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* DoingItForTheArt: This game raised the bar for what an interactive video game could be. Look at ''Anime/FinalFantasyTheSpiritsWithin'', a CGI movie from 2001. Now imagine that level of graphical fidelity in a game that you have full control over. That is the level of quality that ''Uncharted 4'' hit. From the detail in Nate's hair to the rainfall in chapter 13 to the look of explosions, everything about ''Uncharted 4'' went well above and beyond what a video game needed to be and into a realm where it stood as a challenge to every other developer on the [=PlayStation=] 4... although the [[TroubledProduction cost in hours and manpower it took to]] ''[[TroubledProduction create]]'' [[TroubledProduction that quality might have given those developers pause]].
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* CreatorBacklash: Downplayed, but Creator/LauraBailey [[https://twitter.com/LauraBaileyVO/status/1268311922169933826 believes]] that she should have pushed back more against playing a black woman as a white actor.

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** White American actress Creator/LauraBailey plays the Black South African(though possibly Cape Coloured) Nadine Ross.

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** White American actress Creator/LauraBailey plays the Black South African(though African (though possibly Cape Coloured) Nadine Ross.



* SignificantDoubleCasting: Merle Dandrige voices both Sister Catherine and Evelyn in the flashback sequences with young Nate.



** The real major change between the change in teams, was that Amy Hennig, while floating the idea of ''Uncharted'' being Nate's final adventure, had still left the game more open-ended. Neill Druckmann and Bruce Staley however felt that Nate's story in Uncharted had run its well dry and it needed a proper finish. In addition, Nate was originally going to have a son in the Epilogue, and the English archaeologist whose mansion Sam and Nate break into as kids was going to be male, until they changed both of them into female characters.

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** The real major change between the change in teams, was that Amy Hennig, while floating the idea of ''Uncharted'' being Nate's final adventure, had still left the game more open-ended. Neill Neil Druckmann and Bruce Staley Straley however felt that Nate's story in Uncharted had run its well dry and it needed a proper finish. In addition, Nate was originally going to have a son in the Epilogue, and the English archaeologist whose mansion Sam and Nate break into as kids was going to be male, until they changed both of them into female characters.
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* RelationshipVoiceActor:
** [[VideoGame/TalesFromTheBorderlands Rhys and Fiona]] are on another treasure hunt in ''Uncharted 4''. But they're on different sides this time, though.
** This isn't the [[VideoGame/TheLastOfUs first video game]] Creator/NolanNorth and Creator/TroyBaker have worked on together. Or [[VideoGame/SaintsRowIV the second]]. Or even [[VideoGame/MiddleEarthShadowOfMordor the third]].
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* TroubledProduction: As detailed in [[https://kotaku.com/as-naughty-dog-crunches-on-the-last-of-us-ii-developer-1842289962 this]] article discussing the crunch situation for ''VideoGame/TheLastOfUsPartII'', the development team ended up spending extremely long hours at the office working on ''Uncharted 4,'' to the point that it was interfering in their private lives. The shift in director from Amy Hennig to Neil Druckmann only propagated an already bad crunch cycle as Druckmann chose to rewrite large portions of the original script.

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* TroubledProduction: As detailed in [[https://kotaku.com/as-naughty-dog-crunches-on-the-last-of-us-ii-developer-1842289962 this]] article discussing the crunch situation for ''VideoGame/TheLastOfUsPartII'', the development team ended up spending extremely long hours at the office working on ''Uncharted 4,'' to the point that it was interfering in their private lives. The shift in director from Amy Hennig to Neil Druckmann about midway through development only propagated an already bad crunch cycle as Druckmann chose to rewrite large portions of the original script.script. Perhaps most telling, of the 20 lead designers credited on the game, 14 of them ended up quitting Naughty Dog altogether after the development had wrapped.
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* DoingItForTheArt: This game raises the bar for what an interactive video game can potentially be. Look at ''Anime/FinalFantasyTheSpiritsWithin'', a CGI movie from 2001. Now imagine that level of graphical fidelity in a game that you have full control over. That is the level of quality that ''Uncharted 4'' has hit. From the detail in Nate's hair to the rainfall in chapter 13 to the look of explosions, everything about ''Uncharted 4'' goes well above and beyond what a video game needs to be and into a realm where it stands as a challenge to every other developer on the [=PlayStation=] 4.

to:

* DoingItForTheArt: This game raises raised the bar for what an interactive video game can potentially could be. Look at ''Anime/FinalFantasyTheSpiritsWithin'', a CGI movie from 2001. Now imagine that level of graphical fidelity in a game that you have full control over. That is the level of quality that ''Uncharted 4'' has hit. From the detail in Nate's hair to the rainfall in chapter 13 to the look of explosions, everything about ''Uncharted 4'' goes went well above and beyond what a video game needs needed to be and into a realm where it stands stood as a challenge to every other developer on the [=PlayStation=] 4.4... although the [[TroubledProduction cost in hours and manpower it took to]] ''[[TroubledProduction create]]'' [[TroubledProduction that quality might have given those developers pause]].
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trimming natter, this trope entry should be specific to this game, not Naughty Dog as a whole


* DoingItForTheArt: This game raises the bar for what an interactive video game can potentially be. Look at ''Anime/FinalFantasyTheSpiritsWithin'', a CGI movie from 2001. Now imagine that level of graphical fidelity in a game that you have full control over. That is the level of quality that ''Uncharted 4'' has hit. From the detail in Nate's hair to the rainfall in chapter 13 to the look of explosions, everything about ''Uncharted 4'' goes well above and beyond what a video game needs to be and into a realm where it stands as a challenge to every other developer on the [=PlayStation=] 4... although the [[TroubledProduction cost in hours and manpower it took to]] ''[[TroubledProduction create]]'' [[TroubledProduction that quality might give those developers pause.]]

to:

* DoingItForTheArt: This game raises the bar for what an interactive video game can potentially be. Look at ''Anime/FinalFantasyTheSpiritsWithin'', a CGI movie from 2001. Now imagine that level of graphical fidelity in a game that you have full control over. That is the level of quality that ''Uncharted 4'' has hit. From the detail in Nate's hair to the rainfall in chapter 13 to the look of explosions, everything about ''Uncharted 4'' goes well above and beyond what a video game needs to be and into a realm where it stands as a challenge to every other developer on the [=PlayStation=] 4... although the [[TroubledProduction cost in hours and manpower it took to]] ''[[TroubledProduction create]]'' [[TroubledProduction that quality might give those developers pause.]]4.



** British actor Creator/RobinAtkinDownes as the Panamanian Hector Alcázar.

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** British actor Creator/RobinAtkinDownes as the Panamanian Hector Alcázar.Alcazar.



* TroubledProduction: As detailed in [[https://kotaku.com/as-naughty-dog-crunches-on-the-last-of-us-ii-developer-1842289962 this]] article discussing the crunch situation for ''VideoGame/TheLastOfUsPartII'', the development team ended up spending extremely long hours at the office working on ''Uncharted 4,'' to the point that it was interfering in their private lives. The shift in director from Amy Hennig to Neil Druckmann only propagated an already bad crunch cycle as Druckmann chose to rewrite large portions of the original script. Not only that, it seems Naughty Dog ''encourages'' such behavior, hiring people both talented and willing to put in as many hours as it takes to live up to the studio's perfectionist attitude toward their products. Plans were put into place to try and reduce "crunch time," as many designers left the studio after ''Uncharted 4'' due to burnout (Jason Schreier states that of the 20 non-design leads for ''Uncharted 4,'' 70% had left the company within four years). Unfortunately, those plans didn't pan out, and production on the games following ''Uncharted'' has reportedly been ''[[FromBadToWorse even worse]]''.

to:

* TroubledProduction: As detailed in [[https://kotaku.com/as-naughty-dog-crunches-on-the-last-of-us-ii-developer-1842289962 this]] article discussing the crunch situation for ''VideoGame/TheLastOfUsPartII'', the development team ended up spending extremely long hours at the office working on ''Uncharted 4,'' to the point that it was interfering in their private lives. The shift in director from Amy Hennig to Neil Druckmann only propagated an already bad crunch cycle as Druckmann chose to rewrite large portions of the original script. Not only that, it seems Naughty Dog ''encourages'' such behavior, hiring people both talented and willing to put in as many hours as it takes to live up to the studio's perfectionist attitude toward their products. Plans were put into place to try and reduce "crunch time," as many designers left the studio after ''Uncharted 4'' due to burnout (Jason Schreier states that of the 20 non-design leads for ''Uncharted 4,'' 70% had left the company within four years). Unfortunately, those plans didn't pan out, and production on the games following ''Uncharted'' has reportedly been ''[[FromBadToWorse even worse]]''.
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** Played with by [[ThoseTwoBadGuys Knot and Orca]]. They're South Africans, and Knot is voiced by Anglo-French Creator/JBBlanc. Creator/GideonEmery, who voices Orca, is English, but he was brought up in South Africa.

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** Played with by [[ThoseTwoBadGuys Knot and Orca]].Orca. They're South Africans, and Knot is voiced by Anglo-French Creator/JBBlanc. Creator/GideonEmery, who voices Orca, is English, but he was brought up in South Africa.
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* {{Blooper}}: The flashback sequence with young Sam and Nate in Evelyn's mansion takes place in roughly 1990, before TheGreatPoliticsMessUp; Nate even points out the Soviet Union on a globe. However, one of the books he's able to pick up is a journal attributed to a scholar at Saint Petersburg State University-- which would have been known, at the time, as ''Leningrad'' State University.

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* {{Blooper}}: The flashback sequence with young Sam and Nate in Evelyn's mansion takes place in roughly 1990, before TheGreatPoliticsMessUp; the fall of the Soviet Union; Nate even points out the Soviet Union on a globe. However, one of the books he's able to pick up is a journal attributed to a scholar at Saint Petersburg State University-- which would have been known, at the time, as ''Leningrad'' State University.
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* {{Blooper}}: The flashback sequences with young Sam and Nate in Evelyn's take place in roughly 1990, before TheGreatPoliticsMessUp; Nate even points out the Soviet Union on a globe. However, one of the books he's able to pick up is a journal attributed to a scholar at Saint Petersburg State University-- which would have been known, at the time, as ''Leningrad'' State University.

to:

* {{Blooper}}: The flashback sequences sequence with young Sam and Nate in Evelyn's take mansion takes place in roughly 1990, before TheGreatPoliticsMessUp; Nate even points out the Soviet Union on a globe. However, one of the books he's able to pick up is a journal attributed to a scholar at Saint Petersburg State University-- which would have been known, at the time, as ''Leningrad'' State University.
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None

Added DiffLines:

* {{Blooper}}: The flashback sequences with young Sam and Nate in Evelyn's take place in roughly 1990, before TheGreatPoliticsMessUp; Nate even points out the Soviet Union on a globe. However, one of the books he's able to pick up is a journal attributed to a scholar at Saint Petersburg State University-- which would have been known, at the time, as ''Leningrad'' State University.
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* ActingForTwo: Evelyn and Sister Catherine are both played by Merle Dandridge.

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* PlayingGertrude: 39 year old Merle Dandridge as Evelyn, an elderly woman.



* TroubledProduction: As detailed in [[https://kotaku.com/as-naughty-dog-crunches-on-the-last-of-us-ii-developer-1842289962 this]] article discussing the crunch situation for ''Last of Us Part 2,'' the development team ended up spending extremely long hours at the office working on ''Uncharted 4,'' to the point that it was interfering in their private lives. The shift in director from Amy Hennig to Neil Druckmann only propagated an already bad crunch cycle as Druckmann chose to rewrite large portions of the original script. Not only that, it seems Naughty Dog ''encourages'' such behavior, hiring people both talented and willing to put in as many hours as it takes to live up to the studio's perfectionist attitude toward their products. Plans were put into place to try and reduce "crunch time," as many designers left the studio after ''Uncharted 4'' due to burnout (Schreier states that of the 20 non-design leads for ''Uncharted 4,'' 70% had left the company within four years). Unfortunately, those plans didn't pan out, and production on the games following ''Uncharted'' has reportedly been ''[[FromBadToWorse even worse]]''.

to:

* TroubledProduction: As detailed in [[https://kotaku.com/as-naughty-dog-crunches-on-the-last-of-us-ii-developer-1842289962 this]] article discussing the crunch situation for ''Last of Us Part 2,'' ''VideoGame/TheLastOfUsPartII'', the development team ended up spending extremely long hours at the office working on ''Uncharted 4,'' to the point that it was interfering in their private lives. The shift in director from Amy Hennig to Neil Druckmann only propagated an already bad crunch cycle as Druckmann chose to rewrite large portions of the original script. Not only that, it seems Naughty Dog ''encourages'' such behavior, hiring people both talented and willing to put in as many hours as it takes to live up to the studio's perfectionist attitude toward their products. Plans were put into place to try and reduce "crunch time," as many designers left the studio after ''Uncharted 4'' due to burnout (Schreier (Jason Schreier states that of the 20 non-design leads for ''Uncharted 4,'' 70% had left the company within four years). Unfortunately, those plans didn't pan out, and production on the games following ''Uncharted'' has reportedly been ''[[FromBadToWorse even worse]]''.worse]]''.
* UnderageCasting: 39 year old Merle Dandridge as Evelyn, a sick elderly woman.
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Revised first example in the B Team Sequel entry.


** Justin Richmond, who directed the first three games, stepped down during the game's production, as did creative director Amy Hennig. They were replaced by Neil Druckman and Bruce Straley, respectively.

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** Justin Richmond, who directed the first three games, stepped down during the game's production, as did creative director Amy Hennig. They were replaced by Neil Druckman and Bruce Straley, Straley and Neil Druckman, respectively.
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** Amy Hennig and Justin Richmond, who directed the first three games, stepped down during the game's production. They were replaced by Bruce Straley and Neil Druckman.

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** Amy Hennig and Justin Richmond, who directed the first three games, stepped down during the game's production. production, as did creative director Amy Hennig. They were replaced by Neil Druckman and Bruce Straley and Neil Druckman.Straley, respectively.

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