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*** SSD Speedway: ''VideoGame/DetroitBecomeHuman'', ''VideoGame/DevilMayCry'', ''Farpoint'', ''VideoGame/FinalFantasyVII'', ''VideoGame/GravityRush'', ''VideoGame/{{Killzone}}'', ''VideoGame/LittleBigPlanet'', ''[[VideoGame/SpiderManPS4 Marvel's Spider-Man]]'', ''Pain'', ''VideoGame/RatchetAndClank'', ''VideoGame/{{Resistance}}'', ''Resogun'', ''VideoGame/SilentHill2'', ''VideoGame/VibRibbon'', ''VideoGame/{{Wipeout}}''

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*** SSD Speedway: ''VideoGame/DetroitBecomeHuman'', ''VideoGame/DevilMayCry'', ''Farpoint'', ''VideoGame/FinalFantasyVII'', ''VideoGame/GravityRush'', ''VideoGame/{{Killzone}}'', ''VideoGame/LittleBigPlanet'', ''[[VideoGame/SpiderManPS4 Marvel's Spider-Man]]'', ''Pain'', ''VideoGame/RatchetAndClank'', ''Franchise/RatchetAndClank'', ''VideoGame/{{Resistance}}'', ''Resogun'', ''VideoGame/SilentHill2'', ''VideoGame/VibRibbon'', ''VideoGame/{{Wipeout}}''
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*** Cooling Springs: ''Concrete Genie'', ''VideoGame/{{Dreams}}'', ''VideoGame/FatPrincess'', ''[[VideoGame/GodOfWar2018 God of War]]'', ''VideoGame/LocoRoco'', ''VideoGame/MetalGearSolid'', ''VideoGame/ParappaTheRapper'', ''PS VR Worlds'', ''Puppeteer'', ''VideoGame/ResidentEvil1'', ''VideoGame/SlyCooper'', ''VideoGame/UmJammerLammy'', ''VideoGame/UntilDawn''
*** GPU Jungle: ''VideoGame/{{Bloodborne}}'', ''VideoGame/CastlevaniaSymphonyOfTheNight'', ''VideoGame/CrashBandicoot'', ''VideoGame/DaysGone'', ''VideoGame/DemonsSouls'', ''VideoGame/HorizonZeroDawn'', ''VideoGame/TheLastOfUs'', ''VideoGame/LegacyOfKainSoulReaver'', ''VideoGame/JakAndDaxter'', ''VideoGame/{{Journey}}'', ''VideoGame/MonsterHunter Freedom'', ''VideoGame/TheOrder1886'', ''VideoGame/{{Patapon}}'', ''VideoGame/ShadowOfTheColossus'', ''VideoGame/{{Tekken}}'', ''VideoGame/TombRaider'', ''VideoGame/{{Uncharted}}''

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*** Cooling Springs: ''Concrete Genie'', ''VideoGame/{{Dreams}}'', ''VideoGame/FatPrincess'', ''[[VideoGame/GodOfWar2018 God of War]]'', ''VideoGame/LocoRoco'', ''VideoGame/MetalGearSolid'', ''VideoGame/ParappaTheRapper'', ''PS VR Worlds'', ''Puppeteer'', ''VideoGame/ResidentEvil1'', ''VideoGame/SlyCooper'', ''VideoGame/UmJammerLammy'', ''VideoGame/UntilDawn''
*** GPU Jungle: ''VideoGame/{{Bloodborne}}'', ''VideoGame/CastlevaniaSymphonyOfTheNight'', ''VideoGame/CrashBandicoot'', ''VideoGame/DaysGone'', ''VideoGame/DemonsSouls'', ''VideoGame/{{Dreams}}'', ''VideoGame/HorizonZeroDawn'', ''VideoGame/JakAndDaxter'', ''VideoGame/{{Journey}}'', ''VideoGame/TheLastOfUs'', ''VideoGame/LegacyOfKainSoulReaver'', ''VideoGame/JakAndDaxter'', ''VideoGame/{{Journey}}'', ''VideoGame/MonsterHunter Freedom'', ''VideoGame/TheOrder1886'', ''VideoGame/{{Patapon}}'', ''VideoGame/ShadowOfTheColossus'', ''VideoGame/{{Tekken}}'', ''VideoGame/TombRaider'', ''VideoGame/{{Uncharted}}''



*** SSD Speedway: ''VideoGame/DetroitBecomeHuman'', ''VideoGame/DevilMayCry'', ''Farpoint'', ''VideoGame/FinalFantasyVII'', ''VideoGame/GravityRush'', ''VideoGame/LittleBigPlanet'', ''VideoGame/{{Killzone}}'', ''VideoGame/RatchetAndClank'', ''VideoGame/{{Resistance}}'', ''Resogun'', ''VideoGame/SilentHill2'', ''VideoGame/VibRibbon'', ''VideoGame/{{Wipeout}}''

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*** SSD Speedway: ''VideoGame/DetroitBecomeHuman'', ''VideoGame/DevilMayCry'', ''Farpoint'', ''VideoGame/FinalFantasyVII'', ''VideoGame/GravityRush'', ''VideoGame/{{Killzone}}'', ''VideoGame/LittleBigPlanet'', ''VideoGame/{{Killzone}}'', ''[[VideoGame/SpiderManPS4 Marvel's Spider-Man]]'', ''Pain'', ''VideoGame/RatchetAndClank'', ''VideoGame/{{Resistance}}'', ''Resogun'', ''VideoGame/SilentHill2'', ''VideoGame/VibRibbon'', ''VideoGame/{{Wipeout}}''
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** Throughout the game, various bots can be seen re-enacting various moments from [=PlayStation=]-owned series, as well as third-party games that started on [=PlayStation=]. By location:
*** Cooling Springs: ''Concrete Genie'', ''VideoGame/{{Dreams}}'', ''VideoGame/FatPrincess'', ''[[VideoGame/GodOfWar2018 God of War]]'', ''VideoGame/LocoRoco'', ''VideoGame/MetalGearSolid'', ''VideoGame/ParappaTheRapper'', ''PS VR Worlds'', ''Puppeteer'', ''VideoGame/ResidentEvil1'', ''VideoGame/SlyCooper'', ''VideoGame/UmJammerLammy'', ''VideoGame/UntilDawn''
*** GPU Jungle: ''VideoGame/{{Bloodborne}}'', ''VideoGame/CastlevaniaSymphonyOfTheNight'', ''VideoGame/CrashBandicoot'', ''VideoGame/DaysGone'', ''VideoGame/DemonsSouls'', ''VideoGame/HorizonZeroDawn'', ''VideoGame/TheLastOfUs'', ''VideoGame/LegacyOfKainSoulReaver'', ''VideoGame/JakAndDaxter'', ''VideoGame/{{Journey}}'', ''VideoGame/MonsterHunter Freedom'', ''VideoGame/TheOrder1886'', ''VideoGame/{{Patapon}}'', ''VideoGame/ShadowOfTheColossus'', ''VideoGame/{{Tekken}}'', ''VideoGame/TombRaider'', ''VideoGame/{{Uncharted}}''
*** Memory Meadows: ''VideoGame/ApeEscape'', ''VideoGame/AceCombat'', ''VideoGame/DeathStranding'', ''Doko Demo Issyo'', ''VideoGame/EverybodysGolf VR'', ''VideoGame/{{Flower}}'', ''VideoGame/GhostOfTsushima'', ''VideoGame/HeavyRain'', ''VideoGame/{{Ico}}'', ''VideoGame/{{Infamous}}'', ''VideoGame/JumpingFlash'', ''VideoGame/TheLastGuardian'', ''VideoGame/MediEvil'', ''VideoGame/MLBTheShow'', ''VideoGame/RidgeRacer'', ''VideoGame/{{Siren}}'', ''VideoGame/{{Tearaway}}''
*** [=PlayStation=] Labo: ''VideoGame/AstroBotRescueMission'', ''VideoGame/BeatSaber'', ''VideoGame/BeyondTwoSouls'', ''VideoGame/DanceDanceRevolution'', ''[=EyeToy=]'', ''VideoGame/{{Knack}}'', ''Singstar'', ''VideoGame/SpyroTheDragon''
*** SSD Speedway: ''VideoGame/DetroitBecomeHuman'', ''VideoGame/DevilMayCry'', ''Farpoint'', ''VideoGame/FinalFantasyVII'', ''VideoGame/GravityRush'', ''VideoGame/LittleBigPlanet'', ''VideoGame/{{Killzone}}'', ''VideoGame/RatchetAndClank'', ''VideoGame/{{Resistance}}'', ''Resogun'', ''VideoGame/SilentHill2'', ''VideoGame/VibRibbon'', ''VideoGame/{{Wipeout}}''
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** The description of the [=PS5=] artifact says [[Film/ShortCircuit "Number five is alive!"]]
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** The description of the [=PS2=] memory card mentions that it resists psychics, a reference to Psycho Mantis from ''VideoGame/MetalGearSolid'' and his ability to read certain memory card data when played on an original [=PlayStation=].

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** The description of the [=PS2=] memory card mentions that it resists psychics, a reference to Psycho Mantis from ''VideoGame/MetalGearSolid'' and his ability to read certain memory card data when the game is played on an original [=PlayStation=].
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** The description of the [=PS2=] mentions that it resists psychics, a reference to Psycho Mantis from ''VideoGame/MetalGearSolid'' and his ability to read certain memory card data when played on an original [=PlayStation=].

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** The description of the [=PS2=] memory card mentions that it resists psychics, a reference to Psycho Mantis from ''VideoGame/MetalGearSolid'' and his ability to read certain memory card data when played on an original [=PlayStation=].

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** [[VideoGame/FinalFantasyVII Cloud's Buster Sword]] can be found out in open in the Turbo Trail section of SSD Speedway.

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** [[VideoGame/FinalFantasyVII Cloud's Buster Sword]] Sword can be found out in open in the Turbo Trail section of SSD Speedway.Speedway. It has a beam of light shining on it to replicate the title screen of ''VideoGame/FinalFantasyVII''.
** The description of the [=PS2=] mentions that it resists psychics, a reference to Psycho Mantis from ''VideoGame/MetalGearSolid'' and his ability to read certain memory card data when played on an original [=PlayStation=].

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->'' "Introducing the [=DualSense=] Wireless Controller!"''

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->'' "Introducing ->''"Introducing the [=DualSense=] Wireless Controller!"''


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** [[VideoGame/FinalFantasyVII Cloud's Buster Sword]] can be found out in open in the Turbo Trail section of SSD Speedway.
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* TailSlap: [[spoiler: the Trex will sometimes attack Astro this way during the second phase of his battle]].
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* AspectRatioSwitch: [[spoiler: The final battle with the UsefulNotes/PlayStation 1 demo Trex changes the screen to 4:3 standard definition during the first phase]]
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* SpoilerTitle: The soundtrack on Spotify lists the tracks [[spoiler: ''CRT-Rex'' and ''4K-Rex'', hinting at the fact the UsefulNotes/PlayStation 1 demo Trex will be the final boss and he'll have an extra stage]].
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* GameOver: Averted as there is no true failure screen. Astro can only [[OneHitPointWonder take one good hit]], after which he'll be sent back to a checkpoint after a brief-blackout ''à la VideoGame/SuperMarioOdyssey'' . You don't even lose any coins. The only exception to this is [[spoiler:during the 1994 Throwback stage, which is a full-on boss stage of two stages akin to Rescue Mission, with Astro having two extra lives he can lose before being thrown back to the start of the phase.]]

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* GameOver: Averted as there is no true failure screen. Astro can only [[OneHitPointWonder take one good hit]], after which he'll be sent back to a checkpoint after a brief-blackout ''à la VideoGame/SuperMarioOdyssey'' . You don't even At worst you lose any coins.whatever coins you had gathered since the checkpoint. The only exception to this is [[spoiler:during the 1994 Throwback stage, which is a full-on boss stage of two stages akin to Rescue Mission, with Astro having two extra lives he can lose before being thrown back to the start of the phase.]]
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Namespacing Needs Wiki Magic Love, and deleting instances that are not appropriate links


NeedsWikiMagicLove.

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NeedsWikiMagicLove.




* GameOver: Averted as there is no true failure screen. Astro can only [[OneHitPointWonder take one good hit]], after which he'll be sent back to a checkpoint after a brief-blackout ''à la VideoGame/SuperMarioOdyssey'' . You don't even lose any coins. The only exception to this is [[spoiler:during the 1994 Throwback stage, which is a full-on boss stage of two stages akin to Rescue Mission, with Astro having two extra lives he can lose before being thrown back to the start of the phase.]]

to:

* GameOver: Averted as there is no true failure screen. Astro can only [[OneHitPointWonder take one good hit]], after which he'll be sent back to a checkpoint after a brief-blackout ''à la VideoGame/SuperMarioOdyssey'' . You don't even lose any coins. The only exception to this is [[spoiler:during the 1994 Throwback stage, which is a full-on boss stage of two stages akin to Rescue Mission, with Astro having two extra lives he can lose before being thrown back to the start of the phase.]]
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* ExcusePlot: There's no real reason for why the Bots with red or yellow eyes are attacking you. [[spoiler:The final fight has the upgraded T-rex spitting out some of the enemy bots at you during the fight, implying he might've been behind their malevolence, but otherwise we don't get an answer.]]
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* MythologyGag: It's crammed full of them, from the obvious to the obscure. IGN [[https://www.ign.com/wikis/astros-playroom/Every_PlayStation_Easter_Egg_in_Astro%27s_Playroom has a guide to all of them]].
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->'' "Introducing the Dualsense Wireless Controller!"''

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->'' "Introducing the Dualsense [=DualSense=] Wireless Controller!"''
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A pack-in title for the UsefulNotes/PlayStation5 that functions as a TechDemoGame for the system's new [=DualSense=] controller. You play the role of Captain Astro (previously from VideoGame/AstroBotRescueMission) as he explores his new home -- the inside of your own UsefulNotes/PlayStation5 system! [[CuteMachines Bots]] are running all over the place, whether they're delivering data, playing games, or performing as your favorite [[Creator/SonyInteractiveEntertainment Sony]] characters (and some other ones, too). After a brief demonstration of the controller, you take control as Astro is plopped into the CPU Plaza where he's free to choose which region of the new machine he wants to explore. You can check out the [[GreenHillZone Memory]] [[BigStormEpisode Meadows]], the [[LevelsTakeFlight SSD]] [[SpaceStation Speedway]], the [[PalmTreePanic Cooling]] [[SlippySlideyIceWorld Springs]], or the [[JungleJapes GPU]] [[RuinsForRuinsSake Jungle]]. You'll be bashing dangerous robots and solving puzzles, but you'll also be collecting artifacts for the [[TrophyRoom PlayStation Labo]]. The artifacts in particular happen to be real-life UsefulNotes/PlayStation hardware, which will be put on display in the labo after you've collected them. Each of the four worlds ends with Astro obtaining one of the previous [=PlayStation=] systems. Once he collects them all, a final challenge awaits him deep within the Plaza...

to:

A pack-in title for the UsefulNotes/PlayStation5 that functions as a TechDemoGame for the system's new [=DualSense=] controller. You play the role of Captain Astro (previously from VideoGame/AstroBotRescueMission) ''VideoGame/AstroBotRescueMission'') as he explores his new home -- the inside of your own UsefulNotes/PlayStation5 system! [[CuteMachines Bots]] are running all over the place, whether they're delivering data, playing games, or performing as your favorite [[Creator/SonyInteractiveEntertainment Sony]] characters (and some other ones, too). After a brief demonstration of the controller, you take control as Astro is plopped into the CPU Plaza where he's free to choose which region of the new machine he wants to explore. You can check out the [[GreenHillZone Memory]] [[BigStormEpisode Meadows]], the [[LevelsTakeFlight SSD]] [[SpaceStation Speedway]], the [[PalmTreePanic Cooling]] [[SlippySlideyIceWorld Springs]], or the [[JungleJapes GPU]] [[RuinsForRuinsSake Jungle]]. You'll be bashing dangerous robots and solving puzzles, but you'll also be collecting artifacts for the [[TrophyRoom PlayStation Labo]]. The artifacts in particular happen to be real-life UsefulNotes/PlayStation hardware, which will be put on display in the labo after you've collected them. Each of the four worlds ends with Astro obtaining one of the previous [=PlayStation=] systems. Once he collects them all, a final challenge awaits him deep within the Plaza...
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* SpiritualSuccessor: One to ''VideoGame/NintendoLand'', of all things, being pack-in tech demos for their consoles while also paying tribute to the many franchises owned by their respective companies.
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* GiantSpaceFleaFromNowhere: [[spoiler:The T-rex from the original [=PS1=] tech demo serves as the final boss of the game with two phases to its fight, one in its original [=PS1=] graphics and the other as a HumongousMecha in the new [=PS5=] graphics. It comes with as much foreshadowing as you think it does.]]

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A pack-in title for the UsefulNotes/PlayStation5 that functions as a TechDemoGame for the system's new [=DualSense=] controller. You play the role of Captain Astro (previously from VideoGame/AstroBotRescueMission) as he explores his new home -- the inside of your own UsefulNotes/PlayStation5 system! [[RidiculouslyCuteCritter Bots]] are running all over the place, whether they're delivering data, playing games, or performing as your favorite [[Creator/SonyInteractiveEntertainment Sony]] characters (and some other ones, too). After a brief demonstration of the controller, you take control as Astro is plopped into the CPU Plaza where he's free to choose which region of the new machine he wants to explore. You can check out the [[GreenHillZone Memory]] [[BigStormEpisode Meadows]], the [[LevelsTakeFlight SSD]] [[SpaceStation Speedway]], the [[PalmTreePanic Cooling]] [[SlippySlideyIceWorld Springs]], or the [[JungleJapes GPU]] [[RuinsForRuinsSake Jungle]]. You'll be bashing dangerous robots and solving puzzles, but you'll also be collecting artifacts for the [[TrophyRoom PlayStation Labo]]. The artifacts in particular happen to be real-life UsefulNotes/PlayStation hardware, which will be put on display in the labo after you've collected them. Each of the four worlds ends with Astro obtaining one of the previous [=PlayStation=] systems. Once he collects them all, a final challenge awaits him deep within the Plaza...

to:

A pack-in title for the UsefulNotes/PlayStation5 that functions as a TechDemoGame for the system's new [=DualSense=] controller. You play the role of Captain Astro (previously from VideoGame/AstroBotRescueMission) as he explores his new home -- the inside of your own UsefulNotes/PlayStation5 system! [[RidiculouslyCuteCritter [[CuteMachines Bots]] are running all over the place, whether they're delivering data, playing games, or performing as your favorite [[Creator/SonyInteractiveEntertainment Sony]] characters (and some other ones, too). After a brief demonstration of the controller, you take control as Astro is plopped into the CPU Plaza where he's free to choose which region of the new machine he wants to explore. You can check out the [[GreenHillZone Memory]] [[BigStormEpisode Meadows]], the [[LevelsTakeFlight SSD]] [[SpaceStation Speedway]], the [[PalmTreePanic Cooling]] [[SlippySlideyIceWorld Springs]], or the [[JungleJapes GPU]] [[RuinsForRuinsSake Jungle]]. You'll be bashing dangerous robots and solving puzzles, but you'll also be collecting artifacts for the [[TrophyRoom PlayStation Labo]]. The artifacts in particular happen to be real-life UsefulNotes/PlayStation hardware, which will be put on display in the labo after you've collected them. Each of the four worlds ends with Astro obtaining one of the previous [=PlayStation=] systems. Once he collects them all, a final challenge awaits him deep within the Plaza...



* CuteMachines: The Bots, Astro in particular. They're tiny, expressive chibi-like machines. The actual animal-bots you encounter can count as well.



* RidiculouslyCuteCritter: The Bots, Astro in particular. They're tiny, expressive chibi-like machines. The actual animal-bots you encounter can count as well.

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Per How To Create A Works Page, "Things not to include: value judgments (don't say how much it sucked/how awesome it was), critical reception (that's just a specific variant of value judgments), recommendations (don't tell us whether or not we should check it out), plot spoilers."


Developed by ''Team Asobi'', the game is fully ready to play the moment you first turn on your machine, so it's a great time-sink while you wait for your other games to install. It is positively loaded with shout-outs and {{Easter Egg}}s to anything [=PlayStation=]-related, bringing a nostalgia-powered experience of almost Nintendo-like caliber to Sony fans. It's been praised for being a surprisingly competent, if short, 3D platformer.

to:

Developed by ''Team Asobi'', the game is fully ready to play the moment you first turn on your machine, so it's a great time-sink while you wait for your other games to install. It is positively loaded with shout-outs and {{Easter Egg}}s to anything [=PlayStation=]-related, bringing a nostalgia-powered experience of almost Nintendo-like caliber to Sony fans. It's been praised for being a surprisingly competent, if short, 3D platformer.
machine.



!!Tropes

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!!Tropes
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* WainscotSociety: The Bots running around are driving vehicles and delivering data down the SSD Speedway and working hard in the Labo. Some even dress up as characters and have camerabots follow them around, as if they're "filming" them as the game in question is played. Downplayed by the fact that Astro seems quite happy to see you and show you around the game-world, with no need for secrecy.

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* WainscotSociety: The Bots running around are driving vehicles and delivering data down the SSD Speedway and working hard in the Labo. Some even dress up as characters and have camerabots follow them around, as if they're "filming" them as the game in question is played. Downplayed by the fact that Astro seems quite happy to see you and show you around the game-world, with no need for secrecy.secrecy.
----
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** One of Astro's dance animations is the Carlton Dance!

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** One of Astro's dance animations is the [[Series/TheFreshPrinceOfBelAir Carlton Dance!Dance]]!

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* ShoutOut: Bots are dressed like characters from games that are [=PlayStation=] exclusives or started off as exclusives.

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* ShoutOut: ShoutOut:
**
Bots are dressed like characters from games that are [=PlayStation=] exclusives or started off as exclusives.exclusives.
** One of Astro's dance animations is the Carlton Dance!
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* GameOver: Averted as there is no true failure screen. Astro can only [[OneHitPointWonder take one good hit]], after which he'll be sent back to a checkpoint after a brief-blackout ala VideoGame/SuperMarioOdyssey. You don't even lose any coins. The only exception to this is [[spoiler:during the 1994 Throwback stage, which is a full-on boss stage of two stages akin to Rescue Mission, with Astro having two extra lives he can lose before being thrown back to the start of the phase.]]

to:

* GameOver: Averted as there is no true failure screen. Astro can only [[OneHitPointWonder take one good hit]], after which he'll be sent back to a checkpoint after a brief-blackout ala VideoGame/SuperMarioOdyssey.''à la VideoGame/SuperMarioOdyssey'' . You don't even lose any coins. The only exception to this is [[spoiler:during the 1994 Throwback stage, which is a full-on boss stage of two stages akin to Rescue Mission, with Astro having two extra lives he can lose before being thrown back to the start of the phase.]]
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Fixed a page link mistake


* GameOver: Averted as there is no true failure screen. Astro can only [[OneHitPointWonder|take one good hit]], after which he'll be sent back to a checkpoint after a brief-blackout ala VideoGame/SuperMarioOdyssey. You don't even lose any coins. The only exception to this is [[spoiler:during the 1994 Throwback stage, which is a full-on boss stage of two stages akin to Rescue Mission, with Astro having two extra lives he can lose before being thrown back to the start of the phase.]]

to:

* GameOver: Averted as there is no true failure screen. Astro can only [[OneHitPointWonder|take [[OneHitPointWonder take one good hit]], after which he'll be sent back to a checkpoint after a brief-blackout ala VideoGame/SuperMarioOdyssey. You don't even lose any coins. The only exception to this is [[spoiler:during the 1994 Throwback stage, which is a full-on boss stage of two stages akin to Rescue Mission, with Astro having two extra lives he can lose before being thrown back to the start of the phase.]]
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* CelebrityParadox: Collecting [=PlayStation=] controllers and machines for the trophy room inside your [=PlayStation=] 5 is weird enough. Weirder still is when you grab [[spoiler:the actual [=PlayStation=] 5. So does this one have another Astro inside of it, too?]]
* GameOver: Averted as there is no true failure screen. Astro can only take one good hit, after which he'll be sent back to a checkpoint after a brief-blackout ala VideoGame/SuperMarioOdyssey. You don't even lose any coins.

to:

* CelebrityParadox: Collecting [=PlayStation=] controllers and machines for the trophy room inside your [=PlayStation=] 5 is weird enough. Weirder still is when you grab [[spoiler:the actual [=PlayStation=] 5.5 at the end of the game. So does this one have another Astro inside of it, too?]]
* GameOver: Averted as there is no true failure screen. Astro can only take [[OneHitPointWonder|take one good hit, hit]], after which he'll be sent back to a checkpoint after a brief-blackout ala VideoGame/SuperMarioOdyssey. You don't even lose any coins. The only exception to this is [[spoiler:during the 1994 Throwback stage, which is a full-on boss stage of two stages akin to Rescue Mission, with Astro having two extra lives he can lose before being thrown back to the start of the phase.]]
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* ShoutOut: Bots are dressed like characters from games that are [=PlayStation=] exclusives or started off as exclusives.
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[[caption-width-right:350:The best-selling game for [[UsefulNotes/Playstation5 PS5!]] Kind of![[note]]Clockwise starting at the top, Captain Astro, The Monkey suit, some Bots, the Ball suit, the Frog Suit, some critters, the CPU itself, and of course, the Dualsense.[[/note]] ]]

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[[caption-width-right:350:The best-selling game for [[UsefulNotes/Playstation5 PS5!]] Kind of![[note]]Clockwise starting at the top, Captain Astro, The Monkey suit, some Bots, the Ball suit, the Frog Suit, some critters, the CPU itself, and of course, the Dualsense.[=DualSense=].[[/note]] ]]



A pack-in title for the UsefulNotes/PlayStation5 that functions as a TechDemoGame for the system's new Dualsense controller. You play the role of Captain Astro (previously from VideoGame/AstroBotRescueMission) as he explores his new home -- the inside of your own Playstation 5 system! [[RidiculouslyCuteCritter Bots]] are running all over the place, whether they're delivering data, playing games, or performing as your favorite [[Creator/SonyInteractiveEntertainment Sony]] characters (and some other ones, too). After a brief demonstration of the controller, you take control as Astro is plopped into the CPU Plaza where he's free to choose which region of the new machine he wants to explore. You can check out the [[GreenHillZone Memory]] [[BigStormEpisode Meadows]], the [[LevelsTakeFlight SSD]] [[SpaceStation Speedway]], the [[PalmTreePanic Cooling]] [[SlippySlideyIceWorld Springs]], or the [[JungleJapes GPU]] [[RuinsForRuinsSake Jungle]]. You'll be bashing dangerous robots and solving puzzles, but you'll also be collecting artifacts for the [[TrophyRoom Playstation Labo]]. The artifacts in particular happen to be real-life UsefulNotes/PlayStation hardware, which will be put on display in the labo after you've collected them. Each of the four worlds ends with Astro obtaining one of the previous Playstation systems. Once he collects them all, a final challenge awaits him deep within the Plaza...

Developed by ''Team Asobi'', the game is fully ready to play the moment you first turn on your machine, so it's a great time-sink while you wait for your other games to install. It is positively loaded with shout-outs and easter-eggs to anything Playstation-related, bringing a nostalgia-powered experience of almost Nintendo-like caliber to Sony fans. It's been praised for being a surprisingly competent, if short, 3D-Platformer.

to:

A pack-in title for the UsefulNotes/PlayStation5 that functions as a TechDemoGame for the system's new Dualsense [=DualSense=] controller. You play the role of Captain Astro (previously from VideoGame/AstroBotRescueMission) as he explores his new home -- the inside of your own Playstation 5 UsefulNotes/PlayStation5 system! [[RidiculouslyCuteCritter Bots]] are running all over the place, whether they're delivering data, playing games, or performing as your favorite [[Creator/SonyInteractiveEntertainment Sony]] characters (and some other ones, too). After a brief demonstration of the controller, you take control as Astro is plopped into the CPU Plaza where he's free to choose which region of the new machine he wants to explore. You can check out the [[GreenHillZone Memory]] [[BigStormEpisode Meadows]], the [[LevelsTakeFlight SSD]] [[SpaceStation Speedway]], the [[PalmTreePanic Cooling]] [[SlippySlideyIceWorld Springs]], or the [[JungleJapes GPU]] [[RuinsForRuinsSake Jungle]]. You'll be bashing dangerous robots and solving puzzles, but you'll also be collecting artifacts for the [[TrophyRoom Playstation PlayStation Labo]]. The artifacts in particular happen to be real-life UsefulNotes/PlayStation hardware, which will be put on display in the labo after you've collected them. Each of the four worlds ends with Astro obtaining one of the previous Playstation [=PlayStation=] systems. Once he collects them all, a final challenge awaits him deep within the Plaza...

Developed by ''Team Asobi'', the game is fully ready to play the moment you first turn on your machine, so it's a great time-sink while you wait for your other games to install. It is positively loaded with shout-outs and easter-eggs {{Easter Egg}}s to anything Playstation-related, [=PlayStation=]-related, bringing a nostalgia-powered experience of almost Nintendo-like caliber to Sony fans. It's been praised for being a surprisingly competent, if short, 3D-Platformer.
3D platformer.



* CelebrityParadox: Collecting Playstation controllers and machines for the trophy room inside your Playstation 5 is weird enough. Weirder still is when you grab [[spoiler:the actual Playstation 5. So does this one have another Astro inside of it, too?]]
* GameOver: Averted; there is no true failure screen. Astro can only take one good hit, after which he'll be sent back to a checkpoint after a brief-blackout ala VideoGame/SuperMarioOdyssey. You don't even lose any coins.

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* CelebrityParadox: Collecting Playstation [=PlayStation=] controllers and machines for the trophy room inside your Playstation [=PlayStation=] 5 is weird enough. Weirder still is when you grab [[spoiler:the actual Playstation [=PlayStation=] 5. So does this one have another Astro inside of it, too?]]
* GameOver: Averted; Averted as there is no true failure screen. Astro can only take one good hit, after which he'll be sent back to a checkpoint after a brief-blackout ala VideoGame/SuperMarioOdyssey. You don't even lose any coins.



* TechDemoGame: Natch. It comes pre-loaded on the Playstation 5 and was designed to show off all the cool new things your Dualsense is capable of. The haptic feedback is used to show the differences between floor textures and to feel tiny things like rainfall pitter-pattering on your character's umbrella. A lot of sounds you'd expect to come from the game come from the controller as well to add to the immersion. The player is also given access to a plunger-arrow and a ball-firing gatling gun to show off the adaptive triggers.

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* TechDemoGame: Natch. It comes pre-loaded on the Playstation [=PlayStation=] 5 and was designed to show off all the cool new things your Dualsense the [=DualSense=] is capable of. The haptic feedback is used to show the differences between floor textures and to feel tiny things like rainfall pitter-pattering on your character's umbrella. A lot of sounds you'd expect to come from the game come from the controller as well to add to the immersion. The player is also given access to a plunger-arrow and a ball-firing gatling gun to show off the adaptive triggers.
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* IdleAnimation: Astro will pull out a PSP or a PSVR to keep himself busy if he stands around for too long.


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* NoFourthWall: Astro is constantly turning to the screen and waving at the player.
* RidiculouslyCuteCritter: The Bots, Astro in particular. They're tiny, expressive chibi-like machines. The actual animal-bots you encounter can count as well.


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* VideoGameCrueltyPotential: Nothing's stopping you from smacking other Bots off of cliffs and into outer space, or jumping on the [=PSOne's=] eject button and sending the hapless bots sitting on top off into oblivion.
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created page, added tropes

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/playroom.png]]
[[caption-width-right:350:The best-selling game for [[UsefulNotes/Playstation5 PS5!]] Kind of![[note]]Clockwise starting at the top, Captain Astro, The Monkey suit, some Bots, the Ball suit, the Frog Suit, some critters, the CPU itself, and of course, the Dualsense.[[/note]] ]]

->'' "Introducing the Dualsense Wireless Controller!"''

A pack-in title for the UsefulNotes/PlayStation5 that functions as a TechDemoGame for the system's new Dualsense controller. You play the role of Captain Astro (previously from VideoGame/AstroBotRescueMission) as he explores his new home -- the inside of your own Playstation 5 system! [[RidiculouslyCuteCritter Bots]] are running all over the place, whether they're delivering data, playing games, or performing as your favorite [[Creator/SonyInteractiveEntertainment Sony]] characters (and some other ones, too). After a brief demonstration of the controller, you take control as Astro is plopped into the CPU Plaza where he's free to choose which region of the new machine he wants to explore. You can check out the [[GreenHillZone Memory]] [[BigStormEpisode Meadows]], the [[LevelsTakeFlight SSD]] [[SpaceStation Speedway]], the [[PalmTreePanic Cooling]] [[SlippySlideyIceWorld Springs]], or the [[JungleJapes GPU]] [[RuinsForRuinsSake Jungle]]. You'll be bashing dangerous robots and solving puzzles, but you'll also be collecting artifacts for the [[TrophyRoom Playstation Labo]]. The artifacts in particular happen to be real-life UsefulNotes/PlayStation hardware, which will be put on display in the labo after you've collected them. Each of the four worlds ends with Astro obtaining one of the previous Playstation systems. Once he collects them all, a final challenge awaits him deep within the Plaza...

Developed by ''Team Asobi'', the game is fully ready to play the moment you first turn on your machine, so it's a great time-sink while you wait for your other games to install. It is positively loaded with shout-outs and easter-eggs to anything Playstation-related, bringing a nostalgia-powered experience of almost Nintendo-like caliber to Sony fans. It's been praised for being a surprisingly competent, if short, 3D-Platformer.

NeedsWikiMagicLove.

----
!!Tropes

* CelebrityParadox: Collecting Playstation controllers and machines for the trophy room inside your Playstation 5 is weird enough. Weirder still is when you grab [[spoiler:the actual Playstation 5. So does this one have another Astro inside of it, too?]]
* GameOver: Averted; there is no true failure screen. Astro can only take one good hit, after which he'll be sent back to a checkpoint after a brief-blackout ala VideoGame/SuperMarioOdyssey. You don't even lose any coins.
* GimmickLevel: Two per world: Astro will take command of a "suit" that shows off a particular function of the controller. The Ball Suit is for touch controls, while the Ship, Frog, and Monkey show off the adaptive triggers.
* PlatformGame: A 3D Platformer, much like Astro Bot Rescue sans VR.
* TechDemoGame: Natch. It comes pre-loaded on the Playstation 5 and was designed to show off all the cool new things your Dualsense is capable of. The haptic feedback is used to show the differences between floor textures and to feel tiny things like rainfall pitter-pattering on your character's umbrella. A lot of sounds you'd expect to come from the game come from the controller as well to add to the immersion. The player is also given access to a plunger-arrow and a ball-firing gatling gun to show off the adaptive triggers.
* WainscotSociety: The Bots running around are driving vehicles and delivering data down the SSD Speedway and working hard in the Labo. Some even dress up as characters and have camerabots follow them around, as if they're "filming" them as the game in question is played. Downplayed by the fact that Astro seems quite happy to see you and show you around the game-world, with no need for secrecy.

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