Follow TV Tropes

Following

History VideoGame / AlienShooter

Go To



Sigma Team later released a sequel, Alien Shooter: Vengeance, in 2007. It added eight different characters with distinct stats and abilities, RPGElements, and VoiceOvers. This game also received an UpdatedRerelease in the form of Alien Shooter 2: Reloaded, released in 2009, which removed the voiceovers to dramatically decrease the size of the game, and also streamlined the leveling system. In 2007, Sigma Team released Zombie Shooter, quite similar to the first Alien Shooter but with zombie enemies. This was followed up by Zombie Shooter 2 in 2009. Eventually they went back to the aliens, releasing Alien Shooter 2: Conscription in 2010.

to:

Sigma Team later released a sequel, Alien ''Alien Shooter: Vengeance, Vengeance'', in 2007. It added eight different characters with distinct stats and abilities, RPGElements, and VoiceOvers. This game also received an UpdatedRerelease in the form of Alien ''Alien Shooter 2: Reloaded, Reloaded'', released in 2009, which removed the voiceovers to dramatically decrease the size of the game, and also streamlined the leveling system. In 2007, Sigma Team released Zombie Shooter, ''Zombie Shooter'', quite similar to the first Alien Shooter ''Alien Shooter'' but with zombie enemies. This was followed up by Zombie ''Zombie Shooter 2 2'' in 2009. Eventually they went back to the aliens, releasing Alien ''Alien Shooter 2: Conscription Conscription'' in 2010.


* ArmorMeterPoints: The game lets you acquire armors, ranging from simple kevlar vests all the way to full body armors. They also come with durability points that shows up in a gauge next to your HP bar when you equip them.

to:

* ArmorMeterPoints: ArmorMeter: The game lets you acquire armors, ranging from simple kevlar vests all the way to full body armors. They also come with armor that is acquired has its durability points that shows up measured in a gauge next to your HP bar when you equip them.bar.
* ArmorPoints: The ArmorMeter for armor's durability implies this trope by being in a digital medium, so the durability is likely measured in numbers, behind the scenes.

Added DiffLines:

* ArmorMeterPoints: The game lets you acquire armors, ranging from simple kevlar vests all the way to full body armors. They also come with durability points that shows up in a gauge next to your HP bar when you equip them.


* FriendlyFireproof: gameplay requires this, otherwise shooting some of the end-game guns like the nuclear missile launcher would be guaranteed suicide almost every time.

to:

* FriendlyFireproof: gameplay requires this, otherwise shooting It's not ''Human'' Shooter, after all... and some of the end-game guns your weapons, especially lategame options like the nuclear missile launcher rocket launcher, would be guaranteed suicide almost every time.nigh-unusable if they could hurt you as well.



* ShortRangeShotgun: [[AvertedTrope Averted,]] since in this game every gun save the GrenadeLauncher, FreezeRay and flamethrower hit where you aim at regardless of range. The three just mentioned have a minimum range, and the grenades always detonate at a certain distance.

to:

* ShortRangeShotgun: [[AvertedTrope Averted,]] since in this game every gun save the GrenadeLauncher, FreezeRay and flamethrower hit where you aim at regardless of shotguns lose no effectiveness over range. The three just mentioned have a minimum pellets do ''scatter'' more over range, and but in practice this means that they're good for both shredding big enemies close in, where the grenades always detonate pellets all hit the same target, or for mowing down hordes of smaller enemies at a certain distance.


* WhyYouShouldDestroyThePlanetEarth: Never actually revealed.

Added DiffLines:

* AttackDrone: An optional equipment for the protagonist in the first game and its expansions. The most powerful aliens also get a more powerful version mounted on their weapons.


Added DiffLines:

* GiantMook: One of the alien types faced against late in the first game and its expansions.

Added DiffLines:

* DownerEnding: How the second campaign of the first game ends. [[spoiler: The government research facility developing the virus designed to kill the aliens en masse is overrun by the monsters, and the only sample is found destroyed in the ruins of said facility. Also counts as a ShaggyDogStory for the protagonist.]]


Added DiffLines:

* ShaggyDogStory: The first game's second campaign, ''Fight for Life''. [[spoiler: The vial sample the protagonist was after turns out to have been destroyed when the aliens overran the facility, rendering the journey to said facility pointless.]]

Added DiffLines:

* ZergRush: The aliens' primary means of attacking.


* BigCreepyCrawlies: Some of the aliens are vaguely humanoid, but most fall under this, more closely resembling spiders, slugs, [[{{Starcraft}} Zerglings]] and who knows what else.

to:

* BigCreepyCrawlies: Some of the aliens are vaguely humanoid, but most fall under this, more closely resembling spiders, slugs, [[{{Starcraft}} [[VideoGame/{{Starcraft}} Zerglings]] and who knows what else.



* EmergencyWeapon: You begin the game with a pistol, or Uzi in the case of Alien Shooter: Revisited. It's good against the small packs of [[StarCraft Zergling-like]] enemies you encounter early on, but it's outdated by the time you find the shotgun.

to:

* EmergencyWeapon: You begin the game with a pistol, or Uzi in the case of Alien Shooter: Revisited. It's good against the small packs of [[StarCraft [[VideoGame/StarCraft Zergling-like]] enemies you encounter early on, but it's outdated by the time you find the shotgun.


[[SchmuckBait Easy enough, right?]] Wrong. Trouble is, there's a lot of these aliens. ''A Lot.'' [[MultiMookMelee Like, hundreds of them on screen at a time.]] Luckily, you're not only a BadAss but you have an impressive arsenal of [[{{BFG}} very large guns]] at your disposal. You'll need it all.

to:

[[SchmuckBait Easy enough, right?]] Wrong. Trouble is, there's a lot of these aliens. ''A Lot.'' [[MultiMookMelee Like, hundreds of them on screen at a time.]] Luckily, you're not only a BadAss badass but you have an impressive arsenal of [[{{BFG}} very large guns]] at your disposal. You'll need it all.


Sigma Team later released a sequel, Alien Shooter: Vengeance, in 2007. It added eight different characters with distinct stats and abilities, RPGElements, and VoiceOvers. This game also received an UpdatedRerelease in the form of Alien Shooter 2: Reloaded, released in 2009, which removed the voiceovers to dramatically decrease the size of the game, and also streamlined the leveling system. In 2007, Sigma Team released Zombie Shooter, quite similar to the first Alien Shooter but with... [[ExactlyWhatItSaysOnTheTin well, zombies.]] This was followed up by Zombie Shooter 2 in 2009. Eventually they went back to the aliens, releasing Alien Shooter 2: Conscription in 2010.

to:

Sigma Team later released a sequel, Alien Shooter: Vengeance, in 2007. It added eight different characters with distinct stats and abilities, RPGElements, and VoiceOvers. This game also received an UpdatedRerelease in the form of Alien Shooter 2: Reloaded, released in 2009, which removed the voiceovers to dramatically decrease the size of the game, and also streamlined the leveling system. In 2007, Sigma Team released Zombie Shooter, quite similar to the first Alien Shooter but with... [[ExactlyWhatItSaysOnTheTin well, zombies.]] with zombie enemies. This was followed up by Zombie Shooter 2 in 2009. Eventually they went back to the aliens, releasing Alien Shooter 2: Conscription in 2010.



* DualWielding: The first Zombie Shooter starts you off with a pair of what appear to be [[VideoGame/{{Unreal}} Enforcers.]] Your character fires them [[GangstaStyle sideways]] with surprising accuracy and a respectable fire rate.



* FiringOneHanded: How your character wields the starting pistol/Uzi, and every pistol save the dual pistols in Zombie Shooter 1. Perhaps if he/she used two hands, or [[DualWielding two Uzis]], it would be more effective. Every other gun is used two-handed.

to:

* FiringOneHanded: How your character wields the starting pistol/Uzi, and every pistol save the dual pistols in Zombie Shooter 1. Perhaps if he/she used two hands, or [[DualWielding [[GunsAkimbo two Uzis]], it would be more effective. Every other gun is used two-handed.


Added DiffLines:

* GunsAkimbo: The first Zombie Shooter starts you off with a pair of what appear to be [[VideoGame/{{Unreal}} Enforcers.]] Your character fires them [[GangstaStyle sideways]] with surprising accuracy and a respectable fire rate.

Added DiffLines:

* ArbitraryMinimumRange: GrenadeLauncher, FreezeRay and flamethrowers have a minimum range, and the grenades always detonate at a certain distance.


* VideoGameFlamethrowersSuck: [[AvertedTrope Averted]]. This game's flamethrower is the second-to-last weapon you find. [[IncrediblyLamePun It's a great way to warm up a crowd.]]

to:

* VideoGameFlamethrowersSuck: [[AvertedTrope Averted]]. This game's flamethrower is the second-to-last weapon you find. [[IncrediblyLamePun It's a great way to warm up a crowd.]]

Added DiffLines:

* HammerSpace: And how! The first games only let you carry a few hundred rounds of ammo, but the sequels really went overboard - you can carry several thousand rounds of various types, and if you spend some skill points in the strength stat you can carry several ''tens'' of thousands.

Added DiffLines:

* FriendlyFireproof: gameplay requires this, otherwise shooting some of the end-game guns like the nuclear missile launcher would be guaranteed suicide almost every time.

Showing 15 edit(s) of 25

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report