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* CowboyBebopAtHisComputer: In a very odd attempt to tie-in the game to the DiC WesternAnimation/SonicTheHedgehog cartoon, Amy Rose is inexplicably referred to as Princess Sally in the US game manual, even though Sally has never appeared in the main games and Amy looks and acts absolutely nothing like her. The PC version corrects this mistake and calls her Amy.

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* CowboyBebopAtHisComputer: In a very odd attempt to tie-in the game to the DiC WesternAnimation/SonicTheHedgehog cartoon, Amy Rose is inexplicably referred to as Princess Sally in the US game manual, even though Sally has never appeared in the main games [[note]] sans a blink and you'll miss it cameo in the VideoGame/SonicSpinball bonus stages [[/note]] and Amy looks and acts absolutely nothing like her. The PC version corrects this mistake and calls her Amy.
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* CowboyBebopAtHisComputer: In a very odd attempt to tie-in the game to the DiC WesternAnimation/SonicTheHedgehog cartoon, Amy Rose is inexplicably referred to as Princess Sally in the US game manual, even though Sally has never appeared in the main games and Amy looks and acts absolutely nothing like her. The PC version corrects this mistake and calls her Amy.
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* CrossDressingVoices: A few phrases Sonic says in this game weren't voiced by a man. Rather, it's Keiko Utoku, the lead singer of the band that did the music, Dreams Come True.

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* CrossDressingVoices: A few phrases Sonic says in this game weren't voiced by a man. Rather, it's Keiko Utoku, the lead singer of the band that did the music, Dreams Come True.Music/DreamsComeTrue.



-->'''Whitehead''': Yeah, it's colourful since it was intended to be an all Time Stones boss (good future only). Time flows freely, and Eggman's machine is essentially invincible. The idea being Sonic can reach warp speed at any opportunity (instead of getting the warp posts) and must do so to "wind back the clock" to damage the boss. Some parts are running, some areas the screen is locked. I was slightly worried the idea of running to warp might not be self evident (no warp screen, the level and boss would change in real time with some neato effects).

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-->'''Whitehead''': Yeah, it's colourful since it was intended to be an all Time Stones boss (good future only). Time flows freely, and Eggman's machine is essentially invincible. The idea being Sonic can reach warp speed at any opportunity (instead of getting the warp posts) and must do so to "wind back the clock" to damage the boss. Some parts are running, some areas the screen is locked. I was slightly worried the idea of running to warp might not be self evident (no warp screen, the level and boss would change in real time with some neato effects).
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* PolishedPort: The PS3/360/mobile port, which not only updated the game for HD but included both the American and Japanese soundtracks, had the Sonic 2 spin dash as an option, and had Tails as a playable character.
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** Another more well known one is "Toot Toot Sonic Warrior" for the game's opening theme.

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** Another more well known one is "Toot Toot Sonic Warrior" for the game's Japanese/PAL opening theme.
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** A rather odd example occurs with the American version. Within the CD audio tracks, there's a duplicate of the title theme.
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-->'''Whitehead''': Yeah, it's colourful since it was intended to be an all Time Stones boss (good future only). Time flows freely, and Eggman's machine is essentially invincible. The idea being Sonic can reach warp speed at any opportunity (instead of getting the warp posts) and must do so to "wind back the clock" to damage the boss. Some parts are running, some areas the screen is locked. I was slightly worried the idea of running to warp might not be self evident (no warp screen, the level and boss would change in real time with some neato effects)

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-->'''Whitehead''': Yeah, it's colourful since it was intended to be an all Time Stones boss (good future only). Time flows freely, and Eggman's machine is essentially invincible. The idea being Sonic can reach warp speed at any opportunity (instead of getting the warp posts) and must do so to "wind back the clock" to damage the boss. Some parts are running, some areas the screen is locked. I was slightly worried the idea of running to warp might not be self evident (no warp screen, the level and boss would change in real time with some neato effects)effects).

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* CutSong: Or rather, cut ''segments'' of a song, as early prototypes had what appeared to be unused in-game music loop pieces that would apparently inconspicuously play while the CD track ends and re-loads from the beginning. May have been removed due to time or inability to perfect this feature, but it was restored in the 2011 version.
** Also in that pre-release, the title screen and Speed Up tracks were totally different, and the Special Stage song had an extended cut.



** The secret special stage is sometimes called "Eggman's Bathtub".

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** The secret special stage Special Stage is sometimes called "Eggman's Bathtub".



** Another more well known one is "Toot-Toot Sonic Warrior" for the game's opening theme.

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** Another more well known one is "Toot-Toot "Toot Toot Sonic Warrior" for the game's opening theme.



* KillerApp: If it wasn't one for the Sega CD/Mega CD, it was one of the closest things it had to one.

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* KillerApp: If it wasn't one for the Sega CD/Mega Mega CD/Sega CD, it was one of the closest things it had to one.
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* CrossDressingVoices: A few phrases Sonic says in this game weren't voiced by a man. Rather, it's Keiko Utoku, the lead singer of "You Can Do Anything"/"Cosmic Eternity".

to:

* CrossDressingVoices: A few phrases Sonic says in this game weren't voiced by a man. Rather, it's Keiko Utoku, the lead singer of "You Can Do Anything"/"Cosmic Eternity".the band that did the music, Dreams Come True.
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* DevelopmentGag: During the Special Stages from early betas where they are unfinished, a [[GratuitousEnglish Engrishy]] message appears on the screen, telling the programmers to wake up and finish their jobs.

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* DevelopmentGag: During the Special Stages from early betas where they are unfinished, unfinished pre-releases, a [[GratuitousEnglish Engrishy]] message appears on the screen, telling the programmers to wake up and finish their jobs.
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* DevelopmentGag: During the Special Stages from early betas where they are unfinished, a [[GratuitousEnglish Engrishy]] message appears on the screen, telling the programmers to wake up and finish their jobs.
--> The programmer has a nap!
--> Hold out! Programmer!

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* CrossDressingVoices: A few phrases Sonic says in this game weren't voiced by a man - rather, it's Keiko Utoku, the lead singer of "You Can Do Anything"/"Cosmic Eternity".

to:

* CrossDressingVoices: A few phrases Sonic says in this game weren't voiced by a man - rather, man. Rather, it's Keiko Utoku, the lead singer of "You Can Do Anything"/"Cosmic Eternity".



* KeepCirculatingTheTapes: The original Sega CD version suffered from this (not the PC port). It was originally going to be included with ''Sonic Mega Collection'', for example, but was left out because Sega was unable to emulate the Sega CD due to missing documentation. They eventually released it as part of Sonic Gems Collection, but this was based on the PC version due to said emulation issues. They eventually decided to hire The Taxman to just recode it from scratch for the 2011 rerelease.

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* KeepCirculatingTheTapes: The original Sega CD version suffered from this (not the this.[[note]]The PC port). version doesn't, however.[[/note]] It was originally going to be included with ''Sonic Mega Collection'', for example, but was left out because Sega was unable to emulate the Sega CD due to missing documentation. They eventually released it as part of Sonic ''Sonic Gems Collection, Collection'', but this was based on the PC version due to said emulation issues. They eventually decided to hire The Taxman to just recode it from scratch for the 2011 rerelease.
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* WhatCouldHaveBeen: The UpdatedRerelease for digital download services was going to have two brand new levels, "[[AllDesertsHaveCacti Desert Dazzle]]" and "[[TrueFinalBoss Final Fever]]", on top of all the levels from the original release. Time constraints, as well as a desire to be truer to the original game by not tampering too much with it, resulted in both stages being cut. [[http://i.imgur.com/LxkCq.png?3613 A glimpse of Desert Dazzle]] can be seen by entering "32" and "8" into the respective slots on the Sound Test menu (which, incidentally, also unlocks the level select for Tails).

to:

* WhatCouldHaveBeen: The UpdatedRerelease for digital download services was going to have two brand new levels, "[[AllDesertsHaveCacti Desert Dazzle]]" and "[[TrueFinalBoss Final Fever]]", on top of all the levels from the original release. Time constraints, as well as a desire to be truer to the original game by not tampering too much with it, resulted in both stages being cut. [[http://i.imgur.com/LxkCq.png?3613 A glimpse of Desert Dazzle]] can be seen by entering "32" and "8" into the respective slots on the Sound Test menu (which, incidentally, also unlocks the level select for Tails).Tails), while half finished early attempts of the levels can actually be found in the games via hacking.
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-->'''Whitehead''': Yeah, it's colourful since it was intended to be an all Time Stones boss (good future only). Time flows freely, and Eggman's machine is essentially invincible. The idea being Sonic can reach warp speed at any opportunity (instead of getting the warp posts) and must do so to "wind back the clock" to damage the boss. Some parts are running, some areas the screen is locked. I was slightly worried the idea of running to warp might not be self evident (no warp screen, the level and boss would change in real time with some neato effects)

to:

-->'''Whitehead''': Yeah, it's colourful since it was intended to be an all Time Stones boss (good future only). Time flows freely, and Eggman's machine is essentially invincible. The idea being Sonic can reach warp speed at any opportunity (instead of getting the warp posts) and must do so to "wind back the clock" to damage the boss. Some parts are running, some areas the screen is locked. I was slightly worried the idea of running to warp might not be self evident (no warp screen, the level and boss would change in real time with some neato effects)
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None


* KillerApp: If it wasn't one for the Sega CD, it was one of the closest things it had to one.

to:

* KillerApp: If it wasn't one for the Sega CD/Mega CD, it was one of the closest things it had to one.
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* KillerApp: If it wasn't one for the Sega CD, it was one of the closest things it had to one.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Another more well known one is "Toot-Toot Sonic Warrior" for the game's opening theme.
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* KeepCirculatingTheTapes: The original Sega CD version suffered from this (not the PC port). It was originally going to be included with ''Sonic Mega Collection'', for example, but they decided to use the PC port instead. This was due to Sega somehow losing the original master code for the original version, so they couldn't make a copy of it. The eventually decided to hire The Taxman to just recode it from scratch for the 2011 rerelease.

to:

* KeepCirculatingTheTapes: The original Sega CD version suffered from this (not the PC port). It was originally going to be included with ''Sonic Mega Collection'', for example, but they decided was left out because Sega was unable to use emulate the Sega CD due to missing documentation. They eventually released it as part of Sonic Gems Collection, but this was based on the PC port instead. This was version due to Sega somehow losing the original master code for the original version, so they couldn't make a copy of it. The said emulation issues. They eventually decided to hire The Taxman to just recode it from scratch for the 2011 rerelease.
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** Whitehead later released a hypothetical [[http://www.tssznews.com/wp-content/uploads/2012/05/Picture-7.png screenshot of Final Fever]] as well as a [[http://forums.sonicretro.org/index.php?showtopic=26302&st=2955&p=686737&#entry686737 description of how the level and boss battle would play out]]:

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** Whitehead later released a hypothetical [[http://www.tssznews.com/wp-content/uploads/2012/05/Picture-7.png screenshot of Final Fever]] as well as a [[http://forums.sonicretro.org/index.php?showtopic=26302&st=2955&p=686737&#entry686737 description of how the level and boss battle would play out]]:out:]]
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* CrossDressingVoices: A few phrases Sonic in this game weren't voiced by a man - rather, it's Keiko Utoku, the lead singer of "You Can Do Anything"/"Cosmic Eternity".

to:

* CrossDressingVoices: A few phrases Sonic says in this game weren't voiced by a man - rather, it's Keiko Utoku, the lead singer of "You Can Do Anything"/"Cosmic Eternity".



** Whitehead recently released a hypothetical [[http://www.tssznews.com/wp-content/uploads/2012/05/Picture-7.png screenshot of Final Fever]] as well as a [[http://forums.sonicretro.org/index.php?showtopic=26302&st=2955&p=686737&#entry686737 description of how the level and boss battle would play out]]:

to:

** Whitehead recently later released a hypothetical [[http://www.tssznews.com/wp-content/uploads/2012/05/Picture-7.png screenshot of Final Fever]] as well as a [[http://forums.sonicretro.org/index.php?showtopic=26302&st=2955&p=686737&#entry686737 description of how the level and boss battle would play out]]:
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* CrossDressingVoices: A few phrases Sonic in this game weren't voiced by a man - rather, it's Keiko Utoku, the lead singer of "You Can Do Anything"/"Cosmic Eternity".

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* FanNickname: The secret special stage is sometimes called "Eggman's Bathtub".

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* FanNickname: FanNickname:
**
The secret special stage is sometimes called "Eggman's Bathtub".Bathtub".
** Some people change what "CD" stands for in the 2011 version, such as "Completely Digital" or "Console Download".
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* KeepCirculatingTheTapes: For a while, the original Sega CD version suffered from this (not the PC port). It was originally going to be included with ''Sonic Mega Collection'', for example, but they decided to use the PC port instead. This was due to Sega somehow losing the original master code for the original version, so they couldn't make a copy of it. The eventually decided to hire The Taxman to just recode it from scratch for the 2011 rerelease.

to:

* KeepCirculatingTheTapes: For a while, the The original Sega CD version suffered from this (not the PC port). It was originally going to be included with ''Sonic Mega Collection'', for example, but they decided to use the PC port instead. This was due to Sega somehow losing the original master code for the original version, so they couldn't make a copy of it. The eventually decided to hire The Taxman to just recode it from scratch for the 2011 rerelease.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* KeepCirculatingTheTapes: For a while, the original Sega CD version suffered from this (not the PC port). It was originally going to be included with ''Sonic Mega Collection'', for example, but they decided to use the PC port instead. This was due to Sega somehow losing the original master code for the original version, so they couldn't make a copy of it. The eventually decided to hire The Taxman to just recode it from scratch for the 2011 rerelease.
Is there an issue? Send a MessageReason:
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Added DiffLines:

* FanNickname: The secret special stage is sometimes called "Eggman's Bathtub".

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* PromotedFanboy: Christian Whitehead, who did the downloadable remake.
* WhatCouldHaveBeen: The UpdatedRerelease for digital download services was going to have two brand new levels, "[[AllDesertsHaveCacti Desert Dazzle]]" and "[[TrueFinalBoss Final Fever]]", on top of all the levels from the original release. Time constraints, as well as a desire to be truer to the original game by not tampering too much with it, resulted in both stages being cut. [[http://i.imgur.com/LxkCq.png?3613 A glimpse of Desert Dazzle]] can be seen by entering "32" and "8" into the respective slots on the Sound Test menu (which, incidentally, also unlocks the level select for Tails).

to:

* PromotedFanboy: Christian "The Taxman" Whitehead, who did the downloadable remake.
remake. He was responsible for creating the Retro Sonic engine and a number of fangames and is also a member of the Sonic Retro community.
* WhatCouldHaveBeen: The UpdatedRerelease for digital download services was going to have two brand new levels, "[[AllDesertsHaveCacti Desert Dazzle]]" and "[[TrueFinalBoss Final Fever]]", on top of all the levels from the original release. Time constraints, as well as a desire to be truer to the original game by not tampering too much with it, resulted in both stages being cut. [[http://i.imgur.com/LxkCq.png?3613 A glimpse of Desert Dazzle]] can be seen by entering "32" and "8" into the respective slots on the Sound Test menu (which, incidentally, also unlocks the level select for Tails).Tails).
** Whitehead recently released a hypothetical [[http://www.tssznews.com/wp-content/uploads/2012/05/Picture-7.png screenshot of Final Fever]] as well as a [[http://forums.sonicretro.org/index.php?showtopic=26302&st=2955&p=686737&#entry686737 description of how the level and boss battle would play out]]:
-->'''Whitehead''': Yeah, it's colourful since it was intended to be an all Time Stones boss (good future only). Time flows freely, and Eggman's machine is essentially invincible. The idea being Sonic can reach warp speed at any opportunity (instead of getting the warp posts) and must do so to "wind back the clock" to damage the boss. Some parts are running, some areas the screen is locked. I was slightly worried the idea of running to warp might not be self evident (no warp screen, the level and boss would change in real time with some neato effects)
Is there an issue? Send a MessageReason:
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* WhatCouldHaveBeen: The UpdatedRerelease for digital download services was going to have two brand new levels, "Desert Dazzle" and "Final Fever", on top of all the levels from the original release. Time constraints, as well as a desire to be truer to the original game by not tampering too much with it, resulted in both stages being cut. [[http://i.imgur.com/LxkCq.png?3613 A glimpse of Desert Dazzle]] can be seen by entering "32" and "8" into the respective slots on the Sound Test menu (which, incidentally, also unlocks the level select for Tails).

to:

* WhatCouldHaveBeen: The UpdatedRerelease for digital download services was going to have two brand new levels, "Desert Dazzle" "[[AllDesertsHaveCacti Desert Dazzle]]" and "Final Fever", "[[TrueFinalBoss Final Fever]]", on top of all the levels from the original release. Time constraints, as well as a desire to be truer to the original game by not tampering too much with it, resulted in both stages being cut. [[http://i.imgur.com/LxkCq.png?3613 A glimpse of Desert Dazzle]] can be seen by entering "32" and "8" into the respective slots on the Sound Test menu (which, incidentally, also unlocks the level select for Tails).
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* NoExportForYou: Not the game itself, but there wasn't a release in America that contained the original Japanese soundtrack until the 2011 release, which contains both that soundtrack and the American one. [[UrbanLegendOfZelda Rumor has it there were rights issues]]. Ironically, the reason why the 2011 release almost had Japanese soundtrack only is because WordOfGod [[http://www.sonicretro.org/2011/08/sega-staffer-speaks-sonic-cd-details-revised-as-sonic-4-prequel/#more-4520 has it]] there are rights issues with the American soundtrack never heard of before. This was eventually righted by the time of the release of the remake, and both soundtracks are now available.
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* PromotedFanboy: Christian Whitehead, who did the downloadable remake.
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Added DiffLines:

* WhatCouldHaveBeen: The UpdatedRerelease for digital download services was going to have two brand new levels, "Desert Dazzle" and "Final Fever", on top of all the levels from the original release. Time constraints, as well as a desire to be truer to the original game by not tampering too much with it, resulted in both stages being cut. [[http://i.imgur.com/LxkCq.png?3613 A glimpse of Desert Dazzle]] can be seen by entering "32" and "8" into the respective slots on the Sound Test menu (which, incidentally, also unlocks the level select for Tails).

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