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* DifficultyLevels: There are five of them.

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* DiegeticInterface: A very minor example that's really more of an easter egg, but most Armat-made weapons have 7-segment display ammo counters (like the original Pulse Rifle's) somewhere on the frame, which is fully accurate to the weapon's current capacity (including modifications and increases from skills/perks) unless you're in the preview menus. It's hard to see, but it's there, and it's the only way to see how much ammo you have in your gun if you have the Disabled HUD challenge card active.
* DifficultyLevels: There are five of them. Technically six if you count the new Hardcore mode.

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** Weyland-Yutani tech is sleek, white, and rounded, with blue circles, using both the AsceticAesthetic and EverythingIsAnIpodInTheFuture.

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** Weyland-Yutani tech is sleek, white, and rounded, with blue circles, using both the AsceticAesthetic and EverythingIsAnIpodInTheFuture. Their 'elite' skins add black and/or [[BlingOfWar gold]] elements.



** [[TheTurretMaster Technician]]: The Technician specializes in controlling the battle and setting up defensible positions with a SentryGun and area-denying "[[ShockAndAwe Charge Coils]]". Their passive ability increases the turret's performance [[TheEngineer while you stand near it]]. For their weapons, they are equipped with handguns and a CQW.

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** [[TheTurretMaster Technician]]: The Technician specializes in controlling the battle and setting up defensible positions with a SentryGun and area-denying "[[ShockAndAwe Charge Coils]]". Their passive ability increases the turret's performance [[TheEngineer while you stand near it]].it]], and they have other perks that improve synergy when attacking the same target as their turret. They can also swap the turret out for a flame or sniper turret after reaching a certain level, or particle beam turret after completing the Pathogen campaign. For their weapons, they are equipped with handguns and a CQW.



** [[MightyGlacier Phalanx]]: the first class added to the game post-release, the Phalanx is a marine equipped with a riot shield. The "Shield Up" ability deploys this shield, blocking incoming projectiles and most melee attacks (but ''not'' grabs or grapples) at the cost of movement speed. Their other ability, "[[ShockAndAwe Shock Pulse]]" stuns nearby enemies and punishes them for melee attacks. The weapons available to them are handguns and a CQW.

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** [[MightyGlacier Phalanx]]: the first class added to the game post-release, the Phalanx is a marine equipped with a riot shield.shield, a handcannon, and close-combat weapon. The "Shield Up" ability deploys this shield, blocking incoming projectiles and most melee attacks (but ''not'' grabs or grapples) at the cost of movement speed. Their other ability, "[[ShockAndAwe Shock Pulse]]" stuns nearby enemies and punishes them for melee attacks. The weapons available to them are handguns and a CQW.



* DualBoss: On Intense difficulty and higher, the game will throw a ''pair'' of Warriors or Crushers at you at the end of certain levels, i.e. 2-2 and 3-1. This can ''easily'' end your run unless you have a full party of max-level min-maxed characters. And if you're playing solo, you can pretty much write off your computer controlled teammates, who will die in seconds.

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* DualBoss: On Intense difficulty and higher, the game will throw a ''pair'' of Warriors or Crushers at you at the end of certain levels, i.e.g. 2-2 and 3-1. This can ''easily'' end your run unless you have a full party of max-level min-maxed characters. And if you're playing solo, you can pretty much write off your computer controlled teammates, who will die in seconds. The holdout modes like Restock Turrets are pretty feisty with this as well, where the game will throw very ''exciting'' combinations of Warriors, Crushers, and Praetorians your way for certain waves. Fortunately you have the invincible auto-turrets as extra backup, if they're loaded.



* FireIceLightning: All three can be utilized in the forms of ammunition, mods or other consumables. Fire works well against xenomorphs, shock works better against synths. There is no ammunition for ice, but there is a consumable called a "cryo-grid", which slows down anything that enters its radius.

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* FireIceLightning: All three can be utilized in the forms of ammunition, mods mods, or other consumables. Fire works and ice work well against xenomorphs, shock works better against synths. There is no ammunition for ice, but there is a consumable called a "cryo-grid", which slows down anything that enters its radius.



** [[spoiler:The iconic underslung grenade launcher that had been [[PutOnABus removed]] from the M41 Pulse Rifle has [[TheBusCameBack come back]] as the [=U1A2=] GL Conversion, a HandCannon. Its initial removal was attributed to insufficient recoil suppression systems causing misfires in the Pulse Rifles, but resulted in a supply of the launchers and ammunition sitting around. They were eventually kitbashed into separate firearms much more portable than the Heavy M94 and M95 grenade launchers although with less range and power.]]

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** [[spoiler:The The iconic underslung grenade launcher that had been [[PutOnABus removed]] from the M41 Pulse Rifle has [[TheBusCameBack come back]] as the [=U1A2=] GL Conversion, a HandCannon. Its initial removal was attributed to insufficient recoil suppression systems causing misfires in the Pulse Rifles, but resulted in a supply of the launchers and ammunition sitting around. They were eventually kitbashed into separate firearms much more portable than the Heavy M94 and M95 grenade launchers although with less range and power.]]



* ItsPersonal: Hoenikker implies that one particularly large and aggressive xenomorph, dubbed "Monica", has a personal grudge against him. You have to [[WarmUpBoss kill her]] in order to get to Hoenikker in the second level of the "Priority One" campaign.[[note]]The prequel novel, ''Aliens: Infiltrator'', reveals that "Monica" was named after her host, who was a former girlfriend of Hoenikker and a serial killer. Ironically, though, while the xenomorph is implied to have inherited some of her sadism, Monica bluntly told Hoenikker she has no hard feelings toward him.[[/note]]

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* ItsPersonal: Hoenikker implies that one particularly large and aggressive xenomorph, dubbed "Monica", has a personal grudge against him. You have to [[WarmUpBoss kill her]] in order to get to Hoenikker in the second level of the "Priority One" campaign.[[note]]The prequel novel, ''Aliens: Infiltrator'', and some in-game dialogue, reveals that "Monica" was named after her host, who host. Monica was a former girlfriend of Hoenikker and a serial killer. Ironically, though, while the xenomorph is implied to have inherited some of her sadism, Monica bluntly told Hoenikker she has no hard feelings toward him.[[/note]]



* PressXToNotDie: Unlike its [[Videogame/Left4Dead inspiration]], you can break free by yourself (aside from having an ally help you) if "elite" class xenomorphs managed to stun you by pressing the indicated buttons. Those "elite" class xenomorphs are: Prowlers, Facehuggers, Warriors, and Praetorians. [[spoiler:Then there's also Stalkers for the pathogen mutants]].

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* PressXToNotDie: Unlike its [[Videogame/Left4Dead inspiration]], you can break free by yourself (aside from having an ally help you) if "elite" class xenomorphs managed to stun you by pressing the indicated buttons. Those "elite" class xenomorphs are: Prowlers, Facehuggers, Warriors, and Praetorians. [[spoiler:Then there's also Stalkers for the pathogen mutants]]. You can't break free of Drone attacks, though they only swipe at you a few times before running off.



* SawedOffShotgun: While ''Fireteam Elite'' doesn't have any shotguns that are ''actually'' sawed off, it has Riot Guns which are miniaturized to Handgun size. The closest example to an actual sawed-off shotgun is the DKT-59 ''Misha'', which is essentially a compact version of the DT-57 ''Medved'' double-barrel shotgun.

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* SawedOffShotgun: While ''Fireteam Elite'' doesn't have any shotguns that are ''actually'' sawed off, it has Riot Guns which are miniaturized to Handgun size. The closest example to an actual sawed-off shotgun is the DKT-59 ''Misha'', which is essentially a heavily modified compact version of the DT-57 ''Medved'' double-barrel shotgun.

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''Aliens: Fireteam Elite'' is a Multiplayer ThirdPersonShooter developed by Creator/ColdIronStudio in collaboration with Disney's 20th Century Games, set in the ''Franchise/{{Alien}}'' universe. The story is comprised of four campaigns, each containing three missions. It was released on August 24, 2021 on PC, UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, and [[UsefulNotes/XboxSeriesXAndS Xbox Series X]] and [[UsefulNotes/XboxSeriesXAndS Xbox Series S]]. At least four 'seasons' of additional content have been released so far, with the first major expansion, ''Pathogen'', slated for August 2022.

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''Aliens: Fireteam Elite'' is a Multiplayer ThirdPersonShooter developed by Creator/ColdIronStudio in collaboration with Disney's 20th Century Games, set in the ''Franchise/{{Alien}}'' universe. The story is comprised of four campaigns, each containing three missions. It was released on August 24, 2021 on PC, UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, and [[UsefulNotes/XboxSeriesXAndS Xbox Series X]] and [[UsefulNotes/XboxSeriesXAndS Xbox Series S]]. At least four 'seasons' of additional content have been released so far, with the first major expansion, ''Pathogen'', slated for released on August 30, 2022.
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* ShownTheirWork: A number of relatively obscure weapons (and weapons with similar names) from the Aliens universe return in this game, such as the Kramer Assault Rifle - which originally appeared in one of the comics - and the M42, which looks considerably less like a [=WA2000=] here. Amusingly, a weapon with the same name as one from the much-maligned ''VideoGame/AliensColonialMarines'' shows up, with a [[TakeThat completely different appearance.]]

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* ShownTheirWork: A number of relatively obscure weapons (and weapons with similar names) from the Aliens universe return in this game, such as the Kramer Assault Rifle - which originally appeared in one of the comics - and the M42, which looks considerably less like a [=WA2000=] here. Amusingly, the M39 submachine gun shares its name with a weapon with the same name as one from the much-maligned ''VideoGame/AliensColonialMarines'' shows up, with ''VideoGame/AliensColonialMarines'', but has a [[TakeThat completely different appearance.]]
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* ShoutOut: Hyperdyne Systems is a company that makes plasma guns, and synths. All they need now is a product like [[Franchise/Terminator Skynet]].

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* ShoutOut: Hyperdyne Systems is a company that makes plasma guns, and synths. All they need now is a well-known product like [[Franchise/Terminator [[{{Franchise/Terminator}} Skynet]].
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* ShoutOut: Hyperdyne Systems is a company that makes plasma guns, and synths. All they need now is a product like [[Franchise/Terminator Skynet]].

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* TheAestheticsOfTechnology:
** Colonial Marines (and by extension Armat) technology is [[OurWeaponsWillBeBoxyInTheFuture boxy]], with elements of (relatively) contemporary weaponry such as carry handles, rails, with lots of green plastic and dark gray polymer over the frame. Basically, it all looks (and often ''is'') related to the standard pulse rifle.
** Kramer weaponry (which has been bought out by Armat) is even chunkier than Armat weapons, but more rounded, taking inspiration from the exaggerated proportions of weapons from the '90s comics. In fact, one of their weapons, the Kramer Assault Rifle, is a surprisingly faithful recreation of one of the weapons from the comics.
** Weyland-Yutani tech is sleek, white, and rounded, with blue circles, using both the AsceticAesthetic and EverythingIsAnIpodInTheFuture.
** Hyperdyne weaponry is much more angular, with trapezoidal cutouts and flat plastic planes, fitting their simple, 3D-printed origins, and tend to have names in Russian (i.e. the Zvezda (star) Plasma Rifle, and the Medved (bear) break-action shotgun).
** Alphatech equipment is solid and even ''more'' angular, somewhat similar to Hyperdyne weapons. Their offerings (both weapons and attachments) are primarily sandy-beige with grey parts, and are typically quite thin, with tall and narrow profiles from the front and rear. Notably, they do not adhere to the "[=ATM=]-(number)" naming scheme or the design aesthetics seen in the ''Colonial Marines'' comic series.



* TheAestheticsOfTechnology:
** Colonial Marines (and by extension Armat) technology is [[OurWeaponsWillBeBoxyInTheFuture boxy]], with elements of (relatively) contemporary weaponry such as carry handles, rails, with lots of green plastic and dark gray polymer over the frame. Basically, it all looks (and often ''is'') related to the standard pulse rifle.
** Kramer weaponry (which has been bought out by Armat) is even chunkier than Armat weapons, but more rounded, taking inspiration from the exaggerated proportions of weapons from the '90s comics. In fact, one of their weapons, the Kramer Assault Rifle, is a surprisingly faithful recreation of one of the weapons from the comics.
** Weyland-Yutani tech is sleek, white, and rounded, with blue circles, using both the AsceticAesthetic and EverythingIsAnIpodInTheFuture.
** Hyperdyne weaponry is much more angular, with trapezoidal cutouts and flat plastic planes, fitting their simple, 3D-printed origins.
** Alphatech equipment is solid and even ''more'' angular, somewhat similar to Hyperdyne weapons. Their offerings (both weapons and attachments) are primarily sandy-beige with grey parts, and are typically quite thin, with tall and narrow profiles from the front and rear. Notably, they do not adhere to the "[=ATM=]-(number)" naming scheme or the design aesthetics seen in the ''Colonial Marines'' comic series.
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* SceneryGorn: During the fourth chapter, you travel through the xeno-infested tower in your mission to destroy the Hive. Whilst it looks similar to the tower you've been through already in the other missions, in this case it's ''full'' of hive resin and xenos. The Core in particular is quite a sight.
* SceneryPorn: Thankfully, planetside missions down on LV-895 have some absolutely fantastic views as well.
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* BlindIdiotTranslation: Attempts to translate the Engineer language tend to fall into this, not helped by missing context. One notable example is in Chapter 3, where Esther sounds puzzled by something described as a "basket of the heavenly traveller". [[spoiler:It is, of course, a hangar for an EldritchStarship.]]

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* EnergyWeapon: 5 usable by players in the game so far.

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* EnergyWeapon: 5 6 usable by players in the game so far.


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** The Technician gains access to the Particle Turret, which fires a charged bolt similar to the Particle Lance.
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** The Pathogen Campaign includes the Hyperdyne EDS-93 ''Zadak'' Plasma Discharger, essentially a plasma shotgun. Shots can be charged up to narrow the firing cone and increase its ranged power, or it can be fired rapidly with a wider spread.

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** The Pathogen Campaign includes the Hyperdyne EDS-93 ''Zadak'' Plasma Discharger, essentially a plasma shotgun. Shots can be [[ChargedAttack charged up up]] to narrow the firing cone and increase its ranged power, or it can be fired rapidly with a wider spread.



* ShortRangeShotgun: Averted for the most part, especially when aimed to tighten the shot groupings. Certain Muzzles and Optics will increase the Effective Range of shotguns. The EDS-93 ''Zadak'' [[PlasmaCannon Plasma Discharger]] has a ChargedAttack which tightens the shot grouping even more, increasing its range. Played straight(er) with the [[SawedOffShotgun Riot Guns]].

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* ShortRangeShotgun: Averted for the most part, especially when aimed to tighten the shot groupings. Certain Muzzles and Optics will increase the Effective Range of shotguns. The EDS-93 ''Zadak'' [[PlasmaCannon Plasma Discharger]] has a ChargedAttack which tightens the shot grouping even more, increasing its range.range further. Played straight(er) with the [[SawedOffShotgun Riot Guns]].
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** The ''OCAP-91 Volcan'' Heavy Flamethrower. Also made by Hyperdyne, it was originally a crowd-sourced pesticide sprayer that was turned into a [[HomemadeFlamethrower flamethrower]] to combat AlienKudzu that [[ExplosiveBreeder spread explosively]] after exposure to human agriculture including fertilizer and turned out resistant to standard defoliants. Hyperdyne licensed the design and refined it to address the lack of incinerators in the Union of Progressive Peoples military (they were previously seen as a tool of capitalist/corporate oppression).

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** The ''OCAP-91 Volcan'' OCAP-91 ''Volcan'' Heavy Flamethrower. Also made by Hyperdyne, it was originally a crowd-sourced pesticide sprayer that was turned into a [[HomemadeFlamethrower flamethrower]] to combat AlienKudzu that [[ExplosiveBreeder spread explosively]] after exposure to human agriculture including fertilizer and turned out resistant to standard defoliants. Hyperdyne licensed the design and refined it to address the lack of incinerators in the Union of Progressive Peoples military (they were previously seen as a tool of capitalist/corporate oppression).
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* MythologyGag: The ''Thunderbolt'' Mk. 2 Autocannon's description mentions one of the factions currently using the weapon being Mondo Brand Professional Extermination Services, referring to OneManArmy bug hunter Herk Mondo from the Creator/DarkHorseComics series.
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* ChargedAttack: The [[EnergyWeapon P.649 High Energy Laser]] newly released in the Season 4 update has a Hold type that increases the damage done by the laser pulse, at the cost of increased ammo consumption.

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* ChargedAttack: The [[EnergyWeapon P.649 High Energy Laser]] newly released in the Season 4 update has a Hold type that increases the damage done by the laser pulse, at the cost of increased ammo consumption. The EDS-93 ''Zadak'' [[PlasmaCannon Plasma Discharger]] also has a Hold type that tightens the plasma "shot" groupings to increase its range.



* ShortRangeShotgun: Averted for the most part, especially when aimed to tighten the shot groupings. Certain Muzzles and Optics will increase the Effective Range of shotguns. Played straight(er) with the [[SawedOffShotgun Riot Guns]].

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* ShortRangeShotgun: Averted for the most part, especially when aimed to tighten the shot groupings. Certain Muzzles and Optics will increase the Effective Range of shotguns. The EDS-93 ''Zadak'' [[PlasmaCannon Plasma Discharger]] has a ChargedAttack which tightens the shot grouping even more, increasing its range. Played straight(er) with the [[SawedOffShotgun Riot Guns]].
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** The Pathogen Campaign includes the EDS-93 ''Zadak'' Plasma Discharger, essentially a plasma shotgun. Shots can be charged up to narrow the firing cone and increase its ranged power, or it can be fired rapidly with a wider spread.

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** The Pathogen Campaign includes the Hyperdyne EDS-93 ''Zadak'' Plasma Discharger, essentially a plasma shotgun. Shots can be charged up to narrow the firing cone and increase its ranged power, or it can be fired rapidly with a wider spread.
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** The [[PlasmaCannon EVI-87]] ''Zvezda'' Plasma Rifle made by Hyperdyne. A rapid fire Auto Rifle said to be a breakthrough in plasma technology compared to the UA and 3WE, whose own plasma technology are still limited to large and bulky anti-armor weapons such as the Boyars PARS 150 phased plasma cannons mounted on the M577 APC or the man portable but still bulky M78 PIG.

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** The [[PlasmaCannon EVI-87]] EVI-87 ''Zvezda'' [[PlasmaCannon Plasma Rifle Rifle]] made by Hyperdyne. A rapid fire Auto Rifle said to be a breakthrough in plasma technology compared to the UA and 3WE, whose own plasma technology are still limited to large and bulky anti-armor weapons such as the Boyars PARS 150 phased plasma cannons mounted on the M577 APC or the man portable but still bulky M78 PIG.
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** The [[PlasmaCannon EVI-87 ''Zvezda'' Plasma Rifle]] made by Hyperdyne. A rapid fire Auto Rifle said to be a breakthrough in plasma technology compared to the UA and 3WE, whose own plasma technology are still limited to large and bulky anti-armor weapons such as the Boyars PARS 150 phased plasma cannons mounted on the M577 APC or the man portable but still bulky M78 PIG.

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** The [[PlasmaCannon EVI-87 EVI-87]] ''Zvezda'' Plasma Rifle]] Rifle made by Hyperdyne. A rapid fire Auto Rifle said to be a breakthrough in plasma technology compared to the UA and 3WE, whose own plasma technology are still limited to large and bulky anti-armor weapons such as the Boyars PARS 150 phased plasma cannons mounted on the M577 APC or the man portable but still bulky M78 PIG.

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** The [[PlasmaCannon EVI-87 "Zvezda" Plasma Rifle]] made by Hyperdyne. A rapid fire Auto Rifle said to be a breakthrough in plasma technology compared to the UA and 3WE, whose own plasma technology are still limited to large and bulky anti-armor weapons such as the Boyars PARS 150 phased plasma cannons mounted on the M577 APC or the man portable but still bulky M78 PIG.

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** The [[PlasmaCannon EVI-87 "Zvezda" ''Zvezda'' Plasma Rifle]] made by Hyperdyne. A rapid fire Auto Rifle said to be a breakthrough in plasma technology compared to the UA and 3WE, whose own plasma technology are still limited to large and bulky anti-armor weapons such as the Boyars PARS 150 phased plasma cannons mounted on the M577 APC or the man portable but still bulky M78 PIG.


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** [[spoiler:The iconic underslung grenade launcher that had been [[PutOnABus removed]] from the M41 Pulse Rifle has [[TheBusCameBack come back]] as the [=U1A2=] GL Conversion, a HandCannon. Its initial removal was attributed to insufficient recoil suppression systems causing misfires in the Pulse Rifles, but resulted in a supply of the launchers and ammunition sitting around. They were eventually kitbashed into separate firearms much more portable than the Heavy M94 and M95 grenade launchers although with less range and power.]]

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* NoFairCheating: Since the Season 2 Update (December 2021), playing with mods will disable multiplayer modes.

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* NoFairCheating: Since the Season 2 Update (December 2021), playing with mods will disable matchmaking for multiplayer modes.modes. You can still play with friends by manually joining, but you can't inflict your mods on strangers (which is fairly reasonable, as mods can either completely break the game or give access to potentially-buggy DummiedOut or otherwise unfinished content which could potentially crash the game and/or corrupt save data for everyone involved).
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* DualBoss: On Intense difficulty and higher, the game will throw a ''pair'' of Warriors or Crushers at you at the end of certain levels, i.e. 2-2 and 3-1. This can ''easily'' end your run unless you have a full party of max-level min-maxed characters.

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* DualBoss: On Intense difficulty and higher, the game will throw a ''pair'' of Warriors or Crushers at you at the end of certain levels, i.e. 2-2 and 3-1. This can ''easily'' end your run unless you have a full party of max-level min-maxed characters. And if you're playing solo, you can pretty much write off your computer controlled teammates, who will die in seconds.
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* DualBoss: On Intense difficulty and higher, the game will throw a ''pair'' of Warriors or Crushers at you at the end of certain levels, i.e. 2-2 and 3-1. This can ''easily'' end your run unless you have a full party of max-level min-maxed characters.
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* OutOfTheFryingPan: The campaign so far is basically one big string of jumping from one frying pan to the next. You find and rescue Hoenikker, but then you have to go down to the surface. Once there, you find the station AI has gone rogue due to conflicts between the Three Laws and corporate directives. [[spoiler:Then it's a race against time to ground the Engineer spaceship full of Pathogen before it can take off and head to Earth. And when you finally stop that? You have to go back into Katanga to torch the Hive.]] Done with that? Great, it's back down to the surface to investigate unusual Xenomorph movements, and [[spoiler:it turns out some of them - including a ''Queen'' - have been chugging Pathogen when nobody's been looking.]] Oh, and there's a good chance that Weyland-Yutani ''and'' Hyperdyne have [[FromBadToWorse rapid-response teams on the way and due to arrive in a few days too...]]
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Up To Eleven is a defunct trope


** Kramer weaponry (which has been bought out by Armat) is [[UpToEleven even chunkier than Armat]] weapons, but more rounded, taking inspiration from the exaggerated proportions of weapons from the '90s comics. In fact, one of their weapons, the Kramer Assault Rifle, is a surprisingly faithful recreation of one of the weapons from the comics.

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** Kramer weaponry (which has been bought out by Armat) is [[UpToEleven even chunkier than Armat]] Armat weapons, but more rounded, taking inspiration from the exaggerated proportions of weapons from the '90s comics. In fact, one of their weapons, the Kramer Assault Rifle, is a surprisingly faithful recreation of one of the weapons from the comics.
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** Several xenomorph variants originally found in [[VideoGame/AliensColonialMarines Aliens: Colonial Marines]]. Some, like the "Boilers", "Spitters" and "Lurkers" have been renamed and given some redesigns, but still serve the same functions. The "Crusher" morph also returns in all its' [[ImmuneToBullets bulletproof]] glory.

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** Several xenomorph variants originally found in [[VideoGame/AliensColonialMarines Aliens: Colonial Marines]]. Some, like the "Boilers", "Spitters" and "Lurkers" have been renamed and given some redesigns, but still serve the same functions. The "Crusher" morph also returns in all its' its [[ImmuneToBullets bulletproof]] glory.

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* AbnormalAmmo: The Alphatech 6A ''Jaipur'' [=SMG=] slings special 'Bagh Nakh' munitions which seperate into four flechettes after leaving the barrel, essentially making the gun into a hybrid of submachinegun and shotgun. What it lacks in precision killing potential and maximum ammo it makes up for in ability to absolutely ''mulch'' targets at close range. All of the Alphatech weapons also use dual chemical-magnetic ("monopole") propulsion; they can fire without the monopole system engaged if need be (e.g. due to environmental conditions causing issues), but this limits range and stopping power quite notably according to the weapon descriptions. There's also piezoelectric rounds for almost all weapons, which can shock targets on impact.



* {{BFG}}: The heavy weapons available to the Demolisher and Lancer classes. A few of the rifles, like the Twilight, are gigantic too.
* BodyArmorAsHitPoints: Armor functions as a seperate health bar for the enemy types that have it. It typical comprises about 1/2th the enemy's total durability.

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* {{BFG}}: The heavy weapons available to the Demolisher and Lancer classes. classes all qualify, as they all weigh so much that marines require the iconic Smartgun's Steadicam-style armature to lift them (and handle their recoil). A few of the rifles, like the Twilight, Twilight and Pike, are gigantic too.
* BodyArmorAsHitPoints: Armor functions as a seperate health bar for the enemy types that have it. It typical typically comprises about 1/2th the enemy's total durability. durability.



** [[spoiler: Yellow/Gold: [[BossBattle Bosses]].]]



** Spitters: a breed of xenos that take cover and launch globs of acid at players from a distance.

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** Spitters: a breed of xenos that take cover and launch globs of acid at players from a distance. [[spoiler:Also their Pathogenized variant, Blights.]]



* EnergyWeapon: 4 usable by players in the game so far.

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* EnergyWeapon: 4 5 usable by players in the game so far.



** The Pathogen Campaign includes the EDS-93 ''Zadak'' Plasma Discharger, essentially a plasma shotgun. Shots can be charged up to narrow the firing cone and increase its ranged power, or it can be fired rapidly with a wider spread.



* FriendlyFireproof: Averted on higher difficulties. Especially dangerous with the lack of a crouch mechanic.

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** Hoenikker makes a point of mentioning that they ''created'' Monica on purpose, down in the labs. [[spoiler:It turns out the reason she behaves like a Drone but is more powerful is because she was subjected to the Pathogen.]]
* FriendlyFireproof: Averted on higher difficulties. Especially dangerous with the lack of a crouch mechanic. Expect to hear the synth teammates complain about it when they inevitably sprint right in front of you for the fourth time that mission.



* GlassCannon: The [[spoiler: pathogen "Poppers"]]. They go down in one hit from most weapons, but pack quite a punch if they get close.

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* GlassCannon: The [[spoiler: pathogen [[spoiler:Pathogen "Poppers"]]. They go down in one hit from most weapons, but pack quite a punch if they get close.



** The Hyperdyne ''Rapid Responder'', a [[MoreDakka fully automatic]] [[SawedOffShotgun Riot Gun]]. Started off as a disposable zip gun designed by orbital maintenance workers using plumbing pipes and flare gun parts firing custom made shells loaded with whatever materials were available to use as shots. Hyperdyne's refinement is much more durable and is configured for 12-gauge shells.
** The ''OCAP-91 Volcan'' Heavy Flamethrower. Also made by Hyperdyne, it was originally a crowd-sourced pesticide sprayer that was turned into a [[HomemadeFlamethrower flamethrower]] to combat AlienKudzu that [[ExplosiveBreeder spread explosively]] after exposure to human agriculture including fertilizer and turned out resistant to defoliants. Hyperdyne licensed the design and refined it to address the lack of incinerators in the Union of Progressive Peoples military.

to:

** The Hyperdyne ''Rapid Responder'', a [[MoreDakka fully automatic]] [[SawedOffShotgun Riot Gun]]. Started off as a disposable zip gun designed by orbital maintenance workers using plumbing pipes and flare gun parts firing custom made shells loaded with whatever materials were available to use as shots.shots (the description specifically calling out ''office staples'' as a payload in one notable uprising). Hyperdyne's refinement is much more durable and is configured for 12-gauge shells.
** The ''OCAP-91 Volcan'' Heavy Flamethrower. Also made by Hyperdyne, it was originally a crowd-sourced pesticide sprayer that was turned into a [[HomemadeFlamethrower flamethrower]] to combat AlienKudzu that [[ExplosiveBreeder spread explosively]] after exposure to human agriculture including fertilizer and turned out resistant to standard defoliants. Hyperdyne licensed the design and refined it to address the lack of incinerators in the Union of Progressive Peoples military.military (they were previously seen as a tool of capitalist/corporate oppression).



* KillItWithFire: Fire is highly effective against xenomorphs. Flamethrowers, phosphorus pop-up mines and incendiary ammo and turrets are good options if you know you'll be fighting them.

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* KillItWithFire: Fire is highly effective against xenomorphs. xenomorphs and pathogen critters. Flamethrowers, phosphorus pop-up mines mines, incendiary ammo, and incendiary ammo and turrets are good options if you know you'll be fighting them. They're much less effective against Wey-Yu synths though.



* LighterAndSofter: This is one of the few ''Alien'' media that doesn't graphically depict chest-bursting at all. In addition, BloodlessCarnage for the human character is played straight [[spoiler: until the fourth and so far, final chapter where players discover deceased Marines and have to recover their dogtags, and the game's ending is hopeful despite the SequelHook of an upcoming conflict over control of LV-895.]]

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** [[spoiler:Pathogen Brutes, hulking monsters with hardened forelimbs that seem to serve a similar purpose and fighting style to Warriors and Praetorians]].
* LighterAndSofter: This is one of the few ''Alien'' media that doesn't graphically depict chest-bursting at all. In addition, BloodlessCarnage for the human character characters is played straight [[spoiler: until the fourth and so far, final chapter of the original campaign, where players discover deceased Marines and have to recover their dogtags, and the game's ending is hopeful despite the SequelHook of an upcoming conflict over control of LV-895.]]



* MeleeATrois: At least twice, the players' fireteam will be fighting both xenomorphs and Weyland-Yutani synthetics at the same time, while they are also fighting each other.

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* MeleeATrois: At least twice, the players' fireteam will be fighting both xenomorphs and Weyland-Yutani synthetics at the same time, while they are also fighting each other. [[spoiler:And in the Pathogen campaign, the Xenomorphs will fight with their Pathogen-infested kin, which can be exploited in a couple of encounters.]]



* SentryGun: As a Technician, you come equipped with one to deploy and pick back up as you please. There are also consumable ones you can equip regardless of class, though these are not reusable and might even be destroyed if you're not careful where you place them. The first mission of the final campaign also involves restocking a number of sentry gun checkpoints to cover Blue Fireteam's exfil route.
** The Wey-Yu synthetics can also deploy their own.

to:

* SentryGun: As a Technician, you come equipped with one to deploy and pick back up as you please. There are also consumable ones you can equip regardless of class, though these are not reusable and might even be destroyed if you're not careful where you place them. The first mission of the final campaign also involves restocking a number of sentry gun checkpoints to cover Blue Fireteam's exfil route.
** The
route, whilst the wave defense Restock Turrets mode sees periodic ammo drops being used to restock a set of invincible turrets to give you extra breathing room. You'll also need to contend with hostile Wey-Yu synthetics can also deploy their own. auto-turrets in the second leg of the base campaign.



* ShockAndAwe: And as a counterpoint to KillItWithFire above, electrical shock effects such as shock mines and shock grids are markedly more effective against synthetics than they are against xenos.



* WarmUpBoss: "Monica", the grey-striped xenomorph aboard Katanga. She is fought halfway through the first campaign, preparing players for more dangerous foes such as xenomorph warriors and crushers fought later on.

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** Alphatech equipment is solid and even ''more'' angular, somewhat similar to Hyperdyne weapons. Their offerings (both weapons and attachments) are primarily sandy-beige with grey parts, and are typically quite thin, with tall and narrow profiles from the front and rear. Notably, they do not adhere to the "[=ATM=]-(number)" naming scheme or the design aesthetics seen in the ''Colonial Marines'' comic series.
* WarmUpBoss: "Monica", the grey-striped xenomorph aboard Katanga. She is fought halfway through the first campaign, preparing players for more dangerous foes such as xenomorph warriors Warriors and crushers Crushers fought later on.
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** Kramer weaponry (which has been bought out by Armat) is [[UpToEleven even chunkier than Armat]] weapons, but more rounded, taking inspiration from the exaggerated proportions of weapons from the '90s comics.

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** Kramer weaponry (which has been bought out by Armat) is [[UpToEleven even chunkier than Armat]] weapons, but more rounded, taking inspiration from the exaggerated proportions of weapons from the '90s comics. In fact, one of their weapons, the Kramer Assault Rifle, is a surprisingly faithful recreation of one of the weapons from the comics.
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* SawedOffShotgun: While ''Fireteam Elite'' doesn't have any shotguns that are ''actually'' sawed off, it has Riot Guns which are miniaturized to Handgun size.

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* SawedOffShotgun: While ''Fireteam Elite'' doesn't have any shotguns that are ''actually'' sawed off, it has Riot Guns which are miniaturized to Handgun size. The closest example to an actual sawed-off shotgun is the DKT-59 ''Misha'', which is essentially a compact version of the DT-57 ''Medved'' double-barrel shotgun.
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** The ''OCAP-91 Volcan'' Heavy Flamethrower. Also made by Hyperdyne, it was originally a crowd-sourced pesticide sprayer that was turned into a [[HomemadeFlamethrower flamethrower]] to combat AlienKudzu that [[ExplosiveBreeder spread explosively]] after exposure to human agriculture including fertilizer and turned out resistant to defoliants. Hyperdyne licensed the design and refined it to address the lack of incinerators in the Union of Progressive People military.

to:

** The ''OCAP-91 Volcan'' Heavy Flamethrower. Also made by Hyperdyne, it was originally a crowd-sourced pesticide sprayer that was turned into a [[HomemadeFlamethrower flamethrower]] to combat AlienKudzu that [[ExplosiveBreeder spread explosively]] after exposure to human agriculture including fertilizer and turned out resistant to defoliants. Hyperdyne licensed the design and refined it to address the lack of incinerators in the Union of Progressive People Peoples military.
Is there an issue? Send a MessageReason:
None


** The ''OCAP-91 Volcan'' Heavy Flamethrower. Also made by Hyperdyne, it was originally a crowd-sourced pesticide sprayer that was turned into a [[HomemadeFlamethrower flamethrower]] to combat AlienKudzu that [[ExplosiveBreeder spread explosively]] after exposure to human agriculture including fertilizer. Hyperdyne licensed the design and refined it to address the lack of incinerators in the Union of Progressive People military.

to:

** The ''OCAP-91 Volcan'' Heavy Flamethrower. Also made by Hyperdyne, it was originally a crowd-sourced pesticide sprayer that was turned into a [[HomemadeFlamethrower flamethrower]] to combat AlienKudzu that [[ExplosiveBreeder spread explosively]] after exposure to human agriculture including fertilizer.fertilizer and turned out resistant to defoliants. Hyperdyne licensed the design and refined it to address the lack of incinerators in the Union of Progressive People military.
Is there an issue? Send a MessageReason:
None


** The Hyperdyne ''Rapid Responder'', a [[MoreDakka fully automatic]] [SawedOffShotgun Riot Gun]]. Started off as a disposable zip gun designed by orbital maintenance workers using plumbing pipes and flare gun parts firing custom made shells loaded with whatever materials were available to use as shots. Hyperdyne's refinement is much more durable and is configured for 12-gauge shells.

to:

** The Hyperdyne ''Rapid Responder'', a [[MoreDakka fully automatic]] [SawedOffShotgun [[SawedOffShotgun Riot Gun]]. Started off as a disposable zip gun designed by orbital maintenance workers using plumbing pipes and flare gun parts firing custom made shells loaded with whatever materials were available to use as shots. Hyperdyne's refinement is much more durable and is configured for 12-gauge shells.

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