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From recent interview with TLOS Krome Studios members
Changed line(s) 20 (click to see context) from:
* NoBudget: According to [[https://youtu.be/-Sh2GjLko90?t=29m52s a podcast with game developer Mike Stout]], all three of the games had ''very'' small budgets, roughly 1,000,000$ per game, which is '''not''' big money for a video game to begin with, and the ambitious scope of the trilogy combined with this gave the producer and dev teams no end of trouble.
to:
* NoBudget: According to Initially [[https://youtu.be/-Sh2GjLko90?t=29m52s a podcast with game developer Mike Stout]], Stout]] says all three of the games had ''very'' small budgets, roughly 1,000,000$ per game. [[https://docs.google.com/document/d/1UZusjS4VG14o8pUjD54RSGdB6ESFWETSvDeI07LCqGk/ A recent interview]] with ''A New Beginning'' lead designer Cameron Davis later stated that the number was off the mark and the budget was 10,000,000$ per game, which with 60/40 split between ''A New Beginning'' and ''The Eternal Night''. This is '''not''' big money for a video game to begin with, and the ambitious scope of the trilogy combined with this gave the producer and dev teams no end of trouble.
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* NowWhichOneWasThatVoice: None of the foreign voice actors were credited inside the game. For example, in the French dub, Cyril was miscredited to Laurent Morteau, and Malefor was miscredited to Creator/PierreHatet. However, both characters were voiced by Creator/MartialLeMinoux.
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* UncreditedRole: None of the foreign voice actors were credited inside the game. For example, in the French dub, Cyril was miscredited to Laurent Morteau, and Malefor was miscredited to Creator/PierreHatet. However, both characters were voiced by Creator/MartialLeMinoux.
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* NoExportForYou: The trilogy was never localized for a Japanese release.
to:
* NoExportForYou: The trilogy was never localized for a Japanese release.translated into Japanese.
* NowWhichOneWasThatVoice: None of the foreign voice actors were credited inside the game. For example, in the French dub, Cyril was miscredited to Laurent Morteau, and Malefor was miscredited to Creator/PierreHatet. However, both characters were voiced by Creator/MartialLeMinoux.
* NowWhichOneWasThatVoice: None of the foreign voice actors were credited inside the game. For example, in the French dub, Cyril was miscredited to Laurent Morteau, and Malefor was miscredited to Creator/PierreHatet. However, both characters were voiced by Creator/MartialLeMinoux.
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* InternationalCoproduction: While the games were published by Sierra in the U.S., the first two games were developed by Krome Studios in Australia and the third by Étranges Libellules in France.
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Changed line(s) 9 (click to see context) from:
** Besides voicing Terrador, Creator/KevinMichaelRichardson voices the Conductor in ''A New Beginning'', Gaul and Sniff in ''The Eternal Night'', and Prowlus and the Hermit in ''Dawn of the Dragon''.
to:
** Besides voicing Terrador, Terrador throughout the trilogy, Creator/KevinMichaelRichardson voices the Conductor in ''A New Beginning'', Gaul and Sniff in ''The Eternal Night'', and Prowlus and the Hermit in ''Dawn of the Dragon''.
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Changed line(s) 8 (click to see context) from:
** Creator/JeffBennett voices both Cyril and Mole-Yair.
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** Creator/JeffBennett voices both Cyril and Mole-Yair.Mole-Yair, as well as Scratch in ''The Eternal Night''.
** Besides voicing Terrador, Creator/KevinMichaelRichardson voices the Conductor in ''A New Beginning'', Gaul and Sniff in ''The Eternal Night'', and Prowlus and the Hermit in ''Dawn of the Dragon''.
** Besides voicing Terrador, Creator/KevinMichaelRichardson voices the Conductor in ''A New Beginning'', Gaul and Sniff in ''The Eternal Night'', and Prowlus and the Hermit in ''Dawn of the Dragon''.
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Further tweaking.
Changed line(s) 8 (click to see context) from:
** Creator/KevinMichaelRichardson voices Terror, Gaul and Sniff.
to:
** Creator/KevinMichaelRichardson Creator/JeffBennett voices Terror, Gaul both Cyril and Sniff.Mole-Yair.
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* ActingForTwo:
** Creator/CoreyBurton voices both Volteer and Exhumor.
** Creator/KevinMichaelRichardson voices Terror, Gaul and Sniff.
** Creator/CoreyBurton voices both Volteer and Exhumor.
** Creator/KevinMichaelRichardson voices Terror, Gaul and Sniff.
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Names The Same is now a disambig.
Deleted line(s) 15 (click to see context) :
* NamesTheSame: Cynder shares her name with one of the baby dragonflies in the classic series' ''Enter the Dragonfly'', though with a different spelling ("i" instead of "y".)
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Quick fixes and details
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** When the last installment of the trilogy, ''Dawn of the Dragon'', was carried over to Etranges Libellules, the producers of the trilogy allowed Etranges Libellules free reign to make "adjustments" to character designs, including sudden color changes to Cynder that conflict with the lore establish around purple dragons.
to:
** When the last installment of the trilogy, ''Dawn of the Dragon'', was carried over to Etranges Étranges Libellules, the producers of the trilogy allowed Etranges Étranges Libellules free reign to make "adjustments" to character designs, including sudden color changes to Cynder that conflict with the lore establish around purple dragons.
Changed line(s) 27 (click to see context) from:
** Jared Pullen, the lead artist of the trilogy, has [[http://that-spyro-guy.deviantart.com/ a deviantART account]] where he answers questions about the games, goes into what they weren't able to fit into the trilogy, and further elaborates on things that weren't fully elaborated on in the games. Before he created his account, he answered fan questions in [https://www.deviantart.com/dragonoficeandfire/journal/Q-A-with-Jared-Pullen-lead-concept-artist-of-TLoS-591799120 an interview] about ''The Legend of Spyro''.
to:
** Jared Pullen, the lead artist of the trilogy, has [[http://that-spyro-guy.deviantart.com/ a deviantART account]] where he answers questions about the games, goes into what they weren't able to fit into the trilogy, and further elaborates on things that weren't fully elaborated on in the games. Before he created his account, he answered fan questions in [https://www.[[https://www.deviantart.com/dragonoficeandfire/journal/Q-A-with-Jared-Pullen-lead-concept-artist-of-TLoS-591799120 an interview] interview]] about ''The Legend of Spyro''.
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** Spyro's parentage would've been revealed in stages across ''The Legend of Spyro'' trilogy, [[spoiler:that his biological father would've been Ignitus or Malefor. However this goal was never fully developed. Malefor was even intended to cloud Spyro's mind with the lie that he was his father.]]
to:
** Spyro's parentage would've been revealed in stages across ''The Legend of Spyro'' trilogy, [[spoiler:that his biological father would've been either Ignitus or Malefor. However while this goal was never fully developed. developed in the final games, Jared Pullen personally maintains that Ignitus is Spyro's biological father and threw hints of it from the design phase. Malefor was even intended to cloud Spyro's mind with the lie that he was his father.father, but it never panned out.]]
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Making some corrections
Changed line(s) 27 (click to see context) from:
** Jared Pullen, the lead artist of the trilogy, has [[http://that-spyro-guy.deviantart.com/ a deviantART account]] where he answers questions about the games, goes into what they weren't able to fit into the trilogy, and further elaborates on things that weren't fully elaborated on in the games.
to:
** Jared Pullen, the lead artist of the trilogy, has [[http://that-spyro-guy.deviantart.com/ a deviantART account]] where he answers questions about the games, goes into what they weren't able to fit into the trilogy, and further elaborates on things that weren't fully elaborated on in the games. Before he created his account, he answered fan questions in [https://www.deviantart.com/dragonoficeandfire/journal/Q-A-with-Jared-Pullen-lead-concept-artist-of-TLoS-591799120 an interview] about ''The Legend of Spyro''.
Changed line(s) 30,31 (click to see context) from:
** Cynder's natural element is Wind, with her other elements being a result of her corruption by Malefor's power.
** According to the lead artist, Malefor ''may'' be [[spoiler:Spyro's biological father]].
** According to the lead artist, Malefor ''may'' be [[spoiler:Spyro's biological father]].
to:
** Cynder's natural element is implied to be Wind, with her other elements being a result of her corruption by Malefor's power.
**According to the lead artist, Malefor ''may'' be [[spoiler:Spyro's Spyro's parentage would've been revealed in stages across ''The Legend of Spyro'' trilogy, [[spoiler:that his biological father]]. father would've been Ignitus or Malefor. However this goal was never fully developed. Malefor was even intended to cloud Spyro's mind with the lie that he was his father.]]
**
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Changed line(s) 8 (click to see context) from:
* CelebrityVoiceActor: Spyro's voiced by ''Creator/ElijahWood'' (however, Wood ''is'' admittedly a [[JustForFun/OneOfUs big nerd...]]). Sparx is Creator/DavidSpade in the first game, who is replaced by Creator/BillyWest for the second, and then ''he'' is replaced by Creator/WayneBrady for the final installment. Ignitus is Creator/GaryOldman, Cynder is Creator/ChristinaRicci, and Creator/MarkHamill is Malefor (though his voice is heavily filtered, and he's been voice acting for a very long time).
to:
* CelebrityVoiceActor: Spyro's voiced by ''Creator/ElijahWood'' (however, Wood ''is'' admittedly a [[JustForFun/OneOfUs big nerd...]]). Sparx is Creator/DavidSpade in the first game, who is replaced by Creator/BillyWest for the second, and then ''he'' is replaced by Creator/WayneBrady for the final installment. Ignitus is Creator/GaryOldman, Cynder is Creator/ChristinaRicci, Creator/CreeSummer in the first game, who is replaced by Creator/MaeWhitman for the second, and then ''she'' is replaced by Creator/ChristinaRicci for the final installment, and Creator/MarkHamill is Malefor (though his voice is heavily filtered, and he's been voice acting for a very long time).
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* WhatCouldHaveBeen: The trilogy's low development budget means that a great deal of story and setting elements couldn't be included in the final games. For specifics, see [[WhatCouldHaveBeen/SpyroTheDragon the franchise page]].
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Changed line(s) 32 (click to see context) from:
** Malefor was intended to be the hope of Dragonkind, was beloved by all as 'The Great Protector', with the statue in the Dragon Temple depicting him in an honorable light, and Prowlus' comparing Spyro's current self to Malefor at the same age. Now the temple statue of Malefor serves as a reminder of how things for Dragonkind should've been and how a regrettable tragedy befell them. It makes Malefor's NotSoDifferentRemark BreakingSpeech even more effective.
to:
** Malefor was intended to be the hope of Dragonkind, was Dragonkind and to have been beloved by all as 'The "the Great Protector', Protector", with the statue in the Dragon Temple depicting him in an honorable light, and Prowlus' Prowlus comparing Spyro's current self to Malefor at the same age. Now the temple statue of Malefor serves as a reminder of how things for Dragonkind should've been and how a regrettable tragedy befell them. It makes Malefor's NotSoDifferentRemark BreakingSpeech even more effective.
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[[index]]
* ''Trivia/TheLegendOfSpyroTheEternalNight''
* ''Trivia/TheLegendOfSpyroDawnOfTheDragon''
[[/index]]
* ''Trivia/TheLegendOfSpyroTheEternalNight''
* ''Trivia/TheLegendOfSpyroDawnOfTheDragon''
[[/index]]
Deleted line(s) 4,7 (click to see context) :
* ChristmasRushed: ''The Eternal Night'' was revealed a few months before Christmas originally, and was released shortly before Christmas day. Thankfully, it didn't end up as bad as [[VideoGame/SpyroEnterTheDragonfly the last Spyro game that was rushed for a Christmas release date]], but it still shows at points, most notably with how quick the plot of it is paced, it's length, and [[DamageSpongeBoss especially]] [[NintendoHard when it came to enemy balance.]]
* DeletedScene:
** One of the planned scenes for ''Dawn of the Dragon'' would've explained how Cynder got her jewelry back, which she hadn't had prior to being frozen in time in ''The Eternal Night''. She was meant to put the jewelry back on in a cutscene in order to remind her of her past misdeeds. There wasn't enough time nor budget to create this scene.
** There are also numerous comedic scenes with Sparx, Volteer, etc. that were planned and in some cases even recorded, but the development team of ''Dawn of the Dragon'' didn't have the resources or time to animate them.
* DeletedScene:
** One of the planned scenes for ''Dawn of the Dragon'' would've explained how Cynder got her jewelry back, which she hadn't had prior to being frozen in time in ''The Eternal Night''. She was meant to put the jewelry back on in a cutscene in order to remind her of her past misdeeds. There wasn't enough time nor budget to create this scene.
** There are also numerous comedic scenes with Sparx, Volteer, etc. that were planned and in some cases even recorded, but the development team of ''Dawn of the Dragon'' didn't have the resources or time to animate them.
Changed line(s) 10 (click to see context) from:
** The trilogy not so subtly wears it's ''Literature/LordOfTheRings'' influence on its sleeves, what with Spyro being voiced by [[Creator/ElijahWood Frodo Baggins]] and the movies debuting around the time these games were made. It's quite ''[[DownplayedTrope downplayed]]'' though as despite the aesthetics and such clearly bringing to mind ''[=LotR=]'' imagery, the plots only bare a passing resemblance towards one another.
to:
** The trilogy not so subtly wears it's its ''Literature/LordOfTheRings'' influence on its sleeves, what with Spyro being voiced by [[Creator/ElijahWood Frodo Baggins]] and the movies debuting around the time these games were made. It's quite ''[[DownplayedTrope downplayed]]'' though {{downplayed|Trope}}, though, as despite the aesthetics and such clearly bringing to mind ''[=LotR=]'' imagery, the plots only bare a passing resemblance towards to one another.
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* FranchiseKiller: ''Dawn of the Dragon'' failed to meet Sierra's sales expectations, which, along with the Activision Blizzard merger in July 2008 and Sierra's eventual shutdown the following month, killed off for good what remained of the main series... at least until the release of ''VideoGame/SpyroReignitedTrilogy''.
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* OldShame: Despite enduring major budget constraints when developing ''The Eternal Night'', WordOfGod and Krome Studios [[https://web.archive.org/web/20101222211617/https://christian-gaming.com/xbox-360/the-legend-of-spyro-dawn-of-the-dragon-interview-with-developer-michael-graham still felt disappointed with the final product]].
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** When the last installment of the trilogy, ''Dawn of the Dragon'', was carried over to Etranges Libellules, the producers of the trilogy allowed Etranges Libellules free reign to make "adjustments" to character designs, including sudden color changes to Cynder that contradicts with the Purple Dragon lore.
to:
** When the last installment of the trilogy, ''Dawn of the Dragon'', was carried over to Etranges Libellules, the producers of the trilogy allowed Etranges Libellules free reign to make "adjustments" to character designs, including sudden color changes to Cynder that contradicts conflict with the Purple Dragon lore.lore establish around purple dragons.
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* TroubledProduction: When developing ''The Eternal Night'', WordOfGod and Krome Studios [[https://web.archive.org/web/20101222211617/https://christian-gaming.com/xbox-360/the-legend-of-spyro-dawn-of-the-dragon-interview-with-developer-michael-graham were held back by major budget constraints and were forced to reuse assets from ''A New Beginning'' and alter the storyline to account for it]].
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%% ** Surprisingly [[SubvertedTrope subverted]] when it comes to it resembling [[WesternAnimation/AvatarTheLastAirbender a popular early 2000s Nickelodeon cartoon]]. Despite the numerous similarities[[note]]Both staring a chosen one protagonist with control over the four elements trying to stop an army from destroying/taking over the world[[/note]], Legend of Spyro actually ''predates'' Avatar by a few months, making the similarities coincidental.
to:
Changed line(s) 24 (click to see context) from:
** When the last installment of the trilogy, ''Dawn of the Dragon'', was carried over to Etranges Libellules, the producers of the trilogy allowed Etranges Libellules free reign to make 'adjustments' to character designs, including sudden color changes to Cynder that contradicts with the Purple Dragon lore.
to:
** When the last installment of the trilogy, ''Dawn of the Dragon'', was carried over to Etranges Libellules, the producers of the trilogy allowed Etranges Libellules free reign to make 'adjustments' "adjustments" to character designs, including sudden color changes to Cynder that contradicts with the Purple Dragon lore.
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** The purple energy that Spyro, Cynder, and Malefor wield at various points is called Aether, which comes in two forms -- Light and [[TheCorruption Dark]]. Ordinarily only purple dragons can use Aether, but Cynder can do so as well due to having been mutated by Malefor's dark power, which is also responsible for Spyro's [[SuperPoweredEvilSide Dark form]]. When used offensively as Dark Aether, it is a torrent of plasma with power comparable to a particle accelerator.
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** Cynder's natural element is Wind, with her other elements being a result of her corruption by Malefor's power.
** According to the lead artist, Malefor ''may'' be [[spoiler:Spyro's biological father]].
** Malefor is permanently stuck in his Dark Form, as he's embraced the darkness so thoroughly that, unlike Spyro and Cynder, there's no difference between his true personality and his Dark Form, effectively making it just a SuperMode instead of a SuperPoweredEvilSide.
** Malefor was intended to be the hope of Dragonkind, was beloved by all as 'The Great Protector', with the statue in the Dragon Temple depicting him in an honorable light, and Prowlus' comparing Spyro's current self to Malefor at the same age. Now the temple statue of Malefor serves as a reminder of how things for Dragonkind should've been and how a regrettable tragedy befell them. It makes Malefor's NotSoDifferentRemark BreakingSpeech even more effective.
** According to the lead artist, Malefor ''may'' be [[spoiler:Spyro's biological father]].
** Malefor is permanently stuck in his Dark Form, as he's embraced the darkness so thoroughly that, unlike Spyro and Cynder, there's no difference between his true personality and his Dark Form, effectively making it just a SuperMode instead of a SuperPoweredEvilSide.
** Malefor was intended to be the hope of Dragonkind, was beloved by all as 'The Great Protector', with the statue in the Dragon Temple depicting him in an honorable light, and Prowlus' comparing Spyro's current self to Malefor at the same age. Now the temple statue of Malefor serves as a reminder of how things for Dragonkind should've been and how a regrettable tragedy befell them. It makes Malefor's NotSoDifferentRemark BreakingSpeech even more effective.
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Changed line(s) 5,6 (click to see context) from:
* DeletedScene: One of the planned scenes for ''Dawn of the Dragon'' would've explained how Cynder got her jewelry back, which she hadn't had prior to being frozen in time in ''The Eternal Night''. She was meant to put the jewelry back on in a cutscene in order to remind her of her past misdeeds. There wasn't enough time nor budget to create this scene.
** There were also numerous comedic scenes with Sparx, Volteer, etc. that were planned and in some cases even recorded, but the development team of ''Dawn of the Dragon'' didn't have the resources or time to animate them.
** There were also numerous comedic scenes with Sparx, Volteer, etc. that were planned and in some cases even recorded, but the development team of ''Dawn of the Dragon'' didn't have the resources or time to animate them.
to:
* DeletedScene: DeletedScene:
** One of the planned scenes for ''Dawn of the Dragon'' would've explained how Cynder got her jewelry back, which she hadn't had prior to being frozen in time in ''The Eternal Night''. She was meant to put the jewelry back on in a cutscene in order to remind her of her past misdeeds. There wasn't enough time nor budget to create this scene.
** Therewere are also numerous comedic scenes with Sparx, Volteer, etc. that were planned and in some cases even recorded, but the development team of ''Dawn of the Dragon'' didn't have the resources or time to animate them.them.
* FlashbackWithTheOtherDarrin: During the intro sequences for ''The Eternal Night'' and ''Dawn of the Dragon''. The Convexity flashback for ''The Eternal Night'' is redone with West and Whitman redoing the respective lines for Spade and Summer in ''A New Beginning'', and in the intro sequence for ''Dawn of the Dragon'' Ricci redid the "Spyro, stop!" line from the ending for ''The Eternal Night''.
** One of the planned scenes for ''Dawn of the Dragon'' would've explained how Cynder got her jewelry back, which she hadn't had prior to being frozen in time in ''The Eternal Night''. She was meant to put the jewelry back on in a cutscene in order to remind her of her past misdeeds. There wasn't enough time nor budget to create this scene.
** There
* FlashbackWithTheOtherDarrin: During the intro sequences for ''The Eternal Night'' and ''Dawn of the Dragon''. The Convexity flashback for ''The Eternal Night'' is redone with West and Whitman redoing the respective lines for Spade and Summer in ''A New Beginning'', and in the intro sequence for ''Dawn of the Dragon'' Ricci redid the "Spyro, stop!" line from the ending for ''The Eternal Night''.
Changed line(s) 17,22 (click to see context) from:
* TheOtherDarrin: Sparx and Cynder have had a different voice actor for every game in the trilogy - Creator/DavidSpade[=/=]Creator/BillyWest[=/=]Creator/WayneBrady, and Creator/CreeSummer[=/=]Creator/MaeWhitman[=/=]Creator/ChristinaRicci, repectively.
** This is lampshaded by Sparx near the beginning of the third game.
--> '''Sparx''': Hey, Spyro, man, you're alive.
--> '''Spyro''': Sparx! It's good to see you too! You okay?
--> '''Sparx''': Huh, you know, little stiff, [[TheOtherDarrin voice keeps changing]], but I'm good.
** FlashbackWithTheOtherDarrin: This happens during the intro sequences for ''The Eternal Night'' and ''Dawn of the Dragon''. The Convexity flashback for ''The Eternal Night'' was redone with West and Whitman re-doing the respective lines for Spade and Summer in ''A New Beginning'', and in the intro sequence for ''Dawn of the Dragon'', Ricci re-did the "Spyro, stop!" line from the ending for ''The Eternal Night''.
** This is lampshaded by Sparx near the beginning of the third game.
--> '''Sparx''': Hey, Spyro, man, you're alive.
--> '''Spyro''': Sparx! It's good to see you too! You okay?
--> '''Sparx''': Huh, you know, little stiff, [[TheOtherDarrin voice keeps changing]], but I'm good.
** FlashbackWithTheOtherDarrin: This happens during the intro sequences for ''The Eternal Night'' and ''Dawn of the Dragon''. The Convexity flashback for ''The Eternal Night'' was redone with West and Whitman re-doing the respective lines for Spade and Summer in ''A New Beginning'', and in the intro sequence for ''Dawn of the Dragon'', Ricci re-did the "Spyro, stop!" line from the ending for ''The Eternal Night''.
to:
* TheOtherDarrin: TheOtherDarrin: Sparx and Cynder have had a different voice actor for every game in the trilogy - -- Creator/DavidSpade[=/=]Creator/BillyWest[=/=]Creator/WayneBrady, and Creator/CreeSummer[=/=]Creator/MaeWhitman[=/=]Creator/ChristinaRicci, repectively.
**repectively. This is lampshaded by Sparx near the beginning of the third game.
--> '''Sparx''': -->'''Sparx''': Hey, Spyro, man, you're alive.
-->alive.\\
'''Spyro''': Sparx! It's good to see you too! Youokay?
-->okay?\\
'''Sparx''': Huh, you know, little stiff, [[TheOtherDarrin voice keeps changing]], but I'mgood.
** FlashbackWithTheOtherDarrin: This happens during the intro sequences for ''The Eternal Night'' and ''Dawn of the Dragon''. The Convexity flashback for ''The Eternal Night'' was redone with West and Whitman re-doing the respective lines for Spade and Summer in ''A New Beginning'', and in the intro sequence for ''Dawn of the Dragon'', Ricci re-did the "Spyro, stop!" line from the ending for ''The Eternal Night''.good.
**
-->
'''Spyro''': Sparx! It's good to see you too! You
-->
'''Sparx''': Huh, you know, little stiff, [[TheOtherDarrin voice keeps changing]], but I'm
** FlashbackWithTheOtherDarrin: This happens during the intro sequences for ''The Eternal Night'' and ''Dawn of the Dragon''. The Convexity flashback for ''The Eternal Night'' was redone with West and Whitman re-doing the respective lines for Spade and Summer in ''A New Beginning'', and in the intro sequence for ''Dawn of the Dragon'', Ricci re-did the "Spyro, stop!" line from the ending for ''The Eternal Night''.
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* WordOfGod: As stated many times already, Jared Pullen, the lead artist of the trilogy, has [[http://that-spyro-guy.deviantart.com/ a deviantART account]] where he answers questions about the games, goes into what they weren't able to fit into the trilogy, and further elaborates on things that weren't fully elaborated on in the games.
** Despite Spyro and Cynder [[spoiler:appearing at the end of ''Dawn of the Dragon'' seemingly alive, the story producers of The Legend of Spyro trilogy [[https://web.archive.org/web/20210517215940/http://skylandsacademy.com/showthread.php?tid=402 confirmed]] they left the two heroes' ultimate fate open to interpretation, allowing the fans to decide whether Spyro and Cynder are alive or not.]]
** Despite Spyro and Cynder [[spoiler:appearing at the end of ''Dawn of the Dragon'' seemingly alive, the story producers of The Legend of Spyro trilogy [[https://web.archive.org/web/20210517215940/http://skylandsacademy.com/showthread.php?tid=402 confirmed]] they left the two heroes' ultimate fate open to interpretation, allowing the fans to decide whether Spyro and Cynder are alive or not.]]
to:
* WordOfGod: As stated many times already, WordOfGod:
** Jared Pullen, the lead artist of the trilogy, has [[http://that-spyro-guy.deviantart.com/ a deviantART account]] where he answers questions about the games, goes into what they weren't able to fit into the trilogy, and further elaborates on things that weren't fully elaborated on in the games.
** Despite Spyro and Cynder [[spoiler:appearing at the end of ''Dawn of the Dragon'' seemingly alive, the story producers ofThe Legend of Spyro trilogy [[https://web.archive.org/web/20210517215940/http://skylandsacademy.com/showthread.php?tid=402 confirmed]] that they left the two heroes' ultimate fate open to interpretation, allowing the fans to decide whether Spyro and Cynder are alive or not.]]]]
----
** Jared Pullen, the lead artist of the trilogy, has [[http://that-spyro-guy.deviantart.com/ a deviantART account]] where he answers questions about the games, goes into what they weren't able to fit into the trilogy, and further elaborates on things that weren't fully elaborated on in the games.
** Despite Spyro and Cynder [[spoiler:appearing at the end of ''Dawn of the Dragon'' seemingly alive, the story producers of
----
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Changed line(s) 12 (click to see context) from:
* HostilityOnTheSet: According to a former crew member of the sound editorial team for the first two games on Youtube, this was the reason Creator/DavidSpade got replaced as Sparx in ''Eternal Night''. Spade was very difficult to work with during the production of ''A New Beginning'', due to never having done a video game before and thus not understanding the process, giving the audio crew a hard time about how he didn't like it. Because of that, Spade wasn't asked back for ''Eternal Night'' and Creator/BillyWest was brought in to replace him.
to:
* HostilityOnTheSet: According to a former crew member of the sound editorial team for the first two games on Youtube, this was the reason Creator/DavidSpade got replaced as Sparx in ''Eternal Night''. Spade was apparently very difficult to work with during the production of in ''A New Beginning'', due to as he had never having done voice acting in a video game before and thus not understanding didn't understand the process, giving the audio crew a hard time about how he didn't like it. Because of that, Spade wasn't asked back for ''Eternal Night'' and Creator/BillyWest was brought in to replace him.
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** Despite Spyro and Cynder [[spoiler:appearing at the end of ''Dawn of the Dragon'' seemingly alive, the story producers of The Legend of Spyro trilogy [[https://skylandsacademy.com/showthread.php?tid=402 confirmed]] they left the two heroes' ultimate fate open to interpretation, allowing the fans to decide whether Spyro and Cynder are alive or not.]]
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** Despite Spyro and Cynder [[spoiler:appearing at the end of ''Dawn of the Dragon'' seemingly alive, the story producers of The Legend of Spyro trilogy [[https://skylandsacademy.[[https://web.archive.org/web/20210517215940/http://skylandsacademy.com/showthread.php?tid=402 confirmed]] they left the two heroes' ultimate fate open to interpretation, allowing the fans to decide whether Spyro and Cynder are alive or not.]]
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** The game not so subtly wears it's ''Literature/LordOfTheRings'' influence on it its sleeves, what with Spyro being voiced by [[Creator/ElijahWood Frodo Baggins]] and the movies debuting around the time these games were made. It's quite ''[[DownplayedTrope downplayed]]'' though as despite the aesthetics and such clearly bringing to mind ''[=LotR=]'' imagery, the plots only bare a passing resemblance towards one another.
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** The game trilogy not so subtly wears it's ''Literature/LordOfTheRings'' influence on it its sleeves, what with Spyro being voiced by [[Creator/ElijahWood Frodo Baggins]] and the movies debuting around the time these games were made. It's quite ''[[DownplayedTrope downplayed]]'' though as despite the aesthetics and such clearly bringing to mind ''[=LotR=]'' imagery, the plots only bare a passing resemblance towards one another.
Changed line(s) 12 (click to see context) from:
* HostilityOnTheSet: According to a former crew member of the sound editorial team for the first two games on Youtube, this was the reason Creator/DavidSpade got replaced as Sparx in ''Eternal Night''. Spade was very difficult to work with during the production of "A New Beginning", due to never having done a video game before and thus not understanding the process, giving the audio crew a hard time about how he didn't like it. Because of that, Spade wasn't asked back for ''Eternal Night'' and Creator/BillyWest was brought in to replace him.
to:
* HostilityOnTheSet: According to a former crew member of the sound editorial team for the first two games on Youtube, this was the reason Creator/DavidSpade got replaced as Sparx in ''Eternal Night''. Spade was very difficult to work with during the production of "A ''A New Beginning", Beginning'', due to never having done a video game before and thus not understanding the process, giving the audio crew a hard time about how he didn't like it. Because of that, Spade wasn't asked back for ''Eternal Night'' and Creator/BillyWest was brought in to replace him.
Is there an issue? Send a MessageReason:
None
Changed line(s) 12 (click to see context) from:
* HostilityOnTheSet: According to a former crew member of the sound editorial team for the first two games on Youtube, this was the reason Creator/DavidSpade got replaced as Sparx in ''Eternal Night''. Spade was very difficult to work with during the production of "A New Beginning", due to never having done a video game before and thus not understanding the process, giving the audio crew grief about how he didn't like it. Because of that, Spade wasn't asked back for ''Eternal Night'' and Creator/BillyWest was brought in to replace him.
to:
* HostilityOnTheSet: According to a former crew member of the sound editorial team for the first two games on Youtube, this was the reason Creator/DavidSpade got replaced as Sparx in ''Eternal Night''. Spade was very difficult to work with during the production of "A New Beginning", due to never having done a video game before and thus not understanding the process, giving the audio crew grief a hard time about how he didn't like it. Because of that, Spade wasn't asked back for ''Eternal Night'' and Creator/BillyWest was brought in to replace him.
Is there an issue? Send a MessageReason:
None
Changed line(s) 12 (click to see context) from:
* HostilityOnTheSet: According to a former crew member of the sound editorial team for the first two games on Youtube, this was the reason Creator/DavidSpade got replaced as Sparx in ''Eternal Night''. Spade was very difficult to work with, due to never having done a video game before and thus not understanding the process, giving the audio crew grief about how he didn't like it. Because of that, Spade wasn't asked back for ''Eternal Night'' and Creator/BillyWest was brought in to replace him.
to:
* HostilityOnTheSet: According to a former crew member of the sound editorial team for the first two games on Youtube, this was the reason Creator/DavidSpade got replaced as Sparx in ''Eternal Night''. Spade was very difficult to work with, with during the production of "A New Beginning", due to never having done a video game before and thus not understanding the process, giving the audio crew grief about how he didn't like it. Because of that, Spade wasn't asked back for ''Eternal Night'' and Creator/BillyWest was brought in to replace him.
Is there an issue? Send a MessageReason:
None
Changed line(s) 12 (click to see context) from:
* HostilityOnTheSet: According to a former crew member of the sound editorial team for the first two games on Youtube, this was the reason Creator/DavidSpade got replaced as Sparx in ''Eternal Night''. Spade was very difficult to work with, due to never having done a video game before and thus not understanding the process, giving the audio crew grief about how he didn't like it. Because of that, Spade was not asked back for ''Eternal Night'' and Creator/BillyWest was brought in to replace him.
to:
* HostilityOnTheSet: According to a former crew member of the sound editorial team for the first two games on Youtube, this was the reason Creator/DavidSpade got replaced as Sparx in ''Eternal Night''. Spade was very difficult to work with, due to never having done a video game before and thus not understanding the process, giving the audio crew grief about how he didn't like it. Because of that, Spade was not wasn't asked back for ''Eternal Night'' and Creator/BillyWest was brought in to replace him.
Is there an issue? Send a MessageReason:
None
Changed line(s) 12 (click to see context) from:
* HostilityOnTheSet: According to a former crew member of the sound editorial team for the first two games on Youtube, this was the reason Creator/DavidSpade got replaced as Sparx in ''Eternal Night''. Spade was very difficult to work with, due to never having done a video game before and thus not understanding the process, giving the audio crew grief about how he didn't like it. Because of this, Spade was not asked back for ''Eternal Night'' and Creator/BillyWest was brought in to replace him.
to:
* HostilityOnTheSet: According to a former crew member of the sound editorial team for the first two games on Youtube, this was the reason Creator/DavidSpade got replaced as Sparx in ''Eternal Night''. Spade was very difficult to work with, due to never having done a video game before and thus not understanding the process, giving the audio crew grief about how he didn't like it. Because of this, that, Spade was not asked back for ''Eternal Night'' and Creator/BillyWest was brought in to replace him.