This time, the Xenomorph has infiltrated a smaller space station known as USCSS Haldin, and by the time the game starts things have gone south to the point everyone besides Amanda is dead, and she is left hiding in a vent. While she managed to jury-rig enough power from the station to control the doors and the cameras for eight minutes, there still seems little hope of doing anything but delaying the inevitable...until a Weyland-Yutani ship with four employees on board docks in for its scheduled resupply.
While they would definitely rather be anywhere else once they learn of the Xenomorph, their presence gives Amanda her chance of escape, as she can direct these people around the station to both scavenge the supplies needed for the ship to take off again, and hopefully figure out how to get rid of the Xenomorph.
Tropes present in Alien: Blackout:
- Difficulty Spike: The final, seventh, mission is far more difficult than the preceding ones. Some reviewers spent as much time on it as they did on all of the preceding ones.
- Flatline: Each of the four characters' names are present at the left side of the screen, along with their systolic meter. It pulses if they are still alive, but becomes a flatline if they get killed.
- Forgotten Fallen Friend: If one of the crewmembers is killed by the Xenomorph, the rest will not bother commenting on the event, whether immediately, or later on.
- Gender-Equal Ensemble: The group of Weyland-Yutani employees consists of two men and two women.
- Manual Leader, A.I. Party: Amanda is the leader you control directly, while the WY employees are only controlled through drawing routes on the map for them, or giving them commands.
- Sensor Suspense: It wouldn't be an Alien game if there wasn't a crude motion detector present. Moreover, you learn that a Xenomorph is near one of the characters when the dot representing them on the map goes pulsing red...by which point, they are usually doomed regardless of what you do.
- Squad Controls: Amanda controls the WY employees by giving them orders like "Hide", "Sneak" or "Hurry Up".
- Timed Mission: Failing to complete a level in eight minutes leads to a titular blackout, when you can no longer do anything with the ship's systems, and you are all essentially doomed from that point.
- Video Game Caring Potential: You can complete the game with only one out of four Weyland-Yutani employees surviving, so extending an effort to ensure all of them make it is definitely this.
- We Cannot Go On Without You: The death of Amanda Ripley immediately ends the game, while you can shrug off the deaths of up to three Weyland-Yutani employees.