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* ActingForTwo: All over the place, as almost every actor in the cast plays at least two separate roles throughout the game's story. [[spoiler: This is never a coincidence; if two seemingly-unrelated characters share a voice actor - no matter how unlikely it may seem - those character will turn out to be different versions of the same person.]]
** Iori Fuyusaka, Ms. Morimura, and Chihiro Miura are all played by the same actor, [[spoiler: as clones of the original Professor Chihiro Morimura]].
** Shu Amiguchi shares a voice actor with Tetsuya Ida, [[spoiler: who is his alternate self from the previous loop]].
** Tomi Kisaragi and Miyuki Inaba share a voice actor, [[spoiler: since Miyuki is an AI copy of the Tomi from the previous loop]].
** Keitaro Miura is played by the same actor as BJ, [[spoiler: who is also an AI copy of a previous loop's Keitaro]].
** Kyuta Shiba shares a voice actor with Fluffy the cat, [[spoiler: because they're both fake personas assumed by Prisoner 426 - the Juro Izumi of two loops prior]].

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* NoPortForYou: One of the Japanese eighth generation era videogame to, inexplicably, not have a PC release despite since around 2014, a lot of Japanese games are released to the PC due to architecture similarity between [=PS4=] and PC making porting easier. A Switch port being made that is not only competent on weaker technology but ran better makes the decision not to port more confusing.
* PreOrderBonus: A UsefulNotes/PlayStation4 version of ''VideoGame/PrincessCrown'' is given via a download code for those who preordered the Japanese version. And just like the previous rerelease on the UsefulNotes/PlaystationPortable, [[NoExportForYou it has no plans to be released outside of Japan]].
* ReleaseDateChange: Was originally slated for a 2018 release on UsefulNotes/PlayStation4 and UsefulNotes/PlayStationVita, but was delayed to 2019 with the Vita version cancelled due to longer time needed for development.

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* NoPortForYou: One of the Japanese eighth generation era videogame to, inexplicably, not have a PC release despite since around 2014, a lot of Japanese games are released to the PC due to architecture similarity between [=PS4=] and PC making porting easier. A Switch Platform/NintendoSwitch port being made that is not only competent on weaker technology but ran better makes the decision not to port more confusing.
* PreOrderBonus: A UsefulNotes/PlayStation4 Platform/PlayStation4 version of ''VideoGame/PrincessCrown'' is given via a download code for those who preordered the Japanese version. And just like the previous rerelease on the UsefulNotes/PlaystationPortable, Platform/PlayStationPortable, [[NoExportForYou it has no plans to be released outside of Japan]].
* ReleaseDateChange: Was originally slated for a 2018 release on UsefulNotes/PlayStation4 Platform/PlayStation4 and UsefulNotes/PlayStationVita, Platform/PlayStationVita, but was delayed to 2019 with the Vita version cancelled due to longer time needed for development.



* WhatCouldHaveBeen: The game was originally going to be released for the UsefulNotes/PlaystationVita alongside the UsefulNotes/Playstation4, but the Vita version ended up being canceled. Understandable, given the number of enemies in the Destruction section. Even the base [=PS4=] stutters at times (especially when using Missile Rain). Luckily, the Nintendo Switch version ended up filling the void of a portable version of the game years later [[https://twitter.com/Smashking27/status/1514635913476812802?s=20 (at the cost of the lower resolution, while handling three explosions on the same area smoother).]] There were also large changes to the scenario during development: For example, at one point, each of the thirteen protagonists had twelve possible story paths, making for a total of 165 possible variations.

to:

* WhatCouldHaveBeen: The game was originally going to be released for the UsefulNotes/PlaystationVita Platform/PlayStationVita alongside the UsefulNotes/Playstation4, Platform/PlayStation4, but the Vita version ended up being canceled. Understandable, given the number of enemies in the Destruction section. Even the base [=PS4=] stutters at times (especially when using Missile Rain). Luckily, the Nintendo Switch version ended up filling the void of a portable version of the game years later [[https://twitter.com/Smashking27/status/1514635913476812802?s=20 (at the cost of the lower resolution, while handling three explosions on the same area smoother).]] There were also large changes to the scenario during development: For example, at one point, each of the thirteen protagonists had twelve possible story paths, making for a total of 165 possible variations.variations.
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Misplaced, moving to the correct tab


* ActorAllusion:
** Nenji Ogata has an epic pompadour that makes him strongly resemble [[Manga/JoJosBizarreAdventureDiamondIsUnbreakable Josuke Higashikata]]. It is perhaps no surprise that the late Creator/BillyKametz, the English-dubbed voice of Josuke, voices Nenji in the English dub of the game.
** Megumi's story plays on MagicalGirl tropes and has more than a few references to ''Anime/PuellaMagiMadokaMagica'', so it fits like a glove for her to voiced by Creator/CristinaValenzuela, the English voice of Homura Akemi.
** Tsukaka Okino is a {{Mystical White Hair}}ed [[TheStoic Stoic]] voiced by Creator/VeronicaTaylor, just like Iron Maiden Jeanne from ''Manga/ShamanKing''.
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** Nenji Ogata has an epic pompadour that makes him strongly resemble [[Manga/JoJosBizarreAdventureDiamondIsUnbreakable Josuke Higashikata]]. It is perhaps no surprise that Creator/BillyKametz, the English-dubbed voice of Josuke, voices Nenji in the English dub of the game.

to:

** Nenji Ogata has an epic pompadour that makes him strongly resemble [[Manga/JoJosBizarreAdventureDiamondIsUnbreakable Josuke Higashikata]]. It is perhaps no surprise that the late Creator/BillyKametz, the English-dubbed voice of Josuke, voices Nenji in the English dub of the game.
Is there an issue? Send a MessageReason:
None


* NoPortForYou: One of the Japanese eighth generation era videogame to, inexplicably, not have a PC release despite since around 2014, a lot of Japanese games are released to the PC due to architecture similarity between [=PS4=] and PC making porting easier.

to:

* NoPortForYou: One of the Japanese eighth generation era videogame to, inexplicably, not have a PC release despite since around 2014, a lot of Japanese games are released to the PC due to architecture similarity between [=PS4=] and PC making porting easier. A Switch port being made that is not only competent on weaker technology but ran better makes the decision not to port more confusing.



* SleeperHit: In Japan, the game sold slowly at first, but continued to build momentum until eventually its sales exceeded Atlus' expectations.

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* SleeperHit: In Japan, the game sold slowly at first, but continued to build momentum until eventually its sales exceeded Atlus' expectations. Including digital sales, the game eventually sold over a million copies.
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None


* NoPortForYou: One of the Japanese eighth generation era videogame to, inexplicably, not have a PC release despite since around 2014, a lot of Japanese games are released to the PC due to architecture similarity between PS4 and PC making porting easier.

to:

* NoPortForYou: One of the Japanese eighth generation era videogame to, inexplicably, not have a PC release despite since around 2014, a lot of Japanese games are released to the PC due to architecture similarity between PS4 [=PS4=] and PC making porting easier.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NoPortForYou: One of the Japanese eighth generation era videogame to, inexplicably, not have a PC release despite since around 2014, a lot of Japanese games are released to the PC due to architecture similarity between PS4 and PC making porting easier.
Is there an issue? Send a MessageReason:
None


* ReleaseDateChange: Was originally slated for a 2018 release on UsefulNotes/PlayStation 4 and UsefulNotes/PlayStation Vita, but was delayed to 2019 with the Vita version cancelled due to longer time needed for development.

to:

* ReleaseDateChange: Was originally slated for a 2018 release on UsefulNotes/PlayStation 4 UsefulNotes/PlayStation4 and UsefulNotes/PlayStation Vita, UsefulNotes/PlayStationVita, but was delayed to 2019 with the Vita version cancelled due to longer time needed for development.
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None


* ReleaseDateChange: Was originally slated for a 2018 release on PlayStation 4 and PlayStation Vita, but was delayed to 2019 with the Vita version cancelled due to longer time needed for development.

to:

* ReleaseDateChange: Was originally slated for a 2018 release on PlayStation UsefulNotes/PlayStation 4 and PlayStation UsefulNotes/PlayStation Vita, but was delayed to 2019 with the Vita version cancelled due to longer time needed for development.
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None

Added DiffLines:

* ReleaseDateChange: Was originally slated for a 2018 release on PlayStation 4 and PlayStation Vita, but was delayed to 2019 with the Vita version cancelled due to longer time needed for development.
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The base PS 4 link of Missile Rain is private by the account limit. Instead, the link is replaced into how the Switch handled three Missile Rain explosions smoothly.


* WhatCouldHaveBeen: The game was originally going to be released for the UsefulNotes/PlaystationVita alongside the UsefulNotes/Playstation4, but the Vita version ended up being canceled. Understandable, given the number of enemies in the Destruction section. Even the base [=PS4=] stutters at times (especially when using [[https://twitter.com/Helios748/status/1376719437240225792 Missile Rain]]). Luckily, the Nintendo Switch version ended up filling the void of a portable version of the game years later. There were also large changes to the scenario during development: For example, at one point, each of the thirteen protagonists had twelve possible story paths, making for a total of 165 possible variations.

to:

* WhatCouldHaveBeen: The game was originally going to be released for the UsefulNotes/PlaystationVita alongside the UsefulNotes/Playstation4, but the Vita version ended up being canceled. Understandable, given the number of enemies in the Destruction section. Even the base [=PS4=] stutters at times (especially when using [[https://twitter.com/Helios748/status/1376719437240225792 Missile Rain]]). Rain). Luckily, the Nintendo Switch version ended up filling the void of a portable version of the game years later. later [[https://twitter.com/Smashking27/status/1514635913476812802?s=20 (at the cost of the lower resolution, while handling three explosions on the same area smoother).]] There were also large changes to the scenario during development: For example, at one point, each of the thirteen protagonists had twelve possible story paths, making for a total of 165 possible variations.
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None

Added DiffLines:

* ShrugOfGod: When asked about [[spoiler:Ryoko and Renya's MaybeEverAfter status in the epilogue]], George Kamitani said that their status is whatever the player wants it to be.
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* WhatCouldHaveBeen: The game was originally going to be released for the UsefulNotes/PlaystationVita alongside the UsefulNotes/Playstation4, but the Vita version ended up being canceled. Understandable, given the number of enemies in the Destruction section. Even the base [=PS4=] stutters at times (especially when using [[https://twitter.com/Helios748/status/1376719437240225792 Missile Rain]]). There were also large changes to the scenario during development: For example, at one point, each of the thirteen protagonists had twelve possible story paths, making for a total of 165 possible variations. Luckily, the Nintendo Switch version ended up filling the void of a portable version of the game years later.

to:

* WhatCouldHaveBeen: The game was originally going to be released for the UsefulNotes/PlaystationVita alongside the UsefulNotes/Playstation4, but the Vita version ended up being canceled. Understandable, given the number of enemies in the Destruction section. Even the base [=PS4=] stutters at times (especially when using [[https://twitter.com/Helios748/status/1376719437240225792 Missile Rain]]). Luckily, the Nintendo Switch version ended up filling the void of a portable version of the game years later. There were also large changes to the scenario during development: For example, at one point, each of the thirteen protagonists had twelve possible story paths, making for a total of 165 possible variations. Luckily, the Nintendo Switch version ended up filling the void of a portable version of the game years later.
Is there an issue? Send a MessageReason:
None


** Tsukaka Okino is a Mystical White Hair Stotic voiced by Creator/VeronicaTaylor just like Iron Maiden Jeanne from ''Manga/ShamanKing''

to:

** Tsukaka Okino is a Mystical {{Mystical White Hair Stotic Hair}}ed [[TheStoic Stoic]] voiced by Creator/VeronicaTaylor Creator/VeronicaTaylor, just like Iron Maiden Jeanne from ''Manga/ShamanKing''''Manga/ShamanKing''.



* TroubledProduction: Specifically the English dub of the game. Due to the Covid 19 pandemic, the recording process ran into multiple hurdles. The team started out with studio recordings, but soon had to switch to remote recording over video conference calls, with actors, directors and engineers forced to do their work online. Many actors had to set up recording studios in their homes, with some even having to record in their closets to achieve appropriate quality. Given all the problems they faced during production, [[WorthIt it`s a miracle the dub turned out as good as it did]].

to:

* TroubledProduction: Specifically the English dub of the game. Due to the Covid 19 Covid-19 pandemic, the recording process ran into multiple hurdles. The team started out with studio recordings, but soon had to switch to remote recording over video conference calls, with actors, directors and engineers forced to do their work online. Many actors had to set up recording studios in their homes, with some even having to record in their closets to achieve appropriate quality. Given all the problems they faced during production, [[WorthIt it`s a miracle the dub turned out as good as it did]].
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: The game was originally going to be released for the UsefulNotes/PlaystationVita alongside the UsefulNotes/Playstation4, but the Vita version ended up being canceled. Understandable, given the number of enemies in the Destruction section. Even the base [=PS4=] stutters at times. There were also large changes to the scenario during development: For example, at one point, each of the thirteen protagonists had twelve possible story paths, making for a total of 165 possible variations. Luckily, the Nintendo Switch version ended up filling the void of a portable version of the game years later (especially when using Missile Rain which is intended to lag up the [=PS4=] (base and Pro), [[https://twitter.com/Smashking27/status/1514635913476812802 as well for the Switch)]].

to:

* WhatCouldHaveBeen: The game was originally going to be released for the UsefulNotes/PlaystationVita alongside the UsefulNotes/Playstation4, but the Vita version ended up being canceled. Understandable, given the number of enemies in the Destruction section. Even the base [=PS4=] stutters at times.times (especially when using [[https://twitter.com/Helios748/status/1376719437240225792 Missile Rain]]). There were also large changes to the scenario during development: For example, at one point, each of the thirteen protagonists had twelve possible story paths, making for a total of 165 possible variations. Luckily, the Nintendo Switch version ended up filling the void of a portable version of the game years later (especially when using Missile Rain which is intended to lag up the [=PS4=] (base and Pro), [[https://twitter.com/Smashking27/status/1514635913476812802 as well for the Switch)]].later.
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Remember this one attack which lag up the PS 4? They managed to keep it running without crashing the Switch.


* WhatCouldHaveBeen: The game was originally going to be released for the UsefulNotes/PlaystationVita alongside the UsefulNotes/Playstation4, but the Vita version ended up being canceled. Understandable, given the number of enemies in the Destruction section. Even the base [=PS4=] stutters at times. There were also large changes to the scenario during development: For example, at one point, each of the thirteen protagonists had twelve possible story paths, making for a total of 165 possible variations. Luckily, the Nintendo Switch version ended up filling the void of a portable version of the game years later.

to:

* WhatCouldHaveBeen: The game was originally going to be released for the UsefulNotes/PlaystationVita alongside the UsefulNotes/Playstation4, but the Vita version ended up being canceled. Understandable, given the number of enemies in the Destruction section. Even the base [=PS4=] stutters at times. There were also large changes to the scenario during development: For example, at one point, each of the thirteen protagonists had twelve possible story paths, making for a total of 165 possible variations. Luckily, the Nintendo Switch version ended up filling the void of a portable version of the game years later.later (especially when using Missile Rain which is intended to lag up the [=PS4=] (base and Pro), [[https://twitter.com/Smashking27/status/1514635913476812802 as well for the Switch)]].
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: The game was originally going to be released for the UsefulNotes/PlaystationVita alongside the UsefulNotes/Playstation4, but the Vita version ended up being canceled. Understandable, given the number of enemies in the Destruction section. Even the base [=PS4=] stutters at times. There were also large changes to the scenario during development: For example, at one point, each of the thirteen protagonists had twelve possible story paths, making for a total of 165 possible variations.

to:

* WhatCouldHaveBeen: The game was originally going to be released for the UsefulNotes/PlaystationVita alongside the UsefulNotes/Playstation4, but the Vita version ended up being canceled. Understandable, given the number of enemies in the Destruction section. Even the base [=PS4=] stutters at times. There were also large changes to the scenario during development: For example, at one point, each of the thirteen protagonists had twelve possible story paths, making for a total of 165 possible variations. Luckily, the Nintendo Switch version ended up filling the void of a portable version of the game years later.
Is there an issue? Send a MessageReason:
None


** Megumi's story plays on MagicalGirl tropes and has more than a few references to ''Anime/PuellaMagiMadokaMagica'', so it fits like a glove for her to voiced by Creator/CristinaValenzuela, the english voice of Homura Akemi.

to:

** Megumi's story plays on MagicalGirl tropes and has more than a few references to ''Anime/PuellaMagiMadokaMagica'', so it fits like a glove for her to voiced by Creator/CristinaValenzuela, the english English voice of Homura Akemi.
Is there an issue? Send a MessageReason:
None


* Tsukaka Okino is a Mystical White Hair Stotic voiced by Creator/VeronicaTaylor just like Iron Maiden Jeanne from ''Manga/ShamanKing''

to:

* ** Tsukaka Okino is a Mystical White Hair Stotic voiced by Creator/VeronicaTaylor just like Iron Maiden Jeanne from ''Manga/ShamanKing''

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