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1* BeamMeUpScotty: Sonic's voice line in the EasterEgg where he jumps offscreen when the game has been idling for three minutes is commonly quoted as "I'm outta here", probably because that phrase is far more common than [[https://web.archive.org/web/20190222190752/https://twitter.com/Mazin__/status/884013547952328704 what he actually says]], "I'm ''outer'' here".
2* {{Blooper}}:
3** In the opening cutscene, [[https://twitter.com/Quazza97/status/1358085273465290753 a few frames of animation]] when Sonic somersaults off a rock (around 30 seconds in) are misplaced. While it goes by so quickly that it's hardly noticeable, going frame-by-frame reveals the error because because the rock briefly jumps forward instead of panning back smoothly. This error was fixed for the ''Sonic Origins'' remaster.
4** The French portion of the European manual refers to Sonic himself as "Sonic the Hedgehog CD" at one point.
5* ChristmasRushed: Spencer Nilsen's sound team was given a meager ''two months'' to compose an almost entirely new soundtrack for the game's North American release. They were so pressed for time that they weren't even able to replace the Past songs; the tracks were directly coded into the game instead of being stored as ordinary CD audio tracks, and sorting that out was too complicated to bother with.
6* CowboyBebopAtHisComputer: Amy Rose's name is changed to [[WesternAnimation/SonicTheHedgehogSatAM Princess Sally]] in the North American Sega CD manual, even though Amy looks and acts absolutely nothing like her. All subsequent releases reverted this change.
7* CutSong:
8** Routinely zigzagged between the several versions of "Sonic - You Can Do Anything". The song, first introduced in the build used for Yuusei Sega World in 1992, used an early version that had Keiko Utoku's vocals deeper and more strained. The version found in the final version has Utoku using cleaner and slightly lighter vocals. The original version would, strangely enough, be used just as often if not more so than the final version, being included in the Japanese release of the PC port (and thus the videos found in ''VideoGame/SonicJam'' and the Japanese release of ''Sonic Mega Collection''), the Sonic Team "[=PowerPlay=]" compilation album, as a DLC track in the Dreamcast version of ''VideoGame/SambaDeAmigo'', and eventually ''Sonic Origins''. The finalized version was only used for the game's Japanese TV commercial, the final Mega-CD release, the Japanese release of ''Sonic Gems Collection'', and in the 2011 ''20th Anniversary Series'' album. In the 2011 HD release, both versions are cut in favor of an instrumental version.
9** Cut ''segments'' of songs exist, as early prototypes had what appeared to be unused in-game music loop pieces that would apparently inconspicuously play while the CD track ends and re-loads from the beginning. They may have been removed due to time constraints or the inability to perfect this feature. Some of the unused segments were reinstated for the 2011 remaster, but the ''Sonic Origins'' version removes them again, instead matching the versions heard in the coinciding 2011 soundtrack album.
10** In pre-release builds, the title screen and Speed Up tracks were totally different, and the Special Stage song had an extended cut.
11** The 1992 Sega World prototype reveals that higher quality versions of the game's Past themes were going to be in the game, utilizing Red Book audio just like all of the Present and Future themes. This was dropped early on, and as such, the Past themes instead use utilize lower quality versions generated by the Sega CD's own PCM audio chip instead.
12* DescendedCreator: Sonic's voice acting in this game is provided by Masato Nishimura, who was one of the game's level designers.
13* DevelopmentGag: During the Special Stages from unfinished pre-releases, a [[GratuitousEnglish Engrishy]] message appears on the screen, telling the programmers to wake up and finish their jobs:
14--> The programmer has a nap.\
15 Hold out! Programmer!
16* DummiedOut: Aside from an eighth Special Stage, which can be accessed with a secret code, the most infamous cut content from ''Sonic CD'' is the elusive "Round 2", which was apparently a [[RuinsForRuinsSake ruins stage]]. [[https://twitter.com/Instrutilus/status/1617540520993226753 Naoto Ohshima's recollection]] is that it was called "Dubious Depths," cut because "it didn't match Sonic's speed." To fill in the void, "Desert Dazzle" was supposed to appear in the remake, but Sega declined the content and all that remains of it is a secret teaser picture. Christian Whitehead, the remake's developer, claims that [[http://info.sonicretro.org/File:R2Sprites.png this sprite sheet]] was part of R2, which shows three unused enemies and a unused boss. There's also [[http://info.sonicretro.org/File:SCDconcept-R2RainbowWaterfalls.jpg official concept art]] of the level. [[https://www.youtube.com/watch?v=sbWeIikEi0c Finally, a semi-complete layout of Desert Dazzle was left over in an updated release of the remake.]] The working Desert Dazzle design appears to have become the inspiration for Mirage Saloon Zone in ''VideoGame/SonicMania''.
17* ExecutiveMeddling: This is where the North American soundtrack for ''Sonic CD'' originated from, as Sega of America felt the original Japanese soundtrack wasn't "musically rich and complex" enough for the American market, resulting in the game's North American release being delayed to have Spencer Nilsen score the replacement soundtrack for the region.
18* FirstAppearance: This game marks the first of many appearances of Amy Rose[[note]]In the [[CanonImmigrant games]] anyway, as she had [[OlderThanTheyThink previously appeared a year prior]] in [[Manga/SonicTheHedgehog1992 the 1992 manga]][[/note]] and Metal Sonic.
19* FlipFlopOfGod: Regarding the game's placement in the timeline-- in an October 1993 interview with the magazine ''BEEP Mega Drive'', Special Stage designer Yasushi Yamaguchi (also known for being the lead artist for ''VideoGame/SonicTheHedgehog2'') stated that ''Sonic CD'' [[https://archive.ph/QJTcX "falls in between Sonic 1 and 2 in terms of chronology"]], making it an {{Interquel}} of the first two games. More recently, however, game director Naoto Ohshima has stated that [[https://twitter.com/YinTheAkuma/status/1516795423847075846/photo/3 Metal Sonic is an "evolution"]] of the Mecha Sonic seen in ''Sonic 2'', a sentiment [[https://twitter.com/Mazin__/status/1227808240127205377 repeated by level designer Masato Nishimura]], implying that it must take place sometime after it instead. That being said, Ohshima has also stated in the aforementioned sources that ''CD'' wasn't originally designed with a definite timeline placement in mind, anyways, and ''Sonic Origins'' follows Yamaguchi's claim regarding it taking place before ''Sonic 2''.
20* GodNeverSaidThat:
21** Some assume that ''Sonic CD'' was either originally a CD port of ''Sonic 2'' or that both were originally the same game but creative decisions caused it to become separate. However, Naoto Ohshima has stated that ''Sonic CD'' was never meant to be ''Sonic 2'', but rather a CD version of the original ''Sonic the Hedgehog''. He also states that the team behind ''CD'' may have had more fun with creating the game, as they weren't under the pressure of making ''the'' second ''Sonic'' game:
22--->'''Ohshima:''' ''Sonic CD'' wasn't ''Sonic 2''; it was really meant to be more of a CD version of the original ''Sonic''. I can't help but wonder, therefore, if we had more fun making ''CD'' than they did making ''Sonic 2'' [because we didn't have the pressure of making a "numbered sequel"].
23** Sega never said that the game was originally supposed to end at Stardust Speedway, despite some fans providing "proof" in the ending cutscene, where the Metallic Madness scene takes place before the Stardust Speedway scene.
24** Sega had never stated at any point that the ''"CD"'' in the game's title retroactively stands for "''Chrono Distortion"'' as of the 2011 port.
25* HeAlsoDid: Spencer Nilsen has worked on other games, mostly notably ''VideoGame/EccoTheDolphin'' and the Sega CD version of ''VideoGame/SpiderManVsTheKingpin''.
26* InspirationForTheWork: The time travel mechanic was inspired by the ''Franchise/BackToTheFuture'' trilogy.
27* KeepCirculatingTheTapes:
28** While ''Sonic CD'' itself has since become more accessible thanks to its PC port in 1996 (which was also included in ''[[CompilationRerelease Sonic Gems Collection]]''), the remastered port by Christian Whitehead in 2011, and the remaster's inclusion in ''Sonic Origins'' in 2022, the original Sega CD version has yet to see an official rerelease on any platform and copies of the original game tend to go up for [[CrackIsCheaper extremely high prices on online stores]]. There were plans to include it in ''Sonic Mega Collection'', however the lack of documentation for the Sega CD led to Creator/SonicTeam cutting it out from the lineup. The original version would eventually see a rerelease via the Genesis Mini 2.
29** In May 2022, the 2011 port was delisted from consoles and Steam in preparation for ''Sonic Origins''. However, the mobile version is still available.
30* KillerApp: If it wasn't a reason to buy a Sega CD, it was one of the closest things it had to one.
31* NoExportForYou: The Japanese/European version's soundtrack wasn't officially released in North America until the 2011 remake, which has both that soundtrack and the American version's, by members of the Sega Technical Institute. It was long rumored that licensing issues were holding back such a release, but WordOfGod [[http://www.sonicretro.org/2011/08/sega-staffer-speaks-sonic-cd-details-revised-as-sonic-4-prequel/#more-4520 has it that]] the Japanese/European soundtrack was readily available for the 2011 release, and it was the ''American'' soundtrack that nearly got cut, [[{{Irony}} due to licensing issues]].
32* OrphanedReference: [[http://info.sonicretro.org/images/2/23/SCD_R2GIF.gif One of the shots]] in the ending animation features Sonic running through the scrapped R2 stage and narrowly avoiding an antlion, which was also scrapped.
33* PromotedFanboy:
34** Christian Whitehead, who did the downloadable remaster, was responsible for creating the Retro Sonic engine, a number of fangames, and is also a member of the Sonic Retro community.
35** Fellow Sonic Retro members Tanks and Quazza were working on AI upscaling and restoring the opening FMV of ''Sonic CD'' to higher definition. Sega took noticed and hired them along with ''Creator/DiscotekMedia'' to handle the remastering and restoration of the game's cutscenes for ''Sonic Origins'' in 2022.
36* ScrewedByTheLawyers: The vocals for the Japanese soundtrack were replaced with instrumentals for the 2011 remaster due to unforeseen legal issues regarding the rights to them. Fortunately, the ''Sonic Origins'' version restores the vocals.
37* ShrugOfGod: Creator/SonicTeam and Creator/{{Sega}} have taken an overall nebulous position on the game's chronological placement and have [[FlipFlopOfGod flip-flopped]] on the position numerous times. One [[https://shmuplations.com/soniccd/ 1993 interview]] implied that the game seemingly takes place between ''VideoGame/SonicTheHedgehog1'' and ''VideoGame/SonicTheHedgehog2'', pointing out the notable absence of both Tails and Super Sonic from the game, though the former ended up making a cameo. This was more clearly [[https://sega-memories.blogspot.com/2011/12/sonic-cds-secret-strategy-guide.html stated]] in Brady's ''Sonic The Hedgehog 3'' Full Color Action strategy guide. A decade later, [[https://sonicretro.org/2011/08/27/sega-staffer-speaks-sonic-cd-details-revised-as-sonic-4-prequel/#more-4520 another interview]] reportedly stated that the game took place after ''VideoGame/Sonic3AndKnuckles'', but before ''VideoGame/SonicTheHedgehog4'', only to [[https://sonicretro.org/2011/08/28/corrections-video-interview-with-ken-balough-on-sonic-cd-sonic-4/ then re-clarify a day later]] that ''CD'' is a standalone adventure that doesn't have a concrete place in the canon, other than it took place sometime before ''Sonic 4''. However, this would flip flop yet again with the ''Sonic Encyclo-speed-ia'', which once again implies that ''CD'' takes place between ''Sonic 1'' and ''Sonic 2''. ''[[CompilationRerelease Sonic Origins]]'' seems to have finally settled this once and for all by having it be between ''1'' and ''2'' on the game selection menu and its story mode, confirming its status as an {{Interquel}}.
38* UrbanLegendOfZelda: A rather persistent rumor states that the infamous "Fun Is Infinite" screen was an [[DigitalPiracyIsEvil anti-piracy measure]], to the point where even ''Sega themselves'' [[https://play.google.com/store/apps/details?id=com.sega.soniccd.classic&hl=en_US%7C have said so]]. In reality, the game has no anti-piracy measures.
39* WhatCouldHaveBeen: [[WhatCouldHaveBeen/SonicTheHedgehogCD Has its own page]].

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