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* AfterTheEnd: [[spoiler: The alternate world that Tasi visits has been destroyed by some unnamed force, indicated to be something even worse than the Shadow. The entire world has been reduced to ash and decay, with the charred bodies of its inhabitants frozen in their death throes scattered about. It is actually the Shadow enraged by Tihana's civilization harvesting the Orbs.]]

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* AfterTheEnd: [[spoiler: The alternate world that Tasi visits has been destroyed by some unnamed force, indicated what is eventually revealed to be something even worse than the Shadow.Shadow, enraged by Tihana's civilization harvesting of the Orbs. The entire world has been reduced to ash and decay, with the charred bodies of its inhabitants frozen in their death throes scattered about. It is actually the Shadow enraged by Tihana's civilization harvesting the Orbs.]]

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Not So Different has been renamed, and it needs to be dewicked/moved


* MirrorCharacter: Downplayed, [[spoiler: with Tasi and Empress Tihana, as well as the latter with Amari.]]
** [[spoiler: Both are [[MamaBear Mama Bears]] that are willing to risk everything and everyone around them for the sake of Amari, with Tasi preferring to find another way out of the desert, rather than offering the child to the Empress, even if that means the potential death of her crewmates, and reaching ridiculous levels with Tihana, who keeps factories producing Vitae through HumanResources for the sake of keeping both herself alive and now, depending on the ending, the baby as well.]]
** [[spoiler: Through audio recordings found throughout the story, it can be learned that Tihana's mother, Atua, had a congenital disease that passed down to her, needing entire factories to produce enough Vitae for her survival, a situation shared by Amari, who inherited the same disease carried by Tasi that killed her sister.]]



* NotSoDifferent: Downplayed, [[spoiler: with Tasi and Empress Tihana, as well as the latter with Amari.]]
** [[spoiler: Both are [[MamaBear Mama Bears]] that are willing to risk everything and everyone around them for the sake of Amari, with Tasi preferring to find another way out of the desert, rather than offering the child to the Empress, even if that means the potential death of her crewmates, and reaching ridiculous levels with Tihana, who keeps factories producing Vitae through HumanResources for the sake of keeping both herself alive and now, depending on the ending, the baby as well.]]
** [[spoiler: Through audio recordings found throughout the story, it can be learned that Tihana's mother, Atua, had a congenital disease that passed down to her, needing entire factories to produce enough Vitae for her survival, a situation shared by Amari, who inherited the same disease carried by Tasi that killed her sister.]]

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Taking place in the same universe as the last two games, set in 1937, thirty-eight years after ''A Machine For Pigs'', a stark contrast to the Victorian London and the medieval castle of the first two games. The story follows Anastasie "Tasi" Trianon, a woman who, alongside her husband Salim, joins an archaeological expedition into the Algerian interior, only for their plane to mysteriously crash in the desert. Waking up to find herself alone in the wreckage, Tasi must try to find Salim, trying to survive against an unknown horror that stalks the sands they are stranded in...

to:

Taking place in the same universe as the last two games, set in 1937, thirty-eight years after ''A Machine For Pigs'', a stark contrast to the Victorian London and the medieval castle of the first two games. The story follows Anastasie "Tasi" Trianon, a woman who, alongside her husband Salim, joins an archaeological expedition into the Algerian interior, only for their plane to mysteriously crash in the desert. Waking up to find herself alone in the wreckage, Tasi must try to find Salim, trying to survive against an unknown horror that stalks the sands they are stranded in...
in.

[[NothingIsScarier But mostly, she finds nothing...]]


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* EmergingFromTheShadows: At one point during Tasi's exploration of a maze-like structure, [[spoiler: she will be hit with a dead end. Upon turning around, without any warning, a Harvester emerges from the shadows, charging at her.]]
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* DoomedByCanon: [[spoiler: In the Provider ending, even if its negative possibilities are ignored, or few if not none, take form, World War II will still eventually occur, and Tasi's hometown is soon to be affected by it.]]

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* DoomedByCanon: [[spoiler: In the Provider ending, even if few or none of its negative possibilities are ignored, or few if not none, take form, World War II will still eventually occur, and Tasi's hometown is soon to be affected by it.]]
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** [[spoiler: This one being a quite literal example, when Richard suddenly knocks out Tasi after saving him, only for her to wake up shortly after, and either torture or kill him while temporarily turned into a Harvester.]]

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** [[spoiler: This one being a quite literal example, when Richard suddenly knocks out Tasi after saving him, only for her to wake up shortly after, and either then torture or and kill him while temporarily turned into a Harvester.]]
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* MeaningfulName: Continuing the franchise's tradition, [[TheProtagonist Tasi]] can't remember any of the events that occurred in the last few days, but possibly [[AvertedTrope averted]] in the "Rebirth" part, as the game doesn't leave its meaning explicit, with some fan interpretations saying it talks about [[spoiler: the mutations of Tasi and her crew into Harvesters, others believe it talks about how Amari is essentially Alys being "reborn" in Tasi's perspective,]] and the theories just continue to variate from there.

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* MeaningfulName: Continuing the franchise's tradition, [[TheProtagonist Tasi]] can't remember any of the events that occurred in the last few days, but possibly [[AvertedTrope averted]] in the "Rebirth" part, as the game doesn't leave its meaning explicit, with some fan interpretations saying it talks about [[spoiler: the mutations of Tasi and her crew into Harvesters, others believe it talks about how Amari is essentially Alys being "reborn" in Tasi's perspective,]] and the theories just continue to variate vary from there.
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* DownTheDrain: [[spoiler: While following Empress Tihana through a cave in a flooded area, Tasi is suddenly pulled by a mysterious flux, throwing her to another side of the area, and almost drowning her in the process.]]

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* DownTheDrain: [[spoiler: While following Empress Tihana through a cave in a flooded area, Tasi is suddenly pulled by a mysterious flux, throwing her to another side of the area, and almost drowning her in the process.]]
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* DoomedByCanon: [[spoiler: In the Provider ending, even if its negative possibilities are ignored, or few, if not none, take form, World War II will still eventually occur, and Tasi's hometown is soon to be affected by it.]]

to:

* DoomedByCanon: [[spoiler: In the Provider ending, even if its negative possibilities are ignored, or few, few if not none, take form, World War II will still eventually occur, and Tasi's hometown is soon to be affected by it.]]
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** The Iconoclast ending: [[spoiler: Tasi injects the Shadow's red flesh in Tiahaa's viate supply, killing her, but is unable to escape. Tasi and her baby are both consumed by the Shadow, but it's made clear that her actions have brought an end to the suffering of the numerous torture victims being used to sustain Tihana's life.]]

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** The Iconoclast ending: [[spoiler: Tasi injects the Shadow's red flesh in Tiahaa's viate Tihana's vitae supply, killing her, but is unable to escape. Tasi and her baby are both consumed by the Shadow, but it's made clear that her actions have brought an end to the suffering of the numerous torture victims being used to sustain Tihana's life.]]

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* SadisticChoice: [[spoiler: By the end of the story, Tasi is forced to take one of three options: A. Return home with her daughter, risking the fact that she has the same illness her sister had. B. Leave her child with Empress Tihana, giving her a chance to live through Vitae, while the protagonist herself will turn into a Harvester in the process. C. Poison Tihana's life support, killing her and ending the suffering of many torture victims, with Amari and Tasi themselves dying as well in the process.]]

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* SadisticChoice: [[spoiler: SadisticChoice:
**[[spoiler: In the Laboratory, the Empress reveals that Amari will be born with the same incurable degenerative disease as Alys, and will die in the same manner unless given vitae - which requires torturing a person to acquire. The Empress even supplies a potential victim. Tasi must then choose between [[TortureTechnician torturing a (presumably innocent) man]] in order to save her daughter, or to just exit the level without torturing the man and possibly turning her back on the only means to save her daughter. And the worst part? It doesn't matter which choice you make; if you choose to go through with the torture, the Empress later reveals that vitae can't cure the disease, but rather just stave off the symptoms, and that Amari will have to take vitae regularly for the rest of her life in order to survive.]]
***[[spoiler: Oh, and each option has an achievement tied to it - which means that if you're a completionist, you will have to go through with the torture at some point.]]
**[[spoiler:
By the end of the story, Tasi is forced to take one of three options: A. Return home with her daughter, risking the fact that she has the same illness her sister had. B. Leave her child with Empress Tihana, giving her a chance to live through Vitae, while the protagonist herself will turn into a Harvester in the process. C. Poison Tihana's life support, killing her and ending the suffering of many torture victims, with Amari and Tasi themselves dying as well in the process.]]
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* AndIMustScream: [[spoiler: Countless humans are trapped in a never-ending cycle of physical and psychological torture for the sake of vitae production. Since they are made to forget the torture every time it happens, they can never get used to it, making every session as if the experience was new. In many cases, this all happens in claustrophobic pods where you can see the victim writhe and hear their muffled, agonized whimpers and screams. Oh, and extensive research has gone into making sure the victims don't "burn out" too quickly; in other words, great care has been taken that the victims are kept alive for as long as possible. The Iconoclast ending shows the Shadow creeping into one such pod and killing its inhabitant as a ''kindness''.]]


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** [[spoiler: In order to maximize suffering and therefore vitae production, after a torture session the humans trapped in the Other World [[LaserGuidedAmnesia have their minds wiped of the torture]] and then are shown their own happiest memories - before they are plunged right back into the torture, repeating the cycle again. The Otherworlders have ''weaponized'' this trope. Let that sink in.]]
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* DemotedToExtra: In contrast to the previous installments, the Lantern plays a significantly diminished roll. It burns through oil significantly faster (placing a greater emphasis on using matchsticks to make as many permanent sources of light as possible) and is found much later into the game as its counterparts in the previous titles were. [[spoiler: It is also ultimately lost at the Lower Factory, forcing you to make due for the rest of the game with matches alone.]]
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* ParanoiaFuel:
** [[spoiler: The story takes place simply because Empress Tihana was desperate to become a mother, and possibly saw the fact that Amari was ill as a justification for her actions. Out of all people, Tasi was the one closest to her, but who knows what would happen if any other group who passed by the region, as any that passed by and had the misfortune of having a pregnant woman with them, could suffer the same tragedies the crew of the Cassandra went through.]]
** Imagine a person unlucky enough to be lost in the sands around the Tomb of Tin Hinan, these poor souls could unintentionally doom themselves to a horrible death by their wish of finding shelter or supplies, entering the local buildings or caves, of which are all filled with Ghouls.
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** [[spoiler: The story takes place simply because Empress Tihana was desperate to become a mother, and possibly saw the fact that Amari was ill as a justification for her actions. Out of all people, Tasi was the one closest to her, who knows what would happen if any other group who passed by the region, as any that passed by and had the misfortune of having a pregnant woman with them, could suffer the same tragedies the crew of the Cassandra went through.]]

to:

** [[spoiler: The story takes place simply because Empress Tihana was desperate to become a mother, and possibly saw the fact that Amari was ill as a justification for her actions. Out of all people, Tasi was the one closest to her, but who knows what would happen if any other group who passed by the region, as any that passed by and had the misfortune of having a pregnant woman with them, could suffer the same tragedies the crew of the Cassandra went through.]]
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None


** Imagine a person unlucky enough to be in the sands around the Tomb of Tin Hinan, these poor souls could unintentionally doom themselves to a horrible death by their wish of finding shelter or supplies, entering the local buildings or caves, of which are all filled with Ghouls.

to:

** Imagine a person unlucky enough to be lost in the sands around the Tomb of Tin Hinan, these poor souls could unintentionally doom themselves to a horrible death by their wish of finding shelter or supplies, entering the local buildings or caves, of which are all filled with Ghouls.
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Adding a trope.

Added DiffLines:

* ParanoiaFuel:
** [[spoiler: The story takes place simply because Empress Tihana was desperate to become a mother, and possibly saw the fact that Amari was ill as a justification for her actions. Out of all people, Tasi was the one closest to her, who knows what would happen if any other group who passed by the region, as any that passed by and had the misfortune of having a pregnant woman with them, could suffer the same tragedies the crew of the Cassandra went through.]]
** Imagine a person unlucky enough to be in the sands around the Tomb of Tin Hinan, these poor souls could unintentionally doom themselves to a horrible death by their wish of finding shelter or supplies, entering the local buildings or caves, of which are all filled with Ghouls.
Is there an issue? Send a MessageReason:
None


Taking place in the same universe as the last two games, set in 1937, thirty-eight years after ''A Machine For Pigs'', a stark contrast to the Victorian London and the medieval castle of the first two games, the story follows Anastasie "Tasi" Trianon, a woman who, alongside her husband Salim, joins an archaeological expedition into the Algerian interior, only for their plane to mysteriously crash in the desert. Waking up to find herself alone in the wreckage, Tasi must try to find Salim, trying to survive against an unknown horror that stalks the sands they are stranded in...

to:

Taking place in the same universe as the last two games, set in 1937, thirty-eight years after ''A Machine For Pigs'', a stark contrast to the Victorian London and the medieval castle of the first two games, the games. The story follows Anastasie "Tasi" Trianon, a woman who, alongside her husband Salim, joins an archaeological expedition into the Algerian interior, only for their plane to mysteriously crash in the desert. Waking up to find herself alone in the wreckage, Tasi must try to find Salim, trying to survive against an unknown horror that stalks the sands they are stranded in...
Is there an issue? Send a MessageReason:
None


Taking place in the same universe as the last two games, the game is set in 1937, thirty-eight years after ''A Machine For Pigs'', a stark contrast to the Victorian London and the medieval castle of the first two games, the story follows Anastasie "Tasi" Trianon, a woman who, alongside her husband Salim, joins an archaeological expedition into the Algerian interior, only for their plane to mysteriously crash in the desert. Waking up to find herself alone in the wreckage, Tasi must try to find Salim, trying to survive against an unknown horror that stalks the sands they are stranded in...

to:

Taking place in the same universe as the last two games, the game is set in 1937, thirty-eight years after ''A Machine For Pigs'', a stark contrast to the Victorian London and the medieval castle of the first two games, the story follows Anastasie "Tasi" Trianon, a woman who, alongside her husband Salim, joins an archaeological expedition into the Algerian interior, only for their plane to mysteriously crash in the desert. Waking up to find herself alone in the wreckage, Tasi must try to find Salim, trying to survive against an unknown horror that stalks the sands they are stranded in...
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Set in 1937, a stark contrast to the Victorian London and the medieval castle of the first two games, the story follows Anastasie "Tasi" Trianon, a woman who, alongside her husband Salim, joins an archaeological expedition into the Algerian interior, only for their plane to mysteriously crash in the desert. Waking up to find herself alone in the wreckage, Tasi must try to find Salim, trying to survive against an unknown horror that stalks the sands they are stranded in...

to:

Set Taking place in the same universe as the last two games, the game is set in 1937, thirty-eight years after ''A Machine For Pigs'', a stark contrast to the Victorian London and the medieval castle of the first two games, the story follows Anastasie "Tasi" Trianon, a woman who, alongside her husband Salim, joins an archaeological expedition into the Algerian interior, only for their plane to mysteriously crash in the desert. Waking up to find herself alone in the wreckage, Tasi must try to find Salim, trying to survive against an unknown horror that stalks the sands they are stranded in...
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* JumpScare: Several of them occur throughout the storyline, especially in [[spoiler: the Fortress area]]. Fear Flashes also induced those but were altered weeks after launch to not do so anymore, as WordOfGod claimed that they weren't supposed to be a source of horror, just signals to the player.

to:

* JumpScare: Several of them occur throughout the storyline, especially in [[spoiler: the Fortress area]]. Fear Flashes also induced used to induce those but were altered weeks after launch to not do so anymore, as WordOfGod claimed that they weren't supposed to be a source of horror, just signals to the player.
Is there an issue? Send a MessageReason:
None


* JumpScare: Several of them occur throughout the storyline, especially in [[spoiler: the Fortress area]]. Fear Flashes also induced those but were altered later on to not do so anymore, as WordOfGod claimed that they weren't supposed to be a source of horror, just signals to the player.

to:

* JumpScare: Several of them occur throughout the storyline, especially in [[spoiler: the Fortress area]]. Fear Flashes also induced those but were altered later on weeks after launch to not do so anymore, as WordOfGod claimed that they weren't supposed to be a source of horror, just signals to the player.
Is there an issue? Send a MessageReason:
None


* JumpScare: Several of them occur throughout the storyline, especially in [[spoiler: the Fortress area.]] Fear Flashes also induced those but were altered later on to not do so anymore, as WordOfGod claimed that they weren't supposed to be a source of horror, just signals to the player.

to:

* JumpScare: Several of them occur throughout the storyline, especially in [[spoiler: the Fortress area.]] area]]. Fear Flashes also induced those but were altered later on to not do so anymore, as WordOfGod claimed that they weren't supposed to be a source of horror, just signals to the player.
Is there an issue? Send a MessageReason:
None


* JumpScare: Several of them occur throughout the storyline, especially in [[spoiler: the Fortress area.]] Fear Flashes also induced those but were altered later on to not do so anymore, as WordOfGod claimed that they weren't supposed to be a source of horror, just a signal to the player.

to:

* JumpScare: Several of them occur throughout the storyline, especially in [[spoiler: the Fortress area.]] Fear Flashes also induced those but were altered later on to not do so anymore, as WordOfGod claimed that they weren't supposed to be a source of horror, just a signal signals to the player.
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Detailing a trope.


* JumpScare: Several of them occur throughout the storyline, especially in [[spoiler: the Fortress area.]]

to:

* JumpScare: Several of them occur throughout the storyline, especially in [[spoiler: the Fortress area.]] Fear Flashes also induced those but were altered later on to not do so anymore, as WordOfGod claimed that they weren't supposed to be a source of horror, just a signal to the player.
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Adding a trope.

Added DiffLines:

* JumpScare: Several of them occur throughout the storyline, especially in [[spoiler: the Fortress area.]]
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None


** The Provider ending: [[spoiler: Tasi flees from Tihana and activates a portal with her baby, arriving back home in Paris. However, it's unclear if her transformation into a Harvester will continue or not (her only hope is that being removed from Tihana's influence will somehow stop the process), and either way her child is likely still going to die of her congenital degenerative disease after several years anyway. There's also the not inconsequential fact the two of them are just three years away from the Nazi occupation.]]

to:

** The Provider ending: [[spoiler: Tasi flees from Tihana and activates a portal with her baby, arriving back home in Paris. However, it's unclear if her transformation into a Harvester will continue or not (her only hope is that being removed from Tihana's influence will somehow stop the process), and either way her child is likely still going to die of her congenital degenerative disease after several years anyway. There's also the not inconsequential fact the two of them are just three years away from the Nazi occupation.]]
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Adding a trope.

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* ClarkesThirdLaw: [[spoiler: Most, if not all technology in the Other World is powered by Vitae, while also having the appearance of ancient structures and objects on Earth.]]
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** The Provider ending: [[spoiler: Tasi flees from Tihana and activates a portal with her baby, arriving back home in Paris. However, it's unclear if her transformation into a Harvester will continue or not (her only hope is that being removed from Tihana's influence will somehow stop the process), and either way her child is still going to die of her congenital degenerative disease after several years anyway. There's also the not inconsequential fact the two of them are just three years away from the Nazi occupation.]]

to:

** The Provider ending: [[spoiler: Tasi flees from Tihana and activates a portal with her baby, arriving back home in Paris. However, it's unclear if her transformation into a Harvester will continue or not (her only hope is that being removed from Tihana's influence will somehow stop the process), and either way her child is likely still going to die of her congenital degenerative disease after several years anyway. There's also the not inconsequential fact the two of them are just three years away from the Nazi occupation.]]
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None

Added DiffLines:

* AbandonedArea: The French fort at the beginning of the game, although it still contains the corpses of slaughtered soldiers.
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* {{Developers Foresight}}: [[spoiler: If a player picks the Provider ending, Tasi can appear in Paris with a different degree of the Harvester transformation, depending on how many times the player "dies" throughout the story, having a more "monstrous" voice and visible veins in her arms if her illness has advanced too much, but sounding and appearing normal if it didn't, possibly creating a slightly "happier" version of the ending.]]

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* {{Developers Foresight}}: DevelopersForesight: [[spoiler: If a player picks the Provider ending, Tasi can appear in Paris with a different degree of the Harvester transformation, depending on how many times the player "dies" throughout the story, having a more "monstrous" voice and visible veins in her arms if her illness has advanced too much, but sounding and appearing normal if it didn't, possibly creating a slightly "happier" version of the ending.]]

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