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1''Air Dash Online'' was a fast-paced [[IndieGame Indie]] PlatformFighter inspired by ''VideoGame/SuperSmashBros Melee'' and traditional 2D [[FightingGame fighters]].
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3Seeing the potential of [[TournamentPlay competitive]] ''Melee''-style fighting games as a genre, a team of a few ''VideoGame/SuperSmashBros'' professional players (such as [=Mew2King=] and [=Wobbles=]) and several experienced game developers/artists (such as [[VideoGame/{{Skullgirls}} Mike Z]]) founded [=JV5=] Games to create a new game that infuses elements of both traditional fighters and ''Melee'' to create the first PlatformFighter that's tournament-ready from the get-go[[note]]since ''VideoGame/ProjectM'' is a mod[[/note]].
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5Several types of aesthetics are implemented to create an original world and original characters. The styles include Japanese, SteamPunk, and likely more.
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7The game was in development for Windows PC, but is currently considered canceled.
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9Compare to ''VideoGame/ProjectM'', which was another major effort to create a hardcore ''Melee''-style game, though in the form of a [[GameMod mod]] for ''Brawl''.
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12!!This game has examples of:
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14* DefeatMeansFriendship: Possibly. After the ''Melee'' community beat the ''VideoGame/{{Skullgirls}}'' community to get a spot at [[TournamentPlay EVO 2013]], the creator of ''Skullgirls'' joined the development team (albeit in a small role) as a mechanic advisor. It's an especially interesting case because very few traditional fighter aficionados would think to collaborate with ''Smash'' players, yet they could also provide valuable opinions to improve the competitive viability of the new genre.
15* {{Expy}}: The characters are based on archetypes established in other fighting games. See the character page for specifics.
16* PlatformFighter: TropeNamer. The developers coined this name to distinguish the genre from more traditional fighting games.
17* SpiritualSuccessor: To competitive-style ''[[VideoGame/SuperSmashBros Melee]]'', which is vastly different from the regular randomness-prone ''Melee'' that Nintendo envisioned.
18* SteamPunk: Part of the art style, particularly with Lumella's design.
19* TaxonomicTermConfusion: From the website: "Through their interactions, they realized the key to curing that disease might be an enzyme specific to a certain species of tiger."

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