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1[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/lolotitle.png]]
2''The Adventures of Lolo'' is a trilogy of BlockPuzzle games released on the NES, and part of Creator/HalLaboratory's ''Eggerland'' series (which began its life in Japan on the Platform/{{MSX}} computer system). A beast known as the Great Devil (King Egger) has kidnapped Princess Lala and, in typical bad guy fashion, imprisoned her at the top of a DeathTrap and monster-laden tower. It's usually up to Lolo to solve the puzzles with and climb to the top and rescue her. The third game in the trilogy allows you to play as either character.
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4Interestingly, despite Hal being an associate of Nintendo, Hal owns the Lolo series independently and completely, unlike some of their more popular titles.
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6List of games in the franchise:
7# ''Eggerland Mystery'' (1985; MSX; Japan and Europe only)
8# ''Meikyuu Shinhwa'' (1986; [=MSX2=][[note]]Also works with the original MSX, with a background change being the only difference.[[/note]]; Japan and Europe only), re-released as "Eggerland 2" and later as "Eggerland"[[note]]An adaptation of ''Meikyuu Shinhwa''.[[/note]] (1987; Famicom Disk System)
9# ''Eggerland: Meikyuu no Fukkatsu'' (1988; Famicom)
10# ''Eggerland: Souzouhe no Tabidachi'' (1988; Famicom Disk System), remade for the Western countries as ''Adventures of Lolo'' (1989; NES)
11# ''Adventures of Lolo'' (1990; Famicom; Japan only)
12# ''Adventures of Lolo 2'' (1990; Famicom; Japan only)
13# ''Adventures of Lolo 2'' (1990; NES; North America & Europe only)
14# ''Adventures of Lolo 3'' (1990; NES; North America & Europe only)
15# ''Lolo no Daibouken/Adventures of Lolo'' (1994; Game Boy; Japan and Europe only)
16# ''Eggerland Episode 0: Quest of Lala'' (1996; PC)[[note]]A demo for the below title[[/note]]
17# ''Eggerland for Windows '95'' (1996; PC), re-released as ''Fukkatsu!! Eggerland'' (2000; PC)
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19----
20!!The ''Lolo'' games provide examples of:
21* HundredPercentCompletion: Necessary to finish ''Eggerland 2'' and ''Revival of the Labyrinth''- you need five keys and four helper characters to access and then complete King Egger's rooms respectfully. In addition, the main dungeon of both games are designed in such a way that you will ultimately complete every room to get all the necessary items.
22* AmericanKirbyIsHardcore:
23** Inverted with ''Adventures of Lolo 1 (Japan)'' and the corresponding American ''Adventures of Lolo 2''. The American boxart shows a simplified Lolo jumping onto the castle's balcony with King Egger watching with Lala in his grasp. The Japanese boxart, by contrast, shows an angry Lolo with his fists pumped standing beside the tower most of the game takes place in while thunder strikes and a giant Medusa watches on in the sky.
24** Inverted again by the Game Boy's ''Lolo no Daibouken'', which shows Lolo giving King Egger in the background an angry look as he grasps Lala, who in turn is holding onto Lulu. Contrast the European localization which shows Lolo jumping in the air with Lala and Lulu in Gentryland, both with a pleasant look.
25* BlockPuzzle: The games are made up entirely of these.
26* CollisionDamage: Only Armas, awaken Skulls and sometimes Don Medusas (if you step halfway into one's patrol path). All other enemies either have specific attacks or can't kill you on their own. You can even push against the dangerous ones without harm if they are trapped or retreating; the kill only happens when the enemy decides to move onto Lolo/Lala.
27* CutsceneBoss: [[spoiler:The Great Devil gets defeated in a cutscene at the end of the first NES game, being encased in an egg and then launched just like every other defeatable enemy.]]
28* DamselInDistress: Lala, natch. She does, however, [[PromotedToPlayable become a playable character]] in ''III''; in fact, depending on how you play that game, Lala may find herself having to save [[DistressedDude Lolo]] for a change. The plot(s) of the original ''Eggerland Mystery'', ''Departure to Creation'', and the Game Boy releases avert this.
29* DestructibleProjectiles: Starting on the Famicom, Gol's BreathWeapon can be nullified by throwing a Magic Shot at it. This can be helpful for passing a Gol when even the OneBulletAtATime effect is insufficient to allow dodging.
30* DifficultyByRegion:
31** The American ''Adventures of Lolo'' is a remake of ''Eggerland: Souzouhe no Tabidachi'', where the hardest puzzles were replaced by easier ones copied from older ''Eggerland'' games.
32** The Japanese ''Adventures of Lolo'' and ''Adventures of Lolo II'' were never released in North America and Europe. Instead, HAL of America re-used the same graphics, music, introduction and cutscene and created two games (''Adventures of Lolo 2'' and ''Adventures of Lolo 3'') that have completely different, easier puzzles.
33* DiscOneFinalDungeon: ''Adventures of Lolo III'' pulls this ''twice''. After beating every level except King Egger's castle, the protagonists get on a boat to get there...which then gets shot down and they end up underwater, where they have to clear 4 more levels to sink the castle so that they can reach it. After going through the castle, whoever the player is controlling gets captured and the other protagonist chases after them through an underground passage to Egger's ''real'' castle, which requires another ''three'' levels to access.
34* DubNameChange: The French manuals for the MSX games rename Lolo "Robin" and Lala "Rosa." The second game's story further claims that Robin is the son of [[InconsistentSpelling Roro and Lola]], an apparent TranslationNod that may imply some form of GenerationXerox.
35* EasterEgg: In the password screen for Adventures of Lolo 3, different password codes could cause characters to walk over the screen.
36* EarlyInstallmentWeirdness: The first game, ''Eggerland Mystery'', is the only one to contain Diamond Framers instead of Heart Framers (which otherwise function the same), a "Type B" gameplay mode in which each puzzle is timed, or [[ScoringPoints points]]. Some monsters (Leeper, Don Medusa, and Rocky) and some terrains (trees, flowerbeds, sand, and lava) would not appear until the second game, and neither would the hammer power-up; instead, it was a "Emerald Power" that allowed Lolo to conjure up an Emerald Frame directly in front of him. Only three Rounds (22, 83, and 85) ever used it.
37* EyeBeams: {{Medusa}}, who'll [[TakenForGranite petrify]] and zap Lolo with them if he walks within her field of linear vision. Don Medusa, who has the same ability (but is more dangerous because he can move back and forth), uses knives instead. Lolo doesn't even have to be looking at them for the eye beams to work.
38* FailureIsTheOnlyOption: The first time you face King Egger in ''III'', he's immune to your shots and your only option is to lose to him. He will then take your character into the underworld, and from that point on you must take control of the character you were not playing in order to rescue him/her.
39* ForcedTransformation: Lolo can use Magic Shots to zap enemies and turn them into eggs to be used for various purposes.
40* TheGhost: King Egger until the Famicom Disk System.
41* GiantMook: What amounts to the bosses in ''Adventures of Lolo 3''. All except for Moby get one.
42* {{Golem}}: Rocky, a block-like golem. Like Snakey, Rocky doesn't kill Lolo upon contact, but will use his enormous bulk to trap him in corners, forcing a PuzzleReset.
43* TheGoomba: Snakey is often the first enemy Lolo comes across in his journey and has no abilities but spinning in place to follow Lolo's progress.
44* GuideDangIt: If you block an enemy's spawn point with something other than yourself (which will just get you killed), they'll get {{Tele Frag}}ged when they respawn. But certain enemies will just respawn in a preset location instead. Certain puzzles require you to pull off the latter, sometimes twice in a row to get an enemy into position. Good luck finding out when (it doesn't help that the games don't even ''tell'' you you can do this until the sixth one).
45* HappilyMarried: Lolo marries Lala at the end of ''Eggerland 2/[=FDS=]'', and their relationship never shows signs of faltering.
46* HardLevelsEasyBosses: Whenever there's an actual boss fight in the series, it's usually just a "Dodge giant enemy moving in a preset pattern while shooting him a bajillion times" that isn't really challenging at all once you know the pattern.
47* HelpfulMook: The Snakeys are of the [[HarmlessEnemy Genuinely Gentle]] variety, being completely incapable of attack and sometimes even used to solve puzzles. The only way they can kill Lolo is by sinking while being used to cross water while encased in an egg, and even then that can occur with any egged enemy used as a raft.
48* HopelessBossFight: The first fight with King Egger in ''Adventures of Lolo 2'' (Japan) and in ''Adventures of Lolo 3'' (USA); the only way to progress is to lose the fight and get your current character captured.
49* InconsistentSpelling: The armadillo enemies have been referred to as Alma, Arma, and Armma. Lolo and Lala has also been referred to as Roro and Rara in-game before, but this could simply be a case of [[JapaneseRanguage l and r mixups]].
50* InstantWinCondition: Once you collect the item from the chest, all enemies in the level (and their shots) disappear [[KaizoTrap (though Medusa can still kill you if it's not blocked)]]. You still have to make it to the exit to officially clear the room, though. And it is possible [[UnwinnableByDesign to irreparably block the exit in some way]].
51* KingMook: The bosses in ''Adventures of Lolo 2'' (Japan) and in ''Adventures of Lolo 3'' (USA).
52* LavaIsBoilingKoolAid: Lava functions similarly to water across all three games, differing only in that bridges built over them collapse over time. In a few rare cases, you can even ride eggs in lava.
53* LevelEditor: Featured in three of the Japan-only releases, the one in ''Revival! Eggerland'' being the most detailed featured, while ''Departure to Creation'' has features accurate to the NES ''Eggerland'' games.
54* MeaninglessLives: Running out of lives in ''Adventures of Lolo'' forced the player to start the entire floor over again. The NES games, though, let the player continue from the room they were in, effectively making lives meaningless other than showing them the password screen (the third game removes lives altogether).
55* NoHoldsBarredBeatdown: Lolo delivers one to King Egger at the end of ''Eggerland 2'' following the RockPaperScissors duel.
56* OneHitPointWonder: Lolo (and Lala)
57* PinkGirlBlueBoy: Lala and Lolo, respectively.
58* PressXToDie: In the Famicom/NES games, pressing the Select button allows you to die instantly in case you get stuck to the point where you cannot be killed by any other means. In the MSX games, this method was done by pressing the Stop button.
59* PurelyAestheticGender: In the third game, you have the option of playing as either Lolo or Lala. Gameplay-wise, there is absolutely no difference between them. However, Grandpa of the tutorial house shows a clear favoritism towards Lala, offering her helpful tips while merely scolding Lolo if he has trouble clearing the stages.
60* PushyMooks: Rocky, who either pushes you into hazards or gets you stuck in such a way that you have to restart the level.
61* RegionalBonus: The Japanese version of ''Adventures of Lolo'' for the Game Boy had only 50 levels. The European version increased this to 144 levels, and added a tutorial, extra story, and Super Game Boy support.
62* RespawningEnemies: Enemies will return to the board after 10-15 seconds.
63* RollingAttack: Alma, if the player steps into its axis.
64* SaveThePrincess: All the games excluding ''Mystery'', ''Departure to Creation'', and ''Lolo no Daibouken/Adventures of Lolo''. The third [=NES=] ''Lolo'' game potentially {{invert|edTrope}}s this if you go into the HopelessBossFight with King Egger as Lolo, which [[DistressedDude causes him to get captured instead]].
65* SecretLevel: In ''Adventures of Lolo 2'', there are four hidden challenging levels called ''The Pro Level''. They can only be accessed by entering the passwords: PROA, PROB, PROC, and PROD.
66* {{Sleepyhead}}:
67** Leeper is initially a very spry-looking creature, but it spontaneously falls asleep upon coming into contact with Lolo. It is in such a DeepSleep that Magic Shots no longer affect it, so Leeper can never be moved again without a PuzzleReset.
68** Lolo also dozes off as his IdleAnimation in some games.
69** Conversely, Gol and Skull appear to be asleep until they are [[InstantWakingSkills instantly awakened]] by collecting the last Heart Framer.
70* SuddenAnatomy: Lolo and Lala appear [[NoMouth not to have mouths]] until certain animations, usually their death animations.
71* SuperDrowningSkills: Lolo and Lala can float on rivers using eggs, but if they should sink while one is still riding on them, they'll die instantly.
72* SuperPersistentPredator: Alma. Once she gets rolling, she'll chase you throughout the level until you stop on a flower bed, the only other terrain beside water/lava where she can't follow you.
73* TakenForGranite: Happens to the people of Lolo and Lala's kingdom in the third game, prompting the two to set out on their adventure.
74* TeleFrag: Snakey is normally harmless, but can still harm the player in ''Eggerland Mystery'' upon respawning.
75* TemporaryPlatform: Eggs in still water and bridges over lava disappear after a few seconds, and ''Adventures of Lolo III'' introduces bridges that crumble away after being stepped over twice.
76* TimedMission:
77** Game B of ''Eggerland Mystery'' puts every puzzle on a timer- awarding more points if the room is finished quickly. The bonus rooms are also on timers.
78** Hidden rooms in the second Eggerland game and its Famicom Disk System port give Lolo only a limited time to reach the treasure chest containing either one of the five keys needed to access the final dungeon, or the Guardians needed to complete them.
79* TrialAndErrorGameplay: The game does not disclose to players which Heart Framers contain Magic Shots until they are collected, how many Heart Framers activate each Power Option (until the player is one Heart Framer away from receiving one), the number and locations of alternate [[RespawnPoint Respawn Points]], or (until the Windows games) where water has currents in what direction. Sometimes it is essential to know this information from the beginning of a puzzle. The first labyrinth-based game also has rooms with multiple entrances that become UnwinnableByDesign if Lolo chooses the wrong entrance.
80* UnexpectedGameplayChange: Some games' fights with [[FinalBoss King Egger]] don't use the puzzle rooms at all and will change genre just for fun. The first ''Eggerland'' for Famicom Disk System has a RockPaperScissors duel, the Windows series ends with a crude FightingGame, and ''Revival of the Labyrinth'' features comical TurnBasedCombat derived from ''VideoGame/DragonQuest'', while the first international ''Adventures of Lolo'' simply has a CutsceneBoss. All are [[ForegoneVictory Foregone Victories]]; in fact, the rock-paper-scissors matches will have all the same outcomes in the same total time regardless of input.
81* UpdatedRerelease: ''Revival! Eggerland'' was ''Eggerland for Windows 95'' updated to run on Windows 98 and ME.
82* VacuumMouth: ''Adventures of Lolo III'' introduces [[Literature/MobyDick Moby]], a small whale that opens its mouth to suck Lolo/Lala from across the room towards itself when in its line of sight.
83* VariableMix: The "Dance & Music" episode in ''Adventures of Lolo'' for the Game Boy changed the BGM depending on which direction Lolo was facing and whether or not he was standing on flowers.
84* VideoGameRemake: The American ''Adventures of Lolo'' is a remake of ''Eggerland: Souzouhe no Tabidachi'', where the hardest puzzles were replaced by easier ones copied from older ''Eggerland'' games.
85* VillainDecay: Any semblance of threat King Egger had is thrown away by the Game Boy installment, in which he surrenders without a fight after the final room's cleared.
86* WronskiFeint: A good way to trap mobile enemies in improvised cages, this is most easily performed on Alma, who [[RollingAttack tucks into a roll]] when horizontally aligned with Lolo and [[TooFastToStop can't change direction]] until [[InertiaIsACruelMistress colliding.]]

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