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Restoring examples cut and moved by a ban evader - also an indentation fix


* SavedForTheSequel: [[http://www.tombraiderforums.com/showpost.php?p=7737758&postcount=235 Early builds of the game]] featured a male hunter living in the Summit Forest who wasn't connected to the Solarii, and instead gave Lara small side missions like fetch-quests in exchange for helpful items. The idea was entirely scrapped from this game, but NPC's who handed out missions would appear prominently in the sequel, ''VideoGame/RiseOfTheTombRaider''.

to:

* SavedForTheSequel: SavedForTheSequel:
**
[[http://www.tombraiderforums.com/showpost.php?p=7737758&postcount=235 Early builds of the game]] featured a male hunter living in the Summit Forest who wasn't connected to the Solarii, and instead gave Lara small side missions like fetch-quests in exchange for helpful items. The idea was entirely scrapped from this game, but NPC's who handed out missions would appear prominently in the sequel, ''VideoGame/RiseOfTheTombRaider''.



* WhatCouldHaveBeen: [[WhatCouldHaveBeen/TombRaider Shares a page]].

to:

* WhatCouldHaveBeen: [[WhatCouldHaveBeen/TombRaider Shares WhatCouldHaveBeen:
** ''[[http://www.unseen64.net/2013/03/27/tomb-raider-2013-beta-prototype/ Tomb Raider: Ascension]]'', the proposed game that eventually turned into the [[VideoGame/TombRaider2013 2013 reboot]]. To say it would have been different than the previous games is an understatement:
*** The game was fully open-world, with Lara using
a page]].horse to travel to and from areas. Her design in the early prototypes used the same character model from ''VideoGame/TombRaiderUnderworld'', although this was a placeholder – the same model was used as a stand-in for Sam in an early shot of the scrapped opening sequence.
*** The game heavily focused on survival-horror and featured fantasy-inspired enemies and creatures, with some being the size of giants and others being undead. As shown in [[https://www.youtube.com/watch?v=AbJjcBC2rnc prototype demonstrations]], one gameplay encounter had Lara (on horseback) flee from a hulking monster that chases her through a forest by a coastline, which causes Lara to fall off her horse and eventually jump into an open ravine (pursued by other demonic creatures) in order to escape.
*** Lara also had a female child as a companion, who she would be able to pick up and carry on her back. As shown in concept art, the child would also protect Lara at one point from an enemy. Likewise, at least one piece of concept art hints at the fact that Lara may have had a nightmarish doppelganger of herself, who carried her signature pickaxe.
*** Lara also had several different weapons. Aside from her pickaxe (which appears in the final game), she could wield a machete (or dual-wield with a gun), and used a flamethrower to clear out enemies in a tomb, as well as an improvised flamethrower consisting of a gas tank and lighter.
*** Lara herself went through several different design iterations, including variants where she wore her signature holsters and a ripped outfit and (as the game eventually became a reboot) a different face for her eventual player model that sported [[http://www.tombraiderforums.com/showthread.php?t=201891 a braid]]. In addition, there were originally plans to have her clothing get gradually [[http://www.tombraiderforums.com/showthread.php?p=6939775 more ripped and tattered]] throughout the game.
** Creator/RhiannaPratchett has stated in interviews that if she could have gotten away with it, Lara would have been revealed to have been in a lesbian relationship with Sam. As it stands, Lara's orientation is never explicitly stated in the game, although there is a lot of subtext in her interaction with Sam, depending on whether one chooses to interpret it as such. Creator/GailSimone said she would have liked to have written Lara and Sam as a couple in the comic continuation, [[ConstrainedWriting had she been permitted.]]
** An [[https://www.youtube.com/watch?v=HAdH3e74UIQ unused soundtrack piece]] indicates that the ending was going to be much darker, with [[spoiler:[[ShootTheDog Lara likely forced to kill Sam to stop Himiko]]]]. This was [[http://www.tombraiderforums.com/showpost.php?p=7737758&postcount=235 confirmed by a developer:]] in a cutscene, Lara would stab Sam in the back with a knife once Himiko possessed her. The idea was shot down as "nobody liked that ending" and it was deemed "very unsatisfying." Interestingly, this would have fit the moral that Roth explains to Lara that [[spoiler: "Sometimes you've got to make sacrifices, Lara. You can't save everyone.]]
** The flooding of the S. S. Endurance and Lara's subsequent escape from the sinking ship were originally playable sequences. However, the entire section was ripped out and only present in the final game as brief video flashbacks accessed at the base camps. Before completely scrapping this segment, the developers attempted to move parts of it to a "flashback sequence", intended for the late game when Lara explores the shipwreck on the beach. However, [[http://www.tombraiderforums.com/showthread.php?t=214260&page=24 according to a developer,]] "it didn't work at all so we removed it."
** Early builds of the game used a health system closer to that of earlier games, including the use of medipacks to heal. However, the health bar was one of the "victims of modernization", according to a developer.
** An S. S. Endurance crew member named Steph can be seen in some concept art, and also found tied up in the first sacrificial shrine that Lara finds (although she goes unnamed). [[http://www.tombraiderforums.com/showpost.php?p=7737758&postcount=235 She had a larger role in earlier versions of the story,]] but the overabundance of characters forced the development team to cut out most of her role in the game.
** The game originally featured a 4-player co-op campaign, with other players controlling other characters besides Lara. The mode was scrapped due to story and scope considerations.

Changed: 48

Removed: 4834

Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen:
** ''[[http://www.unseen64.net/2013/03/27/tomb-raider-2013-beta-prototype/ Tomb Raider: Ascension]]'', the proposed game that eventually turned into the [[VideoGame/TombRaider2013 2013 reboot]]. To say it would have been different than the previous games is an understatement:
*** The game was fully open-world, with Lara using a horse to travel to and from areas. Her design in the early prototypes used the same character model from ''VideoGame/TombRaiderUnderworld'', although this was a placeholder – the same model was used as a stand-in for Sam in an early shot of the scrapped opening sequence.
*** The game heavily focused on survival-horror and featured fantasy-inspired enemies and creatures, with some being the size of giants and others being undead. As shown in [[https://www.youtube.com/watch?v=AbJjcBC2rnc prototype demonstrations]], one gameplay encounter had Lara (on horseback) flee from a hulking monster that chases her through a forest by a coastline, which causes Lara to fall off her horse and eventually jump into an open ravine (pursued by other demonic creatures) in order to escape.
*** Lara also had a female child as a companion, who she would be able to pick up and carry on her back. As shown in concept art, the child would also protect Lara at one point from an enemy. Likewise, at least one piece of concept art hints at the fact that Lara may have had a nightmarish doppelganger of herself, who carried her signature pickaxe.
*** Lara also had several different weapons. Aside from her pickaxe (which appears in the final game), she could wield a machete (or dual-wield with a gun), and used a flamethrower to clear out enemies in a tomb, as well as an improvised flamethrower consisting of a gas tank and lighter.
*** Lara herself went through several different design iterations, including variants where she wore her signature holsters and a ripped outfit and (as the game eventually became a reboot) a different face for her eventual player model that sported [[http://www.tombraiderforums.com/showthread.php?t=201891 a braid]]. In addition, there were originally plans to have her clothing get gradually [[http://www.tombraiderforums.com/showthread.php?p=6939775 more ripped and tattered]] throughout the game.
** Creator/RhiannaPratchett has stated in interviews that if she could have gotten away with it, Lara would have been revealed to have been in a lesbian relationship with Sam. As it stands, Lara's orientation is never explicitly stated in the game, although there is a lot of subtext in her interaction with Sam, depending on whether one chooses to interpret it as such. Creator/GailSimone said she would have liked to have written Lara and Sam as a couple in the comic continuation, [[ConstrainedWriting had she been permitted.]]
** An [[https://www.youtube.com/watch?v=HAdH3e74UIQ unused soundtrack piece]] indicates that the ending was going to be much darker, with [[spoiler:[[ShootTheDog Lara likely forced to kill Sam to stop Himiko]]]]. This was [[http://www.tombraiderforums.com/showpost.php?p=7737758&postcount=235 confirmed by a developer:]] in a cutscene, Lara would stab Sam in the back with a knife once Himiko possessed her. The idea was shot down as "nobody liked that ending" and it was deemed "very unsatisfying." Interestingly, this would have fit the moral that Roth explains to Lara that [[spoiler: "Sometimes you've got to make sacrifices, Lara. You can't save everyone.]]
** The flooding of the S. S. Endurance and Lara's subsequent escape from the sinking ship were originally playable sequences. However, the entire section was ripped out and only present in the final game as brief video flashbacks accessed at the base camps. Before completely scrapping this segment, the developers attempted to move parts of it to a "flashback sequence", intended for the late game when Lara explores the shipwreck on the beach. However, [[http://www.tombraiderforums.com/showthread.php?t=214260&page=24 according to a developer,]] "it didn't work at all so we removed it."
** Early builds of the game used a health system closer to that of earlier games, including the use of medipacks to heal. However, the health bar was one of the "victims of modernization", according to a developer.
** An S. S. Endurance crew member named Steph can be seen in some concept art, and also found tied up in the first sacrificial shrine that Lara finds (although she goes unnamed). [[http://www.tombraiderforums.com/showpost.php?p=7737758&postcount=235 She had a larger role in earlier versions of the story,]] but the overabundance of characters forced the development team to cut out most of her role in the game.
** The game originally featured a 4-player co-op campaign, with other players controlling other characters besides Lara. The mode was scrapped due to story and scope considerations.

to:

* WhatCouldHaveBeen:
** ''[[http://www.unseen64.net/2013/03/27/tomb-raider-2013-beta-prototype/ Tomb Raider: Ascension]]'', the proposed game that eventually turned into the [[VideoGame/TombRaider2013 2013 reboot]]. To say it would have been different than the previous games is an understatement:
*** The game was fully open-world, with Lara using
WhatCouldHaveBeen: [[WhatCouldHaveBeen/TombRaider Shares a horse to travel to and from areas. Her design in the early prototypes used the same character model from ''VideoGame/TombRaiderUnderworld'', although this was a placeholder – the same model was used as a stand-in for Sam in an early shot of the scrapped opening sequence.
*** The game heavily focused on survival-horror and featured fantasy-inspired enemies and creatures, with some being the size of giants and others being undead. As shown in [[https://www.youtube.com/watch?v=AbJjcBC2rnc prototype demonstrations]], one gameplay encounter had Lara (on horseback) flee from a hulking monster that chases her through a forest by a coastline, which causes Lara to fall off her horse and eventually jump into an open ravine (pursued by other demonic creatures) in order to escape.
*** Lara also had a female child as a companion, who she would be able to pick up and carry on her back. As shown in concept art, the child would also protect Lara at one point from an enemy. Likewise, at least one piece of concept art hints at the fact that Lara may have had a nightmarish doppelganger of herself, who carried her signature pickaxe.
*** Lara also had several different weapons. Aside from her pickaxe (which appears in the final game), she could wield a machete (or dual-wield with a gun), and used a flamethrower to clear out enemies in a tomb, as well as an improvised flamethrower consisting of a gas tank and lighter.
*** Lara herself went through several different design iterations, including variants where she wore her signature holsters and a ripped outfit and (as the game eventually became a reboot) a different face for her eventual player model that sported [[http://www.tombraiderforums.com/showthread.php?t=201891 a braid]]. In addition, there were originally plans to have her clothing get gradually [[http://www.tombraiderforums.com/showthread.php?p=6939775 more ripped and tattered]] throughout the game.
** Creator/RhiannaPratchett has stated in interviews that if she could have gotten away with it, Lara would have been revealed to have been in a lesbian relationship with Sam. As it stands, Lara's orientation is never explicitly stated in the game, although there is a lot of subtext in her interaction with Sam, depending on whether one chooses to interpret it as such. Creator/GailSimone said she would have liked to have written Lara and Sam as a couple in the comic continuation, [[ConstrainedWriting had she been permitted.]]
** An [[https://www.youtube.com/watch?v=HAdH3e74UIQ unused soundtrack piece]] indicates that the ending was going to be much darker, with [[spoiler:[[ShootTheDog Lara likely forced to kill Sam to stop Himiko]]]]. This was [[http://www.tombraiderforums.com/showpost.php?p=7737758&postcount=235 confirmed by a developer:]] in a cutscene, Lara would stab Sam in the back with a knife once Himiko possessed her. The idea was shot down as "nobody liked that ending" and it was deemed "very unsatisfying." Interestingly, this would have fit the moral that Roth explains to Lara that [[spoiler: "Sometimes you've got to make sacrifices, Lara. You can't save everyone.]]
** The flooding of the S. S. Endurance and Lara's subsequent escape from the sinking ship were originally playable sequences. However, the entire section was ripped out and only present in the final game as brief video flashbacks accessed at the base camps. Before completely scrapping this segment, the developers attempted to move parts of it to a "flashback sequence", intended for the late game when Lara explores the shipwreck on the beach. However, [[http://www.tombraiderforums.com/showthread.php?t=214260&page=24 according to a developer,]] "it didn't work at all so we removed it."
** Early builds of the game used a health system closer to that of earlier games, including the use of medipacks to heal. However, the health bar was one of the "victims of modernization", according to a developer.
** An S. S. Endurance crew member named Steph can be seen in some concept art, and also found tied up in the first sacrificial shrine that Lara finds (although she goes unnamed). [[http://www.tombraiderforums.com/showpost.php?p=7737758&postcount=235 She had a larger role in earlier versions of the story,]] but the overabundance of characters forced the development team to cut out most of her role in the game.
** The game originally featured a 4-player co-op campaign, with other players controlling other characters besides Lara. The mode was scrapped due to story and scope considerations.
page]].
Is there an issue? Send a MessageReason:
Moved from main trivia page


* FollowTheLeader: The game can be summed up as ''VideoGame/{{Uncharted}}'' [[JustForFun/XMeetsY meets]] ''VideoGame/FarCry3'' by taking the gameplay of the former and several story elements of the latter.

to:

* FollowTheLeader: The game can be summed up 2013 reboot has been accused of copying ''VideoGame/{{Uncharted}}'', mostly due to both 3D platformer/shooter with a central protagonist who is in way over her/his head and gorgeous SceneryPorn. The accusation is especially ironic as ''VideoGame/{{Uncharted}}'' [[JustForFun/XMeetsY meets]] ''VideoGame/FarCry3'' by taking the gameplay of the former and original ''Uncharted'' was described as a ''Tomb Raider'' ripoff. It also have been unfavourably compared with ''VideoGame/FarCry3'', from which it takes several story elements of the latter.elements.

Added: 593

Changed: 1878

Removed: 1412

Is there an issue? Send a MessageReason:
Dummied Out requires the unused content to still be in the final game's files. If these are in the files, then re-add them. Otherwise, they're just What Could Have Been.


* DummiedOut: The flooding of the S. S. Endurance and Lara's subsequent escape from the sinking ship were originally playable sequences. However, the entire section was ripped out and only present in the final game as brief video flashbacks accessed at the base camps.
** Before completely scrapping this segment, the developers attempted to move parts of it to a "flashback sequence", intended for the late game when Lara explores the shipwreck on the beach. However, [[http://www.tombraiderforums.com/showthread.php?t=214260&page=24 according to a developer,]] "it didn't work at all so we removed it."
** Early builds of the game used a health system closer to that of earlier games, including the use of medipacks to heal. However, the health bar was one of the "victims of modernization", according to a developer.
** An S. S. Endurance crew member named Steph can be seen in some concept art, and also found tied up in the first sacrificial shrine that Lara finds (although she goes unnamed). [[http://www.tombraiderforums.com/showpost.php?p=7737758&postcount=235 She had a larger role in earlier versions of the story,]] but the overabundance of characters forced the development team to cut out most of her role in the game.
** The game originally featured a 4-player co-op campaign, with other players controlling other characters besides Lara. The mode was scrapped due to story and scope considerations.



*** Lara also had a female child as a companion, who she would be able to pick up and carry on her back. As shown in concept art, the child would also protect Lara at one point from an enemy. Likewise, at least one piece of concept art hints at the fact that Lara may have had a nightmarish doppleganger of herself, who carried her signature pickaxe.

to:

*** Lara also had a female child as a companion, who she would be able to pick up and carry on her back. As shown in concept art, the child would also protect Lara at one point from an enemy. Likewise, at least one piece of concept art hints at the fact that Lara may have had a nightmarish doppleganger doppelganger of herself, who carried her signature pickaxe.



** Creator/RhiannaPratchett has stated in interviews that if she could have gotten away with it, Lara would have been revealed to have been in a lesbian relationship with Sam. As it stands, Lara's orientation is never explicitly stated in the game, although there is a lot of subtext in her interaction with Sam, depending on whether one chooses to interpret it as such.
*** Creator/GailSimone said she would have liked to have written Lara and Sam as a couple in the comic continuation, [[ConstrainedWriting had she been permitted.]]
** An [[https://www.youtube.com/watch?v=HAdH3e74UIQ unused soundtrack piece]] indicates that the ending was going to be much darker, with [[spoiler:[[ShootTheDog Lara likely forced to kill Sam to stop Himiko]]]]. This was [[http://www.tombraiderforums.com/showpost.php?p=7737758&postcount=235 confirmed by a developer:]] in a cutscene, Lara would stab Sam in the back with a knife once Himiko possessed her. The idea was shot down as "nobody liked that ending" and it was deemed "very unsatisfying."
*** Interestingly, this would have fit the moral that Roth explains to Lara that [[spoiler: "Sometimes you've got to make sacrifices, Lara. You can't save everyone.]]

to:

** Creator/RhiannaPratchett has stated in interviews that if she could have gotten away with it, Lara would have been revealed to have been in a lesbian relationship with Sam. As it stands, Lara's orientation is never explicitly stated in the game, although there is a lot of subtext in her interaction with Sam, depending on whether one chooses to interpret it as such. \n*** Creator/GailSimone said she would have liked to have written Lara and Sam as a couple in the comic continuation, [[ConstrainedWriting had she been permitted.]]
** An [[https://www.youtube.com/watch?v=HAdH3e74UIQ unused soundtrack piece]] indicates that the ending was going to be much darker, with [[spoiler:[[ShootTheDog Lara likely forced to kill Sam to stop Himiko]]]]. This was [[http://www.tombraiderforums.com/showpost.php?p=7737758&postcount=235 confirmed by a developer:]] in a cutscene, Lara would stab Sam in the back with a knife once Himiko possessed her. The idea was shot down as "nobody liked that ending" and it was deemed "very unsatisfying."
***
" Interestingly, this would have fit the moral that Roth explains to Lara that [[spoiler: "Sometimes you've got to make sacrifices, Lara. You can't save everyone.]]]]
** The flooding of the S. S. Endurance and Lara's subsequent escape from the sinking ship were originally playable sequences. However, the entire section was ripped out and only present in the final game as brief video flashbacks accessed at the base camps. Before completely scrapping this segment, the developers attempted to move parts of it to a "flashback sequence", intended for the late game when Lara explores the shipwreck on the beach. However, [[http://www.tombraiderforums.com/showthread.php?t=214260&page=24 according to a developer,]] "it didn't work at all so we removed it."
** Early builds of the game used a health system closer to that of earlier games, including the use of medipacks to heal. However, the health bar was one of the "victims of modernization", according to a developer.
** An S. S. Endurance crew member named Steph can be seen in some concept art, and also found tied up in the first sacrificial shrine that Lara finds (although she goes unnamed). [[http://www.tombraiderforums.com/showpost.php?p=7737758&postcount=235 She had a larger role in earlier versions of the story,]] but the overabundance of characters forced the development team to cut out most of her role in the game.
** The game originally featured a 4-player co-op campaign, with other players controlling other characters besides Lara. The mode was scrapped due to story and scope considerations.
Is there an issue? Send a MessageReason:
None


* FollowTheLeader: The game can be summed up as ''VideoGame/{{Uncharted}}'' [[XMeetsY meets]] ''VideoGame/FarCry3'' by taking the gameplay of the former and several story elements of the latter.

to:

* FollowTheLeader: The game can be summed up as ''VideoGame/{{Uncharted}}'' [[XMeetsY [[JustForFun/XMeetsY meets]] ''VideoGame/FarCry3'' by taking the gameplay of the former and several story elements of the latter.
Is there an issue? Send a MessageReason:
That's not an abnormal development cycle.


* DevelopmentHell: Production started in 2008 right after ''Underworld'', while development on the game in its final form started [[http://www.tombraiderforums.com/showpost.php?p=7737758&postcount=235 around 2009.]] It was supposed to come out in 2012, but developers delayed the game to fine-tune it. It finally saw a release in 2013.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FollowTheLeader: The game can be summed up as ''VideoGame/{{Uncharted}}'' [[XMeetsY meets]] ''VideoGame/FarCry3'' by taking the gameplay of the former and several story elements of the latter.
Is there an issue? Send a MessageReason:
None


* SavedForTheSequel: [[http://www.tombraiderforums.com/showpost.php?p=7737758&postcount=235 Early builds of the game]] featured a male hunter living in the Summit Forest who wasn't connected to the Solarii, and instead gave Lara small side missions like fetch-quests in exchange for helpful items. The idea was entirely scrapped from this game, but NPC's who handed out missions would appear prominently in the sequel, ''[[VideoGame/RiseOfTheTombRaider]]''.

to:

* SavedForTheSequel: [[http://www.tombraiderforums.com/showpost.php?p=7737758&postcount=235 Early builds of the game]] featured a male hunter living in the Summit Forest who wasn't connected to the Solarii, and instead gave Lara small side missions like fetch-quests in exchange for helpful items. The idea was entirely scrapped from this game, but NPC's who handed out missions would appear prominently in the sequel, ''[[VideoGame/RiseOfTheTombRaider]]''.''VideoGame/RiseOfTheTombRaider''.

Added: 2102

Changed: 550

Is there an issue? Send a MessageReason:
None


* DevelopmentHell: Production started in 2008 right after ''Underworld''. It was supposed to come out in 2012, but developers delayed the game to fine-tune it. It finally saw a release in 2013.

to:

* DevelopmentHell: Production started in 2008 right after ''Underworld''. ''Underworld'', while development on the game in its final form started [[http://www.tombraiderforums.com/showpost.php?p=7737758&postcount=235 around 2009.]] It was supposed to come out in 2012, but developers delayed the game to fine-tune it. It finally saw a release in 2013.2013.
* DummiedOut: The flooding of the S. S. Endurance and Lara's subsequent escape from the sinking ship were originally playable sequences. However, the entire section was ripped out and only present in the final game as brief video flashbacks accessed at the base camps.
** Before completely scrapping this segment, the developers attempted to move parts of it to a "flashback sequence", intended for the late game when Lara explores the shipwreck on the beach. However, [[http://www.tombraiderforums.com/showthread.php?t=214260&page=24 according to a developer,]] "it didn't work at all so we removed it."
** Early builds of the game used a health system closer to that of earlier games, including the use of medipacks to heal. However, the health bar was one of the "victims of modernization", according to a developer.
** An S. S. Endurance crew member named Steph can be seen in some concept art, and also found tied up in the first sacrificial shrine that Lara finds (although she goes unnamed). [[http://www.tombraiderforums.com/showpost.php?p=7737758&postcount=235 She had a larger role in earlier versions of the story,]] but the overabundance of characters forced the development team to cut out most of her role in the game.
** The game originally featured a 4-player co-op campaign, with other players controlling other characters besides Lara. The mode was scrapped due to story and scope considerations.
* SavedForTheSequel: [[http://www.tombraiderforums.com/showpost.php?p=7737758&postcount=235 Early builds of the game]] featured a male hunter living in the Summit Forest who wasn't connected to the Solarii, and instead gave Lara small side missions like fetch-quests in exchange for helpful items. The idea was entirely scrapped from this game, but NPC's who handed out missions would appear prominently in the sequel, ''[[VideoGame/RiseOfTheTombRaider]]''.
** The scrapped opening sequence set on the flooding ship would have featured a swimming section similar to those in ''Rise'' (although according to a developer, "it sucked here because we hadn't solved the problem [of swimming] yet").



*** The game was fully open-world, with Lara using a horse to travel to and from areas. Her design in the early prototypes used the same character model from ''VideoGame/TombRaiderUnderworld'', although it was apparently intended to be a remake/prequel.

to:

*** The game was fully open-world, with Lara using a horse to travel to and from areas. Her design in the early prototypes used the same character model from ''VideoGame/TombRaiderUnderworld'', although it this was apparently intended to be a remake/prequel.placeholder – the same model was used as a stand-in for Sam in an early shot of the scrapped opening sequence.



** An [[http://www.youtube.com/watch?v=HAdH3e74UIQ unused soundtrack piece]] indicates that the ending was going to be much darker, with [[spoiler:[[ShootTheDog Lara likely forced to kill Sam to stop Himiko]]]].

to:

** An [[http://www.youtube.com/watch?v=HAdH3e74UIQ unused soundtrack piece]] indicates that the ending was going to be much darker, with [[spoiler:[[ShootTheDog Lara likely forced to kill Sam to stop Himiko]]]]. This was [[http://www.tombraiderforums.com/showpost.php?p=7737758&postcount=235 confirmed by a developer:]] in a cutscene, Lara would stab Sam in the back with a knife once Himiko possessed her. The idea was shot down as "nobody liked that ending" and it was deemed "very unsatisfying."
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DevelopmentHell: Production started in 2008 right after ''Underworld''. It was supposed to come out in 2012, but developers delayed the game to fine-tune it. It finally saw a release in 2013.
Is there an issue? Send a MessageReason:
Hey Its That Guy cut by TRS decision. Ditto for Hey Its That Voice.


* HeyItsThatVoice:
** RobinAtkinDownes is Roth, as well as the voice of several background extras. Among these there is the Nazi Scientist, who is ''obviously'' [[VideoGame/{{Wolfenstein2009}} Deathshead]]. ''VideoGame/TheElderScrollsVSkyrim'' fans will also recognize him as the voice of Brynjolf.
** Creator/KharyPayton, Creator/CrispinFreeman, Creator/LiamOBrien, and Creator/JimWard voice several Solarii.
** In the Japanese version, [[Creator/YukoKaida Lara is]] [[Anime/MobileSuitGundamUnicorn Marida Cruz]] and [[Anime/QueensBlade Risty]] and [[AsamiImai Samantha]] is [[VideoGame/SenranKagura Ikaruga]], [[VideoGame/TheIdolmaster Chihaya Kisaragi]] and [[VideoGame/BlazBlue Tsubaki Yayoi]].
** The documents from Nikolai were apparently written by [[VideoGame/TheElderScrollsVSkyrim Ulfric Stormcloak]].
* {{Lzherusskie}}: While comprehensible, the spoken Russian in the game is horrendously broken (for example, when Vladimir attempts to grope Lara, he refers to her in the masculine gender, as if she were a boy). This actually makes the scene even more unnerving through FridgeLogic.
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It was the best-selling Tomb Raider to date; definitely neither a failure nor a flop.


* AcclaimedFlop: A strange, yet sad example. While many love it, and it sold 3.4 million in a first few weeks, [[http://www.eurogamer.net/articles/2013-03-26-tomb-raider-has-sold-3-4-million-copies-failed-to-hit-expectations the budget was so massive that it still was considered a financial failure]].
Is there an issue? Send a MessageReason:
None


*** Creator/GailSimone said she would have liked to have written Lara and Sam as a couple in the comic continuation, [[ConstrainedWriting had she been she permitted.]]

to:

*** Creator/GailSimone said she would have liked to have written Lara and Sam as a couple in the comic continuation, [[ConstrainedWriting had she been she permitted.]]

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