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** ''VideoGame/CallOfDutyWorldAtWar'' (out between Modern Warfare 1 and 2), already had a deconstruction in the Soviet campaign, where it's made repeatedly clear (mainly through the character of [[OnlySaneMan Chernov]], that what you were doing (brutally killing German soldiers for revenge against those you had already killed at Stalingrad and executing surrendering enemies were the most prominent) was absolutely barbaric, with Chernov's journal outright calling you a monster if you did those two.
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** Cloud wasn't [[TropeMakers the first]] stereotypical spiky-haired angsty JRPG hero, but he is most certainly [[TropeCodifier the first one people think of]]. However, viewed backwards, Cloud in ''VideoGame/FinalFantasyVII'' is a deconstruction of that exact stereotype, in that while his serious issues are treated sympathetically, his attitude is supposed to come off as being adolescent and irritating, and the other characters view it as an annoyance or a big joke if they buy into it at all. The sheer absurdity of his {{BFS}} and AnimeHair comes across as parody, especially in his {{Character Tic}}s using them. While his AngstComa is dramatic, it's played for slight BlackComedy, and results in him spasming in a wheelchair rather than any more romantic or pretty visual. Then there's the main twist: [[spoiler:he's not even ''supposed'' to be TheHero; that guy (Zack) got killed, and now his friend (Cloud) is trying to take his place. He's [[ThisLoserIsYou literally role playing a hero to escape from his own self-loathing]]]].
** Cloud Strife is [[DeadUnicornTrope frequently viewed as]] the TropeCodifier of the angsty pretty-boy JRPG hero, but his dialogue is a lot less angsty in his game than many remember. If anything, [[MsFanservice Tifa]] or [[BigBad Sephiroth]] wear their neuroses on their sleeves much more openly than the protagonist.
** Similarly, Cloud is credited with kicking off the tendency for JRPG leads to be amnesiac and/or {{phlebotinum rebel}}s, but he actually reads like a deconstruction of how those tropes usually go down. His [[FakeMemories memories are screwed up]], but when the truth comes out, rather than turning out to be some sort of plot-relevant badass, he was a {{mook|s}} before the plot went down. He got experimented on, which gave him the SuperSoldier augmentations that allow him to wield his preferred weapon type properly, but also fed into his delusion that he was the experienced badass he presented himself as instead of the common nobody grunt he actually was. The cost of the augmentations was deteriorating mental health that later became outright insanity because of the psycho-emotional trauma he endured, and the ability to be mind-controlled by the BigBad. Contrast with Tifa, a [[CharlesAtlasSuperPower super powerful martial artist]] that wasn't augmented at all and seems like she can more than match the augmented SOLDIER members, and it just seems that the cost for the abilities Cloud wanted for years just weren't worth the suffering he had to go through in the first place. And his amnesia? His memories weren't rewritten by the BigBad at all. He did it to himself as a coping mechanism for all the trauma he had to endure for four years, capped with the death of his best friend before either could reach Midgar. To say that Cloud was a mess is an {{Understatement}}.

to:

** *** Cloud wasn't [[TropeMakers the first]] stereotypical spiky-haired angsty JRPG hero, but he is most certainly [[TropeCodifier the first one people think of]]. However, viewed backwards, Cloud in ''VideoGame/FinalFantasyVII'' is a deconstruction of that exact stereotype, in that while his serious issues are treated sympathetically, his attitude is supposed to come off as being adolescent and irritating, and the other characters view it as an annoyance or a big joke if they buy into it at all. The sheer absurdity of his {{BFS}} and AnimeHair comes across as parody, especially in his {{Character Tic}}s using them. While his AngstComa is dramatic, it's played for slight BlackComedy, and results in him spasming in a wheelchair rather than any more romantic or pretty visual. Then there's the main twist: [[spoiler:he's not even ''supposed'' to be TheHero; that guy (Zack) got killed, and now his friend (Cloud) is trying to take his place. He's [[ThisLoserIsYou literally role playing a hero to escape from his own self-loathing]]]].
** *** Cloud Strife is [[DeadUnicornTrope frequently viewed as]] the TropeCodifier of the angsty pretty-boy JRPG hero, but his dialogue is a lot ''far'' less angsty in his game than many remember. If anything, [[MsFanservice Tifa]] or and [[BigBad Sephiroth]] wear their neuroses on their sleeves much ''much'' more openly than the protagonist.he does.
** *** Similarly, Cloud is credited with kicking off the tendency for JRPG leads to be amnesiac and/or {{phlebotinum rebel}}s, but he actually reads like a deconstruction of how those tropes usually go down. His [[FakeMemories memories are screwed up]], but when the truth comes out, rather than turning out to be some sort of plot-relevant badass, he was a {{mook|s}} before the plot went down. He got experimented on, which gave him the SuperSoldier augmentations that allow him to wield his preferred weapon type properly, but also fed into his delusion that he was the experienced badass he presented himself as instead of the common nobody grunt he actually was. The cost of the augmentations was deteriorating mental health that later became outright insanity because of the psycho-emotional trauma he endured, and the ability to be mind-controlled by the BigBad. Contrast with Tifa, a [[CharlesAtlasSuperPower super powerful martial artist]] that wasn't augmented at all and seems like she can more than match the augmented SOLDIER members, and it just seems that the cost for the abilities Cloud wanted for years just weren't worth the suffering he had to go through in the first place. And his amnesia? His memories weren't rewritten by the BigBad at all. He did it to himself as a coping mechanism for all the trauma he had to endure for four years, capped with the death of his best friend before either could reach Midgar. To say that Cloud was a mess is an {{Understatement}}.



** Its more popular successor ''Videogame/{{Doom}}'' is also this trope, perhaps moreso. People who know old-school FPS only by reputation come in expecting balls-to-the-wall action, hoards of enemies, and LudicrousGibs. And while the game has its fair share of that, the overall experience is far more tactical. Ammo and health packs are limited, and your marine can't take much damage either. On the "Ultra-Violence" difficulty (hard mode; considered "proper" by fans and canon by the devs) you're constantly scrounging for supplies[[note]]except for shotgun shells, which are everywhere[[/note]], and it's very important to know which weapon is best in each situation. While later games at least have free pistol ammo, a ''Doom'' player might get stripped down to the GoodOldFisticuffs, which, without power-ups, are no more useful than in RealLife. The player needs to take advantage of easy kills through sniping and [[SetAMookToKillAMook infighting]], and sometimes just running for it is the best strategy. When you do get in to a pitched battle, it's only half thrilling setpiece -- the other half is a harrowing ordeal that ends with you barely alive and low on ammo. Secret areas and pickups can often feel mandatory to find, and instead of being in out-of-the-way dead-ends or little easter eggs they're mostly hidden inside [[SpotTheThread false walls]], many times [[MonsterCloset with monsters]]. In many ways the game seems more like ''VideoGame/SystemShock'' than its own imitators.
** ''Doom'' single-handedly created and codified ASpaceMarineIsYou. When this trope is played straight in later works, the player usually starts the campaign as a member of TheSquad, while [[EverybodysDeadDave the friendly NPCs are killed off during mid-game.]] In ''Doom'', the player character is however the last man standing ''as the campaign begins''. Though CoOpMultiplayer is available, the game got its lasting appeal through the CompetitiveMultiplayer, which contradicts most SpaceMarine tropes, and nullifies the plot.
* ''[[VideoGame/PennAndTellersSmokeAndMirrors Desert Bus]]'' viciously picks apart and deconstructs both the idea trying to make video games realistic and of [[DeconstructionGame taking video games so seriously]] long before either became trends; it predates games like ''Spec Ops: The Line''. It points out how ignoring both AcceptableBreaksFromReality and the NecessaryWeasel just makes a boring and miserable game that the player probably won't waste their time on it.

to:

** Its more popular successor ''Videogame/{{Doom}}'' is also this trope, perhaps moreso. People who know old-school FPS only by reputation come in expecting balls-to-the-wall action, hoards of enemies, and LudicrousGibs. And while the game has its fair share of that, the overall experience is far more tactical. Ammo and health packs are limited, and your marine can't take much damage either. On the "Ultra-Violence" difficulty (hard mode; considered "proper" by fans and canon by the devs) you're constantly scrounging for supplies[[note]]except for [[BoringButPractical shotgun shells, shells]], which are everywhere[[/note]], and it's very ''very'' important to know which weapon is best in each situation. While later games (including the very fourth game in the series) at least have free pistol ammo, a ''Doom'' player might get stripped down to the GoodOldFisticuffs, which, without power-ups, are no more useful than in RealLife. The player needs to take advantage of easy kills through sniping and [[SetAMookToKillAMook infighting]], and sometimes just running for it is the best strategy. When you do get in to a pitched battle, it's only half thrilling setpiece -- the other half is a harrowing ordeal that ends with you barely alive and low on ammo. Secret areas and pickups can often feel mandatory to find, and instead of being in out-of-the-way dead-ends or little easter eggs they're mostly hidden inside [[SpotTheThread false walls]], many times [[MonsterCloset with monsters]]. In many ways ways, the game seems more like ''VideoGame/SystemShock'' than its own imitators.
** ''Doom'' also single-handedly created and codified ASpaceMarineIsYou. When this trope is played straight in later works, the player usually starts the campaign as a member of TheSquad, while [[EverybodysDeadDave the friendly NPCs are killed off during mid-game.]] In ''Doom'', the player character is however the last man standing ''as ''right as the campaign begins''. Though CoOpMultiplayer is available, the game got its lasting appeal through the CompetitiveMultiplayer, which contradicts most SpaceMarine tropes, tropes and nullifies the plot.
* ''[[VideoGame/PennAndTellersSmokeAndMirrors Desert Bus]]'' viciously picks apart and deconstructs both the idea trying to make video games realistic and of [[DeconstructionGame taking video games so seriously]] long before either became trends; it predates trends, predating games like ''Spec Ops: The Line''. It Line''; it points out how ignoring both AcceptableBreaksFromReality and the NecessaryWeasel just makes a boring and miserable game that the player probably won't waste their time on it.



** Team Rocket is the first of several villainous Teams, antagonistic groups that come into conflict with the player over the course of their journeys. Unlike later groups their ambitions are purely criminal, and while they apparently have some sort of master plan it never gets a chance to start due to the player's interference, unlike later villainous teams who continue relatively unhindered until the plan's gotten to critical levels.

to:

** Team Rocket is the first of several villainous Teams, teams, antagonistic groups that come into conflict with the player over the course of their journeys. Unlike later groups groups, their ambitions are purely criminal, criminal and while they apparently have some sort of master plan it never gets a chance to start due thanks to [[SpannerInTheWorks the player's interference, interference]], unlike later villainous teams who continue relatively unhindered until the plan's gotten to critical levels.



* Some of the original cast of ''VideoGame/VirtuaFighter'', the first 3D fighting game, already broke the mold when the game was released. The resident Jeet Kun Do fighter, Jacky, was ''not'' a BruceLeeClone, but a blond American. The main character, Akira, a Japanese man in a Karate gi, did not practice karate or even another Japanese martial art, but a specific style of Chinese kung fu, Baji. On top of that, despite being the main character, he is by far [[DifficultButAwesome the most difficult to play effectively]], and is often a MidBoss in the arcade modes.
* ''VideoGame/PlanescapeTorment'', released in 1999, featured an [[RelationshipValues influence mechanic]] long before [[Franchise/DragonAge more]] [[Franchise/MassEffect mainstream]] role-playing games picked up on it. It also portrays such a mechanic as deeply screwed up, the result of a protagonist who bears a cursed seal, the Mark of Torment, which [[MagneticHero draws other tormented souls to him]]... and that's when he hasn't spent a lifetime [[ManipulativeBastard manipulating them]] into following him.

to:

* Some of the original cast of ''VideoGame/VirtuaFighter'', the first 3D fighting game, already broke the mold when the game was released. The resident Jeet Kun Do fighter, Jacky, was ''not'' a BruceLeeClone, BruceLeeClone but a blond blonde American. The main character, Akira, a Japanese man in a Karate gi, did not practice karate or even another Japanese martial art, art but a specific style of Chinese kung fu, Baji. On top of that, despite being the main character, he is by far [[DifficultButAwesome the most difficult to play effectively]], and is often a MidBoss in the arcade modes.
* ''VideoGame/PlanescapeTorment'', released in 1999, ''1999'', featured an [[RelationshipValues influence mechanic]] long before [[Franchise/DragonAge more]] [[Franchise/MassEffect mainstream]] role-playing games picked up on it. It also portrays such a mechanic as deeply screwed up, the result of a protagonist who bears a cursed seal, the Mark of Torment, which [[MagneticHero draws other tormented souls to him]]... and that's when he hasn't spent a lifetime [[ManipulativeBastard manipulating them]] into following him.



** One huge critique of the Modern Military Shooter genre is that it acts as essentially little more than a Power Fantasy for Western Gamers to enact vengeance on caricatures of Middle-Eastern terrorists, when TheWarOnTerror is far more complicated than a black and white situation, and portrays the player character as always being in the right, despite the many questionable actions they could be partaking in. Imagine then, a game meant to deconstruct the genre. This game would have the player character complicit in the murder of innocent civilians, with said action not only being condemned by the game itself, but also end up as the catalyst for even worse situations in the story. America would find itself having its famous monuments and areas desecrated; [[DoesThisRemindYouOfAnything essentially being the ones who must suffer under an invasion being portrayed by the opposing force as "righteous vengeance"]]. Better still, the main villain would be an American general who allowed all this to happen to drum up patriotism, with the theme being that PatrioticFervor is ultimately a tool used to manipulate the masses, and killing in the name of it leads to countless suffering that may not have been justified. Indeed, the game would be filled with many quotes speaking out against such ultra-nationalist viewpoints. Such a game exists, even being made before ''VideoGame/SpecOpsTheLine'' was released, ''and it's none other than ''[[VideoGame/ModernWarfare Modern Warfare 2]]'', the game that [[TropeCodifier popularized the genre]] even moreso than its predecessor.''

to:

** One huge critique of the Modern Military Shooter genre is that it acts as essentially little more than a Power Fantasy for Western Gamers to enact vengeance on caricatures of Middle-Eastern terrorists, when TheWarOnTerror is far more complicated than a black and white situation, and portrays the player character as always being in the right, despite the many questionable actions they could be partaking in. Imagine then, a game meant to deconstruct the genre. This game would have the player character complicit in the murder of innocent civilians, with said action not only being condemned by the game itself, but also end up as the catalyst for even worse situations in the story. America would find itself having its famous monuments and areas desecrated; [[DoesThisRemindYouOfAnything essentially being the ones who must suffer under an invasion being portrayed by the opposing force as "righteous vengeance"]]. [[SarcasmMode Better still, still]], the main villain would be an American general who allowed all this to happen to drum up patriotism, with the theme being that PatrioticFervor is ultimately a tool used to manipulate the masses, and killing in the name of it leads to countless suffering that may not have been justified. Indeed, the game would be filled with many quotes speaking out against such ultra-nationalist viewpoints. Such a game exists, even being made before ''VideoGame/SpecOpsTheLine'' was released, ''and it's none other than ''[[VideoGame/ModernWarfare Modern Warfare 2]]'', the very game that [[TropeCodifier popularized the genre]] even moreso than its predecessor.''

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an ATT thread said these are more Early Installment Weirdness, but i thuink this example works as an Unbuilt Trope.


* Franchise/{{Pokemon}}
** ''VideoGame/PokemonRedAndBlue'' spawned many concepts and ideas for both the franchise, and the {{Mon}}s genre. It also comes off as a subversion of some of these ideas, before they were really set in stone:
** Team Rocket was the first of several villainous "Teams", antagonistic groups that come into conflict with the player over the course of their journeys. Unlike their successors, they are portrayed dead seriously (while most [[{{Mooks}} grunts]] in future games are played largely for laughs), they are not involved with the Legendary Pokémon in any way (though adaptions did make them responsible for Mewtwo), all their operations are criminal in nature (compared to the more cult-like/terrorist organizations that followed them), and, while they are defeated before you can get all 8 badges like most Villainous Teams, their story doesn't end there; the final Gym Leader is their boss, Giovanni.
** Everyone knows you're supposed to fight the Champion after the EliteFour, but the fact that you have to do so was intended as a ''twist'', previously, the Elite Four was built up the final challenge. In addition, the Champion is TheRival, someone who usually battles you ''before'' the Pokemon League.
** OlympusMons were introduced to the world with Legendary Pokémon and Mythical Pokémon. The first ones were impressive, three powerful birds with a FireIceLightning motif (Moltres, Articuno, and Zapdos), the clone of the progenitor of all Pokémon (Mewtwo) and said progenitor itself (Mew). However, they weren't made out to be outright ''deities''.
** ''VideoGame/PokemonGoldAndSilver'' also introduced several concepts to the franchise, albeit in a way that seems like a subversion.
*** Mascot [[OlympusMons Legendaries]] got their start here, with Ho-oh and Lugia being on the box art of ''Gold and Silver'' respectively. However, they were ''not'' exclusive to the game they star in, they could be found in both, with the non-mascot being encountered at a later point then the mascot. In addition, they are not the center of some subplot or even ''mandatory to encounter'', that didn't come into play until ''[[UpdatedRerelease Crystal]]'' with ''it's'' mascot Suicune. And even then, it was completely unrelated to the Team Rocket subplot.
** Also introduced were [[CoDragons Admins]], direct subordinates to the Team Boss that serve as {{Recurring Boss}}es throughout the game. Except that any one who's played the game knows that the Rocket Executives were the [[DragonAscendant main villains]], with their ultimate goal basically amounting to finding [[GreaterScopeVillain Giovanni]] and handing him back the reins.

to:

* Franchise/{{Pokemon}}
**
''VideoGame/PokemonRedAndBlue'' spawned many concepts and ideas for both the franchise, and the {{Mon}}s genre. It also comes off as a subversion of genre, with some reading more like a deconstruction of these ideas, before they were really set in stone:
tropes later games played straight.
** Team Rocket was is the first of several villainous "Teams", Teams, antagonistic groups that come into conflict with the player over the course of their journeys. Unlike later groups their successors, they ambitions are portrayed dead seriously (while most [[{{Mooks}} grunts]] in future games are played largely for laughs), they are not involved with the Legendary Pokémon in any way (though adaptions did make them responsible for Mewtwo), all their operations are criminal in nature (compared to the more cult-like/terrorist organizations that followed them), and, purely criminal, and while they are defeated before you can get all 8 badges like most Villainous Teams, their story doesn't end there; the final Gym Leader is their boss, Giovanni.
** Everyone knows you're supposed to fight the Champion after the EliteFour, but the fact that you
apparently have some sort of master plan it never gets a chance to do so was intended as a ''twist'', previously, the Elite Four was built up the final challenge. In addition, the Champion is TheRival, someone who usually battles you ''before'' the Pokemon League.
** OlympusMons were introduced
start due to the world with Legendary Pokémon and Mythical Pokémon. The first ones were impressive, three powerful birds with a FireIceLightning motif (Moltres, Articuno, and Zapdos), the clone of the progenitor of all Pokémon (Mewtwo) and said progenitor itself (Mew). However, they weren't made out to be outright ''deities''.
** ''VideoGame/PokemonGoldAndSilver'' also introduced several concepts to the franchise, albeit in a way that seems like a subversion.
*** Mascot [[OlympusMons Legendaries]] got their start here, with Ho-oh and Lugia being on the box art of ''Gold and Silver'' respectively. However, they were ''not'' exclusive to the game they star in, they could be found in both, with the non-mascot being encountered at a
player's interference, unlike later point then the mascot. In addition, they are not the center of some subplot or even ''mandatory to encounter'', that didn't come into play villainous teams who continue relatively unhindered until ''[[UpdatedRerelease Crystal]]'' with ''it's'' mascot Suicune. And even then, it was completely unrelated to the Team Rocket subplot.
** Also introduced were [[CoDragons Admins]], direct subordinates
plan's gotten to the Team Boss that serve as {{Recurring Boss}}es throughout the game. Except that any one who's played the game knows that the Rocket Executives were the [[DragonAscendant main villains]], with their ultimate goal basically amounting to finding [[GreaterScopeVillain Giovanni]] and handing him back the reins.critical levels.
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* In the ''Franchise/TheLegendOfZelda'' series, AmericansHateTingle because he's a selfish, greedy ManChild. This hatred stems primarily from his role in ''Wind Waker''; he was hated a ''lot less in his debut game ''Majora's Mask'' because A) his weird behavior fits with the game's running theme of SurrealHorror, and B) Tingle's own father criticizes Tingle for how he acts.

to:

* In the ''Franchise/TheLegendOfZelda'' series, AmericansHateTingle because he's a selfish, greedy ManChild. This hatred stems primarily from his role in ''Wind Waker''; he was hated a ''lot less less'' in his debut game ''Majora's Mask'' because A) his weird behavior fits with the game's running theme of SurrealHorror, and B) Tingle's own father criticizes Tingle him for how he acts.
Is there an issue? Send a MessageReason:
None


** Similarly, Cloud is credited with kicking off the tendency for JRPG leads to be amnesiac and/or {{phlebotinum rebel}}s, but he actually reads like a deconstruction of how those tropes usually go down. His [[FakeMemories memories are screwed up]], but when the truth comes out, rather than turning out to be some sort of plot-relevant badass, he was a {{mook|s}} before the plot went down. He got experimented on, which gave him the SuperSoldier augmentations that allow him to wield his preferred weapon type properly, but also fed into his delusion that he was the experienced badass he presented himself as instead of the common nobody grunt he actually was. The cost of the augmentations was deteriorating mental health that later became outright insanity because of the psycho-emotional trauma he endured, and the ability to be mind-controlled by the BigBad. Contrast with Tifa, a [[CharlesAtlasSuperPower super powerful martial artist]] that wasn't augmented at all and seems like she can more than match the augmented SOLDIER members, and it just seems that the cost for the abilities Cloud wanted for years just weren't worth the suffering he had to go through in the first place. And his amnesia? His memories weren't rewritten by the BigBad at all. He did it to himself as a coping mechanism for all the trauma he had to endure for four years, capped with the death of his best friend before either could reach Midgar. [[{{Understatement}} Yeah, Cloud was a mess.]]

to:

** Similarly, Cloud is credited with kicking off the tendency for JRPG leads to be amnesiac and/or {{phlebotinum rebel}}s, but he actually reads like a deconstruction of how those tropes usually go down. His [[FakeMemories memories are screwed up]], but when the truth comes out, rather than turning out to be some sort of plot-relevant badass, he was a {{mook|s}} before the plot went down. He got experimented on, which gave him the SuperSoldier augmentations that allow him to wield his preferred weapon type properly, but also fed into his delusion that he was the experienced badass he presented himself as instead of the common nobody grunt he actually was. The cost of the augmentations was deteriorating mental health that later became outright insanity because of the psycho-emotional trauma he endured, and the ability to be mind-controlled by the BigBad. Contrast with Tifa, a [[CharlesAtlasSuperPower super powerful martial artist]] that wasn't augmented at all and seems like she can more than match the augmented SOLDIER members, and it just seems that the cost for the abilities Cloud wanted for years just weren't worth the suffering he had to go through in the first place. And his amnesia? His memories weren't rewritten by the BigBad at all. He did it to himself as a coping mechanism for all the trauma he had to endure for four years, capped with the death of his best friend before either could reach Midgar. [[{{Understatement}} Yeah, To say that Cloud was a mess.]]mess is an {{Understatement}}.
Is there an issue? Send a MessageReason:
None


** Also introduced were [[CoDragons Admins]], direct subordinates to the Team Boss that sever as {{Recurring Boss}}es throughout the game. Except that any one who's played the game knows that the Rocket Executives were the [[DragonAscendant main villains]], with their ultimate goal basically amounting to finding [[GreaterScopeVillain Giovanni]] and handing him back the reins.

to:

** Also introduced were [[CoDragons Admins]], direct subordinates to the Team Boss that sever serve as {{Recurring Boss}}es throughout the game. Except that any one who's played the game knows that the Rocket Executives were the [[DragonAscendant main villains]], with their ultimate goal basically amounting to finding [[GreaterScopeVillain Giovanni]] and handing him back the reins.



* In the ''Franchise/TheLegendOfZelda'' series, AmericansHateTingle because he's an obnoxious greedy ManChild. This hatred stems primarily from his role in ''Wind Waker''; he was hated a lot less in his debut game ''Majora's Mask'' because A) his obnoxious greedy ManChild behavior fits with the game's running theme of SurrealHorror, and B) Tingle's own father criticizes Tingle for being an obnoxious greedy ManChild.

to:

* In the ''Franchise/TheLegendOfZelda'' series, AmericansHateTingle because he's an obnoxious a selfish, greedy ManChild. This hatred stems primarily from his role in ''Wind Waker''; he was hated a lot ''lot less in his debut game ''Majora's Mask'' because A) his obnoxious greedy ManChild weird behavior fits with the game's running theme of SurrealHorror, and B) Tingle's own father criticizes Tingle for being an obnoxious greedy ManChild.how he acts.



** Relatedly, ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' bought CameraLockOn to the mainstream, InUniverse, this was accomplished through [[ExpositionFairy Navi]]. [[InterfaceScrew She was unable to help you when the]] FinalBoss was actively repelling her, and despite her {{annoy|ingVideoGameHelper}}ance for a lot of players, her departure at games' end was a TearJerker that leads directly to [[VideoGame/TheLegendOfZeldaMajorasMask the sequel]], where Link trying to find and reunite with her. Navi and her successor Tatl were their games' main character after Link, being talkative {{Foil}}s to his SilentProtagonist. Good luck finding a game since where the control scheme double as {{Deuteragonist}}s whose loss emotionally effects the protagonist.

to:

** Relatedly, ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' bought CameraLockOn to the mainstream, InUniverse, this was accomplished through [[ExpositionFairy Navi]]. [[InterfaceScrew She was unable to help you when the]] FinalBoss was actively repelling her, and despite her {{annoy|ingVideoGameHelper}}ance for a lot of several players, her departure at games' end was portrayed as a TearJerker that leads directly to [[VideoGame/TheLegendOfZeldaMajorasMask the sequel]], where Link trying to find and reunite with her. Navi and her successor Tatl were their games' main character after Link, being talkative {{Foil}}s to his SilentProtagonist. Good luck finding a game since where the control scheme double as {{Deuteragonist}}s whose loss emotionally effects the protagonist.



* ''VideoGame/DoubleDragonI'' was the first BeatEmUp to include CoOpMultiplayer. It was also a legendary ''subversion'' of the trope. Two brothers are fighting to save the DamselInDistress...[[spoiler: but only one can get her, so after they bring down the bad guys, they fight to the death to be the one who gets to claim her.]]

to:

* ''VideoGame/DoubleDragonI'' was the first BeatEmUp to include CoOpMultiplayer. It was also a legendary ''subversion'' of the trope. Two brothers are fighting to save the DamselInDistress...[[spoiler: but only one can get her, so after they bring down the bad guys, they fight to the death to be the one who gets to claim her.]]
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* ''VideoGame/{{Wizardry}}'', one of the first [=RPGs=] ever written, contains a flood of unbuilt tropes, before works like ''Franchise/DragonQuest'' and ''Franchise/FinalFantasy'' congealed and built up the tropes to what we know of today.

to:

* ''VideoGame/{{Wizardry}}'', one of the first [=RPGs=] ever written, contains a flood of unbuilt tropes, before works like ''Franchise/DragonQuest'' ''VideoGame/DragonQuest'' and ''Franchise/FinalFantasy'' congealed and built up the tropes to what we know of today.

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* ''VideoGame/PokemonRedAndBlue'' spawned many concepts and ideas for both the [[Franchise/{{Pokemon}} franchise]], and the {{Mon}}s genre. It also comes off as a subversion of some of these ideas, before they were really set in stone:
** Team Rocket was the first of several villainous "Teams", antagonistic groups that come into conflict with the player over the course of their journeys. Unlike their successors, they are portrayed dead seriously, they are not involved with the Legendary Pokémon in any way (though adaptions did make them responsible for Mewtwo), all their operations are criminal in nature, and, while they are defeated before you can get all 8 badges, the final Gym Leader is their boss, Giovanni, whom you battled twice before.

to:

* Franchise/{{Pokemon}}
**
''VideoGame/PokemonRedAndBlue'' spawned many concepts and ideas for both the [[Franchise/{{Pokemon}} franchise]], the franchise, and the {{Mon}}s genre. It also comes off as a subversion of some of these ideas, before they were really set in stone:
** Team Rocket was the first of several villainous "Teams", antagonistic groups that come into conflict with the player over the course of their journeys. Unlike their successors, they are portrayed dead seriously, seriously (while most [[{{Mooks}} grunts]] in future games are played largely for laughs), they are not involved with the Legendary Pokémon in any way (though adaptions did make them responsible for Mewtwo), all their operations are criminal in nature, nature (compared to the more cult-like/terrorist organizations that followed them), and, while they are defeated before you can get all 8 badges, badges like most Villainous Teams, their story doesn't end there; the final Gym Leader is their boss, Giovanni, whom you battled twice before.Giovanni.



** OlympusMons were introduced to the world with Legendary Pokémon and Mythical Pokémon. The first ones however, weren't literal deities, they were three powerful birds with a FireIceLightning motif (Moltres, Articuno, and Zapdos), the clone of the progenitor of all Pokémon (Mewtwo) and said progenitor itself (Mew).

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** OlympusMons were introduced to the world with Legendary Pokémon and Mythical Pokémon. The first ones however, weren't literal deities, they were impressive, three powerful birds with a FireIceLightning motif (Moltres, Articuno, and Zapdos), the clone of the progenitor of all Pokémon (Mewtwo) and said progenitor itself (Mew).(Mew). However, they weren't made out to be outright ''deities''.
** ''VideoGame/PokemonGoldAndSilver'' also introduced several concepts to the franchise, albeit in a way that seems like a subversion.
*** Mascot [[OlympusMons Legendaries]] got their start here, with Ho-oh and Lugia being on the box art of ''Gold and Silver'' respectively. However, they were ''not'' exclusive to the game they star in, they could be found in both, with the non-mascot being encountered at a later point then the mascot. In addition, they are not the center of some subplot or even ''mandatory to encounter'', that didn't come into play until ''[[UpdatedRerelease Crystal]]'' with ''it's'' mascot Suicune. And even then, it was completely unrelated to the Team Rocket subplot.
** Also introduced were [[CoDragons Admins]], direct subordinates to the Team Boss that sever as {{Recurring Boss}}es throughout the game. Except that any one who's played the game knows that the Rocket Executives were the [[DragonAscendant main villains]], with their ultimate goal basically amounting to finding [[GreaterScopeVillain Giovanni]] and handing him back the reins.
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* ''VideoGame/PokemonRedAndBlue'' spawned many concepts and ideas for both the [[Franchise/Pokemon franchise]], and the {{Mon}}s genre. It also comes off as a subversion of some of these ideas, before they were really set in stone:

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* ''VideoGame/PokemonRedAndBlue'' spawned many concepts and ideas for both the [[Franchise/Pokemon [[Franchise/{{Pokemon}} franchise]], and the {{Mon}}s genre. It also comes off as a subversion of some of these ideas, before they were really set in stone:

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* Those used to the later games in the series would be surprised to learn that Team Rocket in the original ''Franchise/{{Pokemon}}'' games were a ruthless, fairly competent Mafia-like organization that are all but stated to have ''killed'' multiple Pokemon. It wasn't until later games that the series started going the TheFamilyForTheWholeFamily route it's now famous for (and Team Rocket's later portrayal might also have been due to [[CanonImmigrant influence from the anime]]). ''Anime/PokemonOrigins'' comes off as heavily DarkerAndEdgier to those used to the newer games, but it's actually a fairly faithful adaptation of ''VideoGame/PokemonRedAndBlue''.

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* Those used to *''VideoGame/PokemonRedAndBlue'' spawned many concepts and ideas for both the later games in [[Franchise/Pokemon franchise]], and the series would be surprised to learn that Team Rocket in the original ''Franchise/{{Pokemon}}'' games were a ruthless, fairly competent Mafia-like organization that are all but stated to have ''killed'' multiple Pokemon. {{Mon}}s genre. It wasn't until later games that the series started going the TheFamilyForTheWholeFamily route it's now famous for (and Team Rocket's later portrayal might also have been due to [[CanonImmigrant influence from the anime]]). ''Anime/PokemonOrigins'' comes off as heavily DarkerAndEdgier a subversion of some of these ideas, before they were really set in stone:
** Team Rocket was the first of several villainous "Teams", antagonistic groups that come into conflict with the player over the course of their journeys. Unlike their successors, they are portrayed dead seriously, they are not involved with the Legendary Pokémon in any way (though adaptions did make them responsible for Mewtwo), all their operations are criminal in nature, and, while they are defeated before you can get all 8 badges, the final Gym Leader is their boss, Giovanni, whom you battled twice before.
** Everyone knows you're supposed
to those used fight the Champion after the EliteFour, but the fact that you have to do so was intended as a ''twist'', previously, the Elite Four was built up the final challenge. In addition, the Champion is TheRival, someone who usually battles you ''before'' the Pokemon League.
** OlympusMons were introduced
to the newer games, but it's actually world with Legendary Pokémon and Mythical Pokémon. The first ones however, weren't literal deities, they were three powerful birds with a fairly faithful adaptation FireIceLightning motif (Moltres, Articuno, and Zapdos), the clone of ''VideoGame/PokemonRedAndBlue''.the progenitor of all Pokémon (Mewtwo) and said progenitor itself (Mew).
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* In the ending of''VideoGame/TakeshisChallenge'', Creator/TakeshiKitano basically takes a jab at people who dedicate so much of their time just to finish a video game and find all of its secrets no matter how bad the game is. This is before the time of players that play to find every hidden EasterEgg and developers making their games catering to that type of behavior.

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* In the ending of''VideoGame/TakeshisChallenge'', of ''VideoGame/TakeshisChallenge'', Creator/TakeshiKitano basically takes a jab at people who dedicate so much of their time just to finish a video game and find all of its secrets no matter how bad the game is. This is before the time of players that play to find every hidden EasterEgg and developers making their games catering to that type of behavior.
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* Contrary to popular belief in some circles, the ''Fate'' series does not feature an ImprobablyFemaleCast consisting of MsFanservice [[GenderFlip female versions of male heroes]]. For a long time the only such character was [[spoiler: VideoGame/FateStayNight Saber]], whose case was actually a heavily DeconstructedTrope. However, newer entries in the series such as ''VideoGame/FateExtra'', ''LightNovel/FateApocrypha'', Koha-Ace, and ''VideoGame/FateGrandOrder'' have played the trope straight with increasing frequency and increased levels of {{Fanservice}}.

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* Contrary to popular belief in some circles, the ''Fate'' series does not feature an ImprobablyFemaleCast consisting of MsFanservice [[GenderFlip female versions of male heroes]]. For a long time the only such character was [[spoiler: VideoGame/FateStayNight [[spoiler:''VisualNovel/FateStayNight'' Saber]], whose case was actually a heavily DeconstructedTrope. However, newer entries in the series such as ''VideoGame/FateExtra'', ''LightNovel/FateApocrypha'', Koha-Ace, and ''VideoGame/FateGrandOrder'' have played the trope straight with increasing frequency and increased levels of {{Fanservice}}.
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** The game allows and encourages [[ClassChangeLevelReset class changes]] and it is possible to gain proficiency in all weapons, armor, and all mage and cleric spells. But each class change takes ''five years out of your life'' due to the training required. And yes, there are penalties due to age if your character is old enough.
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* ''Franchise/{{Halo}}'' is one of the first shooters on the UsefulNotes/{{Xbox}} console, and the {{Trope Maker|s}} for several first person shooter cliches. However both the games and the expanded universe are far more serious then you'd expect from a Sci-Fi FPS. Many of the aliens you fight are not actually malicious, but rather simply trying to [[PunchClockVillain not get in trouble with their Prophets]]. Nearly every game has a BittersweetEnding, with Master Chief losing his friends and allies. ''VideoGame/HaloReach'' even [[spoiler: ends with almost the entire team dead, including ''you'']]. The "good guys" are willing to kidnap children and forcefully make them {{Super Soldier}}s, and the psychological effects of warfare are addressed. Most victories come from lucky flukes (Like [[EnemyCivilWar the Elites starting a rebellion against the Covenant]]). The ExpandedUniverse also shows that having a OneManArmy on your side is little consolation when your enemy can [[OrbitalBombardment glass planets]].

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* ''Franchise/{{Halo}}'' is one of the first shooters on the UsefulNotes/{{Xbox}} console, and the {{Trope Maker|s}} for several first person shooter cliches. However both the games and the expanded universe are far more serious then you'd expect from a Sci-Fi FPS. Many of the aliens you fight are not actually malicious, but rather simply trying to [[PunchClockVillain not get in trouble with their Prophets]]. Nearly every game has a BittersweetEnding, with Master Chief losing his friends and allies. Similarly, in-game it is *very* common to play BigDamnHero and return to the marines you saved only to find them all completely killed, bringing home the brutality of war. ''VideoGame/HaloReach'' even [[spoiler: ends with almost the entire team dead, including ''you'']]. The "good guys" are willing to kidnap children and forcefully make them {{Super Soldier}}s, and the psychological effects of warfare are addressed. Most victories come from lucky flukes (Like [[EnemyCivilWar the Elites starting a rebellion against the Covenant]]). The ExpandedUniverse also shows that having a OneManArmy on your side is little consolation when your enemy can [[OrbitalBombardment glass planets]].
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Put for discussion.


* The idea that putting a FinalBoss at the end of a game would make it feel too much like a video game and less like a story (which is why there was no FinalBoss at the end of ''VideoGame/MassEffect3'' and ''VideoGame/BioshockInfinite'') was torn to shreds by the Wachowski sisters themselves in a fourth-wall breaking interruption at the end of ''VideoGame/TheMatrixPathOfNeo'' where they explain that:
-->'''Lilly Wachowski:''' ...at this point, it's Martyr time. Now that may work in a movie, but in a video game, the Jesus thing is, well...\\
'''Lana Wachowski:''' Lame.\\
'''Lilly Wachowski:''' ''Really'' lame.
** They then explain that the player is probably expecting a boss fight against some sort of giant monster Smith. Which is exactly what they're giving the player.
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* The idea that putting a FinalBoss at the end of a game would make it feel too much like a video game and less like a story (which is why there was no FinalBoss at the end of ''VideoGame/MassEffect3'' and ''VideoGame/BioshockInfinite'') was torn to shreds by the Wachowski brothers themselves in a fourth-wall breaking interruption at the end of ''VideoGame/TheMatrixPathOfNeo'' where they explain that:
-->'''Andy Wachowski:''' ...at this point, it's Martyr time. Now that may work in a movie, but in a video game, the Jesus thing is, well...\\
'''Larry Wachowski:''' Lame.\\
'''Andy Wachowski:''' ''Really'' lame.

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* The idea that putting a FinalBoss at the end of a game would make it feel too much like a video game and less like a story (which is why there was no FinalBoss at the end of ''VideoGame/MassEffect3'' and ''VideoGame/BioshockInfinite'') was torn to shreds by the Wachowski brothers sisters themselves in a fourth-wall breaking interruption at the end of ''VideoGame/TheMatrixPathOfNeo'' where they explain that:
-->'''Andy -->'''Lilly Wachowski:''' ...at this point, it's Martyr time. Now that may work in a movie, but in a video game, the Jesus thing is, well...\\
'''Larry '''Lana Wachowski:''' Lame.\\
'''Andy '''Lilly Wachowski:''' ''Really'' lame.

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* ''VideoGame/{{Wizardry}}'', one of the first [=RPGs=] ever written, doesn't require you to fight [[EverythingTryingToKillYou every encounter you run into]], as there are actually good monsters that do not mind your company. It is also possible to luck into some of the best equipment early, some of said equipment (including the InfinityPlusOneSword) can break at any time, and the SquishyWizard trope turns out to apply to characters who are generally immune to it, not least of which is ''the last boss in the game.''

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* ''VideoGame/{{Wizardry}}'', one of the first [=RPGs=] ever written, contains a flood of unbuilt tropes, before works like ''Franchise/DragonQuest'' and ''Franchise/FinalFantasy'' congealed and built up the tropes to what we know of today.
** While RPGsEqualCombat (and this is no exception), the game
doesn't require you to fight [[EverythingTryingToKillYou every encounter you run into]], as there are actually good monsters that do not mind your company. In fact, if you do fight too many of the "good" monsters, [[HeWhoFightsMonsters you will be the one turning evil]].
**
It is also possible to luck into some of the best equipment early, and some of said equipment (including the InfinityPlusOneSword) can break at any time, time. And this is the only way to get equipment -- Boltac's Trading Post has decent starting gear, but being the only store in the game, its stock is limited to what adventurers sell to him. ''Your'' adventurers.
** Werdna, the FinalBoss, is a high-level wizard --
and the a SquishyWizard trope turns out at that. He may have high resistances due to apply the amulet in his possession, but he does ''not'' have ContractualBossImmunity -- it is possible to characters who kill him with an instant death attack or other abilities [[UselessUsefulSpell that are generally immune to it, not least normally useless]] in future [=RPGs=].
** Speaking
of which the InfinityPlusOneSword, the Muramasa Blade is ''the last boss the strongest weapon in the game.'' game, and may play straight KatanasAreJustBetter... but it is also very delicate and has a very high chance of breaking after combat.
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** Cloud wasn't [[TropeMakers the first]] stereotypical spiky-haired angsty JRPG hero, but he is most certainly [[TropeCodifier the first one people think of]]. However, viewed backwards, Cloud in ''VideoGame/FinalFantasyVII'' is a deconstruction of that exact stereotype, in that while his serious issues are treated sympathetically, his attitude is supposed to come off as being adolescent and irritating, and the other player characters view it as an annoyance or a big joke if they buy into it at all. The sheer absurdity of his {{BFS}} and AnimeHair comes across as parody, especially in his {{Character Tic}}s using them. While his AngstComa is dramatic, it's played for slight BlackComedy, and results in him spasming in a wheelchair rather than any more romantic or pretty visual. Then there's the main thrust - he's [[spoiler:not even ''supposed'' to be TheHero; that guy (Zack) got killed, and now his friend (Cloud) is trying to take his place. He's [[ThisLoserIsYou literally role playing a hero to escape from his own self-loathing]]]].

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** Cloud wasn't [[TropeMakers the first]] stereotypical spiky-haired angsty JRPG hero, but he is most certainly [[TropeCodifier the first one people think of]]. However, viewed backwards, Cloud in ''VideoGame/FinalFantasyVII'' is a deconstruction of that exact stereotype, in that while his serious issues are treated sympathetically, his attitude is supposed to come off as being adolescent and irritating, and the other player characters view it as an annoyance or a big joke if they buy into it at all. The sheer absurdity of his {{BFS}} and AnimeHair comes across as parody, especially in his {{Character Tic}}s using them. While his AngstComa is dramatic, it's played for slight BlackComedy, and results in him spasming in a wheelchair rather than any more romantic or pretty visual. Then there's the main thrust - he's [[spoiler:not twist: [[spoiler:he's not even ''supposed'' to be TheHero; that guy (Zack) got killed, and now his friend (Cloud) is trying to take his place. He's [[ThisLoserIsYou literally role playing a hero to escape from his own self-loathing]]]].
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*** Between its [[NintendoHard unreasonable difficulty level]] and brutal death count, this 1988 game takes the usually cheerful standard 90s JRPG story of LaResistance out to fight TheEmpire and makes it as gritty as the NES can. Your plucky orphans are depressed young adults who have nowhere else to go, no idea what they're doing, and admit it, while the other resistance members insult your characters for it. The heroes win many important victories against the Empire, but once the Emperor gets his hands on the Cyclone, he devastates much of the world before the heroes can stop him, unlike other main antagonists, who might be thwarted before they do any significant damage. Part of your quest involves arming the kingdom with a spell so powerful that it's a clear analogy for a nuclear weapon. Even at the end of the game, Maria fails to reunite with her brother, and Firion, rather than trying to stop Leon from leaving, says the war has changed them, although he holds out hope for Leon's return. This was the first ''Final Fantasy'' game that had a proper plot and defined characters.
*** Note also that the ''Final Fantasy'' gender roles appear subversive here, with a male White Mage (who's even given a plot about sacrificing himself to unseal a spell that would be later associated with romantic heroines like Aeris and Yuna), and Maria a warrior with the kind of subplot about her evil brother that would later be exclusively associated with {{Mangst}}y male heroes like Cecil and Basch - but only because the gender roles hadn't been written yet.
*** Mechanically, this is one of the first games with "improve by doing" system. So how do you improve your HP? By hitting each other.
*** Everyone knows you're supposed to talk to everyone in a JRPG. Not so much in ''FFII'', where most early areas are populated by genuinely dangerous guard enemies who will slaughter you for talking to them.

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*** Between its [[NintendoHard unreasonable difficulty level]] and brutal death count, this 1988 game takes the usually cheerful standard 90s JRPG story of LaResistance out to fight TheEmpire and makes it as gritty as the NES can. Your plucky orphans are depressed young adults who have nowhere else to go, no idea what they're doing, and admit it, while the other resistance members insult your characters for it. The heroes win many important victories against the Empire, but once the Emperor TheEmperor gets his hands on the Cyclone, he [[YouCantThwartStageOne devastates much of the world before the heroes can stop him, him]], unlike other main antagonists, who might be thwarted before they do any significant damage. Part of your quest involves arming the kingdom with a spell so powerful that it's [[NuclearWeaponsTaboo a clear analogy for a nuclear weapon.weapon]]. Even at the end of the game, Maria fails to reunite with her brother, and Firion, rather than trying to stop Leon from leaving, says the war has changed them, although he holds out hope for Leon's return. This was the first ''Final Fantasy'' game that had a proper plot and defined characters.
*** Note also that the ''Final Fantasy'' gender roles appear subversive here, with a male White Mage (who's even given a plot about sacrificing himself to unseal a spell that would be later associated with romantic heroines like Aeris [[VideoGame/FinalFantasyVII Aeris]] and Yuna), [[VideoGame/FinalFantasyX Yuna]]), and Maria a warrior with the kind of subplot about her evil brother that would later be exclusively associated with {{Mangst}}y male heroes like Cecil and Basch - but only because the gender roles hadn't been written yet.
*** Mechanically, this is one of the first games with "improve "[[StatGrinding improve by doing" doing]]" system. So how do you improve your HP? By hitting each other.
*** Everyone knows you're supposed to talk to everyone TalkToEveryone in a JRPG. Not so much in ''FFII'', where most early areas are populated by genuinely dangerous guard enemies who will slaughter you for talking to them.



** Similarly, Cloud is credited with kicking off the tendency for JRPG leads to be amnesiac and/or {{phlebotinum rebel}}s, but he actually reads like a deconstruction of how those tropes usually go down. His memories are screwed up, but when the truth comes out, rather than turning out to be some sort of plot-relevant badass, he was a {{mook|s}} before the plot went down. He got experimented on, which gave him the SuperSoldier augmentations that allow him to wield his preferred weapon type properly, but also fed into his delusion that he was the experienced badass he presented himself as instead of the common nobody grunt he actually was. The cost of the augmentations was deteriorating mental health that later became outright insanity because of the psycho-emotional trauma he endured, and the ability to be mind-controlled by the BigBad. Contrast with Tifa, a [[CharlesAtlasSuperPower super powerful martial artist]] that wasn't augmented at all and seems like she can more than match the augmented SOLDIER members, and it just seems that the cost for the abilities Cloud wanted for years just weren't worth the suffering he had to go through in the first place. And his amnesia? His memories weren't rewritten by the BigBad at all. He did it to himself as a coping mechanism for all the trauma he had to endure for four years, capped with the death of his best friend before either could reach Midgar. [[{{Understatement}} Yeah, Cloud was a mess.]]

to:

** Similarly, Cloud is credited with kicking off the tendency for JRPG leads to be amnesiac and/or {{phlebotinum rebel}}s, but he actually reads like a deconstruction of how those tropes usually go down. His [[FakeMemories memories are screwed up, up]], but when the truth comes out, rather than turning out to be some sort of plot-relevant badass, he was a {{mook|s}} before the plot went down. He got experimented on, which gave him the SuperSoldier augmentations that allow him to wield his preferred weapon type properly, but also fed into his delusion that he was the experienced badass he presented himself as instead of the common nobody grunt he actually was. The cost of the augmentations was deteriorating mental health that later became outright insanity because of the psycho-emotional trauma he endured, and the ability to be mind-controlled by the BigBad. Contrast with Tifa, a [[CharlesAtlasSuperPower super powerful martial artist]] that wasn't augmented at all and seems like she can more than match the augmented SOLDIER members, and it just seems that the cost for the abilities Cloud wanted for years just weren't worth the suffering he had to go through in the first place. And his amnesia? His memories weren't rewritten by the BigBad at all. He did it to himself as a coping mechanism for all the trauma he had to endure for four years, capped with the death of his best friend before either could reach Midgar. [[{{Understatement}} Yeah, Cloud was a mess.]]



* ''Videogame/SimCity'' is arguably the TropeCodifier for ConstructionAndManagementGames. However, much of the lasting appeal of the classic 1989 title, as well as the sequels, comes from the disaster scenarios, and the ability [[VideoGameCrueltyPotential to unleash disasters upon a thriving city]]. Most later titles in the genre (at least not city-builders) play the concept straight, and neither have disasters, nor the humor of ''SimCity''. ''VideoGame/SimCity'' is, literally and figuratively, a GenreDeconstruction made by the first widespread game of the genre.

to:

* ''Videogame/SimCity'' is arguably the TropeCodifier for ConstructionAndManagementGames. However, much of the lasting appeal of the classic 1989 title, as well as the sequels, comes from the disaster scenarios, and the ability [[VideoGameCrueltyPotential to unleash disasters upon a thriving city]]. Most later titles in the genre (at least not city-builders) play the concept straight, and neither have disasters, nor the humor of ''SimCity''.''[=SimCity=]''. ''VideoGame/SimCity'' is, literally and figuratively, a GenreDeconstruction made by the first widespread game of the genre.



* Some of the original cast of ''VideoGame/VirtuaFighter'', the first 3D fighting game, already broke the mold when the game was released. The resident Jeet Kun Do fighter, Jacky, was ''not'' a BruceLeeClone, but a blond American. The main character, Akira, a Japanese man in a Karate gi, did not practice karate or even another Japanese martial art, but a specific style of Chinese kung fu, Baji. On top of that, despite being the main character, he is by far the most difficult to play effectively, and is often a MidBoss in the arcade modes.

to:

* Some of the original cast of ''VideoGame/VirtuaFighter'', the first 3D fighting game, already broke the mold when the game was released. The resident Jeet Kun Do fighter, Jacky, was ''not'' a BruceLeeClone, but a blond American. The main character, Akira, a Japanese man in a Karate gi, did not practice karate or even another Japanese martial art, but a specific style of Chinese kung fu, Baji. On top of that, despite being the main character, he is by far [[DifficultButAwesome the most difficult to play effectively, effectively]], and is often a MidBoss in the arcade modes.



** Relatedly, ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' bought CameraLockOn to the mainstream, InUniverse, this was accomplished through [[ExpositionFairy Navi]]. [[InterfaceScrew She was unable to help you when the]] FinalBoss was actively repelling her, and despite her {{annoy|ingVideoGameHelper}}ance for a lot of players, her departure at games' end was a TearJerker that leads directly to [[VideoGame/TheLegendOfZeldaMajorasMask the sequel]], where Link trying to find and reunite with her. Navi and her successor Tatl were their games' main character after Link, being talkative {{Foil}}s to his SilentProtagonist. Good luck finding a game since where the control scheme double as {{Deuteragonist}}s who's loss emotionally effects the protagonist.

to:

** Relatedly, ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' bought CameraLockOn to the mainstream, InUniverse, this was accomplished through [[ExpositionFairy Navi]]. [[InterfaceScrew She was unable to help you when the]] FinalBoss was actively repelling her, and despite her {{annoy|ingVideoGameHelper}}ance for a lot of players, her departure at games' end was a TearJerker that leads directly to [[VideoGame/TheLegendOfZeldaMajorasMask the sequel]], where Link trying to find and reunite with her. Navi and her successor Tatl were their games' main character after Link, being talkative {{Foil}}s to his SilentProtagonist. Good luck finding a game since where the control scheme double as {{Deuteragonist}}s who's whose loss emotionally effects the protagonist.



** One huge critique of the Modern Military Shooter genre is that it acts as essentially little more than a Power Fantasy for Western Gamers to enact vengeance on caricatures of Middle-Eastern terrorists, when TheWarOnTerror is far more complicated than a black and white situation, and portrays the player character as always being in the right, despite the many questionable actions they could be partaking in. Imagine then, a game meant to deconstruct the genre. This game would have the player character complicit in the murder of innocent civilians, with said action not only being condemned by the game itself, but also end up as the catalyst for even worse situations in the story. America would find itself having its famous monuments and areas desecrated; [[DoesThisRemindYouOfAnything essentially being the ones who must suffer under an invasion being portrayed by the opposing force as "righteous vengeance"]]. Better still, the main villain would be an American general who allowed all this to happen to drum up patriotism, with the theme being that PatrioticFervor is ultimately a tool used to manipulate the masses, and killing in the name of it leads to countless suffering that may not have been justified. Indeed, the game would be filled with many quotes speaking out against such ultra-nationalist viewpoints. Such a game exists, even being made before ''VideoGame/SpecOpsTheLine'' was released, ''and it's none other than [[VideoGame/ModernWarfare Modern Warfare 2]], the game that [[TropeCodifier popularized the genre]] even moreso than its predecessor.''
* ''Franchise/{{Halo}}'' is one of the first shooters on the Xbox console, and the {{Trope Maker|s}} for several first person shooter cliches. However both the games and the expanded universe are far more serious then you'd expect from a Sci-Fi FPS. Many of the aliens you fight are not actually malicious, but rather simply trying to [[PunchClockVillain not get in trouble with their Prophets]]. Nearly every game has a BittersweetEnding, with Master Chief losing his friends and allies. ''VideoGame/HaloReach'' even [[spoiler: ends with almost the entire team dead, including ''you'']]. The "good guys" are willing to kidnap children and forcefully make them {{Super Soldier}}s, and the psychological effects of warfare are addressed. Most victories come from lucky flukes (Like [[EnemyCivilWar the Elites starting a rebellion against the Covenant]]). The ExpandedUniverse also shows that having a OneManArmy on your side is little consolation when your enemy can [[OrbitalBombardment glass planets]].

to:

** One huge critique of the Modern Military Shooter genre is that it acts as essentially little more than a Power Fantasy for Western Gamers to enact vengeance on caricatures of Middle-Eastern terrorists, when TheWarOnTerror is far more complicated than a black and white situation, and portrays the player character as always being in the right, despite the many questionable actions they could be partaking in. Imagine then, a game meant to deconstruct the genre. This game would have the player character complicit in the murder of innocent civilians, with said action not only being condemned by the game itself, but also end up as the catalyst for even worse situations in the story. America would find itself having its famous monuments and areas desecrated; [[DoesThisRemindYouOfAnything essentially being the ones who must suffer under an invasion being portrayed by the opposing force as "righteous vengeance"]]. Better still, the main villain would be an American general who allowed all this to happen to drum up patriotism, with the theme being that PatrioticFervor is ultimately a tool used to manipulate the masses, and killing in the name of it leads to countless suffering that may not have been justified. Indeed, the game would be filled with many quotes speaking out against such ultra-nationalist viewpoints. Such a game exists, even being made before ''VideoGame/SpecOpsTheLine'' was released, ''and it's none other than [[VideoGame/ModernWarfare ''[[VideoGame/ModernWarfare Modern Warfare 2]], 2]]'', the game that [[TropeCodifier popularized the genre]] even moreso than its predecessor.''
* ''Franchise/{{Halo}}'' is one of the first shooters on the Xbox UsefulNotes/{{Xbox}} console, and the {{Trope Maker|s}} for several first person shooter cliches. However both the games and the expanded universe are far more serious then you'd expect from a Sci-Fi FPS. Many of the aliens you fight are not actually malicious, but rather simply trying to [[PunchClockVillain not get in trouble with their Prophets]]. Nearly every game has a BittersweetEnding, with Master Chief losing his friends and allies. ''VideoGame/HaloReach'' even [[spoiler: ends with almost the entire team dead, including ''you'']]. The "good guys" are willing to kidnap children and forcefully make them {{Super Soldier}}s, and the psychological effects of warfare are addressed. Most victories come from lucky flukes (Like [[EnemyCivilWar the Elites starting a rebellion against the Covenant]]). The ExpandedUniverse also shows that having a OneManArmy on your side is little consolation when your enemy can [[OrbitalBombardment glass planets]].



** They then explain that the player is proably expecting a boss fight against some sort of giant monster Smith. Which is exactly what they're giving the player.
* Contrary to popular belief in some circles, the Fate series does not feature an ImprobablyFemaleCast consisting of MsFanservice [[GenderFlip female versions of male heroes]]. For a long time the only such character was [[spoiler: VideoGame/FateStayNight Saber]], whose case was actually a heavily DeconstructedTrope. However, newer entries in the series such as VideoGame/FateExtra, LightNovel/FateApocrypha, Koha-Ace, and VideoGame/FateGrandOrder have played the trope straight with increasing frequency and increased levels of {{Fanservice}}.

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** They then explain that the player is proably probably expecting a boss fight against some sort of giant monster Smith. Which is exactly what they're giving the player.
* Contrary to popular belief in some circles, the Fate ''Fate'' series does not feature an ImprobablyFemaleCast consisting of MsFanservice [[GenderFlip female versions of male heroes]]. For a long time the only such character was [[spoiler: VideoGame/FateStayNight Saber]], whose case was actually a heavily DeconstructedTrope. However, newer entries in the series such as VideoGame/FateExtra, LightNovel/FateApocrypha, ''VideoGame/FateExtra'', ''LightNovel/FateApocrypha'', Koha-Ace, and VideoGame/FateGrandOrder ''VideoGame/FateGrandOrder'' have played the trope straight with increasing frequency and increased levels of {{Fanservice}}.
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** Relatedly, ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' bought CameraLockOn to the mainstream, InUniverse, this was accomplished through [[ExpositionFairy Navi]]. [[InterfaceScrew She was unable to help you when the]] FinalBoss was actively repelling her, and despite her {{annoy|ingVideoGameHelper}}ance, her departure at games end was such a TearJerker that [[VideoGame/TheLegendOfZeldaMajorasMask the sequel]] was kicked off by Link trying to find and reunite with her. Navi and her successor Tatl were their games main character after Link, being talkative {{Foil}}s to his SilentProtagonist. Good luck finding a game since where the control scheme double as {{Deuteragonist}}s who's loss emotionally effects the protagonist.

to:

** Relatedly, ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' bought CameraLockOn to the mainstream, InUniverse, this was accomplished through [[ExpositionFairy Navi]]. [[InterfaceScrew She was unable to help you when the]] FinalBoss was actively repelling her, and despite her {{annoy|ingVideoGameHelper}}ance, {{annoy|ingVideoGameHelper}}ance for a lot of players, her departure at games games' end was such a TearJerker that leads directly to [[VideoGame/TheLegendOfZeldaMajorasMask the sequel]] was kicked off by sequel]], where Link trying to find and reunite with her. Navi and her successor Tatl were their games games' main character after Link, being talkative {{Foil}}s to his SilentProtagonist. Good luck finding a game since where the control scheme double as {{Deuteragonist}}s who's loss emotionally effects the protagonist.

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** Cloud wasn't [[TropeMakers the first]] stereotypical spiky-haired angsty JRPG hero, but he is most certainly [[TropeCodifier the first one people think of]]. However, viewed backwards, Cloud in ''VideoGame/FinalFantasyVII'' is a deconstruction of that exact stereotype, in that while his serious issues are treated sympathetically, his attitude is supposed to come off as being adolescent and irritating, and the other player characters view it as an annoyance or a big joke if they buy into it at all. The sheer absurdity of his {{BFS}} and AnimeHair comes across as parody, especially in his {{Character Tic}}s using them. While his AngstComa is dramatic, it's played for slight BlackComedy, and results in him spasming in a wheelchair rather than any more romantic or pretty visual. Then there's the main thrust - he's [[spoiler:not even ''supposed'' to be TheHero; that guy (Zack) got killed, and now his friend (Cloud) is trying to take his place. He's [[ThisLoserIsYou literally role playing a hero to escape from his own self-loathing]]]].
** Cloud Strife is [[DeadUnicornTrope frequently viewed as]] the TropeCodifier of the angsty pretty-boy JRPG hero, but his dialogue is a lot less angsty in his game than many remember. If anything, [[MsFanservice Tifa]] or [[BigBad Sephiroth]] wear their neuroses on their sleeves much more openly than the protagonist.
** Similarly, Cloud is credited with kicking off the tendency for JRPG leads to be amnesiac and/or {{phlebotinum rebel}}s, but he actually reads like a deconstruction of how those tropes usually go down. His memories are screwed up, but when the truth comes out, rather than turning out to be some sort of plot-relevant badass, he was a {{mook|s}} before the plot went down. He got experimented on, which gave him the SuperSoldier augmentations that allow him to wield his preferred weapon type properly, but also fed into his delusion that he was the experienced badass he presented himself as instead of the common nobody grunt he actually was. The cost of the augmentations was deteriorating mental health that later became outright insanity because of the psycho-emotional trauma he endured, and the ability to be mind-controlled by the BigBad. Contrast with Tifa, a [[CharlesAtlasSuperPower super powerful martial artist]] that wasn't augmented at all and seems like she can more than match the augmented SOLDIER members, and it just seems that the cost for the abilities Cloud wanted for years just weren't worth the suffering he had to go through in the first place. And his amnesia? His memories weren't rewritten by the BigBad at all. He did it to himself as a coping mechanism for all the trauma he had to endure for four years, capped with the death of his best friend before either could reach Midgar. [[{{Understatement}} Yeah, Cloud was a mess.]]
** Lightning in ''VideoGame/FinalFantasyXIII'' was designed to resemble Cloud and her game contains multiple lines and details pointing this out ("You were a soldier, weren't you?"), but she's presented seriously as the kind of cold-hearted badass Cloud [[IJustWantToBeBadass wished he was]] rather than TheMentallyDisturbed dork that Cloud actually is. The result is that Cloud comes off as a {{Deconstruction}} of her, even though ''he's'' the character ''she's'' based on. Pointed out in ''VideoGame/DissidiaFinalFantasy'' where Cloud tells her he sees her as 'the real warrior' when compared to himself.



* Cloud wasn't [[TropeMakers the first]] stereotypical spiky-haired angsty JRPG hero, but he is most certainly [[TropeCodifier the first one people think of]]. However, viewed backwards, Cloud in ''VideoGame/FinalFantasyVII'' is a deconstruction of that exact stereotype, in that while his serious issues are treated sympathetically, his attitude is supposed to come off as being adolescent and irritating, and the other player characters view it as an annoyance or a big joke if they buy into it at all. The sheer absurdity of his {{BFS}} and AnimeHair comes across as parody, especially in his {{Character Tic}}s using them. While his AngstComa is dramatic, it's played for slight BlackComedy, and results in him spasming in a wheelchair rather than any more romantic or pretty visual. Then there's the main thrust - he's [[spoiler:not even ''supposed'' to be TheHero; that guy (Zack) got killed, and now his friend (Cloud) is trying to take his place. He's [[ThisLoserIsYou literally role playing a hero to escape from his own self-loathing]]]].
** Cloud Strife is [[DeadUnicornTrope frequently viewed as]] the TropeCodifier of the angsty pretty-boy JRPG hero, but his dialogue is a lot less angsty in his game than many remember. If anything, [[MsFanservice Tifa]] or [[BigBad Sephiroth]] wear their neuroses on their sleeves much more openly than the protagonist.
** Similarly, Cloud is credited with kicking off the tendency for JRPG leads to be amnesiac and/or {{phlebotinum rebel}}s, but he actually reads like a deconstruction of how those tropes usually go down. His memories are screwed up, but when the truth comes out, rather than turning out to be some sort of plot-relevant badass, he was a {{mook|s}} before the plot went down. He got experimented on, which gave him the SuperSoldier augmentations that allow him to wield his preferred weapon type properly, but also fed into his delusion that he was the experienced badass he presented himself as instead of the common nobody grunt he actually was. The cost of the augmentations was deteriorating mental health that later became outright insanity because of the psycho-emotional trauma he endured, and the ability to be mind-controlled by the BigBad. Contrast with Tifa, a [[CharlesAtlasSuperPower super powerful martial artist]] that wasn't augmented at all and seems like she can more than match the augmented SOLDIER members, and it just seems that the cost for the abilities Cloud wanted for years just weren't worth the suffering he had to go through in the first place. And his amnesia? His memories weren't rewritten by the BigBad at all. He did it to himself as a coping mechanism for all the trauma he had to endure for four years, capped with the death of his best friend before either could reach Midgar. [[{{Understatement}} Yeah, Cloud was a mess.]]
** Lightning in ''VideoGame/FinalFantasyXIII'' was designed to resemble Cloud and her game contains multiple lines and details pointing this out ("You were a soldier, weren't you?"), but she's presented seriously as the kind of cold-hearted badass Cloud [[IJustWantToBeBadass wished he was]] rather than TheMentallyDisturbed dork that Cloud actually is. The result is that Cloud comes off as a {{Deconstruction}} of her, even though ''he's'' the character ''she's'' based on. Pointed out in ''VideoGame/DissidiaFinalFantasy'' where Cloud tells her he sees her as 'the real warrior' when compared to himself.
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** ''VideoGame/FinalFantasyII'':
*** Between its [[NintendoHard unreasonable difficulty level]] and brutal death count, this 1988 game takes the usually cheerful standard 90s JRPG story of LaResistance out to fight TheEmpire and makes it as gritty as the NES can. Your plucky orphans are depressed young adults who have nowhere else to go, no idea what they're doing, and admit it, while the other resistance members insult your characters for it. The heroes win many important victories against the Empire, but once the Emperor gets his hands on the Cyclone, he devastates much of the world before the heroes can stop him, unlike other main antagonists, who might be thwarted before they do any significant damage. Part of your quest involves arming the kingdom with a spell so powerful that it's a clear analogy for a nuclear weapon. Even at the end of the game, Maria fails to reunite with her brother, and Firion, rather than trying to stop Leon from leaving, says the war has changed them, although he holds out hope for Leon's return. This was the first ''Final Fantasy'' game that had a proper plot and defined characters.
*** Note also that the ''Final Fantasy'' gender roles appear subversive here, with a male White Mage (who's even given a plot about sacrificing himself to unseal a spell that would be later associated with romantic heroines like Aeris and Yuna), and Maria a warrior with the kind of subplot about her evil brother that would later be exclusively associated with {{Mangst}}y male heroes like Cecil and Basch - but only because the gender roles hadn't been written yet.

to:

** ''VideoGame/FinalFantasyII'':
*** Between
**''VideoGame/FinalFantasyII'':
***Between
its [[NintendoHard unreasonable difficulty level]] and brutal death count, this 1988 game takes the usually cheerful standard 90s JRPG story of LaResistance out to fight TheEmpire and makes it as gritty as the NES can. Your plucky orphans are depressed young adults who have nowhere else to go, no idea what they're doing, and admit it, while the other resistance members insult your characters for it. The heroes win many important victories against the Empire, but once the Emperor gets his hands on the Cyclone, he devastates much of the world before the heroes can stop him, unlike other main antagonists, who might be thwarted before they do any significant damage. Part of your quest involves arming the kingdom with a spell so powerful that it's a clear analogy for a nuclear weapon. Even at the end of the game, Maria fails to reunite with her brother, and Firion, rather than trying to stop Leon from leaving, says the war has changed them, although he holds out hope for Leon's return. This was the first ''Final Fantasy'' game that had a proper plot and defined characters.
*** Note ***Note also that the ''Final Fantasy'' gender roles appear subversive here, with a male White Mage (who's even given a plot about sacrificing himself to unseal a spell that would be later associated with romantic heroines like Aeris and Yuna), and Maria a warrior with the kind of subplot about her evil brother that would later be exclusively associated with {{Mangst}}y male heroes like Cecil and Basch - but only because the gender roles hadn't been written yet.



** Cloud (from ''VII'') and Squall (from ''VIII'') were two of the first 'cool'-type JRPG protagonists, abandoning more idealistic, fantastical character flaws in favour of dressing in punkish modern outfits and acting like [[UnintentionalPeriodPiece modern]] [[EmoTeen edgy teens]] - something [[SeinfeldIsUnfunny shocking and innovative at the time]] and [[FollowTheLeader done to death ever since]]. However, both Cloud and Squall use their cool mannerisms as an affectation (Cloud is [[ADarkerMe presenting a false image]] and Squall is [[IntelligenceEqualsIsolation pretentious and lonely]]), and are presented as being flawed, ridiculous {{Jerkass}}es rather than characters you're supposed to want to emulate. The romantic, aspirational "''[[EscapistCharacter chuuniyoubu]]'' [[EscapistCharacter character]]" approach associated with this character type only began to appear in TheNoughties (with an early example being both Cloud and Squall's cameos in ''VideoGame/KingdomHearts'').

to:

** Cloud (from ''VII'') and Squall (from ''VIII'') were two of the first 'cool'-type JRPG protagonists, abandoning more idealistic, fantastical character flaws in favour of dressing in punkish modern outfits and acting like [[UnintentionalPeriodPiece modern]] [[EmoTeen edgy teens]] - something [[SeinfeldIsUnfunny shocking and innovative at the time]] and [[FollowTheLeader done to death ever since]]. However, both Cloud and Squall use their cool mannerisms as an affectation (Cloud is [[ADarkerMe presenting a false image]] and Squall is [[IntelligenceEqualsIsolation pretentious and lonely]]), and are presented somewhat as being flawed, ridiculous {{Jerkass}}es rather than characters you're supposed to want to emulate. as flat 'cool guys'. The romantic, aspirational "''[[EscapistCharacter chuuniyoubu]]'' [[EscapistCharacter character]]" approach associated with this character type was always a feature of MisaimedFandom, but only began to appear in actual works in TheNoughties (with an early example being both Cloud and Squall's cameos in ''VideoGame/KingdomHearts'').

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* The 1988 game ''VideoGame/FinalFantasyII'', between its [[NintendoHard unreasonable difficulty level]] and brutal death count, takes the usually cheerful JRPG story of LaResistance out to fight TheEmpire and makes it as gritty as the NES can. Your plucky orphans are depressed young adults who have nowhere else to go, no idea what they're doing, and essentially say as much as their argument when trying to convince the princess to let them join. The heroes win many important victories against the Empire, but once the Emperor gets his hands on the Cyclone, he devastates much of the world before the heroes can stop him, unlike other main antagonists, who might be thwarted before they do any significant damage. Part of your quest involves finding a spell so powerful that it's a clear analogy for a nuclear weapon. Even at the end of the game, Maria fails to reunite with her brother and Firion, rather than trying to stop Leon from leaving, says the war has changed them, although he holds out hope for Leon's return. This was the first ''Final Fantasy'' game that had a proper plot and defined characters. Note also that the ''Final Fantasy'' gender roles appear subversive here, with a male White Mage (who's even given a plot about sacrificing himself to unseal a spell that would be later associated with romantic heroines like Aeris and Yuna), and Maria given the kind of angsty subplot about her evil brother that would later be exclusively associated with {{Mangst}}y male heroes like Cecil - but only because the gender roles hadn't yet been written in the first place.
** Mechanically, this is one of the first games with "improve by doing" system. So how do you improve your HP? By hitting each other.

to:

* The 1988 game ''VideoGame/FinalFantasyII'', between ''Franchise/FinalFantasy'':
**''VideoGame/FinalFantasyII'':
***Between
its [[NintendoHard unreasonable difficulty level]] and brutal death count, this 1988 game takes the usually cheerful standard 90s JRPG story of LaResistance out to fight TheEmpire and makes it as gritty as the NES can. Your plucky orphans are depressed young adults who have nowhere else to go, no idea what they're doing, and essentially say as much as their argument when trying to convince admit it, while the princess to let them join.other resistance members insult your characters for it. The heroes win many important victories against the Empire, but once the Emperor gets his hands on the Cyclone, he devastates much of the world before the heroes can stop him, unlike other main antagonists, who might be thwarted before they do any significant damage. Part of your quest involves finding arming the kingdom with a spell so powerful that it's a clear analogy for a nuclear weapon. Even at the end of the game, Maria fails to reunite with her brother brother, and Firion, rather than trying to stop Leon from leaving, says the war has changed them, although he holds out hope for Leon's return. This was the first ''Final Fantasy'' game that had a proper plot and defined characters. Note characters.
***Note
also that the ''Final Fantasy'' gender roles appear subversive here, with a male White Mage (who's even given a plot about sacrificing himself to unseal a spell that would be later associated with romantic heroines like Aeris and Yuna), and Maria given a warrior with the kind of angsty subplot about her evil brother that would later be exclusively associated with {{Mangst}}y male heroes like Cecil and Basch - but only because the gender roles hadn't yet been written in the first place.
**
yet.
***
Mechanically, this is one of the first games with "improve by doing" system. So how do you improve your HP? By hitting each other.other.
*** Everyone knows you're supposed to talk to everyone in a JRPG. Not so much in ''FFII'', where most early areas are populated by genuinely dangerous guard enemies who will slaughter you for talking to them.
** Cloud (from ''VII'') and Squall (from ''VIII'') were two of the first 'cool'-type JRPG protagonists, abandoning more idealistic, fantastical character flaws in favour of dressing in punkish modern outfits and acting like [[UnintentionalPeriodPiece modern]] [[EmoTeen edgy teens]] - something [[SeinfeldIsUnfunny shocking and innovative at the time]] and [[FollowTheLeader done to death ever since]]. However, both Cloud and Squall use their cool mannerisms as an affectation (Cloud is [[ADarkerMe presenting a false image]] and Squall is [[IntelligenceEqualsIsolation pretentious and lonely]]), and are presented as being flawed, ridiculous {{Jerkass}}es rather than characters you're supposed to want to emulate. The romantic, aspirational "''[[EscapistCharacter chuuniyoubu]]'' [[EscapistCharacter character]]" approach associated with this character type only began to appear in TheNoughties (with an early example being both Cloud and Squall's cameos in ''VideoGame/KingdomHearts'').
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That's reaching. The thing about Cloud protecting the girl was mostly Tifa's wishes. Granted, Cloud to protect the girl he loved as a kid, but he had already shredded that goal before the story began. And him not wanting Aeris to get involved was pretty reasonable, since she was just a flower seller with no fighting skills as far as he knew.


* Cloud wasn't [[TropeMakers the first]] stereotypical spiky-haired angsty JRPG hero, but he is most certainly [[TropeCodifier the first one people think of]]. However, viewed backwards, Cloud in ''VideoGame/FinalFantasyVII'' is a deconstruction of that exact stereotype, in that while his serious issues are treated sympathetically, his attitude is supposed to come off as being adolescent and irritating, and the other player characters view it as an annoyance or a big joke if they buy into it at all. He has masculine complexes about being strong and protecting the girls, but the female characters aren't interested in his StayInTheKitchen attitude and they both end up saving ''him'' in the end, not the other way around. The sheer absurdity of his {{BFS}} and AnimeHair comes across as parody, especially in his {{Character Tic}}s using them. While his AngstComa is dramatic, it's played for slight BlackComedy, and results in him spasming in a wheelchair rather than any more romantic or pretty visual. Then there's the main thrust - he's [[spoiler:not even ''supposed'' to be TheHero; that guy (Zack) got killed, and now his friend (Cloud) is trying to take his place. He's [[ThisLoserIsYou literally role playing a hero to escape from his own self-loathing]]]].

to:

* Cloud wasn't [[TropeMakers the first]] stereotypical spiky-haired angsty JRPG hero, but he is most certainly [[TropeCodifier the first one people think of]]. However, viewed backwards, Cloud in ''VideoGame/FinalFantasyVII'' is a deconstruction of that exact stereotype, in that while his serious issues are treated sympathetically, his attitude is supposed to come off as being adolescent and irritating, and the other player characters view it as an annoyance or a big joke if they buy into it at all. He has masculine complexes about being strong and protecting the girls, but the female characters aren't interested in his StayInTheKitchen attitude and they both end up saving ''him'' in the end, not the other way around. The sheer absurdity of his {{BFS}} and AnimeHair comes across as parody, especially in his {{Character Tic}}s using them. While his AngstComa is dramatic, it's played for slight BlackComedy, and results in him spasming in a wheelchair rather than any more romantic or pretty visual. Then there's the main thrust - he's [[spoiler:not even ''supposed'' to be TheHero; that guy (Zack) got killed, and now his friend (Cloud) is trying to take his place. He's [[ThisLoserIsYou literally role playing a hero to escape from his own self-loathing]]]].
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* The ''Franchise/FireEmblem'' games are famous for their FountainOfExpies, known in the fandom as "archetypes", such as [[CrutchCharacter the Jagen]]. The first {{Expy}} of [[HitmanWithAHeart Navarre]] in the series was ''Mystery of the Emblem's'' Samto, an in-universe CostumeCopycat who [[PaperThinDisguise was terrible at impersonating the real one]], was a sleazy, unlikable wimp and [[JokeCharacter intentionally pathetic in battle.]] Additionally, the same game's CrutchCharacter, Arran, had terrible growth rates because [[spoiler: he had a terminal disease.]]
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* In the ending of''VideoGame/TakeshisChallenge'', Creator/TakeshiKitano basically takes a jab at people who dedicate so much of their time just to finish a video game and find all of its secrets no matter how bad the game is. This is before the time of players that play to find every hidden EasterEgg and developers making their games catering to that type of behavior.
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** One huge critique of the Modern Military Shooter genre is that it acts as essentially little more than a Power Fantasy for Western Gamers to enact vengeance on caricatures of Middle-Eastern terrorists, when TheWarOnTerror is far more complicated than a black and white situation, and portrays the player character as always being in the right, despite the many questionable actions they could be partaking in. Imagine then, a game meant to deconstruct the genre. This game would have the player character complicit in the murder of innocent civilians, with said action not only being condemned by the game itself, but also end up as the catalyst for even worse situations in the story. America would find itself having its famous monuments and areas desecrated; essentially being the ones who must suffer under an invasion being portrayed by the opposing force as "righteous vengeance". Better still, the main villain would be an American general who allowed all this to happen to drum up patriotism, with the theme being that PatrioticFervor is ultimately a tool used to manipulate the masses, and killing in the name of it leads to countless suffering that may not have been justified. Indeed, the game would be filled with many quotes speaking out against such ultra-nationalist viewpoints. Such a game exists, even being made before ''VideoGame/SpecOpsTheLine'' was released, ''and it's none other than [[VideoGame/ModernWarfare Modern Warfare 2]], the game that [[TropeCodifier popularized the genre]] even moreso than its predecessor.''

to:

** One huge critique of the Modern Military Shooter genre is that it acts as essentially little more than a Power Fantasy for Western Gamers to enact vengeance on caricatures of Middle-Eastern terrorists, when TheWarOnTerror is far more complicated than a black and white situation, and portrays the player character as always being in the right, despite the many questionable actions they could be partaking in. Imagine then, a game meant to deconstruct the genre. This game would have the player character complicit in the murder of innocent civilians, with said action not only being condemned by the game itself, but also end up as the catalyst for even worse situations in the story. America would find itself having its famous monuments and areas desecrated; [[DoesThisRemindYouOfAnything essentially being the ones who must suffer under an invasion being portrayed by the opposing force as "righteous vengeance".vengeance"]]. Better still, the main villain would be an American general who allowed all this to happen to drum up patriotism, with the theme being that PatrioticFervor is ultimately a tool used to manipulate the masses, and killing in the name of it leads to countless suffering that may not have been justified. Indeed, the game would be filled with many quotes speaking out against such ultra-nationalist viewpoints. Such a game exists, even being made before ''VideoGame/SpecOpsTheLine'' was released, ''and it's none other than [[VideoGame/ModernWarfare Modern Warfare 2]], the game that [[TropeCodifier popularized the genre]] even moreso than its predecessor.''
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* The idea that putting a FinalBoss at the end of a game would make it feels too much like a video game and less like a story (which is why there was no FinalBoss at the end of ''VideoGame/MassEffect3'' and ''VideoGame/BioshockInfinite'') was torn to shred by the Wachowski brothers themselves in a fourth-wall breaking interruption at the end of ''VideoGame/MatrixPathOfNeo'' where they explain that:

to:

* The idea that putting a FinalBoss at the end of a game would make it feels feel too much like a video game and less like a story (which is why there was no FinalBoss at the end of ''VideoGame/MassEffect3'' and ''VideoGame/BioshockInfinite'') was torn to shred shreds by the Wachowski brothers themselves in a fourth-wall breaking interruption at the end of ''VideoGame/MatrixPathOfNeo'' ''VideoGame/TheMatrixPathOfNeo'' where they explain that:



They then explain that the player is proably expecting a boss fight against some sort of giant monster Smith. Which is exactly what they're giving the player.

to:

They **They then explain that the player is proably expecting a boss fight against some sort of giant monster Smith. Which is exactly what they're giving the player.
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I disagree. You can screw yourself over by picking a war in a lot of 4X games and Civ is not particularly noteworthy in that regard. Nor is it impossible to win by momentum.


* The ''Videogame/{{Civilization}}'' series got the ball rolling on the FourX genre: Explore, Expand, Exploit, Exterminate. It's that last one that's unbuilt. No matter how fun it might be, going to war in any of the Civ games is ''incredibly'' costly, and will almost certainly set back any of your other goals the longer you're in one. Going into war unprepared can even cause your empire to fall apart from bankruptcy or civil unrest, and that's assuming you ''[[PyrrhicVictory win]]''.
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* While [[KarmaMeter Karma Meters]] that [[VideoGameCrueltyPunishment punish the player for performing evil actions]] are rather common now, ''VideoGame/UltimaIV'', the very first game to use a Karma Meter, was already doing so in ''1985''. VideoGameCrueltyPunishment is ubiquitous, the game cannot be completed unless you max out all your virtues, [[SlidingScaleOfGameplayAndStoryIntegration and the game's plot revolves around the journey to become a true hero.]] The whole thing was intended to explore the consequences of the player's actions and the nature of right and wrong, and experiment to see if a video game could encourage good moral values in players.
* The 1988 game ''VideoGame/FinalFantasyII'', between its [[NintendoHard unreasonable difficulty level]] and brutal death count, takes the usually cheerful JRPG story of LaResistance out to fight TheEmpire and makes it as gritty as the NES can. Your plucky orphans are depressed young adults who have nowhere else to go, no idea what they're doing, and essentially say as much as their argument when trying to convince the princess to let them join. The heroes win many important victories against the Empire, but once the Emperor gets his hands on the Cyclone, he devastates much of the world before the heroes can stop him, unlike other main antagonists, who might be thwarted before they do any significant damage. Part of your quest involves finding a spell so powerful that it's a clear analogy for a nuclear weapon. Even at the end of the game, Maria fails to reunite with her brother and Firion, rather than trying to stop Leon from leaving, says the war has changed them, although he holds out hope for Leon's return. This was the first ''Final Fantasy'' game that had a proper plot and defined characters. Note also that the ''Final Fantasy'' gender roles appear subversive here, with a male White Mage (who's even given a plot about sacrificing himself to unseal a spell that would be later associated with romantic heroines like Aeris and Yuna), and Maria given the kind of angsty subplot about her evil brother that would later be exclusively associated with {{Mangst}}y male heroes like Cecil - but only because the gender roles hadn't yet been written in the first place.
** Mechanically, this is one of the first games with "improve by doing" system. So how do you improve your HP? By hitting each other.
* ''Videogame/SimCity'' is arguably the TropeCodifier for ConstructionAndManagementGames. However, much of the lasting appeal of the classic 1989 title, as well as the sequels, comes from the disaster scenarios, and the ability [[VideoGameCrueltyPotential to unleash disasters upon a thriving city]]. Most later titles in the genre (at least not city-builders) play the concept straight, and neither have disasters, nor the humor of ''SimCity''. ''VideoGame/SimCity'' is, literally and figuratively, a GenreDeconstruction made by the first widespread game of the genre.
* ''Videogame/RailroadTycoon'', released in 1990, is the first TycoonGame by name, and among the first successful business simulation games for the PC platform. While many ''Tycoon''-titled games, as well as the SpiritualSuccessor ''Sid Meier's Railroads!'' are intended for a young audience, with cartoonish graphics, and a simplified economic model, the ''Railroad Tycoon'' series has a real-world setting with an elaborate economic system, and gave an early example of a WideOpenSandbox.
* The ''Videogame/{{Civilization}}'' series got the ball rolling on the FourX genre: Explore, Expand, Exploit, Exterminate. It's that last one that's unbuilt. No matter how fun it might be, going to war in any of the Civ games is ''incredibly'' costly, and will almost certainly set back any of your other goals the longer you're in one. Going into war unprepared can even cause your empire to fall apart from bankruptcy or civil unrest, and that's assuming you ''[[PyrrhicVictory win]]''.
* {{Mon}}s started with Creator/{{Atlus}}' apocalyptic ''Franchise/ShinMegamiTensei'' RPG series, 10 years before the {{trope codifier}} ''Franchise/{{Pokemon}}'' even existed. In this case, your character and others recruit the services of demons, angels and gods. However, cosmic power in the hands of [[HumansAreFlawed imperfect humans]] just ends up causing [[TheEndOfTheWorldAsWeKnowIt social collapse, mass murder and nuclear war]]. Furthermore, the battles aren't about a sports league, a criminal syndicate, or even DuelsDecideEverything, but a struggle for survival and power in a [[CrapsackWorld ruined world]], and the explicit goal of most games is the power to [[EndOfTheWorldSpecial decide the fate of the world]]. ''Pokémon'' would get a proper deconstruction by way of the ''SMT'' series with ''VideoGame/DevilSurvivor'' thirteen years after the release of the original games.
* The FirstPersonShooter genre has plenty of AcceptableBreaksFromReality, such as BottomlessMagazines, RegeneratingHealth, RespawnOnTheSpot and an automatic LevelMapDisplay, regardless of setting. Imagine an FPS game made to deconstruct the genre; it would have a more realistic, historical setting without superpowers or superweapons. [[CountingBullets Ammo would probably be limited]], and the player character would be nearly as [[GlassCannon easily killed]] as in RealLife, with the possibility of GameOver. In other words ''just like'' ''Videogame/Wolfenstein3D'', released in 1992, which is the TropeCodifier for the FirstPersonShooter genre, and the first mainstream title.
** Its more popular successor ''Videogame/{{Doom}}'' is also this trope, perhaps moreso. People who know old-school FPS only by reputation come in expecting balls-to-the-wall action, hoards of enemies, and LudicrousGibs. And while the game has its fair share of that, the overall experience is far more tactical. Ammo and health packs are limited, and your marine can't take much damage either. On the "Ultra-Violence" difficulty (hard mode; considered "proper" by fans and canon by the devs) you're constantly scrounging for supplies[[note]]except for shotgun shells, which are everywhere[[/note]], and it's very important to know which weapon is best in each situation. While later games at least have free pistol ammo, a ''Doom'' player might get stripped down to the GoodOldFisticuffs, which, without power-ups, are no more useful than in RealLife. The player needs to take advantage of easy kills through sniping and [[SetAMookToKillAMook infighting]], and sometimes just running for it is the best strategy. When you do get in to a pitched battle, it's only half thrilling setpiece -- the other half is a harrowing ordeal that ends with you barely alive and low on ammo. Secret areas and pickups can often feel mandatory to find, and instead of being in out-of-the-way dead-ends or little easter eggs they're mostly hidden inside [[SpotTheThread false walls]], many times [[MonsterCloset with monsters]]. In many ways the game seems more like ''VideoGame/SystemShock'' than its own imitators.
** ''Doom'' single-handedly created and codified ASpaceMarineIsYou. When this trope is played straight in later works, the player usually starts the campaign as a member of TheSquad, while [[EverybodysDeadDave the friendly NPCs are killed off during mid-game.]] In ''Doom'', the player character is however the last man standing ''as the campaign begins''. Though CoOpMultiplayer is available, the game got its lasting appeal through the CompetitiveMultiplayer, which contradicts most SpaceMarine tropes, and nullifies the plot.
* ''[[VideoGame/PennAndTellersSmokeAndMirrors Desert Bus]]'' viciously picks apart and deconstructs both the idea trying to make video games realistic and of [[DeconstructionGame taking video games so seriously]] long before either became trends; it predates games like ''Spec Ops: The Line''. It points out how ignoring both AcceptableBreaksFromReality and the NecessaryWeasel just makes a boring and miserable game that the player probably won't waste their time on it.
** The idea of making video games realistic and taking video games so seriously actually had a reconstruction that is even older than the above described deconstruction in the form of the ''Flight Simulator'' genre (which includes games such as ''Microsoft Flight Simulator''), which shows that AcceptableBreaksFromReality and the NecessaryWeasel can be ignored easily if one manages to replicate an engaging real-life process. In this case it is the fact that there are plenty of factors that you have to take into account during the flight of the plane (weather conditions, altitude etc.) in order to use several buttons that all result in different effects as well as the fact that there needs to be near-perfect control of the plane during the different phases that the plane goes through (landing being a prime example of that) that make for an engaging experience.
* The first ''VideoGame/ClockTower'' on the [=SNES=] is credited as being the first SurvivalHorror game that made a lot of tropes for the genre, but it also gave the player even less to work with than most games under that label do. Jennifer is an ordinary girl who is way in over her head, and has no way to fight back against the horrors she encounters. The controls are also intentionally awkward and clunky to emphasize how little experience Jennifer has with combat, and the most you can do to escape a threat is to run and hide. The few times Jennifer actually does neutralize a threat, it's either due to sheer dumb luck, or because someone else already figured out how to do it. Finally, no matter what you do, it's impossible to save everyone, with almost all the characters being DoomedByCanon.
* Those used to the later games in the series would be surprised to learn that Team Rocket in the original ''Franchise/{{Pokemon}}'' games were a ruthless, fairly competent Mafia-like organization that are all but stated to have ''killed'' multiple Pokemon. It wasn't until later games that the series started going the TheFamilyForTheWholeFamily route it's now famous for (and Team Rocket's later portrayal might also have been due to [[CanonImmigrant influence from the anime]]). ''Anime/PokemonOrigins'' comes off as heavily DarkerAndEdgier to those used to the newer games, but it's actually a fairly faithful adaptation of ''VideoGame/PokemonRedAndBlue''.
* {{Utsuge}} started with the 1999 visual novel ''VisualNovel/{{Kanon}}''. However, though the game puts you in a standard plotline of AllLovingHero trying to fix a group [[BrokenBird troubled girls]], nearly every route reveals that ''[[AwfulTruth you were the original cause of the girl in question's problems]]''.
* Cloud wasn't [[TropeMakers the first]] stereotypical spiky-haired angsty JRPG hero, but he is most certainly [[TropeCodifier the first one people think of]]. However, viewed backwards, Cloud in ''VideoGame/FinalFantasyVII'' is a deconstruction of that exact stereotype, in that while his serious issues are treated sympathetically, his attitude is supposed to come off as being adolescent and irritating, and the other player characters view it as an annoyance or a big joke if they buy into it at all. He has masculine complexes about being strong and protecting the girls, but the female characters aren't interested in his StayInTheKitchen attitude and they both end up saving ''him'' in the end, not the other way around. The sheer absurdity of his {{BFS}} and AnimeHair comes across as parody, especially in his {{Character Tic}}s using them. While his AngstComa is dramatic, it's played for slight BlackComedy, and results in him spasming in a wheelchair rather than any more romantic or pretty visual. Then there's the main thrust - he's [[spoiler:not even ''supposed'' to be TheHero; that guy (Zack) got killed, and now his friend (Cloud) is trying to take his place. He's [[ThisLoserIsYou literally role playing a hero to escape from his own self-loathing]]]].
** Cloud Strife is [[DeadUnicornTrope frequently viewed as]] the TropeCodifier of the angsty pretty-boy JRPG hero, but his dialogue is a lot less angsty in his game than many remember. If anything, [[MsFanservice Tifa]] or [[BigBad Sephiroth]] wear their neuroses on their sleeves much more openly than the protagonist.
** Similarly, Cloud is credited with kicking off the tendency for JRPG leads to be amnesiac and/or {{phlebotinum rebel}}s, but he actually reads like a deconstruction of how those tropes usually go down. His memories are screwed up, but when the truth comes out, rather than turning out to be some sort of plot-relevant badass, he was a {{mook|s}} before the plot went down. He got experimented on, which gave him the SuperSoldier augmentations that allow him to wield his preferred weapon type properly, but also fed into his delusion that he was the experienced badass he presented himself as instead of the common nobody grunt he actually was. The cost of the augmentations was deteriorating mental health that later became outright insanity because of the psycho-emotional trauma he endured, and the ability to be mind-controlled by the BigBad. Contrast with Tifa, a [[CharlesAtlasSuperPower super powerful martial artist]] that wasn't augmented at all and seems like she can more than match the augmented SOLDIER members, and it just seems that the cost for the abilities Cloud wanted for years just weren't worth the suffering he had to go through in the first place. And his amnesia? His memories weren't rewritten by the BigBad at all. He did it to himself as a coping mechanism for all the trauma he had to endure for four years, capped with the death of his best friend before either could reach Midgar. [[{{Understatement}} Yeah, Cloud was a mess.]]
** Lightning in ''VideoGame/FinalFantasyXIII'' was designed to resemble Cloud and her game contains multiple lines and details pointing this out ("You were a soldier, weren't you?"), but she's presented seriously as the kind of cold-hearted badass Cloud [[IJustWantToBeBadass wished he was]] rather than TheMentallyDisturbed dork that Cloud actually is. The result is that Cloud comes off as a {{Deconstruction}} of her, even though ''he's'' the character ''she's'' based on. Pointed out in ''VideoGame/DissidiaFinalFantasy'' where Cloud tells her he sees her as 'the real warrior' when compared to himself.
* Some of the original cast of ''VideoGame/VirtuaFighter'', the first 3D fighting game, already broke the mold when the game was released. The resident Jeet Kun Do fighter, Jacky, was ''not'' a BruceLeeClone, but a blond American. The main character, Akira, a Japanese man in a Karate gi, did not practice karate or even another Japanese martial art, but a specific style of Chinese kung fu, Baji. On top of that, despite being the main character, he is by far the most difficult to play effectively, and is often a MidBoss in the arcade modes.
* ''VideoGame/PlanescapeTorment'', released in 1999, featured an [[RelationshipValues influence mechanic]] long before [[Franchise/DragonAge more]] [[Franchise/MassEffect mainstream]] role-playing games picked up on it. It also portrays such a mechanic as deeply screwed up, the result of a protagonist who bears a cursed seal, the Mark of Torment, which [[MagneticHero draws other tormented souls to him]]... and that's when he hasn't spent a lifetime [[ManipulativeBastard manipulating them]] into following him.
** ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' features a similar deconstruction of MagneticHero and RelationshipValues, both of which predate better-known examples (the game was released in 2004).
* In the ''Franchise/TheLegendOfZelda'' series, AmericansHateTingle because he's an obnoxious greedy ManChild. This hatred stems primarily from his role in ''Wind Waker''; he was hated a lot less in his debut game ''Majora's Mask'' because A) his obnoxious greedy ManChild behavior fits with the game's running theme of SurrealHorror, and B) Tingle's own father criticizes Tingle for being an obnoxious greedy ManChild.
* ''VideoGame/SuperMario64'' was the {{Trope Maker|s}} for the FreeRotatingCamera, but also had the {{justifi|edTrope}}cation of it being an InUniverseCamera controlled by a Lakitu member of a news crew reporting on Mario's adventure. They were as much a character in the game as anyone else, serving as the narrator proving exposition on your progress through it. Rare now is the game where third-person perspective is anything more then a gameplay mechanic lacking InUniverse explanation.
** Relatedly, ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' bought CameraLockOn to the mainstream, InUniverse, this was accomplished through [[ExpositionFairy Navi]]. [[InterfaceScrew She was unable to help you when the]] FinalBoss was actively repelling her, and despite her {{annoy|ingVideoGameHelper}}ance, her departure at games end was such a TearJerker that [[VideoGame/TheLegendOfZeldaMajorasMask the sequel]] was kicked off by Link trying to find and reunite with her. Navi and her successor Tatl were their games main character after Link, being talkative {{Foil}}s to his SilentProtagonist. Good luck finding a game since where the control scheme double as {{Deuteragonist}}s who's loss emotionally effects the protagonist.
* The ''VideoGame/CallOfDuty'' ''VideoGame/ModernWarfare'' sub-series has a reputation for being the trilogy that started the wave of Modern Military Shooters that acted as little more than jingoistic terrorist murder simulators, with heavy AmericaSavesTheDay overtones. It's often forgotten that the first game in the trilogy was actually a '''subversion''' of these sorts of games. America does not in fact, kill the main terrorist, and all their actions in the Middle Eastern area of the campaign ends in complete nuclear destruction. Not to mention that the game heavily implies that the Middle Eastern nation was a U.S. puppet state rich in oil, all of their missions are named after anti-war movies (with a tank being called "War Pig", after an anti-war song), and in the end, it's not the U.S., but the British SAS that manage to defeat the main bad guys. In addition, the game has the player complicit in many morally questionable actions (such as murdering enemies in their sleep and picking them off silently in an AC-130), and overall paints them in a rather dubious light. To the opposing side, the West seems like little more than imperialistic bullies who can only be brought down by nuclear weapons. Quite a far cry from the overly patriotic and nationalistic tone that the later Modern Warfare games have.
** One huge critique of the Modern Military Shooter genre is that it acts as essentially little more than a Power Fantasy for Western Gamers to enact vengeance on caricatures of Middle-Eastern terrorists, when TheWarOnTerror is far more complicated than a black and white situation, and portrays the player character as always being in the right, despite the many questionable actions they could be partaking in. Imagine then, a game meant to deconstruct the genre. This game would have the player character complicit in the murder of innocent civilians, with said action not only being condemned by the game itself, but also end up as the catalyst for even worse situations in the story. America would find itself having its famous monuments and areas desecrated; essentially being the ones who must suffer under an invasion being portrayed by the opposing force as "righteous vengeance". Better still, the main villain would be an American general who allowed all this to happen to drum up patriotism, with the theme being that PatrioticFervor is ultimately a tool used to manipulate the masses, and killing in the name of it leads to countless suffering that may not have been justified. Indeed, the game would be filled with many quotes speaking out against such ultra-nationalist viewpoints. Such a game exists, even being made before ''VideoGame/SpecOpsTheLine'' was released, ''and it's none other than [[VideoGame/ModernWarfare Modern Warfare 2]], the game that [[TropeCodifier popularized the genre]] even moreso than its predecessor.''
* ''Franchise/{{Halo}}'' is one of the first shooters on the Xbox console, and the {{Trope Maker|s}} for several first person shooter cliches. However both the games and the expanded universe are far more serious then you'd expect from a Sci-Fi FPS. Many of the aliens you fight are not actually malicious, but rather simply trying to [[PunchClockVillain not get in trouble with their Prophets]]. Nearly every game has a BittersweetEnding, with Master Chief losing his friends and allies. ''VideoGame/HaloReach'' even [[spoiler: ends with almost the entire team dead, including ''you'']]. The "good guys" are willing to kidnap children and forcefully make them {{Super Soldier}}s, and the psychological effects of warfare are addressed. Most victories come from lucky flukes (Like [[EnemyCivilWar the Elites starting a rebellion against the Covenant]]). The ExpandedUniverse also shows that having a OneManArmy on your side is little consolation when your enemy can [[OrbitalBombardment glass planets]].
* ''VideoGame/{{Wizardry}}'', one of the first [=RPGs=] ever written, doesn't require you to fight [[EverythingTryingToKillYou every encounter you run into]], as there are actually good monsters that do not mind your company. It is also possible to luck into some of the best equipment early, some of said equipment (including the InfinityPlusOneSword) can break at any time, and the SquishyWizard trope turns out to apply to characters who are generally immune to it, not least of which is ''the last boss in the game.''
* ''VideoGame/DoubleDragonI'' was the first BeatEmUp to include CoOpMultiplayer. It was also a legendary ''subversion'' of the trope. Two brothers are fighting to save the DamselInDistress...[[spoiler: but only one can get her, so after they bring down the bad guys, they fight to the death to be the one who gets to claim her.]]
* The idea that putting a FinalBoss at the end of a game would make it feels too much like a video game and less like a story (which is why there was no FinalBoss at the end of ''VideoGame/MassEffect3'' and ''VideoGame/BioshockInfinite'') was torn to shred by the Wachowski brothers themselves in a fourth-wall breaking interruption at the end of ''VideoGame/MatrixPathOfNeo'' where they explain that:
-->'''Andy Wachowski:''' ...at this point, it's Martyr time. Now that may work in a movie, but in a video game, the Jesus thing is, well...\\
'''Larry Wachowski:''' Lame.\\
'''Andy Wachowski:''' ''Really'' lame.
They then explain that the player is proably expecting a boss fight against some sort of giant monster Smith. Which is exactly what they're giving the player.
* Contrary to popular belief in some circles, the Fate series does not feature an ImprobablyFemaleCast consisting of MsFanservice [[GenderFlip female versions of male heroes]]. For a long time the only such character was [[spoiler: VideoGame/FateStayNight Saber]], whose case was actually a heavily DeconstructedTrope. However, newer entries in the series such as VideoGame/FateExtra, LightNovel/FateApocrypha, Koha-Ace, and VideoGame/FateGrandOrder have played the trope straight with increasing frequency and increased levels of {{Fanservice}}.
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