Follow TV Tropes

Following

History VideoGame / AlienIsolationZenStudios

Go To

OR

Is there an issue? Send a MessageReason:
Now a disambiguation page


* BloodlessCarnage / {{Bowdlerize}}: ''Alien: Isolation'' earns a MatureRating for having a lot of blood and profanity, which Zen's censorship and family friendly policies strip out for the Everyone 10+ Rating.

to:

* BloodlessCarnage / {{Bowdlerize}}: ''Alien: Isolation'' earns a MatureRating Mature Rating for having a lot of blood and profanity, which Zen's censorship and family friendly policies strip out for the Everyone 10+ Rating.
Is there an issue? Send a MessageReason:
Now a redirect


* BloodlessCarnage / {{Bowdlerize}}: ''Alien: Isolation'' earns a MatureRating for having a lot of blood and profanity, which Zen's censorship and family friendly policies strip out for the EveryoneTenAndUpRating.

to:

* BloodlessCarnage / {{Bowdlerize}}: ''Alien: Isolation'' earns a MatureRating for having a lot of blood and profanity, which Zen's censorship and family friendly policies strip out for the EveryoneTenAndUpRating.Everyone 10+ Rating.
Is there an issue? Send a MessageReason:
None


** However, some lesser expletives, including the word b**tard, [[GettingCrapPastTheRadar are left unfiltered]].

Added: 1699

Changed: 5577

Is there an issue? Send a MessageReason:
This is what I get for not looking closely at what I'm copy-pasting.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190803_155527_aliens_vs_pinball_3.jpg]]
[[caption-width-right:350:Look, I'm telling you. There's something moving on this table and it ain't us!]]
''Aliens Pinball'' is a [[DigitalPinballTable virtual]] PinballSpinoff and adaptation of the [[Film/AlienS film of the same name]], developed and published by Creator/ZenStudios. This pinball table is one of the three tables in the ''Aliens vs. Pinball'' collection, a premium add-on for [[Creator/ZenStudios Zen Studios]]' [[VideoGame/PinballFX ''Zen Pinball 2'', ''Pinball FX 2'' and ''Pinball FX 3'']], and is also playable on the ''Aliens vs. Pinball'' mobile app.


!!''Aliens Pinball'' provides examples of the following tropes:
* AntiFrustrationFeature:
** Kickbacks are easy to activate - just light all four rollovers and spell NEWT. (Just be aware that you'll lose them if you drain the ball.)
** The WizardMode is unlocked after you ''attempt'' all story missions. The key word here is "attempt" - meaning that if you fail a mission, you can move on to the next one, provided that you hit the mission start target 3 times.[[note]]You will, however, need to successfully clear missions if you want a shot at the high score list - as clearing missions gives you more points.[[/note]]
** You are always given a 30-second ball saver at the start of each ball (like all Zen pinball tables) - and you can turn it on again every time you spell BISHOP with the target posts.
* BloodlessCarnage / {{Bowdlerize}}: The ''Aliens'' film is rife with blood, gore and profanity, earning it an R rating, yet none of that carries over to the pinball version due to Zen's censorship and family friendly policies, allowing it to get an EveryoneTenAndUpRating.
* FadeToWhite: [[spoiler:Beating the WizardMode eventually leads to this, which happens at the conclusion of a one-minute victory multiball.]]
* TheHorde / ZergRush: Some of the main missions involve fighting off a huge swarm of aliens, represented as drop targets that move towards the flippers...[[ItMakesSenseInContext just like how the proximity sensor tracks Aliens converging onto a single point in the film]].
* {{Minigame}}: There's one where you drive the APC down a three-lane road. It's a mandatory interlude (and finale) during the first mission, and you can also activate and play an endless version if you hit the bumpers enough times and then lock the ball into a nearby sinkhole.
* MythologyGag: During a Xenomorph attack, the scoring display will actually show the display readout of the UA 571-C Sentry Gun, including the ammo count, time remaining until all ammunition is spent, firing speed and temperature meter - just one detail that shows how faithful the table is to the movie.
* PressXToNotDie: The fourth mission "UD‐4L Cheyenne" gives you just 20 seconds to shoot the correct lane to help Bishop pilot the namesake spacecraft. Run out of time, and the mission fails.
* SentryGun: Like in the film, there's one at your service to help you deal with onslaughts of Aliens when they arrive en masse.
* SkillShot: You need to shoot the ball with just enough strength that it drops into the right inlane to run a bypass into Hadley's Hope. If you shoot it too weak, it will fall into the right outlane, but bounce back into play for fairness' sake. If you shoot it too strong, it will fall into a hole or bounce off the top of the right rebound.
* SpellingBonus: This table has a field day with this trope. Spell the names of major characters to achieve different effects (spelling VASQUEZ makes the sentry gun reload faster and spelling HICKS increases squad health, for example).

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190803_155527_aliens_vs_pinball_3.org/pmwiki/pub/images/screenshot_20191128_202700_aliens_vs_pinball.jpg]]
[[caption-width-right:350:Look, I'm telling you. There's something moving [[caption-width-right:350:Is there anywhere safe left on this table and it ain't us!]]
''Aliens
table?]]
''Alien Isolation
Pinball'' is a [[DigitalPinballTable virtual]] virtual PinballSpinoff and adaptation of the [[Film/AlienS film [[VideoGame/AlienIsolation game of the same name]], developed and published by Creator/ZenStudios.Zen Studios. This pinball table is one of the three tables in the ''Aliens vs. Pinball'' collection, a premium add-on for [[Creator/ZenStudios Zen Studios]]' [[VideoGame/PinballFX Studios' ''Zen Pinball 2'', ''Pinball FX 2'' and ''Pinball FX 3'']], 3'', and is also playable on the ''Aliens vs. Pinball'' mobile app.


!!''Aliens
app.

In this table, you must relive the events of the game through six missions as you explore the Sevastopol station as Amanda Ripley, while keeping an eye out for the lone, stalking Xenomorph that hunts her down on occasion and fending off other hostile entities, including rogue androids - all with a traditional supply of three balls.

!!''Alien Isolation
Pinball'' provides examples of the following tropes:
tropes:
* AntiFrustrationFeature:
AntiFrustrationFeature
** There is a 30-second ball saver granted at the start of each ball, like all other of Zen Studios' pinball tables.
** Kickbacks are easy to activate - just light all four rollovers hit the Emergency Target a few times and spell NEWT. (Just be aware that you'll lose them if the kickbacks you drain earn will persist across balls until they are used up.
** To unlock
the ball.)
** The WizardMode is unlocked after
Wizard Mode (Final Encounter), you only need to ''attempt'' all story missions. The key word here is "attempt" six missions - meaning that if you fail a mission, you can move on to and losing the next one, provided that you hit the ball during a mission start target 3 times.[[note]]You will, however, need to simply skips it. However, [[spoiler:if you don't complete any missions successfully clear missions if and then fail the Wizard Mode, you want a shot at the high score list - as clearing missions gives you more points.[[/note]]
** You are always given a 30-second ball saver at the
have to start of each ball (like all Zen pinball tables) - and you can turn it on again every time you spell BISHOP with the target posts.
* BloodlessCarnage / {{Bowdlerize}}: The ''Aliens'' film is rife with blood, gore and profanity, earning it an R rating, yet none of that carries
over to the pinball version due to Zen's censorship and family friendly policies, allowing it to get an EveryoneTenAndUpRating.
* FadeToWhite: [[spoiler:Beating the WizardMode eventually leads to this, which happens at the conclusion of a one-minute victory multiball.
again.]]
* TheHorde BloodlessCarnage / ZergRush: Some {{Bowdlerize}}: ''Alien: Isolation'' earns a MatureRating for having a lot of blood and profanity, which Zen's censorship and family friendly policies strip out for the main missions involve fighting off a huge swarm of aliens, represented as drop targets that move towards the flippers...[[ItMakesSenseInContext just like how the proximity sensor tracks Aliens converging onto a single point in the film]].
* {{Minigame}}: There's one where you drive the APC down a three-lane road. It's a mandatory interlude (and finale) during the first mission, and you can also activate and play an endless version if you hit the bumpers enough times and then lock the ball into a nearby sinkhole.
* MythologyGag: During a Xenomorph attack, the scoring display will actually show the display readout of the UA 571-C Sentry Gun,
EveryoneTenAndUpRating.
** However, some lesser expletives,
including the ammo count, word b**tard, [[GettingCrapPastTheRadar are left unfiltered]].
* CriticalAnnoyance: If you don't like playing pinball with a red haze clouding the edges of the screen, don't let Amanda's health drop to its lowest from two attacks by the Xenomorph.
* FireBreathingWeapon: After the player attempts most missions, Amanda can pick up a flamethrower and use it to lay waste to enemy drop targets. She can even use it to drive out the Xenomorph if and when she draws its attention, if the player shoots the orbit during the brief
time remaining until all ammunition is spent, firing speed allotted to escape.
* GetOut: Amanda screams a variant of this at [[spoiler:the Xenomorph after finally cornering it
and temperature opening the airlock during the WizardMode "Final Encounter", hoping that it would be thrown out into space for good along with the balls the player launches through it in a nearby ramp]].
* KillEnemiesToOpen: In the two-phase Special Order 939 mission, the player must defeat a slew of Androids in the first phase to unlock the other phase - which is to access the hacking minigame to take control of them.
* LifeMeter: Amanda has one and it is divided into thirds, with each third lost every time the Xenomorph attacks her. This can happen either when 1) she draws the Xenomorph's attention and fails to escape, 2) the player makes certain mistakes during missions or 3) the player fails the current mission altogether. [[SubvertedTrope Subverted]] in that the health
meter - just one detail can't reach zero, meaning that shows how faithful she can't die, but the table is to player will suffer score penalties as long as she isn't at full health. [[HealThyself Crafting a medkit]] by spelling MEDKIT on the movie.
rollovers and picking it up will bring her back to peachy-keen shape.
* MiniGame: You can access a hacking minigame that's played like a brick breaker, like ''VideoGame/{{Arkanoid}}''. It's mandatory for the second half of the Special Order 939 mission, in which Amanda hacks the androids after disabling them. Otherwise, it can be accessed by spinning a flag at the left orbit enough times, then shooting the bumpers at the apex of the orbit within a 15-second time limit.
* PressXToNotDie: If you draw out the Xenomorph, you have only a brief period of time to hide from it by shooting the Cabinet twice. The fourth mission "UD‐4L Cheyenne" gives you just 20 seconds to shoot the correct lane to help Bishop pilot the namesake spacecraft. Run out of time, first hit opens it and the mission fails.
* SentryGun: Like in
second hit locks the film, there's one at your service to help ball inside it. If you deal with onslaughts can't, the Xenomorph takes a bite out of Aliens when they arrive en masse.
Amanda's health.
* ScoreMultiplier: Raise the score multiplier after performing a certain number of stealth takedowns.
* SkillShot: You need to shoot The player must carefully adjust the strength of the plunger such that when it launches the ball with just enough strength that it drops into diagonally across the right inlane to run a bypass into Hadley's Hope. If you shoot it too weak, playfield, it will fall drop into the right outlane, but bounce back into play for fairness' sake. If you shoot it too strong, it will fall into a hole or bounce off the top one of the right rebound.
two lit left inlanes in a procedure called "skill evade". Doing so will increase the amount of time before the Alien gets close to Amanda. After a successful Skill Evade, the cabinet lock will open as the ball rolls to the left flipper, giving the player a very brief opportunity to nail a super skill shot called "skill heal" that will fully replenish Amanda's health.
* SpellingBonus: This table As a pinball table, this is pretty commonplace. Spelling out certain phrases, like ANDROID, STEALTH, TORRENS or SEVASTOPOL will start side modes that can be completed for bonus points.
* ThrownOutTheAirlock: In a single playthrough, Amanda [[spoiler:does this twice to the Xenomorph. The second time is done at the conclusion of the WizardMode, in which the player not only throws the Xenomorph out of the station for good, but also all the multiple balls provided at the start of the mode, ejecting them through the Android ramp that happens to be right near the open airlock, which vacuums the balls out into deep space]].
* WizardMode: Titled "Final Encounter", this mode
has the player [[spoiler:luring the Xenomorph into a field day nearby airlock as the space station is falling apart, while juggling four balls to shoot jackpot lanes a cumulative number of times, then hitting the bumpers a certain number of times, before finally throwing the balls out of the opened airlock through a nearby ramp with this trope. Spell the names of major characters to achieve different effects (spelling VASQUEZ makes the sentry gun reload faster and spelling HICKS increases squad health, for example).
Xenomorph as it is finally defeated.]]



-> '''Private Hudson:''' That's it man, game over man, it's [[GameOver game over]]!

to:

-> '''Private Hudson:''' That's it man, game over man, it's [[GameOver game over]]!-->'''Amanda Ripley''': [[spoiler:GET OFF MY SHIP, YOU MONSTER!]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190803_155527_aliens_vs_pinball_3.jpg]]
[[caption-width-right:350:Look, I'm telling you. There's something moving on this table and it ain't us!]]
''Aliens Pinball'' is a [[DigitalPinballTable virtual]] PinballSpinoff and adaptation of the [[Film/AlienS film of the same name]], developed and published by Creator/ZenStudios. This pinball table is one of the three tables in the ''Aliens vs. Pinball'' collection, a premium add-on for [[Creator/ZenStudios Zen Studios]]' [[VideoGame/PinballFX ''Zen Pinball 2'', ''Pinball FX 2'' and ''Pinball FX 3'']], and is also playable on the ''Aliens vs. Pinball'' mobile app.


!!''Aliens Pinball'' provides examples of the following tropes:
* AntiFrustrationFeature:
** Kickbacks are easy to activate - just light all four rollovers and spell NEWT. (Just be aware that you'll lose them if you drain the ball.)
** The WizardMode is unlocked after you ''attempt'' all story missions. The key word here is "attempt" - meaning that if you fail a mission, you can move on to the next one, provided that you hit the mission start target 3 times.[[note]]You will, however, need to successfully clear missions if you want a shot at the high score list - as clearing missions gives you more points.[[/note]]
** You are always given a 30-second ball saver at the start of each ball (like all Zen pinball tables) - and you can turn it on again every time you spell BISHOP with the target posts.
* BloodlessCarnage / {{Bowdlerize}}: The ''Aliens'' film is rife with blood, gore and profanity, earning it an R rating, yet none of that carries over to the pinball version due to Zen's censorship and family friendly policies, allowing it to get an EveryoneTenAndUpRating.
* FadeToWhite: [[spoiler:Beating the WizardMode eventually leads to this, which happens at the conclusion of a one-minute victory multiball.]]
* TheHorde / ZergRush: Some of the main missions involve fighting off a huge swarm of aliens, represented as drop targets that move towards the flippers...[[ItMakesSenseInContext just like how the proximity sensor tracks Aliens converging onto a single point in the film]].
* {{Minigame}}: There's one where you drive the APC down a three-lane road. It's a mandatory interlude (and finale) during the first mission, and you can also activate and play an endless version if you hit the bumpers enough times and then lock the ball into a nearby sinkhole.
* MythologyGag: During a Xenomorph attack, the scoring display will actually show the display readout of the UA 571-C Sentry Gun, including the ammo count, time remaining until all ammunition is spent, firing speed and temperature meter - just one detail that shows how faithful the table is to the movie.
* PressXToNotDie: The fourth mission "UD‐4L Cheyenne" gives you just 20 seconds to shoot the correct lane to help Bishop pilot the namesake spacecraft. Run out of time, and the mission fails.
* SentryGun: Like in the film, there's one at your service to help you deal with onslaughts of Aliens when they arrive en masse.
* SkillShot: You need to shoot the ball with just enough strength that it drops into the right inlane to run a bypass into Hadley's Hope. If you shoot it too weak, it will fall into the right outlane, but bounce back into play for fairness' sake. If you shoot it too strong, it will fall into a hole or bounce off the top of the right rebound.
* SpellingBonus: This table has a field day with this trope. Spell the names of major characters to achieve different effects (spelling VASQUEZ makes the sentry gun reload faster and spelling HICKS increases squad health, for example).

----
-> '''Private Hudson:''' That's it man, game over man, it's [[GameOver game over]]!

Top