Follow TV Tropes

Following

History Vaporware / VideoGames

Go To

OR

Is there an issue? Send a MessageReason:
Added Nintendo Switch's port of Genshin Impact to the list, as it was announced in early 2020 and it's still MIA as of this post.

Added DiffLines:

* A UsefulNotes/NintendoSwitch port of ''VideoGame/GenshinImpact'' was [[https://www.youtube.com/watch?v=0eyX2v7oDXs teased]] early in 2020, but ''ever since'' its announcement, there's absolutely no official word regarding this version of the game. However, according to [[https://www.dualshockers.com/genshin-impact-switch-version-delayed-due-to-weaker-hardware-report/ leaked news]], it is likely due to weaker hardware and various implementations such as microtransactions and eShop compatibility. While most generally assume that the idea has been shelved until at least the release of whatever the successor of the Switch ends up being, several game sites insist that the Switch port is ''still'' coming in every news to this day. In mid-2022, miHoyo stated they would finally announce the release date some time in December, which then came and went without a peep.

Added: 195

Changed: 2459

Is there an issue? Send a MessageReason:
Explain more fully why the Atari Panther never materialized.


** ''VideoGame/TetrisTheGrandMaster 4: The Masters of Round'' was unveiled in 2009, but cancelled in 2010 after frustration over free-to-play Tetris clones. A similar game was shown off in 2015, reusing assets from the 2009 version, but very little has been said about it since.

to:

** ''VideoGame/TetrisTheGrandMaster 4: The Masters of Round'' was unveiled in 2009, but cancelled in 2010 after frustration The Tetris Company refused to renew Arika's license over free-to-play Tetris TGM clones. A similar game was shown off in 2015, reusing assets from the 2009 version, but very little has been said about it since.



* Vaporware is not a new phenomenon. Way back in the 8-bit days of 1984, ''Psyclapse'' and ''Bandersnatch'' (for the Platform/Commodore64 and the Platform/ZXSpectrum, respectively, although practically the same game) were in development for Imagine Software. Advertising promised much -- hardware dongles to support new features Never Seen Before on either system, and promoting the achievements of its outrageously large development team (of nine, nearly nine times the average for the time). Despite the hype, it eventually became clear that ''Psyclapse'' never got past the design stage, and ''Bandersnatch'' would need to sell for a ridiculous amount of money just to break even. By the time [[Creator/TheBBC the BBC]] arrived to film the spectacular successes of a Liverpool-based firm at the forefront of the then-upstart computer games industry, Imagine were absolutely in the toilet, and the BBC found themselves making [[http://youtu.be/ZoDh61sgCOg a cautionary tale about corporate excess]] that finished with the bailiffs arriving to repossess everything Imagine ever owned (and very nearly the BBC cameras, too). One of the splinter companies organized in the wake of Imagine's demise, Finchspeed, continued to develop ''Bandersnatch'', and a version for the Sinclair QL was allegedly completed but never released. Finally, the game was remade as ''Brataccas'' for the Platform/{{Amiga}}, Platform/AtariST and Platform/AppleMacintosh and published by Creator/{{Psygnosis}}, a new company that would also revive Psyclapse InNameOnly as a secondary publishing label. (Ocean Software likewise acquired the corporate name and associated trademarks of Imagine and assigned them to a development unit of its own.) ''Bandersnatch'' even inspired [[Film/BlackMirrorBandersnatch an interactive movie about struggling to develop a game]].

to:

* Vaporware is not a new phenomenon. Way back in the 8-bit computer days of 1984, ''Psyclapse'' and ''Bandersnatch'' (for the Platform/Commodore64 and the Platform/ZXSpectrum, respectively, although practically the same game) were in development for Imagine Software. Advertising promised much -- hardware dongles to support new features Never Seen Before on either system, and promoting the achievements of its outrageously large development team (of nine, nearly nine times the average for the time). Despite the hype, it eventually became clear that ''Psyclapse'' never got past the design stage, and ''Bandersnatch'' would need to sell for a ridiculous amount of money just to break even. By the time [[Creator/TheBBC the BBC]] arrived to film the spectacular successes of a Liverpool-based firm at the forefront of the then-upstart computer games industry, Imagine were absolutely in the toilet, and the BBC found themselves making [[http://youtu.be/ZoDh61sgCOg a cautionary tale about corporate excess]] that finished with the bailiffs arriving to repossess everything Imagine ever owned (and very nearly the BBC cameras, too). One of the splinter companies organized in the wake of Imagine's demise, Finchspeed, continued to develop ''Bandersnatch'', and a version for the Sinclair QL was allegedly completed but never released. Finally, the game was remade as ''Brataccas'' for the Platform/{{Amiga}}, Platform/AtariST and Platform/AppleMacintosh and published by Creator/{{Psygnosis}}, a new company that would also revive Psyclapse InNameOnly as a secondary publishing label. (Ocean Software likewise acquired the corporate name and associated trademarks of Imagine and assigned them to a development unit of its own.) ''Bandersnatch'' even inspired [[Film/BlackMirrorBandersnatch an interactive movie about struggling to develop a game]].



** Atari planned to follow up on the Platform/Atari7800 with the Atari Panther console, a 16-bit machine intended to compete directly with the Platform/SuperNintendoEntertainmentSystem and Platform/SegaGenesis. However, it was developed simultaneously with the Jaguar, and when the Jaguar was further in development, Atari scrapped the Panther and skipped the fourth generation entirely.
** Atari planned to release a tabletop/handheld system, the Atari Cosmos during the 2600 era. It was to feature a holographic display, but Atari didn't have faith in the project's commercial viability and cancelled it late in it's development.
** Atari planned to follow up the Platform/AtariJaguar with the Atari Jaguar II, a seven-processor beast of a machine. However, the Jaguar flopped so hard it basically killed Atari Corporation as a company and ended hopes of a successor, with the Jaguar II never making it past the prototyping phase.
** The Platform/AtariJaguar was planned to have a model combining the CD attachment with the console. This may never have gone further than mock-ups, with the Jaguar's CD add-on selling poorly and Atari Corp. approaching bankruptcy at the time.

to:

** Atari planned to follow up on the Platform/Atari7800 with the Atari Panther console, a 16-bit machine intended to compete directly with the Platform/SuperNintendoEntertainmentSystem and Platform/SegaGenesis. However, it was developed simultaneously with the Jaguar, and when the Jaguar was further in development, Atari scrapped the Panther and skipped the fourth generation entirely.
** Atari planned to release a tabletop/handheld system, the Atari Cosmos during the 2600 era. It was to feature a holographic display, but Atari didn't have faith in the project's commercial viability and cancelled it late in it's its development.
** Atari planned to follow up on the Platform/AtariJaguar Platform/Atari7800 with the Atari Jaguar II, Panther console, a seven-processor beast 16-bit machine intended to compete directly with the Platform/SuperNintendoEntertainmentSystem and Platform/SegaGenesis slated for a late 1991 release. However, late in development, after it had been successfully tested in prototyping, the custom graphics processor failed when the first batch of chips came in, as an undiscovered error during the chip die finalization introduced a critical flaw that rendered the whole chip useless. Fixing it would have set the whole project back by upwards of a machine. year. However, the Jaguar flopped so hard it basically killed Atari Corporation as a company outside designers were also simultaneously working on an even more advanced design, the Platform/AtariJaguar, and ended hopes of a successor, with when the Jaguar II never making it past turned out to be further along in development than anticipated, Atari just scrapped the prototyping phase.
Panther and skipped the fourth generation entirely.
** The Platform/AtariJaguar Jaguar was planned to have a model combining the CD attachment with the console. This may never have gone further than mock-ups, with the Jaguar's CD add-on selling poorly (as had the Jaguar as a whole) and Atari Corp. approaching bankruptcy at the time.time.
** Atari planned to follow up the Jaguar with a seven-processor beast of a machine. However, the Jaguar flopped so hard it basically killed Atari Corporation as a company and the successor never making it past the prototyping phase.



* The [[https://en.wikipedia.org/wiki/Panasonic_M2 Panasonic M2]] console was to have been the 64-bit successor to the Platform/ThreeDOInteractiveMultiplayer. Creator/The3DOCompany was working on an add-on to the original console and a standalone version, with the WorkingTitle 3DO II or Bulldog, becoming the 3DO M2, before being sold to Matsushita/Panasonic, to be released as the Matsushita M2 or Panasonic M2, and it was canceled very close to its announced 1997 release. {{Creator/Konami}} did release a few arcade games based on the [=M2=] architecture (namely ''Battle Tryst'', ''Polystars'', ''VideoGame/EvilNight'', ''Heat of Eleven '98'' and ''Total Vice'').
** The console was not released aside from some prototypes, and its technology was integrated into FZ-21S and FZ-35S multimedia players, ATM machines, [[ArsonMurderAndJaywalking and coffee machines]].

to:

* The [[https://en.wikipedia.org/wiki/Panasonic_M2 Panasonic M2]] console was to have been the 64-bit successor to the Platform/ThreeDOInteractiveMultiplayer. Creator/The3DOCompany was working on designing it to be an add-on upgrade to the original console and a standalone version, console, with the WorkingTitle 3DO II or Bulldog, becoming "Bulldog", before shifting to the stand-alone 3DO M2, before being sold finally selling the design outright to Matsushita/Panasonic, Matsushita/Panasonic (as opposed to the licensing model used for the first 3DO) to be released as the Matsushita M2 or Panasonic M2, and M2. However, it was canceled very close to its announced 1997 release. release.
** The console was not released aside from some prototypes, but its technology was integrated into FZ-21S and FZ-35S multimedia players, ATM machines, [[ArsonMurderAndJaywalking and coffee machines]].
**
{{Creator/Konami}} did release a few arcade games based on the [=M2=] architecture (namely ''Battle Tryst'', ''Polystars'', ''VideoGame/EvilNight'', ''Heat of Eleven '98'' and ''Total Vice'').
** The console was not released aside from some prototypes, and its technology was integrated into FZ-21S and FZ-35S multimedia players, ATM machines, [[ArsonMurderAndJaywalking and coffee machines]].
Vice'').



* Rumors of a Game Boy successor began leaking in 1996. Nintendo later said it would be released at the end of 1997, but it ultimately never came out and instead they released the Game Boy Pocket. Eventually the similar Game Boy Advance would come out in 2001. In 2009 Nintendo released a photographs of the handheld, which was codenamed "Project Atlantis". It started development in 1995 but was canned in 1998 because it was too bulky and expensive to produce at the time. The Platform/GameBoyColor released in its place.

to:

* Rumors of a Game Boy successor began leaking in 1996. Nintendo later said it would be released at the end of 1997, but it ultimately never came out and instead they released the Game Boy Pocket. Eventually the similar Game Boy Advance would come out in 2001. In 2009 Nintendo released a photographs of the handheld, which was codenamed "Project Atlantis". It started development in 1995 but was canned in 1998 because it was too bulky and expensive to produce at the time. The Platform/GameBoyColor was released in its place.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/Corridor7AlienInvasion'' was successful enough for the developers to immediately begin work on a sequel titled ''Corridor 8: Galactic Wars''. This got as far as a prototype (really a working mockup), running on the [[UsefulNotes/GameEngine Build engine]] and using assets from ''VideoGame/{{Doom}}'', but Capstone's bankruptcy killed the game.

to:

* ''VideoGame/Corridor7AlienInvasion'' was successful enough for the developers to immediately begin work on a sequel titled ''Corridor 8: Galactic Wars''. This got as far as a prototype (really a working mockup), running on the [[UsefulNotes/GameEngine [[MediaNotes/GameEngine Build engine]] and using assets from ''VideoGame/{{Doom}}'', but Capstone's bankruptcy killed the game.



* The [=PS1=] of port of ''VideoGame/MaddenNFL '96'' was going to be ''Madden's'' first foray into the [[UsefulNotes/TheFifthGenerationOfConsoleVideoGames 32-bit era]], but Creator/ElectronicArts canceled the game because it wasn't up to their ''quality of publishing standards''. Knowing EA's reputation for rushing out yearly installments and not caring about the final product as long it sells well, when they say a game is unworthy of being published, you know something is really wrong. The main problem is that it suffered a similar fate as ''VideoGame/JurassicParkTrespasser'', it was just too ambitious for the technology at time. The game was heavily hyped by Sony and judging by the pre-release images, it looked great, until it was later revealed that EA ''doctored'' the images. More info can be found [[https://web.archive.org/web/20150503103249/http://www.game-rave.com/psx_galleries/unreleased_madden96/index.htm here]] and you can read about all the problems it went through, see pictures, and watch videos on the prototype.

to:

* The [=PS1=] of port of ''VideoGame/MaddenNFL '96'' was going to be ''Madden's'' first foray into the [[UsefulNotes/TheFifthGenerationOfConsoleVideoGames [[MediaNotes/TheFifthGenerationOfConsoleVideoGames 32-bit era]], but Creator/ElectronicArts canceled the game because it wasn't up to their ''quality of publishing standards''. Knowing EA's reputation for rushing out yearly installments and not caring about the final product as long it sells well, when they say a game is unworthy of being published, you know something is really wrong. The main problem is that it suffered a similar fate as ''VideoGame/JurassicParkTrespasser'', it was just too ambitious for the technology at time. The game was heavily hyped by Sony and judging by the pre-release images, it looked great, until it was later revealed that EA ''doctored'' the images. More info can be found [[https://web.archive.org/web/20150503103249/http://www.game-rave.com/psx_galleries/unreleased_madden96/index.htm here]] and you can read about all the problems it went through, see pictures, and watch videos on the prototype.



* ''VideoGame/ShogoMobileArmorDivision'' had two {{Expansion Pack}}s, ''Shugotenshi'' and ''Legacy of the Fallen'', neither of which was released due to a sudden drop in sales the month after the main game's release (traditionally blamed on the release of ''VideoGame/HalfLife1''). Rumors of a sequel were substantiated by a tech demo of a new version of the [=LithTech=] UsefulNotes/GameEngine with images labeled "Shogo 2"; unfortunately, [=LithTech=] 3.0 turned out to be too buggy to be used in any released game.

to:

* ''VideoGame/ShogoMobileArmorDivision'' had two {{Expansion Pack}}s, ''Shugotenshi'' and ''Legacy of the Fallen'', neither of which was released due to a sudden drop in sales the month after the main game's release (traditionally blamed on the release of ''VideoGame/HalfLife1''). Rumors of a sequel were substantiated by a tech demo of a new version of the [=LithTech=] UsefulNotes/GameEngine MediaNotes/GameEngine with images labeled "Shogo 2"; unfortunately, [=LithTech=] 3.0 turned out to be too buggy to be used in any released game.



* ''VideoGame/{{Swordquest}}: Airworld'' was cancelled very early due to UsefulNotes/TheGreatVideoGameCrashOf1983. According to Tod Frye, the game's creative director, the actual game was only about 20% complete, and the comic-book tie in was never even started. All we know about the actual gameplay is that it would've been based on the ''I Ching'', an ancient Chinese text. That being said, in 2022 a version of the game came out in the compilation ''Atari 50: The Anniversary Celebration'' to have the complete set.

to:

* ''VideoGame/{{Swordquest}}: Airworld'' was cancelled very early due to UsefulNotes/TheGreatVideoGameCrashOf1983.MediaNotes/TheGreatVideoGameCrashOf1983. According to Tod Frye, the game's creative director, the actual game was only about 20% complete, and the comic-book tie in was never even started. All we know about the actual gameplay is that it would've been based on the ''I Ching'', an ancient Chinese text. That being said, in 2022 a version of the game came out in the compilation ''Atari 50: The Anniversary Celebration'' to have the complete set.



** Although a developer did get the rights to use the [[UsefulNotes/GameEngine engine]], which was the basis for ''Wu-Tang: Shaolin Style''.

to:

** Although a developer did get the rights to use the [[UsefulNotes/GameEngine [[MediaNotes/GameEngine engine]], which was the basis for ''Wu-Tang: Shaolin Style''.



* In late 1982, The Great Game Company (which would later become [=GameTek=]) announced plans to adapt seven game shows into video games for the Atari 2600: ''Series/FamilyFeud'', ''Series/{{Jeopardy}}'', ''Series/TheJokersWild'', ''[[Series/{{Password}} Password Plus]]'', ''Series/ThePriceIsRight'', ''Series/TicTacDough'' and ''Series/WheelOfFortune''. Unfortunately, they were being developed just as UsefulNotes/TheGreatVideoGameCrashOf1983 started and the plans were put to an abrupt end. Of the seven games, only ''Feud'' got far enough for a prototype which is presumed to be lost.

to:

* In late 1982, The Great Game Company (which would later become [=GameTek=]) announced plans to adapt seven game shows into video games for the Atari 2600: ''Series/FamilyFeud'', ''Series/{{Jeopardy}}'', ''Series/TheJokersWild'', ''[[Series/{{Password}} Password Plus]]'', ''Series/ThePriceIsRight'', ''Series/TicTacDough'' and ''Series/WheelOfFortune''. Unfortunately, they were being developed just as UsefulNotes/TheGreatVideoGameCrashOf1983 MediaNotes/TheGreatVideoGameCrashOf1983 started and the plans were put to an abrupt end. Of the seven games, only ''Feud'' got far enough for a prototype which is presumed to be lost.



* Three games based on ''Film/ReturnOfTheJedi'' were announced by Parker Bros. for the Platform/Atari2600, but they only released one, ''Death Star Battle'', before abandoning video games due to UsefulNotes/TheGreatVideoGameCrashOf1983. A prototype of "Game I" (also known as ''Ewok Adventure'') was discovered, but the second game, whose concept art suggests being based on the Battle of Sarlacc's Pit, appears to have never been programmed. Other unreleased titles announced by Parker Bros. included ''Literature/TheLordOfTheRings: Journey to Rivendell'', ''[=McDonald's=]'', ''ComicBook/TheIncredibleHulk'', and a ''Franchise/JamesBond'' game based on the TraintopBattle from ''Film/{{Octopussy}}''; prototypes of the first two have emerged.

to:

* Three games based on ''Film/ReturnOfTheJedi'' were announced by Parker Bros. for the Platform/Atari2600, but they only released one, ''Death Star Battle'', before abandoning video games due to UsefulNotes/TheGreatVideoGameCrashOf1983.MediaNotes/TheGreatVideoGameCrashOf1983. A prototype of "Game I" (also known as ''Ewok Adventure'') was discovered, but the second game, whose concept art suggests being based on the Battle of Sarlacc's Pit, appears to have never been programmed. Other unreleased titles announced by Parker Bros. included ''Literature/TheLordOfTheRings: Journey to Rivendell'', ''[=McDonald's=]'', ''ComicBook/TheIncredibleHulk'', and a ''Franchise/JamesBond'' game based on the TraintopBattle from ''Film/{{Octopussy}}''; prototypes of the first two have emerged.



* As buyers were shifting from consoles to computers during UsefulNotes/TheGreatVideoGameCrashOf1983, Platform/{{Colecovision}} promised an expansion module that would essentially turn their console into an Adam computer in an attempt to draw in customers. It never went past the prototype stage possibly due to the negative reception of the Adam.

to:

* As buyers were shifting from consoles to computers during UsefulNotes/TheGreatVideoGameCrashOf1983, MediaNotes/TheGreatVideoGameCrashOf1983, Platform/{{Colecovision}} promised an expansion module that would essentially turn their console into an Adam computer in an attempt to draw in customers. It never went past the prototype stage possibly due to the negative reception of the Adam.
Is there an issue? Send a MessageReason:
Two of the same links are used


* ''Franchise/StarTrek'':
** ''Franchise/StarTrek'' point & click adventure game entitled ''Secret of Vulcan Fury'' was in development by Interplay during the late 1990's, and would have featured the [[Series/StarTrekTheOriginalSeries Original Series]] crew portrayed by the original cast in an episodic story. Each episode would focus on a different character, with the overall story revolving around an ancient Vulcan superweapon known as "Fury". While slated for a 1998 release and several [[https://www.youtube.com/watch?v=Fno_rZAt-KQ trailers]] were released, the game would sadly end up being quietly cancelled. Several [[https://www.youtube.com/watch?v=5ey31YCsJ5E animation tests]] and environmental renders were later released, showing, among other things, plans to include a ''[[http://en.memory-alpha.wikia.com/wiki/File:Secrets_vulcan_fury_-_bowling_alley.jpg bowling alley]]'' on the USS Enterprise as an EasterEgg. Even later, lead designer Ken Allen released a never before seen [[https://www.youtube.com/watch?v=Ds_XKnhjRfA WIP gameplay demo]] that showed part of Scotty's chapter of the game. [[note]]Scotty's lines in this segment were recycled from [[VideoGame/JudgmentRites a previous game]], and no new dialogue ended up being recorded by the cast before the game's cancellation.[[/note]]. ''Franchise/StarTrek: The Secret of Vulcan Fury'' was heavily hyped for a 1997 release, featuring the full cast of ''Series/StarTrekTheOriginalSeries'' reprising their roles and 3D character animation that could arguably rival Creator/{{Pixar}}'s work in animated film ''ten years later''. By 1999 the project had been cancelled due to Interplay's financial difficulties, key team members jumping ship, and a rapidly inflating budget.

to:

* ''Franchise/StarTrek'':
**
''Franchise/StarTrek'' has quite a few examples:
** Its
point & click adventure game entitled ''Secret of Vulcan Fury'' was in development by Interplay during the late 1990's, and would have featured the [[Series/StarTrekTheOriginalSeries Original Series]] crew portrayed by the original cast in an episodic story. Each episode would focus on a different character, with the overall story revolving around an ancient Vulcan superweapon known as "Fury". While slated for a 1998 release and several [[https://www.youtube.com/watch?v=Fno_rZAt-KQ trailers]] were released, the game would sadly end up being quietly cancelled. Several [[https://www.youtube.com/watch?v=5ey31YCsJ5E animation tests]] and environmental renders were later released, showing, among other things, plans to include a ''[[http://en.memory-alpha.wikia.com/wiki/File:Secrets_vulcan_fury_-_bowling_alley.jpg bowling alley]]'' on the USS Enterprise as an EasterEgg. Even later, lead designer Ken Allen released a never before seen [[https://www.youtube.com/watch?v=Ds_XKnhjRfA WIP gameplay demo]] that showed part of Scotty's chapter of the game. [[note]]Scotty's lines in this segment were recycled from [[VideoGame/JudgmentRites a previous game]], and no new dialogue ended up being recorded by the cast before the game's cancellation.[[/note]]. ''Franchise/StarTrek: The Secret of Vulcan Fury'' was heavily hyped for a 1997 release, featuring the full cast of ''Series/StarTrekTheOriginalSeries'' reprising their roles and 3D character animation that could arguably rival Creator/{{Pixar}}'s work in animated film ''ten years later''. By 1999 the project had been cancelled due to Interplay's financial difficulties, key team members jumping ship, and a rapidly inflating budget.
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


* ''VideoGame/Persona4 Rose Golden'' is a GameMod of the Steam version of ''Persona 4 Golden'' that promised to add a female Hero, add various content to take account of the new Hero, and add new characters, models, and sprites, akin to the official female MC from ''Persona 3 Portable''. The project began back in November 2020, back when the Steam release was new, as a work-in-progress on [=GameBanana=] and the updates did raise hype from the fandom. However, this turned out to be DevelopmentHell instead, as the over-promising of the scope resulted in very slow updates not helped by the lack of a playable demo. In fact, after more than 3 years, the development progress remained at 0%, and this is confirmed by the withhold message when the mod team attemped to make a WIP page for the 64-bit version per the original game's 2023 multiplatform update, which said that what the work has so far still only covered ''less than 1%'' of the overall scope. [=GameBanana=] does not have faith in this mod anymore unless the mod team can make it clear they are confident in finishing it. More activity is supposed to be going on the mod's Discord server, but by this point fans' hype had died down and considered any more female MC addition ''Persona'' mods to be a curse because of ''Rose Golden''. This is to the point that a collaboration project to add the ''VideoGame/Persona3'' female MC to ''VideoGame/Persona3Reload'' (where she is excluded) earned negative reactions on its Discord thread, in fear of this vaporware scenario happening again and crushing fans' hopes.

to:

* ''VideoGame/Persona4 Rose Golden'' is a GameMod of the Steam version of ''Persona 4 Golden'' that promised to add a female Hero, add various content to take account of the new Hero, and add new characters, models, and sprites, akin to the official female MC from ''Persona 3 Portable''. The project began back in November 2020, back when the Steam release was new, as a work-in-progress on [=GameBanana=] and the updates did raise hype from the fandom. However, this turned out to be DevelopmentHell instead, as the over-promising of the scope resulted in very slow updates not helped by the lack of a playable demo. In fact, after more than 3 years, the development progress remained at 0%, and this is confirmed by the withhold message when the mod team attemped attempted to make a WIP page for the 64-bit version per the original game's 2023 multiplatform update, which said that what the work has so far still only covered ''less than 1%'' of the overall scope. [=GameBanana=] does not have faith in this mod anymore unless the mod team can make it clear they are confident in finishing it. More activity is supposed to be going on the mod's Discord server, but by this point fans' hype had died down and considered any more female MC addition ''Persona'' mods to be a curse because of ''Rose Golden''. This is to the point that a collaboration project to add the ''VideoGame/Persona3'' female MC to ''VideoGame/Persona3Reload'' (where she is excluded) earned negative reactions on its Discord thread, in fear of this vaporware scenario happening again and crushing fans' hopes.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* ''VideoGame/Persona4 Rose Golden'' is a GameMod of the Steam version of ''Persona 4 Golden'' that promised to add a female Hero, add various content to take account of the new Hero, and add new characters, models, and sprites, akin to the official female MC from ''Persona 3 Portable''. The project began back in November 2020, back when the Steam release was new, as a work-in-progress on [=GameBanana=] and the updates did raise hype from the fandom. However, this turned out to be DevelopmentHell instead, as the over-promising of the scope resulted in very slow updates not helped by the lack of a playable demo. In fact, after more than 3 years, the development progress remained at 0%, and this is confirmed by the withhold message when the mod team attemped to make a WIP page for the 64-bit version per the original game's 2023 multiplatform update, which said that what the work has so far still only covered ''less than 1%'' of the overall scope. [=GameBanana=] does not have faith in this mod anymore unless the mod team can make it clear they are confident in finishing it. More activity is supposed to be going on the mod's Discord server, but by this point fans' hype had died down and considered any more female MC addition ''Persona'' mods to be a curse because of ''Rose Golden''. This is to the point that a collaboration project to add the ''VideoGame/Persona3'' female MC to ''VideoGame/Persona3Reload'' (where she is excluded) earned negative reactions on its Discord thread, in fear of this vaporware scenario happening again and crushing fans' hopes.
Is there an issue? Send a MessageReason:
None


* ''N1RV Ann-A: Cyberpunk Bartender Action'' was the upcoming sequel to ''VisualNovel/VA11HALLA'' by Sukeban Games, supposed to be released in 2018. A 15-minute demo [[https://www.youtube.com/watch?v=6BuhVTeD9lc was then shown]] at PAX East 2019 and the release date delayed to December 1st 2020 and then "when it's done". A [[https://sukeban.moe/index.php/2023/06/21/project-updates-and-a-happy-anniversary/#more-1296 blog post by the devs]] from late 2023 mentions that they are still working on it, vaguely alluding to some problems behind the scenes.

to:

* ''N1RV ''[=N1RV=] Ann-A: Cyberpunk Bartender Action'' was the upcoming sequel to ''VisualNovel/VA11HALLA'' by Sukeban Games, supposed to be released in 2018. A 15-minute demo [[https://www.youtube.com/watch?v=6BuhVTeD9lc was then shown]] at PAX East 2019 and the release date delayed to December 1st 2020 and then "when it's done". A [[https://sukeban.moe/index.php/2023/06/21/project-updates-and-a-happy-anniversary/#more-1296 blog post by the devs]] from late 2023 mentions that they are still working on it, vaguely alluding to some problems behind the scenes.



* ''Literature/RailWars'' was supposed to get a video game adaptation on the PS Vita soon after the Anime version aired in the summer of 2014. However, the anime tanked, and the project quickly [[IncrediblyLamePun derailed]].

to:

* ''Literature/RailWars'' was supposed to get a video game adaptation on the PS Vita soon after the Anime version aired in the summer of 2014. However, the anime tanked, and the project quickly [[IncrediblyLamePun [[{{Pun}} derailed]].



* ''VideoGame/SonicTheHedgehog'':

to:

* ''VideoGame/SonicTheHedgehog'':''Franchise/SonicTheHedgehog'':
Is there an issue? Send a MessageReason:
None


** ''Mario Clash'' was going to be ''Mario Bros. VB'', and started as a minigame in the cancelled ''VB Mario Land'', known as ''Mario Adventure''.

to:

** ''Mario Clash'' ''Videogame/MarioClash'' was going to be ''Mario Bros. VB'', and started as a minigame in the cancelled ''VB Mario Land'', known as ''Mario Adventure''.
Is there an issue? Send a MessageReason:
None


* ''[[VideoGame/CapcomVs Sammy vs. Capcom]]'' was a potential crossover with Sammy Corporation, described as ''Franchise/StreetFighter'' with the look of ''VideoGame/GuiltyGear''. The closest thing to this happening was Creator/ArcSystemWorks developing the fighting game spinoff ''VideoGame/SengokuBasara X'' in 2008.

to:

* ''[[VideoGame/CapcomVs Sammy vs. Capcom]]'' was a potential crossover with Sammy Corporation, described as ''Franchise/StreetFighter'' with the look of ''VideoGame/GuiltyGear''. The closest thing to this happening was Creator/ArcSystemWorks developing the fighting game spinoff ''VideoGame/SengokuBasara X'' ''VideoGame/SengokuBasaraX'' in 2008.
Is there an issue? Send a MessageReason:
None


* Some games based on Creator/ImageComics were advertised but not released. A ''ComicBook/Gen13'' game was announced for [=PlayStation=], N64 and Saturn. A ''ComicBook/{{Shadowhawk}}'' game on the SNES was not released, though prototypes have been found. ''[[ComicBook/{{Youngblood}} Youngblood: Search And Destroy]]'' was announced for [=PlayStation=] and PC, and was not released, though the PC version's demo is available.

to:

* Some games based on Creator/ImageComics were advertised but not released. A ''ComicBook/Gen13'' game was announced for [=PlayStation=], N64 and Saturn. A ''ComicBook/{{Shadowhawk}}'' game on the SNES was not released, though prototypes have been found. ''[[ComicBook/{{Youngblood}} ''[[ComicBook/YoungbloodImageComics Youngblood: Search And Destroy]]'' was announced for [=PlayStation=] and PC, and was not released, though the PC version's demo is available.
Is there an issue? Send a MessageReason:
None


* The ''VideoGame/PanelDePon'' remake/sequel is a really odd case. The Japanese release of the game was canned, but the game did make it into worldwide markets as a DolledUpInstallment featuring ''Anime/{{Pokemon}}'' characters. Japan (and regrettably, [[NoExportForYou only Japan]]) would get what the game was originally intended to be one generation later in ''Nintendo Puzzle Collection''.

to:

* The ''VideoGame/PanelDePon'' remake/sequel is a really odd case. The Japanese release of the game was canned, but the game did make it into worldwide markets as a DolledUpInstallment featuring ''Anime/{{Pokemon}}'' ''Anime/PokemonTheSeries'' characters. Japan (and regrettably, [[NoExportForYou only Japan]]) would get what the game was originally intended to be one generation later in ''Nintendo Puzzle Collection''.
Is there an issue? Send a MessageReason:
Crosswicking


** ''[[VideoGame/ThirteenThirteen Star Wars: 1313]]'', an amazing looking game about Boba Fett, was announced around E3 2012. In 2014, Disney confirmed they had dropped the ''Star Wars 1313'' trademark, though Lucasfilm president Kathleen Kennedy has stated some of the unused material may be used for another project.

to:

** ''[[VideoGame/ThirteenThirteen Star Wars: 1313]]'', an amazing looking game about Boba Fett, was announced around E3 2012. In 2014, Disney confirmed they had dropped the ''Star Wars 1313'' trademark, though Lucasfilm president Kathleen Kennedy Creator/KathleenKennedy has stated some of the unused material may be used for another project.
Is there an issue? Send a MessageReason:
None


* The [[https://en.wikipedia.org/wiki/Indrema Indrema L600]] (also known as the Indrema Entertainment System) by Indrema Corporation, an ambitious attempt at a UsefulNotes/{{Linux}}-based game console with a completely open development platform and hardware based on PC components, including a built-in DVD player and a built-in [=TiVo=]-esque DVR; seriously game-changing specs for 2000. A working prototype was exhibited in November 2000, but the company couldn't raise the capital needed to mass-produce it, making it defunct by April 2001, and it was overtaken by events when the Platform/{{Xbox}} and Platform/NintendoGameCube were released shortly afterwards after its proposed summer 2001 or later release date, and before that, the Platform/PlayStation2's release.

to:

* The [[https://en.wikipedia.org/wiki/Indrema Indrema L600]] (also known as the Indrema Entertainment System) by Indrema Corporation, an ambitious attempt at a UsefulNotes/{{Linux}}-based Platform/{{Linux}}-based game console with a completely open development platform and hardware based on PC components, including a built-in DVD player and a built-in [=TiVo=]-esque DVR; seriously game-changing specs for 2000. A working prototype was exhibited in November 2000, but the company couldn't raise the capital needed to mass-produce it, making it defunct by April 2001, and it was overtaken by events when the Platform/{{Xbox}} and Platform/NintendoGameCube were released shortly afterwards after its proposed summer 2001 or later release date, and before that, the Platform/PlayStation2's release.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/CommandAndConquerRedAlert'', ''VideoGame/MetalGearSolid'' and ''VideoGame/CastlevaniaSymphonyOfTheNight'', among many others, were at one point meant to be released on the UsefulNotes/GameCom, believe it or not. We only know of their existence through screenshots from magazine previews and toy catalogues. None of these saw the light of day, though a near final version of ''Symphony of the Night'' running on the Game.com surfaced in late 2022.

to:

* ''VideoGame/CommandAndConquerRedAlert'', ''VideoGame/MetalGearSolid'' and ''VideoGame/CastlevaniaSymphonyOfTheNight'', among many others, were at one point meant to be released on the UsefulNotes/GameCom, Platform/GameCom, believe it or not. We only know of their existence through screenshots from magazine previews and toy catalogues. None of these saw the light of day, though a near final version of ''Symphony of the Night'' running on the Game.com surfaced in late 2022.
Is there an issue? Send a MessageReason:
None


** The oft-forgotten step between the UsefulNotes/{{SNESCDROM}} and the [=PlayStation=] involves Creator/{{Sega}}. Sega of America were in serious discussions with Sony to make a new Sega console using [=CD-ROMs=], but Sega of Japan nixed the deal, in part due to acrimony between [=SoA=] and [=SoJ=] over [=SoA=]'s greater success in marketing consoles and games.

to:

** The oft-forgotten step between the UsefulNotes/{{SNESCDROM}} Platform/{{SNESCDROM}} and the [=PlayStation=] involves Creator/{{Sega}}. Sega of America were in serious discussions with Sony to make a new Sega console using [=CD-ROMs=], but Sega of Japan nixed the deal, in part due to acrimony between [=SoA=] and [=SoJ=] over [=SoA=]'s greater success in marketing consoles and games.
Is there an issue? Send a MessageReason:
Namespacing.


* ''Agent'' by Rockstar. Revealed at E3 2009 as a UsefulNotes/PlayStation3 exclusive title, and has been MIA since. Rockstar renewed copyright prior to New Year's 2017, but allowed it to lapse in November 2018. In late August of 2017, there was a supposed leak of new concept art alongside the long rumored ''VideoGame/{{Bully}}'' sequel having art released; Rockstar and Take 2 have not spoken on if this is real as of February 2020. It was only in October 2021 that the game--until then, still listed as a [=PS3=] title--was finally removed from Rockstar's website, seemingly sealing the game's fate.

to:

* ''Agent'' by Rockstar. Revealed at E3 2009 as a UsefulNotes/PlayStation3 Platform/PlayStation3 exclusive title, and has been MIA since. Rockstar renewed copyright prior to New Year's 2017, but allowed it to lapse in November 2018. In late August of 2017, there was a supposed leak of new concept art alongside the long rumored ''VideoGame/{{Bully}}'' sequel having art released; Rockstar and Take 2 have not spoken on if this is real as of February 2020. It was only in October 2021 that the game--until then, still listed as a [=PS3=] title--was finally removed from Rockstar's website, seemingly sealing the game's fate.



** ''Aliens Interactive'' was going to be an interactive comic book game for the [[UsefulNotes/PhilipsCDi CD-i]] featuring a story by Creator/DarkHorseComics, developed around 1991-1993, with a ''Film/{{Predator}}'' followup planned.

to:

** ''Aliens Interactive'' was going to be an interactive comic book game for the [[UsefulNotes/PhilipsCDi [[Platform/PhilipsCDi CD-i]] featuring a story by Creator/DarkHorseComics, developed around 1991-1993, with a ''Film/{{Predator}}'' followup planned.



** ''Aliens vs. Predator'' was going to be a 2004 UsefulNotes/GameBoyAdvance game published by Creator/{{Ubisoft}}, based on the [[Film/AlienVsPredator 2004 movie]].
** ''Aliens: Colonial Marines'' was going to be a 2002 game for the UsefulNotes/PlayStation2, unrelated to [[VideoGame/AliensColonialMarines the game released in 2013.]]

to:

** ''Aliens vs. Predator'' was going to be a 2004 UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance game published by Creator/{{Ubisoft}}, based on the [[Film/AlienVsPredator 2004 movie]].
** ''Aliens: Colonial Marines'' was going to be a 2002 game for the UsefulNotes/PlayStation2, Platform/PlayStation2, unrelated to [[VideoGame/AliensColonialMarines the game released in 2013.]]



* ''Avalon'' was a VehicularCombat game by the Creator/ClimaxGroup in development for the UsefulNotes/PlayStation3 and UsefulNotes/Xbox360, announced before either console was released.

to:

* ''Avalon'' was a VehicularCombat game by the Creator/ClimaxGroup in development for the UsefulNotes/PlayStation3 Platform/PlayStation3 and UsefulNotes/Xbox360, Platform/Xbox360, announced before either console was released.



* For a while, there were rumors about a third ''VideoGame/BatenKaitos'' game for the UsefulNotes/NintendoDS. It was later confirmed to have never gotten past the first stage of production; however, rumors about ''Baten Kaitos 3'' still persist.
* ''[[http://www.unseen64.net/2009/07/21/b-bomb-genesismd-cancelled/ B-Bomb]]'', a first-party UsefulNotes/SegaGenesis action game based around AssKicksYou, appeared at the 1992 Summer Consumer Electronics Show as a playable demo, but was never finished.

to:

* For a while, there were rumors about a third ''VideoGame/BatenKaitos'' game for the UsefulNotes/NintendoDS.Platform/NintendoDS. It was later confirmed to have never gotten past the first stage of production; however, rumors about ''Baten Kaitos 3'' still persist.
* ''[[http://www.unseen64.net/2009/07/21/b-bomb-genesismd-cancelled/ B-Bomb]]'', a first-party UsefulNotes/SegaGenesis Platform/SegaGenesis action game based around AssKicksYou, appeared at the 1992 Summer Consumer Electronics Show as a playable demo, but was never finished.



* The third game in the ''VideoGame/BanjoKazooie'' series was conceived as a platformer on the UsefulNotes/NintendoGameCube before becoming the [[GenreShift vehicle-building game]] it is today. It would have been a semi-remake of the first game in the series, but with unexpected twists, such as the mountain in the first level erupting as a volcano. The vehicles were added because the levels ended up being ''huge'', so much that vehicles were necessary to navigate them in any reasonable amount of time. Unfortunately for Rare, [[TheyChangedItNowItSucks most fans would have greatly preferred that kind of game and it probably would have sold much better]].

to:

* The third game in the ''VideoGame/BanjoKazooie'' series was conceived as a platformer on the UsefulNotes/NintendoGameCube Platform/NintendoGameCube before becoming the [[GenreShift vehicle-building game]] it is today. It would have been a semi-remake of the first game in the series, but with unexpected twists, such as the mountain in the first level erupting as a volcano. The vehicles were added because the levels ended up being ''huge'', so much that vehicles were necessary to navigate them in any reasonable amount of time. Unfortunately for Rare, [[TheyChangedItNowItSucks most fans would have greatly preferred that kind of game and it probably would have sold much better]].



* ''Bounty Arms'', a 2D run-and-gun game for the UsefulNotes/PlayStation by Data West starring a pair of LovelyAngels with mechanical arms, was announced for the system in its early months. All that was ever released of the game was a playable demo of ObviousBeta quality, not counting the fact that it ends after half a stage.

to:

* ''Bounty Arms'', a 2D run-and-gun game for the UsefulNotes/PlayStation Platform/PlayStation by Data West starring a pair of LovelyAngels with mechanical arms, was announced for the system in its early months. All that was ever released of the game was a playable demo of ObviousBeta quality, not counting the fact that it ends after half a stage.



* ''Break Shot'', a billiards game by Creator/{{Konami}} for the UsefulNotes/MSX2, was [[http://bifi.msxnet.org/msxnet/konami/breakshot/ advertised]] but never released.

to:

* ''Break Shot'', a billiards game by Creator/{{Konami}} for the UsefulNotes/MSX2, Platform/MSX2, was [[http://bifi.msxnet.org/msxnet/konami/breakshot/ advertised]] but never released.



* ''Campfire: Become Your Nightmare'' was a game that was being developed for the UsefulNotes/PlayStation2 and UsefulNotes/{{Xbox}} by a Swedish company called Daydream Software, who only managed to put out [[https://youtu.be/75xsuaNunXk a live-action trailer]] and [[http://www.unseen64.net/2010/04/15/campfire-ps2-xbox-cancelled/ a press release]] before going into liquidation in 2003. It was to have been a "reverse SurvivalHorror" game where you play as one of four masked killers stalking and murdering teens at a campground with a variety of weapons, similar to the later games ''VideoGame/{{Manhunt}}'' and ''VideoGame/NaughtyBear'' only with more explicit SlasherMovie influences.

to:

* ''Campfire: Become Your Nightmare'' was a game that was being developed for the UsefulNotes/PlayStation2 Platform/PlayStation2 and UsefulNotes/{{Xbox}} Platform/{{Xbox}} by a Swedish company called Daydream Software, who only managed to put out [[https://youtu.be/75xsuaNunXk a live-action trailer]] and [[http://www.unseen64.net/2010/04/15/campfire-ps2-xbox-cancelled/ a press release]] before going into liquidation in 2003. It was to have been a "reverse SurvivalHorror" game where you play as one of four masked killers stalking and murdering teens at a campground with a variety of weapons, similar to the later games ''VideoGame/{{Manhunt}}'' and ''VideoGame/NaughtyBear'' only with more explicit SlasherMovie influences.



** ''VideoGame/CastlevaniaResurrection'' was announced as a UsefulNotes/SegaDreamcast launch title, featuring Sonia Belmont. Late in development, it was cancelled for reasons that remain mysterious. The fact that it was officially cancelled on the ''exact same day'' the [=PlayStation=] 2 launch date was announced, however, suggests Konami simply had no faith in Sega's console and canned it.

to:

** ''VideoGame/CastlevaniaResurrection'' was announced as a UsefulNotes/SegaDreamcast Platform/SegaDreamcast launch title, featuring Sonia Belmont. Late in development, it was cancelled for reasons that remain mysterious. The fact that it was officially cancelled on the ''exact same day'' the [=PlayStation=] 2 launch date was announced, however, suggests Konami simply had no faith in Sega's console and canned it.



* ''WesternAnimation/CatDog'' was going to get a LicensedGame for the UsefulNotes/PlayStation called ''[=CatDog=]: Saving Mean Bob'', but the game was never released.

to:

* ''WesternAnimation/CatDog'' was going to get a LicensedGame for the UsefulNotes/PlayStation Platform/PlayStation called ''[=CatDog=]: Saving Mean Bob'', but the game was never released.



* The computer game adaptation of ''TabletopGame/{{Champions}}'', the pencil-and-paper superhero RPG, provides an epic example of this trope. Cover-featured in [[https://www.cgwmuseum.org/galleries/index.php?year=1992&pub=2&id=93 a 1992 issue of ''Computer Gaming World'']], it promised to be an ambitious and groundbreaking game that would be faithful to both the RPG and the superhero genre. It never happened. [[https://web.archive.org/web/20100801210351/http://www.gamespot.com/features/pcgraveyard_champions/index.html According to Steve Peterson]], designer of the original ''Champions'', the game was about 50% complete when it was canceled. Problems included the game's extremely ambitious design for its day along with the divorce of the game's chief developers, a husband-and-wife team. ''Champions'' would finally become a computer game in 2009 as ''VideoGame/ChampionsOnline'', but apart from the underlying intellectual property, it has no relation to the vaporware classic. Also, a ''VideoGame/ChampionsOnline'' port for the UsefulNotes/Xbox360 was eventually cancelled.

to:

* The computer game adaptation of ''TabletopGame/{{Champions}}'', the pencil-and-paper superhero RPG, provides an epic example of this trope. Cover-featured in [[https://www.cgwmuseum.org/galleries/index.php?year=1992&pub=2&id=93 a 1992 issue of ''Computer Gaming World'']], it promised to be an ambitious and groundbreaking game that would be faithful to both the RPG and the superhero genre. It never happened. [[https://web.archive.org/web/20100801210351/http://www.gamespot.com/features/pcgraveyard_champions/index.html According to Steve Peterson]], designer of the original ''Champions'', the game was about 50% complete when it was canceled. Problems included the game's extremely ambitious design for its day along with the divorce of the game's chief developers, a husband-and-wife team. ''Champions'' would finally become a computer game in 2009 as ''VideoGame/ChampionsOnline'', but apart from the underlying intellectual property, it has no relation to the vaporware classic. Also, a ''VideoGame/ChampionsOnline'' port for the UsefulNotes/Xbox360 Platform/Xbox360 was eventually cancelled.



** ''VideoGame/{{Clayfighter}} 63 1/3'' was planned to be ported to the UsefulNotes/PlayStation under the title of Clayfighter [[XtremeKoolLetterz X-treme]] with all of the characters from Sculptor's Cut, the gameplay from the original ''63 1/3'' and one of the characters that was removed from the N64 games, a homeless parody of Robocop called, of course, Hobocop. The N64 Clayfighters themselves were a reworking of a canceled ''Clayfighter 3'' for the SNES and M2 console. An installment for the Nintendo DS and Wii, titled ''Clayfighter: Call of Putty'', was planned as an UpdatedRerelease of ''63 1/3''.

to:

** ''VideoGame/{{Clayfighter}} 63 1/3'' was planned to be ported to the UsefulNotes/PlayStation Platform/PlayStation under the title of Clayfighter [[XtremeKoolLetterz X-treme]] with all of the characters from Sculptor's Cut, the gameplay from the original ''63 1/3'' and one of the characters that was removed from the N64 games, a homeless parody of Robocop called, of course, Hobocop. The N64 Clayfighters themselves were a reworking of a canceled ''Clayfighter 3'' for the SNES and M2 console. An installment for the Nintendo DS and Wii, titled ''Clayfighter: Call of Putty'', was planned as an UpdatedRerelease of ''63 1/3''.



** A UsefulNotes/PlayStation4 ''Crash Bandicoot'' game was being developed by Cerny Games. After being cancelled, elements of the game were reworked into the game ''VideoGame/{{Knack}}''.

to:

** A UsefulNotes/PlayStation4 Platform/PlayStation4 ''Crash Bandicoot'' game was being developed by Cerny Games. After being cancelled, elements of the game were reworked into the game ''VideoGame/{{Knack}}''.



* ''VideoGame/{{Daikatana}}'' was going to have a UsefulNotes/PlayStation port. A ''Daikatana'' sequel was being developed by Human Head Studios on the Unreal Engine; when the project was cancelled, the developers began working on ''VideoGame/{{Rune}}''.

to:

* ''VideoGame/{{Daikatana}}'' was going to have a UsefulNotes/PlayStation Platform/PlayStation port. A ''Daikatana'' sequel was being developed by Human Head Studios on the Unreal Engine; when the project was cancelled, the developers began working on ''VideoGame/{{Rune}}''.



* ''ComicBook/{{Daredevil}}'' was going to be a 2003-2004 game for the UsefulNotes/PlayStation2 and UsefulNotes/{{Xbox}}, featuring a series of fight scene vignettes emulating the comic stories. It was reworked as a WideOpenSandbox game to take advantage of Daredevil's radar abilities. It was reworked again as a level based game where the radar abilities became more useless in the narrower environments, and the game was cancelled. There were also plans for an ''ComicBook/{{Elektra}}'' game as a followup. The game would have had the Man Without Fear battle a number of familiar foes such as ComicBook/TheKingpin, Silvermane, Hammerhead and the Rose, have appearances by ComicBook/{{Elektra}} and Echo and have unlockable costumes such as his original red and yellow suit. Daredevil would have traversed through Hell's Kitchen either by swinging on his billyclub or by grinding (something Sony requested and Marvel was very wary of adding because Daredevil doesn't grind). There was also a precursor of the Detective Mode from ''VideoGame/BatmanArkhamAsylum'' based on Daredevil's Radar Sense. The game would have been based on Creator/FrankMiller's ''Elektra Lives Again'' and had Daredevil trying to stop a crime war when it seems the Kingpin was murdered. However, the game was shelved when Marvel, very unhappy with the fact that the studio making it, 5000 Ft., opted to side with Sony a little too much, refused to let it be approved. This wasn't counting the fact that there was an internal war between the old members of the team and new ones hired.

to:

* ''ComicBook/{{Daredevil}}'' was going to be a 2003-2004 game for the UsefulNotes/PlayStation2 Platform/PlayStation2 and UsefulNotes/{{Xbox}}, Platform/{{Xbox}}, featuring a series of fight scene vignettes emulating the comic stories. It was reworked as a WideOpenSandbox game to take advantage of Daredevil's radar abilities. It was reworked again as a level based game where the radar abilities became more useless in the narrower environments, and the game was cancelled. There were also plans for an ''ComicBook/{{Elektra}}'' game as a followup. The game would have had the Man Without Fear battle a number of familiar foes such as ComicBook/TheKingpin, Silvermane, Hammerhead and the Rose, have appearances by ComicBook/{{Elektra}} and Echo and have unlockable costumes such as his original red and yellow suit. Daredevil would have traversed through Hell's Kitchen either by swinging on his billyclub or by grinding (something Sony requested and Marvel was very wary of adding because Daredevil doesn't grind). There was also a precursor of the Detective Mode from ''VideoGame/BatmanArkhamAsylum'' based on Daredevil's Radar Sense. The game would have been based on Creator/FrankMiller's ''Elektra Lives Again'' and had Daredevil trying to stop a crime war when it seems the Kingpin was murdered. However, the game was shelved when Marvel, very unhappy with the fact that the studio making it, 5000 Ft., opted to side with Sony a little too much, refused to let it be approved. This wasn't counting the fact that there was an internal war between the old members of the team and new ones hired.



* ''Dead Phoenix'', a RailShooter, starring a WingedHumanoid named Phoenix, was one of the "Creator/{{Capcom}} Five" [[note]]along with ''VideoGame/ViewtifulJoe'', ''VideoGame/ResidentEvil4'', ''VideoGame/Killer7'', and ''VideoGame/PN03''[[/note]] set of games announced for the UsefulNotes/NintendoGameCube, and the only one that wound up being canceled.
* ''Dead Rush'' was an open-world action horror game for the [=PS2=], UsefulNotes/NintendoGameCube, and UsefulNotes/{{Xbox}} announced in 2004 by Creator/{{Activision}}. It was to be developed by Treyarch[[note]]nowadays best known as the company that releases ''VideoGame/CallOfDuty'' games [[VideoGame/CallOfDutyBlackOps on even]]-[[VideoGame/CallOfDutyBlackOpsII numbered years]][[/note]], and given a release date of 2005. The game was essentially described as "''VideoGame/GrandTheftAuto'' [[RecycledInSpace with zombies!]]"; it was to even use ''GTA''[='=]s style of "one big initial load screen and then no more after that" to make load times on all versions as minimal as possible, something that would have been impressive for a multi-console release of the time. The main character, an AmnesiacHero named Jake, had a WideOpenSandbox in which he could take on missions to help survivors during the ZombieApocalypse, and uncover the truth behind the zombie outbreak. One feature about the game that would have been unique for its time was that Jake could collect parts from broken cars and make new ones with the help of a WrenchWench, and the custom cars could have things like better armor and other attachments to make sure the cars could survive plowing through zombies (all cars would have had their own life bars of sorts).\\

to:

* ''Dead Phoenix'', a RailShooter, starring a WingedHumanoid named Phoenix, was one of the "Creator/{{Capcom}} Five" [[note]]along with ''VideoGame/ViewtifulJoe'', ''VideoGame/ResidentEvil4'', ''VideoGame/Killer7'', and ''VideoGame/PN03''[[/note]] set of games announced for the UsefulNotes/NintendoGameCube, Platform/NintendoGameCube, and the only one that wound up being canceled.
* ''Dead Rush'' was an open-world action horror game for the [=PS2=], UsefulNotes/NintendoGameCube, Platform/NintendoGameCube, and UsefulNotes/{{Xbox}} Platform/{{Xbox}} announced in 2004 by Creator/{{Activision}}. It was to be developed by Treyarch[[note]]nowadays best known as the company that releases ''VideoGame/CallOfDuty'' games [[VideoGame/CallOfDutyBlackOps on even]]-[[VideoGame/CallOfDutyBlackOpsII numbered years]][[/note]], and given a release date of 2005. The game was essentially described as "''VideoGame/GrandTheftAuto'' [[RecycledInSpace with zombies!]]"; it was to even use ''GTA''[='=]s style of "one big initial load screen and then no more after that" to make load times on all versions as minimal as possible, something that would have been impressive for a multi-console release of the time. The main character, an AmnesiacHero named Jake, had a WideOpenSandbox in which he could take on missions to help survivors during the ZombieApocalypse, and uncover the truth behind the zombie outbreak. One feature about the game that would have been unique for its time was that Jake could collect parts from broken cars and make new ones with the help of a WrenchWench, and the custom cars could have things like better armor and other attachments to make sure the cars could survive plowing through zombies (all cars would have had their own life bars of sorts).\\



* ''Deep Down'' was announced by Capcom at Sony's UsefulNotes/PlayStation4 announcement conference in February 2013 as a [=PS4=] exclusive title. Later on that year, it was announced that the game would be a free-to-play title. Apart from that, ''Deep Down'' has been conspicuously absent from trade shows and electronics expos that Capcom has been present at, and as of 2018 it still doesn't have a release date.

to:

* ''Deep Down'' was announced by Capcom at Sony's UsefulNotes/PlayStation4 Platform/PlayStation4 announcement conference in February 2013 as a [=PS4=] exclusive title. Later on that year, it was announced that the game would be a free-to-play title. Apart from that, ''Deep Down'' has been conspicuously absent from trade shows and electronics expos that Capcom has been present at, and as of 2018 it still doesn't have a release date.



* ''Demonik'', the game featured in ''[[Film/GrandmasBoy2006 Grandma's Boy]]'', was going to be a game by Majesco Entertainment for the UsefulNotes/Xbox360.

to:

* ''Demonik'', the game featured in ''[[Film/GrandmasBoy2006 Grandma's Boy]]'', was going to be a game by Majesco Entertainment for the UsefulNotes/Xbox360.Platform/Xbox360.



** Before Creator/SquareEnix decided to localize ''VideoGame/DragonQuestVII'' on the UsefulNotes/Nintendo3DS, a fan translation was underway that was canceled due to a cease and desist.

to:

** Before Creator/SquareEnix decided to localize ''VideoGame/DragonQuestVII'' on the UsefulNotes/Nintendo3DS, Platform/Nintendo3DS, a fan translation was underway that was canceled due to a cease and desist.



** ''Duke Nukem: Chain Reaction'' and ''Duke Nukem: Proving Grounds'' were planned to be part of a handheld trilogy on [[UsefulNotes/NintendoDS DS]]/[[UsefulNotes/PlayStationPortable PSP]], following ''Duke Nukem: Critical Mass''.
** ''Duke Nukem: D-Day''/''Duke Nukem: Man of Valor'' was going to be another third person shooter, this time for the UsefulNotes/PlayStation2, following ''Duke Nukem: Time to Kill'' and ''Duke Nukem: Land of the Babes''.

to:

** ''Duke Nukem: Chain Reaction'' and ''Duke Nukem: Proving Grounds'' were planned to be part of a handheld trilogy on [[UsefulNotes/NintendoDS DS]]/[[UsefulNotes/PlayStationPortable [[Platform/NintendoDS DS]][=/=][[Platform/PlayStationPortable PSP]], following ''Duke Nukem: Critical Mass''.
** ''Duke Nukem: D-Day''/''Duke Nukem: Man of Valor'' was going to be another third person shooter, this time for the UsefulNotes/PlayStation2, Platform/PlayStation2, following ''Duke Nukem: Time to Kill'' and ''Duke Nukem: Land of the Babes''.



** ''Duke Nukem: Mass Destruction'' was going to be a top down action RPG for PC, [[UsefulNotes/PlayStation4 PS4]] and UsefulNotes/XboxONE. Legal issues between 3D Realms and Creator/GearboxSoftware over the Duke Nukem license caused the game to be refitted into an original title, ''Bombshell''.

to:

** ''Duke Nukem: Mass Destruction'' was going to be a top down action RPG for PC, [[UsefulNotes/PlayStation4 [[Platform/PlayStation4 PS4]] and UsefulNotes/XboxONE.Platform/XboxONE. Legal issues between 3D Realms and Creator/GearboxSoftware over the Duke Nukem license caused the game to be refitted into an original title, ''Bombshell''.



* ''Eight Days'' by SCE London Studio was a UsefulNotes/PlayStation3 action game that was indefinitely put on hold in 2009.

to:

* ''Eight Days'' by SCE London Studio was a UsefulNotes/PlayStation3 Platform/PlayStation3 action game that was indefinitely put on hold in 2009.



* ''Endless Saga'' by Webzen was going to be an anime-style PC and UsefulNotes/PlayStation3 MMORPG running on Unreal Engine 3.

to:

* ''Endless Saga'' by Webzen was going to be an anime-style PC and UsefulNotes/PlayStation3 Platform/PlayStation3 MMORPG running on Unreal Engine 3.



* ''VideoGame/EternalChampions: The Final Chapter'' was advertised on early UsefulNotes/SegaSaturn retail boxes but was canceled not very far into development because Sega of Japan feared it would compete with their port of ''VideoGame/VirtuaFighter''.

to:

* ''VideoGame/EternalChampions: The Final Chapter'' was advertised on early UsefulNotes/SegaSaturn Platform/SegaSaturn retail boxes but was canceled not very far into development because Sega of Japan feared it would compete with their port of ''VideoGame/VirtuaFighter''.



** ''Fallout Extreme'' was going to be a squad based first-person and third-person tactical shooter on the UsefulNotes/PlayStation2 and UsefulNotes/{{Xbox}} using the ''VideoGame/{{Unreal}}'' engine.

to:

** ''Fallout Extreme'' was going to be a squad based first-person and third-person tactical shooter on the UsefulNotes/PlayStation2 Platform/PlayStation2 and UsefulNotes/{{Xbox}} Platform/{{Xbox}} using the ''VideoGame/{{Unreal}}'' engine.



** A ''Fallout'' top-down shooter was being developed for the UsefulNotes/PlayStation by Creator/{{Interplay|Entertainment}}, along with a UsefulNotes/PlayStation port of ''VideoGame/BaldursGate''.

to:

** A ''Fallout'' top-down shooter was being developed for the UsefulNotes/PlayStation Platform/PlayStation by Creator/{{Interplay|Entertainment}}, along with a UsefulNotes/PlayStation Platform/PlayStation port of ''VideoGame/BaldursGate''.



* ''[[VideoGame/FearEffect Fear Effect Inferno]]'' by Kronos Digital Entertainment, was going to be a UsefulNotes/PlayStation2 sequel based on the first game's [[CuttingOffTheBranches best ending]].

to:

* ''[[VideoGame/FearEffect Fear Effect Inferno]]'' by Kronos Digital Entertainment, was going to be a UsefulNotes/PlayStation2 Platform/PlayStation2 sequel based on the first game's [[CuttingOffTheBranches best ending]].



* ''Fireteam Rogue'', an ActionAdventure game developed in the mid-1990s for the UsefulNotes/SuperNintendoEntertainmentSystem. Publisher Creator/{{Accolade}} intended it to be the launch of a major franchise, including a toyline and a TV series. For all its ambitions (Accolade promised over 100 hours of gameplay), and despite being previewed in several magazines, the game was never finished.

to:

* ''Fireteam Rogue'', an ActionAdventure game developed in the mid-1990s for the UsefulNotes/SuperNintendoEntertainmentSystem.Platform/SuperNintendoEntertainmentSystem. Publisher Creator/{{Accolade}} intended it to be the launch of a major franchise, including a toyline and a TV series. For all its ambitions (Accolade promised over 100 hours of gameplay), and despite being previewed in several magazines, the game was never finished.



* ''Geist Force'', a ''Franchise/StarFox''-style shooter, was a prospective first-party launch title for the UsefulNotes/SegaDreamcast in North America, showcased at E3 1998 before the Japanese release of the console. However, it was canceled at around 65-70% completion after a BilingualBackfire by Creator/YujiNaka [[https://www.nintendolife.com/news/2021/12/yuji-naka-killed-dreamcasts-star-fox-says-former-sega-producer led to the project's five lead engineers quitting the team for greener pastures]].
* ''Gekido'' was a side-scrolling beat-'em-up released for the original UsefulNotes/PlayStation in 1999, that received a sequel for the UsefulNotes/GameBoyAdvance titled ''Gekido Advance: Kintaro's Revenge''. A second sequel titled ''Gekido: The Dark Angel'' was supposed to come out for UsefulNotes/PlayStationPortable around 2006 but nothing outside of [[https://web.archive.org/web/20110128105143/http://www.gekidothegame.com/ a teaser]] was ever shown.

to:

* ''Geist Force'', a ''Franchise/StarFox''-style shooter, was a prospective first-party launch title for the UsefulNotes/SegaDreamcast Platform/SegaDreamcast in North America, showcased at E3 1998 before the Japanese release of the console. However, it was canceled at around 65-70% completion after a BilingualBackfire by Creator/YujiNaka [[https://www.nintendolife.com/news/2021/12/yuji-naka-killed-dreamcasts-star-fox-says-former-sega-producer led to the project's five lead engineers quitting the team for greener pastures]].
* ''Gekido'' was a side-scrolling beat-'em-up released for the original UsefulNotes/PlayStation Platform/PlayStation in 1999, that received a sequel for the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance titled ''Gekido Advance: Kintaro's Revenge''. A second sequel titled ''Gekido: The Dark Angel'' was supposed to come out for UsefulNotes/PlayStationPortable Platform/PlayStationPortable around 2006 but nothing outside of [[https://web.archive.org/web/20110128105143/http://www.gekidothegame.com/ a teaser]] was ever shown.



* Of particular note is the long promised, but still missing ''VideoGame/HarvestMoon'' {{MMORPG}}. Online connectivity (read: the ability to buy, sell, and trade items between other players) has also been long promised since ''Save The Homeland'' debuted. It finally appeared in limited form in ''Island Of Happiness'' via the UsefulNotes/NintendoDS' [=WiFi=].

to:

* Of particular note is the long promised, but still missing ''VideoGame/HarvestMoon'' {{MMORPG}}. Online connectivity (read: the ability to buy, sell, and trade items between other players) has also been long promised since ''Save The Homeland'' debuted. It finally appeared in limited form in ''Island Of Happiness'' via the UsefulNotes/NintendoDS' Platform/NintendoDS' [=WiFi=].



* ''[[WebAnimation/HomestarRunner Homestar Runner RPG]]'' was going to be an RPG running on the UsefulNotes/Atari2600, was announced in 2006, and was cancelled in 2008.

to:

* ''[[WebAnimation/HomestarRunner Homestar Runner RPG]]'' was going to be an RPG running on the UsefulNotes/Atari2600, Platform/Atari2600, was announced in 2006, and was cancelled in 2008.



* ''VideoGame/ItCameFromTheDesert1989'' is a beloved ActionAdventure game by Creator/{{Cinemaware}} released for the UsefulNotes/{{Amiga}}, and it was subject to two console "ports" [[ReformulatedGame that were in practice significantly different games]], and only one of them got released. The UsefulNotes/TurboGrafx16 version was [[VideoGame/ItCameFromTheDesert1992 released in 1992]] (featuring vastly different minigames and live-action FMV sequences), but the planned UsefulNotes/SegaGenesis version (meant to be an arcade-style overhead shooter) was set for 1990 but was then abruptly cancelled, with reports claiming that it was 99% complete before it got the axe. In 2001, [[VideoGame/ItCameFromTheDesert2001 a ROM of the near-complete prototype]] was officially shared by Cinemaware's rights holders for free download, [[https://www.eurogamer.net/it-came-from-the-desert-is-getting-an-extended-cut-on-sega-mage-drive and talks began in 2014]] for a cartridge-based [[ReCut "extended cut" re-release]] promising new cutscenes and additional content, though that never saw release either.

to:

* ''VideoGame/ItCameFromTheDesert1989'' is a beloved ActionAdventure game by Creator/{{Cinemaware}} released for the UsefulNotes/{{Amiga}}, Platform/{{Amiga}}, and it was subject to two console "ports" [[ReformulatedGame that were in practice significantly different games]], and only one of them got released. The UsefulNotes/TurboGrafx16 Platform/TurboGrafx16 version was [[VideoGame/ItCameFromTheDesert1992 released in 1992]] (featuring vastly different minigames and live-action FMV sequences), but the planned UsefulNotes/SegaGenesis Platform/SegaGenesis version (meant to be an arcade-style overhead shooter) was set for 1990 but was then abruptly cancelled, with reports claiming that it was 99% complete before it got the axe. In 2001, [[VideoGame/ItCameFromTheDesert2001 a ROM of the near-complete prototype]] was officially shared by Cinemaware's rights holders for free download, [[https://www.eurogamer.net/it-came-from-the-desert-is-getting-an-extended-cut-on-sega-mage-drive and talks began in 2014]] for a cartridge-based [[ReCut "extended cut" re-release]] promising new cutscenes and additional content, though that never saw release either.



* A cancelled ''Justice League'' fighting game by Double Helix was planned as an UsefulNotes/Xbox360 tie-in to George Miller's cancelled ''Justice League'' movie.
* Despite the poor reception of ''VideoGame/KasumiNinja'', a sequel was greenlit by Atari for the UsefulNotes/AtariJaguar CD. Hand Made Games got to work on it, but quickly became one of many Jaguar developers to be ScrewedByTheNetwork as Atari's financial troubles at the time were hidden until ''after'' development had begun -- the sequel never saw the light of day with Atari's departure from the console market.

to:

* A cancelled ''Justice League'' fighting game by Double Helix was planned as an UsefulNotes/Xbox360 Platform/Xbox360 tie-in to George Miller's cancelled ''Justice League'' movie.
* Despite the poor reception of ''VideoGame/KasumiNinja'', a sequel was greenlit by Atari for the UsefulNotes/AtariJaguar Platform/AtariJaguar CD. Hand Made Games got to work on it, but quickly became one of many Jaguar developers to be ScrewedByTheNetwork as Atari's financial troubles at the time were hidden until ''after'' development had begun -- the sequel never saw the light of day with Atari's departure from the console market.



* [[http://www.50yearsofkimba.com/videogamestory.html There were plans]] for making video games of ''Manga/KimbaTheWhiteLion'', one for the UsefulNotes/NintendoEntertainmentSystem and another for the UsefulNotes/Nintendo64, but both attempts ended up as vaporware.

to:

* [[http://www.50yearsofkimba.com/videogamestory.html There were plans]] for making video games of ''Manga/KimbaTheWhiteLion'', one for the UsefulNotes/NintendoEntertainmentSystem Platform/NintendoEntertainmentSystem and another for the UsefulNotes/Nintendo64, Platform/Nintendo64, but both attempts ended up as vaporware.



** One particularly well-known example is a ''Kirby'' TwoAndAHalfD platformer for [[UsefulNotes/NintendoGameCube GameCube]], which featured four player co-op and the Helper system from ''VideoGame/KirbySuperStar''. After being revealed in late 2004 and prominently shown off at E3 2005, it faded away with a "TBA" release date before eventually being scrapped altogether. An Iwata Asks interview revealed that this was the first of ''three'' attempts at a ''Kirby'' game with 3D graphics; the other two were a fully 3D game that fell through due to being too complicated, and a storybook-styled 2.5D game with Copy Abilities that could be powered up. Eventually, development was restarted one last time and resulted in 2011's ''VideoGame/KirbysReturnToDreamLand'', which combined elements from these three "lost games". 2018's ''VideoGame/KirbyStarAllies'' would properly reintroduce the Helper system, while ''VideoGame/KirbyAndTheForgottenLand'' revisited the fully 3D concept.

to:

** One particularly well-known example is a ''Kirby'' TwoAndAHalfD platformer for [[UsefulNotes/NintendoGameCube [[Platform/NintendoGameCube GameCube]], which featured four player co-op and the Helper system from ''VideoGame/KirbySuperStar''. After being revealed in late 2004 and prominently shown off at E3 2005, it faded away with a "TBA" release date before eventually being scrapped altogether. An Iwata Asks interview revealed that this was the first of ''three'' attempts at a ''Kirby'' game with 3D graphics; the other two were a fully 3D game that fell through due to being too complicated, and a storybook-styled 2.5D game with Copy Abilities that could be powered up. Eventually, development was restarted one last time and resulted in 2011's ''VideoGame/KirbysReturnToDreamLand'', which combined elements from these three "lost games". 2018's ''VideoGame/KirbyStarAllies'' would properly reintroduce the Helper system, while ''VideoGame/KirbyAndTheForgottenLand'' revisited the fully 3D concept.



** A UsefulNotes/NeoGeoPocket port was planned at some point but the poor sales saw it shelved.

to:

** A UsefulNotes/NeoGeoPocket Platform/NeoGeoPocket port was planned at some point but the poor sales saw it shelved.



* ''Kumite'', a 3D FightingGame featuring MotionCapture of martial artists and realistic damage modeling, would have been published by Creator/{{Konami}} for the UsefulNotes/PlayStation and UsefulNotes/SegaSaturn. The game design proved too ambitious for its small third-party developer, a company known as 47-TEK, to bring anywhere near to completion.
* The ''VideoGame/LegacyOfKain'' series has had a long history of finessing out of development and legal complications. However, its admirable run ended tragically with the cancellation of the sixth installment, to be titled ''Legacy of Kain: Dark Prophecy'' or ''Dead Sun'', after only three months in development. Only some concept art remains as evidence of its existence before evaporation. The game was intended to tie up all the loose ends from the series. Unfortunately: 1. Amy Hennig, the lead writer of the series, left Crystal Dynamics. 2. The person Hennig left in charge died before someone else could be chosen. 3. Crystal Dynamics was given the ''Franchise/TombRaider'' series. And the first ''[=LoK=]'' sequel, ''Soul Reaver'', was originally intended to have a different conclusion, rather than a cliffhanger. This is evident in a number of sound files on the disc of the UsefulNotes/PlayStation version of the game relating to an actual death of Kain followed by the apparent use of a giant cathedral organ to destroy all of the remaining vampires in Nosgoth. Afterward, though, he would've learnt that the Elder God was evil all along and this ending would lead into a different version of Soul Reaver 2. Also the concept of Wraith Blade being Raziel's soul was there from the start, but not to be realized in any version of Soul Reaver.

to:

* ''Kumite'', a 3D FightingGame featuring MotionCapture of martial artists and realistic damage modeling, would have been published by Creator/{{Konami}} for the UsefulNotes/PlayStation Platform/PlayStation and UsefulNotes/SegaSaturn.Platform/SegaSaturn. The game design proved too ambitious for its small third-party developer, a company known as 47-TEK, to bring anywhere near to completion.
* The ''VideoGame/LegacyOfKain'' series has had a long history of finessing out of development and legal complications. However, its admirable run ended tragically with the cancellation of the sixth installment, to be titled ''Legacy of Kain: Dark Prophecy'' or ''Dead Sun'', after only three months in development. Only some concept art remains as evidence of its existence before evaporation. The game was intended to tie up all the loose ends from the series. Unfortunately: 1. Amy Hennig, the lead writer of the series, left Crystal Dynamics. 2. The person Hennig left in charge died before someone else could be chosen. 3. Crystal Dynamics was given the ''Franchise/TombRaider'' series. And the first ''[=LoK=]'' sequel, ''Soul Reaver'', was originally intended to have a different conclusion, rather than a cliffhanger. This is evident in a number of sound files on the disc of the UsefulNotes/PlayStation Platform/PlayStation version of the game relating to an actual death of Kain followed by the apparent use of a giant cathedral organ to destroy all of the remaining vampires in Nosgoth. Afterward, though, he would've learnt that the Elder God was evil all along and this ending would lead into a different version of Soul Reaver 2. Also the concept of Wraith Blade being Raziel's soul was there from the start, but not to be realized in any version of Soul Reaver.



* ''The Lost'' by Irrational Games and [=FXLabs=] was going to be a third person shooter survival horror game to be released on UsefulNotes/PlayStation2 and UsefulNotes/{{Xbox}}, and was instead released on PC in India as ''Agni: Queen of Darkness'' with redone art.

to:

* ''The Lost'' by Irrational Games and [=FXLabs=] was going to be a third person shooter survival horror game to be released on UsefulNotes/PlayStation2 Platform/PlayStation2 and UsefulNotes/{{Xbox}}, Platform/{{Xbox}}, and was instead released on PC in India as ''Agni: Queen of Darkness'' with redone art.



* [=LucasArts=] Team Three studio came up with ideas for five or six UsefulNotes/NintendoDS games, including an animal-based platformer, a photo-examining detective game, and Caveland, a downloadable shooting game.

to:

* [=LucasArts=] Team Three studio came up with ideas for five or six UsefulNotes/NintendoDS Platform/NintendoDS games, including an animal-based platformer, a photo-examining detective game, and Caveland, a downloadable shooting game.



* Ports of the original ''VideoGame/MetalSlug'' trilogy for the UsefulNotes/GameBoyAdvance were announced coming off the success of ''Metal Slug Advance''. Despite its near completion of the first game, it was ultimately canned due to memory constraints and the fact that its late release date on the system and the near release ''[[CompilationRerelease Metal Slug Anthology]]'' would've made the [=GBA=] ports obsolete. Efforts were then shifted to create ''Metal Slug 7'' for the UsefulNotes/NintendoDS.

to:

* Ports of the original ''VideoGame/MetalSlug'' trilogy for the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance were announced coming off the success of ''Metal Slug Advance''. Despite its near completion of the first game, it was ultimately canned due to memory constraints and the fact that its late release date on the system and the near release ''[[CompilationRerelease Metal Slug Anthology]]'' would've made the [=GBA=] ports obsolete. Efforts were then shifted to create ''Metal Slug 7'' for the UsefulNotes/NintendoDS.Platform/NintendoDS.



* ''Propeller Arena: Aviation Battle Championship''/''Propeller Head Online'' by [=Sega AM2=], for the [[UsefulNotes/SegaDreamcast Dreamcast]]. It was a World War II airplane combat game with multiplayer deathmatch, and a SpiritualSuccessor to Wing Arms. The game was actually fully completed and was just about to release when the tragic [[UsefulNotes/TheWarOnTerror terrorist attacks on September 11, 2001]] caused the game to be swiftly canceled. [[DistancedFromCurrentEvents It didn't help that the game contained a stage where the planes did battle in a city that resembled modern day New York.]] The game wasn't lost however, for a bootable disk image of it later got leaked onto the internet and it can be played in its entirety on both an emulator and an actual Dreamcast console by burning the image to a CD.
* ''VideoGame/PsiOpsTheMindgateConspiracy'' ended in the middle of a ''cutscene''. A planned sequel was never announced due to a lawsuit suggesting the concept was stolen. Midway won but, by then, it was in great financial trouble, ultimately going into bankruptcy and the current liquidation. It looks like ''Psi-Ops 2'' is never going to see the light of day. Also, the game was going to have a [[UsefulNotes/NintendoGameCube GameCube]] port, titled ''[=ESPionage=]'', that was cancelled.

to:

* ''Propeller Arena: Aviation Battle Championship''/''Propeller Head Online'' by [=Sega AM2=], for the [[UsefulNotes/SegaDreamcast [[Platform/SegaDreamcast Dreamcast]]. It was a World War II airplane combat game with multiplayer deathmatch, and a SpiritualSuccessor to Wing Arms. The game was actually fully completed and was just about to release when the tragic [[UsefulNotes/TheWarOnTerror terrorist attacks on September 11, 2001]] caused the game to be swiftly canceled. [[DistancedFromCurrentEvents It didn't help that the game contained a stage where the planes did battle in a city that resembled modern day New York.]] The game wasn't lost however, for a bootable disk image of it later got leaked onto the internet and it can be played in its entirety on both an emulator and an actual Dreamcast console by burning the image to a CD.
* ''VideoGame/PsiOpsTheMindgateConspiracy'' ended in the middle of a ''cutscene''. A planned sequel was never announced due to a lawsuit suggesting the concept was stolen. Midway won but, by then, it was in great financial trouble, ultimately going into bankruptcy and the current liquidation. It looks like ''Psi-Ops 2'' is never going to see the light of day. Also, the game was going to have a [[UsefulNotes/NintendoGameCube [[Platform/NintendoGameCube GameCube]] port, titled ''[=ESPionage=]'', that was cancelled.



** The original UsefulNotes/Nintendo64 version of ''VideoGame/ResidentEvilZero'' was also scrapped halfway through development after it was shown off at TGS and [=E3=] in 2000, so that the game could be developed on Nintendo's succeeding console the UsefulNotes/GameCube. Unlike ''1.5'', the basic plot of the game remained the same in the finished version and the changes were primarily visuals, as Capcom upgraded the graphics to bring in more in-like with the ''Resident Evil'' remake that was being developed at the same time.
** The UsefulNotes/GameBoyColor port of ''VideoGame/ResidentEvil1'' was canned at about 90% completion. Two ROM images were eventually released online, and even though both are unfinished, it's possible to play through almost the whole game between the two beta images. The UK's official Nintendo magazine actually ran a review for the Game Boy Color port of the original ''Resident Evil'', as it was canned so close to release that it was by all accounts actually finished. ''VideoGame/ResidentEvilGaiden'' was launched as a replacement, and the ''[=RE1=]'' port languished in oblivion until [[http://www.pocketgamer.co.uk/r/GameBoy/Resident+Evil+GBC/news.asp?c=37656 a prototype was finally discovered and ROM-dumped in 2012.]] ''Gaiden''[='=]s ending showed that Leon was the parasite B.O.W., which implied that the real Leon was either missing or dead. Naturally, the game is considered non-canon for various reasons, one of them being Leon appearing to be alive and well in future games.

to:

** The original UsefulNotes/Nintendo64 Platform/Nintendo64 version of ''VideoGame/ResidentEvilZero'' was also scrapped halfway through development after it was shown off at TGS and [=E3=] in 2000, so that the game could be developed on Nintendo's succeeding console the UsefulNotes/GameCube.Platform/GameCube. Unlike ''1.5'', the basic plot of the game remained the same in the finished version and the changes were primarily visuals, as Capcom upgraded the graphics to bring in more in-like with the ''Resident Evil'' remake that was being developed at the same time.
** The UsefulNotes/GameBoyColor Platform/GameBoyColor port of ''VideoGame/ResidentEvil1'' was canned at about 90% completion. Two ROM images were eventually released online, and even though both are unfinished, it's possible to play through almost the whole game between the two beta images. The UK's official Nintendo magazine actually ran a review for the Game Boy Color port of the original ''Resident Evil'', as it was canned so close to release that it was by all accounts actually finished. ''VideoGame/ResidentEvilGaiden'' was launched as a replacement, and the ''[=RE1=]'' port languished in oblivion until [[http://www.pocketgamer.co.uk/r/GameBoy/Resident+Evil+GBC/news.asp?c=37656 a prototype was finally discovered and ROM-dumped in 2012.]] ''Gaiden''[='=]s ending showed that Leon was the parasite B.O.W., which implied that the real Leon was either missing or dead. Naturally, the game is considered non-canon for various reasons, one of them being Leon appearing to be alive and well in future games.



** Someone who was working on Sadness revealed many years later that [[TroubledProduction production was extremely troublesome]] and that the only things completed were the script, concept art and one in-game object, a minecart. In 2014, Hull Breach Studios and Cthulhi Games had plans to develop the game (as a 2D UsefulNotes/WiiU release) and even announced the project on their website, but not long afterwards, it was said that the rights for Sadness are, confusingly, either not for sale or in a bidding war, and that there are 4 companies competing for the rights of the IP. The game seemed promising, and since Nibris was terribly incompetent with the development of the game, it would be better for another company to make it anyway. There is a possibility of the game surfacing after more than a decade, but who knows if that will actually happen. There is also a chance of it being different from the original concept; like mentioned above, they wanted to change the graphics to 2D.

to:

** Someone who was working on Sadness revealed many years later that [[TroubledProduction production was extremely troublesome]] and that the only things completed were the script, concept art and one in-game object, a minecart. In 2014, Hull Breach Studios and Cthulhi Games had plans to develop the game (as a 2D UsefulNotes/WiiU Platform/WiiU release) and even announced the project on their website, but not long afterwards, it was said that the rights for Sadness are, confusingly, either not for sale or in a bidding war, and that there are 4 companies competing for the rights of the IP. The game seemed promising, and since Nibris was terribly incompetent with the development of the game, it would be better for another company to make it anyway. There is a possibility of the game surfacing after more than a decade, but who knows if that will actually happen. There is also a chance of it being different from the original concept; like mentioned above, they wanted to change the graphics to 2D.



** The series designer was working on a UsefulNotes/WiiU open world game that was cancelled.

to:

** The series designer was working on a UsefulNotes/WiiU Platform/WiiU open world game that was cancelled.



* Nintendo was in talks with Sega to port ''VideoGame/{{Seaman}}'' to the UsefulNotes/Nintendo3DS in 2012, but nothing ever came of it.

to:

* Nintendo was in talks with Sega to port ''VideoGame/{{Seaman}}'' to the UsefulNotes/Nintendo3DS Platform/Nintendo3DS in 2012, but nothing ever came of it.



* ''Shadow of Atlantis'', first in development for the UsefulNotes/SegaCD and later for the 32X, was ultimately canceled in 1997.

to:

* ''Shadow of Atlantis'', first in development for the UsefulNotes/SegaCD Platform/SegaCD and later for the 32X, was ultimately canceled in 1997.



** It was also going to be a UsefulNotes/SegaSaturn game at first; Ryo has a Saturn in his house as a ShoutOut to this, despite the game being set [[AnachronismStew about a decade before the Saturn existed]].

to:

** It was also going to be a UsefulNotes/SegaSaturn Platform/SegaSaturn game at first; Ryo has a Saturn in his house as a ShoutOut to this, despite the game being set [[AnachronismStew about a decade before the Saturn existed]].



* For ''Franchise/TheSmurfs'' franchise, there was a Smurfs educational game called ''Smurf Play & Learn'' advertised by Coleco that would have been released for the UsefulNotes/ColecoVision, as well as ''Smurfette's Birthday'' and ''Papa Smurf's Treasure Hunt'', none of which were ever worked on.

to:

* For ''Franchise/TheSmurfs'' franchise, there was a Smurfs educational game called ''Smurf Play & Learn'' advertised by Coleco that would have been released for the UsefulNotes/ColecoVision, Platform/ColecoVision, as well as ''Smurfette's Birthday'' and ''Papa Smurf's Treasure Hunt'', none of which were ever worked on.



** Another ''South Park'' for the UsefulNotes/{{Xbox}} was cancelled in 2005.

to:

** Another ''South Park'' for the UsefulNotes/{{Xbox}} Platform/{{Xbox}} was cancelled in 2005.



* ''Space Agency'' was an action RPG originally planned for the UsefulNotes/NintendoDS by Audio, Inc. that was announced back in 2009. Sadly, the developers couldn't find any publisher for the project, most likely to the fact that Audio Inc.'s previous games, ''Sakura Note'' and ''VideoGame/{{Contact}}'', sold very poorly.

to:

* ''Space Agency'' was an action RPG originally planned for the UsefulNotes/NintendoDS Platform/NintendoDS by Audio, Inc. that was announced back in 2009. Sadly, the developers couldn't find any publisher for the project, most likely to the fact that Audio Inc.'s previous games, ''Sakura Note'' and ''VideoGame/{{Contact}}'', sold very poorly.



* ''Stage Debut'' was a cancelled first party UsefulNotes/NintendoGamecube title from 2004 that was announced in 2002. ''Stage Debut'' was a wacky game featuring characters from various Nintendo IP, such as ''Animal Crossing'', ''Pikmin'', and ''Super Mario Bros'', crossing over together. It was a SpiritualSuccessor to ''Mario Artist: Talent Studio'' and had similarly low poly graphics. The game was played using a peripheral for the GBA called the "Game Eye" (which was an ultimately never released successor to the VideoGame/GameBoyCamera) where you would take pictures of your face and put them into the game. The game also took advantage of the GBA's E-reader where, upon scanning ''Animal Crossing'' cards into the game, that villager would appear in the game (it's also speculated the ''Mario Party'' and ''Pikmin'' cards would have also been used). ''Stage Debut'' never came out but it was an inspiration for the Mii's and it does look a lot like the ''Tomodachi'' series.

to:

* ''Stage Debut'' was a cancelled first party UsefulNotes/NintendoGamecube Platform/NintendoGamecube title from 2004 that was announced in 2002. ''Stage Debut'' was a wacky game featuring characters from various Nintendo IP, such as ''Animal Crossing'', ''Pikmin'', and ''Super Mario Bros'', crossing over together. It was a SpiritualSuccessor to ''Mario Artist: Talent Studio'' and had similarly low poly graphics. The game was played using a peripheral for the GBA called the "Game Eye" (which was an ultimately never released successor to the VideoGame/GameBoyCamera) where you would take pictures of your face and put them into the game. The game also took advantage of the GBA's E-reader where, upon scanning ''Animal Crossing'' cards into the game, that villager would appear in the game (it's also speculated the ''Mario Party'' and ''Pikmin'' cards would have also been used). ''Stage Debut'' never came out but it was an inspiration for the Mii's and it does look a lot like the ''Tomodachi'' series.



** ''VideoGame/StarFoxAdventures'' by Rare was originally going to be a game called ''VideoGame/DinosaurPlanet'' for the Nintendo 64. It would've featured a wholly original universe and played very similarly to ''VideoGame/TheLegendOfZeldaOcarinaOfTime''. It also would've likely been the most technologically advanced game on the N64, spanning a massive 512 megabit cartridge[[note]]which would've tied it with ''VideoGame/ResidentEvil2'' and ''VideoGame/ConkersBadFurDay'' for having the largest cartridge sizes of any Nintendo 64 game[[/note]] and containing a giant open world to explore. At some point during development, Creator/ShigeruMiyamoto noticed that the game's main character Sabre looked strikingly similar to ''VideoGame/StarFox'' hero Fox [=McCloud=]. It was also decided that the game would've ultimately been too ambitious for the N64's vastly outdated hardware. So, in early 2001, it was moved to the UsefulNotes/NintendoGameCube and reworked into a ''Star Fox'' title. The game was released in late 2002[[note]]Rare's last official game on a Nintendo system[[/note]], and while it garnered pretty good reviews and solid sales overall, most people agreed that it probably would've been much better if Rare and Nintendo had left it as a new IP rather than shoehorning the ''Star Fox'' license into it.

to:

** ''VideoGame/StarFoxAdventures'' by Rare was originally going to be a game called ''VideoGame/DinosaurPlanet'' for the Nintendo 64. It would've featured a wholly original universe and played very similarly to ''VideoGame/TheLegendOfZeldaOcarinaOfTime''. It also would've likely been the most technologically advanced game on the N64, spanning a massive 512 megabit cartridge[[note]]which would've tied it with ''VideoGame/ResidentEvil2'' and ''VideoGame/ConkersBadFurDay'' for having the largest cartridge sizes of any Nintendo 64 game[[/note]] and containing a giant open world to explore. At some point during development, Creator/ShigeruMiyamoto noticed that the game's main character Sabre looked strikingly similar to ''VideoGame/StarFox'' hero Fox [=McCloud=]. It was also decided that the game would've ultimately been too ambitious for the N64's vastly outdated hardware. So, in early 2001, it was moved to the UsefulNotes/NintendoGameCube Platform/NintendoGameCube and reworked into a ''Star Fox'' title. The game was released in late 2002[[note]]Rare's last official game on a Nintendo system[[/note]], and while it garnered pretty good reviews and solid sales overall, most people agreed that it probably would've been much better if Rare and Nintendo had left it as a new IP rather than shoehorning the ''Star Fox'' license into it.



** ''Star Wars: Ewok Adventure'', also known as ''Revenge of the Jedi: Game I'', was an unreleased UsefulNotes/Atari2600 game by Parker Brothers. Luckily, prototypes have been found.

to:

** ''Star Wars: Ewok Adventure'', also known as ''Revenge of the Jedi: Game I'', was an unreleased UsefulNotes/Atari2600 Platform/Atari2600 game by Parker Brothers. Luckily, prototypes have been found.



** A ''Streets of Rage 4'' was being developed for the UsefulNotes/SegaSaturn, but was instead released as ''VideoGame/FightingForce'' on the PC, [=PlayStation=] and [[UsefulNotes/Nintendo64 N64]].

to:

** A ''Streets of Rage 4'' was being developed for the UsefulNotes/SegaSaturn, Platform/SegaSaturn, but was instead released as ''VideoGame/FightingForce'' on the PC, [=PlayStation=] and [[UsefulNotes/Nintendo64 [[Platform/Nintendo64 N64]].



* ''VideoGame/{{Sunman}}'' for the original NES was planned to be released in 1992 by Creator/{{Sunsoft}}, but never came out due to unknown reasons. (Development was contracted to EIM, a small Japanese company also responsible for ''VideoGame/PanicRestaurant''.) Its gameplay mechanics seem to hint, though, that they had planned to make this as a ''Franchise/{{Superman}}'' LicensedGame, but Sunsoft couldn't keep the rights to the Man of Steel and had planned to make a game using the engine they had made with original characters. (Sunsoft was nevertheless able to release a similar ''Superman'' game for the UsefulNotes/SegaGenesis the same year, with the license intact.)

to:

* ''VideoGame/{{Sunman}}'' for the original NES was planned to be released in 1992 by Creator/{{Sunsoft}}, but never came out due to unknown reasons. (Development was contracted to EIM, a small Japanese company also responsible for ''VideoGame/PanicRestaurant''.) Its gameplay mechanics seem to hint, though, that they had planned to make this as a ''Franchise/{{Superman}}'' LicensedGame, but Sunsoft couldn't keep the rights to the Man of Steel and had planned to make a game using the engine they had made with original characters. (Sunsoft was nevertheless able to release a similar ''Superman'' game for the UsefulNotes/SegaGenesis Platform/SegaGenesis the same year, with the license intact.)



** ''Tetris'' was going to have a UsefulNotes/GameAndWatch port. It was touted as "Coming Soon" when ''[[Franchise/TheLegendOfZelda Zelda]]'' was released but cancelled because Nintendo thought it would hurt sales of the UsefulNotes/GameBoy version. It was eventually released as part of the Mini Classics line in 1999.

to:

** ''Tetris'' was going to have a UsefulNotes/GameAndWatch Platform/GameAndWatch port. It was touted as "Coming Soon" when ''[[Franchise/TheLegendOfZelda Zelda]]'' was released but cancelled because Nintendo thought it would hurt sales of the UsefulNotes/GameBoy Platform/GameBoy version. It was eventually released as part of the Mini Classics line in 1999.



* ''VideoGame/ThunderForce VI'' was first announced for the UsefulNotes/SegaDreamcast, and an intro movie from late 2000 exists. The next year, Sega abandoned the console market, and Technosoft folded. The unreleased game's soundtrack was released. Creator/{{Sega}} ended up licensing the series and releasing an all-new ''Thunder Force VI'' for the UsefulNotes/PlayStation2 in 2008.

to:

* ''VideoGame/ThunderForce VI'' was first announced for the UsefulNotes/SegaDreamcast, Platform/SegaDreamcast, and an intro movie from late 2000 exists. The next year, Sega abandoned the console market, and Technosoft folded. The unreleased game's soundtrack was released. Creator/{{Sega}} ended up licensing the series and releasing an all-new ''Thunder Force VI'' for the UsefulNotes/PlayStation2 Platform/PlayStation2 in 2008.



* ''Tyrannosaurus Tex'', by Slitherine Software, was going to be a single player FPS, with planned two-player deathmatch, on the UsefulNotes/GameBoyColor. Developed in 1999, the game was cancelled in 2001, due to publishers shifting focus to the UsefulNotes/GameBoyAdvance.

to:

* ''Tyrannosaurus Tex'', by Slitherine Software, was going to be a single player FPS, with planned two-player deathmatch, on the UsefulNotes/GameBoyColor. Platform/GameBoyColor. Developed in 1999, the game was cancelled in 2001, due to publishers shifting focus to the UsefulNotes/GameBoyAdvance.Platform/GameBoyAdvance.



** ''Gorkamorka'', a ''TabletopGame/Warhammer40000''-licensed VehicularCombat game for the UsefulNotes/SegaDreamcast, was featured at E3 2000, but was never released.

to:

** ''Gorkamorka'', a ''TabletopGame/Warhammer40000''-licensed VehicularCombat game for the UsefulNotes/SegaDreamcast, Platform/SegaDreamcast, was featured at E3 2000, but was never released.



* ''[=WiiWaa=]'' ([[SpellMyNameWithAnS later renamed]] ''[=WeeWaa=]'') was announced in 2009 by Swedish developer Zoink! Games as a platformer for the UsefulNotes/{{Wii}} with a novel concept: the game would be played using a custom plush toy based on the player character that would store the Wiimote, with levels and minigames played by handling the physical toy in various ways. While Zoink! secured a publishing deal with Majesco, production deals for the toy were underway, and the game itself effectively finished and submitted to Nintendo, the project ultimately fell through due to conflicts of production costs, as well as increased skepticism towards the viability of third-party Wii titles. After a few brief considerations with other publishers (including discussions with Creator/{{Ubisoft}}, although Zoink! declined as [[DolledUpInstallment Ubisoft wanted to retool the game into a]] ''VideoGame/RavingRabbids'' title), the project was vastly reworked into a mobile title, ''[=WeeWaa RockOn=]'', released on [=iOS=] and Android in 2012, largely recycling the assets of the already-finished game and without the physical toy concept.

to:

* ''[=WiiWaa=]'' ([[SpellMyNameWithAnS later renamed]] ''[=WeeWaa=]'') was announced in 2009 by Swedish developer Zoink! Games as a platformer for the UsefulNotes/{{Wii}} Platform/{{Wii}} with a novel concept: the game would be played using a custom plush toy based on the player character that would store the Wiimote, with levels and minigames played by handling the physical toy in various ways. While Zoink! secured a publishing deal with Majesco, production deals for the toy were underway, and the game itself effectively finished and submitted to Nintendo, the project ultimately fell through due to conflicts of production costs, as well as increased skepticism towards the viability of third-party Wii titles. After a few brief considerations with other publishers (including discussions with Creator/{{Ubisoft}}, although Zoink! declined as [[DolledUpInstallment Ubisoft wanted to retool the game into a]] ''VideoGame/RavingRabbids'' title), the project was vastly reworked into a mobile title, ''[=WeeWaa RockOn=]'', released on [=iOS=] and Android in 2012, largely recycling the assets of the already-finished game and without the physical toy concept.



** The developer had also planned on releasing ''Austin Powers: Oh, Behave!'', ''Dexter's Laboratory'', ''Duke Nukem D-Day'' and ''Mary-Kate and Ashley in ACTION!'' for the UsefulNotes/PlayStation2.

to:

** The developer had also planned on releasing ''Austin Powers: Oh, Behave!'', ''Dexter's Laboratory'', ''Duke Nukem D-Day'' and ''Mary-Kate and Ashley in ACTION!'' for the UsefulNotes/PlayStation2.Platform/PlayStation2.



* Vaporware is not a new phenomenon. Way back in the 8-bit days of 1984, ''Psyclapse'' and ''Bandersnatch'' (for the UsefulNotes/Commodore64 and the UsefulNotes/ZXSpectrum, respectively, although practically the same game) were in development for Imagine Software. Advertising promised much -- hardware dongles to support new features Never Seen Before on either system, and promoting the achievements of its outrageously large development team (of nine, nearly nine times the average for the time). Despite the hype, it eventually became clear that ''Psyclapse'' never got past the design stage, and ''Bandersnatch'' would need to sell for a ridiculous amount of money just to break even. By the time [[Creator/TheBBC the BBC]] arrived to film the spectacular successes of a Liverpool-based firm at the forefront of the then-upstart computer games industry, Imagine were absolutely in the toilet, and the BBC found themselves making [[http://youtu.be/ZoDh61sgCOg a cautionary tale about corporate excess]] that finished with the bailiffs arriving to repossess everything Imagine ever owned (and very nearly the BBC cameras, too). One of the splinter companies organized in the wake of Imagine's demise, Finchspeed, continued to develop ''Bandersnatch'', and a version for the Sinclair QL was allegedly completed but never released. Finally, the game was remade as ''Brataccas'' for the UsefulNotes/{{Amiga}}, UsefulNotes/AtariST and UsefulNotes/AppleMacintosh and published by Creator/{{Psygnosis}}, a new company that would also revive Psyclapse InNameOnly as a secondary publishing label. (Ocean Software likewise acquired the corporate name and associated trademarks of Imagine and assigned them to a development unit of its own.) ''Bandersnatch'' even inspired [[Film/BlackMirrorBandersnatch an interactive movie about struggling to develop a game]].

to:

* Vaporware is not a new phenomenon. Way back in the 8-bit days of 1984, ''Psyclapse'' and ''Bandersnatch'' (for the UsefulNotes/Commodore64 Platform/Commodore64 and the UsefulNotes/ZXSpectrum, Platform/ZXSpectrum, respectively, although practically the same game) were in development for Imagine Software. Advertising promised much -- hardware dongles to support new features Never Seen Before on either system, and promoting the achievements of its outrageously large development team (of nine, nearly nine times the average for the time). Despite the hype, it eventually became clear that ''Psyclapse'' never got past the design stage, and ''Bandersnatch'' would need to sell for a ridiculous amount of money just to break even. By the time [[Creator/TheBBC the BBC]] arrived to film the spectacular successes of a Liverpool-based firm at the forefront of the then-upstart computer games industry, Imagine were absolutely in the toilet, and the BBC found themselves making [[http://youtu.be/ZoDh61sgCOg a cautionary tale about corporate excess]] that finished with the bailiffs arriving to repossess everything Imagine ever owned (and very nearly the BBC cameras, too). One of the splinter companies organized in the wake of Imagine's demise, Finchspeed, continued to develop ''Bandersnatch'', and a version for the Sinclair QL was allegedly completed but never released. Finally, the game was remade as ''Brataccas'' for the UsefulNotes/{{Amiga}}, UsefulNotes/AtariST Platform/{{Amiga}}, Platform/AtariST and UsefulNotes/AppleMacintosh Platform/AppleMacintosh and published by Creator/{{Psygnosis}}, a new company that would also revive Psyclapse InNameOnly as a secondary publishing label. (Ocean Software likewise acquired the corporate name and associated trademarks of Imagine and assigned them to a development unit of its own.) ''Bandersnatch'' even inspired [[Film/BlackMirrorBandersnatch an interactive movie about struggling to develop a game]].



** ''Scooby-Doo in the Castle Mystery'' was originally previewed in magazines as a ''VideoGame/DragonsLair''-like game for the UsefulNotes/ZXSpectrum. The publisher ultimately decided the original concept was technically unworkable, and so commissioned a simpler game using the same license. This inspired ''Crash Magazine''[='s=] "Scooby Award" for much-delayed games.
** Music/SigueSigueSputnik's "Massive Retaliation" ends with an ad for an unreleased game: "Behold, the fifth generation of home computer entertainment. Get the Sigue Sigue Sputnik computer game from your favorite software house now." The game was mentioned in ''Computer and Video Games'' issue 60 and ''Commodore User'' issue 35, promising a September 1986 release date on the UsefulNotes/Commodore64, with plans for release on the UsefulNotes/ZXSpectrum and UsefulNotes/AmstradCPC. Tony Gibson and Mark Harrison created a UsefulNotes/Commodore64 demo, labelled "Media Wars", in hopes of finding a publisher, but the original disks were lost after being left at a friend's house, who threw them out after a flood.
** The officially licensed ''Star Trek'' for the UsefulNotes/ZXSpectrum (not to be confused with its various ports of the VideoGame/StarTrekTextGame) became a RunningGag in magazines like ''Sinclair User'' for its persistent failure to be released. It never did make it to the Spectrum, though as ''[[http://www.mobygames.com/game/star-trek-the-rebel-universe Star Trek: The Rebel Universe]]'' it did show up on the Commodore 64, Atari ST and PC.

to:

** ''Scooby-Doo in the Castle Mystery'' was originally previewed in magazines as a ''VideoGame/DragonsLair''-like game for the UsefulNotes/ZXSpectrum.Platform/ZXSpectrum. The publisher ultimately decided the original concept was technically unworkable, and so commissioned a simpler game using the same license. This inspired ''Crash Magazine''[='s=] "Scooby Award" for much-delayed games.
** Music/SigueSigueSputnik's "Massive Retaliation" ends with an ad for an unreleased game: "Behold, the fifth generation of home computer entertainment. Get the Sigue Sigue Sputnik computer game from your favorite software house now." The game was mentioned in ''Computer and Video Games'' issue 60 and ''Commodore User'' issue 35, promising a September 1986 release date on the UsefulNotes/Commodore64, Platform/Commodore64, with plans for release on the UsefulNotes/ZXSpectrum Platform/ZXSpectrum and UsefulNotes/AmstradCPC. Platform/AmstradCPC. Tony Gibson and Mark Harrison created a UsefulNotes/Commodore64 Platform/Commodore64 demo, labelled "Media Wars", in hopes of finding a publisher, but the original disks were lost after being left at a friend's house, who threw them out after a flood.
** The officially licensed ''Star Trek'' for the UsefulNotes/ZXSpectrum Platform/ZXSpectrum (not to be confused with its various ports of the VideoGame/StarTrekTextGame) became a RunningGag in magazines like ''Sinclair User'' for its persistent failure to be released. It never did make it to the Spectrum, though as ''[[http://www.mobygames.com/game/star-trek-the-rebel-universe Star Trek: The Rebel Universe]]'' it did show up on the Commodore 64, Atari ST and PC.



** ''Macross VF-X2'': The cancelled UsefulNotes/PlayStation North American localization was to include English voice acting and an exclusive mecha.
** There was supposed to have been a game based on ''Anime/{{Trigun}}'' for the UsefulNotes/PlayStation2 by Sega. Not much was said about it beyond a simple ad.

to:

** ''Macross VF-X2'': The cancelled UsefulNotes/PlayStation Platform/PlayStation North American localization was to include English voice acting and an exclusive mecha.
** There was supposed to have been a game based on ''Anime/{{Trigun}}'' for the UsefulNotes/PlayStation2 Platform/PlayStation2 by Sega. Not much was said about it beyond a simple ad.



** The UsefulNotes/SegaGenesis version of ''VideoGame/LufiaAndTheFortressOfDoom'', which was advertised with a delay ("It's worth the wait!"), but never released. The same company assigned to develop this port was [[http://opa-ages.com/forums/topic/74650-prototype-of-a-playstation-game-i-worked-on-in-1994/ also working on]] two other never-release games for Creator/{{Taito}}: ''Brimstone'' for the UsefulNotes/SuperNintendoEntertainmentSystem and ''Farstar'' for the UsefulNotes/PlayStation.
** ''Lufia: Ruins Chaser'' for the Sony UsefulNotes/PlayStation, cancelled due to the bankruptcy of its developer. (Ideas from that game were used in ''Lufia: The Legend Returns'', which was developed by the same developer, Neverland, as the first two games in the series and the second's [[VideoGameRemake reimagining]].)
** ''Lufia: Beginning of a Legend'' for the UsefulNotes/GameBoyColor, originally in development alongside ''Ruins Chaser''. (Unlike Ruins Chaser, the ideas used in this game were scrapped entirely rather than handed to Neverland.)

to:

** The UsefulNotes/SegaGenesis Platform/SegaGenesis version of ''VideoGame/LufiaAndTheFortressOfDoom'', which was advertised with a delay ("It's worth the wait!"), but never released. The same company assigned to develop this port was [[http://opa-ages.com/forums/topic/74650-prototype-of-a-playstation-game-i-worked-on-in-1994/ also working on]] two other never-release games for Creator/{{Taito}}: ''Brimstone'' for the UsefulNotes/SuperNintendoEntertainmentSystem Platform/SuperNintendoEntertainmentSystem and ''Farstar'' for the UsefulNotes/PlayStation.
Platform/PlayStation.
** ''Lufia: Ruins Chaser'' for the Sony UsefulNotes/PlayStation, Platform/PlayStation, cancelled due to the bankruptcy of its developer. (Ideas from that game were used in ''Lufia: The Legend Returns'', which was developed by the same developer, Neverland, as the first two games in the series and the second's [[VideoGameRemake reimagining]].)
** ''Lufia: Beginning of a Legend'' for the UsefulNotes/GameBoyColor, Platform/GameBoyColor, originally in development alongside ''Ruins Chaser''. (Unlike Ruins Chaser, the ideas used in this game were scrapped entirely rather than handed to Neverland.)



* Three games based on ''Film/ReturnOfTheJedi'' were announced by Parker Bros. for the UsefulNotes/Atari2600, but they only released one, ''Death Star Battle'', before abandoning video games due to UsefulNotes/TheGreatVideoGameCrashOf1983. A prototype of "Game I" (also known as ''Ewok Adventure'') was discovered, but the second game, whose concept art suggests being based on the Battle of Sarlacc's Pit, appears to have never been programmed. Other unreleased titles announced by Parker Bros. included ''Literature/TheLordOfTheRings: Journey to Rivendell'', ''[=McDonald's=]'', ''ComicBook/TheIncredibleHulk'', and a ''Franchise/JamesBond'' game based on the TraintopBattle from ''Film/{{Octopussy}}''; prototypes of the first two have emerged.

to:

* Three games based on ''Film/ReturnOfTheJedi'' were announced by Parker Bros. for the UsefulNotes/Atari2600, Platform/Atari2600, but they only released one, ''Death Star Battle'', before abandoning video games due to UsefulNotes/TheGreatVideoGameCrashOf1983. A prototype of "Game I" (also known as ''Ewok Adventure'') was discovered, but the second game, whose concept art suggests being based on the Battle of Sarlacc's Pit, appears to have never been programmed. Other unreleased titles announced by Parker Bros. included ''Literature/TheLordOfTheRings: Journey to Rivendell'', ''[=McDonald's=]'', ''ComicBook/TheIncredibleHulk'', and a ''Franchise/JamesBond'' game based on the TraintopBattle from ''Film/{{Octopussy}}''; prototypes of the first two have emerged.



** Along with ''VideoGame/LeisureSuitLarryMagnaCumLaude'', Vivendi Games planned to release more InNameOnly console action titles. ''King's Quest'' would be a console action game with King Graham wielding a huge sword, wearing armor, and doing flips. ''Space Quest'' by Escape Factory was to be an UsefulNotes/XBox/[[UsefulNotes/PlayStation2 PS2]] action platformer.

to:

** Along with ''VideoGame/LeisureSuitLarryMagnaCumLaude'', Vivendi Games planned to release more InNameOnly console action titles. ''King's Quest'' would be a console action game with King Graham wielding a huge sword, wearing armor, and doing flips. ''Space Quest'' by Escape Factory was to be an UsefulNotes/XBox/[[UsefulNotes/PlayStation2 Platform/XBox[=/=][[Platform/PlayStation2 PS2]] action platformer.



** Cancelled ''VideoGame/LeisureSuitLarry'' games include the 3D ''Leisure Suit Larry 8: Lust in Space'', ''Leisure Suit Larry: Pocket Party'' for the Platform/NGage by TKO-Software, and ''VideoGame/LeisureSuitLarryMagnaCumLaude'' sequel ''Leisure Suit Larry: Cocoa Butter'' for PC, [[UsefulNotes/PlayStation2 PS2]] and UsefulNotes/XBox.

to:

** Cancelled ''VideoGame/LeisureSuitLarry'' games include the 3D ''Leisure Suit Larry 8: Lust in Space'', ''Leisure Suit Larry: Pocket Party'' for the Platform/NGage by TKO-Software, and ''VideoGame/LeisureSuitLarryMagnaCumLaude'' sequel ''Leisure Suit Larry: Cocoa Butter'' for PC, [[UsefulNotes/PlayStation2 [[Platform/PlayStation2 PS2]] and UsefulNotes/XBox.Platform/XBox.



** ''Half-Life Gold'' (''VideoGame/HalfLife1'' with the High-Definition Pack and ''Blue Shift'' expansion) was set to come out on the UsefulNotes/SegaDreamcast. It was even featured on the cover of [=GamePro=] and had a strategy guide to Blue Shift. But due to an announcement by Sega that they would be ending production and support of the Dreamcast, the game was never commercially released. The game was eventually leaked onto the Internet, and outside of having LoadsAndLoadsOfLoading, it appears to be otherwise complete.

to:

** ''Half-Life Gold'' (''VideoGame/HalfLife1'' with the High-Definition Pack and ''Blue Shift'' expansion) was set to come out on the UsefulNotes/SegaDreamcast.Platform/SegaDreamcast. It was even featured on the cover of [=GamePro=] and had a strategy guide to Blue Shift. But due to an announcement by Sega that they would be ending production and support of the Dreamcast, the game was never commercially released. The game was eventually leaked onto the Internet, and outside of having LoadsAndLoadsOfLoading, it appears to be otherwise complete.



* Most UsefulNotes/VirtualBoy games. It was actually going to have a ''VideoGame/StarFox'' and ''VideoGame/SuperMarioLand'' game. The Virtual Boy had a number of unreleased games:

to:

* Most UsefulNotes/VirtualBoy Platform/VirtualBoy games. It was actually going to have a ''VideoGame/StarFox'' and ''VideoGame/SuperMarioLand'' game. The Virtual Boy had a number of unreleased games:



* This is OlderThanTheNES: the numerous never-released games for the UsefulNotes/{{Colecovision}} are pretty close. Some games, like ''Chess Challenger'' and ''Mr. Turtle'', were advertised on the system's box, but never saw release, most likely due to the end of the system's production run in 1984.

to:

* This is OlderThanTheNES: the numerous never-released games for the UsefulNotes/{{Colecovision}} Platform/{{Colecovision}} are pretty close. Some games, like ''Chess Challenger'' and ''Mr. Turtle'', were advertised on the system's box, but never saw release, most likely due to the end of the system's production run in 1984.



* Creator/OceanSoftware had a French subsidiary that specialized in porting UsefulNotes/{{Arcade Game}}s to the UsefulNotes/{{Amiga}} and UsefulNotes/AtariST. Ocean France's ports of such games as ''VideoGame/{{Cabal}}'', ''VideoGame/{{Pang}}'' and ''VideoGame/{{Toki}}'' were generally well-received, and ''Zero'' #19 included previews of their upcoming ST/Amiga ports of ''VideoGame/HammerinHarry'', ''Liquid Kids'' and ''VideoGame/SnowBros''. At least the Amiga versions of the latter two were completed, yet Ocean, apparently due to licensing problems, decided to cancel all of them and close Ocean France. The Amiga versions of ''Liquid Kids'' and ''Snow Bros'' were unearthed and leaked onto the Internet many years later.
* Creator/{{Psygnosis}}, somewhere in between the Sony buyout and the launch of the UsefulNotes/PlayStation, canceled most of their upcoming [[UsefulNotes/SegaGenesis Mega Drive]] games.
** The developers of ''Res-Q'' soon leaked copies of their otherwise unreleased game. A prototype of ''Bill's Tomato Game'', ported from the UsefulNotes/{{Amiga}} by the same team, was later recovered.

to:

* Creator/OceanSoftware had a French subsidiary that specialized in porting UsefulNotes/{{Arcade Game}}s to the UsefulNotes/{{Amiga}} Platform/{{Amiga}} and UsefulNotes/AtariST.Platform/AtariST. Ocean France's ports of such games as ''VideoGame/{{Cabal}}'', ''VideoGame/{{Pang}}'' and ''VideoGame/{{Toki}}'' were generally well-received, and ''Zero'' #19 included previews of their upcoming ST/Amiga ports of ''VideoGame/HammerinHarry'', ''Liquid Kids'' and ''VideoGame/SnowBros''. At least the Amiga versions of the latter two were completed, yet Ocean, apparently due to licensing problems, decided to cancel all of them and close Ocean France. The Amiga versions of ''Liquid Kids'' and ''Snow Bros'' were unearthed and leaked onto the Internet many years later.
* Creator/{{Psygnosis}}, somewhere in between the Sony buyout and the launch of the UsefulNotes/PlayStation, Platform/PlayStation, canceled most of their upcoming [[UsefulNotes/SegaGenesis [[Platform/SegaGenesis Mega Drive]] games.
** The developers of ''Res-Q'' soon leaked copies of their otherwise unreleased game. A prototype of ''Bill's Tomato Game'', ported from the UsefulNotes/{{Amiga}} Platform/{{Amiga}} by the same team, was later recovered.



** ''{{VideoGame/Mega Man|Classic}} Anniversary Collection'' for the UsefulNotes/GameBoyAdvance would have collected ''MM'''s five original Game Boy adventures. One speculation was that creator Capcom had lost the source code for the original games. Eventually, Capcom declared it too expensive to produce, and that the GBA was in decline anyway.

to:

** ''{{VideoGame/Mega Man|Classic}} Anniversary Collection'' for the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance would have collected ''MM'''s five original Game Boy adventures. One speculation was that creator Capcom had lost the source code for the original games. Eventually, Capcom declared it too expensive to produce, and that the GBA was in decline anyway.



* The Aladdin Deck Enhancer [[UsefulNotes/NintendoEntertainmentSystem NES]] accessory was announced with several games that went unreleased, including ''Bee 52'', ''Big Nose The Caveman'', ''CJ's Elephant Antics'', ''Dreamworld Pogie'', ''F16 Renegade'', ''Go! Dizzy Go!'', ''Metal Man'', ''Mig 29 Soviet Fighter'', ''Stunt Kids'', ''Team Sports Basketball'', and ''The Ultimate Stuntman'', though some games ended up released on regular cartridges.

to:

* The Aladdin Deck Enhancer [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]] accessory was announced with several games that went unreleased, including ''Bee 52'', ''Big Nose The Caveman'', ''CJ's Elephant Antics'', ''Dreamworld Pogie'', ''F16 Renegade'', ''Go! Dizzy Go!'', ''Metal Man'', ''Mig 29 Soviet Fighter'', ''Stunt Kids'', ''Team Sports Basketball'', and ''The Ultimate Stuntman'', though some games ended up released on regular cartridges.



* The [[https://en.wikipedia.org/wiki/Indrema Indrema L600]] (also known as the Indrema Entertainment System) by Indrema Corporation, an ambitious attempt at a UsefulNotes/{{Linux}}-based game console with a completely open development platform and hardware based on PC components, including a built-in DVD player and a built-in [=TiVo=]-esque DVR; seriously game-changing specs for 2000. A working prototype was exhibited in November 2000, but the company couldn't raise the capital needed to mass-produce it, making it defunct by April 2001, and it was overtaken by events when the UsefulNotes/{{Xbox}} and UsefulNotes/NintendoGameCube were released shortly afterwards after its proposed summer 2001 or later release date, and before that, the UsefulNotes/PlayStation2's release.

to:

* The [[https://en.wikipedia.org/wiki/Indrema Indrema L600]] (also known as the Indrema Entertainment System) by Indrema Corporation, an ambitious attempt at a UsefulNotes/{{Linux}}-based game console with a completely open development platform and hardware based on PC components, including a built-in DVD player and a built-in [=TiVo=]-esque DVR; seriously game-changing specs for 2000. A working prototype was exhibited in November 2000, but the company couldn't raise the capital needed to mass-produce it, making it defunct by April 2001, and it was overtaken by events when the UsefulNotes/{{Xbox}} Platform/{{Xbox}} and UsefulNotes/NintendoGameCube Platform/NintendoGameCube were released shortly afterwards after its proposed summer 2001 or later release date, and before that, the UsefulNotes/PlayStation2's Platform/PlayStation2's release.



** The Atari Mindlink was going to be a controller for the UsefulNotes/Atari2600, designed to be worn by the player while reading forehead movements with infrared sensors, to be able to play the games ''Bionic Breakthrough'', ''Mind Maze'' and ''Telepathy''. The peripheral was shown at CES, and after complaints of forehead pain, the peripheral was never released to the public.

to:

** The Atari Mindlink was going to be a controller for the UsefulNotes/Atari2600, Platform/Atari2600, designed to be worn by the player while reading forehead movements with infrared sensors, to be able to play the games ''Bionic Breakthrough'', ''Mind Maze'' and ''Telepathy''. The peripheral was shown at CES, and after complaints of forehead pain, the peripheral was never released to the public.



** Atari planned to follow up on the UsefulNotes/Atari7800 with the Atari Panther console, a 16-bit machine intended to compete directly with the UsefulNotes/SuperNintendoEntertainmentSystem and UsefulNotes/SegaGenesis. However, it was developed simultaneously with the Jaguar, and when the Jaguar was further in development, Atari scrapped the Panther and skipped the fourth generation entirely.

to:

** Atari planned to follow up on the UsefulNotes/Atari7800 Platform/Atari7800 with the Atari Panther console, a 16-bit machine intended to compete directly with the UsefulNotes/SuperNintendoEntertainmentSystem Platform/SuperNintendoEntertainmentSystem and UsefulNotes/SegaGenesis.Platform/SegaGenesis. However, it was developed simultaneously with the Jaguar, and when the Jaguar was further in development, Atari scrapped the Panther and skipped the fourth generation entirely.



** Atari planned to follow up the UsefulNotes/AtariJaguar with the Atari Jaguar II, a seven-processor beast of a machine. However, the Jaguar flopped so hard it basically killed Atari Corporation as a company and ended hopes of a successor, with the Jaguar II never making it past the prototyping phase.
** The UsefulNotes/AtariJaguar was planned to have a model combining the CD attachment with the console. This may never have gone further than mock-ups, with the Jaguar's CD add-on selling poorly and Atari Corp. approaching bankruptcy at the time.
* During the era of the UsefulNotes/SuperNintendoEntertainmentSystem, Creator/{{Nintendo}} and Creator/{{Sony}} were going to partner up and develop a console add-on for the system. On the day of Nintendo's stockholders meeting, Nintendo went through the proposed contract that Sony wrote up and discovered something shocking; if Nintendo agreed to Sony's contract, [[ReadTheFinePrint Sony would have full rights to all of Nintendo's intellectual properties, allowing them to create games based on Nintendo's franchises without Nintendo's permission]]. The discovery convinced Nintendo to tear up the contract and make a surprise announcement that they would be partnering with Phillips to create a different CD-based console, which itself was also scrapped.[[note]]The UsefulNotes/PhilipsCDi resulted from that second partnership, the contract of which gave Phillips the right to make its [[VideoGame/TheLegendOfZeldaCDiGames own]] [[VideoGame/HotelMario games]] featuring Nintendo's characters.[[/note]] The last-second snub led Sony to create the UsefulNotes/PlayStation years later. Who knows how things would have been if Nintendo stuck to partnering with Sony.

to:

** Atari planned to follow up the UsefulNotes/AtariJaguar Platform/AtariJaguar with the Atari Jaguar II, a seven-processor beast of a machine. However, the Jaguar flopped so hard it basically killed Atari Corporation as a company and ended hopes of a successor, with the Jaguar II never making it past the prototyping phase.
** The UsefulNotes/AtariJaguar Platform/AtariJaguar was planned to have a model combining the CD attachment with the console. This may never have gone further than mock-ups, with the Jaguar's CD add-on selling poorly and Atari Corp. approaching bankruptcy at the time.
* During the era of the UsefulNotes/SuperNintendoEntertainmentSystem, Platform/SuperNintendoEntertainmentSystem, Creator/{{Nintendo}} and Creator/{{Sony}} were going to partner up and develop a console add-on for the system. On the day of Nintendo's stockholders meeting, Nintendo went through the proposed contract that Sony wrote up and discovered something shocking; if Nintendo agreed to Sony's contract, [[ReadTheFinePrint Sony would have full rights to all of Nintendo's intellectual properties, allowing them to create games based on Nintendo's franchises without Nintendo's permission]]. The discovery convinced Nintendo to tear up the contract and make a surprise announcement that they would be partnering with Phillips to create a different CD-based console, which itself was also scrapped.[[note]]The UsefulNotes/PhilipsCDi Platform/PhilipsCDi resulted from that second partnership, the contract of which gave Phillips the right to make its [[VideoGame/TheLegendOfZeldaCDiGames own]] [[VideoGame/HotelMario games]] featuring Nintendo's characters.[[/note]] The last-second snub led Sony to create the UsefulNotes/PlayStation Platform/PlayStation years later. Who knows how things would have been if Nintendo stuck to partnering with Sony.



* A little before launching the Saturn, Sega was planning a system called the "Neptune", an integrated [[UsefulNotes/SegaGenesis Mega Drive/Genesis and 32X]] which would've played both Genesis and 32X games. This was scrapped when it became apparent how absurd releasing this would be (as indeed releasing the 32X already had been) when the UsefulNotes/SegaSaturn was just around the corner and also likely out of fear that it would interfere with the Saturn's momentum. That system's surprise launch in May 1995 (a mere ''six months'' after the 32X launched) probably didn't help. [[Franchise/{{Neptunia}} It still lives in spirit, though.]]
** The incident repeated with the Sega Pluto, a low-cost version of the Saturn meant to attempt to help salvage the Saturn's market share and reputation in the US. Ultimately cancelled because, well, Bernie Stolar was still head honcho of Sega of America and he hated the Saturn, period. Additionally, work on the UsefulNotes/SegaDreamcast progressed in parallel and had moved far along enough to be released as a product.
* Before there was the UsefulNotes/NintendoDS, Sega was going to release its own handheld system with touchscreen... ''back in the mid-90s'', as the successor to the UsefulNotes/GameGear. Needless to say, the idea was way too ahead of its time, as development costs forced Sega to abandon its plans.
* Microsoft had considered creating a portable gaming device to compete with the UsefulNotes/NintendoDS and UsefulNotes/PlayStationPortable, with the working title of "Xboy". Despite the idea constantly coming up, it was ultimately shelved due to them being unable to focus on developing both the UsefulNotes/Xbox360 and a potential handheld system.

to:

* A little before launching the Saturn, Sega was planning a system called the "Neptune", an integrated [[UsefulNotes/SegaGenesis [[Platform/SegaGenesis Mega Drive/Genesis and 32X]] which would've played both Genesis and 32X games. This was scrapped when it became apparent how absurd releasing this would be (as indeed releasing the 32X already had been) when the UsefulNotes/SegaSaturn Platform/SegaSaturn was just around the corner and also likely out of fear that it would interfere with the Saturn's momentum. That system's surprise launch in May 1995 (a mere ''six months'' after the 32X launched) probably didn't help. [[Franchise/{{Neptunia}} It still lives in spirit, though.]]
** The incident repeated with the Sega Pluto, a low-cost version of the Saturn meant to attempt to help salvage the Saturn's market share and reputation in the US. Ultimately cancelled because, well, Bernie Stolar was still head honcho of Sega of America and he hated the Saturn, period. Additionally, work on the UsefulNotes/SegaDreamcast Platform/SegaDreamcast progressed in parallel and had moved far along enough to be released as a product.
* Before there was the UsefulNotes/NintendoDS, Platform/NintendoDS, Sega was going to release its own handheld system with touchscreen... ''back in the mid-90s'', as the successor to the UsefulNotes/GameGear.Platform/GameGear. Needless to say, the idea was way too ahead of its time, as development costs forced Sega to abandon its plans.
* Microsoft had considered creating a portable gaming device to compete with the UsefulNotes/NintendoDS Platform/NintendoDS and UsefulNotes/PlayStationPortable, Platform/PlayStationPortable, with the working title of "Xboy". Despite the idea constantly coming up, it was ultimately shelved due to them being unable to focus on developing both the UsefulNotes/Xbox360 Platform/Xbox360 and a potential handheld system.



* The highly publishized "Sega VR" headset for the UsefulNotes/SegaGenesis [[https://www.youtube.com/watch?v=3UN_pN9ZU8Y]], which would have made it the first console to get VR, two decades before the UsefulNotes/PlayStation4. The product even almost made it to production. Before release, it was pushed back to December 1993, before being delayed to late 1994, and subsequently cancelled. Unfortunately, for this one, it was Sega's own [[ScrewedByTheLawyers lawyers]] that pushed for the cancellation in the last minute: The reason given for its cancellation was that it was too dangerous: people could walk around while playing and accidentally injure themselves. The ''actual'' reason was that test results said prolonged usage made people dizzy and gave them headaches: The Genesis wasn't fast enough to handle VR without lagging and was causing motion sickness and disorientation in the beta participants, the latter further causing headaches and nausea. It was especially dangerous to children, who would almost always get motion sickness and headaches. One wonders if this would still be the case if the product was released ''after'' the [=32X=] which was released the next year.
* The [=ApeXtreme=] by Apex Digital was a CD and DVD based console planned for 2004, and would've included numerous multimedia features not unlike the UsefulNotes/PlayStation3, including the ability to stream internet radio, view slideshows, and play movies. However, the console was quietly cancelled at the end of the year.

to:

* The highly publishized "Sega VR" headset for the UsefulNotes/SegaGenesis Platform/SegaGenesis [[https://www.youtube.com/watch?v=3UN_pN9ZU8Y]], which would have made it the first console to get VR, two decades before the UsefulNotes/PlayStation4.Platform/PlayStation4. The product even almost made it to production. Before release, it was pushed back to December 1993, before being delayed to late 1994, and subsequently cancelled. Unfortunately, for this one, it was Sega's own [[ScrewedByTheLawyers lawyers]] that pushed for the cancellation in the last minute: The reason given for its cancellation was that it was too dangerous: people could walk around while playing and accidentally injure themselves. The ''actual'' reason was that test results said prolonged usage made people dizzy and gave them headaches: The Genesis wasn't fast enough to handle VR without lagging and was causing motion sickness and disorientation in the beta participants, the latter further causing headaches and nausea. It was especially dangerous to children, who would almost always get motion sickness and headaches. One wonders if this would still be the case if the product was released ''after'' the [=32X=] which was released the next year.
* The [=ApeXtreme=] by Apex Digital was a CD and DVD based console planned for 2004, and would've included numerous multimedia features not unlike the UsefulNotes/PlayStation3, Platform/PlayStation3, including the ability to stream internet radio, view slideshows, and play movies. However, the console was quietly cancelled at the end of the year.



* Panasonic planned to release a portable game console called Jungle, intended to compete with the UsefulNotes/Nintendo3DS and UsefulNotes/PlayStationVita. Its design could be likened to a foldable Blackberry phone with a trackpad and keypad. Had it released, it would've been Panasonic's second video game console after the [[Platform/ThreeDOInteractiveMultiplayer 3DO]]. However, Panasonic cancelled the project in 2011.
* Via presented the [=MoMA=] Eve handheld game console at [=E3=] 2004, and it would've featured a dual-analog control layout with a form-factor similar to the UsefulNotes/GameBoyAdvance SP (minus the folding screen). It was designed to play PC games along with games designed specificially for it, essentially making it a Steam Deck before the Steam Deck was even a thing. However, after its announcement, Via encountered a trademark issue regarding the console, and it ended up never releasing to the public.
* In 2000, Ericsson was working on a competitor to the UsefulNotes/GameBoyAdvance called the Red Jade. It would've resembled a UsefulNotes/WonderSwan and feature 5th generation-quality [=3D=] graphics, in addition to multiple PDA and multimedia functions. However, Ericsson was unable to find a partner to release the console, approaching Sony and Sega, Nintendo's chief rivals at the time, both declining to back the project. When Ericsson tried to go solo, the Dot-com bubble burst left them unable to fund the project, and it was quietly abandoned in 2001.

to:

* Panasonic planned to release a portable game console called Jungle, intended to compete with the UsefulNotes/Nintendo3DS Platform/Nintendo3DS and UsefulNotes/PlayStationVita.Platform/PlayStationVita. Its design could be likened to a foldable Blackberry phone with a trackpad and keypad. Had it released, it would've been Panasonic's second video game console after the [[Platform/ThreeDOInteractiveMultiplayer 3DO]]. However, Panasonic cancelled the project in 2011.
* Via presented the [=MoMA=] Eve handheld game console at [=E3=] 2004, and it would've featured a dual-analog control layout with a form-factor similar to the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance SP (minus the folding screen). It was designed to play PC games along with games designed specificially for it, essentially making it a Steam Deck before the Steam Deck was even a thing. However, after its announcement, Via encountered a trademark issue regarding the console, and it ended up never releasing to the public.
* In 2000, Ericsson was working on a competitor to the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance called the Red Jade. It would've resembled a UsefulNotes/WonderSwan Platform/WonderSwan and feature 5th generation-quality [=3D=] graphics, in addition to multiple PDA and multimedia functions. However, Ericsson was unable to find a partner to release the console, approaching Sony and Sega, Nintendo's chief rivals at the time, both declining to back the project. When Ericsson tried to go solo, the Dot-com bubble burst left them unable to fund the project, and it was quietly abandoned in 2001.



* The Ultravision Video Arcade System was going to be a combination game console, PC, and 10 inch color TV, supporting its own line of games in addition to being sideways compatible with UsefulNotes/ColecoVision and UsefulNotes/Atari2600 games. It would've supported 16-direction joysticks and support being hooked up to a ''car battery''. It never went past the prototyping stage.
* Many of the designs invented by Active Enterprises were doomed to fail from the start, but the most ambitious of these was their planned portable gaming console, the '''Action Gamemaster''': Conceived as a massive, foot-and-a-half wide beast with a 3.2 inch screen, this system would not only be compatible with proprietary game discs (including "killer app" Cheetahmen 3), but it would also house an expansion port that would accommodate cartridges for the UsefulNotes/NintendoEntertainmentSystem, the UsefulNotes/SuperNintendo and the UsefulNotes/SegaGenesis, and it could also be used as a portable television set, with a projected price point of '''''500 dollars'''''. It seems as though Active were ''truly ahead of their time'' with their idea for a multisystem portable -- many of the Gamemaster's features now seem to have manifested in Sony's UsefulNotes/PlayStationPortable instead. Or in Nvidia's case, the Shield Portable, which had a similar controller-with-screen form factor, sans the 18-inch device footprint. And that is without mentioning the various retro console manufacturers which do in fact include cartridge ports of multiple consoles on the same system, including the same three consoles the Action Gamemaster claimed to support.

to:

* The Ultravision Video Arcade System was going to be a combination game console, PC, and 10 inch color TV, supporting its own line of games in addition to being sideways compatible with UsefulNotes/ColecoVision Platform/ColecoVision and UsefulNotes/Atari2600 Platform/Atari2600 games. It would've supported 16-direction joysticks and support being hooked up to a ''car battery''. It never went past the prototyping stage.
* Many of the designs invented by Active Enterprises were doomed to fail from the start, but the most ambitious of these was their planned portable gaming console, the '''Action Gamemaster''': Conceived as a massive, foot-and-a-half wide beast with a 3.2 inch screen, this system would not only be compatible with proprietary game discs (including "killer app" Cheetahmen 3), but it would also house an expansion port that would accommodate cartridges for the UsefulNotes/NintendoEntertainmentSystem, Platform/NintendoEntertainmentSystem, the UsefulNotes/SuperNintendo Platform/SuperNintendo and the UsefulNotes/SegaGenesis, Platform/SegaGenesis, and it could also be used as a portable television set, with a projected price point of '''''500 dollars'''''. It seems as though Active were ''truly ahead of their time'' with their idea for a multisystem portable -- many of the Gamemaster's features now seem to have manifested in Sony's UsefulNotes/PlayStationPortable Platform/PlayStationPortable instead. Or in Nvidia's case, the Shield Portable, which had a similar controller-with-screen form factor, sans the 18-inch device footprint. And that is without mentioning the various retro console manufacturers which do in fact include cartridge ports of multiple consoles on the same system, including the same three consoles the Action Gamemaster claimed to support.



** The game ''[[VideoGame/{{D}} D2]]'' was going to be released for the M2 console, and ended up being released on the UsefulNotes/SegaDreamcast.

to:

** The game ''[[VideoGame/{{D}} D2]]'' was going to be released for the M2 console, and ended up being released on the UsefulNotes/SegaDreamcast.Platform/SegaDreamcast.



* As buyers were shifting from consoles to computers during UsefulNotes/TheGreatVideoGameCrashOf1983, UsefulNotes/{{Colecovision}} promised an expansion module that would essentially turn their console into an Adam computer in an attempt to draw in customers. It never went past the prototype stage possibly due to the negative reception of the Adam.

to:

* As buyers were shifting from consoles to computers during UsefulNotes/TheGreatVideoGameCrashOf1983, UsefulNotes/{{Colecovision}} Platform/{{Colecovision}} promised an expansion module that would essentially turn their console into an Adam computer in an attempt to draw in customers. It never went past the prototype stage possibly due to the negative reception of the Adam.



* Rumors of a Game Boy successor began leaking in 1996. Nintendo later said it would be released at the end of 1997, but it ultimately never came out and instead they released the Game Boy Pocket. Eventually the similar Game Boy Advance would come out in 2001. In 2009 Nintendo released a photographs of the handheld, which was codenamed "Project Atlantis". It started development in 1995 but was canned in 1998 because it was too bulky and expensive to produce at the time. The UsefulNotes/GameBoyColor released in its place.

to:

* Rumors of a Game Boy successor began leaking in 1996. Nintendo later said it would be released at the end of 1997, but it ultimately never came out and instead they released the Game Boy Pocket. Eventually the similar Game Boy Advance would come out in 2001. In 2009 Nintendo released a photographs of the handheld, which was codenamed "Project Atlantis". It started development in 1995 but was canned in 1998 because it was too bulky and expensive to produce at the time. The UsefulNotes/GameBoyColor Platform/GameBoyColor released in its place.



* The "Game Eye" was a UsefulNotes/GameBoyAdvance SpiritualSuccessor to the VideoGame/GameBoyCamera. It was demonstrated at [=E3=] 2002 and due for a mid-2000s release but never came out.

to:

* The "Game Eye" was a UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance SpiritualSuccessor to the VideoGame/GameBoyCamera. It was demonstrated at [=E3=] 2002 and due for a mid-2000s release but never came out.
Is there an issue? Send a MessageReason:
None


** Cancelled ''VideoGame/LeisureSuitLarry'' games include the 3D ''Leisure Suit Larry 8: Lust in Space'', ''Leisure Suit Larry: Pocket Party'' for the UsefulNotes/NGage by TKO-Software, and ''VideoGame/LeisureSuitLarryMagnaCumLaude'' sequel ''Leisure Suit Larry: Cocoa Butter'' for PC, [[UsefulNotes/PlayStation2 PS2]] and UsefulNotes/XBox.

to:

** Cancelled ''VideoGame/LeisureSuitLarry'' games include the 3D ''Leisure Suit Larry 8: Lust in Space'', ''Leisure Suit Larry: Pocket Party'' for the UsefulNotes/NGage Platform/NGage by TKO-Software, and ''VideoGame/LeisureSuitLarryMagnaCumLaude'' sequel ''Leisure Suit Larry: Cocoa Butter'' for PC, [[UsefulNotes/PlayStation2 PS2]] and UsefulNotes/XBox.
Is there an issue? Send a MessageReason:
None


** ''[[VideoGame/ClayFighter ClayFighter 2]]'' was announced for the 32X but was cancelled. A port/updated version of ''C2'' for UsefulNotes/ThreeDOInteractiveMultiplayer announced in a magazine ad, which would include Claytalities and new features.

to:

** ''[[VideoGame/ClayFighter ClayFighter 2]]'' was announced for the 32X but was cancelled. A port/updated version of ''C2'' for UsefulNotes/ThreeDOInteractiveMultiplayer Platform/ThreeDOInteractiveMultiplayer announced in a magazine ad, which would include Claytalities and new features.



** ''Star Trek: The Next Generation: A World For All Seasons'' was going to be a ''Series/StarTrekTheNextGeneration'' adventure game for the [[UsefulNotes/ThreeDOInteractiveMultiplayer 3DO]].

to:

** ''Star Trek: The Next Generation: A World For All Seasons'' was going to be a ''Series/StarTrekTheNextGeneration'' adventure game for the [[UsefulNotes/ThreeDOInteractiveMultiplayer [[Platform/ThreeDOInteractiveMultiplayer 3DO]].



* Panasonic planned to release a portable game console called Jungle, intended to compete with the UsefulNotes/Nintendo3DS and UsefulNotes/PlayStationVita. Its design could be likened to a foldable Blackberry phone with a trackpad and keypad. Had it released, it would've been Panasonic's second video game console after the UsefulNotes/ThreeDO. However, Panasonic cancelled the project in 2011.

to:

* Panasonic planned to release a portable game console called Jungle, intended to compete with the UsefulNotes/Nintendo3DS and UsefulNotes/PlayStationVita. Its design could be likened to a foldable Blackberry phone with a trackpad and keypad. Had it released, it would've been Panasonic's second video game console after the UsefulNotes/ThreeDO.[[Platform/ThreeDOInteractiveMultiplayer 3DO]]. However, Panasonic cancelled the project in 2011.



* The [[https://en.wikipedia.org/wiki/Panasonic_M2 Panasonic M2]] console was to have been the 64-bit successor to the UsefulNotes/ThreeDOInteractiveMultiplayer. Creator/The3DOCompany was working on an add-on to the original console and a standalone version, with the WorkingTitle 3DO II or Bulldog, becoming the 3DO M2, before being sold to Matsushita/Panasonic, to be released as the Matsushita M2 or Panasonic M2, and it was canceled very close to its announced 1997 release. {{Creator/Konami}} did release a few arcade games based on the [=M2=] architecture (namely ''Battle Tryst'', ''Polystars'', ''VideoGame/EvilNight'', ''Heat of Eleven '98'' and ''Total Vice'').

to:

* The [[https://en.wikipedia.org/wiki/Panasonic_M2 Panasonic M2]] console was to have been the 64-bit successor to the UsefulNotes/ThreeDOInteractiveMultiplayer.Platform/ThreeDOInteractiveMultiplayer. Creator/The3DOCompany was working on an add-on to the original console and a standalone version, with the WorkingTitle 3DO II or Bulldog, becoming the 3DO M2, before being sold to Matsushita/Panasonic, to be released as the Matsushita M2 or Panasonic M2, and it was canceled very close to its announced 1997 release. {{Creator/Konami}} did release a few arcade games based on the [=M2=] architecture (namely ''Battle Tryst'', ''Polystars'', ''VideoGame/EvilNight'', ''Heat of Eleven '98'' and ''Total Vice'').
Is there an issue? Send a MessageReason:
None


** ''Theme Movie Studio'' had a happy ending tho- somewhat. After several ''Bullfrog'' developers left the EA subsidiary to form Lionhead Studios, they took the concept of the game with them and that became VideoGame/TheMovies. Whether Lionhead's publisher Activision mistreated the franchise is subjective.

to:

** ''Theme Movie Studio'' had a happy ending tho- somewhat. After several ''Bullfrog'' ''Creator/BullfrogProductions'' developers left the EA subsidiary to form Lionhead Studios, Creator/LionheadStudios, they took the concept of the game with them and that became VideoGame/TheMovies. Whether Lionhead's publisher Activision mistreated the franchise is subjective.
Is there an issue? Send a MessageReason:
None


** ''Theme Movie Stuido'' had a happy ending tho- somewhat. After several ''Bullfrog'' developers left the EA subsidiary to form Lionhead Studios, they took the concept of the game with them and that became VideoGame/TheMovies.

to:

** ''Theme Movie Stuido'' Studio'' had a happy ending tho- somewhat. After several ''Bullfrog'' developers left the EA subsidiary to form Lionhead Studios, they took the concept of the game with them and that became VideoGame/TheMovies. Whether Lionhead's publisher Activision mistreated the franchise is subjective.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''Theme Movie Stuido'' had a happy ending tho- somewhat. After several ''Bullfrog'' developers left the EA subsidiary to form Lionhead Studios, they took the concept of the game with them and that became VideoGame/TheMovies.
Is there an issue? Send a MessageReason:
None


* ''Metal Gear Solid: Rising'' was first unveiled in [=E3=] 2009 as one of two projects that would serve as a follow-up to ''VideoGame/MetalGearSolid4'' alongside the PSP game ''VideoGame/MetalGearSolidPeaceWalker''. The goal was to test Kojima Productions' ability to produce a new console Metal Gear entry without creator Creator/HideoKojima's direction, while Kojima himself would oversee the next portable installment instead. However, the resulting product did not meet the desired expectations and the project ended up being outsourced to Creator/PlatinumGames. Their version of the game, titled ''VideoGame/MetalGearRisingRevengeance'', (which was released in early 2013), ended up being radically different from the initial concept.

to:

* ''Metal Gear Solid: Rising'' was first unveiled in [=E3=] 2009 as one of two projects that would serve as a follow-up to ''VideoGame/MetalGearSolid4'' ''VideoGame/MetalGearSolid4GunsOfThePatriots'' alongside the PSP game ''VideoGame/MetalGearSolidPeaceWalker''. The goal was to test Kojima Productions' ability to produce a new console Metal Gear entry without creator Creator/HideoKojima's direction, while Kojima himself would oversee the next portable installment instead. However, the resulting product did not meet the desired expectations and the project ended up being outsourced to Creator/PlatinumGames. Their version of the game, titled ''VideoGame/MetalGearRisingRevengeance'', (which was released in early 2013), ended up being radically different from the initial concept.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Fallout}}'':

to:

* ''VideoGame/{{Fallout}}'':''Franchise/{{Fallout}}'':
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* There was a second ''Franchise/FireEmblem'' game being developed for the Wii, but information about it wouldn't be known to the general public until 2015. Unlike both previous and later ''Fire Emblem'' games, this elusive title played more like a real-time strategy game similar to ''VideoGame/{{Pikmin}}'' than the turn-based strategy game the series is best known for, and it allows the player to navigate areas, including engaging in combat against enemies. Because it was an experimental project, this game was never intended for release. However, the concept of navigating areas outside of battle would eventually be recycled for ''VideoGame/FireEmblemEchoesShadowsOfValentia'' and onwards.
Is there an issue? Send a MessageReason:
why these titles are so hard to write down...

Added DiffLines:

* ''N1RV Ann-A: Cyberpunk Bartender Action'' was the upcoming sequel to ''VisualNovel/VA11HALLA'' by Sukeban Games, supposed to be released in 2018. A 15-minute demo [[https://www.youtube.com/watch?v=6BuhVTeD9lc was then shown]] at PAX East 2019 and the release date delayed to December 1st 2020 and then "when it's done". A [[https://sukeban.moe/index.php/2023/06/21/project-updates-and-a-happy-anniversary/#more-1296 blog post by the devs]] from late 2023 mentions that they are still working on it, vaguely alluding to some problems behind the scenes.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/KanColle'' was the earliest of the naval battle-themed games to tease the inclusion of her shipgirl form in its growing roster, with its primary developer Kadokawa having already released Alpha Art of her in supplementary materials ''[[http://danbooru.donmai.us/posts/2312428 way back in 2013]]''. Unfortunately, she has yet to make her appearance as of early 2020. Coupled with the successive debut of foreign Navies (currently at Seven, the latest being both the Australian Navy and the Dutch Navy via the 2019 Fall Event), and the introduction of more unique ship variants like the coastal defense ships and escort carriers, for starters, the wait is expected to become longer.

to:

** ''VideoGame/KanColle'' was the earliest of the naval battle-themed games to tease the inclusion of her shipgirl form in its growing roster, with its primary developer Kadokawa having already released Alpha Art of her in supplementary materials ''[[http://danbooru.donmai.us/posts/2312428 way back in 2013]]''. Unfortunately, she has yet to make her appearance as of early 2020.mid-2023. Coupled with the successive debut of foreign Navies (currently at Seven, the latest being both the Australian Navy and the Dutch Navy via the 2019 Fall Event), and the introduction of more unique ship variants like the coastal defense ships and escort carriers, for starters, the wait is expected to become longer.
Is there an issue? Send a MessageReason:
None


* Jim Walls who designed ''VideoGame/BlueForce'' and the first three entries in the ''VideoGame/PoliceQuest'' series, has tried to make a similar game called ''Precinct'' but its Kickstarter campaign was unsuccessful.

to:

* Jim Walls who designed ''VideoGame/BlueForce'' and the first three entries in the ''VideoGame/PoliceQuest'' series, has tried to make a similar game called ''Precinct'' ''Precinct'', but its Kickstarter campaign was unsuccessful.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Ubisoft title ''VideoGame/SkullAndBones'' was initially announced back in ''2013'', as an expansion pack for ''VideoGame/AssassinsCreedIVBlackFlag''. Since then, it's undergone several iterations, and a decade later, they still plan on releasing it ... sometime.
Is there an issue? Send a MessageReason:
Adding a folder control button.

Added DiffLines:

[[foldercontrol]]
Is there an issue? Send a MessageReason:
Split this page after seeing how big it was getting.

Added DiffLines:

{{Vaporware}} in video gaming.
----------------------------------------------
[[folder:Video Game Titles: #-B]]
* ''VideoGame/NineteenEightyX'''s Part 2. A project backed on Kickstarter, shortly after its release in late 2019 it was revealed that the game was actually an episodic one, reinforced by the SequelHook where the arcade games played by the protagonist seem to blend in with the real world. However, despite the insistence of developer Hi-Bit Studios that they were actively working on Part 2 and promising the backers a physical release of the game as a whole, the Kickstarter page has not registered any new activity since late 2021, and their social media accounts were abandoned as well. Plus, the game's release for Xbox One similarly failed to materialise.
* ''32 Extreme'' was an in-house Sega game for the 32X. It was described as a 32X version of ''California Games'' but was cancelled due to add-on's early demise.
* ''VideoGame/AceCombat'':
** In May 1996, [[Creator/BandaiNamcoEntertainment Namco]] announced PC ports of three of their arcade titles, including ''Air Combat 22''. Save for the concurrent ''[[VideoGame/RidgeRacer Rave Racer]]'' port making the rounds at some industry trade shows and getting a preview in ''Magazine/{{Edge}}''[='=]s July issue of that year, nothing came of this.
** Project Aces was working around 2003 on using the ''VideoGame/{{Ace Combat 04|ShatteredSkies}}'' engine for a remake of ''VideoGame/{{Xevious}}'' for that game's 20th anniversary, though little progress was made beyond a tech demo of, basically, putting the Solvalou into ''Ace Combat 04'' before the project was quickly shelved in favor of the team working on ''VideoGame/{{Ace Combat 5|TheUnsungWar}}''.
** A 2007 issue of Famitsu had an article centered on a trio of cancelled games, developed jointly by Project Aces and Cellius (a company owned by both Namco and Sony), which would have been set in the ''Ace Combat'' universe: ''[[http://acecombat.wikia.com/wiki/Brave_Arms Brave Arms]]'', ''Second Season 01'', and ''Chain Limit''. Little is known about any of them, other than that ''Brave Arms'' was to be a 3D beat-em-up set in the Kingdom of Sapin in 2025.
* ''Agent'' by Rockstar. Revealed at E3 2009 as a UsefulNotes/PlayStation3 exclusive title, and has been MIA since. Rockstar renewed copyright prior to New Year's 2017, but allowed it to lapse in November 2018. In late August of 2017, there was a supposed leak of new concept art alongside the long rumored ''VideoGame/{{Bully}}'' sequel having art released; Rockstar and Take 2 have not spoken on if this is real as of February 2020. It was only in October 2021 that the game--until then, still listed as a [=PS3=] title--was finally removed from Rockstar's website, seemingly sealing the game's fate.
* ''Alicianrone'' by Creator/OrangeJuice. The game was announced back in 2012. The circle's April Fool's Joke for 2013 was a game that was purportedly Alicianrone but was actually an in-joke about freelance composer DEKU and scenario writer Hono's relationship. Since then, the game has received steady progress: Alicianrone characters are in both 200% Mixed Juice and VideoGame/OneHundredPercentOrangeJuice, and the latter has an arc that is leading up to the new game. However, the last time there was any indication that the ''game itself'' was being worked on was back in 2017 when Hono posted animations from it. This can be at least partially excused by the developer's ReclusiveArtist status, but that only really became the case for Hono in particular after 2019. Given that the last game that the circle programmed was released in 2015, some fans wonder if it's realistic to expect that the game will be made at all. This is a potentially a problem for 100% Orange Juice, too, since that game is still being developed by Fruitbat Factory and receiving new characters from other games by the circle every few months. It's questionable if that's really sustainable in the long term when there are no new games.
* ''Film/{{Alien}}''
** ''Aliens Interactive'' was going to be an interactive comic book game for the [[UsefulNotes/PhilipsCDi CD-i]] featuring a story by Creator/DarkHorseComics, developed around 1991-1993, with a ''Film/{{Predator}}'' followup planned.
** The ''[[VideoGame/AlienVsPredatorCapcom Alien vs. Predator]]'' arcade game was planned to have a 1995 port for the Sega 32X.
** ''Alien vs Predator'' was going to be a 1994 FPS for the Atari Lynx, and was canceled in favor of publishing an ''Alien vs Predator'' game on the Jaguar.
** ''Aliens Online'' was a 1998 multiplayer FPS that never left beta when the servers were shut down by [[Creator/ElectronicArts EA]].
** ''Aliens vs. Predator'' was going to be a 2004 UsefulNotes/GameBoyAdvance game published by Creator/{{Ubisoft}}, based on the [[Film/AlienVsPredator 2004 movie]].
** ''Aliens: Colonial Marines'' was going to be a 2002 game for the UsefulNotes/PlayStation2, unrelated to [[VideoGame/AliensColonialMarines the game released in 2013.]]
** ''Aliens: Crucible'' was an ''Franchise/{{Alien}}'' RPG developed by Creator/ObsidianEntertainment. The game was cancelled in 2010 when the publisher, Sega, preferred the release of ''VideoGame/AliensColonialMarines''.
* ''VideoGame/AllisonRoad'', the SpiritualSuccessor to ''VideoGame/SilentHills'' (itself an example, see below), was announced in 2015, then in 2016 its official Twitter account announced its cancellation, but a couple of months later the creators said that work on the game was going to resume soon. However nothing was ever heard from them since then. As [[https://www.relyonhorror.com/latest-news/looks-like-allison-road-quietly-died-again/ this article]] argues, the game's main artist is busy with movie industry work, so he might not have the time and capacity to work on the game again.
* ''VideoGame/AloneInTheDark'': Capcom was supposed to release [=AITD=] 3 for the Japanese market, but decided not to go with it.
* ''VideoGame/AlterEgo1986'' was going to have a sequel focusing on child raising that was eventually cancelled.
* ''Aftershock'' was a shooter planned for the 32X. It was cancelled after its studio was closed.
* ''Official Dreamcast Magazine'' did a preview write-up on an intriguing SurvivalHorror game titled ''Agartha'' and developed by Frédérick Raynal, the man behind the original ''VideoGame/AloneInTheDark'' series. Unfortunately, Sega Europe pulled the plug on many of their games in development as the Dreamcast's sales faltered so ''Agartha'' never saw the light of day, although a short tech demo for the game finally surfaced in January 2018.
* ''American [=McGee's=] Oz'' was a cancelled spinoff to ''VideoGame/AmericanMcGeesAlice'' based on ''Literature/LandOfOz'' books. [=McGee=] later attempted to develop another game based on the ''Literature/LandOfOz'', ''[=OZombie=]'', but the game was never released.
* ''VideoGame/{{Animal Crossing|2001}} 2'' was announced for the [=GameCube=], but no details were given other than the name and a few screenshots, and it ultimately never came out. Based on the screenshots that ''were'' released, it's assumed that it was a localization of the [[NoExportForYou Japan-only]] ''Dōbutsu no Mori e+'', and the international release was halted to focus on the DS's ''VideoGame/AnimalCrossingWildWorld'' instead.
* ''Animal Wars'' was a game developed by Factor 5, created for Creator/{{Sony}}. It was part of a deal where Factor 5 would develop games for the publisher that started with ''VideoGame/{{Lair}}''. The game was VideoGame/StarFox [[JustForFun/XMeetsY meets]] VideoGame/ValkyriaChronicles, featuring a version of World War I with anthropomorphic animals. Sam, a dog in an aviator suit, would have been the central character, with a stage where the player controls a mouse through a field with enemies large in perspective. Vehicles would have features resembling the animal associated with them. However, Sony decided to cancel Animal Wars to ensure Lair would be finished in time. Because of Lair's disappointing sales and reviews, the deal with Sony was dissolved and Animal Wars was never worked on again.
* ''Ant Simulator'' was an ant simulation game in development that ended up being cancelled. The lead programmer resigned after claiming the game's Kickstarter funds were being mismanaged.
* A third game in the ''Apprentice'' indie PointAndClick adventure series has been in the works for quite some time now, with the previous games being released in 2003 and 2004, and the second game ending with the note "To be continued in Apprentice III: Checkmate!" [[http://www.herculeaneffort.com/ The developers' website is still up]], but it still reads the design and puzzles as being a little more than halfway finished, with nothing mentioned about the software.
* ''Atriarch'' has been hyped as being a radical MMO since the turn of the millennium, advertising how it will be different from every other game produced before or since. However, [[http://atriarch.com/ the website]] seems to receive no updates except to add yet another year to the copyright span (but even that seems to have stopped as of 2012). The character races aren't completely fleshed out, either; the full profile for the Unarra has been "coming soon" since 2003.
* ''Avalon'' was a VehicularCombat game by the Creator/ClimaxGroup in development for the UsefulNotes/PlayStation3 and UsefulNotes/Xbox360, announced before either console was released.
* ''ComicBook/TheAvengers'' by THQ Studio Australia ended up cancelled when the studio was closed down and the rights went over to Creator/{{Ubisoft}}. A first-person brawler in the style of ''VideoGame/Left4Dead'', players would take control of ComicBook/IronMan, [[ComicBook/TheMightyThor Thor]], ComicBook/CaptainAmerica and ComicBook/TheIncredibleHulk (with ComicBook/BlackWidow, ComicBook/{{Hawkeye}}, ComicBook/WarMachine and ComicBook/MsMarvel planned as unlockable characters) to fight off hordes of superpowered aliens, including Super-Skrulls. There were also tentative plans for an independent side plot that would have featured ComicBook/AntMan, ComicBook/TheVision, and ComicBook/{{Ultron}}, but it is unknown if it would have made it into the final game. The game was going to have an original storyline written by Creator/BrianBendis, which would have been a loose adaptation of ''ComicBook/SecretInvasion'' mixed with the visual style of the ''[[Film/TheAvengers2012 Avengers]]'' live-action movie. Though the game was cancelled, one of the Skrulls designed for it was featured in the movie's toyline.
* Beating ''{{VideoGame/Axelay}}'' on the hardest difficulty gives you an additional message after the credits that states "See you again at "[=Axelay2=]""(sic) but no such game was ever released and no information about it is available.
* ''Baldur's Gate III: The Black Hound'' (A.K.A. "Jefferson", the source of ''Van Buren's'' engine) was originally intended to be a DivorcedInstallment from the "Bhaalspawn Saga", developed by Black Isle. It would have been set in Faerun, and would have revolved around the player hunting an evil cleric and witnessing visions from a "black hound" who died in their lap. The game was quietly canceled in 2003, and a planned adaptation of the plot as a module for ''VideoGame/NeverwinterNights2'' (written by Josh Sawyer) was canned due to a lack of time to complete it.
* Not only was there a plan for a third game in the main ''Baldur's Gate'' series of video games, but the console spin-off series, ''VideoGame/BaldursGateDarkAlliance'', was planned to have a third entry in order to create a ''Dark Alliance'' trilogy. Unfortunately, with the closure of the publisher, Black Isle Studios, and its parent company, Interplay, the developer Snowblind Studios was forced to halt development on the project sometime around 2004.
* For a while, there were rumors about a third ''VideoGame/BatenKaitos'' game for the UsefulNotes/NintendoDS. It was later confirmed to have never gotten past the first stage of production; however, rumors about ''Baten Kaitos 3'' still persist.
* ''[[http://www.unseen64.net/2009/07/21/b-bomb-genesismd-cancelled/ B-Bomb]]'', a first-party UsefulNotes/SegaGenesis action game based around AssKicksYou, appeared at the 1992 Summer Consumer Electronics Show as a playable demo, but was never finished.
* ''Series/BabylonFive'' was supposed to get a game called ''[[http://babylon5.wikia.com/wiki/Babylon_5:_Into_the_Fire_%28Game%29 Into The Fire]]'', developed by [[{{Creator/Sierra}} Sierra studios]] back in TheNineties when ''Series/BabylonFive'' was a hot property. However, Sierra was going through "corporate reorganization", laid off staff and canceled the game. The fans eventually took matters into their own hands and created ''VideoGame/TheBabylonProject'' from the ''VideoGame/FreeSpace 2'' engine.
* ''Ballerium'' was an MMORTS developed by Majorem, with beta testing in 2003-2004, to be published by Interplay. The game was cancelled in 2005, relaunched in 2007 by Sleepy Giant, and was defunct by 2008.
* The third game in the ''VideoGame/BanjoKazooie'' series was conceived as a platformer on the UsefulNotes/NintendoGameCube before becoming the [[GenreShift vehicle-building game]] it is today. It would have been a semi-remake of the first game in the series, but with unexpected twists, such as the mountain in the first level erupting as a volcano. The vehicles were added because the levels ended up being ''huge'', so much that vehicles were necessary to navigate them in any reasonable amount of time. Unfortunately for Rare, [[TheyChangedItNowItSucks most fans would have greatly preferred that kind of game and it probably would have sold much better]].
* In 2004, Designer Eric Flannum had discussed the possibility of a potential sequel to ''VideoGame/TheBardsTale'', but nothing has come of it since.
* There were several earlier attempts to develop ''The Bard's Tale IV''. Rebecca Heineman worked on three versions of ''The Bard's Tale IV'', which were not released due to cancellation by Creator/ElectronicArts. In 1989, a game planned to be ''The Bard's Tale IV'' was released as ''VideoGame/DragonWars''. A 1992 ''The Bard's Tale IV'' was going to be released in two parts, but was cancelled. Contraband Entertainment developed a 3D ''The Bard's Tale IV'' in 1998, which was cancelled around 2000. A 2003 ''The Bard's Tale IV'' project became the fan game ''Bard’s Legacy: Devil Whiskey''. Eventually, Creator/InXileEntertainment released their own version of ''VideoGame/TheBardsTaleIV''.
* ''Battlecruiser 3000AD'' had a number of overambitious ideas that did not materialize.
** ''Battlecruiser Commander'' was an intended sequel that was planned to have two add-on packs: ''Battlecruiser 3000AD: Skirmish Pak'', which would have had multiplayer, and ''Battlecruiser 3000AD: Strike Pak'', which would feature a first person ship perspective, boarding ships, and player targeted ships.
** ''Battlecruiser 3020AD'' was another eventually-vaporware sequel that would have had a first person ship perspective and persistent online multiplayer.
** ''Universal Combat'' started as the ''Battlecruiser 3000AD'' first person ship perspective add-on, ''Battlecruiser Tactical Engagement'', replaced by "Project ABC" or "After Battlecruiser", intended for a 2001 Xbox and PC release, developed in 2001 as ''Battlecruiser Generations'' before becoming ''Universal Combat''.
** ''Battlecruiser Generations''/''Universal Combat'' was intended to have a persistent world MMO version, ''Battlecruiser Online''.
** ''Galactic Command'' was initially a series of action games based on the ''Universal Combat'' engine, ''Universal Combat: Hostile Intent''/''Hostile Intent: Planetfall'', ''Universal Combat: Hold the Line'', and ''Universal Combat: Edge to Edge''.
* ''B.C.'' by Creator/PeterMolyneux would have been a game about running a cave man settlement. The game was cancelled in 2004.
* Tales of Game's successfully ran a Kickstarter campaign for a sequel to ''VideoGame/BarkleyShutUpAndJamGaiden'' titled ''VideoGame/Barkley2CurseOfCuchulainn'' back in 2012 and it was supposed to be released in either late 2013 or early 2014. After years of radio silence, in earlier June, 2019 it was stated that the game most of team had left the project at the point with only a few volunteer programmers remaining, with the whole production going over the scope and collapsing under its own weight. The remaining developers released a barely pre-alpha demo and states they will attempt to continue working on the game. By 2021, the last remaining developer called it quits and [[CancelledVideoGames cancelled the game for good]].
* 2-D fighting game ''Beast's Fury'' was announced in 2013 by indie developer Evil Dog Productions. It was subject to an ''extremely'' [[TroubledProduction contentious production]] -- the developers actually had ''no idea'' how to make a fighting game, severely underestimated the development costs, started multiple crowdfunding campaigns with varying degrees of success, and in general were very mean-spirited to its audience, [[CantTakeCriticism especially to critics]]. A demo -- [[ObviousBeta albeit a poorly-made, buggy one at that]] -- was released after much delay, and it ended up being the closest Evil Dog ever got to bringing the game to fruition; the project was cancelled in 2016, with bridges burned and tons of livid staff members and customers (many of which out as much as thousands of dollars) targeting Evil Dog's leader, Ryhan Stevens, for his incompetence. It's understandable that the fighting game community now associates the game --and Stevens -- as perfect examples of the ''don'ts" of game development.
* The sequel to the [[AcclaimedFlop critically acclaimed (but poor selling)]] ''VideoGame/BeyondGoodAndEvil'', ''VideoGame/BeyondGoodAndEvil2'', has been in limbo for two decades now. Ubisoft confirms the title exists in some form or another but not on the status of the game. The first and only hint for the first ten years was a concept trailer in 2009 that made the game look more like ''Franchise/AssassinsCreed'' InSpace, but this design was dropped in the following years and will likely never see the light of day. A cinematic trailer officially announced the game at [[UsefulNotes/ElectronicEntertainmentExpo E3]] 2017, now set as a prequel with a completely different concept, new characters, and an ambitious scope. After a second cinematic trailer in 2018, development once again went quiet and, as of 2023, the game is apparently still in pre-production and has seen its scope reduced. As of 2022, it has been confirmed that the game has broken ''Duke Nukem Forever'''s record for longest development time, reaching 15 years compared to the other title's 14 years, and apparently it's still being conceptualized.
* ''Beyond Zero Tolerance'' was a cancelled Mega Drive and 32X sequel to the Mega Drive game ''VideoGame/ZeroTolerance''.
* ''VideoGame/BioForceApe'', a fast-moving NES PlatformGame by Seta starring a genetically altered chimpanzee using [[WrestlerInAllOfUs pro-wrestling moves]], was previewed in 1991 as an upcoming release, but canceled within a year. Reports in 2005 that a prototype of the game had been discovered turned out to be a hoax, but five years later an actual prototype cartridge of the game was discovered. [[https://youtu.be/5INj76ni21c James Rolfe and Mike Matei took a swing at it.]]
* ''VideoGame/{{Bioforge}}'' was going to have a sequel, ''[=BioForge II=]''. It was eventually cancelled to be reworked as an add-on to the first game, but the add-on was also cancelled.
* ''Toys/{{Bionicle}}'' was no stranger to scrapped ideas and concepts during its ten year run from 2001-2010. This even extended to video games as noted below.
** ''VideoGame/{{Bionicle}}: The Legend of Mata Nui'' was a PC game to be released in September 2001, as part of Franchise/{{LEGO}}'s multi-media promotional push for their then-new toy franchise. It was advertised with screenshots, concept art and the intro video in catalogs, magazines, LEGO instruction booklets and on promo [=CDs=], and LEGO even forbid their writer from concluding the story in the comic series, because they wanted to tell it via the game. ''VideoGame/{{Bionicle}}: Legend Of Mata Nui'' would have been a 3rd person exploration/platform game for PC, based on the popular Franchise/{{LEGO}} brand. Players would have had the opportunity to play as each of the six original Toa characters, meet the islanders personally, and fight their way to confront [[BigBad Makuta]] himself. And the entire thing would have been canon, standing as the most complete and most official telling of the 2001 storyline. It never came out, although a number of beta disks are still floating around, and a decade after its cancellation, some gameplay footage was released on Website/YouTube featuring gameplay footage of Onua's level.
*** The likely reasons for its canning are the bugs (the first level cannot be completed, for one), general gameplay and design issues, and probably the lack of budget and a rushed schedule which the infamous Maori lawsuit[[note]] some Maori people were giving LEGO legal trouble for making money off words from their language[[/note]] had a large hand in. Allegedly, the game also had trouble running on most [=PCs=] of the time. For years, fans had tried to acquire the beta disks from their owners, even contacting the current right-holder of the game, to no avail for years on end making the game a sort of Holy Grail for the Bionicle fandom.
*** On February 10th, 2018 however, Website/YouTube user Vahkiti (host of channel The Beaverhouse, and co-admin of the [=BioMedia=] Project content archival fansite) streamed a leaked copy of an alpha build of the game. It was emailed to the other admin of [=BioMedia=] Project [=JuniorMasterBuilder=] by an anonymous source, with Vahkiti's co-host of his Website/YouTube Channel speculating on-stream that the source may have been an ex-Lego or Saffire employee. Due to the found version being in it's alpha stages, there are a few differences from the clips leaked previously. The main differences being some textures and the main menu in [=DeepBrick=]'s video not being present, a debug screen in it's place. Thanks to this, the other levels of the game are now playable. Said leak revealed several flaws that might have caused its cancellation. The motion controls are clunky -- there is no transition between standing still and jutting forward with great speed. The fights are either boring (you can defeat bigger foes without having to near them) or annoying (as it's hard to aim at smaller enemies). The environments, while vast and pretty, barely have any challenges or minigames to offer, as the developers were notoriously inexperienced at making these. At the very end of the first level, there is an impassable glitch. And the story presentation was so cheesy, the Story Team would have de-canonized great chunks of it. These factors and the tight deadline are what probably lead to the game never getting finished. LEGO simply states it wasn't up to their standard of quality, but it's also said that the game could only run on a particular type of graphics card. Thankfully, fans got to play a truly great on-line game for compensation, which was originally intended to be a mere side-note to the PC game.
*** ''[[https://www.youtube.com/watch?v=v6R_mc2oreU BIONICLE 2: City of Legends]]'' was the never-finished 2004 follow up to the 2003 video game tie-in ''Bionicle: The Game''. Before the release of the linked video in late 2012, no one even ''knew'' it had been in development. Years later, a document pitch from 2003 was discovered and uploaded to The Biomedia Project giving more details to what the game might have been like essentially being ''Bionicle'' meets ''VideoGame/PrinceOfPersia'' gameplay wise.
* ''B.I.OS. Fear'' was a first-person action-adventure game that took place on a futuristic Earth ruined by mega-corporations. When the Earth began to die, humanity began living in biodomes, but eventually history repeated and even the biodomes began to fail. The goal is to help save the biodomes.
* The shooter ''Black Angel'' was originally a Genesis game, before being moved to the 32-X and subsequently cancelled due to the studio closing.
* ''Blood II: Revelations'' was a planned second expansion for ''VideoGame/{{Blood}}'', to be developed by Tequila Software, which included several new weapons (a [[HandCannon much more powerful pistol]], [[ThrowingYourSwordAlwaysWorks throwing knives]], a tranquilizer gun, etc.), changes to some existing weapons (such as letting secondary fire be used with akimbo MAC-10s or giving a melee attack to The Orb), and a story involving Caleb taking control of the Cabal only to be caught up in a struggle between them and a RenegadeSplinterFaction called the "Krest", which would have (appropriate to its name) ended on the revelation that [[spoiler:the player was actually controlling Tchernobog controlling Caleb in ''Blood II'', rather than controlling Caleb directly - the final boss fight would have involved the Krest's leader stealing the essence of Tchernobog, whereupon you controlled ''him'' in a fight against Caleb.]]
* ''VideoGame/BloodStorm'' promises a sequel at the end of the game, but a ''Blood Storm II'' was never made. Additionally, home ports of the game (for the [=PlayStation=] and Sega Saturn) were announced but never released.
* ''VideoGame/BobsGame'' was (to some extent) an [=RPG=] video game that started development around as early as 2003, and was planned to release at some point for the Nintendo DS. However, due to a borderline laundry list's worth of circumstances, the game never truly manifested outside of a (very brief) release of a minigame from the game (which, incidentally, was ''also'' called "bob's game"), and despite zero official cancellation ever being stated, the closure of the Nintendo 3DS [=eShop=] all the way in 20'''2'''3 (a full 2 decades after the game had first began development!) and subsequent end of game releases for the system effectively canned all plans for the game to release as it was originally envisioned for good.
* ''VideoGame/{{Bonk}}'':
** The ''VideoGame/{{Bonk}}''/''PC Genjin'' series had an advertised but never-released RPG spinoff called ''RPC Genjin''.
** A revival titled ''Bonk: Brink of Extinction'' was being developed for [=WiiWare=], XBLA and PSN, with a plot involving Bonk attempting to save his world from the threat of an incoming meteor. [[DistancedFromCurrentEvents Then the Fukushima disaster happened]], and the game was almost immediately cancelled, with its developer (still reeling from being let go by their previous publisher after working on the MisbegottenMultiplayerMode of the 2009 ''VideoGame/{{Wolfenstein|2009}}'') [[CreatorKiller closing shop]] before the month was out. Some gameplay footage was shown at E3 2010, but the next year it was canceled along with many other Creator/HudsonSoft titles after the company was bought by Konami.
* ''Bounty Arms'', a 2D run-and-gun game for the UsefulNotes/PlayStation by Data West starring a pair of LovelyAngels with mechanical arms, was announced for the system in its early months. All that was ever released of the game was a playable demo of ObviousBeta quality, not counting the fact that it ends after half a stage.
* ''Bracken Tor: Time of Tooth and Claw'' was first advertised for preorder in 2009. In the years following, release dates were repeatedly given and then pushed back, with the same general explanation every time: the game was very near to completion, but was being delayed to add features or improve content. The game has never officially been cancelled, and as of Summer 2015, the developer's website estimates a Fall 2015 release...
* ''Break Shot'', a billiards game by Creator/{{Konami}} for the UsefulNotes/MSX2, was [[http://bifi.msxnet.org/msxnet/konami/breakshot/ advertised]] but never released.
* ''The Broken Hourglass'' was going to be an isometric party-based RPG in a Byzantine-like setting, inspired by ''Baldur's Gate II''. The game was in development from 2005 and was cancelled in 2011.
* ''Bully 2'', a hypothetical sequel to ''VideoGame/{{Bully}}'', has been rumored to be in the works since 2009 by the composer of the first game. However, very little other than offhand comments have ever been made in regards to the game and nothing at all has been heard since 2013. There however was a supposed leak of concept art of character and environments in 2017, though it hasn't been confirmed if it was real as of February 2020.
[[/folder]]

[[folder:Video Game Titles: C-E]]
* ''Cabbage'' is the codename for an unreleased Nintendo 64DD RaisingSim. It would link to the Game Boy, where you could carry around your creature like a VirtualPet. There were also plans for additional disks that featured new toys. The game was ultimately cancelled with the failure of the 64DD, but elements of it were used in ''Animal Crossing'', ''Pikmin'', and ''Nintendogs''.
* ''VideoGame/TheCaliforniaRaisinsTheGrapeEscape'' was developed late in the NES lifespan, but despite being finished and reviewed by many magazines, it utterly vanished into the night without being released on the NES. It wasn't revealed until decades later that it was canned due to corporate politics within its publisher, Creator/{{Capcom}} -- long story short, the game was secretly commissioned by Capcom USA to escape the corporate stranglehold of their Japanese counterpart, but once the game got front-page coverage in magazines, Capcom Japan realized what was happening and pulled the plug, refusing to publish any games that weren't produced in Japan. Fortunately, a prototype cartridge was discovered in 2002 and is available in a pretty "complete" state for emulation. Despite the game being based on a marketing ploy to eat more fruit, it actually had some cool concepts like moonwalking ([[GoodBadBugs which resulted from a game bug]]) and is overall a fairly decent platformer. More can be found [[https://web.archive.org/web/20110207173101/http://progressiveboink.com/archive/grapeescape.html here]] and [[http://www.seanbaby.com/nes/nes/basedoncrap10.htm here]].
* ''Campfire: Become Your Nightmare'' was a game that was being developed for the UsefulNotes/PlayStation2 and UsefulNotes/{{Xbox}} by a Swedish company called Daydream Software, who only managed to put out [[https://youtu.be/75xsuaNunXk a live-action trailer]] and [[http://www.unseen64.net/2010/04/15/campfire-ps2-xbox-cancelled/ a press release]] before going into liquidation in 2003. It was to have been a "reverse SurvivalHorror" game where you play as one of four masked killers stalking and murdering teens at a campground with a variety of weapons, similar to the later games ''VideoGame/{{Manhunt}}'' and ''VideoGame/NaughtyBear'' only with more explicit SlasherMovie influences.
* ''Capcom Fighting All-Stars'' was going to be a 3D fighting game featuring several classic Capcom characters such as [[Franchise/StreetFighter Ryu, Charlie, Chun-Li,]] [[VideoGame/RivalSchools Batsu, Akira,]] [[VideoGame/{{Strider}} Strider Hiryu,]] [[VideoGame/FinalFight Poison, and Mike Haggar]], and original characters such as Ingrid, Rook and D.D. The game wasn't received well with beta testers, and was cancelled and turned into the less-than-stellar ''VideoGame/CapcomFightingEvolution''.
** ''All-Stars'' was initially intended to recycle 3D assets that had been created for ''another'' cancelled Capcom fighting game, [[https://www.eventhubs.com/news/2018/may/09/capcom-vs-snk-3-might-have-actually-been-development-some-point/ which was heavily implied]] to be ''[[VideoGame/SNKVsCapcom Capcom vs. SNK 3]]''. Director Toyohisa Tanabe hinted that because of this, Kyo Kusanagi from ''VideoGame/TheKingOfFighters'' was even planned to appear as a GuestFighter in ''All-Stars'' at one point.
* ''Cartoon Network: Backlot Party'', featuring characters from several of the channel's shows, was planned for a 2015 release, but no further information was given. See [[https://lostmediawiki.com/Cartoon_Network:_Backlot_Party_(lost_build_of_cancelled_Nintendo_Wii/Nintendo_3DS_party_game;_2015) the Lost Media entry here]].
* ''Franchise/{{Castlevania}}''
** ''VideoGame/CastlevaniaResurrection'' was announced as a UsefulNotes/SegaDreamcast launch title, featuring Sonia Belmont. Late in development, it was cancelled for reasons that remain mysterious. The fact that it was officially cancelled on the ''exact same day'' the [=PlayStation=] 2 launch date was announced, however, suggests Konami simply had no faith in Sega's console and canned it.
** A ''Castlevania'' title in development for the Sega 32X got canned when the system was discontinued; some of its spritework was recycled for ''VideoGame/CastlevaniaSymphonyOfTheNight'' and ''VideoGame/CastlevaniaPortraitOfRuin''. The game's fan nickname is ''Castlevania: The Bloodletting''.
** Among the many Game.com titles that got the axe was a port of ''VideoGame/CastlevaniaSymphonyOfTheNight''. A near-complete build would eventually surface in 2022, revealing that it was a fine effort that ported the game over as well as the Game.com would allow.
** A ''Castlevania'' game was announced for the [=PS3=] and Xbox 360 in 2008, with a short video of Alucard as the main character, in 3D. It's likely Konami canceled the game to focus on ''VideoGame/CastlevaniaLordsOfShadow''.
* Developer "Dejawolfs" was working on a fan remake of ''VideoGame/CastlevaniaI'' in Unreal Engine. Development stopped due to a cease and desist, though the developer is attempting to acquire a license from Creator/{{Konami}}.
* ''WesternAnimation/CatDog'' was going to get a LicensedGame for the UsefulNotes/PlayStation called ''[=CatDog=]: Saving Mean Bob'', but the game was never released.
* ''Catharsistage!'' was announced in 2018 by DMM Games, and was to be an {{idol|Genre}} RaisingSim where the player took on the role of both manager and therapist for an agency's boy bands. In 2019, the official website closed with a message on the developers' Twitter saying that they would temporarily stop updating both the website and the Twitter in order to focus on making a more high-quality game, but nothing has come of it.
* The ''VideoGame/CaveStory'' PSP port by Variant Interactive was just wishful thinking, as the company soon folded and never got Studio Pixel's official permission.
* ''VideoGame/CelDamage'' was going to have a sequel. The sequel would offer new character designs (such as Violet and Dominique having new hairstyles and more cleavage, Sinder being made ''cute'', and Fowl Mouth becoming colorized), on-foot combat in addition to vehicle combat, many of the changes and improvements from ''Cel Damage Overdrive'', and new level themes, such as islands and underwater levels. Sadly, EA pulled the plug on the game before it could even progress past the early prototype stage, just so they could make room for more sports games and ''Franchise/HarryPotter'' movie tie-ins. Years after its cancellation, former Pseudo Interactive employees posted the concept art and a 15-second montage of clips from the early prototype to the Internet.
* The computer game adaptation of ''TabletopGame/{{Champions}}'', the pencil-and-paper superhero RPG, provides an epic example of this trope. Cover-featured in [[https://www.cgwmuseum.org/galleries/index.php?year=1992&pub=2&id=93 a 1992 issue of ''Computer Gaming World'']], it promised to be an ambitious and groundbreaking game that would be faithful to both the RPG and the superhero genre. It never happened. [[https://web.archive.org/web/20100801210351/http://www.gamespot.com/features/pcgraveyard_champions/index.html According to Steve Peterson]], designer of the original ''Champions'', the game was about 50% complete when it was canceled. Problems included the game's extremely ambitious design for its day along with the divorce of the game's chief developers, a husband-and-wife team. ''Champions'' would finally become a computer game in 2009 as ''VideoGame/ChampionsOnline'', but apart from the underlying intellectual property, it has no relation to the vaporware classic. Also, a ''VideoGame/ChampionsOnline'' port for the UsefulNotes/Xbox360 was eventually cancelled.
* ''VideoGame/ChaosCode: Next Episode of Xtreme Tempest'' was announced at EVO Japan in January 2020, only to be canned not even a month later when publisher FK Digital announced the game had been cancelled. Series producer Mickey Lin revealed after the announcement that the game had been in development for years with his brother as lead developer, but [[DiedDuringProduction he passed away of illness]] in 2017. It was UnCanceled in 2022, but details about ''Chaos Code NEXT'' are still scarce.
* ''Chaos Chronicles'', by Coreplay, was going to be a [[TabletopGame/DungeonsAndDragons D&D 3.5E]] isometric, party-based, tactical turn-based RPG on a hex grid.
* ''[[VideoGame/Action52 Cheetahmen]] 2'' was envisioned to be part of a long running game franchise to rival ''Franchise/TeenageMutantNinjaTurtles''. The game was not released, aside from the discovery of some [[ObviousBeta very unfinished]] prototype cartridges.
* ''Chocobo Racing 3D'' was announced for the 3DS, and was cancelled in 2013.
* ''VideoGame/ClayFighter'':
** ''[[VideoGame/ClayFighter ClayFighter 2]]'' was announced for the 32X but was cancelled. A port/updated version of ''C2'' for UsefulNotes/ThreeDOInteractiveMultiplayer announced in a magazine ad, which would include Claytalities and new features.
** ''VideoGame/{{Clayfighter}} 63 1/3'' was planned to be ported to the UsefulNotes/PlayStation under the title of Clayfighter [[XtremeKoolLetterz X-treme]] with all of the characters from Sculptor's Cut, the gameplay from the original ''63 1/3'' and one of the characters that was removed from the N64 games, a homeless parody of Robocop called, of course, Hobocop. The N64 Clayfighters themselves were a reworking of a canceled ''Clayfighter 3'' for the SNES and M2 console. An installment for the Nintendo DS and Wii, titled ''Clayfighter: Call of Putty'', was planned as an UpdatedRerelease of ''63 1/3''.
** An untitled [=ClayFighter=] 2016 game would have been a megamix of all three games like ''VideoGame/MortalKombatTrilogy'', with characters and stages done in higher resolution, characters with new moves based on unused sprites from past games, and the return of [=HoboCop=] as a playable character.
* ''VideoGame/ColossalKaijuCombat'' spent several years in DevelopmentHell with only a buggy baseline alpha build to show for it, and was ultimately cancelled before the first official game, ''The Fall of Nemesis'', was made.
* ''VideoGame/CommandAndConquer'':
** Westwood's version of ''[[VideoGame/CommandAndConquerTiberianTwilight Tiberian Twilight]]'' was going to be known as ''Tiberian Incursion'', the third game in the Tiberian continuity in place of ''[[VideoGame/CommandAndConquerTiberiumWars Tiberium Wars]]'', and would have continued the post-apocalyptic plot set by ''[[VideoGame/CommandAndConquerTiberianSun Tiberian Sun]]''. Not much is known about what was intended, but it would have led into ''[[VideoGame/CommandAndConquerRedAlert2 Red Alert 2]]'' due to another time travel act and conclude the Tiberian series. ''[[VideoGame/CommandAndConquerRedAlert3 Red Alert 3]]'' would have been the bridge between the original ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]'' and ''Tiberian Dawn'', showing how the Brotherhood of Nod would have risen from the ashes of the Soviet Union. This would later all be nixed by EA, possibly because of the confusing plot lines involving time travel.
** ''VideoGame/CommandAndConquerRenegade'' was going to be followed by ''Command & Conquer: Renegade 2''. One version was going to tie in to ''VideoGame/CommandAndConquerRedAlert2'', another version was to be set after ''Yuri's Revenge''.
** ''Tiberium'' was going to be a tactical FPS using Unreal Engine 3.
** ''Command & Conquer: Continuum'' was to be a ''Command & Conquer'' MMORPG.
** At some point the 2013 ''[[VideoGame/CommandAndConquer2013 Command & Conquer]]'' free to play game by Victory Games, cancelled in 2013, was planned as a sequel to ''VideoGame/CommandAndConquerGenerals''.
* The last ''VideoGame/CommanderKeen'' game ends with an ad for "Commander Keen in The Universe is Toast!", planned for Christmas 1992. It never happened -- their publisher at the time, Apogee, offered more guaranteed money for [[VideoGame/Wolfenstein3D a game featuring John Carmack's new 3-D engine]] rather than a sidescroller. What makes this vaporware instead of a mere tease is that it's never really been officially abandoned, and a couple of the creators still insist they'd like to make the sequel.
** After years of the franchise being dormant, a sequel was announced on June 9, 2019. Commander Keen was now an adult; the story would focus on Keen's children, Billy and Billie, as they attempted to rescue him. It was to be a free-to-play mobile game, and the gameplay itself was radically different from all the games before it. The reaction was, to say the least, [[https://screenrant.com/commander-keen-mobile-game-disappointment/ disastrous]], with a multitude of fans (and even one of Keen's creators) decrying it. No further news was released afterwards, and [[https://www.pocketgamer.biz/news/73768/bethesda-cancels-commander-keen-mobile/ all traces of the game were scrubbed from the internet]] in June 2020.
* A Wii game based on Music/ConnieTalbot's ''Over The Rainbow'' album was scheduled to be released on the first quarter of 2009, but no further information was given apart from an [[https://www.gamesindustry.biz/articles/connie-talbot--over-the-rainbow-sing-a-long-connie-promoting-her-wii-game-at-e3 announcement]] from the then-young Talbot to appear in E3 2009 and promote the game.
** If there's any consolation, FullMotionVideo snippets of the game [[https://www.youtube.com/watch?v=L9ACU0fm3S8 did surface]] on a fan-run channel, a few years after the game was supposed to be released and shortly before Data Design Interactive went bankrupt.
** In late 2020, a final pre-release build of the game surfaced on eBay and was subsequently purchased by video game preservationist Forest of Illusion who uploaded pictures of the disc on Twitter. This was in addition to [[https://lostmediawiki.com/Connie_Talbot:_Over_the_Rainbow_(found_build_of_cancelled_Wii_karaoke_tie-in_game;_2009) two videos]] taken by a DDI employee which showed Talbot herself demonstrating the game at their E3 2009 booth.
* ''Literature/{{Contact}}'' was Carl Sagan's idea for a non-violent video game that would teach astronomy by starting on the Earth and finding a location in the Milky Way galaxy, or finding the Earth from another point in the galaxy. It was envisioned either as one game with two modes, or two separate games, ''Contact 1'' and ''Contact 2''.
* ''Coolsville'' was being developed by Music Pen for the fall of 1994 release, but it was later cancelled after the publisher closed down. It was going to be a jazz-themed PC adventure game aimed towards children.
* ''Converse City Ball'' was a cancelled street basketball game for the Sega 32X. It was promoted as having over 15k frames of hand-drawn animation.
* ''VideoGame/Corridor7AlienInvasion'' was successful enough for the developers to immediately begin work on a sequel titled ''Corridor 8: Galactic Wars''. This got as far as a prototype (really a working mockup), running on the [[UsefulNotes/GameEngine Build engine]] and using assets from ''VideoGame/{{Doom}}'', but Capstone's bankruptcy killed the game.
* A handful of ''VideoGame/CrashBandicoot'' games were either never released or became something else:
** There was a game developed by Tom Ruegger, best known as the creator of ''WesternAnimation/TinyToonAdventures'' and ''WesternAnimation/{{Animaniacs}}'', but it was ultimately canceled.
** ''VideoGame/CrashBandicoot3Warped'' was going to have a follow-up game on the [=PS2=] by Mark Cerny, featuring free-roaming gameplay and interplanetary travel, to be published by Konami. Some game elements were worked into ''VideoGame/CrashBandicootTheWrathOfCortex''.
** ''Crash Bandicoot: Evolution'' was going to be a game on the [=GameCube=], featuring the character Foofie, a planet known as Gaudi, a floating city, and a fish world. Some elements of the game were worked into ''VideoGame/CrashTwinsanity'' on the [=PS2=] and Xbox, and some game mechanics and ideas ended up in ''VideoGame/SonicBoom'', made by former Creator/NaughtyDog developers.
** ''VideoGame/CrashTwinsanity'' was going to have a sequel, ''Crash Twinsanity 2'', taking place in a TrappedInTVLand setting with over 25 levels.
** ''Cortex Chaos'' was planned to be a followup to ''VideoGame/CrashTwinsanity'', on the [=GameCube=], [=PS2=] and Xbox.
** ''Crush Bandicoot'', by Magenta Software, was going to be a VillainProtagonist game starring Crash's evil twin Crush, on the [=GameCube=], [=PS2=] and Xbox in 2004.
** ''Crash Clash Racing'' was going to be a racing game on the [=GameCube=], [=PS2=] and Xbox. The game was reworked into ''VideoGame/CrashTagTeamRacing''.
** ''VideoGame/CrashTagTeamRacing'' was going to have a port on the Nintendo DS in 2005.
** ''Bandicoot Brats'' was going to be a ''Crash Bandicoot'' game by Creator/KromeStudios, but was cancelled to focus on ''VideoGame/TheLegendOfSpyro''.
** ''Crash Online'' was mentioned on a Creator/{{Sierra}} website from 2006-2007. No details are known, but it may have ended up as the interactive ''Crash Village'' on the Creator/{{Activision}} website.
** ''Crash Landed'', by Creator/RadicalEntertainment, was going to be a ''Crash Bandicoot'' reboot on Nintendo DS, [=PlayStation 3=], Wii, and Xbox 360, developed around 2010-2013 before development shifted to [[CreatorKiller the ill-fated]] ''VideoGame/Prototype2''.
** ''Crash Team Racing'', by Creator/HighImpactGames, was going to be a racing game and spinoff to ''Crash Landed'', being developed around 2010. The game was cancelled, and elements were worked into the game ''VideoGame/DreamWorksSuperStarKartz''.
** A UsefulNotes/PlayStation4 ''Crash Bandicoot'' game was being developed by Cerny Games. After being cancelled, elements of the game were reworked into the game ''VideoGame/{{Knack}}''.
* ''Crimsonland 2'' is certainly taking its sweet time to appear.
* ''The Crossing'', by Creator/ArkaneStudios, was going to be a hybrid single-player and multiplayer FPS, set in parallel timelines of Paris, and was cancelled in 2012.
* ''Cry On'', a collaboration between studios Creator/{{Mistwalker}} and Cavia, was announced in 2005, but abruptly cancelled in 2008 due to "poor economic conditions", much to the dismay of journalists. A concept trailer for the game was later released in ''2014'', four years after Cavia went under.
* ''VideoGame/CulpaInnata'' has a sequel, but it has not been released because [[ScrewedByTheNetwork the developers were owed money by the publishers]] and the game finished on such GainaxEnding. The rest of the story was eventually published as a book with the same name, however, this probably means the sequel won't be released as a game anymore.
* ''VideoGame/{{Crusader}}'' was going to have a multiplayer add-on for ''Crusader: No Regret'', titled ''Crusader: No Survivors''. The third game would have been titled ''Crusader II'', ''Crusader: No Mercy'', or ''Crusader 3: No Escape''.
* ''VideoGame/{{Cryamore}}'' which had a successful Kickstarter in 2013, semi-regular updates until 2017, and then two updates in 2019 & 2021 detailing how the game was on-ice.
* ''VideoGame/{{Cytus}}'' was going to get an arcade version named ''Cytus Omega'', which was announced in 2015. However, it was cancelled in 2018 due to the expiration of the contract between Capcom and Rayark, with Rayark feeling that the game was still not at the level that they wanted it to be at.
* ''Dai Koukai Frontier'' by Creator/{{Capcom}}, initially ''Minna to Dai Koukai Frontier'' as part of the ''Minna to'' series, was going to be a pirate themed MobilePhoneGame starring [[VideoGame/MarvelVsCapcom2 Ruby Heart]].
* ''VideoGame/{{Daikatana}}'' was going to have a UsefulNotes/PlayStation port. A ''Daikatana'' sequel was being developed by Human Head Studios on the Unreal Engine; when the project was cancelled, the developers began working on ''VideoGame/{{Rune}}''.
* In 1995, a first-person sandbox PC game called ''Damocles'' was supposed to come out. Its goal would have been to explore a solar system in order to save a planet from a collision with a comet. The solar system would have been ''completely'' explorable; the players would have had the freedom to fly in space, land and move freely on any planet, enter any building, explore any room, pick up any object, blow up any building and even destroy any planet they wanted. Psygnosis canceled the game when it was practically complete.
* ''Dance [=TraX=]'' was a dancing game in the vein of ''VideoGame/DanceDanceRevolution'' or ''VideoGame/PumpItUp'' (though with a differently-designed pad than those two) which was slated to hit arcades in 2006 or '07. However, everything about the game went silent after the company that made ''VideoGame/InTheGroove'' got ScrewedByTheLawyers; the developers likely believed ''Dance [=TraX=]'' would have met the same fate. Some of the songs made their way to ''VideoGame/StepMania'', but nobody knows if they're based on official data from the game or not.
* ''ComicBook/{{Daredevil}}'' was going to be a 2003-2004 game for the UsefulNotes/PlayStation2 and UsefulNotes/{{Xbox}}, featuring a series of fight scene vignettes emulating the comic stories. It was reworked as a WideOpenSandbox game to take advantage of Daredevil's radar abilities. It was reworked again as a level based game where the radar abilities became more useless in the narrower environments, and the game was cancelled. There were also plans for an ''ComicBook/{{Elektra}}'' game as a followup. The game would have had the Man Without Fear battle a number of familiar foes such as ComicBook/TheKingpin, Silvermane, Hammerhead and the Rose, have appearances by ComicBook/{{Elektra}} and Echo and have unlockable costumes such as his original red and yellow suit. Daredevil would have traversed through Hell's Kitchen either by swinging on his billyclub or by grinding (something Sony requested and Marvel was very wary of adding because Daredevil doesn't grind). There was also a precursor of the Detective Mode from ''VideoGame/BatmanArkhamAsylum'' based on Daredevil's Radar Sense. The game would have been based on Creator/FrankMiller's ''Elektra Lives Again'' and had Daredevil trying to stop a crime war when it seems the Kingpin was murdered. However, the game was shelved when Marvel, very unhappy with the fact that the studio making it, 5000 Ft., opted to side with Sony a little too much, refused to let it be approved. This wasn't counting the fact that there was an internal war between the old members of the team and new ones hired.
* The on-rails ''Darksider'' was a 32X game that was cancelled for being too similar to another game by the studio.
* ''Dark Zion'' was going to be an MMORPG, by Wombat Games, with the lead programmers of ''VideoGame/UltimaOnline'', and a story by author Creator/TadWilliams. The game would have had a player controlled world with player run businesses, ecology, towns, and armies. Permadeath was planned as a possible feature.
* ''VideoGame/{{Dawngate}}'' was a cancelled [[MultiplayerOnlineBattleArena MOBA]] by Waystone Games.
* ''Dead Phoenix'', a RailShooter, starring a WingedHumanoid named Phoenix, was one of the "Creator/{{Capcom}} Five" [[note]]along with ''VideoGame/ViewtifulJoe'', ''VideoGame/ResidentEvil4'', ''VideoGame/Killer7'', and ''VideoGame/PN03''[[/note]] set of games announced for the UsefulNotes/NintendoGameCube, and the only one that wound up being canceled.
* ''Dead Rush'' was an open-world action horror game for the [=PS2=], UsefulNotes/NintendoGameCube, and UsefulNotes/{{Xbox}} announced in 2004 by Creator/{{Activision}}. It was to be developed by Treyarch[[note]]nowadays best known as the company that releases ''VideoGame/CallOfDuty'' games [[VideoGame/CallOfDutyBlackOps on even]]-[[VideoGame/CallOfDutyBlackOpsII numbered years]][[/note]], and given a release date of 2005. The game was essentially described as "''VideoGame/GrandTheftAuto'' [[RecycledInSpace with zombies!]]"; it was to even use ''GTA''[='=]s style of "one big initial load screen and then no more after that" to make load times on all versions as minimal as possible, something that would have been impressive for a multi-console release of the time. The main character, an AmnesiacHero named Jake, had a WideOpenSandbox in which he could take on missions to help survivors during the ZombieApocalypse, and uncover the truth behind the zombie outbreak. One feature about the game that would have been unique for its time was that Jake could collect parts from broken cars and make new ones with the help of a WrenchWench, and the custom cars could have things like better armor and other attachments to make sure the cars could survive plowing through zombies (all cars would have had their own life bars of sorts).\\
\\
Given Treyarch had experience with open world games thanks to developing the excellent ''Spider-Man 2'' and ''Ultimate Spider-Man'' games, hopes were high for it. The game was shown off at E3 2004 behind closed doors, but [[https://youtu.be/OAA1dtZuk8Y a trailer]] and many screenshots do exist (and if you were a ''Game Informer'' subscriber in 2004, then chances are good you have the issue of the magazine that did an expansive preview of the game). Sadly, ''Dead Rush'' was cancelled just a few months after it was shown off at E3, with Activision stating that the game "wasn't meeting expectations". Note that this was before Activision turned ''VideoGame/GuitarHero'' and ''Call of Duty'' into their main {{Cash Cow Franchise}}s, so even before Activision became reliant on their "big name" [=IPs=] they were still catching flak from gamers for cancelling promising-looking projects.
* ''Deep Down'' was announced by Capcom at Sony's UsefulNotes/PlayStation4 announcement conference in February 2013 as a [=PS4=] exclusive title. Later on that year, it was announced that the game would be a free-to-play title. Apart from that, ''Deep Down'' has been conspicuously absent from trade shows and electronics expos that Capcom has been present at, and as of 2018 it still doesn't have a release date.
* When they went out of business, Looking Glass Studios -- makers of ''VideoGame/{{Thief}}'', ''VideoGame/UltimaUnderworld'', the original ''VideoGame/SystemShock'', and many other such games -- was working on a game called [[http://www.ttlg.com/forums/showthread.php?t=46265 Deep Cover,]] a spy-themed stealth thriller game spanning the length of the Cold War.
* ''Demonik'', the game featured in ''[[Film/GrandmasBoy2006 Grandma's Boy]]'', was going to be a game by Majesco Entertainment for the UsefulNotes/Xbox360.
* ''VideoGame/DeusExMankindDivided'' ended on a very obvious SequelHook setup, but has yet to have a follow-up. Although the game underperformed in sales and reviews, both Eidos Montreal and Square-Enix has denied the sequel is cancelled, stating work will proceed on it once they have the staff to do so. Eidos Montreal has been working on multiple ''Marvel''-licensed games since then, with news of the sequel nowhere in sight. And with Square Enix selling off Eidos Montreal in 2022, there's no certainty whether the supposed sequel will come to fruition in a different way, if at all.
* A ''Film/DirtyHarry'' game was being developed from 2004-2006 by The Collective, Inc., set for a 2007 release on the [=PS3=] and Xbox 360. The game was to take place between ''Dirty Harry'' and ''Magnum Force'', and was to be included in a five disc movie box set along with all the films. Clint Eastwood expressed interest in continuing the film's story over several video games. [=TimeGate Studios=] was to rebuild the game in a new engine, with help from Monolith Productions, but the game was cancelled in 2008. Sensory Sweep Studios were developing more ''Dirty Harry'' games for PSP, DS, and Xbox, along with a different [=PS2=] game with a Wii port, and a PC port of the [=PS3=]/Xbox 360 game, none of which were released.
* ''VideoGame/DisneyInfinity'' had plans for several characters for ''3.0'' before following up with a ''4.0'' sequel. Due to increasing development costs and lack of income from making more than enough figures than what was being publicly demanded, Disney Interactive was forced to shut down the franchise and other self-publishing operations [[DroppedABridgeOnHim without any warning]]. Especially a let down as there had been hope for especially WesternAnimation/DarkwingDuck and WesternAnimation/GravityFalls figures later on in ''3.0'''s life, but alas, they were not to be.
* There was going to be a [=GameCube=] sequel to ''VideoGame/DiddyKongRacing'' entitled ''Donkey Kong Racing''. It was going to include the entire Kong family instead of only Diddy, and instead of racing in karts, planes, and hovercrafts, players would race on elephants, birds, and other jungle animals. The project was canned once Rareware left Nintendo for Microsoft.
** The game wasn't immediately canned after that; Rare still had the source code, and they attempted to [[DolledUpInstallment retool it into a]] ''VideoGame/SabreWulf'' game called ''Sabreman Stampede''. Even in this form, however, the game suffered some development troubles, and after the commercial failure of ''VideoGame/BanjoKazooie: Nuts & Bolts'', the game got axed for good.
* ''VideoGame/DivineDivinity'' developer Creator/LarianStudios planned to make an RPG, ''Ragnarok Unless'', later titled ''The Lady, the Mage & the Knight'' or ''LMK''. The game was planned to have 8-bit graphics, was remade with 16-bit graphics as a game in the ''TabletopGame/TheDarkEye'' universe, and had gameplay similar to ''VideoGame/DiabloII'' and ''VideoGame/UltimaVII''. The game was cancelled and the engine and game assets were used to make ''Divine Divinity''.
* ''[[VideoGame/DJHero DJ Hero 3D]]'', announced for the 3DS, was not released.
* Around the release of the game ''VideoGame/Rage2011'', a game known as ''Doom 4'' was in development. The game went unreleased, and ended up being replaced by a more properly ''Doom''- like game that came out [[VideoGame/Doom2016 in 2016]].
* Following ''VisualNovel/{{Doukyusei}}'' and its sequel, the series would mostly be kept alive with spin-offs, most prominently the ''Kakyūsei'' series. However, while Creator/ELFCorporation announced plans of making a proper ''Dōkyūsei 3'', which even got featured in several Japanese gaming magazines. It would languish in DevelopmentHell for years, however, and with Elf's closure in 2015, its status as permenant Vaporware seems to have been sealed.
* ''VideoGame/DragonAgeDreadwolf'' was first announced in 2015. Originally, it was going to be a smaller, more story driven narrative but development was shifted to Bioware's other struggling projects and it was pushed back. In 2018, the entire project was scrapped and restarted to add a live-service element to the game with a planned 2021 release which was pushed to 2022. In 2021, the live-service element was scrapped, with Bioware pushing their release prediction from 2022 to 2023. ''Dreadwolf'' did not appear in EA's [=FY24=] slate, meaning the soonest it could come out was late 2024. Then staff layoffs[[note]]50 employees, including senior writer Mary Kirby and technical director Jon Renish[[/note]] in August 2023 pushed release predictions to 2025.
* ''Anime/DragonBallZ: Saiyan Smash'' was a ''VideoGame/PowerStone''-esque fighting game for the [=PS2=] developed by Webfoot, the developers of ''VideoGame/DragonBallZTheLegacyOfGoku'' (with ''Saiyan Smash'' being developed around the same time as the second ''Legacy'' game). It was cancelled for unknown reasons, and Webfoot recycled some of its 3D models for use in ''Dragon Ball Z Taiketsu'' for the Game Boy Advance.
* ''Dragon Empires'' was going to be a fantasy MMORPG by Creator/{{Codemasters}}. Developed in 2001, with a release planned for 2002, then pushed to 2003, the game was cancelled in 2004.
* ''Dragon's Heaven'', developed by Face, was a 2D fighter for Neo Geo that ended up not being released.
* ''Franchise/DragonQuest:''
** Before Creator/SquareEnix decided to localize ''VideoGame/DragonQuestVII'' on the UsefulNotes/Nintendo3DS, a fan translation was underway that was canceled due to a cease and desist.
** An UpdatedRerelease of ''VideoGame/DragonQuestIII'' was announced during a Nintendo Direct in 2021 as the newest "[[SpritePolygonMix HD-2D]]" game from Square Enix. As of 2023, however, no further information about the remake has been revealed.
* ''Duality'' was to be a first-person shooter developed by Double Aught (who worked with Bungie on ''[[VideoGame/MarathonInfinityBloodTidesOfLhowon Marathon Infinity]]''); the main character is rescued from the labs of the Deciding Factor, a theocracy of sorts that's conducting inhumane genetic experiments, and must seek out the last remnant of the "ancient builders" and the evil force that destroyed them and was locked away in the planet's core (shades of the Jjaro and the W'rkncacnter from ''Marathon''). It was meant to come out sometime in 1998, but ultimately never did.
* ''Dudebro II'' started as an offhand comment on Neogaf back in December 2009, but soon began to enter development as an actual game, and the makers of the game even managed to get Creator/JonStJohn to voice the main character. The game was originally scheduled for release in summer 2010, but it was delayed to 2011 and as of now there is no release date announced.
* ''Dune Generations'' was going to be an online persistent multiplayer game based on ''Literature/{{Dune}}''.
* ''VideoGame/DukeNukem'':
** ''Duke Nukem 3D: Reloaded''/''Duke Nukem Next-Gen'' was a fan project with support from Creator/GearboxSoftware, and was a modern reimagining of ''VideoGame/DukeNukem3D'' on Unreal Engine 3, put on indefinite hold. [[https://www.techeblog.com/duke-nukem-3d-reloaded-r1514-2011-leak/ According to a developer]], it was cancelled because it was getting much better than ''VideoGame/DukeNukemForever'', and letting people compare them would kill ''Forever''[='=]s sales.
** ''Duke Nukem: Chain Reaction'' and ''Duke Nukem: Proving Grounds'' were planned to be part of a handheld trilogy on [[UsefulNotes/NintendoDS DS]]/[[UsefulNotes/PlayStationPortable PSP]], following ''Duke Nukem: Critical Mass''.
** ''Duke Nukem: D-Day''/''Duke Nukem: Man of Valor'' was going to be another third person shooter, this time for the UsefulNotes/PlayStation2, following ''Duke Nukem: Time to Kill'' and ''Duke Nukem: Land of the Babes''.
** ''Duke Nukem: Endangered Species'' was a cancelled hunting game using a modified ''VideoGame/{{Carnivores}}'' engine. Some assets were used in ''Vivisector: Beast Within''.
** ''Duke Nukem: Mass Destruction'' was going to be a top down action RPG for PC, [[UsefulNotes/PlayStation4 PS4]] and UsefulNotes/XboxONE. Legal issues between 3D Realms and Creator/GearboxSoftware over the Duke Nukem license caused the game to be refitted into an original title, ''Bombshell''.
* ''Edge of Twilight'', a fantasy-based ActionAdventure game, was first revealed in 2007, but thought to be cancelled when developer Fuzzyeyes laid off many of its employees and ceased development of all projects in 2009. In late 2012, they announced it had not been cancelled, and gave a projected release date of summer 2013. Nothing has been heard since.
* ''Dungeon Keeper 3: War for the Overworld'', cancelled in 2000, would have featured an improved economy, a new playable race, new playable heroes, and multiplayer.
* In the mid-2000s, Creator/{{Disney}} was looking to create a spinoff franchise based around the dwarfs of ''WesternAnimation/SnowWhiteAndTheSevenDwarfs'' (simply titled "Dwarfs'') taking a darker fantasy-epic tone (with a goal of drafting out thousands of years of Dwarf history). As a companion to a movie about how the dwarfs met and the origins of the Evil Queen and Magic Mirror, Disney hired Creator/ObsidianEntertainment to create a DarkerAndEdgier distant prequel set generations beforehand focusing around a young prince traveling with the ancestors of the Seven Dwarfs. Said game opened with the prince fighting a monster only to be revealed that [[spoiler:he was put under some hallucination spell and that he actually killed his mother the queen, setting into motion a journey to redeem himself]].
* ''Eight Days'' by SCE London Studio was a UsefulNotes/PlayStation3 action game that was indefinitely put on hold in 2009.
* ''Eight Tentacles of the Apocalypse'' by Absurdus was announced as the third game in the "Kraken trilogy" after their two other games ''Eye of the Kraken'' (2002) and ''VideoGame/CarteBlanche'' (2006). The game would have tied the two others together to create a grand finale; ''Carte Blanche'' features a character export feature that presumably would have been used in ''Eight Tentacles''. It had a tentative 2010 release date, but Absurdus got as a far as a trailer before the project went dormant.
* ''Franchise/TheElderScrolls''
** ''The Elder Scrolls Adventures: Redguard'' was to be followed by ''The Elder Scrolls Adventures: Eye of Argonia''.
** The PSP version of ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', known as ''The Elder Scrolls Travels: Oblivion'', was going to be an action RPG with PSP exclusive features, and the first of its kind in the series. It was announced in November of 2006, and slated for release in June 2008, but the game was never heard about again, with no reason given for its cancellation, or even an acknowledgement that it was cancelled. A beta release was eventually leaked in 2016.
* ''Elveon'', a third person fantasy game by 10Tacle Studios, was to be released on PC, [=PS3=] and Xbox 360 on Unreal Engine 3. Development may have moved to Unreal Engine 4, or the project may be cancelled.
* ''Endless Saga'' by Webzen was going to be an anime-style PC and UsefulNotes/PlayStation3 MMORPG running on Unreal Engine 3.
* ''VideoGame/EpicMickey'' was going to have a spin-off title called ''Disney Epic Racers''. Serving as Disney's equivalent of ''VideoGame/MarioKart'', racers featured included Mickey and Oswald sharing a car, [[WesternAnimation/OneHundredAndOneDalmatians Cruella De Vil]] in her own car and [[WesternAnimation/Ducktales1987 Scrooge McDuck and his nephews]] in motorcycle with sidecar. Like the below Donald Duck game, it met its end with Junction Point.
* Junction Point's demise after the failure of Epic Mickey 2 lead to the cancellation of a companion game called "[[http://gonintendo.com/stories/263536-disney-illustrator-shares-artwork-from-cancelled-epic-donald-a Epic Donald]]", focused on the works of Creator/CarlBarks that would have also dived into ''WesternAnimation/DonaldInMathmagicLand'', ''WesternAnimation/DuckTales1987'', ''WesternAnimation/TheThreeCaballeros'', and ''ComicBook/TheLifeAndTimesOfScroogeMcDuck''.
* ''VideoGame/EternalChampions: The Final Chapter'' was advertised on early UsefulNotes/SegaSaturn retail boxes but was canceled not very far into development because Sega of Japan feared it would compete with their port of ''VideoGame/VirtuaFighter''.
* ''[[VideoGame/EverQuest EverQuest Next]]'' was going to be a WideOpenSandbox MMO by Daybreak Game Company, on the [=ForgeLight=] engine, with Oculus Rift and Playstation 4 support, and was cancelled in March 2016. A concurrent project, ''[=EverQuest=] Next Landmark'', was a creation tool focused on player made buildings and structures, which could be imported into ''[=EverQuest=] Next''. ''[=EverQuest=] Next Landmark'' was retitled as ''Landmark'' and continued development as a separate project, until being shut down on February, 2017.
* ''VideoGame/{{Evolve}}'''s development was suspended indefinitely with the expiration of Turtle Rock Studios' contract with 2K. While the game itself was available, all the content still being developed or adapted [[note]]A multiplayer campaign, three gameplay modes, fourteen maps, twelve character adaptations, and an unknown number of new hunters and monsters[[/note]] is now locked away unless 2K decides it might be worth releasing.
* ''Exterminator'' was a bizarre coin-op featuring a hand swatting and crushing various insects and pests. [[https://hol.abime.net/2900 It was ported]] by Audiogenic on all major 8- and 16-bit computers of the time. Audiogenic also announced the production of an in-house sequel to be released in 1992, but ultimately it was never made.
* The [=EyeToy=] games ''[=EyeToy: Fight=]'' and ''[=EyeToy: Tales=]'' ultimately went unreleased.
* Extreme x Despair was one of the first projects to be announced once Creator/TooKyoGames was publicly announced back in 2018, and it would have been the first collaboration between Creator/KazutakaKodaka and Creator/KotaroUchikoshi. However while the rest of Tookyo’s projects have gotten a release in some way, no new info on Extreme x Despair has been announced as of 2023.
[[/folder]]

[[folder:Video Game Titles: F-I]]
* ''[[VideoGame/{{Fable}} Fable Legends]]'' was going to be a multiplayer action RPG by Lionhead Studios, on Unreal Engine 4, with PC and Xbox One cross-platform multiplayer. Announced in 2013, the game was cancelled March 2016.
* ''Faith and a .45'' was a [[OutlawCouple Bonnie and Clyde]]-inspired ThirdPersonShooter by Creator/DeadlineGames set in TheGreatDepression, as an Xbox 360 and [=PS3=] action game with the player able to switch between two characters who were in love. Originally announced for a 2009 release, Deadline did not find any publishers interested in funding the game, as the setting and the focus on a romantically-involved couple was considered too hard to sell to shooter audiences. With the commercial failure of ''Watchmen: The End Is Nigh'', Deadline shut down in 2009 and the project died with them.
* ''VideoGame/{{Fallout}}'':
** The first ''Fallout 3'', aka ''VideoGame/FalloutVanBuren'', spent five years in development at Black Isle studios, and was almost at a releasable stage in development, when Interplay went belly-up in 2003 and closed Black Isle down. Creator/BethesdaSoftworks eventually acquired the rights to develop the game for a late 2008 release, but opted to begin entirely from scratch, meaning that Black Isle's ''[[VideoGame/FalloutVanBuren Van Buren]]'' version of the game will likely never see the light of day, outside of the leaked tech demo that the ''Fallout'' community began distributing in 2007. The game could have lived even after Black Isle died. Had they not been outbid by Creator/{{Bethesda}}, ''Fallout 3'' would have been made by none other than Black Isle alumni developers Troika Games, creators of ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' and ''VideoGame/VampireTheMasqueradeBloodlines''. Several ideas from Van Buren would eventually be implemented in ''VideoGame/FalloutNewVegas'', though with changes to reflect the later time period. One of the most notable is Joshua Graham, the Burned Man - in ''Van Buren'' he was to be the "Hanged Man" instead, the first and statistically strongest companion available to the player, but also an extremely angry individual who was likely to piss off anyone and everyone else you came across. [[http://www.rpgcodex.net/forums/index.php?forums/van-buren-a-fallout-adventure.86/ A group of fans hope to recreate Van Buren as it was originally envisioned.]]
** ''[[VideoGame/FalloutBrotherhoodOfSteel Brotherhood of Steel 2]]'' was in the works. [[Creator/InterplayEntertainment Interplay]] [[CreatorsPet loved this one so much]] that they cancelled ''VideoGame/FalloutVanBuren'' to make the sequel. However, thanks to poor sales, ''Brotherhood of Steel 2'' [[{{Irony}} didn't get made either]]. Interestingly, when the design documentation was made public in 2009, it revealed it would have used concepts from both ''Van Buren'' and the cancelled ''Tactics'' sequel.
** ''[[http://fallout.wikia.com/wiki/Fallout_Tactics_2 Fallout Tactics 2]]'' would have taken place in Florida and the Southeastern USA, and concerned an irradiated, faulty [[VideoGame/Fallout2 GECK]] creating powerful, man-eating mutant plantlife that threatened to overwhelm the barren (but inhabitable) deserts. Stated influences included ''Literature/TheDayOfTheTriffids'' and ''Doctor Who'''s "[[Recap/DoctorWhoS13E6TheSeedsOfDoom The Seeds Of Doom,]]" and the designers said they were determined to avoid the flaws of the first game. The CentralTheme would have been the [[GreyAndGreyMorality moral ambiguity]] of "man versus nature."
--->'''Gareth Davies''': My favorite aspect of the theme was the idea that you essentially have nature doing its thing and rapidly rejuvenating the desert wastes, but those wacky humans feel the need to oppose it because they don't like the idea of becoming fertilizer.
** ''Fallout Extreme'' was going to be a squad based first-person and third-person tactical shooter on the UsefulNotes/PlayStation2 and UsefulNotes/{{Xbox}} using the ''VideoGame/{{Unreal}}'' engine.
** ''Fallout Online'' was to be developed by Interplay. The rights were transferred to Creator/{{Bethesda}}, and it was eventually cancelled in 2012.
** Obsidian designer Chris Avellone described a possible ''VideoGame/{{Fallout}}'' game set in the former Los Angeles area, the Boneyard, as either ''Fallout: New Vegas 2'', or ''Fallout: Los Angeles'', as a followup to ''New Vegas''. However, Bethesda declined to continue working with Obsidian Entertainment in favor of in-house development.
** Prior to the iOS/Android ''VideoGame/FalloutShelter'', John Carmack proposed a ''Fallout'' game for the iPhone.
** A ''Fallout'' top-down shooter was being developed for the UsefulNotes/PlayStation by Creator/{{Interplay|Entertainment}}, along with a UsefulNotes/PlayStation port of ''VideoGame/BaldursGate''.
* A game based on ''Film/TheFastAndTheFurious'' was announced for the Playstation 2 and Xbox in 2003. It was to be developed by Creator/{{Genki}} (the developer behind the ''VideoGame/TokyoXtremeRacer'' series) and published by Vivendi Universal Games. The game faded from public consciousness and was later cancelled without anyone noticing (it actually means that the film sequel, 2 Fast 2 Furious, received mixed to negative reviews, and the game has horrible graphics, compared to the similar 2003 street racing game and critically acclaimed ''VideoGame/NeedForSpeedUnderground''. In 2006, a different game based on the film series was released for [=PS2=], but it was completely different from the earlier one. (This one was developed by Eutechnyx and published by [[Creator/BandaiNamcoEntertainment Namco]].)
* ''[[VideoGame/FearEffect Fear Effect Inferno]]'' by Kronos Digital Entertainment, was going to be a UsefulNotes/PlayStation2 sequel based on the first game's [[CuttingOffTheBranches best ending]].
* ''Fear and Respect'' was a wide-open sandbox game set up as a vehicle for Music/SnoopDogg and was produced by Creator/JohnSingleton that was set to be ready for a 2006 release. But despite having much buzz (such as a cover story in Game Informer and the announcement of a film version that would also feature Snoop Dogg), Midway canceled the game due to a crowded market.
* ''VideoGame/{{Fez}}'' was well received when it was released in 2012, so a sequel was a definite...or so we thought. Naturally, a sequel was announced in 2013. A month later, head developer Phil Fish got into an argument on Twitter over Microsoft's policies on self-publishing. After the argument got especially heated, Fish announced that ''Fez 2'' was cancelled and he was retiring from the video game industry.
* ''VideoGame/FinalFantasyIII'' was announced for the ''[=WonderSwan Color=]'' as one of the original three games that would have both a port and a special edition ''[=WonderSwan Color=]''. It didn't happen.
* After its cancellation, Creator/JossWhedon expressed interest in further exploring the universe of ''Series/{{Firefly}}'' as an MMORPG, and there was even evidence that it was in the works; Penny Arcade even remarked on it ("Everyone just rolls shaman"). There's been little word on the game since 2006, and while developer Dark-Cryo has picked up the pieces of what was developed, they seem to be doing so without authorization from 20th Century Fox or Mutant Enemy.
* ''Fireteam Rogue'', an ActionAdventure game developed in the mid-1990s for the UsefulNotes/SuperNintendoEntertainmentSystem. Publisher Creator/{{Accolade}} intended it to be the launch of a major franchise, including a toyline and a TV series. For all its ambitions (Accolade promised over 100 hours of gameplay), and despite being previewed in several magazines, the game was never finished.
* [[http://www.bleedingcool.com/2014/01/12/late-night-fun-the-flash-video-game-that-might-have-been/ There were plans]] for a ''Franchise/TheFlash'' game made by [=BottleRocket=] and Brash Entertainment. The game was, sadly, cancelled in 2008 when Brash went belly up. With a story written by Marv Wolfman, it would have starred the Barry Allen Flash and had him deal with his famed Rogue's Gallery. In-game footage from the alpha had ''very'' obvious nods to Sonic (beyond the running part, there were dash pads and grinding) and the Spider-Man games. It was also highly possible to play as other speedsters from the Flash Family.
** [[https://www.youtube.com/watch?list=PLE51D8DC24EBCBFA5&v=-fGs1QcUWsg According to this video]], the game initially started out with the idea of having the Flash help out other legendary DC city locations, like Metropolis and Gotham City, but curtailed it back to just Central and Keystone City. Instead, it would focus on the Wally West Flash during the first twelve months of his superheroic career, justifying the need for tutorials and such as Wally would be getting the hang of being the Flash. The Flash would deal with his Rogues Gallery before facing down the ultimate villains of the game, Gorilla Grodd and Professor Zoom. There would also be an online multiplayer mode that would allow players to race against other speedsters with the possibility of even bringing in Superman.
* ''Frag Ops'', an ''VideoGame/UnrealTournament2004'' mod, had a standalone version being developed that was cancelled when the developer was bought out by Epic.
* ''VideoGame/FreedomFighters2003'' had a sequel announced half a year after its release in 2003. Aside from developers Creator/IOInteractive mentioning that they are still interested in doing a sequel in 2019, little has been heard of it since.
* Development of ''From Day to Day'', a horror game from indie developer Emika Games, was paused indefinitely after the release of ''Summer of '58''. Due to that game's short runtime (under 2 hours), many who bought the game on Steam ended up refunding it after finishing it, resulting in Emika not making any money off of its release [[AcclaimedFlop despite the game receiving many positive reviews]].
* Back in the early days of ''Website/GaiaOnline'', before Houses and Towns, there was an announcement sent out about an MMO they were going to develop, referred to as the Battle System. While details were slim, there were several times during the development where it was announced as an upcoming feature users should be on the watch for. By the time Pinball materialized, a few months before ''[[Website/GaiaOnline zOMG!]]'' finally entered closed beta testing, "When the Battle System is finished" had already become a running gag among the userbase.
* ''Gamer Girl'', an InteractiveMovie about managing a [[GamerChick gamer girl]]'s career while simultaneously protecting her from online abuse, released a trailer in July 2020 while set for a September release... which was near-universally lambasted for indulging in the sexism that the game was said to condemn. In response to the backlash, developers Wales Interactive quickly [[BuryYourArt withdrew all of its promotional material]], with all signs pointing to the game having been silently cancelled.
* ''Geist Force'', a ''Franchise/StarFox''-style shooter, was a prospective first-party launch title for the UsefulNotes/SegaDreamcast in North America, showcased at E3 1998 before the Japanese release of the console. However, it was canceled at around 65-70% completion after a BilingualBackfire by Creator/YujiNaka [[https://www.nintendolife.com/news/2021/12/yuji-naka-killed-dreamcasts-star-fox-says-former-sega-producer led to the project's five lead engineers quitting the team for greener pastures]].
* ''Gekido'' was a side-scrolling beat-'em-up released for the original UsefulNotes/PlayStation in 1999, that received a sequel for the UsefulNotes/GameBoyAdvance titled ''Gekido Advance: Kintaro's Revenge''. A second sequel titled ''Gekido: The Dark Angel'' was supposed to come out for UsefulNotes/PlayStationPortable around 2006 but nothing outside of [[https://web.archive.org/web/20110128105143/http://www.gekidothegame.com/ a teaser]] was ever shown.
* ''George A. Romero's City of the Dead''. It showed up at E3 2005 with no playable demo, and was soon canned.
* ''Gods & Heroes: Rome Rising'' was going to be an MMO by Perpetual Entertainment, and was cancelled to focus on ''Star Trek Online'', with the game rights bought by Heatwave Interactive.
* ''Gotham By Gaslight'' by Fracture 1 was going to be a video game adaptation of the very first {{Elseworlds}} story of the same name, where a Victorian era Batman battled Jack The Ripper. The game was cancelled in 2010.
* The ''VideoGame/GranTurismo'' series almost had an entry on the [=PS2=] called ''Gran Turismo For Boys'', an entry directed at younger gamers. (Never mind that the games regularly garner "E for Everybody" ratings from the ESRB.) It was scheduled for release in 2005, around the same time as ''Gran Turismo 4'', but never appeared. When discussing plans for ''Gran Turismo 5'', Kazunori Yamauchi said he was hoping to make ''GT For Boys'' a feature within that game. That didn't happen either.
* A video game based off ''Film/{{Gremlins}}'', not the NES game, was pitched at one point. It recreates the town havoc scene in the first movie, and you play Gizmo as you set up traps to stop the other Gremlins. It was turned down, but the guy who pitched it [[http://neogaf.com/forum/showpost.php?p=36011147&postcount=91 put some previews of what it could've been like]].
* ''VideoGame/GuitarHero'' was going to have a Facebook MMO spinoff, ''Hero World''. It was to be a DJ and club management sim, and was not released.
* ''[[TabletopGame/{{GURPS}} GURPS Online]]''. It's still advertised in the text for ''GURPS 4th Edition.''
** For that matter, many of the online tools for Dungeons and Dragons 4th Edition (Especially the online game table app) have still not been released, despite advertising that they would be bundled with 4th edition on release in 2008.[[note]]Wizards of the coast are partnering with roll20.net for D&D on the tabletop. now.[[/note]]
* ''Half-Life 2: Episode 4: Return to Ravenholm'' was going to be developed by Creator/ArkaneStudios, which ended up not being released.
* ''[=H2Overdrive=]'' was going to be a 2003 game by Crave Entertainment, unrelated to the 2009 game of the same name.
* ''[[Franchise/{{Halo}} Halo Online]]'' was going to be a Halo MMO, developed by Ensemble Studios, and was canceled in 2008. Plenty of [[https://www.halopedia.org/Titan_(canceled_game) concept art]] remains, including an early, alternate take on the Forerunners.
* ''Halo: Chronicles'' by [=WingNut Interactive=] would have been an episodic series of games with interactive storytelling. Creator/PeterJackson was going to be involved, but according to him, the project collapsed when the ''Halo'' movie was cancelled.
* Origin Systems Inc. had secured the rights to make a ''Franchise/HarryPotter Online'' in the late 90s, but the project was scrapped. Note that this predated both the movies and the last three books, meaning that it would have been very different from Pottermore.
* When the licencing for ''Harry Potter'' became available, Nintendo actually tried to get it. In an attempt to get the licence, they ended up suspending (and ultimately cancelling) production on ''VideoGame/RidgeRacer 64'', ''VideoGame/BionicCommando 64'' and ''VideoGame/{{Crystalis}}'' to do so. There were arguments on if they should either go with the British cover-style artwork or a more Japanese anime-styling. Ultimately, it proved for naught as Warner Brothers got the licence since they also included film and TV.
* Of particular note is the long promised, but still missing ''VideoGame/HarvestMoon'' {{MMORPG}}. Online connectivity (read: the ability to buy, sell, and trade items between other players) has also been long promised since ''Save The Homeland'' debuted. It finally appeared in limited form in ''Island Of Happiness'' via the UsefulNotes/NintendoDS' [=WiFi=].
* ''Heist'' or ''HEI$T'', by Creator/InXileEntertainment, was going to be about a group of criminals performing thefts in 1969 San Francisco, and was cancelled in 2010.
* ''Hero's Journey'' was going to be a fantasy MMORPG by Simutronics, using the [=HeroEngine=], and was canceled in 2009.
* A ''Franchise/{{Highlander}}'' video game, ''Highlander: The Game'', was being developed by Widescreen Games, and would have starred a new character, [=Owen MacLeod=]. The game was cancelled in 2010 by the publisher Creator/SquareEnix. The game was repeatedly postponed and pushed back until the company making it was sold in 2011 and the new owners ultimately pulled the plug.
* ''Highlander: The Gathering'', known as ''Highlander Online'', was an MMORPG in development by Kalisto Entertainment around 2001-2002.
* The second and third parts of [[http://www.testzero.net/p/histrionica.html the ''Histrionica'' series]] by [=TestZero=] have yet to be released. The first game, ''VideoGame/TheTheater'' was released in 2008 while the second game, ''The Masquerade'' has had a trailer and a tentative release date for 2011, but that year has long since passed.
* ''VideoGame/HollowKnightSilksong'', although announced in 2019 with a playable demo, still has no confirmed release date as of 2022 -- however, an announcement that year confirmed that the game will be released within the twelve months. However, it was later announced that the release date was being pushed forward several months to an unspecified date in late 2023, and the twelve month gap from the initial confirmation came and went. With Team Cherry being rather stingy with updates on the game's situation, ''Silksong'', in the same vein as the infamous ''VideoGame/DukeNukemForever'', has become [[https://www.youtube.com/watch?v=FC5Szm5MdNY highly memed]] amidst the ''VideoGame/HollowKnight'' community.
* ''[[WebAnimation/HomestarRunner Homestar Runner RPG]]'' was going to be an RPG running on the UsefulNotes/Atari2600, was announced in 2006, and was cancelled in 2008.
* A video game adaptation of ''Film/TheHost2006'' was announced in the early 2010s, but nothing came of it; the film's sequel and American remake suffered the same fate.
* ''VideoGame/{{Ignac}}'', an animated PointAndClick freeware adventure, was going to have a sequel ''Ignac 2'', and to be adapted into [[https://web.archive.org/web/20100531012811/http://ignatz-cartoon.com/ an animated series called "Ignatz"]]; however, it remains to be seen whether these plans will ever come to fruition.
* ''Imperator Online'', by Mythic Entertainment, was going to be a sci-fi MMO where Roman and Mayan civilizations developed space travel, and was canceled in 2005.
* The graphic adventure ''Indiana Jones and the Iron Phoenix'', a sequel to ''VideoGame/IndianaJonesAndTheFateOfAtlantis'', was never produced except for a comic book tie-in. One reason for its cancellation was the worry that a NoSwastikas version could not be produced for Germany, as the plot involved Nazis using the Philosopher's Stone to resurrect Hitler.
* There was going to be a Famicom RPG based on a series of Japanese game books called ''Indy: The Magical Kid.'' It was nearly completed but cancelled at the last minute for unknown reasons. A prototype cartridge went up for auction in 2019 but a private collector bought it and has said they will not release the rom online.
* ''VideoGame/InfinityTheQuestForEarth'', an indie space combat/trading MMO was continuously in development for ''nine years'', with the "expected release" generally a year to two years ahead of the date at the time. The game appeared to be caught in the development hell of constantly trying to stay up-to-date for years; the development newsfeed was composed almost entirely of graphical changes. The game was later canceled and its engine (I-Novae) offered for licensing with a ''much'' more reasonably sized game, ''Infinity: Battlescape'' on the horizon.
* The adventure game ''VideoGame/InheritTheEarth'' ends with the note "To be continued", as it was planned as the start of a trilogy. Two Kickstarter campaigns were made for the second game in 2013 and 2014, both of them unsuccessful. The developers are currently trying to make the second game, ''[[https://inherittheearth2.com/ Inherit the Earth: Sand and Shadows]]'' with help from Patreon.
* ''[=inSANE=]'' was a SurvivalHorror game made by Creator/{{Volition}} and Creator/GuillermoDelToro that was announced at the Spike Video Game Awards in 2010, with an intended release date in 2013 and plans for a whole trilogy. Unfortunately, its publisher, Creator/{{THQ}}, was falling apart at the time, and in 2012 they cancelled the game, with the IP rights going to del Toro; they ultimately went bankrupt four months later, and were dissolved the following year. Given del Toro's subsequent work on ''VideoGame/SilentHills'' (which met the same fate), alongside Volition's own dissolution in August 2023, it's unlikely that the game will ever be finished.
* ''VideoGame/ItCameFromTheDesert1989'' is a beloved ActionAdventure game by Creator/{{Cinemaware}} released for the UsefulNotes/{{Amiga}}, and it was subject to two console "ports" [[ReformulatedGame that were in practice significantly different games]], and only one of them got released. The UsefulNotes/TurboGrafx16 version was [[VideoGame/ItCameFromTheDesert1992 released in 1992]] (featuring vastly different minigames and live-action FMV sequences), but the planned UsefulNotes/SegaGenesis version (meant to be an arcade-style overhead shooter) was set for 1990 but was then abruptly cancelled, with reports claiming that it was 99% complete before it got the axe. In 2001, [[VideoGame/ItCameFromTheDesert2001 a ROM of the near-complete prototype]] was officially shared by Cinemaware's rights holders for free download, [[https://www.eurogamer.net/it-came-from-the-desert-is-getting-an-extended-cut-on-sega-mage-drive and talks began in 2014]] for a cartridge-based [[ReCut "extended cut" re-release]] promising new cutscenes and additional content, though that never saw release either.
[[/folder]]

[[folder:Video Game Titles: J-M]]
* The ''Jane's Combat Simulations'' series was going to have ''Jane's A-10'' by Origin Systems.
* ''VideoGame/JetMoto 4'' for the [=PS2=], which was semi-officially announced, but never started, probably due to poor sales of ''Jet Moto 3'' (which came out in the [=PS1=]'s dying days).
* A ''Film/JurassicWorld'' game by Creator/CrypticStudios North was going to be a third person action game running on Unreal Engine 4, for Steam, Xbox Live and PSN, with the Velociraptor trainer Owen Grady as a playable character.
* A cancelled ''Justice League'' fighting game by Double Helix was planned as an UsefulNotes/Xbox360 tie-in to George Miller's cancelled ''Justice League'' movie.
* Despite the poor reception of ''VideoGame/KasumiNinja'', a sequel was greenlit by Atari for the UsefulNotes/AtariJaguar CD. Hand Made Games got to work on it, but quickly became one of many Jaguar developers to be ScrewedByTheNetwork as Atari's financial troubles at the time were hidden until ''after'' development had begun -- the sequel never saw the light of day with Atari's departure from the console market.
* ''VideoGame/KidIcarus'':
** An issue of ''Nintendo Power'' revealed to readers a ''Super Kid Icarus'' title coming to the SNES. Never mentioned again and no photos or footage exists.
** ''Icarus'' was going to be a game for the Wii made by Factor 5, the creators of the ''VideoGame/RogueSquadron'' game series. The game would have followed an older Pit who could fly without aid. The game would have been more mature, with Pit's design reflecting that. Nintendo rejected it since they felt the game was too much of a departure from the series, and even former Factor 5 developers felt they were missing the point.
* ''Film/KillBill'' was to have a game by Black Label Games, for [=PlayStation 2=] and Xbox. It was cancelled in 2003.
* A video game adaptation of ''Manga/KillingBites'' was announced in September 2015 for a 2016 release on [=PS4=] and PS Vita, with Nex Entertainment as the publisher. However, Nex shut down in 2016, so Fields, a company known more for pachinko machines than video games, picked it up. In September 2017, Fields announced that development of the game had been called off, and future plans for it were uncertain.
* ''Killing Day'' was a game announced by Ubisoft for the [=PS3=] and Xbox 360, and ended up being cancelled in 2005.
* [[http://www.50yearsofkimba.com/videogamestory.html There were plans]] for making video games of ''Manga/KimbaTheWhiteLion'', one for the UsefulNotes/NintendoEntertainmentSystem and another for the UsefulNotes/Nintendo64, but both attempts ended up as vaporware.
* ''Franchise/{{Kirby}}'':
** One particularly well-known example is a ''Kirby'' TwoAndAHalfD platformer for [[UsefulNotes/NintendoGameCube GameCube]], which featured four player co-op and the Helper system from ''VideoGame/KirbySuperStar''. After being revealed in late 2004 and prominently shown off at E3 2005, it faded away with a "TBA" release date before eventually being scrapped altogether. An Iwata Asks interview revealed that this was the first of ''three'' attempts at a ''Kirby'' game with 3D graphics; the other two were a fully 3D game that fell through due to being too complicated, and a storybook-styled 2.5D game with Copy Abilities that could be powered up. Eventually, development was restarted one last time and resulted in 2011's ''VideoGame/KirbysReturnToDreamLand'', which combined elements from these three "lost games". 2018's ''VideoGame/KirbyStarAllies'' would properly reintroduce the Helper system, while ''VideoGame/KirbyAndTheForgottenLand'' revisited the fully 3D concept.
** A SpinoffBabies ''Kirby'' game known as ''Kid Kirby'' was planned for release on the SNES in 1995, developed by DMA Design (now Creator/RockstarGames, who had earlier collaborated with Nintendo on ''Uniracers''). It had CGI-rendered sprites a la ''VideoGame/DonkeyKongCountry'', and would have featured Kirby as a curly-haired(!) baby and King Dedede as a young child named Prince Dedede. Gameplay involved flinging Kirby around using the SNES Mouse peripheral; the game was nearly complete, with marketing material produced and ready to ship, but it was ultimately canceled due to the commercial failure of the SNES Mouse.
* ''VideoGame/{{Koudelka}}'':
** A UsefulNotes/NeoGeoPocket port was planned at some point but the poor sales saw it shelved.
** A Steam port was announced in 2015 by Console Classics. With no further news, it is assumed to be cancelled.
* ''Kumite'', a 3D FightingGame featuring MotionCapture of martial artists and realistic damage modeling, would have been published by Creator/{{Konami}} for the UsefulNotes/PlayStation and UsefulNotes/SegaSaturn. The game design proved too ambitious for its small third-party developer, a company known as 47-TEK, to bring anywhere near to completion.
* The ''VideoGame/LegacyOfKain'' series has had a long history of finessing out of development and legal complications. However, its admirable run ended tragically with the cancellation of the sixth installment, to be titled ''Legacy of Kain: Dark Prophecy'' or ''Dead Sun'', after only three months in development. Only some concept art remains as evidence of its existence before evaporation. The game was intended to tie up all the loose ends from the series. Unfortunately: 1. Amy Hennig, the lead writer of the series, left Crystal Dynamics. 2. The person Hennig left in charge died before someone else could be chosen. 3. Crystal Dynamics was given the ''Franchise/TombRaider'' series. And the first ''[=LoK=]'' sequel, ''Soul Reaver'', was originally intended to have a different conclusion, rather than a cliffhanger. This is evident in a number of sound files on the disc of the UsefulNotes/PlayStation version of the game relating to an actual death of Kain followed by the apparent use of a giant cathedral organ to destroy all of the remaining vampires in Nosgoth. Afterward, though, he would've learnt that the Elder God was evil all along and this ending would lead into a different version of Soul Reaver 2. Also the concept of Wraith Blade being Raziel's soul was there from the start, but not to be realized in any version of Soul Reaver.
* ''VideoGame/TheLegendOfElLobodestroyoVsLaLigaDeLosVillanos'' (originally just titled ''Lobodestroyo'') is a 3D platformer announced in 2013 for the Wii U. It stars a FunnyAnimal luchador wolf and is based on classic 3D platformers like ''Banjo-Kazooie'' and ''Spyro the Dragon''. Not much has been shown off besides a few test animations and music, however it's still in development as of 2016. The developers are doing it in their free time for no profit, so the game's development is taking a long time.
* Traveler's Tales had planned a few other LEGO games. First was an attempt to make a LEGO Franchise/JamesBond series. However, while the various rights holders were on board with the idea, the release of ''Film/CasinoRoyale2006'' scuttled that idea as they realized the Bond franchise was going into a darker angle. They also attempted a LEGO Franchise/TombRaider game, but when they felt the franchise couldn't hold itself up by itself, they attempted to have her as a guest star in ''VideoGame/LEGOIndianaJones''. When Lucasarts learned of Lara and that she was a ripoff of Indiana, they furiously refused to let them do so.
* ''Lejendary Adventure Online'', or ''Lejendary Adventure'', was going to be an MMO based on Gary Gygax's other RPG. The game was in development in 2002, with no word given on its cancellation.
* ''Line's End'', the sequel to the freeware RPG, ''A Blurred Line'', has been eluding expectations of a conclusion to A Blurred Line's engrossing story for several years. The creator seems to have abandoned it in favor of a career in law. While he promised [[http://rpgmaker.net/games/93/?p=3#comments to finish it]] in August 2010, as of 2014 though, nothing further has been heard so it's looking very unlikely that this game will ever be finished.
* ''VideoGame/LittleBigPlanet HUB'', a free-to-play installment in the ''[=LittleBigPlanet=]'' series, was announced back in 2013. Whenever [[WordOfGod Steven Isbell]] was asked about it, he responded that the team was working on the Creator/DCComics DLC (in 2013) or [=LittleBigPlanet=] 3 (in 2014) or that there was just no new info. Content from that game later appeared in [=LBP3's=] Seaside Surprise DLC in 2016, and the Challenges feature that was set to make an appearance in ''HUB'' was added to [=LBP3=] in an update, making it highly unlikely that the game is still a thing.
* ''LMNO'' by Creator/ArkaneStudios was going to be a first person parkour game with adventure and RPG elements, with the involvement of Creator/StevenSpielberg, and was cancelled in 2010.
* ''[[http://www.unseen64.net/2008/05/26/lobo-snesgenesis-cancelled/ Lobo]]'', a fighting game based on the DC Comics character, for the SNES and Sega Genesis. Very little info was released before it was cancelled. A prototype was eventually found and a ROM dumped.
** Kemco also announced a Lobo game for the Xbox. That was it. No screenshots were ever released and Kemco eventually announced it was cancelled with no work whatsoever having been done on the game.
* A sandbox PC game called ''Loose Cannon'', developed by Sinister Games, was supposed to come out in 2002. The main character in the game would have had the freedom to explore a detailed city, take missions and drive vehicles. [[VideoGame/GrandTheftAuto Sounds familiar]]? This game was canned too.
* ''The Lost'' by Irrational Games and [=FXLabs=] was going to be a third person shooter survival horror game to be released on UsefulNotes/PlayStation2 and UsefulNotes/{{Xbox}}, and was instead released on PC in India as ''Agni: Queen of Darkness'' with redone art.
* ''Love Despite'' was going to be another spiritual successor to ''Katawa Shoujo'' (see ''VisualNovel/MissingStars'' down below) that began development in January 2012, immediately after ''Katawa Shoujo'''s release. However, development news were very scarce, despite the creators setting up a very elaborate [[https://web.archive.org/web/20150801190239/http://love-despite.com/ website]] (archived link). That site was made to look like the official web page of the fictional academy the game was going to be set in. However, it stopped updating in 2014, the project was cancelled a little later, and in 2016 that page was turned into a general web page for the dev team, renamed Unfinished Circle. Even ''that'' one, though, stopped any updates after the very first post, leaving all the team's projects unfinished.
* The ''VideoGame/YandereSimulator'' fan-game ''Love Letter: My True Feelings'' started off with high anticipation by the former game's disgruntled fanbase, as while its inspiration [[DevelopmentHell had been in development for 6 years with no end in sight]], ''Love Letter'' was billed as having reached the same level of development in just 2 weeks. Trouble began to brew when the main artist for the game Shortcake left the team due to infighting, taking all of the character designs on the way out. The final nail in the coffin came when [[RoleEndingMisdemeanor allegations of child grooming were made against project leader DrApeis]], followed by accusations of attempting to exploit FlawlessToken stereotypes to evade responsibility. The game was cancelled on September 23rd 2020; [[EpicFail it never even saw a demo release]].
* [=LucasArts=] Team Three studio came up with ideas for five or six UsefulNotes/NintendoDS games, including an animal-based platformer, a photo-examining detective game, and Caveland, a downloadable shooting game.
* The [=PS1=] of port of ''VideoGame/MaddenNFL '96'' was going to be ''Madden's'' first foray into the [[UsefulNotes/TheFifthGenerationOfConsoleVideoGames 32-bit era]], but Creator/ElectronicArts canceled the game because it wasn't up to their ''quality of publishing standards''. Knowing EA's reputation for rushing out yearly installments and not caring about the final product as long it sells well, when they say a game is unworthy of being published, you know something is really wrong. The main problem is that it suffered a similar fate as ''VideoGame/JurassicParkTrespasser'', it was just too ambitious for the technology at time. The game was heavily hyped by Sony and judging by the pre-release images, it looked great, until it was later revealed that EA ''doctored'' the images. More info can be found [[https://web.archive.org/web/20150503103249/http://www.game-rave.com/psx_galleries/unreleased_madden96/index.htm here]] and you can read about all the problems it went through, see pictures, and watch videos on the prototype.
* ''Film/MadMax'':
** The SNES/Genesis game ''Outlander'', by Mindscape, was going to be based on ''[[Film/MadMax2TheRoadWarrior The Road Warrior]]'', until Mindscape lost the ''Mad Max'' license.
** The developer Melbourne House cancelled an N64 port and planned sequel to ''[=DethKarz=]'', and began working on ''Mad Max: Asylum'', a game set years after ''Film/MadMaxBeyondThunderdome'', but Melbourne House was denied the ''Mad Max'' license.
* An example which specifically starts out meta and goes on from there, in-universe: ''VideoGame/TheMagicCircle'' is a game about the titular game, 'The Magic Circle', which has been in development for so long, and gone through [[DevelopmentHell so many iterations and changes]], ''all while being [[HypeBacklash constantly hyped]]'', that [[GeniusLoci the game itself]] starts to [[RageAgainstTheHeavens rebel against its creators.]]
* ''[[https://web.archive.org/web/20130430095322/http://infiniteammo.ca/blog/tag/marian/ Marian and the Fantastic World of Dreams]]'', [[https://web.archive.org/web/20090121005750/http://infiniteammo.ca/blog/announcing-marian/ started in August 2008]] and [[https://www.youtube.com/watch?v=YMSGTmlu_Xg announced December 31, 2008]], was to be Alec Holowka's next big game after his previous hit ''VideoGame/{{Aquaria}}''. However, Alec was dissatisfied with its direction, unable to balance the narrative and themes with the gameplay, and he restarted development several times. This resulted in a years long DevelopmentHell.
** About two years in, Alec switched the game from [[https://www.youtube.com/watch?v=zGUlEl0xTjs a 3D/2.5D style]] to a [[https://web.archive.org/web/20110324012626/http://infiniteammo.ca/blog/marian-from-3d-to-2d/ 2D style]] [[https://vimeo.com/22573712 reminiscent of ''Aquaria'',]] with much of the team save the main artist leaving. Alec still contnued to be unsatisfied with the look of ''Marian'' however, and gave the artist, Asher Dumonchelle, [[https://twitter.com/adumonchelle/status/1275327571668996096 little breathing room to define the core aesthetic.]]
** By November 2011, [[https://www.deviantart.com/dumonchelledraws/journal/Commissions-OPEN-but-Sales-end-Thanks-everyone-266948353 the game was very quietly put on hiatus.]] Alec would only publicly say he had abandoned Marian [[https://web.archive.org/web/20140227170507/http://blog.defendthegrave.com:80/post/63101266840/friup10-moving-on in October of 2013 on an unrelated dev blog]], shortly before the announcement of his next project ''VideoGame/NightInTheWoods''. Subsequently, all developer updates on ''Marian'' were deleted, along with the rest of the blog on his dev site.
** After the release of ''VideoGame/NightInTheWoods'' in 2017, Alec wanted to go back to developing Marian. However, in the summer of 2019, alegations of Alec's abusive behavior came out, and soon after, [[DiedDuringProduction he took his own life, dooming ''Marian.'']]
* Several CD-i games based on the ''Franchise/SuperMarioBros'' franchise were planned at one point, but only ''VideoGame/HotelMario'' was ever released. Among the canned titles were ''Super Mario's Wacky Worlds'', a sequel to ''VideoGame/SuperMarioWorld'' with stages set in various real-world locations, and ''Mario Takes America'', an FMV game that would feature a RogerRabbitEffect Mario traveling from New York to Hollywood to film a movie while getting in various state-themed shenanigans along the way.
* After ''VideoGame/MarvelNemesisRiseOfTheImperfects'', [[Creator/ElectronicArts EA Chicago]] began work on a new fighting game tentatively titled ''Marvel'' or ''Marvel Chaos''. The game would have had fully-interactive open world environments that could be damaged, with ComicBook/SpiderMan, ComicBook/TheIncredibleHulk, ComicBook/{{Wolverine}}, ComicBook/CaptainAmerica, ComicBook/DoctorDoom, [[ComicBook/JeanGrey Phoenix]], [[ComicBook/TheMightyThor Thor]] and the Juggernaut planned as playable combatants. The voice cast would have included David Faustino as Spider-Man, Gregg Henry as Wolverine and Creator/SteveBlum as Captain America. ''Marvel'' was cancelled after EA closed its Chicago division and ended its license with Marvel Entertainment.
* ''ComicBook/Marvel2099: One Nation Under Doom'' was an action platformer that would've been released on Windows PC and the [=PlayStation=], with ComicBook/SpiderMan2099, ComicBook/ThePunisher2099, Hulk 2099, and various members of the X-Men 2099 planned as playable characters.
* ''Meantime'' was going to be a SpiritualSuccessor to ''VideoGame/{{Wasteland}}'', involving time travel, with the player travelling forwards and backwards in time, and meeting historical characters.
* The ''VideoGame/MechWarrior'' series has held many games locked in development hell.
** ''[=MechWarrior=] Tactics'' Another "free to play", though given its Closed Beta status, requiring either winning a free Beta key via Lottery pick, or paying money for a founders package for instant access, it was an AllegedlyFreeGame, from Infinite Games Publishing (who published ''Online'' with Piranha Games as Developers). They assigned it to 3 different development teams. (Roadhouse Interactive, ACRONYM Games, who both worked together, then were sacked, replaced with Blue Lizard games). All news for the game ended in January of the 2014, with the beta stagnating. Then the game, and website went down on August 18th, 2014, citing Extended server maintenance and hardware upgrades, which lasted more than the listed time frame of 72 hours. Questions began being asked, and it was found out that Blue Lizard Games had also left quietly from making the game back in December of 2013. A month later, in September 2014 after the game went down, IGP ''finally'' replied admitting the truth everyone already knew about there being no developers, while at the same time, now informing everyone the game had no servers now to run it. Despite the fact that fans had pieced together the fact that IGP was looking to close its doors for good, what with its CEO leaving to start ''[[RefugeInAudacity video game consulting firm]]'' and that 90% of IGP had been fired, let go, or quit, they [[BlatantLies insisted that Tactics was "Still in development" and that they were looking to get a 4th development team, and new servers to continue the project]] as an excuse as to why they wouldn't refund angered customers money they spent for founders packages or on the C-bill premium transaction store during Beta, (also claiming that the "money had already been spent" despite failing to deliver on their end). On November 26th, the final truth has come out, as both Infinite Games Publishings website, and [=MechWarrior=] Tactic's website were both quietly shutdown, with still zero updates on either Facebook pages, and a sale of remaining assets was posted online. The game was supposed to be launched in 2012, according to IGP's own marketing, even claiming it had already been a [[BlatantLies successful launch on its website]].
*** The issue with ''MW Tactics'' left fans so disgusted, that when Harebrained Schemes[[note]]which was founded and is led by one the creators of the [=BattleTech=] franchise, Jordan Weisman[[/note]] launched their Kickstarter campaign for VideoGame/BattleTech, they felt the need to apologize to fans of ''TabletopGame/BattleTech'' and ''VideoGame/MechWarrior'' for the sheer incompetence and lies of Infinite Games Publishing, despite the fact that they had nothing to do with Infinite Games or MW Tactics.
** ''Multiplayer VideoGame/BattleTech 3025'', PC MMORPG by Kesmai. It received glowing praise from players during its beta test, but the company was acquired by Creator/ElectronicArts before release and subject to massive ExecutiveMeddling. The game went back to the drawing board, and its servers were shut down in 2001.
* ''VideoGame/MegaRace'': In 2014, ZOOM Platform -- the holders of the [=MegaRace=] IP -- announced a reboot of the franchise. A handful of teasers were released, -- including a few with Christian Erickson [[RoleReprise reprising his role]] as Lance Boyle, as well teasers for some apparent [[TheMerch merch]] like a Lance Boyle figure, and a replica of the robot servant in the original game's intro -- but the last anyone has heard about the project was an announcement for an [=IndieGoGo=] campaign in 2015, which also never seemed to materialize.
* ''VideoGame/{{Mercenaries}}'' was to have sequels ''Mercs Inc.'' and ''Mercenaries 3: No Limits''.
* ''Metal Gear Solid: Rising'' was first unveiled in [=E3=] 2009 as one of two projects that would serve as a follow-up to ''VideoGame/MetalGearSolid4'' alongside the PSP game ''VideoGame/MetalGearSolidPeaceWalker''. The goal was to test Kojima Productions' ability to produce a new console Metal Gear entry without creator Creator/HideoKojima's direction, while Kojima himself would oversee the next portable installment instead. However, the resulting product did not meet the desired expectations and the project ended up being outsourced to Creator/PlatinumGames. Their version of the game, titled ''VideoGame/MetalGearRisingRevengeance'', (which was released in early 2013), ended up being radically different from the initial concept.
* Ports of the original ''VideoGame/MetalSlug'' trilogy for the UsefulNotes/GameBoyAdvance were announced coming off the success of ''Metal Slug Advance''. Despite its near completion of the first game, it was ultimately canned due to memory constraints and the fact that its late release date on the system and the near release ''[[CompilationRerelease Metal Slug Anthology]]'' would've made the [=GBA=] ports obsolete. Efforts were then shifted to create ''Metal Slug 7'' for the UsefulNotes/NintendoDS.
* ''Middle Earth Online'' was being developed in 1998 by Creator/{{Sierra}} as a 2D or 3D isometric MMO supporting 10,000 players, and a later project in 2001 was being developed as ''Tolkien Online'' or ''Tolkien Online RPG''.
* ''Midnight Animal,'' an [[ApprovalOfGod approved]] FanSequel to ''VideoGame/HotlineMiami 2'', first underwent an art-shift, and then a genre-shift to VisualNovel called ''The Story of Love and Forgetting,'' and then... [[MindScrew whatever]] ''The Document of Midnight Animal'' is. You can trace the tech demos and teasers if you know where to look, start with Youtube.
* ''Might & Magic Online'' was going to be an MMORPG from the developers of ''Meridian 59'', and was cancelled by the publisher, 3DO.
* ''VideoGame/MightyNo9'' was slated to have 3DS and Vita ports, but as of 2017, there is no word on whether they are still in the works, since [[https://www.destructoid.com/a-complete-history-of-mighty-no-9-s-unseen-3ds-and-vita-ports-and-the-hunt-to-find-out-what-happened-516622.phtml practically everyone tied to the ports has been oddly quiet about them]]. With the [=3DS=] [=eShop=] shutting down in 2023, it's even more unlikely those ports will see the light of day.
* ''VisualNovel/MissingStars'' is a freeware original English-language VisualNovel announced in 2012 as a SpiritualSuccessor to ''VisualNovel/KatawaShoujo''. The project is still a thing as of 2018 however, much like ''Katawa Shoujo'', it has a long and TroubledProduction. Its first demo was released in January of 2017 however it was clearly rushed, with several typos and a few interface issues.
* The Game Boy Advance game ''VideoGame/MonsterForce'' was originally announced for the [=PlayStation=]. The [=PlayStation=] version was quietly canceled before the release of the Game Boy Advance version, all that was shown of the former being a trailer and a brief tech demo video.
* Another classic that promised a never-to-appear sequel like the previously mentioned ''Commander Keen'' was Creator/{{Infocom}}'s take on ''VideoGame/TheHitchhikersGuideToTheGalaxy1984'', potentially called ''Milliways: The Restaurant at the End of the Universe''. Delays, including the development of ''VideoGame/{{Bureaucracy}}'' (also written by Douglas Adams), meant the game was delayed, with Infocom eventually going bankrupt before the sequel could be made. All that is left to show for it are some of Douglas Adams' notes and a very, ''very'' small amount of code with nothing more than a few locations on the surface of Magrathea, only two of which have any description whatsoever. All of the code, what little there is, is playable online [[http://waxy.org/random/software/milliways/milliways_release15.html here]]. A complete history (as complete as anyone can make it, anyway) can be found [[http://waxy.org/2008/04/milliways_infocoms_unreleased_sequel_to_hitchhikers_guide_to_the_galax/ here]].
* ''Mr. Bill's Neighborhood'' for the Atari 2600 would had been ''Series/MrBill'''s first video game if it was released. Yet, this game was 100% complete and ready to be released but was cancelled due to the publisher, Data Age, couldn't afford to pay the licensing fees after their license game Journey Escape's poor critical reception.
* ''Marvel Universe Online'' / ''Marvel Universe'', by Cryptic Studios, was a cancelled Marvel MMORPG. Some assets were later used to develop ''VideoGame/ChampionsOnline''.
* ''VideoGame/{{Minecraft}}'' has been modded by the community basically since it launched, and the developers (Mojang) acknowledged this by committing to developing an official UsefulNotes/ApplicationProgrammingInterface for the game. Mojang went as far as [[http://www.minecraftforum.net/news/417-bukkit-officially-joins-mojang/ recruiting the lead developers]] of the community-made API [[http://www.bukkit.org Bukkit]] to lead the project. Within a few months, they established a [[http://dev.minecraft.net/blog/ blog]] and public [[https://github.com/Mojang/Minecraft-API Github]], and then proceeded to go silent. Neither the blog nor the Github have seen activity in nearly a year; and the Github does not even exist anymore. The devs have made mention of the API on Reddit several times since then, but there's no word on if it's still being actively worked on.
* ''VideoGame/{{Monster}}'', an obscure {{Doujinshi}} fighting game developed by 8105graphics, has languished in DevelopmentHell since the original development team allegedly disbanded some time during its development in the mid-2000s. While a playable build of the game was given a limited physical release and has since been leaked onto the internet, it's missing several features slated for the finished version and consequently the complete game has never seen the light of day. Even more so is its planned sequel/UpdatedReRelease ''Monster: Ancient Cline'', which was also never completed and is widely believed to have never been released publicly at all outside of arcade testing, with old video recordings and concept art remaining the only evidence that it ever existed. In 2020, [[https://youtu.be/OY9-HQYR2rw?t=1466 someone claiming to be one of the original developers came forth expressing interest in finishing the project]], but as of this writing nothing has come of it.
* ''[=MySims Social=]'' was to be another social game similar to ''The Sims Social'' and ''[=SimCity Social=]''.
* ''Mythica'' was going to be a Norse mythology fantasy MMORPG by Microsoft Game Studios, and was cancelled in 2004.
* On the fraud front comes ''[[http://www.bbc.co.uk/news/technology-17915305 Mythic: The Story of Gods and Men]]'', an entirely fake game fabricated and promoted with media from other, existing games just to raise funds for the project. Fortunately, it was exposed and the contributed funds returned.
* ''Mythri'' was an indie RPG by Team [=XKalibur=] initially announced for the Gameboy Color in 2000 that first received press when news site [=RPGamer=] began covering it and started a campaign to get a publisher for it. Variant Interactive eventually signed on board and the project jumped from the outdated (by 2003) GBC to the then-viable GBA, complete with comparison screenshots of improved graphical engine updates. After two years with absolutely no updates, news eventually trickled out that Variant had dropped the game and Team [=XKalibur=] was once more seeking a publisher. The game was finally quietly cancelled. Not long after, the developer was disbanded and the staff scattered across the industry.
[[/folder]]

[[folder:Video Game Titles: N-P]]
* ''NBA Live 13'' was going to be a planned reboot of the series before being cancelled by [[Creator/ElectronicArts EA]].
* ''Necessary Force'', an open-world action game set in a dystopian future about a police detective [[CowboyCop going rogue]]. It was in development at Midway's England studios at the time of its bankruptcy, and neither the game nor its studio were part of the Midway assets sold to Creator/WarnerBros (save for the studio's ''Wheelman'' game). Midway unveiled the game in the hopes of finding a buyer for the studio, but nobody was interested, resulting in the studio being shuttered and everyone working on the game being let go. Not helping matters is that nobody knows who owns the ''Necessary Force'' IP or game code because of Midway's liquidation, leaving the game permanently unfinished.
* ''VideoGame/NeverwinterNights2'': In 2009, there was talk of a possible third expansion and another patch for the game, but everything went down the drain when Hasbro (owner of the D&D license) sued Atari (the game's publisher). By the time the dispute was settled everybody had moved on to other games.
* ''VideoGame/NexusTheJupiterIncident'', produced by Mithis and HD Publishing, released way back in 2005, was scheduled to have a ''Nexus 2'' come out later in 2007. That year has long since passed. Many claim that no ship-to-ship space combat sim produced since has ever rivaled it, yet only a crusty layer of dust-caked die-hards can even remember its name. This is probably past vaporware by now... Interestingly, concept video of Nexus 2 was posted to Youtube in 2012. Supposedly the project had been in the works for some time, and in 2012 a small Kickstarter was attempted for the project.
* ''VideoGame/NightmareBusters'' was already saved from development hell, being developed in 1995 as a Super NES game but not officially released until 2013; however its remake wasn't as lucky. ''Nightmare Busters: Rebirth'' was announced in 2021 by Aurora Game Studio, showing a modernized graphic style similar to other remakes such as the ''VideoGame/{{Toki}}'' one or ''VideoGame/WonderBoyIIITheDragonsTrap'', but after the initial announcements the devs went silent. Their [[https://www.auroragamestudio.com/ official site]] doesn't have a page for the game and their [[https://www.facebook.com/AuroraGameStudio Facebook page]] features it as the header but without any further info on it.
* Freeware space exploration simulator ''[[http://www.anywherebb.com/ Noctis IV]]'' saw a good (and justified, given how an entire galaxy was squeezed in 700 kilobytes of data) popularity in the early 2000s; the author announced ''Noctis V'', a version with native Windows support, a renewed engine and many more new features and adjustments, around that time. For a while, it completely fell off the radar, and contributions to the NIV starmap weren't even included in the game anymore. Then, support to NIV resumed and its source code was released, but as of July 2009 (when the author once again assured that he hasn't given up on the project), NV ''still'' hasn't come out, while the older iteration shows more and more the signs of its age (like complete lack of sound, a very cumbersome interface, and low resolution).
* Several ''VideoGame/{{Oddworld}}'' projects were announced and went unreleased: ''The Brutal Ballad of Fangus Klot'', ''Oddworld: Squeek's Oddysee'', ''Oddworld: Munch's Exoddus'', online RTS ''Oddworld: The Hand of Odd'', ''Oddworld: Slave Circus'', ''Oddworld: Stranger's Wrath 2'', ''[=SligStorm=]'', and ''Stranger Arena''.
* Quantic Dream had originally planned on making a sequel to ''VideoGame/OmikronTheNomadSoul'' called ''Nomad Soul: Exodus''. However tensions between Quantic Dream and Eidos forced them to scrap it. A few years later they announced yet another sequel, this time called ''Omikron 2: Karma''. Once again, the project was put on hold so Quantic Dream could focus on ''VideoGame/HeavyRain''. Given the long developmental cycles their games tend to have, who knows when--or if--Omikron 2 will actually see the light of day.
* ''Only One'', a game produced by Music/KanyeWest and featuring his music, was announced at E3 in 2016, two weeks after he [[https://www.pcgamer.com/kanye-west-once-pitched-miyamoto-a-videogame pitched it to Shigeru Miyamoto]]. The game depicts the journey of Kanye's mother to the afterlife, but it's unknown whether the game is still in development as nothing else about it has been revealed since the annoucnement.
* ''The Outsider'', a WideOpenSandbox espionage game by David Braben's (of ''Elite'' fame) Frontier Developments was cancelled in 2011 after a protracted development cycle and being dumped by publisher Creator/{{Codemasters}}. Interestingly, [[http://www.joystiq.com/2011/10/11/source-frontiers-canned-the-outsider-project-was-actually-t/ the game was described as being practically complete apart from QA testing]]. At the same time Braben's studio was in talks with EA about retooling the game into an adaptation of ''Franchise/TheBourneSeries'' since they held the rights at the time. All that exists of the game now are a few trailers and screenshots.
* ''VideoGame/PanzerDragoon: Voyage Record'', a virtual reality UpdatedRerelease of the original trilogy, was announced in 2020 in a partnership between Sega and developer Wildman. It showed a lot of promise, especially given this would have been the first time either ''Zwei'' or ''Saga'' was re-released -- however, the game was cancelled after [[DiedDuringProduction the sudden death of Wildman's CEO]] in October 2021.
* A third game in the ''VideoGame/PerfectDark'' series, ''Perfect Dark Core'', was planned and entered development around 2007, but was cancelled in 2008 before even making it past the prototype stage. Even by then the idea had shifted so wildly it wasn't even a ''Perfect Dark'' game anymore, centering around a male protagonist fighting HumongousMecha.
* ''Pirates of the Caribbean: Armada of the Damned'', by Propaganda Games / Disney Interactive Studios, was a cancelled action-adventure role-playing game in an open world with land and sea combat, set before ''[[Film/PiratesOfTheCaribbeanTheCurseOfTheBlackPearl The Curse of the Black Pearl]]''.
* ''Planet Michael'', a Music/MichaelJackson-based MMORPG, was announced in 2010 for a 2011 release. Nothing's been heard of it since. Even the official website slid to a halt; its latest news blurb was in January 2011.
* According to [[https://genesistemple.com/unapologetically-appreciating-pleurghburg-dark-ages this article]], the point and click adventure ''VideoGame/PleurghburgDarkAges'', released in 2001, was supposed to have a sequel named ''Pleurghburg: The Asylum'', whose development started in 2003. No other news surfaced besides the fact that it was going to have 3D-rendered backgrounds, the developer's website never showed any substantial updates and, more than a decade later, it disappeared as well.
* Askiisoft's ''VideoGame/PoliceTeamKazuo'', supposedly a 2D tactical strategy game that was announced in 2014 and still "coming soon". The [[http://askiisoft.com/games/police-team-kazuo/ official site]] is empty, Askiisoft's site doesn't mention it and all its social media pages ([[http://greyradian.deviantart.com/journal/Announce-POLICE-TEAM-KAZUO-527389377 found here]]) are similarly void of any content. It's safe to say it has quietly been cancelled.
* ''Power Drive 2000'' was to be an '80s themed, UsefulNotes/{{Synthwave}}-soundtracked indie racing game funded via Website/{{Kickstarter}}, and got as far as an alpha build. However, no word has been heard on the project since Feb 2017, when [[ThatWasTheLastEntry the developer's last Twitter entry]] read "Chit-chatting with the lawyers", possibly indicating being ScrewedByTheLawyers.
* Jim Walls who designed ''VideoGame/BlueForce'' and the first three entries in the ''VideoGame/PoliceQuest'' series, has tried to make a similar game called ''Precinct'' but its Kickstarter campaign was unsuccessful.
* The original DOS release of ''VideoGame/PrincessMaker2'' was planned for a western release by a development company called Softegg and a publisher called Intracorp. Unfortunately, delays, Intracorp's dissolution, the growing obsolecense of MS-DOS, and the dominance of first-person shooters on PC lead to the localization never being released. An English beta of the game leaked onto the internet in the 2010s, although Softegg maintained that they still owned the rights to the localization and asked players not to pirate the beta. Eventually, the near entirety of the ''VideoGame/PrincessMaker'' series would finally be released in the west via Steam by CFK, starting with the Windows port of ''VideoGame/PrincessMaker2'' in 2016.
* ''Project Goliath'' was an attempted pitch to Junction Point, owned by Disney. It would have been the studio's first IP with original characters, a gorilla named Tarek and a girl named Ky in a ''VideoGame/JakAndDaxter''-style 3D platformer where they battle cyborg monsters led by an alien MadScientist in an attempt to escape his island. With some inspiration from ''VideoGame/ShadowOfTheColossus'', the game was meant to focus on themes like family, where Ky ran away from her family due to not getting along and the alien BigBad was revealed to be a TragicVillain, he was the LastOfHisKind and creating an army of cyborgs to take revenge on [[GreaterScopeVillain the aliens who wiped out his people and his family]]. Due to the success of ''VideoGame/EpicMickey'', Junction Point was put to make the sequel right away. Sadly, the sequel wasn't the hit they hoped for and, despite Junction Point's willingness to keep working, was shut down. Though the studio was closed, the team could always pitch to another studio or just keep it as something for work experience. Unfortunately, even this couldn't happen, as one of the artists, a college student, was revealed to have plagiarized much of the art for the game. Thus the designers couldn't even keep the game in their résumés.
* Project H.A.M.M.E.R. (or its apparent working title "Machinex") was a game teased by Nintendo Software Technology in Redmond Washington for several years. The game was being developed for the Wii, about a hammer wielding android named "M-09" who smashes his way through an army of robots led by a terrorist organization, the same that originally created him. Notably dark for a Nintendo game, it met a plethora of problems, from arguments between Western and Eastern developers, to the gameplay not being fun, to the poor decision of spending most of its budget on CGI cutscenes. Many who worked on the game have little nice things to say, criticizing the plot, dialogue and the main character, who one developer described "part man, part machine, all mediocre". There was a redesign to make it a cuter, more casual game called "Wii Crush", but the gameplay still didn't improve enough. The game ultimately ended production and is the reason NST no longer makes large scale games.
* ''Propeller Arena: Aviation Battle Championship''/''Propeller Head Online'' by [=Sega AM2=], for the [[UsefulNotes/SegaDreamcast Dreamcast]]. It was a World War II airplane combat game with multiplayer deathmatch, and a SpiritualSuccessor to Wing Arms. The game was actually fully completed and was just about to release when the tragic [[UsefulNotes/TheWarOnTerror terrorist attacks on September 11, 2001]] caused the game to be swiftly canceled. [[DistancedFromCurrentEvents It didn't help that the game contained a stage where the planes did battle in a city that resembled modern day New York.]] The game wasn't lost however, for a bootable disk image of it later got leaked onto the internet and it can be played in its entirety on both an emulator and an actual Dreamcast console by burning the image to a CD.
* ''VideoGame/PsiOpsTheMindgateConspiracy'' ended in the middle of a ''cutscene''. A planned sequel was never announced due to a lawsuit suggesting the concept was stolen. Midway won but, by then, it was in great financial trouble, ultimately going into bankruptcy and the current liquidation. It looks like ''Psi-Ops 2'' is never going to see the light of day. Also, the game was going to have a [[UsefulNotes/NintendoGameCube GameCube]] port, titled ''[=ESPionage=]'', that was cancelled.
[[/folder]]

[[folder:Video Game Titles: Q-S]]
* ''Literature/RailWars'' was supposed to get a video game adaptation on the PS Vita soon after the Anime version aired in the summer of 2014. However, the anime tanked, and the project quickly [[IncrediblyLamePun derailed]].
* In 2005 the ''Franchise/RatchetAndClank'' series would receive its first mobile game in the form of ''VideoGame/RatchetAndClankGoingMobile''. A sequel, titled ''Clone Home'', was revealed in June 2006 and was set to be released on September 1st of the same year. The game would've taken place immediately after its predecessor's [[LeftHanging cliffhanger ending]] and was to involve the duo miniaturizing themselves and fighting clones, however it was then abruptly cancelled with no reason being given as to why. In the years since, fans have speculated that the game was cancelled due to being too similar to the [=PSP=] installment ''[[VideoGame/RatchetAndClankSizeMatters Size Matters]]'' and some have even stated the game ''did'' get released in certain territories before being taken down, neither of which has ever been proven.
* ''VideoGame/RealmsBeyond'' was meant to be a turned-baed CRPG heavily inspired by ''VideoGame/BaldursGate'' and ''VideoGame/NeverwinterNights''. After their first Early Access release, nothing new for months. Turns out one of co-owner left the project and he happened to be holding the Website/{{Kickstarter}} funds. Any attempts to reach him has been unsuccessful. It's safe to say the indie company and the game are dead. [[RuleOfThree This was their third attempt]] to make an RPG game and backers will probably look elsewhere rather than spending more of their money on any of their future endeavours.
* ''VideoGame/ResidentEvil2'' was intended to be released during the spring of 1997, but ended up being revamped from scratch after the designers were unsatisfied with the nearly finished build of their first version (now dubbed ''Resident Evil 1.5''), delaying the game by a whole year. The original version (''1.5'') had Leon S. Kennedy as the main male protagonist like in the released version, but instead of Claire Redfield, ''1.5'' had Elza Walker, [[SuspiciouslySimilarSubstitute a college student/motorcyclist]] with no relation to Chris Redfield (from the first game) or any other previously existing character. The police station the game was set in looked more like a regular office building in ''1.5'' than the art museum-like design of ''2''. A group that had gotten hold of an early build has since compiled a playable ISO image of ''1.5'' that can be found online. It's buggy as hell and not even close to a complete game, but sure to please those who've been itching to try ''1.5'' ever since news first broke that it was canned.
** The original UsefulNotes/Nintendo64 version of ''VideoGame/ResidentEvilZero'' was also scrapped halfway through development after it was shown off at TGS and [=E3=] in 2000, so that the game could be developed on Nintendo's succeeding console the UsefulNotes/GameCube. Unlike ''1.5'', the basic plot of the game remained the same in the finished version and the changes were primarily visuals, as Capcom upgraded the graphics to bring in more in-like with the ''Resident Evil'' remake that was being developed at the same time.
** The UsefulNotes/GameBoyColor port of ''VideoGame/ResidentEvil1'' was canned at about 90% completion. Two ROM images were eventually released online, and even though both are unfinished, it's possible to play through almost the whole game between the two beta images. The UK's official Nintendo magazine actually ran a review for the Game Boy Color port of the original ''Resident Evil'', as it was canned so close to release that it was by all accounts actually finished. ''VideoGame/ResidentEvilGaiden'' was launched as a replacement, and the ''[=RE1=]'' port languished in oblivion until [[http://www.pocketgamer.co.uk/r/GameBoy/Resident+Evil+GBC/news.asp?c=37656 a prototype was finally discovered and ROM-dumped in 2012.]] ''Gaiden''[='=]s ending showed that Leon was the parasite B.O.W., which implied that the real Leon was either missing or dead. Naturally, the game is considered non-canon for various reasons, one of them being Leon appearing to be alive and well in future games.
* The ''Literature/{{Ringworld}}'' adventure games ''Ringworld: Revenge of the Patriarch'' and ''Return to Ringworld'' were to be followed by a third game, ''Ringworld: Within ARM's Reach''.
* ''Anime/{{Robotech}}: Crystal Dreams'', a space fighter simulator for the N64, slipped into vaporware oblivion when its developer, Gametek, went belly-up. Only a ROM of the demo version exists. The game would have been localized in Japan as ''The Super Dimension Fortress Macross: Another Dimension''. Creator/AntarcticPress also published a tie-in comic.
* ''VideoGame/{{Rochard}}'''s creators, Recoil Games, began work on a sequel, but were forced to shelve it due to lack of funding. By all indications, the company has ceased operations altogether.
* This appears to what has happened to ''VideoGame/RockBand Japan''. In June 2008, Harmonix said they were codeveloping the game with Q Entertainment for Japanese release, featuring popular Japanese artists. The next time it was brought up was to announce its cancellation.
* An Xbox and Playstation 2 version of ''WesternAnimation/RocketPower Zero Gravity Zone'' was in production, but it was canned in 2003 for unknown reasons. Vision Scape Interactive tried to salvage the product by [[DolledUpInstallment revamping it]], including pitching a ''Sonic the Hedgehog'' version called ''Sonic Extreme'' to Sega, and it was ultimately revamped into the PC game ''Bare Knuckle Grind''.
* ''Rune Conquest'' by Red Dragon Software. The ultimate MMO, or [[http://gbob.onlinegamers.org/dragon.html some kid]] [[http://www.escapistmagazine.com/articles/view/video-games/issues/issue_12/77-Chasing-Phantoms and his dad]] [[http://www.brokentoys.org/?author=2&paged=203 extracting $50]] from people with nothing to show for it?
* While ''VideoGame/StarWarsTheOldRepublic'' was still in the planning stages, EA had contingencies in case they couldn't secure the ''Franchise/StarWars'' license. If they couldn't get ''Star Wars'', EA would have then went on to make a ''Literature/TheLordOfTheRings'' MMO along with a ''[[Literature/TheSilmarillion Silmarillion]]'' MMO. There were even plans for ''Literature/AGameOfThrones'' MMO.
* ''S.T.A.L.K.E.R. 2''. A full sequel to the first game ''[[VideoGame/{{STALKER}} S.T.A.L.K.E.R.]]: Shadow of Chernobyl'', was announced in 2010. Not much is known what it would have, as in early 2012 it was put on "indefinite hold" as GSC was forced to close down due to massive financial issues. GSC has since reopened and in May 16th, 2018 they announced that the game was back in development and intended to release it around 2021.
* ''Sadness'' for the Wii was announced so long ago that Nintendo's machine was still called the Revolution at that point. During "development" of the game, Nibris came under heavy criticism for not producing any evidence of any development, no images, demos, gameplay trailers, etc. All Nibris has to show for it is [[https://www.youtube.com/user/NlBRlS some concept artwork]] and [[http://www.nibris.net/news.html broken promises]]. In the end, [[http://gonintendo.com/viewstory.php?id=139668 Nibris stopped develping games]].
** Someone who was working on Sadness revealed many years later that [[TroubledProduction production was extremely troublesome]] and that the only things completed were the script, concept art and one in-game object, a minecart. In 2014, Hull Breach Studios and Cthulhi Games had plans to develop the game (as a 2D UsefulNotes/WiiU release) and even announced the project on their website, but not long afterwards, it was said that the rights for Sadness are, confusingly, either not for sale or in a bidding war, and that there are 4 companies competing for the rights of the IP. The game seemed promising, and since Nibris was terribly incompetent with the development of the game, it would be better for another company to make it anyway. There is a possibility of the game surfacing after more than a decade, but who knows if that will actually happen. There is also a chance of it being different from the original concept; like mentioned above, they wanted to change the graphics to 2D.
* ''VideoGame/SaintsRow:''
** The series designer was working on a UsefulNotes/WiiU open world game that was cancelled.
** Preceding that was ''Saints Row Undercover'' (or ''Saints Row: The Fall''), a sequel to ''Saints Row 2'' for the PSP. It was canceled in 2009, but an (incredibly glitchy) test ISO was released for download by Volition in 2015.
** ''Saints Row: Money Shot'' was a rail shooter tie-in to ''VideoGame/SaintsRowTheThird'', for Xbox 360 and [=PS3=] but also, interestingly, the [=3DS=]. It entered DevelopmentHell in 2011 when THQ closed its studio in Phoenix; later it was announced that the game would be free-to-play on the Playstation Network, but nothing has come of that (and probably never will as THQ has been bankrupt since 2013). A mostly-complete version of the game has been leaked, but the full game will never see the light of day.
* ''VideoGame/SabreMan'': ''Mire Mare'' was going to be the next game. It was alluded to in the last three games.
* In 2004, there was supposed to be a 3D sequel to the popular PC game ''VideoGame/SamAndMaxHitTheRoad'', titled simply ''Sam & Max: Freelance Police!!''. However, Creator/LucasArts cancelled the game, stating that "no one would be interested in the project", in spite of the game having '''finished development and received a rating by the ESRB''', and laid off much of the company’s creative division. This would lead to the creation of Creator/TelltaleGames by ex-[=LucasArts=] employees, who made the episodic ''VideoGame/SamAndMaxFreelancePolice'' games, and the would-be game would be referenced as probably one of the ultimate {{Noodle Incident}}s.
** ''Sam & Max Plunge Through Space'' would've been an ''action game'' rather than a point-and-click adventure, and was going to be released for Xbox. The developing company went under about six months later, and so they pulled the plug on the project. To this very day, not much is known about the project.
* Creator/AlLowe mentioned in 2006 that he had spent a year secretly working on a new game called ''Sam Suede: Undercover Exposure''. The game was apparently canceled since the company making the game was unable to locate a publisher to promote and distribute the game.
* ''[[VideoGame/CapcomVs Sammy vs. Capcom]]'' was a potential crossover with Sammy Corporation, described as ''Franchise/StreetFighter'' with the look of ''VideoGame/GuiltyGear''. The closest thing to this happening was Creator/ArcSystemWorks developing the fighting game spinoff ''VideoGame/SengokuBasara X'' in 2008.
* Vision Scape Interactive produced a prototype for a ''WesternAnimation/SamuraiJack'' LicensedGame, but it was cancelled early on.
* Nintendo was in talks with Sega to port ''VideoGame/{{Seaman}}'' to the UsefulNotes/Nintendo3DS in 2012, but nothing ever came of it.
* ''Seed'', by Runestone Game Development, was a cel-shaded, "role play-centric" sci-fi MMO, set in a terraforming colony, focusing on cooperative projects, politics and crafting. It was cancelled in 2006 shortly after beta.
* ''Seiken Densetsu: The Emergence of Excalibur'' was a Famicom Disk System title that was planned to span five disks. What makes this entry so bizarre is that pre-orders were placed ''before one line of code could be typed'' because of a clever marketing campaign that involved very convincing-looking mock-ups. It was apparently unrelated to the later ''VideoGame/WorldOfMana'' games except for the title. More info [[http://www.lostlevels.org/200311/200311-square.shtml here]] on that game and the planned fourth ''Franchise/FinalFantasy'' game for the Famicom that was canceled to focus development on the Super Famicom sequel that became ''VideoGame/FinalFantasyIV''.
* After severing ties with Banpresto, Winkysoft, developers of ''VideoGame/SuperRobotWarsGaiden'', created a similar game called ''Seireiki Rayblade''. In 2001 they announced a sequel... Which hasn't come out yet, despite the official site being updated every few years. With the release of Duke Nukem Forever, it held the dubious honor of being the oldest unabandoned videogame project until 2015, when [[http://www.forbes.com/sites/olliebarder/2015/12/01/the-end-of-an-era-as-winkysoft-files-for-bankruptcy/#3dd5ef1a6ece Winkysoft filed for]] bankruptcy, making it very unlikely it will see the light of day.
* ''VideoGame/SenranKagura 7even'' was teased at the end of 2017's ''Senran Kagura Peach Beach Splash.'' As of writing this in February 2021, no news has come to the surface. Constant ExecutiveMeddling from Sony lead series creator Kenichiro Takaki to leave Marvelous in 2019 leading to the title being stuck in limbo. While Takaki ''has'' said he would like to come back to the series at some point, nothing has changed ''7even's'' status. It's clear Marvelous hasn't forgotten about the series though, as several Senran Kagura characters appeared as DLC in Anime/KandagawaJetGirls and Yumi appeared in VideoGame/BlazBlueCrossTagBattle.
* There was a sequel planned for the Macintosh FirstPersonShooter ''Sensory Overload'' (which came out about the same time as ''VideoGame/{{Doom}}''), but development apparently never commenced.
* ''VideoGame/{{Shadowgate}} Rising'' was fairly close to complete as another Nintendo 64 installment in the franchise, but the [=GameCube=]'s imminent release coupled with the middling reception ''[[VideoGame/Shadowgate64TrialsOfTheFourTowers Shadowgate 64]]'' had garnered both combined to seal its fate.
* ''Shadow of Atlantis'', first in development for the UsefulNotes/SegaCD and later for the 32X, was ultimately canceled in 1997.
* After he left Creator/SiliconKnights, Denis Dyack, who previously worked on ''VideoGame/EternalDarkness'' and ''VideoGame/TooHuman'', has tried to develop ''Shadow of the Eternals'' but it was unsuccessful on Kickstarter twice. And it doesn't look like we're getting sequels to ''Eternal Darkness'' and ''Too Human'' either despite his attempts.
* ''VideoGame/ShadowRealms'' was originally going to be a 4 versus 1 multiplayer action RPG by Creator/BioWare Austin.
* Development of ''Shard'', a co-op puzzle game by Roger Morash (lead coder of ''[[VideoGame/FrequencyHarmonix Amplitude (2016)]]''), came to a sudden halt after [[DiedDuringProduction he and his wife suddenly passed away]] [[http://abc7news.com/news/berkeley-couple-died-from-carbon-monoxide/1736934/ in January 2017]]. While some of Morash's friends sought to continue work on the game, no news has come out about the game ever since.
* ''VideoGame/{{Shenmue}}'':
** In several gaming magazines, it was mentioned that the story for ''Shenmue'' would be spanning a total of ''25'' games, one for each year Ryo would have spent on his [[YouKilledMyFather quest for revenge]]. ''Yowza''. This was condensed down into 25 chapters, with each game having multiple chapters (for instance, the first game was chapter 1, the second game had chapters 3-5, the 2nd chapter being an unshown part between the two games). The third game was released in 2019 and series creator Yu Suzuki has stated that he hopes to make a fourth game, but is unknown when it would be released.
** It was also going to be a UsefulNotes/SegaSaturn game at first; Ryo has a Saturn in his house as a ShoutOut to this, despite the game being set [[AnachronismStew about a decade before the Saturn existed]].
** It was also originally going to be a game set in the ''VideoGame/VirtuaFighter'' universe, with Akira Yuki as the main character.
** A ''Shenmue Online'' MMORPG was planned, but the game appears to have been cancelled, with no mention of it even as a third mainline game was able to be created almost two decades later.
* ''VideoGame/ShogoMobileArmorDivision'' had two {{Expansion Pack}}s, ''Shugotenshi'' and ''Legacy of the Fallen'', neither of which was released due to a sudden drop in sales the month after the main game's release (traditionally blamed on the release of ''VideoGame/HalfLife1''). Rumors of a sequel were substantiated by a tech demo of a new version of the [=LithTech=] UsefulNotes/GameEngine with images labeled "Shogo 2"; unfortunately, [=LithTech=] 3.0 turned out to be too buggy to be used in any released game.
* ''VideoGame/SilentHills'', a hotly anticipated sequel run by a dream team of Creator/HideoKojima and Creator/GuillermoDelToro, was cancelled following Kojima's departure from Creator/{{Konami}}. This is one of the biggest What Ifs in video games to date, thanks to the massive amount of hype surrounding the project. ''Silent Hills'' was a planned ''Franchise/SilentHill'' game which, in addition to Kojima and del Toro, involved Creator/NormanReedus (who voiced and provided the likeness of the protagonist) and Creator/JunjiIto (who worked as the main artist). It first emerged in late 2014, when an extremely well-received "proof of concept" demo called ''P.T.'' put the game on the radars of every SurvivalHorror fan... only for it to become the most high-profile casualty of the [[TroubledProduction acrimonious breakup]] between Kojima and Konami in 2015. Not only was the game canceled, but the ''P.T.'' demo was [[UnPerson pulled from the PlayStation Store]]. Del Toro (who had been burned before with ''[=inSANE=]'', which is described above), Reedus, and gamers alike bemoaned the game's sudden death. After his contract with Konami ended, Kojima reformed his studio as an independent company and would announce a new game for Creator/{{Sony}}, ''VideoGame/DeathStranding'', featuring Reedus, del Toro (likeness only) and Creator/MadsMikkelsen. In 2022, Konami would revive the ''Silent Hill'' brand with a couple of games, none of which had any connection with ''Silent Hills'', putting the final nail in its coffin.
* Maxis Software (creator of ''VideoGame/SimCity'') has had a few. First, prior to 1998, ''[=SimCity 3000=]'' was to be in [[https://web.archive.org/web/20090423125917/http://www.gamespot.com/features/maxis/sc3k3d2.html full 3D]]. Then, when Creator/ElectronicArts acquired them, they put an end to developing non-Sim products (this included employee personal projects, a sports brand, and much more). Finally, even after the acquisition, two other games, ''[=SimMars=]'' and ''[=SimsVille=]'' were scrapped.
* ''[=SimCity=]'' was going to be released on the NES, though with the pending release of the SNES development of the port was moved to that console instead.
* A sixth game in the ''VideoGame/SimonTheSorcerer'' series was announced in 2014 by [=StoryBeasts=], but development of the game was halted due to funding and publisher difficulties.
* ''Six Days in Fallujah'' was announced in 2009 and was going to be released by Konami, and be based on the Second Battle of Fallujah which took place in Iraq 2004, but it got cancelled. But then in 2021 development got announced again, with new gameplay footage shown.
* A sequel to ''VideoGame/SkiesOfArcadia'' has occasionally been hinted at, but with no media to back it up. It's also been rumored that they ''were'' going to make a sequel at one point, but cancelled it for the [=GameCube=] remake instead. Also of note is that said remake, ''Legends'', was slated for a [=PS2=] and PC port as well, but both were cancelled for unstated reasons.
* For ''Franchise/TheSmurfs'' franchise, there was a Smurfs educational game called ''Smurf Play & Learn'' advertised by Coleco that would have been released for the UsefulNotes/ColecoVision, as well as ''Smurfette's Birthday'' and ''Papa Smurf's Treasure Hunt'', none of which were ever worked on.
* A follow-up to ''VideoGame/SpiderManWebOfShadows'' called ''Spider-Man Classic'' was planned, with players able to control Spidey or ComicBook/{{Wolverine}} as they battled against villains like ComicBook/{{Carnage}} and ComicBook/{{Mysterio}}. The project was cancelled when Shaba Games went bankrupt.
* ''VideoGame/SonicTheHedgehog'':
** ''VideoGame/SonicChronicles: The Dark Brotherhood'' ended on a cliffhanger SequelHook. The division of Creator/BioWare responsible for handheld games was later shut down with no announcement, and nothing has been heard of ''Chronicles 2'' in years. Many assume this is due to the [[ScrewedByTheLawyers lawsuit]] towards EA and Sega by Ken Penders, former head writer of ''ComicBook/SonicTheHedgehogArchieComics''
** ''VideoGame/SonicXTreme'' is a notorious example of Vaporware meets FinaglesLaw: thanks to an overdose of ExecutiveMeddling, a massive drop in employees, the director's failing health, and the failing popularity of the Sega Saturn (which the game was to be released on), ''X-Treme'' never made it out. Although game content such as music and level design as well as game engine builds of the game have been publicly released, it's highly unlikely the game in its entire form will ever see the light of day. It wasn't a complete loss, however, since many of its design ideas were unintentionally reused in ''VideoGame/SonicLostWorld''.
* There was going to be a ''WesternAnimation/SouthPark'' platformer for the Game Boy Color. A "Coming Soon" section in a Nintendo Power magazine depicted a screenshot from it. The game even got an ESRB rating, but the project was canned because Nintendo knew that there were more kids with Game Boys than teens or adults, and they feared that children would be getting their hands on it. The game wasn't a complete waste, though: the ''South Park'' references were removed, and replaced with more kid-friendly licenses, leading to one game becoming two: ''Literature/MayaTheBee'' and ''Creator/{{Mary Kate And Ashley|Olsen}} Get A Clue''. It has been said that Matt Stone and Trey Parker keep a cartridge of the ''South Park'' version of this game, though.
** Another ''South Park'' for the UsefulNotes/{{Xbox}} was cancelled in 2005.
* ''Sovereign'' was going to be a 2001 sci-fi persistent world MMORTS by Verant/SOE, cancelled in 2003. The game was planned to have player run planets with trading, diplomacy, and 15 to 500 player battles.
* ''Space Agency'' was an action RPG originally planned for the UsefulNotes/NintendoDS by Audio, Inc. that was announced back in 2009. Sadly, the developers couldn't find any publisher for the project, most likely to the fact that Audio Inc.'s previous games, ''Sakura Note'' and ''VideoGame/{{Contact}}'', sold very poorly.
* ''[[http://www.unseen64.net/2011/08/02/spongebob-gravjet-blast-cancelled-xbox-360-live-arcade/ SpongeBob Gravjet Blast]]'' was a Nicktoons racing game that was going to be released on the Xbox Live Arcade. The game was an ''VideoGame/FZero'' / ''VideoGame/{{Wipeout}}'' clone that featured Nicktoons characters like WesternAnimation/{{SpongeBob|SquarePants}}, [[WesternAnimation/TheRenAndStimpyShow Ren and Stimpy]], [[WesternAnimation/MyLifeAsATeenageRobot Jenny Wakeman]], and WesternAnimation/FanboyAndChumChum. The game was cancelled due to budget constraints.
* ''[=SpaceVenture=]'' is a video game developed by the "Two Guys from Andromeda" and it seems like a SpiritualSuccessor to their previous ''VideoGame/SpaceQuest'' series. The Kickstarter campaign for the game ran in 2012 and was successful, the game entered beta testing in 2020 and was released for backers in September 2022 but it is unknown when the game will be publicly available.
* ''Spirit of Speed 1937'', best known as the final title that Creator/LJNToys published, was to receive a sequel, ''Spirit of Speed 1938''. However, the poor sales and even worse reviews of ''1937'''s Dreamcast release led to ''1938'' being shelved before development could even start.
* ''Stage Debut'' was a cancelled first party UsefulNotes/NintendoGamecube title from 2004 that was announced in 2002. ''Stage Debut'' was a wacky game featuring characters from various Nintendo IP, such as ''Animal Crossing'', ''Pikmin'', and ''Super Mario Bros'', crossing over together. It was a SpiritualSuccessor to ''Mario Artist: Talent Studio'' and had similarly low poly graphics. The game was played using a peripheral for the GBA called the "Game Eye" (which was an ultimately never released successor to the VideoGame/GameBoyCamera) where you would take pictures of your face and put them into the game. The game also took advantage of the GBA's E-reader where, upon scanning ''Animal Crossing'' cards into the game, that villager would appear in the game (it's also speculated the ''Mario Party'' and ''Pikmin'' cards would have also been used). ''Stage Debut'' never came out but it was an inspiration for the Mii's and it does look a lot like the ''Tomodachi'' series.
* [[https://www.youtube.com/watch?v=nYqEoT7TuYI Ladies and gentlemen]], ''VideoGame/{{STALKER}}: Oblivion Lost'', circa 2001. It didn't have the Chernobyl setting until a year later. There was other stuff that endured, and got implemented in development as far as 2006, but got cut in the released game, like vehicles (likely cut due to the overpresence of anomalies) and the ability for allied [=NPCs=] to ''[[ArtificialBrilliance beat the game by themselves]]''. For curious fans, GSC Game World [[http://clanbase.ggl.com/news.php?nid=311993 has released the 2004 beta build for free download]].
* A [=PlayStation=] installment in the ''VideoGame/StarControl'' franchise, simply known as ''[=StarCon=]'', was announced and made it to the prototype stages, but no further than that. [[https://www.youtube.com/watch?v=Z3NKQKreOMI See it here.]]
* ''[[VideoGame/StarCraft StarCraft: Ghost]]'', a [[StealthBasedGame stealth-based]] ThirdPersonShooter starring a Terran Ghost named Nova. Initially announced in 2002, it was postponed six times before being put on "indefinite hiatus", a month before its projected release date. Nova herself, though, got a TieInNovel and turns up for one mission in ''VideoGame/StarCraftII'' where you can either help her keep a bunch of deranged criminal psychics from escaping a prison complex, or make life hell for her employer, [[TheEmpire The Dominion]], by helping them all escape. In 2016 she even got a DLC mini-campaign of her own, though [[http://www.polygon.com/2015/11/6/9670176/starcraft-2-future-history-dlc-blizzard Blizzard states]] that it doesn't incorporate any story elements from ''Ghost''. She's also a playable character in ''VideoGame/HeroesOfTheStorm''. Gameplay footage of it was leaked in 2020, as shown [[https://www.youtube.com/watch?v=Ry4oj2AqvLQ here]].
** Given a ShoutOut in ''VideoGame/WorldOfWarcraft'' with a special grave stone in Netherstorm Outland for Nova, the would-be protagonist, with the N.O.V.A written on it. Nova herself appeared as a stealthed blood elf next to the grave at one point but has since been removed. The grave stone is known as the Nova Shrine among players.
** Blizzard never actually canceled it (despite what some people may say) and keep saying they have plans to MAYBE finish the game (hence its "Postponed Indefinitely" status). Whether or not this can be taken as a glimmer of hope is up to you. Given the fact that Diablo 3 was in development for 11 years before release and survived the closing of Blizzard North in 2005, it's not beyond the realm of possibility - though it is certain it's never going to release on the Xbox, Gamecube and [=PS2=] consoles as originally intended...
* ''VideoGame/StarFox'':
** After the 3DS version of ''VideoGame/StarFox64'', co-developer Q-Games wanted to do another 3DS port, this time of [[VideoGame/StarFox1 the original Super Nintendo title]]. Although a demo was made, Nintendo never went through with it.
** ''VideoGame/StarFoxAdventures'' by Rare was originally going to be a game called ''VideoGame/DinosaurPlanet'' for the Nintendo 64. It would've featured a wholly original universe and played very similarly to ''VideoGame/TheLegendOfZeldaOcarinaOfTime''. It also would've likely been the most technologically advanced game on the N64, spanning a massive 512 megabit cartridge[[note]]which would've tied it with ''VideoGame/ResidentEvil2'' and ''VideoGame/ConkersBadFurDay'' for having the largest cartridge sizes of any Nintendo 64 game[[/note]] and containing a giant open world to explore. At some point during development, Creator/ShigeruMiyamoto noticed that the game's main character Sabre looked strikingly similar to ''VideoGame/StarFox'' hero Fox [=McCloud=]. It was also decided that the game would've ultimately been too ambitious for the N64's vastly outdated hardware. So, in early 2001, it was moved to the UsefulNotes/NintendoGameCube and reworked into a ''Star Fox'' title. The game was released in late 2002[[note]]Rare's last official game on a Nintendo system[[/note]], and while it garnered pretty good reviews and solid sales overall, most people agreed that it probably would've been much better if Rare and Nintendo had left it as a new IP rather than shoehorning the ''Star Fox'' license into it.
* ''Stargate Worlds'' was an {{MMORPG}} set in the ''Franchise/StargateVerse''. Concept footage was briefly seen in the pilot of ''Series/StargateUniverse'' (it's the game Eli's playing), but its developer went bankrupt, making it unlikely it will ever be released.
* ''Franchise/StarTrek'':
** ''Franchise/StarTrek'' point & click adventure game entitled ''Secret of Vulcan Fury'' was in development by Interplay during the late 1990's, and would have featured the [[Series/StarTrekTheOriginalSeries Original Series]] crew portrayed by the original cast in an episodic story. Each episode would focus on a different character, with the overall story revolving around an ancient Vulcan superweapon known as "Fury". While slated for a 1998 release and several [[https://www.youtube.com/watch?v=Fno_rZAt-KQ trailers]] were released, the game would sadly end up being quietly cancelled. Several [[https://www.youtube.com/watch?v=5ey31YCsJ5E animation tests]] and environmental renders were later released, showing, among other things, plans to include a ''[[http://en.memory-alpha.wikia.com/wiki/File:Secrets_vulcan_fury_-_bowling_alley.jpg bowling alley]]'' on the USS Enterprise as an EasterEgg. Even later, lead designer Ken Allen released a never before seen [[https://www.youtube.com/watch?v=Ds_XKnhjRfA WIP gameplay demo]] that showed part of Scotty's chapter of the game. [[note]]Scotty's lines in this segment were recycled from [[VideoGame/JudgmentRites a previous game]], and no new dialogue ended up being recorded by the cast before the game's cancellation.[[/note]]. ''Franchise/StarTrek: The Secret of Vulcan Fury'' was heavily hyped for a 1997 release, featuring the full cast of ''Series/StarTrekTheOriginalSeries'' reprising their roles and 3D character animation that could arguably rival Creator/{{Pixar}}'s work in animated film ''ten years later''. By 1999 the project had been cancelled due to Interplay's financial difficulties, key team members jumping ship, and a rapidly inflating budget.
** ''Film/StarTrekVTheFinalFrontier'' was a game already completed for the NES, and was cancelled.
** ''Star Trek: The Next Generation: A World For All Seasons'' was going to be a ''Series/StarTrekTheNextGeneration'' adventure game for the [[UsefulNotes/ThreeDOInteractiveMultiplayer 3DO]].
** ''Voyager'' was going to be a ''Series/StarTrekVoyager'' adventure game by Creator/LookingGlassStudios.
** ''Borg Assimilator'' was going to allow the player to play as the Borg and assimilate planets by constructing Borg structures.
** ''Infinite Space'' was going to be a 2011 browser-based game by Keen Games and Gameforge.
** After approximately five years in development, the version of ''VideoGame/StarTrekOnline'' created by Perpetual Entertainment had a lot of pretty pictures, but no evidence of code depicting the actual gameplay. CBS, quite cheesed at this, yanked the licence, gave it to Cryptic and Atari, and told them to get to work on a new game, which came out in February 2010.
* ''Franchise/StarWars'':
** ''Star Wars: Ewok Adventure'', also known as ''Revenge of the Jedi: Game I'', was an unreleased UsefulNotes/Atari2600 game by Parker Brothers. Luckily, prototypes have been found.
** ''Star Wars: The New Emperor'' was going to be a game about C-3PO investigating a new Galactic Emperor. The game was being developed in 1998. As the game would have had live actors, it may have been planned as an FMV game.
** ''Proteus'' was the code name for a cancelled ''Star Wars'' console MMORPG being developed in 2003. ''Proteus'' was merged with ''Pangea'', a project planned for the [=PS3=] and Xbox 360. Both projects were eventually cancelled.
** A ''Star Wars'' fighting game by Robomodo, developed for the Xbox, ended up being cancelled in 2005.
** ''Star Wars: Attack Squadrons'' was a browser game that was canceled before leaving beta.
** ''VideoGame/StarWarsBattlefront III'' was first claimed to be in development by Free Radical Design in ''Computer and Video Games'' magazine in September 2006. It took a year and nine months later, from a different magazine, just for the rumor that a Creator/LucasArts employee was in the creation process. Then, nothing for another five months, before Activision Blizzard got a ratings classification from the ''Australian'' Film and Literature Classification (Which got an E10+ equivalent for the Nintendo DS), along with announcements that Free Radical lost the rights to develop the game. Gameplay footage, character renders, models, textures, and pre-alpha footage became available after [=LucasArts=] was shut down. Since then, EA and DICE have rebooted the series with the unrelated ''VideoGame/StarWarsBattlefront2015''.
** ''[[VideoGame/StarWarsBattlefront Star Wars: Battlefront III]]'': After Free Radical went bankrupt, concept art leaked showing [[http://kotaku.com/5132905/heres-star-wars-battlefront-iiis-sith-kenobi Sith Lord Obi-Wan Kenobi]]. Prototype footage of what would have been Free Radical's game has since surfaced. There were plans for between twenty to one hundred player multiplayer, and art assets were being worked on for ''Star Wars: Battlefront IV''. Another ''Star Wars: Battlefront III'' project was to be developed by Slant Six as a download-only title.
** ''[[VideoGame/{{Maul}} Star Wars: Darth Maul]]'' was going to have [[Characters/StarWarsDarthMaul Darth Maul]] as the PlayerCharacter, and then became a ''WesternAnimation/StarWarsTheCloneWars'' tie-in known as ''Damage''. The game was later changed to be about a ''ComicBook/{{Legacy}}''-era clone or descendant of Darth Maul, teaming up with Darth Talon, and fighting Darth Krayt and the Sith army, in ''Battle of the Sith Lords'' for PC, [=PS3=], Xbox 360, and Wii U. The game was planned for a release in 2010, and cancelled in 2011.
** ''Star Wars: Death Star'' was a planned [=iOS=] game that was cancelled.
** ''Star Wars: First Assault'' was an FPS, focusing on multiplayer, developed on the Unreal Engine. The game was put on indefinite hold, and eventually cancelled, along with ''[[VideoGame/ThirteenThirteen Star Wars: 1313]]''.
** ''Star Wars: Imperial Commando'' would have been a sequel to ''VideoGame/StarWarsRepublicCommando'' focusing on an Imperial assault team.
** ''[[VideoGame/DarkForcesSaga Star Wars: Jedi Knight]]'' would have continued with ''Star Wars: Jedi Knight III: Brink of Darkness'' and ''Jedi Master''.
** ''Star Wars: Jedi Outlaw'' was going to be a game set 500 years after the original trilogy, with the Jedi and Sith reaching peace and establishing "The Council", and a descendant of Luke Skywalker, acting as a sort of sheriff, being framed for murder.
*** ''Star Wars: Knights of the Old Republic III'' had a developed concept and story before being cancelled. The player would follow Revan's journey to the Unknown Regions in search of the monstrous Ancient Sith from the Ancient Sith Empire, uncovering the influence each Sith had on the region. The game would also have introduced the female character Naresha.
*** Creator/BioWare expressed interest in developing more ''VideoGame/KnightsOfTheOldRepublic'' single player games even after the release of the MMORPG ''VideoGame/StarWarsTheOldRepublic'', but were denied by EA.
** ''Star Wars: Outpost'' would have been both a browser game and [=iOS/Android=] game, inspired by ''EVE Online'' and ''Settlers of Catan'', by a studio that was also working on an HD re-release of ''VideoGame/DayOfTheTentacle''. It was similar to ''VideoGame/FarmVille'', in that the player could run their own moisture farm, and players could ally with either the light or the dark side while fighting over resources.
** ''Star Wars: Rebel Warrior'' was going to be an action game featuring a Wookiee fighting the Empire.
** ''Star Wars: Rogue Leaders: Rogue Squadron Wii'' was going to be a Wii compilation by Factor 5, containing the first three ''Rogue Squadron'' games, and would have also included Mii lightsaber duels.
** ''Star Wars: Rogue Squadron: X-Wing vs. Tie Fighter'' was going to be an Xbox launch title. The game was planned to be an MMO about warring factions.
** ''Star Wars: Smuggler'', known as ''Star Wars: Scum And Villainy'', would have focused on a Han Solo style smuggler. The game was cancelled in 2005, and some of the concept art was used in ''VideoGame/TheForceUnleashed''.
** ''Star Wars: Super Bombad Racing'' was going to have a sequel, known as Project Hermes, that was cancelled in 2002.
** ''Star Wars Trilogy'' was a game planned for the Xbox that was moved to the Wii, and cancelled in 2008. The game would have featured speeder bike races, lightsaber battles, and ship battles.
** ''Star Wars: Underworld'' would have been an open world RPG and tie-in to the planned live-action TV series. It became ''[[VideoGame/ThirteenThirteen Star Wars: 1313]]'' when Lucas suggested the bounty hunter protagonist be Boba Fett. It was shown at E3 2012, then canceled.
** ''Star Wars: Vernost'' was a game being developed by Hughes Training. It would have been about Rebel and Imperial ships fighting over the volcanic planet Vernost.
** The book ''[=Rogue Leaders: The Story Of LucasArts=]'' shows developed concept logos for several more projects, with little more known about them than the title, including ''Star Wars: Rise Of The Rebellion'', ''Star Wars: Rogue Jedi'', ''Star Wars: Rebel Jedi'', ''Star Wars: Jedi Rebel'', ''Star Wars: Episode VII: Shadows of the Sith'', ''Star Wars: Han Solo'', ''Star Wars: Rebel Agent'', ''Star Wars: Vader'', ''Star Wars: Rebel Fury'', ''Star Wars: Jedi Hunter'', and ''Star Wars: Dark Jedi''. It is unclear how many were titles of projects that were cancelled or were working titles for other projects.
** Creator/ChrisAvellone had a concept for a Star Wars RPG similar to the comic ''ComicBook/DarkTimes'', about a Sith hunting down Jedi during the Imperial era.
** ''[[VideoGame/ThirteenThirteen Star Wars: 1313]]'', an amazing looking game about Boba Fett, was announced around E3 2012. In 2014, Disney confirmed they had dropped the ''Star Wars 1313'' trademark, though Lucasfilm president Kathleen Kennedy has stated some of the unused material may be used for another project.
** Visceral Games was working with the director of ''VideoGame/{{Uncharted}}'' on a ''Star Wars'' action adventure game, code named ''VideoGame/{{Ragtag}}'', before being shut down by EA.
** EA Vancouver was working on an open world ''Star Wars'' game code named ''Project Orca'' before being shut down by EA.
** EA Vancouver and Criterion were working on an open world ''[[VideoGame/StarWarsBattlefront2015 Star Wars Battlefront]]'' spinoff code named "Viking," planned for a release on [=PS5=] and Xbox Series X.
* ''Stellar Dawn'', a SciFi MMORPG by Jagex, has been in development since 2008 or 2010, depending on whether or not you include the never finished predecessor ''Mechscape''. Its development has currently been paused indefinitely.
* ''VideoGame/{{Stonekeep}}'' was going to be called ''Brian's Dungeon'', with system requirements including a floppy disk drive, 640K ram, a 286 processor, and no required mouse or hard drive. ''Stonekeep 2: Godmaker'', cancelled in 2001, was being developed by Creator/BlackIsleStudios.
* Before Sega finally managed to create a ''VideoGame/StreetsOfRage 4'' in 2020, they tried a couple of times beforehand. None of them worked:
** A ''Streets of Rage 4'' was being developed for the UsefulNotes/SegaSaturn, but was instead released as ''VideoGame/FightingForce'' on the PC, [=PlayStation=] and [[UsefulNotes/Nintendo64 N64]].
** They then announced it as one of the games announced for the Dreamcast but was eventually cancelled because the president of Sega of America [[SmallReferencePools had never heard of the franchise before and therefore, thought that the fans wouldn't know what it was either]].
* ''Strelka Stories'', a game set in the same ''VideoGame/LittleTailBronx'' universe as ''VideoGame/TailConcerto'' and ''VideoGame/SolatoroboRedTheHunter''. Concept art was released in 2010 to commemorate Creator/CyberConnect2's 15th anniversary but aside from a brief mention in 2012 of a project connected to ''Solatorobo'', nothing has come of it and the teaser site has since disappeared from [=CC2=]'s website, having been silently cancelled due to lack of resources and being unable to find a publisher. CEO Hiroshi Matsuyama has considered revisiting the project however. ''VideoGame/FugaMelodiesOfSteel'', a separate ''Little Tail Bronx'' game, was released in 2021.
* The Japanese Famicom version of ''Manga/{{Strider}}'' was promoted as early as mid-1988, during the serialization of the manga (which shared the same basic premise of the NES game). The game was delayed a few times, then was never heard from again. An American-only English version based on an ObviousBeta did however see release in July 1989. Several rumored sequels for the series surfaced over the years, but the only one known for sure existed was [=GRiN=]'s attempted reboot in 2009, which didn't break out of proof-of-concept before the company filed for bankruptcy.
* ''VideoGame/{{Sunman}}'' for the original NES was planned to be released in 1992 by Creator/{{Sunsoft}}, but never came out due to unknown reasons. (Development was contracted to EIM, a small Japanese company also responsible for ''VideoGame/PanicRestaurant''.) Its gameplay mechanics seem to hint, though, that they had planned to make this as a ''Franchise/{{Superman}}'' LicensedGame, but Sunsoft couldn't keep the rights to the Man of Steel and had planned to make a game using the engine they had made with original characters. (Sunsoft was nevertheless able to release a similar ''Superman'' game for the UsefulNotes/SegaGenesis the same year, with the license intact.)
* Introversion Software (''VideoGame/{{Uplink}}'', ''VideoGame/{{DEFCON}}'' and ''VideoGame/{{Darwinia}}'') spent many years hinting at their new project, ''Subversion'', and even produced an intriguing twenty-part development blog -- before abruptly halting all announcements and going dark for ten months. A lot of people feared someone DiedDuringProduction, but the reality was more mundane; they'd realised that ''Subversion'''s ideas weren't coalescing into a game in they wanted it to, so they threw it onto the back burner and turned to a new game, ''VideoGame/PrisonArchitect''. ''Subversion'' remains as a project and an idea, but it's pretty much on indefinite hiatus as a game.
* ''Super Bat Puncher'', a critically-acclaimed NES homebrew PlatformGame. All that was ever released of it was a two-level demo, back in 2011. The developers have since moved on to another project, ''Micro Mages''.
* ''Super Dog Booby: Akachan Daibōken no Maki'' was meant to be released for the Famicom back in 1991 by Creator/{{Jaleco}}, but it was never released for unknown reasons. Despite its name, it was nothing to do with boobies, instead you played as a dog named Booby who had to guard a baby named Alfred from hazards.
* Ever heard of the (very [=NSFW=]) ''VideoGame/EmoGame''? There was a ''Super Emo Game III'' in development for a long time. Scheduled for a 2006 release, it... was never released. Very, ''very'' occasional updates were released for years. For a while, it was claimed the game was going to be on a CD you could order online. And then, to close the cycle, superemogame.com was taken down and all mention of ''Super Emo Game III'' was removed from emogame.com, as were the links to the blogs discussing it. Jason Oda has since considered the Emogame series an OldShame.
* ''Superhero'' was an amazing-looking Amiga game, a mix of beat-em-up and platformer ahead of its time, which was announced in 1994 but never released. It was actually pretty much finished but an incredible case of bad luck, as detailed [[http://www.indieretronews.com/2015/08/unreleased-amiga-game-superhero-gets.html in this article]], prevented it to see the light of the day. Basically, the dev team's computers were confiscated by the police for an investigation, and when they received them back four years later, the Amiga game market was all but dead. To add insult to injury, the salvaged code was lost when the working computers were destroyed in a house fire. Plus, it's unclear who owns the rights to the game so, even if it could be miraculously re-created, it couldn't be legally published again. The main developer would like to work on a similar game someday, but the original is sadly lost forever.
* ''Sword of Legendia'' was first announced in 2006 by Namco Bandai Games and was to be an RPG for the Wii. Though the title sounds similar to ''VideoGame/TalesOfLegendia'', produce Tsutomo Gouda said it wasn't actually part of the ''Tales'' series and that the name would likely change. Other than [[http://www.neogaf.com/forum/showthread.php?t=119634 one piece of character art]], nothing was revealed about the game for years. No other pieces of art were shown, no screenshots, no trailers, not even any basic information on the story or gameplay. In a 2008 interview with Gouda regarding ''VideoGame/TalesOfVesperia'', he said that ''Sword of Legendia'' was still in development. Kentaru Kawashima, producer of ''VideoGame/FragileDreamsFarewellRuinsOfTheMoon'' also claimed the game was still in development in a 2009 interview. Finally, in a Japan Expo 2011 interview with Yoshizumi Makoto, it was revealed that ''Sword of Legendia'' was cancelled years ago.
* ''VideoGame/{{Swordquest}}: Airworld'' was cancelled very early due to UsefulNotes/TheGreatVideoGameCrashOf1983. According to Tod Frye, the game's creative director, the actual game was only about 20% complete, and the comic-book tie in was never even started. All we know about the actual gameplay is that it would've been based on the ''I Ching'', an ancient Chinese text. That being said, in 2022 a version of the game came out in the compilation ''Atari 50: The Anniversary Celebration'' to have the complete set.
[[/folder]]

[[folder:Video Game Titles: T-Z]]
* ''VideoGame/TabulaRasa'' was originally developed as a fantasy MMORPG and SpiritualSuccessor to ''VideoGame/{{Ultima}}'', by gaming legend Richard "Lord British" Garriott. It spent ten years in DevelopmentHell, cost millions, and, according to the hype, was going to do to [=MMOs=] what ''VideoGame/{{Ultima}}'' did to [=RPGs=]. The original fantasy design was scrapped and reworked into a different fantasy MMORPG, then that version was scrapped and reworked as an MMOFPS that went defunct a year after its release. Garriott sued the publisher, with each claiming the other was responsible for one of the game industry's most spectacular failures to date. It turns out it was [=NCSoft=]'s fault, through what can only be called a real life example of CorruptCorporateExecutive behavior -- they cancelled the healthy MMO and forged a resignation letter from Richard Garriott (In Space!) to keep him from getting a stock windfall. This backfired gloriously though, as Garriott successfully sued them for $28 million.
* One running joke among players of the serial {{MMORPG}} ''A Tale In The Desert'' comes from the lead developer's insistence that 'This Telling (iteration) will be shorter'. Of course, that was back in the second Telling, which ran for a year and a half, and led to the third Telling, which ran for over two years. Well into the fourth Telling, there were no predictions for how long it would run, though the fact that its TechTree quickly pushed forth light years ahead of its predecessors was a good sign...
* Data East's pinball division worked on an unreleased fighting arcade game called ''VideoGame/TattooAssassins''. It has a lot of farting!
* ''VideoGame/TekkenXStreetFighter'', a crossover between Namco and Capcom's signature fighting games built around the ''Tekken 6'' engine, was announced together with ''VideoGame/StreetFighterXTekken'' in 2010. ''Street Fighter X Tekken'' was released two years later in 2012. Since then, there had been little news on how far in development ''Tekken X Street Fighter'' was going. No official gameplay footage has been shown, no roster has been announced, and a release date has yet to be established. The mixed reception ''Street Fighter X Tekken'' received likely contributed to the hold-up, as Namco felt that its controversies cost them too much goodwill from fans. Namco had since moved on to create ''VideoGame/Tekken7'' and ''VideoGame/Tekken8'', while giving zero indication regarding the fate of ''[=TxSF=]''. In 2019, series producer Katsuhiro Harada said that the future of the game is uncertain due to the success of ''Tekken 7'', and in 2021, mentioned it is [[https://youtu.be/kRD5RVADauU?t=1048 only about about 30% finished]], which people interpreted as a sign it was cancelled. However, Harada eventually addressed the rumors about the game's cancellation and clarified development is still put on hold.
* The shutdown of Creator/TelltaleGames left a lot of series unfinished or unreleased, including the final episodes of ''The Walking Dead: The Final Season'', ''The Wolf Among Us'' Season 2, ''Game of Thrones'' Season 2, an untitled ''Stranger Things'' game and even an ''Evil Dead'' game.
* ''Territoire'' is a strategy RPG developed by Creator/EasyGameStation started right after ''VideoGame/{{Recettear}}'', which would be around 2011. Development has been constantly pushed back but the blog entries show that the creator still has enough interest to work on it to this day.
* ''VideoGame/{{Tetris}}''
** ''Tetris'' was going to have a UsefulNotes/GameAndWatch port. It was touted as "Coming Soon" when ''[[Franchise/TheLegendOfZelda Zelda]]'' was released but cancelled because Nintendo thought it would hurt sales of the UsefulNotes/GameBoy version. It was eventually released as part of the Mini Classics line in 1999.
** ''VideoGame/TetrisTheGrandMaster 4: The Masters of Round'' was unveiled in 2009, but cancelled in 2010 after frustration over free-to-play Tetris clones. A similar game was shown off in 2015, reusing assets from the 2009 version, but very little has been said about it since.
* ''VideoGame/ThatWhichSleeps'' had a successful Kickstarter campaign, promising early footage from the developer, and then...radio silence.
* ''[[http://www.theycamefromhollywood.com/ They Came from Hollywood]]'', a RealTimeStrategy that has been in development since ''2001''.
* ''VideoGame/{{Thief}}'':
** ''VideoGame/ThiefIITheMetalAge'': Like its predecessor, a gold version was in the works but was never finished, as Creator/LookingGlassStudios went bankrupt. ''Thief 2: Gold'' would have contained several new missions, taking Garret to the never visited city slums, a prestigious college for the noble, a mission portraying the final decline of the hammers, a museum, and finally, "Waking the Dead", ''Thief 2'''s Shalebridge Cradle/Return to the Cathedral in terms of horror atmosphere. A dedicated fan community attempted to finish the gold version, but as of 2007 the project is considered dead.
** Prior to ''VideoGame/ThiefDeadlyShadows'', Creator/LookingGlassStudios was going to make their own version of ''Thief III''.
* ''This is Vegas'' was announced in 2008 as an open-world sandbox partying simulator by Creator/MidwayGames, effectively their answer to the ''VideoGame/GrandTheftAuto'' series, with a release date planned for later that year. However, due to a TroubledProduction (issues ranging from technical challenges in being contractually forced to use the then-untested and overspecialized Unreal Engine 3 to internal debates regarding the game's tone), it ended up being delayed several times, and after several additional financial struggles led to Midway filing for bankruptcy in 2010, the plug was officially pulled.
* ''VideoGame/ThrillKill''. The game was raked across the coals of DevelopmentHell for years, its publisher -- Virgin Interactive -- trying to [[{{Bowdlerise}} tone down the violence]] in it to conform to an M rating before being picked up by EA. While it's now available through filesharing by the game's developers, there will never be an official release of it; EA found the game so [[{{Gorn}} senselessly violent]] that they actually refused to sell the game off to someone else, for fear of it getting out and tarnishing their reputation.
** Although a developer did get the rights to use the [[UsefulNotes/GameEngine engine]], which was the basis for ''Wu-Tang: Shaolin Style''.
*** The controversy it had already stirred up might have been a factor. (The BBFC had refused to give it classification, essentially banning it in the UK).
* ''VideoGame/ThunderForce VI'' was first announced for the UsefulNotes/SegaDreamcast, and an intro movie from late 2000 exists. The next year, Sega abandoned the console market, and Technosoft folded. The unreleased game's soundtrack was released. Creator/{{Sega}} ended up licensing the series and releasing an all-new ''Thunder Force VI'' for the UsefulNotes/PlayStation2 in 2008.
* ''Tiberium'', a strategy-FPS-milsim hybrid in the ''VideoGame/CommandAndConquer'' universe, drew along for some two years before being canned by EA's Quality Control. According to ''Game Informer'', it controlled well, but they just couldn't make it fun.
** The team developing the game said it was cancelled for very different reasons, simply put there were [[CreativeDifferences rampant disagreements amongst the dev team]], as several people wanted to take control of the project and all had their own ideas for the game, with so many people competing for control of the project, the game development severely slowed down to the point where EA decided it was cheaper to cancel the game outright, rather than risk any more delays.
* Ever wonder why you don't hear about ''VideoGame/TimeSplitters 4'' anymore? Two words: ExecutiveMeddling. While ''[[VideoGame/TimeSplittersFuturePerfect Future Perfect]]'' sold very well and was positively received by critics, it took two years for developer Free Radical Design to announce the next ''[=TimeSplitters=]'' game. Their next project, ''VideoGame/{{Haze}}'', sold poorly and gave a debilitating financial blow to Free Radical, forcing them to cancel ''VideoGame/StarWarsBattlefront III'' right before its completion. Free Radical went into administration before being sold to Creator/{{Crytek}} to become Crytek UK, who proceeded to put ''[=TimeSplitters=] 4'' on indefinite hiatus so that it could work on Crytek's own ''VideoGame/{{Crysis}}'' series instead. Then, Crytek UK imploded in 2014 due to financial issues caused by exposés that revealed Crytek had been paying the studio's employees very little (as in, [[http://www.eteknix.com/crytek-uk-employees-on-strike-refuses-going-to-work/ about £700 per month]]), causing them to go on strike. With the series rights currently sitting with THQ Nordic, the future does hold some promise, but no word has surfaced since the acquisition.
* ''VideoGame/TinyToonAdventuresDefendersOfTheUniverse'' was being developed by Treasure in the early 2000s under contract from Conspiracy, with screenshots and previews being shown. However, years passed by and there was nothing new on the release of the game. Eventually, the game was confirmed as cancelled, the reason supposedly being that Conspiracy went bankrupt around 2002, and lost the rights to Tiny Toon Adventures before the game was released. Fortunately, the game wasn't completely lost, as a ROM of the beta was leaked, and can be played on a [=PS2=] emulator.
* Blizzard's unannounced MMO, code named ''Titan'', which was in development since 2006, underwent a "reset" in 2013 and wasn't expected to release until 2016 at the earliest, if at all. In 2014, Blizzard announced that ''Titan'' was officially cancelled, as they couldn't figure out a way to make the game fun, and they decided that they didn't need a second MMO. Some of the game's assets and concepts (such as a teleporting character with [=SMGs=]) were used in ''VideoGame/{{Overwatch}}'' instead.
* ''[=TitanReach=]'' was an MMO announced in 2019, which was crowdfunded on a month-by-month basis up until August 2021 when the money ran out. The following month, the lead developer, "Unravel", claimed that the game had been fully funded by an anonymous investor... which made it all the more surprising when Unravel announced ''[=TitanReach=]'''s cancellation in February 2022. [[https://www.youtube.com/watch?v=q6TkrmRxbho An investigation]] into what happened to prompt the sudden cancellation revealed that Unravel had spent most of the development money on [[UsefulNotes/{{Bitcoin}} cryptocurrency]] and a Tesla, much to the ire of many who had helped fund the game previously.
* ''[=ToonFighterZ=]'' started its life in 1997 as the obscure ''[[http://www.mobygames.com/game/fightnjokes Fight 'N' Jokes]]'', a wacky but actually competent comical fighting game made by "Nasty Brothers Software" (three Italian brothers plus some friends). Some time later the dev team changed their name to Mental Drink and around 2010 set up a website and a [[https://youtu.be/WoAdbgbMp8s YouTube trailer]] to promote the new and improved version of their game, supposed to come out for Nintendo DS and iPhone. More than a decade later, [=ToonFighterZ=] was nowhere to be seen and Mental Drink just resorted to porting the original game [[https://store.steampowered.com/app/1328400/FightNJokes/ on Steam]]... and missed the tentative 2022 release date, citing the optimization of online matchmaking.
* ''TORN'' was a cancelled PC RPG by Creator/BlackIsleStudios using the SPECIAL system from ''VideoGame/{{Fallout}}''.
* ''VideoGame/TransformersUniverse'' by Jagex was going to be a free online... something. It went from MMO to a kind of 'team brawl' all the while insisting that it would be FreeToPlay. The game managed to get to Open Beta. The game got far enough to start putting out 'Founders Packs' ahead of release, then both followers and Jagex seemed to realise just how much of the game you'd end up paying for -- especially considering how expensive the Founders Packs were.
** The game even started to put out profiles for the original characters that you would be able to fight as, and many Role-Players on the forum noticed striking similarities between them and their Role-Play characters. The two most blatant were 'Hotwire', a Decepticon Medic who ripped off an [=RPer=] called Hotwire, also a Decepticon Medic (the only true difference was the gender), and 'Monsoon', an Autobot warrior whose skills, weapons, personality and even appearance ripped off another [=RPer's=] character called Gearchange.
* Creator/TroikaGames was working on an untitled computer RPG in a post-apocalyptic setting before the studio closed in 2005.
* A ''Film/{{Tremors}}'' game was being developed in 2002 by Rock Solid Studios, for the [=GameCube=], PC, [=PS2=], and Xbox, but the game was cancelled in 2003.
* ''Trinity: The Shatter Effect'', a FirstPersonShooter being developed by Gray Matter Interactive (developer of ''VideoGame/ReturnToCastleWolfenstein'') for Creator/{{Activision}}, was featured at E3 2003, only to be canceled a few months later.
* Level-5's ''True Fantasy Live Online'' for the Xbox was going to be 3D anime-style fantasy MMORPG that could have competed with ''VideoGame/FinalFantasyXI''.
* The ''VisualNovel/{{Tsukihime}}'' remake was announced as something that was being made as far back as 2008. Since then, Creator/TypeMoon gave out some minor details on its progress once every couple of years, while they were [[CashCowFranchise pumping out]] ''Franchise/{{Fate|Series}}''-related media for years on end. The actual product finally released in 2021, but with half the missing routes to be released later.
* ''VideoGame/TwistedMetal Black 2: Harbor City'' was supposedly cancelled due to several developers dying in a plane crash, though that's now widely believed to be a hoax as there is no actual proof that anything like that ever happened. David Jaffe himself more or less admitted it was false, and it's more likely that Jaffe was too busy working on ''VideoGame/GodOfWarI'' to be able to devote his full attention to ''Twisted Metal'', so he ultimately pulled the plug on the game because of it. What was available and completed was put into ''Twisted Metal: Head-On: Extra Twisted Edition'' for the [=PS2=] under the title "''Twisted Metal: Lost''" as well as a three-dimensional out-of-vehicle exploration area where you play as Needles Kane, entitled "Sweet Tour" (which was supposedly going to be part of ''Harbor City'' as well).
* ''Tyrannosaurus Tex'', by Slitherine Software, was going to be a single player FPS, with planned two-player deathmatch, on the UsefulNotes/GameBoyColor. Developed in 1999, the game was cancelled in 2001, due to publishers shifting focus to the UsefulNotes/GameBoyAdvance.
* ''Ubusuna'' was a shmup by Hiroshi Iuchi, the creator of ''VideoGame/{{Ikaruga}}'', announced in 2014 for the [=PS4=], as one can see in [[https://youtu.be/TSnv1_8nKmI this video]]. Nothing more has been said about it, and Iuchi mentions in [[http://www.vgmaterials.com/notebook/ his blog]] (in Japanese) that the project has been halted by work- and health-related problems, so it will probably never see the light of the day.
* ''[[https://50games.fun/ UFO 50]]'' is a collection of 8-bit-styled games in various genres, by several well-known indie developers including Derek Yu of ''VideoGame/{{Spelunky}}'' fame, and supposedly being published under his label Mossmouth. Basically, Action 52 but good, in the devs' intentions. The project was unveiled in 2017 (but development started the year before), with an initial release date of 2018, which then turned into "when it's done". In 2019 a Steam page for the game was opened, but it is late 2022 at the time of this writing and there's still no other info on the game's current state.
* ''[[http://www.nesworld.com/mirror/nrhtml/ultj.htm Ultimate Journey]]'' was to have been released by Bandai America for the NES in the early 1990s. Apparently a ''VideoGame/NinjaGaiden''-like game with an MagicalNativeAmerican warrior who could transform into animals, it must have been at least nearly finished, since [[http://www.flickr.com/photos/lostlevels/4158417665/ box art was produced]] and ''Electronic Gaming Monthly'' gave it a full-page review, yet little more about it has emerged since.
* ''VideoGame/UniverseAtWar: Earth Assault'' was originally conceived as the first installment of the ''Universe at War'' series but no sequel materialized after SEGA decided the sales and reception wasn't good enough.
* ''VideoGame/VectorThrust'', while it was released and out of Early Access, it's still ObviousBeta with unplayable campaign and intermittent crashes. It was left at this state when the developer, Timesymmetry, had suddenly gone completely silent around August 2016 to this day.
* ''Vic Viper'', a 3D racing game by {{Creator/Konami}}, was described by EGM as "30-percent finished" when they previewed it in 1995. EGM's suspicions that the game might not be released proved correct.
* A ''[[VideoGame/VirtuaCop Virtua Cop 2]]'' port for the N-Gage was cancelled in 2004.
* ''Ultimate Newcomer'', by Protovision, was going to be an updated version of the {{Retraux}} C64 game ''Newcomer'', for Windows. Since the 2012 release date, the game has not appeared.
* ''VideoGame/ViewtifulJoe'' stated during the ending that the world would have to be saved three times. After ''Viewtiful Joe 2'' came out, Double Trouble and Red Hot Rumble were released to pad out the third game's development. However, Clover Studios was shut down by parent company Creator/{{Capcom}} and the game never saw the light of day. However, Joe did manage to make an appearance in both ''VideoGame/TatsunokoVsCapcom'' and ''VideoGame/MarvelVsCapcom3'', and Creator/PlatinumGames have made a spiritual successor, ''VideoGame/TheWonderful101''. Right now, WordOfGod says "Joe is sleeping" -- a fancy way of saying the series has been PutOnABus.
* ''VideoGame/WarCraft Adventures: Lord of the Clans,'' a cancelled 2D adventure game intended to set the stage for ''Warcraft III'' and ''VideoGame/WorldOfWarcraft''. The plot was adapted into the novel ''Lord of the Clans''. The game was later leaked in 2016, and it was for the most part finished, missing little more than a few voice lines (which had text-to-speech lines as a placeholder).
* ''TabletopGame/{{Warhammer}}'':
** ''Gorkamorka'', a ''TabletopGame/Warhammer40000''-licensed VehicularCombat game for the UsefulNotes/SegaDreamcast, was featured at E3 2000, but was never released.
** ''Warhammer Online'' was an MMORPG developed by Climax Online in 2002, and was cancelled in 2004. Mythic Entertainment developed their own ''VideoGame/WarhammerOnline'' that was released in 2008, and was shut down in 2013.
* ''TabletopGame/Warhammer40000'':
** ''Warhammer 40,000: Dark Millennium'' had to be completely retooled thanks to the fall of Vigil Games after its [[{{Creator/THQ}} parent company]] went bankrupt and was unable to sell the studio. However, the members of the studio have repeatedly tried to calm down the crowd, stating that game ''isn't'' dead yet. The subsequent mess of retoolings led to [[SpiritualSuccessor a new project]] ''[[VideoGame/Warhammer40000EternalCrusade Eternal Crusade]]'' rising from ''Dark Millennium'''s ashes, which went into closed alpha in August 2015 thanks to a secure source of funding from founder's packs.
* ''Warhawk 2'' for the [=PS1=] was ultimately unreleased. Instead, a VideoGameRemake of the original on the [=PS3=], was released.
* ''War of the Grail'' was going to be an arcade game by Creator/{{Capcom}}, with battlefield combat similar to ''VideoGame/DynastyWarriors''.
* ''VideoGame/TheWarriors'' was to have a SpiritualSuccessor, ''We Are The Mods'', set in 1960's England. The game was developed for the [=PS2/Xbox=], moved to the Xbox 360, and was cancelled by Rockstar New York.
* After the release of ''VideoGame/LANoire'' in 2011 Team Bondi was planning to make ''Whore of the Orient''. Later the same year, Kennedy Miller Mitchell bought Team Bondi's assets and IP, and staff were given the option to join the company as development of the game continued there. However the last status update of the game was in 2013, and an interview 2016 practically confirmed that the game was dead. The game itself would have taken place in UsefulNotes/{{Shanghai}} in 1936 although nothing is known about what the plot would have been.
* ''[=WiiWaa=]'' ([[SpellMyNameWithAnS later renamed]] ''[=WeeWaa=]'') was announced in 2009 by Swedish developer Zoink! Games as a platformer for the UsefulNotes/{{Wii}} with a novel concept: the game would be played using a custom plush toy based on the player character that would store the Wiimote, with levels and minigames played by handling the physical toy in various ways. While Zoink! secured a publishing deal with Majesco, production deals for the toy were underway, and the game itself effectively finished and submitted to Nintendo, the project ultimately fell through due to conflicts of production costs, as well as increased skepticism towards the viability of third-party Wii titles. After a few brief considerations with other publishers (including discussions with Creator/{{Ubisoft}}, although Zoink! declined as [[DolledUpInstallment Ubisoft wanted to retool the game into a]] ''VideoGame/RavingRabbids'' title), the project was vastly reworked into a mobile title, ''[=WeeWaa RockOn=]'', released on [=iOS=] and Android in 2012, largely recycling the assets of the already-finished game and without the physical toy concept.
* The Creator/SonyInteractiveEntertainment survival sandbox game ''Wild'', which was announced at Gamescom in 2014, with a trailer shown then and in 2015. However, updates on the game since have been nonexistent, and its active development has since become dubious after the game's director and lead developer Michel Ancel, abruptly retired in 2020, although he insisted that development on ''Wild'' and his other project ''VideoGame/BeyondGoodAndEvil2'' (see above) would continue without him. No updates have been made on the game in the years since then.
* The SurvivalHorror game ''Winter'' for the Wii was originally announced in 2007 and after making a demo and a trailer no publisher has been interested in publishing it. Last word from the company on the game was in 2009 and saying they were hoping that as they continue to update the game a publisher would grow interested.
** The developer had also planned on releasing ''Austin Powers: Oh, Behave!'', ''Dexter's Laboratory'', ''Duke Nukem D-Day'' and ''Mary-Kate and Ashley in ACTION!'' for the UsefulNotes/PlayStation2.
* THQ and AKI started work on a sequel to ''VideoGame/WWFNoMercy'' called WWF Backlash. They were around 20% complete when the game was cancelled due to Nintendo deciding to cut support for the N64.
* Before ''Wizardry 8'' was released in 2001, a game known as ''Wizardry 8: Stones of Arnhem'' was cancelled.
* The planned ''TabletopGame/WorldOfDarkness'' MMO by CCP was in development since 2006, with only sporadic updates over the years. However, don't expect this game to ever be released, as in 2014, CCP officially cancelled the game and disbanded the development team.
** Descriptions of the internal practice in CCP indicate that the game was essentially victim to EVE Online's expansion cycle; personnel would be 'temporarily reassigned' to the latest EVE expansion, and replaced with new people later who had no idea where the project stood, thus requiring the development team to start from scratch. Rumor is that they got the game to an alpha build on three separate occasions, each one an entirely different engine. When CCP sold White Wolf and its properties off to Paradox studios, they supposedly got all the code from these alpha builds... but [=MMOs=] aren't Paradox's forte, and it's unlikely they'll try to make it work, when they could simply develop games that fit the franchise and their expertise first.
* Several ''VideoGame/WingCommander'' games that never came to be: MMORPG space shooter ''Wing Commander Online''/''Privateer Online'', either one project with two titles or two concurrent projects. ''Wing Commander: Strike Team'', a multiplayer sequel to ''Secret Ops''. ''Wing Commander VII'' and ''Wing Commander: Privateer 3'', parts 2 and 3 of the ''Wing Commander: Prophecy'' trilogy.
** ''Wing Commander Online'' / ''Wing Commander: Privateer Online'' was going to be a ''VideoGame/WingCommander'' MMO, though it is unclear if this was two separate projects or one project with two names.
* ''Wish'' by Mutable Realms was going to be a 2004 "Ultra MMO" featuring tens of thousands of players on a single server, with live content run by [=GMs=] instead of static quests. The game was cancelled in 2005.
* ''The Witcher: Rise of the White Wolf'' was a [[ReformulatedGame reworked port]] of the original ''[[VideoGame/TheWitcher Witcher]]'' that was announced for the [=PS3=] and Xbox 360 in 2009. It ended up being canned due to creative differences between Creator/CDProjektRed and co-developer Widescreen Games.
* ''Wolfenstein: Enemy Territory'' was going to be an expansion pack for ''VideoGame/ReturnToCastleWolfenstein'', with its own single player campaign, but ended up as a free, standalone multiplayer game with no single player mode included.
* ''Franchise/XMen'':
** ''X-Men: Mind Games'' was planned for the Sega 32x, but was cancelled for unknown reasons. The game would have taken place in Murderworld, and was set to have ComicBook/{{Wolverine}}, Bishop, ComicBook/{{Rogue}} and ComicBook/{{Iceman|MarvelComics}} as playable characters, with Arcade as the BigBad.
** ''X-Women: The Sinister Virus'' was a 2D platformer that would have starred ComicBook/{{Storm|MarvelComics}}, Comicbook/JeanGrey and Rogue, with an emphasis on flight and aerial combat. It was planned for the Sega Genesis, but was cancelled after Sega switched all of its focus to the newer Sega Saturn system.
* Egosoft once teased an ''X-Universe'' MMORPG. [[http://online-universe.net/ The site is still up]], but the plans were shelved due largely to overwhelmingly negative fan reception.
* ''Xydonia'' was a retraux horizontal shmup inspired by the Japanese classics from the 80s and 90s, being developed by an Italian team called Breaking Bytes. The project had been backed on Kickstarter in 2016 and was supposed to come out in late 2017. The dev team promised multiple times the game was going to be released in later years, but even these posts became scarcer and scarcer until they abandoned their social media feeds in late 2020. And there haven't been any news of an eventual cancellation of the project or refunds, either.
* ''Yeah Yeah Beebiss I'' was listed as an NES game on a Play It Again mail order form in ''Video Games & Computer Entertainment'' magazine, and on a Funco mail order form as ''Yeah Beebiss I''. The most likely candidate is a planned localization of a game in the ''Family Trainer'' series for the Famicom, ''[[https://gamefaqs.gamespot.com/nes/579388-family-trainer-rai-rai-kyonshis-baby-kyonshi-no-amida/images/120004 Rai Rai Kyonshis: Baby Kyonshi no Amida Daibouken]]'', where the player directs the movements of a ChineseVampire with the Power Pad.
[[/folder]]

[[folder:Video Game Titles: Multiple-game Examples]]
* Vaporware is not a new phenomenon. Way back in the 8-bit days of 1984, ''Psyclapse'' and ''Bandersnatch'' (for the UsefulNotes/Commodore64 and the UsefulNotes/ZXSpectrum, respectively, although practically the same game) were in development for Imagine Software. Advertising promised much -- hardware dongles to support new features Never Seen Before on either system, and promoting the achievements of its outrageously large development team (of nine, nearly nine times the average for the time). Despite the hype, it eventually became clear that ''Psyclapse'' never got past the design stage, and ''Bandersnatch'' would need to sell for a ridiculous amount of money just to break even. By the time [[Creator/TheBBC the BBC]] arrived to film the spectacular successes of a Liverpool-based firm at the forefront of the then-upstart computer games industry, Imagine were absolutely in the toilet, and the BBC found themselves making [[http://youtu.be/ZoDh61sgCOg a cautionary tale about corporate excess]] that finished with the bailiffs arriving to repossess everything Imagine ever owned (and very nearly the BBC cameras, too). One of the splinter companies organized in the wake of Imagine's demise, Finchspeed, continued to develop ''Bandersnatch'', and a version for the Sinclair QL was allegedly completed but never released. Finally, the game was remade as ''Brataccas'' for the UsefulNotes/{{Amiga}}, UsefulNotes/AtariST and UsefulNotes/AppleMacintosh and published by Creator/{{Psygnosis}}, a new company that would also revive Psyclapse InNameOnly as a secondary publishing label. (Ocean Software likewise acquired the corporate name and associated trademarks of Imagine and assigned them to a development unit of its own.) ''Bandersnatch'' even inspired [[Film/BlackMirrorBandersnatch an interactive movie about struggling to develop a game]].
** Another notorious ZX Spectrum example was ''Series/StreetHawk'', a spin-off from a barely noticed American action TV show that suffered such severe delays that the software company had to give a completely different game with the same title to a magazine that they'd promised copies to for a subscription gift offer.
** ''Scooby-Doo in the Castle Mystery'' was originally previewed in magazines as a ''VideoGame/DragonsLair''-like game for the UsefulNotes/ZXSpectrum. The publisher ultimately decided the original concept was technically unworkable, and so commissioned a simpler game using the same license. This inspired ''Crash Magazine''[='s=] "Scooby Award" for much-delayed games.
** Music/SigueSigueSputnik's "Massive Retaliation" ends with an ad for an unreleased game: "Behold, the fifth generation of home computer entertainment. Get the Sigue Sigue Sputnik computer game from your favorite software house now." The game was mentioned in ''Computer and Video Games'' issue 60 and ''Commodore User'' issue 35, promising a September 1986 release date on the UsefulNotes/Commodore64, with plans for release on the UsefulNotes/ZXSpectrum and UsefulNotes/AmstradCPC. Tony Gibson and Mark Harrison created a UsefulNotes/Commodore64 demo, labelled "Media Wars", in hopes of finding a publisher, but the original disks were lost after being left at a friend's house, who threw them out after a flood.
** The officially licensed ''Star Trek'' for the UsefulNotes/ZXSpectrum (not to be confused with its various ports of the VideoGame/StarTrekTextGame) became a RunningGag in magazines like ''Sinclair User'' for its persistent failure to be released. It never did make it to the Spectrum, though as ''[[http://www.mobygames.com/game/star-trek-the-rebel-universe Star Trek: The Rebel Universe]]'' it did show up on the Commodore 64, Atari ST and PC.
* In late 1982, The Great Game Company (which would later become [=GameTek=]) announced plans to adapt seven game shows into video games for the Atari 2600: ''Series/FamilyFeud'', ''Series/{{Jeopardy}}'', ''Series/TheJokersWild'', ''[[Series/{{Password}} Password Plus]]'', ''Series/ThePriceIsRight'', ''Series/TicTacDough'' and ''Series/WheelOfFortune''. Unfortunately, they were being developed just as UsefulNotes/TheGreatVideoGameCrashOf1983 started and the plans were put to an abrupt end. Of the seven games, only ''Feud'' got far enough for a prototype which is presumed to be lost.
* Over the years, there have been a major number of Anime-related games that attempted to cross over to the US, but failed.
** There were plans to release games based on ''Manga/{{Akira}}'' and it was advertised in the 1990s release of the anime. It would have been for all systems and each one would have gone a different route (Genesis would have been multi-genre, the Super NES would have just been sidescrolling, Game Boy would have been just a DolledUpInstallment), but THQ bought the company making it, Black Pearl, and killed it.
** There were two attempts to make a ''Anime/KimbaTheWhiteLion'' game, one for the NES and another for the Nintendo 64. Both were oddly cancelled.
** ''Macross VF-X2'': The cancelled UsefulNotes/PlayStation North American localization was to include English voice acting and an exclusive mecha.
** There was supposed to have been a game based on ''Anime/{{Trigun}}'' for the UsefulNotes/PlayStation2 by Sega. Not much was said about it beyond a simple ad.
** Tecmo created an MMORPG based on ''Manga/Bastard1988''. It got as far as the beta stage before it got cancelled.
** Toho planned to release the fighting game ''Ranma ½ II: Anything Goes Martial Arts'' for the SNES, the cancelled localization of ''Ranma ½: Chougi Rambuhen''.
** In 2005, Bandai planned to release ''Anime/CowboyBebop: Serenade of Remembrance'' to the States after releasing it in Japan. In 2006, everything was dropped about it and a Bandai rep admitted it thought it would be a waste of time. Fun fact: the image on the CowboyBebopAtHisComputer trope page came from that game.
* Creator/BullfrogProductions was working on several games that were cancelled due to Creator/ElectronicArts buying them up: ''Creation'', ''Dungeon Keeper 3: War for the Overworld'', ''Genesis: The Hand of God'', ''The Indestructibles'', ''Theme Movie Studio'', ''Theme Resort'', and ''Void Star''.
* Some games based on Creator/ImageComics were advertised but not released. A ''ComicBook/Gen13'' game was announced for [=PlayStation=], N64 and Saturn. A ''ComicBook/{{Shadowhawk}}'' game on the SNES was not released, though prototypes have been found. ''[[ComicBook/{{Youngblood}} Youngblood: Search And Destroy]]'' was announced for [=PlayStation=] and PC, and was not released, though the PC version's demo is available.
* A third ''VideoGame/TheLastBlade'' game and a sequel to ''VideoGame/GarouMarkOfTheWolves'' were apparently in development when {{Creator/SNK}} collapsed in 2001.
* The ''VideoGame/{{Lufia}}'' series has a few of these:
** The UsefulNotes/SegaGenesis version of ''VideoGame/LufiaAndTheFortressOfDoom'', which was advertised with a delay ("It's worth the wait!"), but never released. The same company assigned to develop this port was [[http://opa-ages.com/forums/topic/74650-prototype-of-a-playstation-game-i-worked-on-in-1994/ also working on]] two other never-release games for Creator/{{Taito}}: ''Brimstone'' for the UsefulNotes/SuperNintendoEntertainmentSystem and ''Farstar'' for the UsefulNotes/PlayStation.
** ''Lufia: Ruins Chaser'' for the Sony UsefulNotes/PlayStation, cancelled due to the bankruptcy of its developer. (Ideas from that game were used in ''Lufia: The Legend Returns'', which was developed by the same developer, Neverland, as the first two games in the series and the second's [[VideoGameRemake reimagining]].)
** ''Lufia: Beginning of a Legend'' for the UsefulNotes/GameBoyColor, originally in development alongside ''Ruins Chaser''. (Unlike Ruins Chaser, the ideas used in this game were scrapped entirely rather than handed to Neverland.)
* The equivalents of ''VideoGame/DukeNukemForever'' in the ''VideoGame/{{Doom}}'' [[GameMod modding]] community are ''Mordeth'' Episode 2 and ''Millennium''. ''Mordeth'' in particular is so notorious for this that the Cacowards' "longest development time" award is named the "Mordeth Award" in its honor.
* Several Maxis games were unreleased.
** ''[=SimCity=]'' on the SNES started developed as a ''[=SimCity=]'' game on the NES, which was not released, although a prototype has surfaced and is playable.
** Though ''[=SimCity 3000=]'' was released in 1999 as a 2D followup to ''[=SimCity 2000=]'', the game was previewed as a full 3D game. This version was not released.
** ''[=SimMars=]'', planned to be released around 2000, was previewed on the CD for ''[=SimCity 3000=]''; the game was canceled, though ''The Sims: Vacation'' references a ''[=SimMars=]'' arcade game.
** ''[=SimsVille=]'', planned to be released around 2001, was previewed on the CD for ''[=SimCity 3000 Unlimited=]'' and ''The Sims: Livin' Large'', and was canceled, with some features included in ''The Sims: Hot Date'', ''The Sims 2'', ''The Sims 3'', ''[=MySims=]'', and ''[=SimCity 4=]''.
** ''[=MySims Social=]'' was going to be a Facebook social game, like the defunct ''The Sims Social'' and ''[=SimCity Social=]'' games, and was canceled.
** The ''Sims'' console game, ''The Urbz: Sims in the City'', was planned to be a series of around three games, with an eventual PC port. ''The Urbz 2'', planned for release on [=PlayStation 2=], Gamecube and Xbox, had its development moved to the [=PlayStation 3=], Xbox 360 and Wii, and was canceled. The [=PlayStation 2=] version of ''[=The Sims 2=]'' uses ''The Urbz 2'' engine, and assets can be found on the game disc.
** Most elusive and controversial of all was of course ''[=SimRefinery=]'', which was being produced in collaboration with Chevron. An early alpha of the game was finally found and leaked into the internet in early 2020.
* PC games that use mods will often fall under this trope at some point. Usually, the modder or a team of modders will get a bit too ambitious in their work and give up trying to complete the mod or real life issues pop up that prevent them from finishing their work. It is not unheard of to see mods with great potential that won't ever see the light of day.
* Not even {{Game Maker}}s are safe! In the [=MegaZeux=] community, the general rule is that if someone publishes a demo of their game, that game will never be released. Period. This trend is popularly known as the [[http://www.digitalmzx.net/wiki/index.php?title=Demo_curse demo curse]] and came about due to the scope of any given [=MegaZeux=] game growing too big for its designer(s) to handle when the engine was new compared to a smaller game made in its more limited spiritual predecessor ''VideoGame/{{ZZT}}''. Among its best-known victims are ''A Death Beyond Imagination'', ''Honor Quest 2'', and ''Weirdness'' (by the creator of [=MegaZeux=] herself, who released only the first chapter before leaving the community.)
** The most infamous of them all, however, is most likely the [=MegaZeux=] port of the ZZT game ''[[https://museumofzzt.com/file/s/sivion.zip Sivion]]'', which was hyped to the point that its author included digs at ZZT's obsolescence compared to [=MegaZeux=] ''in the ZZT version'', and created a (mostly) [[https://www.digitalmzx.com/show.php?id=1299 non-interactive slide show]] with breathless narration about how the [=MegaZeux=] version would be so much bigger and more exciting than the ZZT version. In the end, all that came out of this enthusiasm was [[https://www.digitalmzx.com/show.php?id=1712 a demo with barely anything in it]] and [[https://www.digitalmzx.com/show.php?id=465 an unfinished prototype]].
** More notable cases include Autumn Dreams' ''[[https://www.digitalmzx.com/show.php?id=101 Xenogenesis]]'' and Draconic Creations' ''[[https://www.digitalmzx.com/show.php?id=190 The Dark Corner]]'', both of which are compilations of demos for the companies' games, with the former including another demo of the aforementioned ''Sivion'' remake. With a scant few exceptions (including ''[[https://www.digitalmzx.com/show.php?id=681 Darkness II]]'', ''[[https://www.digitalmzx.com/show.php?id=272 Honor Quest: Special Edition]]'' and ''[[https://www.digitalmzx.com/show.php?id=1 Bernard the Bard]]''), none of these games were ever completed, marking them as ''en masse'' cases of the demo curse.
* The Nintendo 64's path through history was littered by the emaciated bodies of partially developed games. Some, like ''{{Anime/Robotech}}: Crystal Dreams'', ''Franchise/FireEmblem 64'' ([[http://fireemblem.wikia.com/wiki/Fire_Emblem:_Ankoku_no_Miko also known]] as ''Ankoku no Miko'' aka ''Maiden of Darkness''), ''[[VideoGame/NintendoWars 64 Wars]]'' and the above ''[[VideoGame/Mother3 Earthbound 64]]'', simply collapsed under their own weight and died. Others, like efforts toward a [=3D=] ''VideoGame/{{Kirby}}'' game and sequel to ''Mario 64'', produced various side-projects in lieu of their originally intended design. In fact, the [=N64=] was ''legendary'' for this sort of thing, with games supposed to be launch titles stuck in development for years afterwards (''Body Harvest'', ''Mission: Impossible'') and swapping between multiple development teams, executive meddling, and ultimately numerous cancellations. None of this helped the flagging fortunes of the system as gamers frustrated by the long software droughts often abandoned Nintendo for the more reliable [=PlayStation=] lineup. Remember ''Freak Boy''? No? Didn't think so.
* ''Creator/ObsidianEntertainment'' had announced several projects being developed concurrently which were not published, including a prequel to ''WesternAnimation/SnowWhiteAndTheSevenDwarfs'' known as ''Dwarves'', ''Futureblight'', and the Xbox One third person open world RPG ''Stormlands'', known as project ''North Carolina''. ''Aliens: Crucible'' was going to be an ''Film/AlienS'' RPG, but SEGA chose to publish ''VideoGame/AliensColonialMarines'' instead.
* The ''VideoGame/PanelDePon'' remake/sequel is a really odd case. The Japanese release of the game was canned, but the game did make it into worldwide markets as a DolledUpInstallment featuring ''Anime/{{Pokemon}}'' characters. Japan (and regrettably, [[NoExportForYou only Japan]]) would get what the game was originally intended to be one generation later in ''Nintendo Puzzle Collection''.
* Creator/{{Rare}} picked up quite a few of these, especially in the heyday of the N64 and [=GameCube=] era.
** ''VideoGame/KillerInstinct'' never received a port for the Nintendo 64, despite being advertised in the arcade machine's attract mode. The SNES port of ''Killer Instinct 2'' was never released. ''Killer Instinct 3'' was planned for the arcade and N64 but was cancelled to focus on developing ''VideoGame/PerfectDark'' and ''VideoGame/TwelveTalesConker64'', the game that became ''VideoGame/ConkersBadFurDay''.
** ''VideoGame/ConkersBadFurDay'' was originally designed to be a cute, ''VideoGame/BanjoKazooie'' type platformer named "[[https://www.youtube.com/watch?v=bEuFNl4s9yI Conker's Quest]]", just like ''Conker's Pocket Tales'' for Game Boy Color. They then revamped the game, and changed it to [[https://www.youtube.com/watch?v=zNuIKBgZMcw "Twelve Tales: Conker 64"]], in which it was more of a ''Franchise/SpyroTheDragon''-type platformer. In the end, Rare got aggravated about the complaints of ''VideoGame/TwelveTalesConker64'' looking [[SweetnessAversion childish]] and [[ItsTheSameNowItSucks too similar]] to ''Banjo-Kazooie'', and ended up [[MidDevelopmentGenreShift changing the game and its story completely]], such as aging up Conker from a child to an alcoholic adult and [[AvoidTheDreadedGRating avoiding the E rating altogether]]. Thus, making the ''Conker's Bad Fur Day'' we know today.
** Conker would ''once again'' have trouble with this as a sequel for the [=GameCube=] was announced but cancelled. In the sequel, ''Conker's Other Bad Day'' or ''Conker: Gettin' Medieval'', it was planned that Conker did so horribly as king (he squandered the treasury's worth of moolah for parties, beer and hookers to a point of bankruptcy) that he was thrown in the dungeon and had to escape, ball and chain in tow, back to his throne. The sequel was cancelled by Microsoft in favor of ''Kinect Sports''. Also, another draft of the sequel was going to have Conker killed as early as the first scene in friendly fire.
** ''Donkey Kong Racing'', a racing game slated for the [=GameCube=] that would focus on the entire Kong family and would have you riding on animals instead of vehicles. It was canned once Rareware was bought out by MS.
** Due to the cancellation of the "[=McLaren=]" Windows Phone, featuring gesture technology, a ''VideoGame/PunchOut'' style mobile game, ''TJ Combo Boxing'', was cancelled, along with the games ''Fragments'' and ''[[VideoGame/ConkersBadFurDay Young Conker]]''.
** And before they were Rare, they were Ultimate Play The Game on the ZX Spectrum; the endings of ''Knight Lore'', ''Pentagram'' and ''Underwurlde'' all hinted at the imminent release of ''Mire Mare''... rumours abound, but the most widely accepted theory is that it was at most half-finished and subsequently abandoned when Ultimate were partially taken over by US Gold.
* Three games based on ''Film/ReturnOfTheJedi'' were announced by Parker Bros. for the UsefulNotes/Atari2600, but they only released one, ''Death Star Battle'', before abandoning video games due to UsefulNotes/TheGreatVideoGameCrashOf1983. A prototype of "Game I" (also known as ''Ewok Adventure'') was discovered, but the second game, whose concept art suggests being based on the Battle of Sarlacc's Pit, appears to have never been programmed. Other unreleased titles announced by Parker Bros. included ''Literature/TheLordOfTheRings: Journey to Rivendell'', ''[=McDonald's=]'', ''ComicBook/TheIncredibleHulk'', and a ''Franchise/JamesBond'' game based on the TraintopBattle from ''Film/{{Octopussy}}''; prototypes of the first two have emerged.
* Freeware developer [[VideoGame/{{Seiklus}} tapeworm]] has been working on ''Velella'' for nearly five years, and ''Avaus'' for three. On his site, he mentioned he wants to have ''Avaus'' done by the end of 2007, then struck it through and appended 2008. Both years, of course, have long since passed.
* Creator/{{Sierra}}:
** Plans to continue with VGA remakes of previous titles, including ''VideoGame/KingsQuest'' ''[[VideoGame/KingsQuestIIRomancingTheThrone II]]'' & ''[[VideoGame/KingsQuestIIIToHeirIsHuman III]]'', were cancelled when sales of their released VGA remakes did not meet expectations.
** A proposed version of ''Mask of Eternity'' by Davidson and Associates was going to be a more non-violent version of the game.
** When ''Mask of Eternity'' was being developed, Roberta Williams discussed concepts for ''King's Quest IX'', including being a multiplayer or MMO adventure; the project was not further developed. Ideas included Connor starring in the series; King Graham would be older and unable to go on further adventures, and Alexander would be busy as king of the Green Isles. Connor would meet Rosella, forming an eventual love triangle between Connor, Rosella and Edgar. In-game, Connor and Rosella could swap items, helping each other in solving puzzles and fighting monsters together.
** Along with ''VideoGame/LeisureSuitLarryMagnaCumLaude'', Vivendi Games planned to release more InNameOnly console action titles. ''King's Quest'' would be a console action game with King Graham wielding a huge sword, wearing armor, and doing flips. ''Space Quest'' by Escape Factory was to be an UsefulNotes/XBox/[[UsefulNotes/PlayStation2 PS2]] action platformer.
** Another ''King's Quest'' was being developed by Silicon Knights on the Unreal Engine.
** Creator/TelltaleGames was going to release an episodic ''King's Quest'' series.
** ''Space Quest 7'' was planned to be 3D with a multiplayer mode. The project was put on hold, restarted, then cancelled.
** Cancelled ''VideoGame/LeisureSuitLarry'' games include the 3D ''Leisure Suit Larry 8: Lust in Space'', ''Leisure Suit Larry: Pocket Party'' for the UsefulNotes/NGage by TKO-Software, and ''VideoGame/LeisureSuitLarryMagnaCumLaude'' sequel ''Leisure Suit Larry: Cocoa Butter'' for PC, [[UsefulNotes/PlayStation2 PS2]] and UsefulNotes/XBox.
** Al Lowe had plans to remake the rest of the Sierra-era Larry games had the first remake sold well. Sadly, it didn't, which lead to Lowe parting ways with the publisher instead, leaving the rest of the planned remakes in the air.
** ''VideoGame/TorinsPassage'' was to be a ''series'', on the level of Creator/{{Sierra}}'s adventure "____ Quest" series. Knowing this, some of the stuff you see in the game makes a ''lot'' more sense.
** Al Lowe was working on a satire game called ''Capitol Punishment'' that took shots at American politicians. He canceled the game because of technical issues.
** ''Captives'' was a game advertised in Sierra's [=InterAction=] magazine, but never released. It was about the PC playing a mercenary rescuing hostages held captives by aliens. Saving different types of hostages would wield different benefits. Soldiers would give you extra firepower, scientists would research better weapons for you. There was also armed vehicles you could temporary use.
* ''VideoGame/{{Ultima}}'':
** ''Ultima IV: Part II'' would have been a sequel to ''VideoGame/UltimaIV'' (1986).
** ''Multi-player Ultima'' would have been an eight-to-sixteen-player multiplayer strategy game released in 1986-1987. The concept of a multiplayer Ultima game was later revisited in ''Multima'', a multiplayer game using the ''VideoGame/UltimaVI'' engine, but that was canceled too.
** ''Mythos'' was to be a precursor to ''Worlds of Ultima'' using the ''Ultima VI'' engine. It would have featured Caribbean pirates and a Greek-inspired setting and was set to be released around 1990.
** ''Arthurian Legends'' would have been either the third game in the ''Worlds of Ultima'' series, or a standalone game. It would have used the ''VideoGame/UltimaVII'' engine and, as the name implied, it would be set in a Camelot-type setting.
** ''Ultima Underworld III'' would have featured a new world and protagonist, and would have been released sometime around 1993-1995.
** ''VideoGame/UltimaVIIPartII'' was released with quests and scripts cut and DummiedOut content. The cat island, Claw, was supposed to have a [[VideoGame/WingCommander Kilrathi]] pilot crash land on the island and be worshipped as a cat god.
** ''Ultima VIII: The Lost Vale'' was a cancelled expansion for ''VideoGame/UltimaVIII'' that would address the Zealan sub-plot, and what was behind the double doors in the Plateau.
** ''Ultima Online 2'' was developed as a sequel to ''Ultima Online'', and would have been a 3D "2nd generation MMORPG" to compete with ''VideoGame/EverQuest'', ''VideoGame/AsheronsCall'' and ''VideoGame/DarkAgeOfCamelot'' and would have been released sometime around 2000-2001. The game had similar features to early ''VideoGame/StarWarsGalaxies'', sharing the same designers, and was later titled ''Ultima Worlds Online: Origin'', then cancelled. Some themes of sci-fi mixed with dark fantasy were later used in the ''Technocrat War'' novelization trilogy and the ''Ultima Online: Lord Blackthorn's Revenge'' expansion, as [=Todd McFarlane=] had already developed concept art for the game, and a short preview was shown in ''VideoGame/UltimaIX''.
** ''Ultima X: Odyssey'' would have been an MMORPG on the Unreal engine, set on the world of Alucinor continuing where ''Ultima IX'' left off. It would have been released in 2004 and had more cartoonish graphics and a virtue system.
** ''Ultima Resurrection'' would have been a hack n' slash game for the PSP released around 2005-2006.
* Valve has a habit of this. What makes them notorious for their extremely long delays is their demand for perfection in their games, as they stated in the commentary for ''VideoGame/TeamFortress2''. Basically, unless they are happy with how the game is coming out, they will not release it[[note]]And that's ''if'' they're working on it. Since Valve seems to have nebulous working habits where programmers can switch jobs, it's likely they won't be working on any old games, like say ''VideoGame/TeamFortress2'' or ''[[VideoGame/Left4Dead2 L4D2]]'', when something new comes along leaving a skeleton crew to keep the game(s) running (but growing increasingly stale) while more popular games such as ''VideoGame/Dota2'' or new programs such as the Vive get all of the love.[[/note]]:
** ''Half-Life Gold'' (''VideoGame/HalfLife1'' with the High-Definition Pack and ''Blue Shift'' expansion) was set to come out on the UsefulNotes/SegaDreamcast. It was even featured on the cover of [=GamePro=] and had a strategy guide to Blue Shift. But due to an announcement by Sega that they would be ending production and support of the Dreamcast, the game was never commercially released. The game was eventually leaked onto the Internet, and outside of having LoadsAndLoadsOfLoading, it appears to be otherwise complete.
** ''Half-Life 2: Episode Three'' or possibly by now, ''Half-Life 3'': Originally with a release date of Christmas 2007, there's been no trace of it since then. Valve outright refuses to say anything about the game and hardly acknowledges the series exists at all, even going so far as to ignore the [[MilestoneCelebration 20th anniversary]] of the series in November 2018. [[https://www.pcgamesn.com/half-life-3/half-life-3-release-date-story-gameplay-art Leaks have confirmed]] that the game has entered development, been cancelled, and started over several times, with many Valve employees being so exhausted by the development cycle that they no longer want to work on it. It doesn't help that in March 2015, founder Gabe Newell has more or less confirmed [[http://www.polygon.com/2015/3/18/8253189/gabe-newell-valve-half-life none of Valve's senior staff actually want to devote the company's efforts and time to focused single-player game development]]. And with the news of Half-Life chief writer Marc Laidlaw's retirement from the company at the start of 2016 as well as co-writer Chet Faliszek's resignation in mid-2017, it was believed that the game had been quietly shelved altogether in favor of Steam and hardware development. However, the 2020 release of ''VideoGame/HalfLifeAlyx'' ''finally'' confirmed some sort of follow-up to Episode 2's ending, revitalizing the community's hope for the end of the trilogy.
** Valve promised that ''VideoGame/Left4Dead'' would receive frequent updates like ''Team Fortress 2''. After seeing all the problems in the gameplay that ''Left 4 Dead'' had and what needed to be fixed, Valve most likely would have to change and patch so many things that they believed it would be better to release a sequel that addresses all the issues. Fans naturally reminded Valve daily about the promise that was broken.
* Most UsefulNotes/VirtualBoy games. It was actually going to have a ''VideoGame/StarFox'' and ''VideoGame/SuperMarioLand'' game. The Virtual Boy had a number of unreleased games:
** A ''3D Tank'' game by Boss Game Studios, similar to ''VideoGame/{{Battlezone|1980}}''.
** ''Bound High!'' by Japan Supply System, a 3D action puzzle game starring Chalvo, the bouncing robot.
** ''{{VideoGame/Donkey Kong Country 2|DiddysKongQuest}}'' was going to be released on the Virtual Boy.
** A ''Manga/{{Doraemon}}'' game by Epoch, based on the manga ''Doraemon: World of Fairies''.
** ''Dragon Hopper'', a 3D action adventure starring Dorin the dragon.
** A ''Faceball'' game by Bullet-Proof Software, known in Japan as ''[=NicoChan Battle=]'' or ''Niko-Chan Battle''.
** A ''{{VideoGame/GoldenEye|1997}}'' rail shooter or racing game.
** ''Interceptor'', ''Proteus Zone'', ''Star Seed'', ''Strange Animal School'', and ''Sundays Point'' by Coconuts Japan Entertainment.
** ''J-league 3D Stadium'' or ''J League 3D Stage'', a soccer game, and ''Out of Deathmount'' or ''Out of the Deathmount'', a shooter or adventure game by J-Wing.
** A ''Mahjong'' game by Vap.
** ''Mansion of Insmouse'', a localization of ''Insmouse No Yakata'' by Be Top.
** ''Mario Clash'' was going to be ''Mario Bros. VB'', and started as a minigame in the cancelled ''VB Mario Land'', known as ''Mario Adventure''.
** A ''VideoGame/MarioKart'' game, ''Mario Kart Virtual Cup''.
** A ''Series/MightyMorphinPowerRangers'' game.
** ''Night Landing'' by POW.
** ''Polygo Block'', a Japanese version of ''3D Tetris''.
** ''VideoGame/PuyoPuyo2''.
** ''Shin Nihon Pro Wrestling Gekitou Densetsu'' by Tomy, a wrestling game.
** ''Signal Tatto''.
** ''Sora Tobu Henry''.
** ''VI Racer'', a racing game.
** ''Virtual Battle Ball'' by Hect.
** ''Virtual Block'' by Bottom Up, a 3D ''VideoGame/{{Breakout}}''-style game.
** ''Virtual Bomberman'', a 3D ''VideoGame/{{Bomberman}}'' game.
** The ''VideoGame/StarFox'' game ''[=Virtual Boy StarFox=]''.
** ''Virtual Dodgeball'' by Hect.
** ''Virtual Double Yakuman'', part of the ''Double Yakuman'' series.
** ''Virtual Fishing''.
** ''Virtual Gunman'', a ''VideoGame/VirtuaCop''-style FPS by Victor.
** ''Virtual Jockey'', a jockey game by Right Stuff.
** ''Virtual Pro Baseball '95'' and the localization, ''Virtual League Baseball''.
** ''Wangan Sensen Red City'' by Asmik and AJN.
** A ''VideoGame/{{Worms}}'' game.
** The ''VideoGame/FZero'' game ''Zero Racers''.
* ''VideoGame/XCom'' games ''Genesis'' and ''Alliance'' were eagerly expected after years of development, but given the various studio shifts that Microprose suffered at the time, they were permanently delayed/cancelled.
* This is OlderThanTheNES: the numerous never-released games for the UsefulNotes/{{Colecovision}} are pretty close. Some games, like ''Chess Challenger'' and ''Mr. Turtle'', were advertised on the system's box, but never saw release, most likely due to the end of the system's production run in 1984.
* The developer Zoonami is infamous for this. The studio was founded in 2000, and hyped up to be a major third-party publisher for Nintendo, but its two major projects (a FPS for the [=GameCube=] called ''Game Zero'' and the rhythm game ''Funkydilla'') were announced but never released.
* The ''VideoGame/ZooTycoon 2'' user-made extension pack "Cretaceous Calamity" was announced years ago and still has no release date. Both that particular UXP and the others by the same group (Mysterious Map Marvels) have a history of trouble and delays.
** There have been hundreds of [=UXPs=] announced for Zoo Tycoon 2, but only roughly five or six [=UXPs=] ever released.
* Golgoth Studio was a French developer founded in 2008 that started with pretty ambitious projects: HD [[VideoGameRemake remakes]] of ''VideoGame/JoeAndMac'' and ''VideoGame/{{Toki}}'', both supposed to come out in 2010. Every mention of ''Joe and Mac'' was quickly removed from their site after nothing more than a couple of character designs was shown, and the Toki remake suffered the same fate: after about five years of promises, they just pulled the plug and removed their whole website. The only game they ever released was the mediocre ''Magical Drop V'' for Windows. However, the Toki remake was eventually SavedFromDevelopmentHell by Microids, 10 years after the initial announcement.
* Creator/OceanSoftware had a French subsidiary that specialized in porting UsefulNotes/{{Arcade Game}}s to the UsefulNotes/{{Amiga}} and UsefulNotes/AtariST. Ocean France's ports of such games as ''VideoGame/{{Cabal}}'', ''VideoGame/{{Pang}}'' and ''VideoGame/{{Toki}}'' were generally well-received, and ''Zero'' #19 included previews of their upcoming ST/Amiga ports of ''VideoGame/HammerinHarry'', ''Liquid Kids'' and ''VideoGame/SnowBros''. At least the Amiga versions of the latter two were completed, yet Ocean, apparently due to licensing problems, decided to cancel all of them and close Ocean France. The Amiga versions of ''Liquid Kids'' and ''Snow Bros'' were unearthed and leaked onto the Internet many years later.
* Creator/{{Psygnosis}}, somewhere in between the Sony buyout and the launch of the UsefulNotes/PlayStation, canceled most of their upcoming [[UsefulNotes/SegaGenesis Mega Drive]] games.
** The developers of ''Res-Q'' soon leaked copies of their otherwise unreleased game. A prototype of ''Bill's Tomato Game'', ported from the UsefulNotes/{{Amiga}} by the same team, was later recovered.
** ''VideoGame/{{Whizz}}'' ended up being released on the Amiga by Flair after Psygnosis dropped it, followed by multiple console ports, but not the Mega Drive version, which was supposedly the original.
** Another amiga game was Superhero [[https://www.indieretronews.com/2015/08/unreleased-amiga-game-superhero-gets.html cancelled du to varos issues]].
** Another Mega Drive game Psygnosis chose not to release was Digital Illusions' all-but-finished ''Hardcore'', whose Amiga version was also canceled. Later on it was released as ''Ultracore''.
* Before focusing entirely on ''VideoGame/MetroidPrime'', developer Retro Studios was working on four [=GameCube=] titles: ''NFL Retro Football'', ''Car Combat'' or ''Thunder Rally'', ''Raven Blade'', and the tentatively titled ''Action-Adventure''. The engine behind ''Action-Adventure'' would be re-used for ''VideoGame/MetroidPrime''.
* More than half of the games announced by Scavenger, Inc. were never published, no thanks to a shoddy distribution deal with GT Interactive that helped push the company into bankruptcy. Their unreleased games include ''4x4 Frenzy'', ''Heavy Machinery'', ''Into the Shadows'', ''Mudkicker'' and ''Tarantula''.
* The abrupt closure of Creator/TelltaleGames put all of their games in development at the time into development limbo, including the second seasons of ''VideoGame/TheWolfAmongUs'' and ''VideoGame/GameOfThronesTelltale'', as well as a game based off ''Series/StrangerThings''.
* Since the advent of online naval combat games involving depictions and/or {{Anthropomorphic Personification}}s of real-life naval vessels from UsefulNotes/WorldWarOne and UsefulNotes/WorldWarTwo, there has been one specific ship that has been continually teased across multiple games, but has not (so far) graced the limelight as of late: the Aircraft Carrier ''[[https://en.wikipedia.org/wiki/Japanese_aircraft_carrier_Shinano Shinano]]'', at least to the following games:
** ''VideoGame/KanColle'' was the earliest of the naval battle-themed games to tease the inclusion of her shipgirl form in its growing roster, with its primary developer Kadokawa having already released Alpha Art of her in supplementary materials ''[[http://danbooru.donmai.us/posts/2312428 way back in 2013]]''. Unfortunately, she has yet to make her appearance as of early 2020. Coupled with the successive debut of foreign Navies (currently at Seven, the latest being both the Australian Navy and the Dutch Navy via the 2019 Fall Event), and the introduction of more unique ship variants like the coastal defense ships and escort carriers, for starters, the wait is expected to become longer.
** ''VideoGame/WorldOfWarships'', meanwhile, had intended to introduce the virtual form of the actual ship (probably as how she was supposed to look like completed), but had to forego her in favor of the current Tier-X Hakuryu from the Closed Beta Testing onward. Problems with Shinano's Alpha form arose from the fact that she was a CV carrying the same tanky ''Yamato-class'' hull, which meant that a lot of ships had trouble taking her down in the process.
** [=KanColle's=] current main competitor ''VideoGame/AzurLane'' once had the same problem, as its developers have teased Shinano's inclusion in the game, thanks to data mining done by fans; they have also made her an important, albeit off-screen, character in the Swirling Cherry Blossom event. That all changed on the game's celebration of its Japanese Servers' 3rd Anniversary, when they finally introduced her as the game's very first Ultra-Rare outside of blueprint ships and retrofits of existing ships (Warspite and San Diego.)
* ''VideoGame/{{Bemani}}'' is no stranger to titles failing to manifest.
** ''RAP FREAKS'' was announced for arcades in 1999, but silently cancelled later that year. It would have had players put on gloves to hit pads on the machine and clap in time with the music.
** A fourth ''Keyboardmania'' title had been tentatively announced in 2002 as a [=PlayStation=] 2 exclusive title, but nothing ever came of it.
** Press releases between 2003 and 2004 indicated that Konami was planning on releasing home versions of ''VideoGame/{{Beatmania}}'' ''[=7thMIX=]'' and ''THE FINAL'' as one package for the [=PS2=]. They never did.
** ''VideoGame/KaraokeRevolution: BEMANI Series Selection'' was to be a Japan-only game featuring exclusively songs from the ''VideoGame/{{Bemani}}'' franchise. Despite [[https://web.archive.org/web/20050318020133/http://www.konamistyle.com/customfactory/karaoke-revolution_bemani/ an impressive 70-song track list]], the game was cancelled in 2005 due to lack of interest.
** ''Otoiroha'' was a rhythm game shown off at the Japan Amusement Expo 2016 that featured a touch screen and panels that could be slid up and down the cabinet, similar to ''VideoGame/SoundVoltex'''s analog dials. After its one location test, nothing was heard of the game for about a year; in late January 2017, its website was pulled from Konami's [=eAMUSE=] portal site. At JAEPO [[note]][[FunWithAcronyms Japanese Amusement Expo]] -- essentially the arcade equivalent of Tokyo Game Show[[/note]] 2017, it was stated that while the game isn't officially canceled, development is on hold and they're unsure whether or not to continue. No news about it has come out ever since.
** ''Rizminance'' [[note]]also known as ''Saikyo DJ Anikurage''[[/note]], a ''VideoGame/{{Bemani}}'' arcade game with a soundtrack consisting of anime song remixes/covers, dropped off even harder than ''Otoiroha'' did. The game received two location tests in September and November of 2018, but doesn't even have so much as a teaser page up on Konami's website. It was totally absent at JAEPO 2019, with no mention of the game beyond some of its remixes being brought to ''VideoGame/{{Jubeat}}''. The hardware used for the game's machines would go on to be repurposed for ''NEW pop'n music: Welcome to Wonderland!'', which also seems to not be coming -- more details below.
** ''NEW VideoGame/PopnMusic: Welcome to Wonderland!'' was shown off at JAEPO 2020. In addition to recycling hardware from ''Rizminance'', the game featured smaller buttons, a touchscreen, and a completely new art style. It was never seen again after this expo, and ''pop'n'' games released ever since have steered clear of implementing anything shown in this game.
** "ULTIMATE MOBILE" versions of ''VideoGame/{{Beatmania}} IIDX'', ''VideoGame/SoundVoltex'', and ''VideoGame/DanceDanceRevolution'' were announced in 2019, but the only one to be released was ''beatmania IIDX''. After four years of no information on the other two, they were officially cancelled in 2023.
* ''Franchise/MegaMan'':
** ''{{VideoGame/Mega Man|Classic}} Anniversary Collection'' for the UsefulNotes/GameBoyAdvance would have collected ''MM'''s five original Game Boy adventures. One speculation was that creator Capcom had lost the source code for the original games. Eventually, Capcom declared it too expensive to produce, and that the GBA was in decline anyway.
** ''VideoGame/MegaManLegends 3'' wound up being [[http://www.capcom-unity.com/devroom/blog/2011/07/18/a_message_from_capcom unceremoniously cancelled in July 2011]], after a promising start from positive fan reception, eventually culminating in Capcom's own disappointment in the project, without even releasing the prototype/prologue that was supposed to be used to judge whether the final game would sell.
** ''Mega Man Universe'' was another ''Mega Man'' title cancelled around the same time as ''Mega Man Legends 3''. It would have been a 2D sidescroller with a level creator in the vein of ''VideoGame/MegaManPoweredUp'', and would have allowed you to customize your Mega Man's appearance as well as play as other characters (i.e. Bad Box Art Mega Man and Ryu from Franchise/StreetFighter). Capcom cancelled the game citing poor reception from testers.
** ''Rockman Online'', a Korean ''Franchise/MegaMan'' MMORPG that was announced in 2010. It was ultimately cancelled in 2013 after developer Neowiz underwent internal restructuring.
** ''VideoGame/MegaManStarForce 4'' started development after the release of the third game, but the poor sales of ''Star Force 3'' and ''[[VideoGame/MegaManBattleNetwork1 Operate Shooting Star]]'', the latter of which [[NoExportForYou never even made it out of Japan]], led to the game being shelved early in development. It would have featured Geo as well as a new character named Kazuma, a descendant of Lan and Mayl from the ''Battle Network'' series.
** ''Rockman XZ: Time Rift'' was a crossover between the ''[[VideoGame/MegaManX X]]'' and ''[[VideoGame/MegaManZero Zero]]'' series developed by [=NebulaJoy=], the company responsible for ''VideoGame/MegaManXDive'' in the US and the UK. A few screenshots as well as a teaser trailer were leaked by sources in the company, but layoffs at [=NebulaJoy=] amidst the underperformance of their other games outside of Asia leaves its future uncertain.
** Creator/IntiCreates was working on a third ''VideoGame/MegaManZX'' game at one point, codenamed ''ZXC'', but the project was canned and some of the developers were transfered to work on ''VideoGame/MegaMan9'' instead.
* ''VideoGame/CommandAndConquerRedAlert'', ''VideoGame/MetalGearSolid'' and ''VideoGame/CastlevaniaSymphonyOfTheNight'', among many others, were at one point meant to be released on the UsefulNotes/GameCom, believe it or not. We only know of their existence through screenshots from magazine previews and toy catalogues. None of these saw the light of day, though a near final version of ''Symphony of the Night'' running on the Game.com surfaced in late 2022.
[[/folder]]

[[folder:Video Game Titles: Unofficial Video Games]]
* ''Chrono Trigger Resurrection'' (later renamed ''Chrono Resurrection'') was a fully-3D remake of ''VideoGame/ChronoTrigger''. It became vaporware after being given a cease-and-desist by Square-Enix. Only a demo portion of the start of the game was ever released. A later fan project was ''Chrono Trigger: VideoGame/CrimsonEchoes'', with 35 hours of gameplay and eleven endings. This game was also abandoned due to a cease and desist.
* ''Crash Bandicoot: Crystal's Wrath'' is a ''Crash Bandicoot'' fan-game that has been overhauled several times over the span of 4+ years. It was originally a ''Twinsanity''-style open world platformer but has since changed into a 2D.5 sidescroller.
* The two Indiana Jones fangames ''Indiana Jones and the Crown of Solomon'' and ''Indiana Jones and the Fountain of Youth'' were both in development at around the same time and had their own demos published in 2006, but not much new came after that and their websites were shut down a few years later. After that it seemed like the games would never be released, but then ''Fountain of Youth'' got pages on [[https://www.facebook.com/fountain.of.youth.game Facebook]] and [[https://twitter.com/foy_game Twitter]], both of which have been updated relatively regularly. However, it remains to see if something new will come for ''Crown of Solomon''.
* ''VideoGame/IndianaJonesAndTheFateOfAtlantis'' was going to receive a fan made remastered version titled ''Indiana Jones and the Fate of Atlantis Special Edition'', but the project was stopped due to a cease and desist.
* Over the years several people have tried to make a FanRemake of ''VideoGame/KingsQuestIVThePerilsOfRosella'' but every attempt seems to have been canceled due to time restraints and other commitments, and every website from the developers seem to be lost.
* Development of the largely anticipated and long-awaited fan project ''VideoGame/MyLittlePonyFightingIsMagic'' was terminated by a [[ScrewedByTheLawyers cease and desist order from Hasbro]]. A massive backlash immediately ensued, and in doing so increased rumors that Hasbro is attempting [[ExecutiveMeddling to take more control of]] [[WesternAnimation/MyLittlePonyFriendshipIsMagic the show]]. After about two and a half years after the original project was given the Cease and Desist, Mane 6, the developers of ''Fighting Is Magic'' have since formed their own company and created a new fighting game, ''VideoGame/ThemsFightinHerds'', with characters created by ''Creator/LaurenFaust herself''.
* ''VideoGame/TheSilverLining'' is an episodic FanSequel to the ''VideoGame/KingsQuest'' series. Episode four was released in 2011 and a fifth and final episode has been promised, but no news of the game on its website has been published since 2019.
* ''Sonic 2 HD'', a FanRemake of ''VideoGame/SonicTheHedgehog2'', had potential when the alpha stages of the remake were shown to the public with brand new shiny HD graphics and remixed music, and quickly became very popular. However, after months of releasing no further information of the game after the Emerald Hill Zone release, the development team decided to come out and say that [=L0ST=], the main programmer of the game, had refused to stay in contact with the team, put DRM in the demo to stop people from trying to look at the game's code (which is actually based off of Sonic 2's) and spent ages trying to make the game suit his vision perfectly, even going so far as to replace other members' work if he wasn't pleased with it. Eventually, the team got sick of his antics and cancelled the project. It's back on a new engine, with concept for more levels released.
* An unofficial continuation/recreation of ''Sonic X-treme'' known as ''Project-S'' (which was supervised by one of ''Sonic Xtreme''s original staff members Chris Senn) began production in 2006, only for the fangame to cease production four years later, [[HistoryRepeats much like its (spritual) predecessor]].
* ''Spyro: Myths Awaken'' was a fan-game made to act as an unofficial ''Spyro 4'', done in a {{retraux}} style just like the original trilogy. It was hit with a cease-and-desist. The team reworked it as ''VideoGame/ZeraMythsAwaken''.
* [=ZethN64=]'s ''Ura Zelda'' GameMod never came out. It was supposed to add back in several cut elements from ''The Legend of Zelda: Ocarina of Time'', such the Fairy Fountain and Sky Temple. Over time, it developed into an overly ambitious custom story with concepts that the Nintendo 64 couldn't even handle. The project ended up being cancelled after a few years of development.
* ''[=SlipStream=] GX'' was a ''VideoGame/{{Wipeout}}''-inspired racing game that started life on franchise fan website [=WipEoutZone=] in 2010, set in the TimeSkip between ''Fusion'' and ''Pure''. Some demos were released over the years, but the project's forum on [=WipEoutZone=] has been quiet since 2019.
* After Creator/{{Sierra}} closed its Yosemite branch, there were many attempts by fans to make their own ''VideoGame/QuestForGlory'' games. Most were unsuccessful because of disagreements, real-life issues, lack of commitments and various reasons. The most well-known were ''Hero 6: The Rite of Passage'', ''Destiny: Lost Soul'', ''The Struggle for Life and Honour'', ''Project: Katrina'', ''Heroine's Quest: The Legend of Fair Spring'' and ''The Unknown Hero''.
[[/folder]]

[[folder:Video Game Systems and Peripherals]]
* The Aladdin Deck Enhancer [[UsefulNotes/NintendoEntertainmentSystem NES]] accessory was announced with several games that went unreleased, including ''Bee 52'', ''Big Nose The Caveman'', ''CJ's Elephant Antics'', ''Dreamworld Pogie'', ''F16 Renegade'', ''Go! Dizzy Go!'', ''Metal Man'', ''Mig 29 Soviet Fighter'', ''Stunt Kids'', ''Team Sports Basketball'', and ''The Ultimate Stuntman'', though some games ended up released on regular cartridges.
* The Phantom game console has earned numerous vaporware awards and frequent comments on its auspicious name (as if the entire thing was a practical joke on a massive scale). First announced in 2002 (when its download-only sales model seemed [[ItWillNeverCatchOn downright insane]]), it was repeatedly delayed and pushed back until being put on infinite hold in 2006. The design company has since been accused of fraud by the SEC, changed names, and decided to focus on releasing the console's couch-keyboard-and-mouse accessory for other platforms.
* The [[https://en.wikipedia.org/wiki/Indrema Indrema L600]] (also known as the Indrema Entertainment System) by Indrema Corporation, an ambitious attempt at a UsefulNotes/{{Linux}}-based game console with a completely open development platform and hardware based on PC components, including a built-in DVD player and a built-in [=TiVo=]-esque DVR; seriously game-changing specs for 2000. A working prototype was exhibited in November 2000, but the company couldn't raise the capital needed to mass-produce it, making it defunct by April 2001, and it was overtaken by events when the UsefulNotes/{{Xbox}} and UsefulNotes/NintendoGameCube were released shortly afterwards after its proposed summer 2001 or later release date, and before that, the UsefulNotes/PlayStation2's release.
* Several Creator/{{Atari}} projects went unreleased:
** The Atari Mindlink was going to be a controller for the UsefulNotes/Atari2600, designed to be worn by the player while reading forehead movements with infrared sensors, to be able to play the games ''Bionic Breakthrough'', ''Mind Maze'' and ''Telepathy''. The peripheral was shown at CES, and after complaints of forehead pain, the peripheral was never released to the public.
** Atari had plans to release several follow-ups to the Atari 2600. The Atari 2500 was a slim model with built in controllers similar to the ''VideoGame/{{Pong}}'' consoles of the era, but it was abandoned in favor of the 2600 Jr. The Atari 2700 was an enhanced version of the 2600 with wireless controller support, but it too was never released.
** Atari planned to follow up on the UsefulNotes/Atari7800 with the Atari Panther console, a 16-bit machine intended to compete directly with the UsefulNotes/SuperNintendoEntertainmentSystem and UsefulNotes/SegaGenesis. However, it was developed simultaneously with the Jaguar, and when the Jaguar was further in development, Atari scrapped the Panther and skipped the fourth generation entirely.
** Atari planned to release a tabletop/handheld system, the Atari Cosmos during the 2600 era. It was to feature a holographic display, but Atari didn't have faith in the project's commercial viability and cancelled it late in it's development.
** Atari planned to follow up the UsefulNotes/AtariJaguar with the Atari Jaguar II, a seven-processor beast of a machine. However, the Jaguar flopped so hard it basically killed Atari Corporation as a company and ended hopes of a successor, with the Jaguar II never making it past the prototyping phase.
** The UsefulNotes/AtariJaguar was planned to have a model combining the CD attachment with the console. This may never have gone further than mock-ups, with the Jaguar's CD add-on selling poorly and Atari Corp. approaching bankruptcy at the time.
* During the era of the UsefulNotes/SuperNintendoEntertainmentSystem, Creator/{{Nintendo}} and Creator/{{Sony}} were going to partner up and develop a console add-on for the system. On the day of Nintendo's stockholders meeting, Nintendo went through the proposed contract that Sony wrote up and discovered something shocking; if Nintendo agreed to Sony's contract, [[ReadTheFinePrint Sony would have full rights to all of Nintendo's intellectual properties, allowing them to create games based on Nintendo's franchises without Nintendo's permission]]. The discovery convinced Nintendo to tear up the contract and make a surprise announcement that they would be partnering with Phillips to create a different CD-based console, which itself was also scrapped.[[note]]The UsefulNotes/PhilipsCDi resulted from that second partnership, the contract of which gave Phillips the right to make its [[VideoGame/TheLegendOfZeldaCDiGames own]] [[VideoGame/HotelMario games]] featuring Nintendo's characters.[[/note]] The last-second snub led Sony to create the UsefulNotes/PlayStation years later. Who knows how things would have been if Nintendo stuck to partnering with Sony.
** The oft-forgotten step between the UsefulNotes/{{SNESCDROM}} and the [=PlayStation=] involves Creator/{{Sega}}. Sega of America were in serious discussions with Sony to make a new Sega console using [=CD-ROMs=], but Sega of Japan nixed the deal, in part due to acrimony between [=SoA=] and [=SoJ=] over [=SoA=]'s greater success in marketing consoles and games.
* A little before launching the Saturn, Sega was planning a system called the "Neptune", an integrated [[UsefulNotes/SegaGenesis Mega Drive/Genesis and 32X]] which would've played both Genesis and 32X games. This was scrapped when it became apparent how absurd releasing this would be (as indeed releasing the 32X already had been) when the UsefulNotes/SegaSaturn was just around the corner and also likely out of fear that it would interfere with the Saturn's momentum. That system's surprise launch in May 1995 (a mere ''six months'' after the 32X launched) probably didn't help. [[Franchise/{{Neptunia}} It still lives in spirit, though.]]
** The incident repeated with the Sega Pluto, a low-cost version of the Saturn meant to attempt to help salvage the Saturn's market share and reputation in the US. Ultimately cancelled because, well, Bernie Stolar was still head honcho of Sega of America and he hated the Saturn, period. Additionally, work on the UsefulNotes/SegaDreamcast progressed in parallel and had moved far along enough to be released as a product.
* Before there was the UsefulNotes/NintendoDS, Sega was going to release its own handheld system with touchscreen... ''back in the mid-90s'', as the successor to the UsefulNotes/GameGear. Needless to say, the idea was way too ahead of its time, as development costs forced Sega to abandon its plans.
* Microsoft had considered creating a portable gaming device to compete with the UsefulNotes/NintendoDS and UsefulNotes/PlayStationPortable, with the working title of "Xboy". Despite the idea constantly coming up, it was ultimately shelved due to them being unable to focus on developing both the UsefulNotes/Xbox360 and a potential handheld system.
%%* The "[=McLaren=]" Windows Phone was going to support over thirty games specifically in development for the system, including games based on ''[[VideoGame/ConkersBadFurDay Conker]]'' and ''VideoGame/KillerInstinct''.
* The highly publishized "Sega VR" headset for the UsefulNotes/SegaGenesis [[https://www.youtube.com/watch?v=3UN_pN9ZU8Y]], which would have made it the first console to get VR, two decades before the UsefulNotes/PlayStation4. The product even almost made it to production. Before release, it was pushed back to December 1993, before being delayed to late 1994, and subsequently cancelled. Unfortunately, for this one, it was Sega's own [[ScrewedByTheLawyers lawyers]] that pushed for the cancellation in the last minute: The reason given for its cancellation was that it was too dangerous: people could walk around while playing and accidentally injure themselves. The ''actual'' reason was that test results said prolonged usage made people dizzy and gave them headaches: The Genesis wasn't fast enough to handle VR without lagging and was causing motion sickness and disorientation in the beta participants, the latter further causing headaches and nausea. It was especially dangerous to children, who would almost always get motion sickness and headaches. One wonders if this would still be the case if the product was released ''after'' the [=32X=] which was released the next year.
* The [=ApeXtreme=] by Apex Digital was a CD and DVD based console planned for 2004, and would've included numerous multimedia features not unlike the UsefulNotes/PlayStation3, including the ability to stream internet radio, view slideshows, and play movies. However, the console was quietly cancelled at the end of the year.
* Hasbro's Control Vision was a console that used VHS tapes. It became vaporware at the last minute. Just two months before its launch in 1988, the [=VRAM=] chip needed for the console had its price raised from $30 per chip to $80. This would mean the Control Vision would need to be priced at $300. Hasbro decided to cancel the console because it couldn't compete against the much cheaper Nintendo Entertainment System (which sold at only $100). Two games from the console, ''VideoGame/SewerShark'' and ''VideoGame/NightTrap'', stood in limbo until they were released for the Sega CD in 1992.
* Panasonic planned to release a portable game console called Jungle, intended to compete with the UsefulNotes/Nintendo3DS and UsefulNotes/PlayStationVita. Its design could be likened to a foldable Blackberry phone with a trackpad and keypad. Had it released, it would've been Panasonic's second video game console after the UsefulNotes/ThreeDO. However, Panasonic cancelled the project in 2011.
* Via presented the [=MoMA=] Eve handheld game console at [=E3=] 2004, and it would've featured a dual-analog control layout with a form-factor similar to the UsefulNotes/GameBoyAdvance SP (minus the folding screen). It was designed to play PC games along with games designed specificially for it, essentially making it a Steam Deck before the Steam Deck was even a thing. However, after its announcement, Via encountered a trademark issue regarding the console, and it ended up never releasing to the public.
* In 2000, Ericsson was working on a competitor to the UsefulNotes/GameBoyAdvance called the Red Jade. It would've resembled a UsefulNotes/WonderSwan and feature 5th generation-quality [=3D=] graphics, in addition to multiple PDA and multimedia functions. However, Ericsson was unable to find a partner to release the console, approaching Sony and Sega, Nintendo's chief rivals at the time, both declining to back the project. When Ericsson tried to go solo, the Dot-com bubble burst left them unable to fund the project, and it was quietly abandoned in 2001.
* The [[http://ultimateconsoledatabase.com/unreleased/nanogear.htm Nurve Nanogear]] was a 32-bit handheld that included an integrated dev kit and built in networking. Ads for the console hit the game magazines in 2003 and are pretty much the only evidence that it ever existed, as it was never heard from again. As shown [[https://en.wikipedia.org/wiki/XGameStation_series here]] the tech was eventually turned into DIY microconsoles somewhat like the Raspberry Pi.
* The [=GamePark=] XGP or XGP Extreme Game Player was a handheld game console intended to be released during the 7th generation of video games. Little is known about it other than it was intended to be an open platform allowing both downloadable commercial games and free homebrew games. It also would've been available in three models, including an inexpensive varient specifically for children. [=GamePark=] would declare bankruptcy in 2007, leaving the XGP in limbo.
* The Ultravision Video Arcade System was going to be a combination game console, PC, and 10 inch color TV, supporting its own line of games in addition to being sideways compatible with UsefulNotes/ColecoVision and UsefulNotes/Atari2600 games. It would've supported 16-direction joysticks and support being hooked up to a ''car battery''. It never went past the prototyping stage.
* Many of the designs invented by Active Enterprises were doomed to fail from the start, but the most ambitious of these was their planned portable gaming console, the '''Action Gamemaster''': Conceived as a massive, foot-and-a-half wide beast with a 3.2 inch screen, this system would not only be compatible with proprietary game discs (including "killer app" Cheetahmen 3), but it would also house an expansion port that would accommodate cartridges for the UsefulNotes/NintendoEntertainmentSystem, the UsefulNotes/SuperNintendo and the UsefulNotes/SegaGenesis, and it could also be used as a portable television set, with a projected price point of '''''500 dollars'''''. It seems as though Active were ''truly ahead of their time'' with their idea for a multisystem portable -- many of the Gamemaster's features now seem to have manifested in Sony's UsefulNotes/PlayStationPortable instead. Or in Nvidia's case, the Shield Portable, which had a similar controller-with-screen form factor, sans the 18-inch device footprint. And that is without mentioning the various retro console manufacturers which do in fact include cartridge ports of multiple consoles on the same system, including the same three consoles the Action Gamemaster claimed to support.
* The [[https://en.wikipedia.org/wiki/Panasonic_M2 Panasonic M2]] console was to have been the 64-bit successor to the UsefulNotes/ThreeDOInteractiveMultiplayer. Creator/The3DOCompany was working on an add-on to the original console and a standalone version, with the WorkingTitle 3DO II or Bulldog, becoming the 3DO M2, before being sold to Matsushita/Panasonic, to be released as the Matsushita M2 or Panasonic M2, and it was canceled very close to its announced 1997 release. {{Creator/Konami}} did release a few arcade games based on the [=M2=] architecture (namely ''Battle Tryst'', ''Polystars'', ''VideoGame/EvilNight'', ''Heat of Eleven '98'' and ''Total Vice'').
** The console was not released aside from some prototypes, and its technology was integrated into FZ-21S and FZ-35S multimedia players, ATM machines, [[ArsonMurderAndJaywalking and coffee machines]].
** ''[[VideoGame/{{Clayfighter}} Clayfighter 63⅓]]'' was planned as ''Clayfighter 3'' on the SNES and M2 console, before being released on the N64. A planned [=PlayStation=] version, ''Clay Fighter X-Treme'', was also cancelled.
** The game ''[[VideoGame/{{D}} D2]]'' was going to be released for the M2 console, and ended up being released on the UsefulNotes/SegaDreamcast.
** Sega was planning to develop software for the console, including ''[[VideoGame/VirtuaFighter Virtua Fighter 3]]''.
** ''IMSA World Championship'', known as ''IMSA Racing'', was a cancelled racing game on the M2.
* As buyers were shifting from consoles to computers during UsefulNotes/TheGreatVideoGameCrashOf1983, UsefulNotes/{{Colecovision}} promised an expansion module that would essentially turn their console into an Adam computer in an attempt to draw in customers. It never went past the prototype stage possibly due to the negative reception of the Adam.
* The ''Wii Vitality Sensor'' was shown at E3 2009, but was barely discussed since then. Some video game journalists started doubting that the project was ever real and the sensor itself was just a mock up shown because Nintendo didn't have anything new or interesting to reveal at E3 that year. In 2013, the Vitality Sensor was finally brought up by Nintendo... to reveal it was cancelled. It was a real, planned product, but was scrapped because there was too large a portion of test users that the sensor could not read. Oddly, its trademark was renewed in December of 2014.
* In 2014 Nintendo announced an as-yet still mysterious "quality of life" platform that will be focused on health and fitness and incorporate technology that can detect the user's body in some way. It's been speculated that the vitality sensor project may have morphed into this over time. Said platform has also not surfaced as of 2021.
* The Konix Multisystem was a British console developed in the late 80s. Originally created as an advanced peripheral, Konix decided to go further with the project to create a 16-bit computer to compete with the Amiga. The system was then pushed back several times, up to Fall of 1990 due to a very troubled production and employees not receiving their wages. When Konix bankrupted without a finished computer, the project was scrapped.
* In 2001, Mad Catz planned to release the Bioforce controller, a Playstation 2 controller that sent shock waves to the player. It was shown off at trade shows but never made it to release (likely due to health worries).
* The Retro Video Game System and its successor the Coleco Chameleon (unrelated to the Colecovision besides the name) were two consoles that were meant to "bring back" cartridge-based gaming. They were supposed to be able to clone numerous 8-bit and 16-bit consoles as well as play {{retraux}} indie games. After a lot of criticism and controversy, both consoles ended up being canned during their concept stages.
* Rumors of a Game Boy successor began leaking in 1996. Nintendo later said it would be released at the end of 1997, but it ultimately never came out and instead they released the Game Boy Pocket. Eventually the similar Game Boy Advance would come out in 2001. In 2009 Nintendo released a photographs of the handheld, which was codenamed "Project Atlantis". It started development in 1995 but was canned in 1998 because it was too bulky and expensive to produce at the time. The UsefulNotes/GameBoyColor released in its place.
* ''Sharkwire Online'' was a Nintendo 64 device that allowed the user to visit a special Sharkwire website, even without having an internet connection. There were plans for a Playstation version but it never came out.
* The "Game Eye" was a UsefulNotes/GameBoyAdvance SpiritualSuccessor to the VideoGame/GameBoyCamera. It was demonstrated at [=E3=] 2002 and due for a mid-2000s release but never came out.
* It's known that ''VideoGame/TailsSkyPatrol'' (which wasn't always a ''Sonic'' title) started out development for an unknown cancelled handheld. Little is known about it other than that it was to compete with the Game Boy.
[[/folder]]

Top