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more enemy behaviors


* EyeBeams: Medusa, who'll [[TakenForGranite petrify]] and zap Lolo with them if he walks within her field of linear vision. Don Medusa, who has the same ability (but is more dangerous because he can move back and forth), uses knives instead. Lolo doesn't even have to be looking at them for the eye beams to work.
* TheGoomba: Snakey is often the first enemy Lolo comes across in his journey.

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* EyeBeams: Medusa, {{Medusa}}, who'll [[TakenForGranite petrify]] and zap Lolo with them if he walks within her field of linear vision. Don Medusa, who has the same ability (but is more dangerous because he can move back and forth), uses knives instead. Lolo doesn't even have to be looking at them for the eye beams to work.
* TheGoomba: Snakey is often the first enemy Lolo comes across in his journey.journey and has no abilities but spinning in place to follow Lolo's progress.


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* {{Sleepyhead}}: Leeper is initially a very spry-looking creature, but it spontaneously falls asleep upon coming into contact with Lolo. It is such a DeepSleep that Magic Shots no longer affect it, so Leeper can never be moved again without a PuzzleReset.
** Lolo also dozes off as his IdleAnimation in some games.
** Conversely, Gol and Skull appear to be asleep until they are [[InstantWakingSkills instantly awakened]] by collecting the last Heart Framer.


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* TemporaryPlatform: Eggs in still water and bridges over lava disappear after a few seconds, and ''Adventures of Lolo III'' introduces bridges that crumble away after being stepped over twice.


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* WronskiFeint: A good way to trap mobile enemies in improvised cages, this is most easily performed on Alma, who [[RollingAttack tucks into a roll]] when horizontally aligned with Lolo and [[TooFastToStop can't change direction]] until [[InertiaIsACruelMistress colliding.]]

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Trial and Error Gameplay


* TrialAndErrorGameplay: The game does not disclose to players which Heart Framers contain Magic Shots until they are collected, how many Heart Framers activate each Power Option (until the player is one Heart Framer away from receiving one), the number and locations of alternate [[RespawnPoint Respawn Points]], or (until the Windows games) where water has currents in what direction. Sometimes it is essential to know this information from the beginning of a puzzle. The first labyrinth-based game also has rooms with multiple entrances that become UnwinnableByDesign if Lolo chooses the wrong entrance.



* VacuumMouth: ''Adventures of Lolo III'' introduces Moby, a small whale that opens its mouth to suck Lolo/Lala towards it when in its line of sight.

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* VacuumMouth: ''Adventures of Lolo III'' introduces Moby, [[Literature/MobyDick Moby]], a small whale that opens its mouth to suck Lolo/Lala from across the room towards it itself when in its line of sight.

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Unexpected Gameplay Change, Vacuum Mouth, and more about the first game


* EarlyInstallmentWeirdness: The first game, ''Eggerland Mystery'', is the only one to contain Diamond Framers instead of Heart Framers, a "Type B" gameplay mode in which each puzzle is timed, or [[ScoringPoints points]].

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* EarlyInstallmentWeirdness: The first game, ''Eggerland Mystery'', is the only one to contain Diamond Framers instead of Heart Framers, a "Type B" gameplay mode in which each puzzle is timed, or [[ScoringPoints points]]. Some monsters (Leeper, Don Medusa, and Rocky) and some terrains (trees, flowerbeds, sand, and lava) would not appear until the second game, and neither would the hammer power-up; instead, "Create Emerald Framer" was a standard power-up.


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* UnexpectedGameplayChange: Some games' fights with [[FinalBoss King Egger]] don't use the puzzle rooms at all and will change genre just for fun. The first ''Eggerland'' for Famicom Disk System has a RockPaperScissors duel, the Windows series ends with a crude FightingGame, and ''Revival of the Labyrinth'' features comical TurnBasedCombat derived from ''VideoGame/DragonQuest'', while the first international ''Adventures of Lolo'' simply has a CutsceneBoss. All are [[ForegoneVictory Foregone Victories]]; in fact, the rock-paper-scissors matches will have all the same outcomes in the same total time regardless of input.


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* VacuumMouth: ''Adventures of Lolo III'' introduces Moby, a small whale that opens its mouth to suck Lolo/Lala towards it when in its line of sight.
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Interestingly, despite Hal being a subsidiary of Nintendo, Hal owns the Lolo series independently and completely.

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Interestingly, despite Hal being a subsidiary of Nintendo, Hal owns the Lolo series independently and completely.completely, unlike some of their more popular titles.
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Interestingly, despite Hal being a subsidiary of Nintendo, Hal owns the Lolo series independently and completely.
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''Adventures of Lolo'' is a trilogy of BlockPuzzle games released on the NES, and part of Hal Laboratory's ''Eggerland'' series (which began its life in Japan on the MSX computer system). A beast known as the Great Devil (King Egger) has kidnapped Princess Lala and, in typical bad guy fashion, imprisoned her at the top of a DeathTrap and monster-laden tower. It's usually up to Lolo to solve the puzzles with and climb to the top and rescue her. The third game in the trilogy allows you to play as either character [[spoiler: and, in the final four levels, be required to rescue the character you sent to finish Level 13]].

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''Adventures of Lolo'' is a trilogy of BlockPuzzle games released on the NES, and part of Hal Laboratory's HalLaboratory's ''Eggerland'' series (which began its life in Japan on the MSX computer system). A beast known as the Great Devil (King Egger) has kidnapped Princess Lala and, in typical bad guy fashion, imprisoned her at the top of a DeathTrap and monster-laden tower. It's usually up to Lolo to solve the puzzles with and climb to the top and rescue her. The third game in the trilogy allows you to play as either character [[spoiler: and, in the final four levels, be required to rescue the character you sent to finish Level 13]].
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* NintendoHard: You better go into ''Adventures of Lolo III'' not only knowing every single quirk of the engine (because you'll be using ''all'' of them) but having mastered the controls to finish puzzles as fast as humanly possible.
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* SaveThePrincess: The first two games. The third game can avert this is you're playing as Lala, as in that case you eventually have to save Lolo from the BigBad instead.

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* SaveThePrincess: The first two games. The third game can avert potentially averts this is you're playing as Lala, as in that case if you eventually have to save Lolo from go into the BigBad HopelessBossFight with King Egger as Lolo, which causes him to get captured instead.
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* DiscOneFinalDungeon: ''Adventures of Lolo III'' pulls this ''twice''. After beating every level except King Egger's castle, the protagonists get on a boat to get there...which then gets shot down and they end up underwater, where they have to clear 4 more levels to sink the castle so that they can reach it. After going through the castle, whoever the player is controlling gets captured and the other protagonist chases after them through an underground passage to Egger's ''real'' castle, which requires another ''three'' levels to access.
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* HardLevelsEasyBosses: Whenever there's an actual boss fight in the series, it's usually just a "Dodge giant enemy moving in a preset pattern while shooting him a bajillion times" that isn't really challenging at all once you know the pattern.
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** Though if you lay a bridge on top of lava, it'll eventually catch on fire and disappear.
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* GuideDangIt: If you block an enemy's spawn point with something other than yourself (which will just get you killed,) they'll get {{Tele Frag}}ged when they respawn. But certain enemies will just respawn in a preset location instead. Certain puzzles require you to pull off the latter. Good luck finding out when.

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* GuideDangIt: If you block an enemy's spawn point with something other than yourself (which will just get you killed,) they'll get {{Tele Frag}}ged when they respawn. But certain enemies will just respawn in a preset location instead. Certain puzzles require you to pull off the latter. Good luck finding out when.when (it doesn't help that the games don't even ''tell'' you you can do this until the third one.)



* MeaninglessLives: Running out of lives in ''Adventures of Lolo'' forced the player to start the entire floor over again. The second game, though, let the player continue from the room they were in, effectively making lives meaningless other than showing them the password screen.

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* MeaninglessLives: Running out of lives in ''Adventures of Lolo'' forced the player to start the entire floor over again. The second game, though, let the player continue from the room they were in, effectively making lives meaningless other than showing them the password screen.screen (the third game does away with lives altogether.)
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* GuideDangIt: If you block an enemy's spawn point, they'll get {{Tele Frag}}ged when they respawn. But certain enemies will just respawn in a preset location instead. Certain puzzles require you to pull off the latter. Good luck finding out when.

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* GuideDangIt: If you block an enemy's spawn point, point with something other than yourself (which will just get you killed,) they'll get {{Tele Frag}}ged when they respawn. But certain enemies will just respawn in a preset location instead. Certain puzzles require you to pull off the latter. Good luck finding out when.
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None

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* GuideDangIt: If you block an enemy's spawn point, they'll get {{Tele Frag}}ged when they respawn. But certain enemies will just respawn in a preset location instead. Certain puzzles require you to pull off the latter. Good luck finding out when.
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** You still have to make it to exit to officially clear the exit, though. And it is possible [[UnwinnableByDesign to irreparably block the exit in some way.]]

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** You still have to make it to exit to officially clear the exit, room, though. And it is possible [[UnwinnableByDesign to irreparably block the exit in some way.]]
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* MeaninglessLives: Running out of lives in ''Adventures of Lolo'' forced the player to start the entire floor over again. The second game, though, let the player continue from the room they were in, effectively making lives meaningless other than showing the player the password screen.

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* MeaninglessLives: Running out of lives in ''Adventures of Lolo'' forced the player to start the entire floor over again. The second game, though, let the player continue from the room they were in, effectively making lives meaningless other than showing the player them the password screen.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MeaninglessLives: Running out of lives in ''Adventures of Lolo'' forced the player to start the entire floor over again. The second game, though, let the player continue from the room they were in, effectively making lives meaningless other than showing the player the password screen.
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None

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** You still have to make it to exit to officially clear the exit, though. And it is possible [[UnwinnableByDesign to irreparably block the exit in some way.]]
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* NoExportForYou: There are several games in the ''Eggerland'' series, but the three ''Adventures of Lolo'' games were the only ones released in America (and the first ''Adventures of Lolo'' was ''only'' released in America because it consisted entirely of puzzles from older ''Eggerland'' games).
** Europe did get Eggerland Mystery for the MSX and the Game Boy Adventures of Lolo though. Supposedly, Eggerland 2 was also released there, but it was most likely that those copies were bootlegs.
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* {{Expy}}: Characters named Lololo and Lalala (who look like Lolo and Lala, only smaller) appear as minor antagonists in some ''{{Kirby}}'' games (another series made by Hal Labs), and as his friends in the anime series ''[[Anime/KirbyOfTheStars Kirby: Right Back At Ya!]]''.

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* {{Expy}}: Characters named Lololo and Lalala (who look like Lolo and Lala, only smaller) appear as minor antagonists in some ''{{Kirby}}'' ''Franchise/{{Kirby}}'' games (another series made by Hal Labs), Laboratory), and as his friends in the anime series ''[[Anime/KirbyOfTheStars Kirby: Right Back At Ya!]]''.



* TheGoomba: Snakey.

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* TheGoomba: Snakey.Snakey is often the first enemy Lolo comes across in his journey.



* TheJuggernaut: Rocky.

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* TheJuggernaut: Rocky.Rocky, a block-like golem. Like Snakey, Rocky doesn't kill Lolo upon contact, but will use his enormous bulk to trap him in corners, forcing a PuzzleReset.



* LavaIsBoilingKoolAid

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* LavaIsBoilingKoolAidLavaIsBoilingKoolAid: Lava functions similarly to water across all three games. You can even ride eggs across it!
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* DamselInDistress: Lala, natch. She does, however, become a playable character in ''III'' - in fact, depending on how you play that game, Lala may find herself having to save [[DistressedDude Lolo]] for a change.

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* DamselInDistress: Lala, natch. She does, however, become a [[ActionGirl playable character character]] in ''III'' - in fact, depending on how you play that game, Lala may find herself having to save [[DistressedDude Lolo]] for a change.



* TakenForeGranite: Happens to the people of Lolo and Lala's kingdom in the third game, prompting the two to set out on their adventure.

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* TakenForeGranite: TakenForGranite: Happens to the people of Lolo and Lala's kingdom in the third game, prompting the two to set out on their adventure.

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* AnticlimaxBoss: The Great Devil in the first game; after clearing the 50th stage, Lolo defeats him in a cutscene. His reappearance in the second game is upgraded into a proper boss battle.

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* AnticlimaxBoss: The Great Devil in the first game; after clearing the 50th stage, Lolo defeats him in a cutscene. His reappearance in the second game is upgraded into a proper boss battle.



* DamselInDistress: Lala, natch. She does, however, become a playable character in ''III''. In fact, depending on how you play that game, Lala may find herself having to save ''Lolo'' for a change.

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* DamselInDistress: Lala, natch. She does, however, become a playable character in ''III''. In ''III'' - in fact, depending on how you play that game, Lala may find herself having to save ''Lolo'' [[DistressedDude Lolo]] for a change.


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* PurelyAestheticGender: In the third game, you have the option of playing as either Lolo or Lala. Gameplay-wise, there is absolutely no difference between them.


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* SaveThePrincess: The first two games. The third game can avert this is you're playing as Lala, as in that case you eventually have to save Lolo from the BigBad instead.


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* TakenForeGranite: Happens to the people of Lolo and Lala's kingdom in the third game, prompting the two to set out on their adventure.
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''Adventures of Lolo'' is a trilogy of BlockPuzzle games released on the NES, and part of Hal Laboratory's ''Eggerland'' series (which began its life in Japan on the MSX computer system). A beast known as the Great Devil (King Egger) has kidnapped Princess Lala and, in typical bad guy fashion, imprisoned her at the top of a DeathTrap and monster-laden tower. It's usually up to Lolo to solve the puzzles with and climb to the top and rescue her. The third game in the trilogy allows you to play as either character.

to:

''Adventures of Lolo'' is a trilogy of BlockPuzzle games released on the NES, and part of Hal Laboratory's ''Eggerland'' series (which began its life in Japan on the MSX computer system). A beast known as the Great Devil (King Egger) has kidnapped Princess Lala and, in typical bad guy fashion, imprisoned her at the top of a DeathTrap and monster-laden tower. It's usually up to Lolo to solve the puzzles with and climb to the top and rescue her. The third game in the trilogy allows you to play as either character.character [[spoiler: and, in the final four levels, be required to rescue the character you sent to finish Level 13]].
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None

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* LevelEditor: Featured in three of the Japan-only releases, the one in ''Revival! Eggerland'' being the most detailed featured, while ''Departure to Creation'' has features accurate to the NES games.
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* {{Expy}}: Characters named Lololo and Lalala (who look like Lolo and Lala, only smaller) appear as minor antagonists in some ''{{Kirby}}'' games (another series made by Hal Labs), and as his friends in the anime series ''[[KirbyOfTheStars Kirby: Right Back At Ya!]]''.

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* {{Expy}}: Characters named Lololo and Lalala (who look like Lolo and Lala, only smaller) appear as minor antagonists in some ''{{Kirby}}'' games (another series made by Hal Labs), and as his friends in the anime series ''[[KirbyOfTheStars ''[[Anime/KirbyOfTheStars Kirby: Right Back At Ya!]]''.



* SuperPersistentPredator: Alma, once she gets rolling.

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* SuperPersistentPredator: Alma, once Alma. Once she gets rolling.rolling, she'll chase you throughout the level until you stop on a flower bed, the only other terrain beside water/lava where she can't follow you.
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* DamselInDistress: Lala, natch. She does, however, become a playable character in ''III''. In fact, depending on how you play that game, Lala may find herself having to save ''Lolo'' for a change.
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This was redefined. Removing incorrect use.


* ReptilesAreAbhorrent: Subverted with the Snakeys, who are enemies but harmless, immobile, and pretty cute.

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* CanonForeigner: Characters named Lololo and Lalala (who look like Lolo and Lala, only smaller) appear as minor antagonists in some ''{{Kirby}}'' games (another series made by Hal Labs), and as his friends in the anime series ''[[KirbyOfTheStars Kirby: Right Back At Ya!]]''.


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* {{Expy}}: Characters named Lololo and Lalala (who look like Lolo and Lala, only smaller) appear as minor antagonists in some ''{{Kirby}}'' games (another series made by Hal Labs), and as his friends in the anime series ''[[KirbyOfTheStars Kirby: Right Back At Ya!]]''.

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* PALBonus: The Japanese version of ''Adventures of Lolo'' for the Game Boy had only fifty levels. The European version increased this to one hundred forty-four, and added a tutorial and Super Game Boy support.


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* RegionalBonus: The Japanese version of ''Adventures of Lolo'' for the Game Boy had only fifty levels. The European version increased this to one hundred forty-four, and added a tutorial and Super Game Boy support.
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None

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''Adventures of Lolo'' is a trilogy of BlockPuzzle games released on the NES, and part of Hal Laboratory's ''Eggerland'' series (which began its life in Japan on the MSX computer system). A beast known as the Great Devil (King Egger) has kidnapped Princess Lala and, in typical bad guy fashion, imprisoned her at the top of a DeathTrap and monster-laden tower. It's usually up to Lolo to solve the puzzles with and climb to the top and rescue her. The third game in the trilogy allows you to play as either character.
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!!The ''Lolo'' games provide examples of:
* AnticlimaxBoss: The Great Devil in the first game; after clearing the 50th stage, Lolo defeats him in a cutscene. His reappearance in the second game is upgraded into a proper boss battle.
* BalefulPolymorph: With Magic Shots, Lolo can zap enemies and turn them into eggs to be used for various purposes.
* BlockPuzzle: The games are made up entirely of these.
* CanonForeigner: Characters named Lololo and Lalala (who look like Lolo and Lala, only smaller) appear as minor antagonists in some ''{{Kirby}}'' games (another series made by Hal Labs), and as his friends in the anime series ''[[KirbyOfTheStars Kirby: Right Back At Ya!]]''.
* CollisionDamage: Only Armas and Skulls. All other enemies either have specific attacks or can't kill you on their own. You can also get killed by Don Medusae this way, but it's very rare that an opportunity to do so shows up.
* DifficultyByRegion: The Japanese versions of ''Adventures of Lolo 2'' and ''III'' (released as ''Adventures of Lolo'' and ''Adventures of Lolo II'' since the American ''Adventures of Lolo'' was not released in Japan) have completely different, harder puzzles. Justified as the American version contained puzzles copied from older ''Eggerland'' games.
* EarlyInstallmentWeirdness: The first game, ''Eggerland Mystery'', is the only one to contain Diamond Framers instead of Heart Framers, a "Type B" gameplay mode in which each puzzle is timed, or [[ScoringPoints points]].
* EyeBeams: Medusa, who'll [[TakenForGranite petrify]] and zap Lolo with them if he walks within her field of linear vision. Don Medusa, who has the same ability (but is more dangerous because he can move back and forth), uses knives instead. Lolo doesn't even have to be looking at them for the eye beams to work.
* TheGoomba: Snakey.
* HopelessBossFight: The first fight with King Egger in ''Adventures of Lolo 3''.
* InstantWinCondition: Once you collect the item from the chest, all enemies in the level (and their shots) disappear.
* TheJuggernaut: Rocky.
* KingMook: The bosses in ''Lolo 3''.
* LavaIsBoilingKoolAid
* NoExportForYou: There are several games in the ''Eggerland'' series, but the three ''Adventures of Lolo'' games were the only ones released in America (and the first ''Adventures of Lolo'' was ''only'' released in America because it consisted entirely of puzzles from older ''Eggerland'' games).
** Europe did get Eggerland Mystery for the MSX and the Game Boy Adventures of Lolo though. Supposedly, Eggerland 2 was also released there, but it was most likely that those copies were bootlegs.
* OneHitPointWonder: Lolo (and Lala)
* PALBonus: The Japanese version of ''Adventures of Lolo'' for the Game Boy had only fifty levels. The European version increased this to one hundred forty-four, and added a tutorial and Super Game Boy support.
* PinkGirlBlueBoy: Lala and Lolo, respectively.
* PressXToDie: Select is a suicide button in case you get stuck and there's no way for you to die on the level.
* ReptilesAreAbhorrent: Subverted with the Snakeys, who are enemies but harmless, immobile, and pretty cute.
* SpellMyNameWithAnS: The armadillo enemies have been referred to as Alma, Arma, and Armma. Lolo and Lala has also been referred to as Roro and Rara in-game before, but this could simply be a case of [[JapaneseRanguage l and r mixups.]]
* SuperDrowningSkills: Lolo and Lala can float on rivers using eggs, but if they should sink while one is still riding on them, they'll die instantly.
* SuperPersistentPredator: Alma, once she gets rolling.
* UpdatedRerelease: ''Revival! Eggerland'' was ''Eggerland for Windows 95'' updated to run on Windows 98 and ME.
* VariableMix: ''Adventures of Lolo'' for the Game Boy (European version only) had some levels in which the BGM changed depending on which direction Lolo was facing and whether or not he was standing on flowers.
* VideoGameRemake: ''Eggerland 2'' for the MSX2 was remade for the Famicom Disk System as ''Eggerland'', featuring redone graphics and sound, new levels, save files, and a confrontation with King Egger at the end.
* WaddlingHead: Lolo and Lala.
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