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* DoingItForTheArt: Lead designer Jake Solomon has been an enormous fan of the ''X-COM'' franchise since he was a child, and as [[http://www.polygon.com/features/2013/1/31/3928710/making-of-xcoms-jake-solomon-firaxis-sid-meier this article]] reveals, it's no understatement to say that his journey to create ''Enemy Unknown'' was nothing short of a lifelong passion.
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* PromotedFanboy: Lead designer Jake Solomon has been an enormous fan of the ''X-COM'' franchise since he was a child, and as [[http://www.polygon.com/features/2013/1/31/3928710/making-of-xcoms-jake-solomon-firaxis-sid-meier this article]] reveals, it's no understatement to say that his journey to create ''Enemy Unknown'' was nothing short of a lifelong passion.
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** There is [[https://www.youtube.com/watch?v=SFdwgtW91-k proof of concept footage]] of significantly more dynamically-animated combat for ''XCOM: Enemy Unknown'', almost looking like {{VideoGame/Gears of War}} turned into a turn-based tactics game with the units constantly moving in their square to exchange fire and duck (a bit like the animations of units inflicting or receiving Suppression), and the senior soldier ordering the junior. Also, a soldier gets injured and grips himself in light of that as well as visibly reacting with horror to his comrade being killed. Lastly, the ending shows a soldier having killed a Muton with his knife, making it obvious the use of melee combat for ''XCOM'' was considered before it actually happened in ''2''.
to:
** There is [[https://www.youtube.com/watch?v=SFdwgtW91-k proof of concept footage]] of significantly more dynamically-animated combat for ''XCOM: Enemy Unknown'', almost looking like {{VideoGame/Gears of War}} turned into a turn-based tactics game (''[[VideoGame/GearsTactics eight years before it actually happened]]'') with the units constantly moving in their square to exchange fire and duck (a bit like the animations of units inflicting or receiving Suppression), and the senior soldier ordering the junior. Also, a soldier gets injured and grips himself in light of that as well as visibly reacting with horror to his comrade being killed. Lastly, the ending shows a soldier having killed a Muton with his knife, making it obvious the use of melee combat for ''XCOM'' was considered before it actually happened in ''2''.
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* GenreRelaunch: After being effectively dead for over a decade, this game showed that Western turn based tactics games could still have a place.
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* FanNickname and FanSpeak:
** Code Black: Refers to a failed mission where all your operatives got horribly murdered by aliens or EXALT.
** C-Hive, C-Day: C-Day refers to the first time you encounter Chryssalids, an old term inherited from the original X-Com fandom. C-Hive refers to the Chryssalid 'hive' aboard the fishing vessel in the Council Mission ''Site Recon''. Sometimes Site Recon itself can be addressed as C-Day on its own.
** Thin Mints: ''Thin Men'' deliberately misspelled.
** Eggsalt: ''EXALT'' also deliberately misspelled, the salt part probably appropriated from [[http://knowyourmeme.com/memes/salty the salty meme]] and EXALT's tendency to ZergRush players remorselessly which'll probably make every loss to them feel kinda cheap.
** Crit Men: An infamous nickname for Thin Men from higher difficulties, where players find them distressingly accurate.
** Ayy: Sectoids, appropriated from the ''ayy lmao'' meme.
** FUTBOL: Muton squads, as popularized by Youtube and Twitch streamer Beaglerush.
** Code Black: Refers to a failed mission where all your operatives got horribly murdered by aliens or EXALT.
** C-Hive, C-Day: C-Day refers to the first time you encounter Chryssalids, an old term inherited from the original X-Com fandom. C-Hive refers to the Chryssalid 'hive' aboard the fishing vessel in the Council Mission ''Site Recon''. Sometimes Site Recon itself can be addressed as C-Day on its own.
** Thin Mints: ''Thin Men'' deliberately misspelled.
** Eggsalt: ''EXALT'' also deliberately misspelled, the salt part probably appropriated from [[http://knowyourmeme.com/memes/salty the salty meme]] and EXALT's tendency to ZergRush players remorselessly which'll probably make every loss to them feel kinda cheap.
** Crit Men: An infamous nickname for Thin Men from higher difficulties, where players find them distressingly accurate.
** Ayy: Sectoids, appropriated from the ''ayy lmao'' meme.
** FUTBOL: Muton squads, as popularized by Youtube and Twitch streamer Beaglerush.
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* DummiedOut: Within days of the official release, enterprising programmers discovered some mostly-finished functions that weren't implemented in the final game. These include the ability to intercept Terror Ships and Abductors before they land, making it possible to avoid the associated Terror and Abduction missions altogether. [[GameMod Modders have managed to reactivate some of these options]] (Terror Battleships, for one), and others have since been officially patched back in (for example, you'll get Abductor ship landings instead of abduction missions if you have full satellite coverage).
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Capitalization was fixed from Trivia.XCOM Enemy Unknown to Trivia.X Com Enemy Unknown. Null edit to update page.
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* TechnologyMarchesOn: The main menu shows a non-smartphone lying on the ground next to the car with its late owner.
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* TechnologyMarchesOn: The main menu of ''Enemy Unknown'' shows a non-smartphone keypad-based cellphone lying on the ground next to the car with its late owner.
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*** And hey, would you look at that. [[http://www.gameinformer.com/b/news/archive/2014/08/05/2k-and-fantasy-flight-bring-xcom-to-the-tabletop-this-year.aspx They finally got around to it.]]
to:
*** And hey, would you look at that. sadly, [[http://www.gameinformer.com/b/news/archive/2014/08/05/2k-and-fantasy-flight-bring-xcom-to-the-tabletop-this-year.aspx They finally got around the XCOM board game]] is almost completely unrelated.
** The game originally bore a greater resemblance toit.]]the original, retaining action points as well as the various types of fire (snap shot, aimed shot, etc.) Jake Solomon insists that while it ''sounds'' fun, its mechanics were more ''complicated'' than ''complex'', and he apparently had to continuously explain and re-explain them to everyone who tried to play it. This version was scrapped after about a year of development, but a playable build has been shown at several events.
** The game originally bore a greater resemblance to
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** In ''Enemy Within'', one clue you can get to the location of EXALT's HQ is that they are based in a country you can play as in ''VideoGame/{{Civilization}} V'', which is also developed by Firaxis.
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** Eggsalt: ''EXALT'' also deliberately misspelled, the salt part probably appropriated from [[http://knowyourmeme.com/memes/salty the salty meme]] and EXALT's tendency to ZergRush players remorselessly which'll probably make every loss to them feel kinda cheap.
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* AscendedMeme: Many fans of the original X-Com loved to exaggerate the threat of Chryssalids, several ''Let's Play'' retellings of playthrough deliberately injecting missions where X-Com is forced to face massive numbers of Chryssalids, most notably Guava's LP where Japan is overrun. The ''Enemy Within'' Council Mission "Site Recon" plays out almost exactly like some of them, even allowing for the possibility of operatives failing to reach the evac point by the time bombs start dropping!
* ApprovalOfGod:
* ApprovalOfGod:
to:
* AscendedFanon: The Skyranger inherited the designation code SR-77H from a fan-ficky technical sheet.
* AscendedMeme:Many fans of the original X-Com loved to exaggerate the threat of Chryssalids, several ''Let's Play'' retellings of playthrough deliberately injecting missions where X-Com is forced to face massive numbers of Chryssalids, most notably Guava's LP where Japan is overrun. The ''Enemy Within'' Council Mission "Site Recon" plays out almost exactly like some of them, even allowing for the possibility of operatives failing to reach the evac point by the time bombs start dropping!
* ApprovalOfGod:
* AscendedMeme:
* ApprovalOfGod:
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** The Skyranger inherited the designation code SR-77H from a fan-ficky technical sheet.
to:
** Many fans of the original X-Com loved to exaggerate the threat of Chryssalids, with several ''Let's Play'' retellings deliberately including missions where X-Com is forced to face massive numbers of Chryssalids, most notably Guava's LP where Japan is overrun. The Skyranger inherited ''Enemy Within'' Council Mission "Site Recon" plays out almost exactly like some of them, even allowing for the designation code SR-77H from a fan-ficky technical sheet.possibility of operatives failing to reach the evac point by the time bombs start dropping!
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* ApprovalOfGod: Otto Zander, the "main character" in [[http://lparchive.org/X-COM-UFO-Defense Guavamoment's]] ''X-COM Let's Play'', was made into an X-COM hero unit in the remake.
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* ApprovalOfGod: ApprovalOfGod:
** Otto Zander, the "main character" in [[http://lparchive.org/X-COM-UFO-Defense Guavamoment's]] ''X-COM Let's Play'', was made into an X-COM hero unit in theremake.remake.
** The Skyranger inherited the designation code SR-77H from a fan-ficky technical sheet.
** Otto Zander, the "main character" in [[http://lparchive.org/X-COM-UFO-Defense Guavamoment's]] ''X-COM Let's Play'', was made into an X-COM hero unit in the
** The Skyranger inherited the designation code SR-77H from a fan-ficky technical sheet.
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* ApprovalOfGod: Otto Zander, the "main character" in [[http://lparchive.org/X-COM-UFO-Defense Guavamoment's]] ''X-COM Let's Play'', was made into an X-COM hero unit in the remake.
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* RunningTheAsylum: Pretty much everyone on the development team adored the original. Enforced for those who hadn't played it before; every other Friday, time was set aside to play the original. All of them became addicted.
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* RunningTheAsylum: RunningTheAsylum:
** Pretty much everyone on the development team adored the original. Enforced for those who hadn't played it before; every other Friday, time was set aside to play the original. All of them became addicted.
** Pretty much everyone on the development team adored the original. Enforced for those who hadn't played it before; every other Friday, time was set aside to play the original. All of them became addicted.
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** {{Prestige Class}}es were considered for inclusion in ''Operation Slingshot'', including the [[KillItWithFire Flame Trooper]] for Assault classes. They would be unlocked through special missions that would be identical between playthroughs.
to:
** {{Prestige Class}}es were considered for inclusion in ''Operation Slingshot'', including the [[KillItWithFire Flame Trooper]] for Assault classes. They would be unlocked through special missions that would be identical between playthroughs.playthroughs.
** There is [[https://www.youtube.com/watch?v=SFdwgtW91-k proof of concept footage]] of significantly more dynamically-animated combat for ''XCOM: Enemy Unknown'', almost looking like {{VideoGame/Gears of War}} turned into a turn-based tactics game with the units constantly moving in their square to exchange fire and duck (a bit like the animations of units inflicting or receiving Suppression), and the senior soldier ordering the junior. Also, a soldier gets injured and grips himself in light of that as well as visibly reacting with horror to his comrade being killed. Lastly, the ending shows a soldier having killed a Muton with his knife, making it obvious the use of melee combat for ''XCOM'' was considered before it actually happened in ''2''.
** There is [[https://www.youtube.com/watch?v=SFdwgtW91-k proof of concept footage]] of significantly more dynamically-animated combat for ''XCOM: Enemy Unknown'', almost looking like {{VideoGame/Gears of War}} turned into a turn-based tactics game with the units constantly moving in their square to exchange fire and duck (a bit like the animations of units inflicting or receiving Suppression), and the senior soldier ordering the junior. Also, a soldier gets injured and grips himself in light of that as well as visibly reacting with horror to his comrade being killed. Lastly, the ending shows a soldier having killed a Muton with his knife, making it obvious the use of melee combat for ''XCOM'' was considered before it actually happened in ''2''.
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Crowner called for removing Hey, It's That Voice/Guy examples from trivia pages: http://tvtropes.org/pmwiki/posts.php?discussion=1454613823001793300&page=4#89
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* HeyItsThatVoice:
** The spokesperson of the Council of Nations is voiced by Jon Bailey, aka the [[Webvideo/HonestTrailers Epic Movie Trailer Voiceover Guy]].
** Dr. Shen is the guy from the Dharma videos in ''Series/{{Lost}}''. Those who've been gaming long enough to have played [[{{XCOM}} the original]] may remember him better as [[VideoGame/WingCommander Vagabond]].
** Meanwhile, Dr. Vahlen is Moira Quirk, the co-host and referee for NickelodeonGuts.
** English Female voice 1 is [[Franchise/MassEffect Jack]]. English Female voice 2 is [[Franchise/MassEffect Ashley Williams]]. English Female voice 3 is [[Franchise/MassEffect Commander]] [[Creator/JenniferHale Shepard]].
** [[VideoGame/DragonAgeII Brian Bloom]]'s a male soldier.
** The spokesperson of the Council of Nations is voiced by Jon Bailey, aka the [[Webvideo/HonestTrailers Epic Movie Trailer Voiceover Guy]].
** Dr. Shen is the guy from the Dharma videos in ''Series/{{Lost}}''. Those who've been gaming long enough to have played [[{{XCOM}} the original]] may remember him better as [[VideoGame/WingCommander Vagabond]].
** Meanwhile, Dr. Vahlen is Moira Quirk, the co-host and referee for NickelodeonGuts.
** English Female voice 1 is [[Franchise/MassEffect Jack]]. English Female voice 2 is [[Franchise/MassEffect Ashley Williams]]. English Female voice 3 is [[Franchise/MassEffect Commander]] [[Creator/JenniferHale Shepard]].
** [[VideoGame/DragonAgeII Brian Bloom]]'s a male soldier.
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** {{Prestige Class}}es were considered for inclusion in ''Operation Slingshot'', including the [[KillItWithFire Flame Trooper]] for Assault classes. They would be unlocked through special missions that would be identical between playthroughs.
to:
** {{Prestige Class}}es were considered for inclusion in ''Operation Slingshot'', including the [[KillItWithFire Flame Trooper]] for Assault classes. They would be unlocked through special missions that would be identical between playthroughs.
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** The cover art is an {{Homage}} to ''Videogame/LaserSquad''.[[note]]The original ''Videogame/XCOMUFODefense'' was originally ''Laser Squad II''.[[/note]]
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* DoingItForTheArt: Lead designer Jake Solomon has been an enormous fan of the ''X-COM'' franchise since he was a child, and as [[http://www.polygon.com/features/2013/1/31/3928710/making-of-xcoms-jake-solomon-firaxis-sid-meier this article]] reveals, it's no understatement to say that his journey to create ''Enemy Unknown'' was nothing short of a lifelong passion.
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** Dr. Shen is the guy from the Dharma videos in ''{{Lost}}''. Those who've been gaming long enough to have played [[{{XCOM}} the original]] may remember him better as [[VideoGame/WingCommander Vagabond]].
to:
** Dr. Shen is the guy from the Dharma videos in ''{{Lost}}''.''Series/{{Lost}}''. Those who've been gaming long enough to have played [[{{XCOM}} the original]] may remember him better as [[VideoGame/WingCommander Vagabond]].
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** FUTBOL: Muton squads, as popularized by Youtube and Twitch streamer Beaglerush.
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** Ayy: Sectoids, appropriated from the Ayy Lamo meme.
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** Ayy: Sectoids, appropriated from the Ayy Lamo ''ayy lmao'' meme.
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** Ayy: Sectoids, appropriated from the Ayy Lamo meme.
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* TechnologyMarchesOn: The main menu shows a non-smartphone lying on the ground next to the car with its late owner.
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** English Female voice 1 is [[Franchise/MassEffect Jack]]. English Female voice 2 is [[Franchise/MassEffect Ashley Williams]]. English Female voice 3 is [[Franchise/MassEffect Commander]] [[JenniferHale Shepard]].
to:
** English Female voice 1 is [[Franchise/MassEffect Jack]]. English Female voice 2 is [[Franchise/MassEffect Ashley Williams]]. English Female voice 3 is [[Franchise/MassEffect Commander]] [[JenniferHale [[Creator/JenniferHale Shepard]].