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* ScrewedByTheLawyers: While the game has been released on UsefulNotes/{{Steam}} and Website/GOGDotCom, the game's original soundtrack is nowhere to be found. On the other hand, the ''Ragnarök'' soundtrack is available for free, and anyone can extract the music from the game files by searching various game forums.

to:

* ScrewedByTheLawyers: While the game has been released on UsefulNotes/{{Steam}} Platform/{{Steam}} and Website/GOGDotCom, the game's original soundtrack is nowhere to be found. On the other hand, the ''Ragnarök'' soundtrack is available for free, and anyone can extract the music from the game files by searching various game forums.



** THQ Nordic initially approached Crate Entertainment to work on ''[[UpdatedRerelease Anniversary Edition]]'', since many used to work at Iron Lore Entertainment. Crate declined due to their full time commitment to ''VideoGame/GrimDawn'', another ActionRPG that uses the same engine.

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** THQ Nordic initially approached Crate Entertainment to work on ''[[UpdatedRerelease Anniversary Edition]]'', since many used to work at Iron Lore Entertainment. Crate declined due to their full time commitment to ''VideoGame/GrimDawn'', another ActionRPG that uses the same engine.engine.
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* StillBornFranchise: ''Titan Quest'' was supposed to have a sequel, but Creator/{{THQ}} wasn't interested in publishing it.

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* StillBornFranchise: ''Titan Quest'' was supposed to have a sequel, but Creator/{{THQ}} wasn't interested in publishing it. Now {{Subverted|Trope}} with the announcement of ''Titan Quest II'' in 2023.
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** Camera rotation was planned, but nixed by THQ.
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** In Act 1, there was sidequest that would have taken the player to the top of a snowy mountain. One THQ executive complained that players wouldn't understand why there's snow in Greece (Any players could have easily hop in Website/TheOtherWiki and discovered that, there is in fact, mountains and snow in Greece.) This was changed into a simple FetchQuest in a cave for a merchant's lost dowry.

to:

** In Act 1, there was sidequest that would have taken the player to the top of a snowy mountain. One THQ executive complained that [[ViewersAreMorons players wouldn't understand why there's snow in Greece (Any Greece]] (any players could have easily hop in Website/TheOtherWiki and discovered that, there is in fact, mountains and snow in Greece.) Greece). This was changed into a simple FetchQuest in a cave for a merchant's lost dowry.
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** In Act 1, there was sidequest that would have taken the player to the top of a snowy mountain. One THQ executive complained that players wouldn't understand why there's snow in Greece (Any players could have easily hop in Wiki/TheOtherWiki and discovered that, there is in fact, mountains and snow in Greece.) This was changed into a simple FetchQuest in a cave for a merchant's lost dowry.

to:

** In Act 1, there was sidequest that would have taken the player to the top of a snowy mountain. One THQ executive complained that players wouldn't understand why there's snow in Greece (Any players could have easily hop in Wiki/TheOtherWiki Website/TheOtherWiki and discovered that, there is in fact, mountains and snow in Greece.) This was changed into a simple FetchQuest in a cave for a merchant's lost dowry.
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* PromotedFanBoy: Prosoro, a fan from the titanquestfans.net forums, worked on an Egyptian themed mod called ''Hamunaptra Mod''. His work was eventually incorporated in the ''Eternal Embers'' DLC.
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** According to a former Iron Lore Entertainment employee, Creator/{{THQ}} wanted the game to be as family-friendly as possible: no blood, no gore, no human corpses, no demons and so forth. The Spirit mastery was subject to many changes because it was deemed "too evil". All monsters were forbidden to speak human language and display any form of intelligence.Lore Entertainment was given a bit more slack in the expansion since the game took place in Hades.

to:

** According to a former Iron Lore Entertainment employee, Creator/{{THQ}} wanted the game to be as family-friendly as possible: no blood, no gore, no human corpses, no demons and so forth. The Spirit mastery was subject to many changes because it was deemed "too evil". All monsters were forbidden to speak human language and display any form of intelligence. Lore Entertainment was given a bit more slack in the expansion since the game took place in Hades.
Is there an issue? Send a MessageReason:
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** THQ Nordic approached ''[[VideoGame/GrimDawn Crate Entertainment]]'' to work on ''[[UpdatedRerelease Anniversary Edition]]'', since many used to work at Iron Lore Entertainment. Crate declined due to their full time commitment to ''VideoGame/GrimDawn'', another ActionRPG that uses the same engine.

to:

** THQ Nordic initially approached ''[[VideoGame/GrimDawn Crate Entertainment]]'' Entertainment to work on ''[[UpdatedRerelease Anniversary Edition]]'', since many used to work at Iron Lore Entertainment. Crate declined due to their full time commitment to ''VideoGame/GrimDawn'', another ActionRPG that uses the same engine.
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** THQ Nordic approached ''[[VideoGame/GrimDawn Crate Entertainment]]'' to work on ''[[UpdatedRerelease Titan Quest Anniversary Edition]]'', since many were former workers at ''Iron Lore Entertainment''. They declined because of their full time commitment to ''VideoGame/GrimDawn'', another ActionRPG that uses the same engine.

to:

** THQ Nordic approached ''[[VideoGame/GrimDawn Crate Entertainment]]'' to work on ''[[UpdatedRerelease Titan Quest Anniversary Edition]]'', since many were former workers used to work at ''Iron Iron Lore Entertainment''. They Entertainment. Crate declined because of due to their full time commitment to ''VideoGame/GrimDawn'', another ActionRPG that uses the same engine.
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** THQ Nordic approached ''[[VideoGame/GrimDawn Crate Entertainment]]'' to work on ''[[UpdatedRerelease Titan Quest Anniversary Edition]]'', since many were former workers at ''Iron Lore Entertainment''. They declined because of their full time commitment to ''Grim Dawn'', another ActionRPG that uses the same engine.

to:

** THQ Nordic approached ''[[VideoGame/GrimDawn Crate Entertainment]]'' to work on ''[[UpdatedRerelease Titan Quest Anniversary Edition]]'', since many were former workers at ''Iron Lore Entertainment''. They declined because of their full time commitment to ''Grim Dawn'', ''VideoGame/GrimDawn'', another ActionRPG that uses the same engine.
Is there an issue? Send a MessageReason:
None


** According to a former Iron Lore Entertainment employee, Creator/{{THQ}} wanted the game to be as family-friendly as possible: no blood, no gore, no human corpses, no demons and so forth. The Spirit mastery was subject to many changes because it was deemed "too evil". All monsters were forbidden to speak human language and display any form of intelligence (which is FridgeLogic, since many of them are spellcasters, although there ''is'' evidence that [[spoiler: they're actually BrainwashedAndCrazy, courtesy the Telkines]]). Iron Lore Entertainment was given a bit more slack in the expansion since the game took place in Hades.

to:

** According to a former Iron Lore Entertainment employee, Creator/{{THQ}} wanted the game to be as family-friendly as possible: no blood, no gore, no human corpses, no demons and so forth. The Spirit mastery was subject to many changes because it was deemed "too evil". All monsters were forbidden to speak human language and display any form of intelligence (which is FridgeLogic, since many of them are spellcasters, although there ''is'' evidence that [[spoiler: they're actually BrainwashedAndCrazy, courtesy the Telkines]]). Iron intelligence.Lore Entertainment was given a bit more slack in the expansion since the game took place in Hades.



** THQ Nordic approached ''[[VideoGame/GrimDawn Crate Entertainment]]'' to work on ''[[UpdatedRerelease Titan Quest Anniversary Edition]]'', since many were former workers at ''Iron Lore Entertainment''. They declined because of their full time commitment to ''Grim Dawn'', another ActionRPG that uses the ''Titan Quest'' engine.

to:

** THQ Nordic approached ''[[VideoGame/GrimDawn Crate Entertainment]]'' to work on ''[[UpdatedRerelease Titan Quest Anniversary Edition]]'', since many were former workers at ''Iron Lore Entertainment''. They declined because of their full time commitment to ''Grim Dawn'', another ActionRPG that uses the ''Titan Quest'' same engine.

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* ExecutiveMeddling: According to a former Iron Lore Entertainment employee, Creator/{{THQ}} wanted the game to be as family-friendly as possible: no blood, no gore, no human corpses, no demons and so forth. The Spirit mastery was subject to many changes because it was deemed "too evil". All monsters were forbidden to speak human language and display any form of intelligence (which is FridgeLogic, since many of them are spellcasters, although there ''is'' evidence that [[spoiler: they're actually BrainwashedAndCrazy, courtesy the Telkines]]). Iron Lore Entertainment was given a bit more slack in the expansion since the game took place in Hades.

to:

* ExecutiveMeddling: ExecutiveMeddling:
**
According to a former Iron Lore Entertainment employee, Creator/{{THQ}} wanted the game to be as family-friendly as possible: no blood, no gore, no human corpses, no demons and so forth. The Spirit mastery was subject to many changes because it was deemed "too evil". All monsters were forbidden to speak human language and display any form of intelligence (which is FridgeLogic, since many of them are spellcasters, although there ''is'' evidence that [[spoiler: they're actually BrainwashedAndCrazy, courtesy the Telkines]]). Iron Lore Entertainment was given a bit more slack in the expansion since the game took place in Hades.



* ScrewedByTheLawyers: While the game has been released on UsefulNotes/{{Steam}} and Website/GOGDotCom, the game's original soundtrack is no where to be found. On the other hand, the ''Ragnarök'' soundtrack is available for free.
** Anyone can extract the music from the game files by searching various game forums.

to:

* RoleReprise: Eleven years later, Creator/SteveBlum reprises his role as Leonidas in the ''Ragnarök'' expansion.
* ScrewedByTheLawyers: While the game has been released on UsefulNotes/{{Steam}} and Website/GOGDotCom, the game's original soundtrack is no where nowhere to be found. On the other hand, the ''Ragnarök'' soundtrack is available for free.
** Anyone
free, and anyone can extract the music from the game files by searching various game forums.
Is there an issue? Send a MessageReason:
None


* ScrewedByTheLawyers: While the game has been released on UsefulNotes/{{Steam}} and Website/GOGDotCom, the game's original soundtrack isn't available for sale. On the other hand, the ''Ragnarök'' soundtrack is available for free.

to:

* ScrewedByTheLawyers: While the game has been released on UsefulNotes/{{Steam}} and Website/GOGDotCom, the game's original soundtrack isn't available for sale.is no where to be found. On the other hand, the ''Ragnarök'' soundtrack is available for free.
Is there an issue? Send a MessageReason:
None

Added: 315

Changed: 20

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** The ''Ragnarök'' expansion features fully-human enemies. This change in game design can be attributed to two reaspons: The people who grew up with the game are now ten years older, and the game has changed hands from THQ to their spiritual successors THQ Nordic and Pisces Entertainment, who made the expansion as a labor of love and in the best interest of the game's fans.

to:

** The ''Ragnarök'' expansion features fully-human enemies. This change in game design can be attributed to two reaspons: reasons: The people who grew up with the game are now ten years older, and the game has changed hands from THQ to their spiritual successors THQ Nordic and Pisces Entertainment, who made the expansion as a labor of love and in the best interest of the game's fans.fans.
* ScrewedByTheLawyers: While the game has been released on UsefulNotes/{{Steam}} and Website/GOGDotCom, the game's original soundtrack isn't available for sale. On the other hand, the ''Ragnarök'' soundtrack is available for free.
** Anyone can extract the music from the game files by searching various game forums.



** WordOfGod said he wanted an online service similar to [[Creator/{{Blizzard}} Battle.net]] so players could connect and play online together. However, THQ wasn't interested in it.

to:

** WordOfGod said he wanted an online service similar to [[Creator/{{Blizzard}} ''[[Creator/BlizzardEntertainment Battle.net]] net]]'' so players could connect and play online together. However, THQ wasn't interested in it.
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** THQ Nordic approached ''[[VideoGame/GrimDawn Crate Entertainment]]'' to work on ''[[UpdatedRerelease Titan Quest Anniversary Edition]]'', since many were former workers at ''Iron Lore Entertainment''. They declined because of their full time commitment to ''Grim Dawn''.

to:

** THQ Nordic approached ''[[VideoGame/GrimDawn Crate Entertainment]]'' to work on ''[[UpdatedRerelease Titan Quest Anniversary Edition]]'', since many were former workers at ''Iron Lore Entertainment''. They declined because of their full time commitment to ''Grim Dawn''.Dawn'', another ActionRPG that uses the ''Titan Quest'' engine.
Is there an issue? Send a MessageReason:
None


** In Act 1, there was sidequest that would have taken the player to the top of a snowy mountain. One THQ executive complained that players wouldn't understand why there's snow in Greece (Any players could have easily hop in TheOtherWiki and discovered that, there is in fact, mountains and snow in Greece.) This was changed into a simple FetchQuest in a cave for a merchant's lost dowry.

to:

** In Act 1, there was sidequest that would have taken the player to the top of a snowy mountain. One THQ executive complained that players wouldn't understand why there's snow in Greece (Any players could have easily hop in TheOtherWiki Wiki/TheOtherWiki and discovered that, there is in fact, mountains and snow in Greece.) This was changed into a simple FetchQuest in a cave for a merchant's lost dowry.

Added: 377

Changed: 2

Is there an issue? Send a MessageReason:
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* ExecutiveMeddling: According to a former Iron Lore Entertainment employee, Creator/{{THQ}} wanted the game to be as family-friendly as possible: no blood, no gore, no human corpses, no demons and so forth. The spirit mastery was subject to many changes because it was deemed "too evil". All monsters were forbidden to speak human language and display any form of intelligence (which is FridgeLogic, since many of them are spellcasters, although there ''is'' evidence that [[spoiler: they're actually BrainwashedAndCrazy, courtesy the Telkines]]). Iron Lore Entertainment was given a bit more slack in the expansion since the game took place in Hades.

to:

* ExecutiveMeddling: According to a former Iron Lore Entertainment employee, Creator/{{THQ}} wanted the game to be as family-friendly as possible: no blood, no gore, no human corpses, no demons and so forth. The spirit Spirit mastery was subject to many changes because it was deemed "too evil". All monsters were forbidden to speak human language and display any form of intelligence (which is FridgeLogic, since many of them are spellcasters, although there ''is'' evidence that [[spoiler: they're actually BrainwashedAndCrazy, courtesy the Telkines]]). Iron Lore Entertainment was given a bit more slack in the expansion since the game took place in Hades.Hades.
** The ''Ragnarök'' expansion features fully-human enemies. This change in game design can be attributed to two reaspons: The people who grew up with the game are now ten years older, and the game has changed hands from THQ to their spiritual successors THQ Nordic and Pisces Entertainment, who made the expansion as a labor of love and in the best interest of the game's fans.
Is there an issue? Send a MessageReason:
None


* StillBornFranchise: ''Titan Quest'' was suppose to have a sequel, but Creator/{{THQ}} wasn't interested in publishing it.

to:

* StillBornFranchise: ''Titan Quest'' was suppose supposed to have a sequel, but Creator/{{THQ}} wasn't interested in publishing it.
Is there an issue? Send a MessageReason:
None


** In Act 1, there was sidequest that would have taken the player to the top of a snowy mountain. One THQ executive complained that players wouldn't understand why there's snow in Greece (Any players could have easily hop in TheOtherWiki and discovered that, there is in fact, mountains and snow in Greece.) This was changed into a simple FetchQuest for a merchant's dowry.

to:

** In Act 1, there was sidequest that would have taken the player to the top of a snowy mountain. One THQ executive complained that players wouldn't understand why there's snow in Greece (Any players could have easily hop in TheOtherWiki and discovered that, there is in fact, mountains and snow in Greece.) This was changed into a simple FetchQuest in a cave for a merchant's lost dowry.
Is there an issue? Send a MessageReason:
None


** In Act 1, there was sidequest that would have taken the player to the top of a snowy mountain. One THQ executive complained that players wouldn't understand why there's snow in Greece (Any players could have easily pop in TheOtherWiki and discovered that there is in fact, mountains and snow in Greece.) This was changed into a simple FetchQuest for a merchant's dowry.

to:

** In Act 1, there was sidequest that would have taken the player to the top of a snowy mountain. One THQ executive complained that players wouldn't understand why there's snow in Greece (Any players could have easily pop hop in TheOtherWiki and discovered that that, there is in fact, mountains and snow in Greece.) This was changed into a simple FetchQuest for a merchant's dowry.

Added: 553

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* WhatCouldHaveBeen: There was originally plans to make the skills masteries reflect the Olympian Gods's powers and attributes. This is vaguely similar to ''Loki'''s faith system, another action RPG. For religious concerns, [[ExecutiveMeddling THQ]] forced Iron Lore Entertainment to change this so it would not offend MoralGuardians.
** WordOfGod said he wanted an online service similar to [[Creator/{{Blizzard}} Battle.net]] so players can connect and play online together. However, THQ wasn't interested in it.

to:

* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
There was originally plans to make the skills masteries reflect the Olympian Gods's powers and attributes. This is vaguely similar to ''Loki'''s faith system, another action RPG. For religious concerns, [[ExecutiveMeddling THQ]] forced Iron Lore Entertainment to change this so it would not offend MoralGuardians.
** WordOfGod said he wanted an online service similar to [[Creator/{{Blizzard}} Battle.net]] so players can could connect and play online together. However, THQ wasn't interested in it.it.
** In Act 1, there was sidequest that would have taken the player to the top of a snowy mountain. One THQ executive complained that players wouldn't understand why there's snow in Greece (Any players could have easily pop in TheOtherWiki and discovered that there is in fact, mountains and snow in Greece.) This was changed into a simple FetchQuest for a merchant's dowry.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** WordOfGod said he wanted an online service similar to [[Creator/{{Blizzard}} Battle.net]] so players can connect and play online together. However, THQ wasn't interested in it.
Is there an issue? Send a MessageReason:
None


* ExecutiveMeddling: According to a former Iron Lore Entertainment employee, Creator/{{THQ}} wanted the game to be as family friendly as possible: no blood, no gore, no human corpses, no demons and so forth. The spirit mastery was subject to many changes because it was deemed "too evil". All monsters were forbidden to speak human language and display any form of intelligence (which is FridgeLogic, since many of them are spellcasters, although there ''is'' evidence that [[spoiler: they're actually BrainwashedAndCrazy, courtesy the Telkines]]). Iron Lore Entertainment was given a bit more slack in the expansion since the game took place in Hades.

to:

* ExecutiveMeddling: According to a former Iron Lore Entertainment employee, Creator/{{THQ}} wanted the game to be as family friendly family-friendly as possible: no blood, no gore, no human corpses, no demons and so forth. The spirit mastery was subject to many changes because it was deemed "too evil". All monsters were forbidden to speak human language and display any form of intelligence (which is FridgeLogic, since many of them are spellcasters, although there ''is'' evidence that [[spoiler: they're actually BrainwashedAndCrazy, courtesy the Telkines]]). Iron Lore Entertainment was given a bit more slack in the expansion since the game took place in Hades.
Is there an issue? Send a MessageReason:
None


** ''Titan Quest 2'' was going to deal with other titans threatening humanity.

to:

** ''Titan Quest 2'' was going to deal with other titans threatening humanity.humanity.
** THQ Nordic approached ''[[VideoGame/GrimDawn Crate Entertainment]]'' to work on ''[[UpdatedRerelease Titan Quest Anniversary Edition]]'', since many were former workers at ''Iron Lore Entertainment''. They declined because of their full time commitment to ''Grim Dawn''.
Is there an issue? Send a MessageReason:
None


* ExecutiveMeddling: According to a former Iron Lore Entertainment employee, {{THQ}} wanted the game to be as family friendly as possible: no blood, no gore, no human corpses, no demons and so forth. The spirit mastery was subject to many changes because it was deemed "too evil". All monsters were forbidden to speak human language and display any form of intelligence (which is FridgeLogic, since many of them are spellcasters, although there ''is'' evidence that [[spoiler: they're actually BrainwashedAndCrazy, courtesy the Telkines]]). Iron Lore Entertainment was given a bit more slack in the expansion since the game took place in Hades.
* StillBornFranchise: ''Titan Quest'' was suppose to have a sequel, but {{THQ}} wasn't interested in publishing it.

to:

* ExecutiveMeddling: According to a former Iron Lore Entertainment employee, {{THQ}} Creator/{{THQ}} wanted the game to be as family friendly as possible: no blood, no gore, no human corpses, no demons and so forth. The spirit mastery was subject to many changes because it was deemed "too evil". All monsters were forbidden to speak human language and display any form of intelligence (which is FridgeLogic, since many of them are spellcasters, although there ''is'' evidence that [[spoiler: they're actually BrainwashedAndCrazy, courtesy the Telkines]]). Iron Lore Entertainment was given a bit more slack in the expansion since the game took place in Hades.
* StillBornFranchise: ''Titan Quest'' was suppose to have a sequel, but {{THQ}} Creator/{{THQ}} wasn't interested in publishing it.
Is there an issue? Send a MessageReason:
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* StillBornFranchise: Titan Quest was suppose to have a sequel, but {{THQ}} wasn't interested in publishing it.

to:

* StillBornFranchise: Titan Quest ''Titan Quest'' was suppose to have a sequel, but {{THQ}} wasn't interested in publishing it.



** ''Titan Quest 2'' was going to deal with other titans threatening humanity.

to:

** ''Titan Quest 2'' was going to deal with other titans threatening humanity.
Is there an issue? Send a MessageReason:
None


* ExecutiveMeddling: According to a former Iron Lore Entertainment employee, {{THQ}} wanted the game to be as family friendly as possible: no blood, no gore, no human corpses, no demons and so forth. The spirit mastery was subject to many changes because it was judged too "evil". All monsters were forbidden to speak human language and display any form of intelligence (which is FridgeLogic, since many of them are spellcasters, although there ''is'' evidence that [[spoiler: they're actually BrainwashedAndCrazy, courtesy the Telkines]]). Iron Lore Entertainment was given a bit more slack in the expansion since the game took place in Hades.

to:

* ExecutiveMeddling: According to a former Iron Lore Entertainment employee, {{THQ}} wanted the game to be as family friendly as possible: no blood, no gore, no human corpses, no demons and so forth. The spirit mastery was subject to many changes because it was judged too "evil".deemed "too evil". All monsters were forbidden to speak human language and display any form of intelligence (which is FridgeLogic, since many of them are spellcasters, although there ''is'' evidence that [[spoiler: they're actually BrainwashedAndCrazy, courtesy the Telkines]]). Iron Lore Entertainment was given a bit more slack in the expansion since the game took place in Hades.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* StillBornFranchise: Titan Quest was suppose to have a sequel, but {{THQ}} wasn't interested in publishing it.


Added DiffLines:

** ''Titan Quest 2'' was going to deal with other titans threatening humanity.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ExecutiveMeddling: According to a former Iron Lore Entertainment employee, {{THQ}} wanted the game to be as family friendly as possible: no blood, no gore, no human corpses, no demons and so forth. The spirit mastery was subject to many changes because it was judged too "evil". All monsters were forbidden to speak human language and display any form of intelligence (which is FridgeLogic, since many of them are spellcasters, although there ''is'' evidence that [[spoiler: they're actually BrainwashedAndCrazy, courtesy the Telkines]]). Iron Lore Entertainment was given a bit more slack in the expansion since the game took place in Hades.
* WhatCouldHaveBeen: There was originally plans to make the skills masteries reflect the Olympian Gods's powers and attributes. This is vaguely similar to ''Loki'''s faith system, another action RPG. For religious concerns, [[ExecutiveMeddling THQ]] forced Iron Lore Entertainment to change this so it would not offend MoralGuardians.

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