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** ''Videogame/DragonAgeInquisition'', rather amusingly, has the opportunity to [[TakeThatUs call out the writers]] by having the characters ask Varric (who's written down the events of the second game as ''The Tale of the Champion'') about some of the game's more controversial elements, like Orsino's sudden FaceHeelTurn and where all the random encounters came from, much to Varric's annoyance. Events also prove that he did in fact get away with lying to Cassandra about one story element-[[spoiler:Hawke's whereabouts. He knew ''exactly'' where they were, he just felt Hawke had been through enough already and lied to throw Cassandra off the trail.]]

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** ''Videogame/DragonAgeInquisition'', rather amusingly, has the opportunity to [[TakeThatUs [[SelfDeprecation call out the writers]] by having the characters ask Varric (who's written down the events of the second game as ''The Tale of the Champion'') about some of the game's more controversial elements, like Orsino's sudden FaceHeelTurn and where all the random encounters came from, much to Varric's annoyance. Events also prove that he did in fact get away with lying to Cassandra about one story element-[[spoiler:Hawke's whereabouts. He knew ''exactly'' where they were, he just felt Hawke had been through enough already and lied to throw Cassandra off the trail.]]
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Trope was cut/disambiguated due to cleanup


* Shadow from ''VideoGame/SonicTheHedgehog'' has two contradicting memories of Maria's death. In ''VideoGame/SonicAdventure2'' Maria was shot after putting Shadow in an escape pod, while in ''VideoGame/ShadowTheHedgehog'' she was shot and killed while running with him in a corridor.

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* Shadow from ''VideoGame/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' has two contradicting memories of Maria's death. In ''VideoGame/SonicAdventure2'' Maria was shot after putting Shadow in an escape pod, while in ''VideoGame/ShadowTheHedgehog'' she was shot and killed while running with him in a corridor.



* FlavorText for technologies, governments, the [[FictionalUnitedNations Galactic Community resolutions]], and practically anything else from ''VideoGame/{{Stellaris}}'' is usually written from the perspective of a biased InUniverse source. Interestingly, the bias tends to be towards the in-game Ethics, any FlavorText for gameplay elements associated with Spiritualism tends to have heavy ReligionIsMagic flavors, anything associated with [[OutgrownSuchSillySuperstitions Materialism]] tends to be written with a clinically detached tone, Authoritarian is represented in various flavors of ControlFreak, Egalitarian material is written in a WideEyedIdealist fashion, going straight into ChummyCommies territory with their most impractical aspects, Militarist material is written from the perspective of someone who clearly believes WarIsGlorious and MightMakesRight, Pacifist material treats military as a NecessaryEvil at best and SociopathicSoldier writ large at worst, and focuses on economy and environmentalism, Xenophile material is written from the perspective of TheXenophile, bordering on ForeignCultureFetish at times, while Xenophobe material can often veer in AbsoluteXenophobe territory. Despite the wild variation in tone, the FlavorText mostly matches the in-game effects of what the various gameplay elements provide.

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* FlavorText for technologies, governments, the [[FictionalUnitedNations Galactic Community resolutions]], and practically anything else from ''VideoGame/{{Stellaris}}'' is usually written from the perspective of a biased InUniverse source. Interestingly, the bias tends to be towards the in-game Ethics, any FlavorText for gameplay elements associated with Spiritualism tends to have heavy ReligionIsMagic flavors, anything associated with [[OutgrownSuchSillySuperstitions Materialism]] tends to be written with a clinically detached tone, Authoritarian is represented in various flavors of ControlFreak, Egalitarian material is written in a WideEyedIdealist fashion, going straight into ChummyCommies territory with their most impractical aspects, Militarist material is written from the perspective of someone who clearly believes WarIsGlorious and MightMakesRight, Pacifist material treats military as a NecessaryEvil necessary evil at best and SociopathicSoldier writ large at worst, and focuses on economy and environmentalism, Xenophile material is written from the perspective of TheXenophile, bordering on ForeignCultureFetish at times, while Xenophobe material can often veer in AbsoluteXenophobe territory. Despite the wild variation in tone, the FlavorText mostly matches the in-game effects of what the various gameplay elements provide.
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* In the video game ''VideoGame/PiratesOfTheCaribbeanTheLegendOfJackSparrow'', most of the game is Jack recounting his adventures. Being Jack Sparrow, he exaggerates things quite a bit, which is sometimes [[LampshadeHanging lampshaded]] by having other characters point out factual inaccuracies in his stories. This allows the game to include giant spiders, frozen vikings, and a very different version of the events of the first movie.

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* In the video game ''VideoGame/PiratesOfTheCaribbeanTheLegendOfJackSparrow'', most ''VideoGame/PiratesOfTheCaribbeanTheLegendOfJackSparrow'': Most of the game is Jack recounting his adventures.adventures while he and Will are [[HangingAround about to be hanged]]. Being Jack Sparrow, he exaggerates things quite a bit, which is sometimes [[LampshadeHanging lampshaded]] by having other characters point out factual inaccuracies in his stories. This allows the game to include giant spiders, frozen vikings, and a very different version of the events of the first movie. [[spoiler:The last level reveals that Jack has been deliberately invoking this to stall the hanging for the rescue to come.]]
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* ''VideoGame/NeverGivesUpHerDead'': The [[ThrillerOnTheExpress train murder mystery segment]] involves you slowly learning that the supposedly glamorous and impressive lifestyles of the suspects on board aren't what they seem. Usually, the stories were obfuscated to hide embarrassing details, cover up motives, or respect the deceased. For example, Maeve starts off her story by claiming she's a millionaire author who had an entire room rented out for her book signing. When this doesn't line up with other facts, she says she lives in a luxury apartment and had a front-row table with a few dozen fans. This still isn't the truth, and she finally confesses to living in a crappy house and only getting ''one'' person attending her signing. [[spoiler:(But since [[AndYouThoughtItWasReal everything was just a game put on by the participants]], it's debatable how much of this is true at all.)]]

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* ** ''VideoGame/NeverGivesUpHerDead'': The [[ThrillerOnTheExpress train murder mystery segment]] involves you slowly learning that the supposedly glamorous and impressive lifestyles of the suspects on board aren't what they seem. Usually, the stories were obfuscated to hide embarrassing details, cover up motives, or respect the deceased. For example, Maeve starts off her story by claiming she's a millionaire author who had an entire room rented out for her book signing. When this doesn't line up with other facts, she says she lives in a luxury apartment and had a front-row table with a few dozen fans. This still isn't the truth, and she finally confesses to living in a crappy house and only getting ''one'' person attending her signing. [[spoiler:(But since [[AndYouThoughtItWasReal everything was just a game put on by the participants]], it's debatable how much of this is true at all.)]]
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* ''VideoGame/NeverGivesUpHerDead'': The [[ThrillerOnTheExpress train murder mystery segment]] involves you slowly learning that the supposedly glamorous and impressive lifestyles of the suspects on board aren't what they seem. Usually, the stories were obfuscated to hide embarrassing details, cover up motives, or respect the deceased. For example, Maeve starts off her story by claiming she's a millionaire author who had an entire room rented out for her book signing. When this doesn't line up with other facts, she says she lives in a luxury apartment and had a front-row table with a few dozen fans. This still isn't the truth, and she finally confesses to living in a crappy house and only getting ''one'' person attending her signing. [[spoiler:(But since [[AndYouThoughtItWasReal everything was just a game put on by the participants]], it's debatable how much of this is true at all.)]]
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* ''VideoGame/BattleField1'': The implication of the final narration of the "Friends in High Places" campaign are that [[Spoiler:the entire sequence of Blackburn and Wilson fighting through the German airship raid was just heroic embellishment that Blackburn created after the fact, and that what may have happened was that he killed Wilson, deserted, and escaped his court martial in the ensuing chaos of the attack]].

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* ''VideoGame/BattleField1'': The implication of the final narration of the "Friends in High Places" campaign are that [[Spoiler:the [[spoiler:the entire sequence of Blackburn and Wilson fighting through the German airship raid was just heroic embellishment that Blackburn created after the fact, and that what may have happened was that he killed Wilson, deserted, and escaped his court martial in the ensuing chaos of the attack]].
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* ''VideoGame/BattleField1'': The implication of the final narration of the "Friends in High Places" campaign are that [[Spoiler:the entire sequence of Blackburn and Wilson fighting through the German airship raid was just heroic embellishment that Blackburn created after the fact, and that what may have happened was that he killed Wilson, deserted, and escaped his court martial in the ensuing chaos of the attack]].
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* In ''Videogame/CallOfJuarezGunslinger'', the story takes the form of Silas Greaves recounting his past adventures to several bar patrons, embellishing heavily due to getting progressively drunker as well as just all-around bullshitting. This explains why he's somehow fought alongside or against almost every renowned gunslinger in the west and also leads to scenes where Silas will tell a story, only to stop halfway and rewind to clarify. [[spoiler:At the end, it turns out that at least some of his embellishments are his way of testing Ben, AKA Roscoe "Bob" Bryant, the man he's been hunting his entire life to see how he'd react]].

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* In ''Videogame/CallOfJuarezGunslinger'', the story takes the form of Silas Greaves recounting his past adventures to several bar patrons, embellishing heavily due to getting progressively drunker as well as just all-around bullshitting. This explains why he's somehow fought alongside or against almost every renowned gunslinger in the west and also leads to scenes where Silas will tell a story, only to stop halfway and rewind to clarify. [[spoiler:At the end, it turns out that at least some of his embellishments are his way of testing the bartender Ben, AKA Roscoe "Bob" Bryant, the man he's been hunting his entire life to see how he'd react]].

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* ''VideoGame/Cyberpunk2077'': The game's portrayal of the assault on Arasaka Tower in 2023 is very different from the one in the TTRPG sourcebooks, most notably [[WorldsBestWarrior Morgan Blackhand]] is completely absent and Johnny Silverhand (who in the TTRPG was a capable but unremarkable fighter) is shown to be a OneManArmy. A lot of this comes from the fact that the game's version comes from Johnny Silverhand's memories, and between his history of drug abuse, [[AdaptationalJerkass raging narcissism]], PTSD, blood loss, rather limited view of what actually happened, radiation poisoning from the nuke, and the fact that he was killed shortly after the raid and then spent half a century as a [[VirtualGhost Soulkiller engram in an Arasaka blacksite]]... calling Johnny's memories "unreliable" is probably overly generous at that point. Alt Cunningham even [[LampshadeHanging lampshades]] this, stating that Johnny's memories are subjective and "bear no resemblance to the truth". Then again, Alt is not exactly reliable either, being an AI running a Soulkiller engram of the original, with a very obvious reason to hate Johnny's guts.

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* ''VideoGame/Cyberpunk2077'': The game's portrayal of the assault on Arasaka Tower in 2023 is very different from the one in the TTRPG sourcebooks, most notably [[WorldsBestWarrior Morgan Blackhand]] is completely absent and Johnny Silverhand (who in the TTRPG was a capable but unremarkable fighter) is shown to be a OneManArmy. A lot of this comes from the fact that the game's version comes from Johnny Silverhand's memories, and between his history of drug abuse, [[AdaptationalJerkass raging narcissism]], PTSD, blood loss, rather limited view of what actually happened, radiation poisoning from the nuke, and the fact that he was killed shortly after the raid and then spent half a century as a [[VirtualGhost Soulkiller engram in an Arasaka blacksite]]... calling Johnny's memories "unreliable" is probably overly generous at that point. Alt Cunningham even [[LampshadeHanging lampshades]] this, stating that Johnny's memories are subjective and "bear no resemblance to the truth". Then again, Alt is not exactly reliable either, being an AI running a Soulkiller engram of the original, with a very obvious reason to hate Johnny's guts. Series creator Mike Pondsmith would later confirm that Johnny's accounts are indeed far less accurate than what really happened, including how he saw himself as a personal nemesis of [[TheDreaded Adam Smasher]] when canonically he was a minor nuisance at best.
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* Averted in ''VideoGame/UncleAlbertsAdventures''. The narrator's mother thinks that Uncle Albert's stories about him travelling all around the world may not be true, but everything in the games indicates that Uncle Albert's stories are real.
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** ''Videogame/DragonAgeInquisition'' reveals just how unreliable he really was. [[spoiler:The whole spiel about Hawke vanishing? He made that up. He knew all along where Hawke was, but kept it a secret to protect his friend.]] A lot of the unpopular elements of the second game that the third got rid of are also blamed on his preferences as a storyteller when other characters crack jokes about them.

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** ''Videogame/DragonAgeInquisition'' reveals just how unreliable he really was. [[spoiler:The whole spiel about Hawke vanishing? He made that up. He knew all along where Hawke was, but kept it a secret to protect his friend.]] A lot of ''Videogame/DragonAgeInquisition'', rather amusingly, has the unpopular elements opportunity to [[TakeThatUs call out the writers]] by having the characters ask Varric (who's written down the events of the second game that as ''The Tale of the third got rid of are also blamed on his preferences as a storyteller when other characters crack jokes Champion'') about them.some of the game's more controversial elements, like Orsino's sudden FaceHeelTurn and where all the random encounters came from, much to Varric's annoyance. Events also prove that he did in fact get away with lying to Cassandra about one story element-[[spoiler:Hawke's whereabouts. He knew ''exactly'' where they were, he just felt Hawke had been through enough already and lied to throw Cassandra off the trail.]]

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* ''VideoGame/DragonAgeII'' has an unreliable narrator in the form of Varric. On several occasions his interrogator points out his lies and he retells a section of the story. It doesn't help that in the game he tells Hawke that he is a compulsive liar. In fact, the game allows you to play through his exaggerations: for example, in the prologue, [[TheHero Hawke]] and his/her sibling are fighting a group of [[TheVirus darkspawn]], and are able to one-shot Hurlocks left and right, even [[CurbStompBattle curb-stomp an Ogre]], before he's called out on it and the player replays that section at level one. The second time, the gang is raiding a mansion, and Varric bursts in through the front door and is able to mow down all the guards ''Film/{{Scarface|1983}}''-style with his AutomaticCrossbow.

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* ''VideoGame/DragonAgeII'' has an unreliable narrator in the form of Varric. On several occasions his interrogator points out his lies and he retells a section of the story. It doesn't help ''VideoGame/DragonAgeII'''s FramingDevice is that in the game he tells your party member Varric (who admits to Hawke that he is he's a compulsive liar.liar) is being interrogated about Hawke's story after the fact by Cassandra, and he is ''not'' above twisting the facts to make a better story or [[TheGadfly purely to mess with her]]. In fact, the game allows you to play through his exaggerations: for example, in the prologue, [[TheHero Hawke]] and his/her sibling are fighting a group of [[TheVirus darkspawn]], and are able to one-shot Hurlocks left and right, even [[CurbStompBattle curb-stomp an Ogre]], before he's called out on it and the player replays that section at level one. The second time, the gang is raiding a mansion, and Varric bursts in through the front door and is able to mow down all the guards ''Film/{{Scarface|1983}}''-style with his AutomaticCrossbow.


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** Varric's interactions with [[CainAndAbel Bartrand]] are the ones most likely to be misrepresented; Cassandra at one point calls him out on not telling the whole truth in a certain scene, and even the ones where she doesn't say anything, Varric is suspiciously noble and generous to his completely rude and unlikeable (and later, completely bugnuts) brother, making it likely that he was exaggerating his and Bartrand's relationship because of his own conflicting feelings about his brother.
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* In ''VideoGame/BioShockInfinite'', after getting their memories scrambled by a tear, [[spoiler:Booker's own recollections]] can't be trusted. For example, [[spoiler:he thinks he is retrieving Elizabeth for a mysterious employer to settle his gambling debts. But the reality is that when he sold his daughter Anna to Comstock (via the Luteces), he already settled his debts. After unsuccessfully trying to get his daughter back and being dragged through a tear, his brain made up memories to justify him finding Anna/Elizabeth rather than the fact that he sold her.]]

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* In ''VideoGame/BioShockInfinite'', after getting their memories scrambled by a tear, [[spoiler:Booker's own recollections]] can't be trusted. For example, [[spoiler:he thinks he [[spoiler:Booker himself is retrieving Elizabeth for a mysterious employer one, due to settle the Tear at the beginning scrambling his gambling debts. But memories]]. He remembers the reality is ArcWords "Bring us the girl and wipe away the debt" perfectly well, [[spoiler:but has forgotten some very important context; namely that when he sold already ''did'' bring 'them' (the Luteces) the girl, by selling his daughter Anna to Comstock (via the Luteces), he already settled erase his gambling debts. After unsuccessfully trying No one told him to get protect Elizabeth; he's just doing it out of subconscious regret over his daughter back and being dragged through failures as a tear, his brain made up memories to justify him finding Anna/Elizabeth rather than the fact that he sold her.parent.]]
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Critical Research Failure is a disambiguation page


*** The writer in question is drawing from [[CriticalResearchFailure incomplete]] sources. There are some 5000+ years of history in Nirn that have passed before the main series even takes place. Before that, there was the Dawn Era, very much a TimeOfMyths before linear time even applied. Historical details have been lost, along with entire cultures and races, in that time. In many cases, something you find or do in-game turns up new and contradictory information than what is recorded in the "official" histories.

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*** The writer in question is drawing from [[CriticalResearchFailure incomplete]] incomplete sources. There are some 5000+ years of history in Nirn that have passed before the main series even takes place. Before that, there was the Dawn Era, very much a TimeOfMyths before linear time even applied. Historical details have been lost, along with entire cultures and races, in that time. In many cases, something you find or do in-game turns up new and contradictory information than what is recorded in the "official" histories.

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