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As you can imagine for such a wildly mutable game, there are far too many rule variants to cover; every group of players has their own HouseRules and will not agree on any single ruleset. Therefore, we will attempt to list as many rules and variants as we can, with the intention that somebody who has never played Mao, but would like to run a game, should be able to use as many of these rules as they like.

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As you can imagine for such a wildly mutable game, there are far too many rule variants to cover; every group of players [[NoUnifiedRuleset has their own HouseRules rules]] and will not agree on any single ruleset. Therefore, we will attempt to list as many rules and variants as we can, with the intention that somebody who has never played Mao, but would like to run a game, should be able to use as many of these rules as they like.
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* Mao is a card game for 3 or more players. The more players the better - 6 is a good number. (It is possible to play with 2 players, but this might not be so interesting).

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* Mao is a card game for 3 or more players. The In general, more players the better - 6 is a good number.are better. (It is possible to play with 2 players, but this might not be so interesting).
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* The Point of Order may be formally ended by any player by saying "End Point of Order". Everyone then immediately picks up their cards.

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* The Point of Order may be formally ended by any player by saying "End Point of Order". Everyone then immediately picks up their cards.
cards. (Alternatively, "adjourned")



** '''Queen''' - All players must say "All hail the chairwoman/queen."

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** '''Queen''' - All players must say "All hail the chairwoman/queen."" If the Queen of Spades is played, the expected calls will sometimes be abridged to "All hail the Queen of Spades".
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* By agreement, a single person, one who knows the rules, begins the game. They may announce the beginning of the game (example: "We are playing five-card Cambridge Mao"). This allows players to distinguish between variants, for those who play different variants of Mao. The introduction is one of the only times that saying "Mao" is allowed.

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* By agreement, a single person, one who knows the rules, begins the game. They may announce the beginning of the game (example: "We are playing five-card Cambridge Mao").Mao. The Joker is the Nine of Diamonds."). This allows players to distinguish between variants, for those who play different variants of Mao. The introduction is one of the only times that saying "Mao" is allowed.



** '''Jack''': The first player to name a suit makes it the new valid suit - ie. if the call is "diamonds", then the next player has to play a diamond (or another jack of a different suit, since cards of the same rank are still a valid play).
** '''Spade''': the player who plays a spade must say the name of the card after playing it. (example: "nine of spades").

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** '''Jack''': The first player to name a suit makes it the new valid suit - ie. if the call is "diamonds", then the next player has to play a diamond (or another jack of a different suit, since cards of the same rank are still a valid play).
play). Many rulesets let you play a Jack even if it doesn't match the current rank or suit, though they are still considered Jacks after they are played.
** '''Spade''': the player who plays a spade must say the name of the card after playing it. (example: "nine of spades"). You have to call a spade a spade.



** '''Joker''' - all Jokers are considered to be exactly equivalent to the 9 of diamonds. This therefore means that players must also say "That's the badger" when playing this card.
** Feel free to add one or two unique and simple rules for your variation, or to change the skip or reverse cards to confuse friends who may have played other variations. The "Have a nice day" rule and the "Call a spade a spade" rule are nearly universal among all variations.

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** '''Joker''' - all Jokers are considered to be exactly equivalent to the 9 of diamonds. This therefore means that players must also say "That's the badger" when playing this card.
card. Since this rule is nearly impossible to completely deduce from observation, it is usually stated in the introductory speech of variants that have it.
** Feel free to add one or two unique and simple rules for your variation, or to change the skip or reverse cards to confuse friends who may have played other variations. The "Have a nice day" rule and the "Call a spade a spade" rule are nearly universal among all variations.
variations, and should be kept.



** It's recommended to keep rules simple, at least at first; remember that the more complicated it is, the harder it is for ''you'' to enforce. Even rules that you may think are really simple can totally stump players who don't know it.

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** It's recommended to keep rules simple, at least at first; remember that the more complicated it is, the harder it is for ''you'' to enforce. Even rules that you may think are really simple can totally stump players who don't know it. Even trickier rules shouldn't depend on cards that are played more than 1 turn ago.



** "Players must say 'that's not the badger' when playing a 9 of diamonds"
** "Clubs are spades and vice-versa"

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** "Players must say 'that's not the badger' when playing a 9 of diamonds"
that is not a diamond."
** "Clubs are spades and vice-versa"vice-versa" (this means you would no longer say "X of spades when playing a spade, but would say "X of spades" when a club was played. Also if spades was called for a jack, a club would match, and a spade would not.)



* Saying "Point of Order" during a Point of Order, except to end it, will result in a penalty. The correct way to refer to a Point of Order while inside of one is "P of O". The penalty call can be given as "saying P of O during a P of O".
* A player who touches their cards during a Point of Order" may be penalized, with the call "touching cards during a P of O". Most importantly, this includes touching the penalty card you were just given!
* The Point of Order may be formally ended by any player by saying "End Point of Order".

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* Saying "Point of Order" during a Point of Order, except as part of the phrase "End Point Of Order" to end it, one, will result in a penalty. The correct way to refer to a Point of Order while inside of one is "P of O". The penalty call can be given as "saying P of O during a P of O".
O". Someone trying to call "Saying Point of Order in a Point of Order" would get two cards (the call is correct, so it's not a bad call, but they just said point of order twice)
* A player who touches their cards during a Point of Order" may be penalized, with the call "touching "Touching your cards during a P of O". Most importantly, this includes touching the penalty card you were just given!
given! Many players have gotten an immediate second call of this particular penalty, and gotten frustrated.
* The Point of Order may be formally ended by any player by saying "End Point of Order".
Order". Everyone then immediately picks up their cards.



** This means that anyone who comes by and asks what on earth you're doing will be either subjected to stony silence, or a phrase like "Point of Order. We're playing a game the name of which I can't mention right now. End Point of Order."

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** This means that anyone who comes by and asks what on earth you're doing will be either subjected to stony silence, or a phrase like "Point of Order. (put down cards) We're playing a game the name of which I can't mention right now. End Point of Order." (pick cards back up)"



** Cursing when not required to by the rules may be penalized even if talking is otherwise allowed (and may count as two penalties if talking is not allowed).

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** Cursing when not required to by the rules may be is usually penalized even if talking is otherwise allowed (and may count as two penalties if talking is not allowed).



* ''Cheating'': cheating is of course against the rules, and gets a penalty. This penalty is also commonly given to people saying Mao who thought they won, but in fact haven't. This is why saying Mao is a 3 card penalty at the end of the game if you didn't actually win. The lying and cheating penalties are included in it.

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* ''Cheating'': cheating is of course against the rules, and gets a penalty. This penalty is also commonly given to people saying Mao who thought they won, but in fact haven't. This is why saying Mao is a 3 card penalty at the end of the game if you didn't actually win. The lying and cheating penalties are included in it. Naturally giving someone a card for cheating when they aren't is a Bad Call.



** ''Implied X'': Players may be penalized for merely implying that profanity was about to occur [[CurseCutShort ("what the f...")]] or threatening violence (shaking one's fist at another player). Starting to play a bad card or out of turn and catching yourself is also caught under this rule when present. Horribly cruel to newbies, but once all the players aren't that anymore, it's a fair one.

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** ''Implied X'': Players may be penalized for merely implying that profanity was about to occur [[CurseCutShort ("what the f...")]] or threatening violence (shaking one's fist at another player). Starting to play a bad card or out of turn and catching yourself is also caught under this rule when present. Horribly cruel to newbies, but once all the players aren't that anymore, it's a fair one. Often called as "Flinching".



** '''Queen''' - All players must say "All hail the chairwoman."
** '''King''' - All players must say "All bow to the chairman," accompanied with a dip of the head. (If not done, the bow is penalized in the usual manner for speech rules).

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** '''Queen''' - All players must say "All hail the chairwoman.chairwoman/queen."
** '''King''' - All players must say "All bow to the chairman," chairman/king," accompanied with a dip of the head. (If not done, the bow is penalized in the usual manner for speech rules).

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** If an outsider walks in on the game, a Point of Order might be called to keep the outsider from learning anything without playing.
*** Alternatively, a five card penalty (same as the initial hand size) for "Watching without Playing" can be given.

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** If an outsider walks in on the game, a Point of Order might be called to keep the outsider from learning anything without playing.
***
playing. Alternatively, a five card penalty (same as the initial hand size) may be imposed for "Watching without Playing" can be given.-- this being the same as the initial hand size, the watcher has effectively been forced into the game.

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*** Alternatively, a five card penalty (same as the initial hand size) for "Watching without Playing" can be given.



* A player who touches their cards during a Point of Order" may be penalised, with the call "touching cards during a P of O". Most importantly, this includes touching the penalty card you were just given!
* The Point of Order may be formally ended by any player by saying "End of Point of Order".

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* A player who touches their cards during a Point of Order" may be penalised, penalized, with the call "touching cards during a P of O". Most importantly, this includes touching the penalty card you were just given!
* The Point of Order may be formally ended by any player by saying "End of Point of Order".



Mao never ends! Well, it does when people have decided they've played long enough - people will often drop out of the game while others continue playing. Players will sometimes explain the rules they made when they leave, so that the other players can keep it in the game.

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Mao never ends! Well, it does when people have decided they've played long enough - people will often drop out of the game while others continue playing. Players will sometimes explain the rules they made when they leave, leave if no one else has figured them out properly, so that the other players can keep it in the game.



** An example of ungentlemanly conduct would be making a call you know is bad, just to try and get poeple to laugh, so you can then get them a penalty card for laughing, and another one for cursing when they realise they've been had.

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** An Another example of ungentlemanly conduct would be making a call you know is bad, just to try and get poeple people to laugh, so you can then get them a penalty card for laughing, and another one for cursing and talking when they realise realize they've been had.

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* A player who touches their cards during a Point of Order" may be penalised, with the call "touching cards during a P of O". Nost importantly, this includes touching the penalty card you were just given!

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* A player who touches their cards during a Point of Order" may be penalised, with the call "touching cards during a P of O". Nost Most importantly, this includes touching the penalty card you were just given!


Added DiffLines:

** An example of ungentlemanly conduct would be making a call you know is bad, just to try and get poeple to laugh, so you can then get them a penalty card for laughing, and another one for cursing when they realise they've been had.

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* A player who fails to say a phrase when it is required (eg. "five of spades", "that's the badger") may be penalized with the call "failure to say (whatever needs to be said)". For example, "failure to say '5 of Spades'".

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* A player who fails to say a phrase when it is required (eg. "five of spades", "that's the badger") may be penalized with the call "failure to say (whatever needs to be said)". For example, "failure to say '5 of Spades'". A more generous penalty call would be "Failure to call a spade a spade".



* A player who touches their cards during a Point of Order" may be penalised, with the call "touching cards during a P of O".

to:

* A player who touches their cards during a Point of Order" may be penalised, with the call "touching cards during a P of O". Nost importantly, this includes touching the penalty card you were just given!



* ''Lying'': any statement said by a player which is untrue, may be penalized with the call "Lying". Note that saying "Mao" when your last play is invalid is considered lying.

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* ''Lying'': any statement said by a player which is untrue, may be penalized with the call "Lying". Note that saying "Mao" when your last play is invalid is often considered lying.lying.
* ''Cheating'': cheating is of course against the rules, and gets a penalty. This penalty is also commonly given to people saying Mao who thought they won, but in fact haven't. This is why saying Mao is a 3 card penalty at the end of the game if you didn't actually win. The lying and cheating penalties are included in it.



** ''Implied X'': Players may be penalized for merely implying that profanity was about to occur [[CurseCutShort ("what the f...")]] or threatening violence (shaking one's fist at another player).

to:

** ''Implied X'': Players may be penalized for merely implying that profanity was about to occur [[CurseCutShort ("what the f...")]] or threatening violence (shaking one's fist at another player). Starting to play a bad card or out of turn and catching yourself is also caught under this rule when present. Horribly cruel to newbies, but once all the players aren't that anymore, it's a fair one.

Changed: 45

Removed: 137

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* Saying "Mao" at any point during the game except in the one instance when it is required, results in a '''three-card penalty''' (often with the call "taking the name of the great Chinese leader in vain"). This is the only situation where a penalty is more than a single card.
** Calling someone on "saying Mao" or "forgetting to say Mao" also breaks this rule, and is a great way to earn yourself 3 penalty cards.

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* Saying "Mao" at any point during the game except in the one instance when it is required, results in a '''three-card penalty''' (often with the call "taking the name of the great Chinese leader in vain"). vain", to avoid the call itself breaking the rule). This is the only situation where a penalty is more than a single card.
** Calling someone on "saying Mao" or "forgetting to say Mao" also breaks this rule, and is a great way to earn yourself 3 penalty cards.
card.



** The most common reasons for a Point of Order call are to ask who called the suit first, to answer the door, or to use the bathroom. Usually you are allowed to speak more freely during a Point of Order, though some rules may still be enforced (eg. you still won't be allowed to openly discuss the rules).

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** The most common reasons for a Point of Order call are to ask who called the suit first, to answer the door, or to use the bathroom. Usually you are allowed to speak more freely during a Point of Order, though some rules may still be enforced (eg.(e.g. you still won't be allowed to openly discuss the rules).
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** Some variants use the phrasing "Failure to call a spade a spade" for the spades penalty.
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* Generally a single person, one who knows the rules, begins the game. They may announce the beginning of the game (example: "We are playing five-card Cambridge Mao"). This allows players to distinguish between variants, for those who play different variants of Mao. The introduction is one of the only times that saying "Mao" is allowed.

to:

* Generally By agreement, a single person, one who knows the rules, begins the game. They may announce the beginning of the game (example: "We are playing five-card Cambridge Mao"). This allows players to distinguish between variants, for those who play different variants of Mao. The introduction is one of the only times that saying "Mao" is allowed.
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* '''Players may, and should, be penalized for breaking rules, even if they do not know the rule that they have broken'''. Penalties are the heart of Mao, and penalties must be given with a formal "penalty call" which gives the reason for the penalty.

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* '''Players may, and should, be penalized for breaking rules, If a player breaks the rules - even if they do not know the rule that they have broken'''. unknowingly - '''any other player may call a penalty''' on them. Penalties are the heart and soul of Mao, and penalties must be given with a formal "penalty call" which gives the reason for the penalty.
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* Mao's core gameplay is similar to Crazy Eights or TabletopGame/{Uno}; players are aiming to be the first to get rid of all their cards.

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* Mao's core gameplay is similar to Crazy Eights or TabletopGame/{Uno}; TabletopGame/{{Uno}}; players are aiming to be the first to get rid of all their cards.

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Gone through and cleaned this up a bit. It was a bit too biased toward Cambridge Mao before; I've tried to make the rules more generic and flexible.


Explaining the rules of Mao is a little tricky since there is no official version of Mao; every group of people plays differently. Also, it's a rule that one should never explain any rules, but that'd make for a pretty useless set of notes on the game.

However, most variants have the same basic core rules, and those will be covered here. In short - ''this is just '''one''' way that Mao can be played''. The idea is that somebody who has never played Mao, but would like to run a game, should be able to use these rules.

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Explaining the rules of Mao is immediately a little tricky proposition, since there is no official version of Mao; single, canonical ruleset for the game; every group of people plays it slightly differently. Also, (Also, it's a rule that one should never explain any rules, but that'd make for a pretty useless set of notes on the game.

However, most
game).

We'll start with an extremely broad overview of the game that hopefully every Mao player should agree upon:

* Mao's core gameplay is similar to Crazy Eights or TabletopGame/{Uno}; players are aiming to be the first to get rid of all their cards.
* When in-game, players '''may not be told the rules of the game'''.
* Players '''may formally penalize each other for failing to obey the rules'''. A penalized player must draw a card as penalty.
* The first player to get rid of all their cards wins the round, and '''may invent and introduce a new rule''' (or amend an existing one), without telling anyone what it is.

These last three points are the defining characteristics of Mao. The game's main challenge comes from trying to figure out rules by observation and trial-and-error, which is why new players are not told the rules before they begin.

As you can imagine for such a wildly mutable game, there are far too many rule
variants have the same basic core rules, to cover; every group of players has their own HouseRules and those will be covered here. In short - ''this is just '''one''' way that Mao can be played''. The idea is not agree on any single ruleset. Therefore, we will attempt to list as many rules and variants as we can, with the intention that somebody who has never played Mao, but would like to run a game, should be able to use as many of these rules.
rules as they like.



* Mao is a card game for 3 or more players. The more players the better - 6 is a good number. It is possible to play with 2 players, but this might not be so interesting.
* It is usually played with 2-3 decks of standard playing cards, including jokers. The more players you have, the more cards are recommended - one deck for every three players is probably enough. It is not required that the cards have the same back - any standard deck is allowed (even weird decks like [[http://www.wopc.co.uk/waddingtons/cir-q-lar/index round playing cards]]). You may even allow completely non-standard decks like [[http://www.setgame.com/set/index.html SET cards]] if a rule exists or is made for those cards.
* There is a turn order, normally decided based on where people are sitting (eg. clockwise).
* There is a stack - a pile of unrevealed cards which players may not examine. This is where players take new cards or penalty cards from. If you're using a lot of cards, it's fine to just pile them untidily, the only thing people will be doing is taking cards from it.

to:

* Mao is a card game for 3 or more players. The more players the better - 6 is a good number. It (It is possible to play with 2 players, but this might not be so interesting.
interesting).
* It is usually played with 2-3 2 to 3 decks of standard playing cards, including jokers. The more players you have, the more cards are recommended - one deck for every three players is probably enough. It is not recommended. Unlike most card games, it isn't required that the for all cards to have the same back - any standard deck is allowed (even back, and you can quite happily mix wildly different decks together. (Even weird decks like [[http://www.wopc.co.uk/waddingtons/cir-q-lar/index round playing cards]]). You may even allow completely non-standard decks like [[http://www.setgame.com/set/index.html SET cards]] if a rule exists or can work).
* Play
is made for those cards.
* There is a turn order, normally decided based on where people are sitting (eg. clockwise).
turn-based, starting with the player next to the dealer and cycling round the table.
* There is a stack - a pile of unrevealed cards which players may not examine. This is where players take draw new cards or penalty cards from. If (If you're using a lot of cards, it's fine to just pile them untidily, untidily; the only thing people will be doing is taking cards from it.it).



* '''Players may, and should, be penalised for breaking rules, even if they do not know the rule that they have broken'''. Penalties are the heart of Mao, and penalties must be given with a formal 'penalty call' which gives the reason for the penalty. (examples - 'bad card', 'playing out of turn', 'failure to say the five of spades').

to:

* '''Players may, and should, be penalised penalized for breaking rules, even if they do not know the rule that they have broken'''. Penalties are the heart of Mao, and penalties must be given with a formal 'penalty call' "penalty call" which gives the reason for the penalty. (examples - 'bad card', 'playing penalty.
** Examples: "bad card", "playing
out of turn', 'failure turn", "failure to say the five of spades').spades"



* There are a few ways you can play Mao which depend on who is allowed to give penalties:
** '''Democratic Mao''' - this is the most commonly played one - in this, any player can call a penalty on any other player at any time - that is, every player is a guardian of the rules.
** '''Dictatorial Mao''' - a single player, the Mao Master, gives all penalties. Sometimes this player has a hand and plays like everyone else, other times they simply oversee the game.
* In Democratic Mao, if a penalty is called wrongly, the player who called it may themselves be penalised, with the call 'Bad call'. They must take the card they were going to penalise the other player with. By 'wrongly', we mean that the player has called a penalty for a rule that has not, in fact, been broken - for example, saying 'bad card' when the person has actually played a valid card. A penalty is valid only if the victim has actually performed (or failed to perform) the action for which the penalty has been called.
* Saying 'Mao' at any point during the game except in the one instance when it is required, results in a three-card penalty (often with the call 'taking the name of the great Chinese leader in vain'). Calling someone on "saying Mao" or "forgetting to say Mao" also breaks this rule, and is a good way to earn yourself 3 penalty cards. This is the only situation where a penalty is more than a single card.
* Explaining any rule of the game is against the rules, and may result in a penalty (with the call 'Explaining the rules'). Generous players will sometimes knowingly explain a rule to someone who is having trouble, and take the penalty.
** Some variants also penalize players who ask what the rules are.
* A 'point-of-order' may be called at any time during play, by any player, by saying 'point of order'. When this happens, the game is paused, and all players must put down their card hands. A point-of-order is normally used to discuss the game when things have gotten confusing, or to take a break. The most common reasons for a point of order call are to ask who called the suit first, to answer the door, or to use the bathroom. Usually you are allowed to speak more freely during a point of order, though some rules may still be enforced (e.g., you still won't be allowed to openly discuss the rules). The point-of-order can be ended by saying 'End of point-of-order'. See Point-of-order rules for more details.

to:

* There are a few ways you can play Mao which depend on who is allowed to give penalties:
** '''Democratic Mao''' - this is the most commonly played one - in this, any player can call a penalty on any other player at any time - that is, every player is a guardian of the rules.
** '''Dictatorial Mao''' - a single player, the Mao Master, gives all penalties. Sometimes this player has a hand and plays like everyone else, other times they simply oversee the game.
* In Democratic Mao, if
If a penalty is called wrongly, the player who called it may themselves be penalised, penalized, with the call 'Bad call'. "Bad call". They must take the card they were going to penalise penalize the other player with. with.
**
By 'wrongly', we mean that the player has called a penalty for a rule that has not, in fact, been broken - for example, saying 'bad card' "bad card" when the person has actually played a valid card. A penalty is valid only if the victim has actually performed (or failed to perform) the action for which the penalty has been called.
card.
* Saying 'Mao' "Mao" at any point during the game except in the one instance when it is required, results in a three-card penalty '''three-card penalty''' (often with the call 'taking "taking the name of the great Chinese leader in vain'). Calling someone on "saying Mao" or "forgetting to say Mao" also breaks this rule, and is a good way to earn yourself 3 penalty cards.vain"). This is the only situation where a penalty is more than a single card.
** Calling someone on "saying Mao" or "forgetting to say Mao" also breaks this rule, and is a great way to earn yourself 3 penalty cards.
* Explaining any rule of the game is against the rules, and may result in a penalty (with the call 'Explaining "Explaining the rules'). rules"). Generous players will sometimes knowingly explain a rule to someone who is having trouble, and take the penalty.
penalty themselves.
** Some variants can also penalize players who ask what merely for asking the rules are.
rules.
* A 'point-of-order' Point of Order may be called at any time during play, by any player, by saying 'point "Point of order'.Order". When this happens, the game is paused, and all players must put down their card hands. A point-of-order Point of Order is normally used to discuss the game when things have gotten confusing, or to take a break. The Point of Order can be ended by saying "End of Point of Order", which resumes the game.
** The
most common reasons for a point Point of order Order call are to ask who called the suit first, to answer the door, or to use the bathroom. Usually you are allowed to speak more freely during a point Point of order, Order, though some rules may still be enforced (e.g., (eg. you still won't be allowed to openly discuss the rules). The point-of-order can be ended by saying 'End of point-of-order'. See Point-of-order rules for more details.rules).



* If present, the Joker is considered equivalent to the Nine of Diamonds for all game purposes.



* Each player takes, or is dealt, five cards from the stack. If the cards are being dealt, it might be illegal for players to pick them up before dealing has finished.
* Generally a single person, one who knows the rules, begins the game. They may announce the beginning of the game (example: 'We are playing five-card Cambridge Mao'). This allows players to distinguish between variants, for those who play different variants of Mao. The introduction is one of the only times that saying Mao is allowed.

to:

* Each player takes, or is dealt, five cards from the stack. stack.
**
If the cards are being dealt, it might be illegal for players to pick them up before dealing has finished.
* Generally a single person, one who knows the rules, begins the game. They may announce the beginning of the game (example: 'We "We are playing five-card Cambridge Mao').Mao"). This allows players to distinguish between variants, for those who play different variants of Mao. The introduction is one of the only times that saying Mao "Mao" is allowed.



* Some variants allow a few basic rules to be told for newbies: for example: 'Play goes in a clockwise direction, you may pick up a card if you don't want to play one, and the Joker is the Nine of Diamonds'.

to:

* ** Some variants allow more generously supply a very few basic rules to be told for newbies: newbies, for example: 'Play "Play goes in a clockwise direction, you may pick up a card if you don't want to play one, and the Joker is the Nine of Diamonds'.Diamonds".



** If the card is not valid to be played, and somebody calls a 'bad card' penalty, the player must take back the card they played, and take their penalty card.
* If the player has no valid card to play, or does not want to play a card, they must take one card from the stack. Usually saying "pass" is allowed at this point.
* If the player has done everything required of them for their turn, their turn ends and the next player's turn begins. ''A player's turn does not end until they have either played a valid card or taken one from the stack''.
* If a player plays and it is not their turn, they may be penalized with the call 'playing out of turn'. They must take back the card that they played.
* If, on a player's turn, the player fails to begin their turn within a period of time (eg. 10 seconds) they may be penalized with the call 'failure to play within (however many) seconds'. They may be given the same penalty for every (however many) seconds that they fail to play. This does not apply during a point of order.
* If a player has one card left, they must say 'Last card' before the next player takes their turn. If they do not, they may be penalized with the call 'Failure to say 'last card' '. (There is also a penalty for saying 'last card' when you are not at your last card.)
* If a player plays their last card, and the play is valid, and has taken any actions that were required for that turn without penalty, they must say 'Mao'. This is a win, and takes them out of the game (the turn order continues, skipping them). They now have the ability to rejoin the game and introduce a new, secret rule of their own making (see Making new rules below). While out of the game, they are not bound by the rules of Mao and can talk freely, except for the rule against explaining rules, which is binding outside of the game.
** In variants that aren't Cambridge-based, the round will instead end, and then a new rule will be created with everyone being dealt a new set of 5 cards.
** If a player has said 'Mao' but has not completed all the actions required on their turn, or their play is invalid, they have not successfully won, and will receive whatever penalties they have made, plus the three-card penalty for saying Mao at an improper time.
** In some variants, a player who failed to declare their last card on their previous turn may have their 'Mao' call declared invalid, and receive the three-card penalty for saying Mao.
* A player who has 'won' by calling Mao, may re-enter the game by taking five cards from the stack, and saying 'Re-entering the game'. If they have made a new rule, they can also say 'Introducing new rule'. The new rule will now be in effect. Initially it will be up to the player who made the rule to enforce it, although once other players work it out, they can do the same.
* Alternatively, if a player plays down her last card and fails to say 'Mao,' the game may continue - after all, it doesn't end until ''someone'' says 'Mao.' This means that someone else can play down and win in the meantime, and the person who first played out and forgot to say 'Mao' is of course still subject to penalties for rules broken.

to:

** If the card is not valid to be played, and somebody calls a 'bad card' "bad card" penalty, the player must take back the card they played, and take their penalty card.
* If the player has no valid card to play, or does not want to play a card, they must take one card from the stack. Usually saying stack.
** While not usually required, players may say
"pass" is allowed at this point.
if they wish.
* If the player has done everything required of them for their turn, their turn ends and the next player's turn begins. ''A A player's turn does '''does not end end''' until they have either played a valid card or taken one from the stack''.
stack.
* If a player plays and it is not their turn, they may be penalized with the call 'playing "playing out of turn'.turn". They must take back the card that they played.
* If, on a player's turn, the player fails to begin their turn within a period of time (eg. 10 seconds) they may be penalized with the call 'failure "failure to play within (however many) seconds'. 10 seconds". They may be given the same penalty for every (however many) further 10 seconds that they fail to play. This does not apply during a point of order.
* If a player has one card left, they must '''must''' say 'Last card' "last card" before the next player takes their turn. If they do not, they may be penalized with the call 'Failure "Failure to say 'last card' '. (There is card'".
** There may
also be a penalty for saying 'last card' "last card" when you are not at your last card.)
card.
* If a player plays their last card, and the play is valid, and has taken any actions that were required for that turn without penalty, they must say 'Mao'. This is '''"Mao"'''. Doing so counts as a win, and takes them out of ends the game (the turn order continues, skipping them). They now have round. This is the ability to rejoin the game and introduce a new, secret rule of their own making (see Making new rules below). While out of the game, they are not bound by the rules of Mao and can talk freely, except for the rule against explaining rules, only situation in which is binding outside of a player can say "Mao" without invoking the game.
** In variants that aren't Cambridge-based, the round will instead end, and then a new rule will be created with everyone being dealt a new set of 5 cards.
three-card penalty.
** If a player has said 'Mao' "Mao" but has not completed all the actions required on their turn, or their play is invalid, they have not '''not''' successfully won, and will instead receive whatever all the penalties they have made, just incurred, plus the three-card penalty for saying Mao at an improper time.
** In some variants, a player who failed to declare their last card on their previous turn may have their 'Mao' "Mao" call declared invalid, and receive the three-card penalty for saying Mao.
* A The player who has 'won' by calling Mao, may re-enter won the game by taking five cards from the stack, and saying 'Re-entering the game'. If they have made round must now secretly think of a new rule, they can also say 'Introducing new rule'. The new rule which will now be in effect. Initially come into effect when the next round starts (in addition to the current rules). Initially, it will be up to the player who made the rule to enforce it, their own rule, although once other players work it out, they can do so too.
** In Cambridge-based variants,
the same.
* Alternatively, if
round does not end when a player plays down her last card and fails to say 'Mao,' wins; instead, the player who won temporarily leaves the game may continue - after all, it doesn't end until ''someone'' says 'Mao.' This means that someone else (the turn order continues, skipping them). They can play down come back in at a moment of their choice and win in introduce their new rule. While outside of the meantime, and game, they are not bound by the person who first played out and forgot to say 'Mao' is of course still subject to penalties for rules broken.
and can talk freely without penalty.



The core gameplay of Mao is very similar to trumps or Uno.



* Some cards have actions which occur when played -
** '''Ace''' - the next player must miss their turn.
** '''7''' - see 'Have a nice day rules' below.
** '''8''' - the turn order is reversed and carries on in the opposite direction.
** '''Jack''' - the first player to name a suit makes it the new valid suit - ie. if the call is 'diamonds', then the next player has to play a diamond (or another jack of a different suit, since cards of the same rank are still a valid play)
** '''Spade''' - the player who plays a spade must say the name of the card after playing it. (example: 'Nine of Spades').
** '''9 of Diamonds''' - the player must say 'That's the badger'.
** '''Joker''' - while not actually an action, it is worth repeating that the joker is equivalent to the Nine of Diamonds, and therefore the 'badger' action also applies to this card.
** Feel free to add one or two unique and simple rules for your variation, or to change the skip or reverse cards to confuse friends who may have played other variations. The seven rule and the call a spade a spade rule are nearly universal among all variations.

to:

* Some cards have actions which occur when played -
played:
** '''Ace''' - the '''Ace''': The next player must miss their turn.
** '''7''' - see 'Have '''7''': See "Have a nice day rules' rules" below.
** '''8''' - the '''8''': The turn order is reversed and carries on in the opposite direction.
** '''Jack''' - the '''Jack''': The first player to name a suit makes it the new valid suit - ie. if the call is 'diamonds', "diamonds", then the next player has to play a diamond (or another jack of a different suit, since cards of the same rank are still a valid play)
play).
** '''Spade''' - '''Spade''': the player who plays a spade must say the name of the card after playing it. (example: 'Nine "nine of Spades').
spades").
** '''9 of Diamonds''' - diamonds''': the player must say 'That's "That's the badger'.
badger".
** '''Joker''' - while not actually an action, it is worth repeating that the joker is all Jokers are considered to be exactly equivalent to the Nine 9 of Diamonds, and diamonds. This therefore the 'badger' action means that players must also applies to say "That's the badger" when playing this card.
** Feel free to add one or two unique and simple rules for your variation, or to change the skip or reverse cards to confuse friends who may have played other variations. The seven "Have a nice day" rule and the call "Call a spade a spade spade" rule are nearly universal among all variations.



* A player who fails to say a phrase when it is required (e.g. '5 of Spades') may be penalised with the call 'failure to say (whatever needs to be said)'. For example, 'failure to say '5 of Spades' '. "Failure to call a spade a spade" is another valid phrasing of this penalty. The penalty does not relieve them of the action; they must still say the phrase, or they can be penalised again for 'continued failure to say (whatever needs to be said)', until they do so.
** In some variants, calls are to follow a rigid formula, and if the accuser doesn't follow it properly he is penalized as well; for example, if the formula is 'failure to say '5 of Spades',' then 'you failed to say '5 of Spades' ' would result in a penalty (which is of course 'failure to say 'failure to say '5 of Spades'[= =]'[= =]'!)
* If a card is played for which more than one phrase has to be said, all phrases must be said, or the player may be penalized for whatever they didn't say. For example, playing the 7 of Spades needs the player to say 'Seven of spades, Have a nice day'. The ordering of the phrases does not matter, except that Mao MUST be last. If the player only said 'Seven of Spades', they can be penalized for failing to say 'Have a nice day'. If they said nothing, they can be penalized twice, once for each phrase.

!!Have a nice day rules

When a 7 is played, the player who played it must say 'Have a nice day' to the player whose turn it is next. Failure to say this may be penalised. The player who would have had a turn next, instead must do one of the following on their turn:

* If they do not have a 7 or do not wish to play one, they must say 'Penalty card' and take a card from the stack. Failure to say 'penalty card' results in a penalty. Failure to take a penalty card will also result in a penalty.
** In some variants, the phrase 'Thank you' is utilized instead of 'Penalty card.'
* If they have a 7, they may play it on their turn as a valid card, and say 'have a very nice day' to the next player. That player must pick up ''two'' penalty cards, or they can also lay a 7 and say 'have a very very nice day' to the next player. This can continue for as long as there are 7s to play, with an increasing number of verys and an increasing number of penalty cards every time.
** If the 'Thank you' variant is used, the player says 'thank you very much' if not playing on a second consecutive 7, increasing the number of verys as above.
* The player who had to take the penalty card or cards may continue their turn as if it were a normal turn, and play a card or take one from the stack.
** In some variants, the player who takes the penalty card doesn't get to continue their turn.

to:

* A player who fails to say a phrase when it is required (e.g. '5 (eg. "five of Spades') spades", "that's the badger") may be penalised penalized with the call 'failure "failure to say (whatever needs to be said)'. said)". For example, 'failure "failure to say '5 of Spades' '. Spades'".
** Some variants use the phrasing
"Failure to call a spade a spade" is another valid phrasing of this penalty. for the spades penalty.
**
The penalty does not relieve them of the action; they must still say the phrase, or they can be penalised again penalized repeatedly for 'continued "continued failure to say (whatever needs to be said)', said)", until they do so.
** In some variants, calls are to follow a rigid formula, and if the accuser doesn't follow it properly he is penalized as well; for example, if the formula is 'failure to say '5 of Spades',' then 'you failed to say '5 of Spades' ' would result in a penalty (which is of course 'failure to say 'failure to say '5 of Spades'[= =]'[= =]'!)
* If a card is played for which more than one phrase has to be said, all ''all'' phrases must be said, or the player may be penalized for whatever they didn't say. say.
**
For example, playing the 7 seven of Spades needs spades happens to trigger two of the speech rules, and the player needs to say 'Seven "seven of spades, Have a nice day'. The ordering of the phrases does not matter, except that Mao MUST be last. day". If the player only said 'Seven "seven of Spades', spades", they can be penalized for failing to say 'Have "Have a nice day'. day". If they said nothing, they can be penalized twice, once for each phrase.

!!Have
phrase.
** The ordering of the phrases does not matter, except that "Mao", when applicable, must always be last.

!!"Have
a nice day day" rules

When a 7 is played, the player who played it must say 'Have "Have a nice day' day" to the player whose turn it is next. Failure to say this may be penalised. penalized.

The player who would have had a turn next, instead must do one of the following on their turn:

* If they do not have a 7 7, or do not wish to play one, they must say 'Penalty card' "Thank you" and take a card from the stack. Failure to say 'penalty card' "Thank you" results in a penalty. Failure to take a penalty card will also result in a penalty.
** In some variants,
penalty (with the phrase 'Thank you' is utilized instead of 'Penalty card.'
call "failure to take a penalty card").
* If they have a 7, they may play it on their turn as a valid card, immediately and must say 'have "Have a very nice day' day" to the next player. That player must pick up ''two'' penalty cards, or they cards and instead say "thank you very much". Or, that player can also lay a 7 and say 'have "Have a very very nice day' day" to the next player. player, who must say "thank you very very much" and take ''three'' penalty cards. This can continue for as long as there are 7s to play, with an increasing number of verys and an increasing number of penalty cards every time.
** If the 'Thank you' variant is used, the player says 'thank you very much' if not playing on a second consecutive 7, increasing the number of verys as above.
* The player who had to take the penalty card or cards may continue their turn as if it were a normal turn, and play a card or take one from the stack.
** In some variants, the player who takes the penalty card doesn't get to continue their turn.
play.



* A player who has 'won' by calling Mao can create a new rule for the game. They must not tell players what the rule is.
* The only real rule for making new rules is that it must not be unfairly biased toward specific players - example: 'Jennifer can play diamonds at any time' is an unfair rule. Otherwise, any new rule or rule change that the player can enforce is allowed. Ideally, rules should be interesting or fun without being excessively complicated (remember, the more complicated it is, the harder it is for you to enforce). Even rules that you may think are really simple can totally stump players.
* Examples of new rules:
** 'Odd-numbered cards may not be played on even-numbered cards'
** 'Players must say 'that's the rabbit' when playing a 4'

to:

* A player who has 'won' won the round by calling Mao can create a new rule for the game. They must not tell players what the rule is.
* The only real rule for making new rules is that it must not be unfairly biased toward specific players - for example: 'Jennifer "Jennifer can play diamonds at any time' time" is an unfair rule. Otherwise, any new rule or rule change that the player can enforce is allowed. Ideally, allowed.
** It's recommended to keep
rules should be interesting or fun without being excessively complicated (remember, simple, at least at first; remember that the more complicated it is, the harder it is for you ''you'' to enforce). enforce. Even rules that you may think are really simple can totally stump players.
players who don't know it.
* Examples Some examples of new rules:
** 'Odd-numbered "Odd-numbered cards may not be played on even-numbered cards'
cards"
** 'Players "Players must say 'that's not the rabbit' badger' when playing a 4'9 of diamonds"
** "Clubs are spades and vice-versa"



** Example - if the rule is 'odd-numbered cards must not be played on even-numbered cards', the call should simply be 'bad card', since they can later deduce that rule by trial and error. If they contest it with "bad call" pass the card back stating "New rule".
** Example - if they have to say 'that's the rabbit', the call should be 'failure to say 'that's the rabbit' ', since they wouldn't be able to guess that.
* A player who believes they have deduced your rule may also enforce it on players who break it (including you!). However, if they get the rule wrong, you (or someone else) can penalise them for a bad call.

to:

** Example - if the rule is 'odd-numbered "odd-numbered cards must not be played on even-numbered cards', cards", the call should simply be 'bad card', "bad card", since they can later deduce that rule by trial and error. If they contest it with "bad call" pass the card back stating "New "new rule".
** Example - if they have to say 'that's "that's not the rabbit', badger", the call should be 'failure "failure to say 'that's not the rabbit' ', badger", since they wouldn't be able to guess that.
* A player who believes they have deduced your rule may also enforce it on players who break it (including you!). However, if they get the rule wrong, you (or someone else) can penalise penalize them for a bad call.



!Point of Order rules

* Saying "Point of Order" during a Point of Order, except to end it, will result in a penalty. The correct way to refer to a Point of Order while inside of one is "P of O". The penalty call can be given as "saying P of O during a P of O".
* A player who touches their cards during a Point of Order" may be penalised, with the call "touching cards during a P of O".
* The Point of Order may be formally ended by any player by saying "End of Point of Order".



Go outside and play some {{Calvinball}} afterwards.



Sometimes, the rules just aren't enough. For example, what if someone has introduced a rule that everyone hates? If anything happens which can't be fixed by the rules, then players can fix problems democratically - by putting it to a vote. In this way, players can agree to drop a problematic rule, or change anything about the gameplay they dislike. A point of order is a good time to do this.

!Point-of-order rules

* Saying 'Point-of-order' during a Point-of-order, except to end it, will result in a penalty. The common way to refer to a point-of-order is 'P-of-O'. The penalty call is usually 'Saying P-of-O during a P-of-O'.
* A player who touches his cards during a point-of-order may be penalised, with the call 'touching cards during a P-of-O'.
* The point-of-order may be ended by any player by saying 'end of point of order'.

to:

Sometimes, the rules just aren't enough. For example, what if someone has introduced a rule that everyone hates? hates. or that has broken the game? If anything happens which can't be fixed by the rules, then players can fix problems democratically - by putting it to a vote. In this way, players can agree to drop a problematic rule, or change anything about the gameplay they dislike. A point of order is a good time to do this.

!Point-of-order rules

* Saying 'Point-of-order' during a Point-of-order, except to end it, will result in a penalty. The common way to refer to a point-of-order is 'P-of-O'. The penalty call is usually 'Saying P-of-O during a P-of-O'.
* A player who touches his cards during a point-of-order may be penalised, with the call 'touching cards during a P-of-O'.
* The point-of-order may be ended by any player by saying 'end of point of order'.
this.



* Some variants disallow talking except when it is valid in game, or during a point of order. Talking when not valid results in a penalty card with the penalty call 'Talking'. This makes the rules more clear but is often less fun, especially for new players. This is one of the most common optional rules, but is also commonly set aside when everyone else is a newbie. (The dealer might introduce the game as "beginner's Mao" in this case.) Once everyone gets the basic rules down, the rule is usually introduced.
** This means that anyone who comes by and asks what on earth you're doing will be either subjected to stony silence, or a phrase like "Point of order. We're playing a game the name of which I can't mention right now. End point of order."

to:

* ''No Talking'': Some variants disallow talking except when it is valid in game, or during a point of order. Talking when not valid results in a penalty card with the penalty call 'Talking'. "Talking". This makes the rules more clear but is often less fun, especially fun for new players. This The No Talking rule is one of the most common optional rules, but is also commonly set aside when everyone else is a newbie. (The dealer might introduce the game as "beginner's Mao" in this case.) Once everyone gets the basic rules down, the rule is usually introduced.
** This means that anyone who comes by and asks what on earth you're doing will be either subjected to stony silence, or a phrase like "Point of order.Order. We're playing a game the name of which I can't mention right now. End point Point of order.Order."



* Lying - any statement said by a player which is untrue, may be penalized with the call 'Lying'. Note that saying Mao when your last play is invalid is considered lying.
* Ungentlemanly conduct - any player judged to be behaving in an ungentlemanly way is penalised with the call 'Ungentlemanly conduct'. Sometimes specifically referred to; a player may be penalised for 'violence' or 'profanity.'
** Implied X - Players may be penalised for merely implying that profanity was about to occur [[CurseCutShort ("what the f...")]] or violence, while not acted on, was threatened (shaking one's fist at another player).

to:

* Lying - ''Lying'': any statement said by a player which is untrue, may be penalized with the call 'Lying'. "Lying". Note that saying Mao "Mao" when your last play is invalid is considered lying.
* Ungentlemanly conduct - ''Ungentlemanly conduct'': any player judged to be behaving in an ungentlemanly way is penalised may be penalized with the call 'Ungentlemanly conduct'. "Ungentlemanly conduct". Sometimes specifically referred to; a player may be penalised the violated conduct is made more explicit in the penalty: for 'violence' example, "violence" or 'profanity.'
"profanity".
** Implied X - ''Implied X'': Players may be penalised penalized for merely implying that profanity was about to occur [[CurseCutShort ("what the f...")]] or violence, while not acted on, was threatened threatening violence (shaking one's fist at another player).



** '''4''' - The next two players are skipped

to:

** '''4''' - The next two players are skippedskipped.



** '''King''' - All players must say "All bow to the chairman," accompanied with a dip of the head. (If not done, the bow is penalized in the usual manner for speech rules)

to:

** '''King''' - All players must say "All bow to the chairman," accompanied with a dip of the head. (If not done, the bow is penalized in the usual manner for speech rules)rules).
* ''Dictatorial Mao'': instead of all players being allowed to call penalties (sometimes referred to as "Democratic Mao"), a single player, the Mao Master, is given the singular power to call all penalties. Sometimes this player has a hand and plays like everyone else, other times they simply oversee the game.
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* It is usually played with 2-3 decks of standard playing cards, including jokers. The more players you have, the more cards are recommended - one deck for every three players is probably enough. It is not required that the cards have the same back - any standard deck is allowed (even weird decks like [[http://www.wopc.co.uk/waddingtons/cir-q-lar/index.html round playing cards]]). You may even allow completely non-standard decks like [[http://www.setgame.com/set/index.html SET cards]] if a rule exists or is made for those cards.

to:

* It is usually played with 2-3 decks of standard playing cards, including jokers. The more players you have, the more cards are recommended - one deck for every three players is probably enough. It is not required that the cards have the same back - any standard deck is allowed (even weird decks like [[http://www.wopc.co.uk/waddingtons/cir-q-lar/index.html uk/waddingtons/cir-q-lar/index round playing cards]]). You may even allow completely non-standard decks like [[http://www.setgame.com/set/index.html SET cards]] if a rule exists or is made for those cards.
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This page is to explain the rules of Mao, the card game. (If you're looking for the Chairman instead, [[MaoZedong he's over here]].)

to:

This page is to explain the rules of Mao, the card game. (If you're looking for the Chairman instead, [[MaoZedong [[UsefulNotes/MaoZedong he's over here]].)



** '''King''' - All players must say "All bow to the chairman," accompanied with a dip of the head. (If not done, the bow is penalized in the usual manner for speech rules)

to:

** '''King''' - All players must say "All bow to the chairman," accompanied with a dip of the head. (If not done, the bow is penalized in the usual manner for speech rules)

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