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** Possibly to ''VideoGame/ProjectM'' as well, which is also a fan work based on ''Melee''
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** Possibly to ''VideoGame/ProjectM'' as well, ''VideoGame/ProjectM'', which is also a fan work based on ''Melee''
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* SpiritualSuccessor: To competitive-style ''[[SuperSmashBros Melee]]'', which is vastly different from the regular ''Melee'' Nintendo envisioned.
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* SpiritualSuccessor: To competitive-style ''[[SuperSmashBros Melee]]'', which is vastly different from the regular randomness-prone ''Melee'' that Nintendo envisioned.envisioned.
** Possibly to ''VideoGame/ProjectM'' as well, which is also a fan work based on ''Melee''
** Possibly to ''VideoGame/ProjectM'' as well, which is also a fan work based on ''Melee''
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A slightly-connected game is ''VideoGame/ProjectM'', which is another major effort to create a hardcore ''Melee''-style game, though in the form of a [[GameMod mod]] for ''Brawl''.
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A fairly-connected game is ''VideoGame/ProjectM'', which is another major effort to create a hardcore ''Melee''-style game, though in the form of a [[GameMod mod]] for ''Brawl''.
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A fairly-connected slightly-connected game is ''VideoGame/ProjectM'', which is another major effort to create a hardcore ''Melee''-style game, though in the form of a [[GameMod mod]] for ''Brawl''.
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[[quoteright:250:~~VideoGame, PlatformFighter~~]]
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Seeing the potential of [[TournamentPlay competitive]] ''Melee''-style fighting games as a genre, a team of a few ''SuperSmashBros'' professional players and several experienced game developers/artists founded [=JV5=] Games to create a new game that infuses elements of both traditional fighters and ''Melee'' to create the first PlatformFighter that's tournament-ready from the get-go[[hottip:*:since ''VideoGame/ProjectM'' is a mod]].
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Seeing the potential of [[TournamentPlay competitive]] ''Melee''-style fighting games as a genre, a team of a few ''SuperSmashBros'' professional players (such as [=Mew2King=] and [=Wobbles=]) and several experienced game developers/artists (such as [[SkullGirls Mike Z]]) founded [=JV5=] Games to create a new game that infuses elements of both traditional fighters and ''Melee'' to create the first PlatformFighter that's tournament-ready from the get-go[[hottip:*:since ''VideoGame/ProjectM'' is a mod]].
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* Expy: The characters are based on archetypes established in other fighting games. See the character page for specifics.
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* Expy: {{Expy}}: The characters are based on archetypes established in other fighting games. See the character page for specifics.
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* Expy: The characters are based on archetypes established in other fighting games. See the character page for specifics.
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This game has examples of:
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A fairly-connected game is ''VideoGame/ProjectM'', which is another major effort to create a hardcore ''Melee''-style game.
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A fairly-connected game is ''VideoGame/ProjectM'', which is another major effort to create a hardcore ''Melee''-style game.game, though in the form of a [[GameMod mod]] for ''Brawl''.
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A fairly-connected game is ''VideoGame/ProjectM'', which is another major effort to create a hardcore ''Melee''-style game.
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* DefeatMeansFriendship: After the ''Melee'' community beat the ''VideoGame/SkullGirls'' community to get a spot at [[TournamentPlay Evo 2013]], the creator of ''Skull Girls'' joined the development team (albeit in a small role) as a mechanic advisor. It's an especially interesting case because very few traditional fighter aficionados would think to collaborate with ''Smash'' players, yet they could also provide valuable opinions to improve the competitive viability of the new genre.
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* DefeatMeansFriendship: Possibly. After the ''Melee'' community beat the ''VideoGame/SkullGirls'' community to get a spot at [[TournamentPlay Evo 2013]], the creator of ''Skull Girls'' joined the development team (albeit in a small role) as a mechanic advisor. It's an especially interesting case because very few traditional fighter aficionados would think to collaborate with ''Smash'' players, yet they could also provide valuable opinions to improve the competitive viability of the new genre.
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* DefeatMeansFriendship: After the ''Melee'' community beat the ''VideoGame/SkullGirls'' community to get a spot at [[TournamentPlay Evo 2013]], the creator of ''Skull Girls'' joined the development team (albeit in a small role) as a mechanic advisor. It's an especially interesting case because very few traditional fighter aficionados would think to collaborate with ''Smash'' players, yet they could also provide valuable opinions to improve the competitive viability of the game.
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* DefeatMeansFriendship: After the ''Melee'' community beat the ''VideoGame/SkullGirls'' community to get a spot at [[TournamentPlay Evo 2013]], the creator of ''Skull Girls'' joined the development team (albeit in a small role) as a mechanic advisor. It's an especially interesting case because very few traditional fighter aficionados would think to collaborate with ''Smash'' players, yet they could also provide valuable opinions to improve the competitive viability of the game.new genre.
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* DefeatMeansFriendship: After the ''Melee'' community beat the ''VideoGame/SkullGirls'' community to get a spot at [[TournamentPlay Evo 2013]], the creator of ''Skull Girls'' joined the development team (albeit in a small role) as a mechanic advisor. It's especially interesting because very few traditional fighter aficionados would think to collaborate with ''Smash'' players.
to:
* DefeatMeansFriendship: After the ''Melee'' community beat the ''VideoGame/SkullGirls'' community to get a spot at [[TournamentPlay Evo 2013]], the creator of ''Skull Girls'' joined the development team (albeit in a small role) as a mechanic advisor. It's an especially interesting case because very few traditional fighter aficionados would think to collaborate with ''Smash'' players.players, yet they could also provide valuable opinions to improve the competitive viability of the game.
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* DefeatMeansFriendship: After the ''Melee'' community beat the ''VideoGame/SkullGirls'' community to get a spot at [[TournamentPlay Evo 2013]], the creator of ''Skull Girls'' joined the development team as a mechanic advisor. It's especially interesting because very few traditional fighter aficionados would think to collaborate with ''Smash'' players.
to:
* DefeatMeansFriendship: After the ''Melee'' community beat the ''VideoGame/SkullGirls'' community to get a spot at [[TournamentPlay Evo 2013]], the creator of ''Skull Girls'' joined the development team (albeit in a small role) as a mechanic advisor. It's especially interesting because very few traditional fighter aficionados would think to collaborate with ''Smash'' players.
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* DefeatMeansFriendship: After the ''Melee'' community beat the ''VideoGame/SkullGirls'' community to get a spot at [[TournamentPlay Evo 2013]], the creator of ''Skull Girls'' joined the development team as a mechanic advisor. It's especially interesting because not many traditional fighter aficionados would think to collaborate with ''Smash'' players.
to:
* DefeatMeansFriendship: After the ''Melee'' community beat the ''VideoGame/SkullGirls'' community to get a spot at [[TournamentPlay Evo 2013]], the creator of ''Skull Girls'' joined the development team as a mechanic advisor. It's especially interesting because not many very few traditional fighter aficionados would think to collaborate with ''Smash'' players.
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* DefeatMeansFriendship: After the ''Melee'' community beat the ''VideoGame/SkullGirls'' community to get a spot at [[TournamentPlay Evo 2013]], the creator of ''Skull Girls'' joined the development team as a mechanic advisor.
to:
* DefeatMeansFriendship: After the ''Melee'' community beat the ''VideoGame/SkullGirls'' community to get a spot at [[TournamentPlay Evo 2013]], the creator of ''Skull Girls'' joined the development team as a mechanic advisor. It's especially interesting because not many traditional fighter aficionados would think to collaborate with ''Smash'' players.
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* DefeatMeansFriendship: After the ''Melee'' community beat the ''VideoGame/SkullGirls'' community to get a spot at [[TournamentPlay Evo 2013]], ''Skullgirls'' Mike Z
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* DefeatMeansFriendship: After the ''Melee'' community beat the ''VideoGame/SkullGirls'' community to get a spot at [[TournamentPlay Evo 2013]], ''Skullgirls'' Mike Zthe creator of ''Skull Girls'' joined the development team as a mechanic advisor.
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* DefeatMeansFriendship: After the ''Melee'' community beat the ''[[VideoGame/SkullGirls]]'' community to get a spot at [[TournamentPlay Evo 2013]], ''Skullgirls'' Mike Z
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* DefeatMeansFriendship: After the ''Melee'' community beat the ''[[VideoGame/SkullGirls]]'' ''VideoGame/SkullGirls'' community to get a spot at [[TournamentPlay Evo 2013]], ''Skullgirls'' Mike Z
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* DefeatMeansFriendship: After the ''Melee'' community beat the ''[[VideoGame/SkullGirls]]'' community to get a spot at [[TournamentPlay Evo 2013]], ''Skullgirls'' Mike Z
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Seeing the potential of [[TournamentPlay competitive]] ''Melee''-style fighting games as a genre, a team of a few ''SuperSmashBros'' professional players and several experience game developers/artists (such as Mike Z of ''VideoGame/Skullgirls'' fame) founded [=JV5=] Games to create a new game that infuses elements of both traditional fighters and ''Melee'' to create the first PlatformFighter that's tournament-ready from the get-go[[hottip:*:since ''VideoGame/ProjectM'' is a mod]].
to:
Seeing the potential of [[TournamentPlay competitive]] ''Melee''-style fighting games as a genre, a team of a few ''SuperSmashBros'' professional players and several experience experienced game developers/artists (such as Mike Z of ''VideoGame/Skullgirls'' fame) founded [=JV5=] Games to create a new game that infuses elements of both traditional fighters and ''Melee'' to create the first PlatformFighter that's tournament-ready from the get-go[[hottip:*:since ''VideoGame/ProjectM'' is a mod]].
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* PlatformFighter: The TropeNamer.
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* PlatformFighter: The TropeNamer.developers established the name of the sub-genre.
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* SpiritualSuccessor: To competitive-style ''[[SuperSmashBros Melee]]'', which is vastly different from the regular ''Melee'' Nintendo envisioned.
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* PlatformFighter: The TropeNamer.
* SpiritualSuccessor: To competitive-style ''[[SuperSmashBros Melee]]'', which is vastly different from the regular ''Melee'' Nintendoenvisioned.envisioned.
* SteamPunk: Part of the art style, particularly with Lumella's design.
* SpiritualSuccessor: To competitive-style ''[[SuperSmashBros Melee]]'', which is vastly different from the regular ''Melee'' Nintendo
* SteamPunk: Part of the art style, particularly with Lumella's design.
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Several types of aesthetics are implemented to create an original world and original characters. The styles include Japanese, SteamPunk, and likely more.
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The game is in development for Windows PC.
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Seeing the potential of [[TournamentPlay competitive]] ''Melee''-style fighting games as a genre, a team of
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Seeing the potential of [[TournamentPlay competitive]] ''Melee''-style fighting games as a genre, a team of
of a few ''SuperSmashBros'' professional players and several experience game developers/artists (such as Mike Z of ''VideoGame/Skullgirls'' fame) founded [=JV5=] Games to create a new game that infuses elements of both traditional fighters and ''Melee'' to create the first PlatformFighter that's tournament-ready from the get-go[[hottip:*:since ''VideoGame/ProjectM'' is a mod]].
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''[[http://airdashonline.com/index.html Air Dash Online]]'' is fast-paced PlatformFighter inspired by ''VideoGame/SuperSmashBros Melee'' and traditional 2D [[FightingGame fighters]].
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''[[http://airdashonline.com/index.html Air Dash Online]]'' is fast-paced [[IndieGame Indie]] PlatformFighter inspired by ''VideoGame/SuperSmashBros Melee'' and traditional 2D [[FightingGame fighters]].
fighters]].
Seeing the potential of [[TournamentPlay competitive]] ''Melee''-style fighting games as a genre, a team of
Seeing the potential of [[TournamentPlay competitive]] ''Melee''-style fighting games as a genre, a team of
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* SpiritualSuccessor: To ''[[SuperSmashBros Melee]]''.
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* SpiritualSuccessor: To competitive-style ''[[SuperSmashBros Melee]]''.Melee]]'', which is vastly different from the regular ''Melee'' Nintendo envisioned.
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* SpiritualSuccesor: Of ''[[SuperSmashBros Melee]]''.
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* SpiritualSuccesor: Of SpiritualSuccessor: To ''[[SuperSmashBros Melee]]''.
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''[[http://airdashonline.com/index.html Air Dash Online]]'' is fast-paced PlatformFighter inspired by ''VideoGame/SuperSmashBros Melee'' and traditional 2D [[FightingGame fighters]].
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''[[http://airdashonline.com/index.html Air Dash Online]]'' is fast-paced PlatformFighter inspired by ''VideoGame/SuperSmashBros Melee'' and traditional 2D [[FightingGame fighters]].fighters]].
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This game has examples of:
* SpiritualSuccesor: Of ''[[SuperSmashBros Melee]]''.
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This game has examples of:
* SpiritualSuccesor: Of ''[[SuperSmashBros Melee]]''.
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''[[http://airdashonline.com/index.html Air Dash Online]]'' is fast-paced PlatformFighter inspired by ''VideoGame/SuperSmashBros Melee'' and traditional 2D [[FightingGame fighters]].