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* SupportingProtagonist: While Amanda Ripley does appear in this game, her main role is to act as MissionControl for the other characters, who do most of the legwork securing components to fix up the ''Haldin'' and get it ready to fly again. Outside of the opening cinematic and a brief shot during the finale of the last level ([[spoiler:running to the elevator to get to the ''Haldin'' as the Xenomorph chases her), you don't see her in normal gameplay.

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* SupportingProtagonist: While Amanda Ripley does appear in this game, her main role is to act as MissionControl for the other characters, who do most of the legwork securing components to fix up the ''Haldin'' and get it ready to fly again. Outside of the opening cinematic and a brief shot during the finale of the last level ([[spoiler:running to the elevator to get to the ''Haldin'' as the Xenomorph chases her), her]]), you don't see her in normal gameplay.
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* AnyoneCanDie: This being an ''Alien'' game, this trope is in full effect -- you can lose up to three members of the ''Haldin'' can die and the game will still ocntinue. Amanda is the only mandatory character who must survive to the end, as the game will instantly end if the Xenomorph makes it into the room she's holed up in.

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* AnyoneCanDie: This being an ''Alien'' game, this trope is in full effect -- you can lose up to three members of the ''Haldin'' can die and the game will still ocntinue.continue. Amanda is the only mandatory character who must survive to the end, as the game will instantly end if the Xenomorph makes it into the room she's holed up in.

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** A core part of the gameplay is that Amanda is typically situated in a junction of the station's ductwork that allows her to control one of three access points in front of her. The Xenomorph can attack at any point, which forces the player to switch back to her perspective and close the requisite access point before the Xenomorph enters and kills her.

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** A core part of the gameplay is that Amanda is typically situated in a junction of the station's ductwork that she can comfortably sit in, which allows her to control one of three access points in front of her. The Xenomorph can attack at any point, which forces the player to switch back to her perspective and close the requisite access point before the Xenomorph enters and kills her.



* CasualDangerDialogue: Several characters, including Saito and Thorncroft, will make quips or jokes while completing their tasks, even if they're in imminent danger of being caught by the Xenomorph.



* DarknessEqualsDeath: The core conceit of the game -- there's only enough power per level to activate the doors and sensors for eight minutes. Once that threshold passes, the floor goes dark and the characters are as good as dead, as they will have no way to effectively impede the xenomorph.



* HarderThanHard: "Survivor Mode", unlocked after completing the main story, allows you to play through the campaign again -- but cuts the amount of available energy cells you have (that is, the ones that can close doors or activate sensors) from eight to ''three'', while making the game have permadeath by making it impossible to save or restart levels.



* IKnowYoureWatchingMe: In the opening of the sixth level, the Xenomorph will be shown peering right into the lens of one of the cameras before moving on, suggesting it's fully aware of what Amanda/the station is doing by tracking it.



* LateArrivalSpoiler: The game is expressly set after the events of ''VideoGame/AlienIsolation'', with Amanda explaining that she was rescued from "[[{{Understatement}} a bad situation]]" by crew members of Mendel Station, who brought her to the station.

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* LateArrivalSpoiler: The game is expressly set after the events of ''VideoGame/AlienIsolation'', with Amanda explaining that she was rescued from "[[{{Understatement}} a bad situation]]" by crew members of Mendel ''Mendel'' Station, who brought her to the station.onboard.



** At the end of the tutorial level, Amanda tells the survivors that she was resscued by the staff at Mendel Station, but that she only woke up after most of the crew was dead, and had to seek refuge in the vents to escape the xenomorph threat.

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** At the end of the tutorial level, Amanda tells the survivors that she was resscued rescued by the staff at Mendel ''Mendel'' Station, but that she only woke up after most of the crew was dead, and had to seek refuge in the vents to escape the xenomorph threat.threat.
* LightsOffSomebodyDies: Once the titular "blackout" occurs, it's just a question of when, not ''if'', the rest of the party (including Amanda) will die.



* SensorSuspense: It wouldn't be an ''Alien'' game if there wasn't a crude motion detector present. Moreover, you learn that a Xenomorph is near one of the characters when the dot representing them on the map goes pulsing red...by which point, they are usually doomed regardless of what you do.
* SoleSurvivor: When the W-Y employees board Mendel Station, Amanda informs them that she's the only survivor of the xenomorph's massacre of the staff.

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* TheReveal: Disabling the station's AI core causes [[spoiler:several xenomorphs to pop up on the motion tracker, suggesting the creatures had built a hive under the engineering deck, similar to what happened onboard Sevastopol Station in ''Isolation'']]. Luckily, they are confined to a single area, though Amanda urges the survivors to escape as soon as possible.
* SameStoryDifferentNames: For all intents and purposes, the plot is a direct retread of ''Isolation'' (right down to using assets from the latter). A character / group of characters show up to a space station LateToTheTragedy, and have to contend with a monstrous creature that is NighInvulnerable, and have to complete several tasks across multiple levels of the station in order to escape. Moreover, this game lifts several plot points from the latter, including the need to access the station's AI core (which then reveals that W-Y's Special Order makes it so that the corporation is protecting the creature), and the late-stage reveal of [[spoiler:multiple xenomorphs on the station, which makes escape that much more imperative]].
* SensorSuspense: It wouldn't be an ''Alien'' game if there wasn't a crude motion detector present. Moreover, you learn that a Xenomorph is near one of the characters when the dot representing them on the map goes pulsing red... by which point, they are usually doomed regardless of what you do.
* SoleSurvivor: When the W-Y employees board Mendel ''Mendel'' Station, Amanda informs them that she's the only survivor of the xenomorph's massacre of the staff.


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* SuddenSequelDeathSyndrome: ''Blackout'' more-or-less confirms that the crew of the ''Torrens'' (from ''Isolation'') were killed by the xenomorph, as Amanda is found three days after the fact by the staff from ''Mendel'', without any word of what happened to the ship or the crew members like Verlaine.
* SupportingProtagonist: While Amanda Ripley does appear in this game, her main role is to act as MissionControl for the other characters, who do most of the legwork securing components to fix up the ''Haldin'' and get it ready to fly again. Outside of the opening cinematic and a brief shot during the finale of the last level ([[spoiler:running to the elevator to get to the ''Haldin'' as the Xenomorph chases her), you don't see her in normal gameplay.
* TacticalDoorUse: Similar to that of ''Isolation'', the player can seal off doors to prevent the Xenomorph from reaching the crew of the ''Haldin'', though there is no foolproof method for permanently impeding it, as the station has plenty of alternate corridors (and vents) the creature can use to skirt around.

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As the game starts, four Weyland-Yutani employees onboard a cargo ship called the ''Haldin'' dock at [=USCSS=] ''Mendel'' Station for a scheduled resupply, only to discover [[LateToTheTragedy the crew all dead by the time they arrive]]. Surprisingly, a SoleSurvivor is onboard who has knowledge of what happened -- Amanda Ripley, the lone survivor of the destruction of Sevastopol Station, who was rescued by the ''Mendel'' and brought to the station, and sought refuge inside the ducts after the remainder of the ship's crew fell against a xenomorph organism. While she has managed to jury-rig enough power from the station to control the doors and the cameras for eight minutes, she still requires the help of the employees to help make it off the ship, and elects to help them scavenge the supplies needed for the ship to take off again, and hopefully figure out how to get rid of the Xenomorph...

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As the game starts, four Weyland-Yutani employees onboard a cargo ship called the ''Haldin'' dock at [=USCSS=] ''Mendel'' Station for a scheduled resupply, only to discover [[LateToTheTragedy the crew all dead by the time they arrive]]. Surprisingly, a SoleSurvivor is onboard who has knowledge of what happened -- Amanda Ripley, the lone survivor of the destruction of Sevastopol Station, who Station. Amanda was rescued by the ''Mendel'' and brought back to the station, and ''Mendel'', but sought refuge inside the ducts after the remainder of the ship's crew fell against a xenomorph organism. While she has managed to jury-rig enough power from the station to control the doors and the cameras for eight minutes, she still requires the help of the employees to help make it off the ship, and elects to help them scavenge the supplies needed for the ship to take off again, and hopefully figure out how to get rid of the Xenomorph...



* AloneWithThePsycho: Much like the [[VideoGame/FiveNightsAtFreddys franchise it draws inspiration from]], the game starts with Amanda having holed herself up in a junction onboard the ''Mendel'', unable to move due to the Xenomorph skulking around the facility. The core conceit of the game is that Amanda is unable to leave her location until the crew members have completed their task.
* AnyoneCanDie: This being an ''Alien'' game, this trope is in full effect -- you can lose up to three members of the ''Haldin'' can die and the game will still ocntinue. Amanda is the only mandatory character who must survive to the end, as the game will instantly end if the Xenomorph makes it into the room she's holed up in.
* BittersweetEnding: Depending on how the game is played, it's possible for only Amanda and one other survivor to escape ''Mendel'' at the end of the game, with both characters lamenting the loss of both the other passengers and the rest of the crew of the station. This is more-or-less averted in the GoldenEnding, where the characters praise Ripley's leadership, and Amanda herself elects to head back to Earth.



** When discussing the AI core in Level 5, Amanda comments that she has experience dealing with them (referring to how she accessed APOLLO in ''Isolation''). She notes that she has no interest in trying to be diplomatic with the system, and elects to simply "pull out key components" until the station gives them what they want.

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** When discussing the AI core in Level 5, Amanda comments that she has experience dealing with them (referring to how she accessed APOLLO in ''Isolation''). ''Isolation'', and the sacrifice it took to get there). She notes then says that she has no interest in trying to be diplomatic with the system, and elects to simply "pull out key components" until the station core gives them what they want.



* ExcusePlot: How a xenomorph got on the ''Mendel'' is never explained, and though it's hinted that W-Y's research laboratory may have had something to do with the matter, no rationale is given for its presence, unlike ''Isolation'''s explanation of the same matter (that being the ''Anesidora'''s discovery of the Derelict and Foster being facehugged before giving birth to a chestburster onboard Sevastopol).

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* ExcusePlot: How a xenomorph got on the ''Mendel'' is never explained, and though it's hinted that W-Y's research laboratory may have had something to do with the matter, no rationale is given for its presence, unlike ''Isolation'''s ''Isolation'' 's explanation of the same matter (that being the ''Anesidora'''s discovery of the Derelict and Foster being facehugged before giving birth to a chestburster onboard Sevastopol).


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* HumansAreTheRealMonsters: Played with -- it's suggested that W-Y (as is characteristic for the corporation) bred a Xenomorph onboard the ''Mendel'' in the station's onboard labs, which subsequently broke free and massacred all the crew. When questioned about this, Yutani says she has no knowledge of such an experiment, and says that she's above-board and committed to making a difference, suggesting that some of the lower-level management isn't aware of what the higher-ups are doing.
* InvincibleBoogeymen: The eponymous Xenomorph. Unlike ''Isolation'', there are simply no weapons onboard the ''Mendel'' capable of scaring it off, and the plot requires anyone near it to either hide or run away in a panic.

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As the game starts, four Weyland-Yutani employees onboard a cargo ship called the ''Haldin'' dock at [=USCSS=] Mendel Station for a scheduled resupply, only to discover [[LateToTheTragedy the crew all dead by the time they arrive]]. Surprisingly, a SoleSurvivor is onboard who has knowledge of what happened -- Amanda Ripley, the lone survivor of the destruction of Sevastopol Station, who was rescued by the ''Mendel'' and brought to the station, and sought refuge inside the ducts after the remainder of the ship's crew fell against a xenomorph organism. While she has managed to jury-rig enough power from the station to control the doors and the cameras for eight minutes, she still requires the help of the employees to help make it off the ship, and elects to help them scavenge the supplies needed for the ship to take off again, and hopefully figure out how to get rid of the Xenomorph...

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As the game starts, four Weyland-Yutani employees onboard a cargo ship called the ''Haldin'' dock at [=USCSS=] Mendel ''Mendel'' Station for a scheduled resupply, only to discover [[LateToTheTragedy the crew all dead by the time they arrive]]. Surprisingly, a SoleSurvivor is onboard who has knowledge of what happened -- Amanda Ripley, the lone survivor of the destruction of Sevastopol Station, who was rescued by the ''Mendel'' and brought to the station, and sought refuge inside the ducts after the remainder of the ship's crew fell against a xenomorph organism. While she has managed to jury-rig enough power from the station to control the doors and the cameras for eight minutes, she still requires the help of the employees to help make it off the ship, and elects to help them scavenge the supplies needed for the ship to take off again, and hopefully figure out how to get rid of the Xenomorph...


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* ContinuityNod:
** Amanda has a brief discussion with the crew of the ''Haldin'' about what happened with Sevastopol, and tells them the cover story they were led to believe wasn't actually correct.
** When discussing the AI core in Level 5, Amanda comments that she has experience dealing with them (referring to how she accessed APOLLO in ''Isolation''). She notes that she has no interest in trying to be diplomatic with the system, and elects to simply "pull out key components" until the station gives them what they want.
** Amanda's final report is evocative of her mother's final log from the ''Narcissus'' lifeboat in ''Film/{{Alien}}'', down to specific recalled lines. "We should reach (the colony) in three days... this is Amanda Ripley, signing off."


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* ExcusePlot: How a xenomorph got on the ''Mendel'' is never explained, and though it's hinted that W-Y's research laboratory may have had something to do with the matter, no rationale is given for its presence, unlike ''Isolation'''s explanation of the same matter (that being the ''Anesidora'''s discovery of the Derelict and Foster being facehugged before giving birth to a chestburster onboard Sevastopol).


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* GoldenEnding: Escaping with all four survivors alive leads to an alternate final report from Ripley where she acknowledges all four survivors, and Yutani acknowledges Ripley's exemplary leadership during the incident.

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This time, the Xenomorph has infiltrated a smaller space station known as [=USCSS=] Mendel, and by the time the game starts, things have gone south to the point everyone besides Amanda is dead, and she is left hiding in a vent. While she managed to jury-rig enough power from the station to control the doors and the cameras for eight minutes, there still seems little hope of doing anything but delaying the inevitable...until the Haldin, a Weyland-Yutani ship with four employees on board, docks in for its scheduled resupply.

While they would definitely rather be anywhere else once they learn of the Xenomorph, their presence gives Amanda her chance of escape, as she can direct these people around the station to both scavenge the supplies needed for the ship to take off again, and hopefully figure out how to get rid of the Xenomorph.

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This time, the Xenomorph has infiltrated a smaller space station known as [=USCSS=] Mendel, and by the time As the game starts, things have gone south four Weyland-Yutani employees onboard a cargo ship called the ''Haldin'' dock at [=USCSS=] Mendel Station for a scheduled resupply, only to discover [[LateToTheTragedy the crew all dead by the time they arrive]]. Surprisingly, a SoleSurvivor is onboard who has knowledge of what happened -- Amanda Ripley, the lone survivor of the destruction of Sevastopol Station, who was rescued by the ''Mendel'' and brought to the point everyone besides Amanda is dead, station, and she is left hiding in sought refuge inside the ducts after the remainder of the ship's crew fell against a vent. xenomorph organism. While she has managed to jury-rig enough power from the station to control the doors and the cameras for eight minutes, there she still seems little hope of doing anything but delaying requires the inevitable...until help of the Haldin, a Weyland-Yutani ship with four employees on board, docks in for its scheduled resupply.

While they would definitely rather be anywhere else once they learn of
to help make it off the Xenomorph, their presence gives Amanda her chance of escape, as she can direct these people around the station ship, and elects to both help them scavenge the supplies needed for the ship to take off again, and hopefully figure out how to get rid of the Xenomorph.
Xenomorph...



* AirVentPassageway: This being an ''Alien'' game, the titular xenomorph can use them liberally to attack the survivors. Moreover, Amanda only survived the xenomorph's attack on Mendel by hiding in one of these until the game begins.

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* AirVentPassageway: AirVentPassageway:
**
This being an ''Alien'' game, the titular xenomorph can use them liberally to attack the survivors. Moreover, Amanda only survived the xenomorph's attack on Mendel by hiding in one of these until the game begins.begins.
** A core part of the gameplay is that Amanda is typically situated in a junction of the station's ductwork that allows her to control one of three access points in front of her. The Xenomorph can attack at any point, which forces the player to switch back to her perspective and close the requisite access point before the Xenomorph enters and kills her.
* ConvenientlyUnverifiableCoverStory: According to the crew of the ''Haldin'', they have been told that [[VideoGame/AlienIsolation Sevastopol Station]] was destroyed by an "unexpected explosion" during its decommission. Ripley doesn't tell them the whole story (least of which being that the ship ended up losing stability as a result of trying to contact the ''Torrens'') about what happened, but indicates that the story they were told was incorrect.



* LateToTheTragedy: Like Amanda before them, the W-Y employees arrive at Mendel Station after the entirety of its occupants (save for Amanda) were killed by a xenomorph.

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* LateToTheTragedy: Like Amanda before them, the LateToTheTragedy:
** The
W-Y employees arrive at Mendel Station after the entirety of its occupants (save for Amanda) were killed by a xenomorph.xenomorph.
** At the end of the tutorial level, Amanda tells the survivors that she was resscued by the staff at Mendel Station, but that she only woke up after most of the crew was dead, and had to seek refuge in the vents to escape the xenomorph threat.


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* OneSteveLimit: Discussed in-universe -- Ripley asks "Yutani" if she's ''the'' "Ms. Yutani" of the Weyland-Yutani Corporation. Yutani tells her that she's the latter's second cousin, but notes how the surname is a very powerful one that requires a lot of responsibility to live up to.

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!! Tropes present in Alien: Blackout:

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!! Tropes present ''Alien: Blackout'' includes examples of the following tropes:

* ActionSurvivor: As before, both Amanda and the W-Y employees become this by the end of the game, depending on who survived.
* AirVentPassageway: This being an ''Alien'' game, the titular xenomorph can use them liberally to attack the survivors. Moreover, Amanda only survived the xenomorph's attack on Mendel by hiding
in Alien: Blackout:one of these until the game begins.



* ForgottenFallenFriend: If one of the crewmembers is killed by the Xenomorph, the rest will not bother commenting on the event, whether immediately, or later on.
** Possibly justified by the fact everyone is so absolutely focused on surviving against an implacable alien menace there is no time to even process, let alone mourn their losses -- Ripley herself was shown having little time to cope with the loss of [[spoiler: Axel, Samuel, Taylor, Ricardo, and the crew of the Torrens]] during the Sevastopol disaster and didn't do much beyond a somber comment or briefly holding back tears.
* GenderEqualEnsemble: The group of Weyland-Yutani employees consists of two men and two women.
* ManualLeaderAIParty: Amanda is the leader you control directly, while the [=WY=] employees are only controlled through drawing routes on the map for them, or giving them commands.

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* ForgottenFallenFriend: ForgottenFallenFriend:
**
If one of the crewmembers is killed by the Xenomorph, the rest will not bother commenting on the event, whether immediately, or later on.
** Possibly justified by the fact everyone Everyone is so absolutely focused on surviving against an implacable alien menace there is no time to even process, let alone mourn their losses -- Ripley herself was shown having little time to cope with the loss of [[spoiler: Axel, Samuel, Taylor, Ricardo, and the crew of the Torrens]] during the Sevastopol disaster and didn't do much beyond a somber comment or briefly holding back tears.
tears.
* GenderEqualEnsemble: The group of Weyland-Yutani employees consists of two men and two women.
women.
* LateArrivalSpoiler: The game is expressly set after the events of ''VideoGame/AlienIsolation'', with Amanda explaining that she was rescued from "[[{{Understatement}} a bad situation]]" by crew members of Mendel Station, who brought her to the station.
* LateToTheTragedy: Like Amanda before them, the W-Y employees arrive at Mendel Station after the entirety of its occupants (save for Amanda) were killed by a xenomorph.
* ManualLeaderAIParty: Amanda is the leader you control directly, while the [=WY=] W-Y employees are only controlled through drawing routes on the map for them, or giving them commands.



* SquadControls: Amanda controls the [=WY=] employees by giving them orders like "Hide", "Sneak" or "Hurry Up".

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* SoleSurvivor: When the W-Y employees board Mendel Station, Amanda informs them that she's the only survivor of the xenomorph's massacre of the staff.
* SquadControls: Amanda controls the [=WY=] W-Y employees by giving them orders like "Hide", "Sneak" or "Hurry Up".
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This time, the Xenomorph has infiltrated a smaller space station known as [=USCSS=] Haldin, and by the time the game starts things have gone south to the point everyone besides Amanda is dead, and she is left hiding in a vent. While she managed to jury-rig enough power from the station to control the doors and the cameras for eight minutes, there still seems little hope of doing anything but delaying the inevitable...until a Weyland-Yutani ship with four employees on board docks in for its scheduled resupply.

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This time, the Xenomorph has infiltrated a smaller space station known as [=USCSS=] Haldin, Mendel, and by the time the game starts starts, things have gone south to the point everyone besides Amanda is dead, and she is left hiding in a vent. While she managed to jury-rig enough power from the station to control the doors and the cameras for eight minutes, there still seems little hope of doing anything but delaying the inevitable...until the Haldin, a Weyland-Yutani ship with four employees on board board, docks in for its scheduled resupply.



** Possibly justified by the fact everyone is so absolutely focused on surviving against an implacable alien menace there is no time to even process, let alone mourn their losses - Ripley herself was shown having little time to cope with the loss of [[spoiler:Axel, Samuel, Taylor, Ricardo, and the crew of the Torrens]] during the Sevastopol disaster and didn't do much beyond a somber comment or briefly holding back tears.

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** Possibly justified by the fact everyone is so absolutely focused on surviving against an implacable alien menace there is no time to even process, let alone mourn their losses - -- Ripley herself was shown having little time to cope with the loss of [[spoiler:Axel, [[spoiler: Axel, Samuel, Taylor, Ricardo, and the crew of the Torrens]] during the Sevastopol disaster and didn't do much beyond a somber comment or briefly holding back tears.
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--> '''Yutani:'''[[note]]Executive Director Yutani, one of the four employees, not the company itself[[/note]] Engineer Ripley should be commended for her actions.

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--> '''Yutani:'''[[note]]Executive Director Yutani, one of the four employees, not the company itself[[/note]] (After escaping with all four employees alive and well) Engineer Ripley should be commended for her actions.
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--> '''Yutani:''' Engineer Ripley should be commended for her actions.

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--> '''Yutani:''' '''Yutani:'''[[note]]Executive Director Yutani, one of the four employees, not the company itself[[/note]] Engineer Ripley should be commended for her actions.
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Added DiffLines:

** Possibly justified by the fact everyone is so absolutely focused on surviving against an implacable alien menace there is no time to even process, let alone mourn their losses - Ripley herself was shown having little time to cope with the loss of [[spoiler:Axel, Samuel, Taylor, Ricardo, and the crew of the Torrens]] during the Sevastopol disaster and didn't do much beyond a somber comment or briefly holding back tears.


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--> '''Yutani:''' Engineer Ripley should be commended for her actions.
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Difficulty Spike is now YMMV


* DifficultySpike: The final, seventh, mission is far more difficult than the preceding ones. Some reviewers spent as much time on it as they did on all of the preceding ones.
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''Alien: Blackout'' is a SurvivalHorror game in the ''Franchise/{{Alien}}'' universe, developed by [=D3PA=] and released on January 24th for [[MobilePhoneGame mobile devices]]. It is a sequel to ''VideoGame/AlienIsolation'', as the player once again takes on the role of Amanda Ripley, the daughter of Ellen Ripley from the films. However, the gameplay is different, partly due to the mobile system demands, and being much more inspired by the ''VideoGame/FiveNightsAtFreddys'' series.

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''Alien: Blackout'' is a SurvivalHorror game in the ''Franchise/{{Alien}}'' universe, developed by [=D3PA=] and released on January 24th 24th, 2019 for [[MobilePhoneGame mobile devices]]. It is a sequel to ''VideoGame/AlienIsolation'', as the player once again takes on the role of Amanda Ripley, the daughter of Ellen Ripley from the films. However, the gameplay is different, partly due to the mobile system demands, and being much more inspired by the ''VideoGame/FiveNightsAtFreddys'' series.
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Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/alien_blackout.png]]
''Alien: Blackout'' is a SurvivalHorror game in the ''Franchise/{{Alien}}'' universe, developed by [=D3PA=] and released on January 24th for [[MobilePhoneGame mobile devices]]. It is a sequel to ''VideoGame/AlienIsolation'', as the player once again takes on the role of Amanda Ripley, the daughter of Ellen Ripley from the films. However, the gameplay is different, partly due to the mobile system demands, and being much more inspired by the ''VideoGame/FiveNightsAtFreddys'' series.

This time, the Xenomorph has infiltrated a smaller space station known as [=USCSS=] Haldin, and by the time the game starts things have gone south to the point everyone besides Amanda is dead, and she is left hiding in a vent. While she managed to jury-rig enough power from the station to control the doors and the cameras for eight minutes, there still seems little hope of doing anything but delaying the inevitable...until a Weyland-Yutani ship with four employees on board docks in for its scheduled resupply.

While they would definitely rather be anywhere else once they learn of the Xenomorph, their presence gives Amanda her chance of escape, as she can direct these people around the station to both scavenge the supplies needed for the ship to take off again, and hopefully figure out how to get rid of the Xenomorph.

!! Tropes present in Alien: Blackout:
* DifficultySpike: The final, seventh, mission is far more difficult than the preceding ones. Some reviewers spent as much time on it as they did on all of the preceding ones.
* {{Flatline}}: Each of the four characters' names are present at the left side of the screen, along with their systolic meter. It pulses if they are still alive, but becomes a flatline if they get killed.
* ForgottenFallenFriend: If one of the crewmembers is killed by the Xenomorph, the rest will not bother commenting on the event, whether immediately, or later on.
* GenderEqualEnsemble: The group of Weyland-Yutani employees consists of two men and two women.
* ManualLeaderAIParty: Amanda is the leader you control directly, while the [=WY=] employees are only controlled through drawing routes on the map for them, or giving them commands.
* SensorSuspense: It wouldn't be an ''Alien'' game if there wasn't a crude motion detector present. Moreover, you learn that a Xenomorph is near one of the characters when the dot representing them on the map goes pulsing red...by which point, they are usually doomed regardless of what you do.
* SquadControls: Amanda controls the [=WY=] employees by giving them orders like "Hide", "Sneak" or "Hurry Up".
* TimedMission: Failing to complete a level in eight minutes leads to a titular blackout, when you can no longer do anything with the ship's systems, and you are all essentially doomed from that point.
* VideoGameCaringPotential: You can complete the game with only one out of four Weyland-Yutani employees surviving, so extending an effort to ensure all of them make it is definitely this.
* WeCannotGoOnWithoutYou: The death of Amanda Ripley immediately ends the game, while you can shrug off the deaths of up to three Weyland-Yutani employees.
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