappy: Palmyra. Technically the most powerful optional boss in the game. But she's.. a random fairy who fights you for fun, then fights you some more if you win. She [[TheBattleDidntCount just waves]] if you beat her, but if you lose to her you suffer from a party wipe as normal, meaning she's a PhysicalGoddess with no explanation at all. Oh, and she's the only boss who isn't [[InterfaceScrew marked on the map]] by a skull and crossbones, so you can randomly run into her while exploring at lower level and lose your gathered materials.
* HeterosexualLifePartners: Sophie and Plachta seem to have become this since the events of the previous game.
* MasterApprenticeChain: From Plachta to Sophie to Firis at least for the prologue.
* MyBelovedSmother: Firis's mother is very opposed to letting her leave because the world is apparently full of monsters, despite her older daughter going out on hunting trips for several days at a time and still coming back unharmed. She relents after she sees Firis has learned enough alchemy to be able to protect herself.
* MythologyGag: Logy keeps a bust of [[VideoGame/AtelierRorona Hagel]] in his workshop.
* NoSenseOfDirection: Drossel. When Firis is gathering materials in a dark forest Drossel repeatedly bumps into her trying to find a way out. It gets to the point where Firis escorts her out where she then joins the party.
* ShipTease: [[spoiler: Between Firis and Heinz.]]
* OlderThanTheyLook: Logy is 28, but looks like someone in their late teens to early twenties. Justified somewhat since his design wasn't updated.
* OnlyTheWorthyMayPass: The village elder will only let Firis leave after she proves the usefulness of alchemy.
* TheOutsideWorld: Firis has been living in an underground village all her life and yearns to leave and see the world, she gets her wish but with some conditions. She must pass the license exam within a year and her sister Lianne must go with her.
* PaletteSwap: Sophie's design is almost exactly the same, but with different colors and a few minor changes to her dress.
* PreviousPlayerCharacterCameo: Sophie.
* RunningGag: B-Barrel?... Barrel! You can even decorate the atelier with some.
* TimedMission: After leaving Ertona you literally have 365 in-game days to get the three letters and take the exam. That's plenty of time to do side-quests and synthesize a lot of items as well.
* [[UniversalAdaptorCast UniversalAdaptorCharacter]]: As with Logix and Pamela in the previous entry, [[VideoGame/AtelierEschaAndLogyAlchemistsOfTheDuskSky Escha]] is this.
* WideOpenSandbox: Much more open than previous games. You can now gather anywhere at anytime including inside town and villages and fast travel between campfires and landmarks in a given region however you still need to cross borders between regions on foot.
** Later you can build a [[CoolAirship flying ship]] which allows you to fast travel anywhere in the world.

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