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* BlownAcrossTheRoom: This tends to happen to the human Taken Alan encounters.

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* BlownAcrossTheRoom: This tends to happen to the human Taken Alan encounters.encounters, especially after a good flashbang.
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* EarlyBirdCameo: Some characters are actually first mentioned in the manuscript pages Alan finds before their proper introductions in the story. It is the case of Sheriff Sarah Breaker and Agent Robert Nightingale, for example.
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* BagOfSpilling: Between episodes, and sometimes even during them, Alan may lose his flashlight, his weapons, or both. In most cases it's justified. It doesn't make it any less annoying. While the weapons don't matter so much, losing a hood heavy-duty flashlight or even a lantern for the basic crappy flashlight is a real kick in the pants. The flashlights also usually aren't justified - guns are stated to be lost or taken away, but he usually is stated to still have his flashlight, but it's somehow devolved on him.

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* BagOfSpilling: Between episodes, and sometimes even during them, Alan may lose his flashlight, his weapons, or both. In most cases it's justified. It doesn't make it any less annoying. While the weapons don't matter so much, losing a hood good heavy-duty flashlight or even a lantern for the basic crappy flashlight is a real kick in the pants. The flashlights also usually aren't justified - guns are stated to be lost or taken away, but he usually is stated to still have his flashlight, but it's somehow devolved on him.
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Hot Scientist is no longer a trope


* HotScientist: Dr. Meadows the astronomer, who's wearing a LittleBlackDress under her lab coat. {{Lampshaded}} by Alan, and she says she was at a party before going to the observatory.
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An Axe To Grind is no longer a trope


* AnAxeToGrind: Most Taken wield sharp weapons from axes to sickles to chainsaws. More specifically, as with their crazy chant, Taken use profession-appropriate weapons. So a former deputy will be using nightsticks while miners will be using pickaxes and so forth.
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[[caption-width-right:350:Saying he goes on a harrowing adventure is an understatement!]]

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* SubliminalSeduction: The Old Gods of Asgard's "[[https://youtu.be/b6RKKCQt82Y?list=PLjACqN5i5sDUo3MfGtqogz7P3u5JUm3c- Balance slays the Demon]]" has a small section with reversed and sped up lyrics. [[https://www.youtube.com/watch?v=xRcLYeuK8ZU Play it the right way round]] and you get [[spoiler:"It will happen again, in another town. A town... called [[VideoGame/{{Control}} Ordinary]]."]]



* SubliminalSeduction: The Old Gods of Asgard's "[[https://youtu.be/b6RKKCQt82Y?list=PLjACqN5i5sDUo3MfGtqogz7P3u5JUm3c- Balance slays the Demon]]" has a small section with reversed and sped up lyrics. [[https://www.youtube.com/watch?v=xRcLYeuK8ZU Play it the right way round]] and you get [[spoiler:"It will happen again, in another town. A town... called [[VideoGame/{{Control}} Ordinary]]."]]
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* WrenchWench: Emma Sloan, being a girl who fixes up cars in Night Springs, Arizona.
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* MainliningTheMonster: The Andersons used unfiltered water from cauldron lake to make their moonshine, which resulted in an incredible high and makes you feel like a god, while also driving you a little bit mad. It made Tor Anderson run through his fields naked in a thunderstorm, trying to catch lightning with his hammer, and apparently led to Odin Anderson cutting his own eye out in order to better emulate the mythical Odin.
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* MultiMookMelee: Fight Till Dawn in a nutshell. The Nightmare levels take it UpToEleven, constantly throwing enemies at you.

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* MultiMookMelee: Fight Till Dawn in a nutshell. The Nightmare levels take it UpToEleven, even further, constantly throwing enemies at you.
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* InterfaceSpoiler: Before the reveal of who he is and why he jumped in to save Alan from the Taken, the game will tell you to "Follow the Kidnapper" as your goal. Thanks.
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* StylisticSuck: Arguably any narrative contrivance, plot hole or silly dialogue you might find has a very comfortable explanation. [[spoiler:Alan himself wrote the events of the game, and he's been struggling with feelings of insecurity about his writing for a while now]].

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* StylisticSuck: Arguably any narrative contrivance, plot hole or silly dialogue you might find has a very comfortable explanation. [[spoiler:Alan himself wrote the events of the game, and he's been struggling with feelings of insecurity about his writing for a while now]].now. On top of that, the Dark Presence is forcing him to write a horror story instead of his normal spy thriller]].
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** This happened even more overtly in the backstory with Thomas Zane. Not only was he not a horror writer, he wasn't even a writer of ''fiction novels''. He was a ''poet'', and the Dark Presence still co-opted his writing.
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** In Episode 5, Sheriff Breaker escorts you to a helicopter. She has an infinite ammo shotgun.

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** In Episode 5, Sheriff Breaker escorts you to a helicopter. She has an infinite ammo shotgun. Unlike Mott, she's frickin ''awesome''.
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* WritingByTheSeatOfYourPants: InUniverse, this is how Alan traps The Darkness. He locks it and himself in a constant duel, where he writes stories that it tries to corrupt. It's unclear whether he's locked The Darkness in a loop, reliving the week we've played, or if he's writing new stories the whole time, but we know he's sacrificed himself for eternity? to hold it at bay.
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* MindScrew: The game very deliberately does ''not'' explain everything, because it's a horror story, and "in a horror story, the hero might not survive and not all your questions will be answered".

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* MindScrew: The game very deliberately does ''not'' explain everything, because it's a horror story, and "in a horror story, the hero might not survive and not all your questions will be answered". There's a reason fans and the studio both have been aching for a sequel for over a decade.

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* CuckooNest: Played arrow-straight where the protagonist awakens at an insane asylum and is told he has hallucinated everything prior. The protagonist does not believe a word of it. [[spoiler: And he is right.]] Later in the DLC chapters, [[spoiler:as he has been split in two personalities, the insane and suicidal part of him tries in a desperate bid to stop the rational and determined part in his attempt to do a SplitPersonalityMerge by suggesting this idea to him once again. It still doesn't work]].



* CuckooNest: Played arrow-straight where the protagonist awakens at an insane asylum and is told he has hallucinated everything prior. The protagonist does not believe a word of it. [[spoiler: And he is right.]] Later in the DLC chapters, [[spoiler:as he has been split in two personalities, the insane and suicidal part of him tries in a desperate bid to stop the rational and determined part in his attempt to do a SplitPersonalityMerge by suggesting this idea to him once again. It still doesn't work]].
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* SuspiciousVideoGameGenerosity: Outside supply caches, resources are pretty sparse throughout the game. When you find plenty of ammo and batteries it's a good sign you're in for a tough fight.
** [[spoiler:Justified, eventually; Alan probably wrote most of those in to give himself a fighting chance.]]
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* SameLanguageDub: Surprisingly, Alan's model and voice are [[http://remedygames.com/matthew-porretta-visited-the-remedy-office/ two different people.]] Finnish actor Ilkka Villi acted as Wake's live-action actor, motion capture actor, and even provided the character's model, but the character was voiced by Creator/MatthewPorretta; the reason given was that, while Villi speaks fluent English, his heavy accent meant a professional voice actor was brought in due to Wake's American nationality.

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* SameLanguageDub: Surprisingly, As with the protagonist of Remedy's ''VideoGame/MaxPayne'' games, Alan's model and voice are [[http://remedygames.com/matthew-porretta-visited-the-remedy-office/ two different people.]] Finnish actor Ilkka Villi acted as Wake's live-action actor, motion capture actor, and even provided the character's model, but the character was voiced by Creator/MatthewPorretta; the reason given was that, while Villi speaks fluent English, his heavy accent meant a professional voice actor was brought in due to Wake's American nationality. Only one of the FMV clips provide this trope though, as in the rest of them, Alan's narration is not synced up to his image on the screen.
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* WordSaladHorror: Taken can only mindlessly repeat phrases that were relevant to them before [[spoiler:the Dark Presence]] took hold of them. Sometimes this is funny. Other times, it makes it worse.
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Influenced heavily by other major horror/mystery works, you could say it is Creator/StephenKing meets ''Series/TwinPeaks'', with a large dash of Creator/HPLovecraft. Others have described it as the [[NothingIsScarier House]] ''[[Literature/HouseOfLeaves of Leaves]]'' of video games, and they are not that far off from the truth.

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Influenced heavily by other major horror/mystery works, you could say it is Creator/StephenKing meets ''Series/TwinPeaks'', with a large dash of Creator/HPLovecraft.Creator/HPLovecraft added to the mix. Others have described it as the [[NothingIsScarier House]] ''[[Literature/HouseOfLeaves of Leaves]]'' of video games, and they are not that far off from the truth.
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Dewicked trope


* AdultFear: Losing your spouse has got to be a fear for married people.
** A slightly-more-subtle example — Alan Wake's fear of being a washed-up hack despite his former talent and passion for writing.
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* CuckooNest: Played arrow-straight where the protagonist awakens at an insane asylum and is told he has hallucinated everything prior. The protagonist does not believe a word of it. [[spoiler: And he is right.]] Later in the DLC chapters, [[spoiler:as he has been split in two personalities, the insane and suicidal part of him tries in a desperate bid to stop the rational and determined part in his attempt to do a SplitPersonalityMerge by suggesting this idea to him once again. It still doesn't work]].

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[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/AlanWakePoster_1656.jpg]]

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[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/AW_American_Nightmare_logo_2910.jpg]]
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A proper sequel, ''Alan Wake II'', was [[https://www.youtube.com/watch?v=j_l8ZYXrTT0&ab_channel=GameSpot officially confirmed]] at The Game Awards 2021, with a projected release date of 2023. The game makes a GenreShift from the previous installments into full-on SurvivalHorror.

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A proper sequel, ''Alan Wake II'', was [[https://www.youtube.com/watch?v=j_l8ZYXrTT0&ab_channel=GameSpot officially confirmed]] at The Game Awards 2021, with a projected release date of 2023. The upcoming game makes a GenreShift from the previous installments into full-on SurvivalHorror.
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A proper sequel, ''Alan Wake II'', was [[https://www.youtube.com/watch?v=j_l8ZYXrTT0&ab_channel=GameSpot officially confirmed]] at The Game Awards 2021, with a projected release date of 2023.

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A proper sequel, ''Alan Wake II'', was [[https://www.youtube.com/watch?v=j_l8ZYXrTT0&ab_channel=GameSpot officially confirmed]] at The Game Awards 2021, with a projected release date of 2023. \n The game makes a GenreShift from the previous installments into full-on SurvivalHorror.
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A proper sequel, ''Alan Wake II'', was [[https://www.youtube.com/watch?v=j_l8ZYXrTT0&ab_channel=GameSpot officially confirmed]] at The Game Awards 2021, with a projected release date of 2023.
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Natter


* SurvivalHorror: Though given one discussion over at Gamasutra, your mileage may vary on whether Alan Wake is survival horror or whether it would be better to call it a psychological thriller. The distinction being along the lines of Halloween versus The Shining. In some ways, Alan Wake is best played like ''VideoGame/SystemShock2'' or ''VideoGame/BioShock1'' rather than ''VideoGame/MaxPayne'' [[RecycledInSpace in the woods]].
** A discussion that seemingly isn't hampered by the fact that Alan Wake bills itself, right on the very cover, as a Psychological Action Thriller. It isn't helped that some game reviewers / websites take any remotely scary game and slap "survival horror" on it, then complain that it isn't scary or horror enough.

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Justifying edit


* PretentiousLatinMotto: The phrase written on the sundial at Dr. Hartman's clinic says "In tenebras cadere", which roughly translates to "To fall into darkness".
** Justified, as it was created by a certain [[spoiler:Thomas Zane]].

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* PretentiousLatinMotto: The phrase written on the sundial (created by [[spoiler: Thomas Zane]]) at Dr. Hartman's clinic says "In tenebras cadere", which roughly translates to "To fall into darkness".
** Justified, as it was created by a certain [[spoiler:Thomas Zane]].
darkness".
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* SurprisinglyRealisticOutcome: Pretty much everyone who interacts with Agent Nightengale, from the sheriff and the town cops down to random citizens, absolutely hates the guy, because it turns out that alcoholic CowboyCop types are actually really unpleasant to deal with. Everyone is particularly appalled by Nightengale's willingness to fire his gun with absolutely no consideration for the possibility of collateral damage.

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