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* UrbanLegendOfZelda: There was a rumor about a sadistic EasterEgg in the game that resetting the game had a one-in-whatever chance of bringing up a screen that made an ungodly buzzing noise and filled the screen with a phrase that could be interpreted as either "Turn it off immediately" or "Kill yourself". The game is so rife with disturbing imagery that most players believed it. This rumor was so prolific that it took a member of Aeon Genesis, the group who fan translated the SNES version of the game, Gideon Zhi, admitting that there was no such code embedded in the game before people started realizing that it was just a rumor. The rumor also could not be possible because the Super Famicom does not have an internal clock, and therefore could not possibly keep track of how many times it's been turned off and on. A recreation of the alleged Easter Egg was uploaded to Nico Nico Douga and was later [[https://www.youtube.com/watch?v=jhfZVd9N9ww uploaded]] to [=YouTube=].
to:
* UrbanLegendOfZelda: There was a rumor about a sadistic EasterEgg in the game that original SNES version where resetting the game had a one-in-whatever chance of bringing up a screen that made an ungodly buzzing noise and filled the screen with a phrase that could be interpreted as either "Turn it off immediately" or "Kill yourself". The game is so rife with disturbing imagery that most players believed it. This rumor was so prolific that it took a member of Aeon Genesis, the Genesis (the group who fan translated the SNES version of the game, game), Gideon Zhi, admitting that there was no such code embedded in the game before people started realizing that it was just a rumor.myth. The rumor also could not be possible because the Super Famicom does not have an internal clock, and therefore could not possibly keep track of how many times it's been turned off and on. A recreation of the alleged Easter Egg was uploaded to Nico Nico Douga and was later [[https://www.youtube.com/watch?v=jhfZVd9N9ww uploaded]] to [=YouTube=].
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** Originally the game was only meant to start in Tokyo and then to take place on a global scale before ending in Israel. The idea was canned however as it was far too ambitious for what the creators were able to work with at the time.
to:
** Originally the game was only meant to start in Tokyo and then to take place on a global scale before ending in Israel. The idea was canned however as it was due to being far too ambitious for what the creators were able to work with at the time.
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Changed line(s) 10 (click to see context) from:
** Originally the game was only meant to start in Tokyo and then to take place on a global scale before ending in Israel. The idea was canned however as it was far to ambitious for what the creators were able to work with at the time.
to:
** Originally the game was only meant to start in Tokyo and then to take place on a global scale before ending in Israel. The idea was canned however as it was far to too ambitious for what the creators were able to work with at the time.
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* PortOverdosed: As of its inclusion in the Japanese Nintendo Switch Online, ''Shin Megami Tensei I'' has been playable on thirteen different systems.
* UrbanLegendOfZelda: There was a rumor about a sadistic EasterEgg in the game that resetting the game had a one-in-whatever chance of bringing up a screen that made an ungodly buzzing noise and filled the screen with a phrase that could be interpreted as either "Turn it off immediately" or "Kill yourself". The game is so rife with disturbing imagery that most players believed it. This rumor was so prolific that it took a member of Aeon Genesis, the group who fan translated the SNES version of the game, Gideon Zhi, admitting that there was no such code embedded in the game before people started realizing that it was just a rumor. The rumour also could not be possible because the Super Famicom does not have an internal clock, and therefore could not possibly keep track of how many times it's been turned off and on.
* UrbanLegendOfZelda: There was a rumor about a sadistic EasterEgg in the game that resetting the game had a one-in-whatever chance of bringing up a screen that made an ungodly buzzing noise and filled the screen with a phrase that could be interpreted as either "Turn it off immediately" or "Kill yourself". The game is so rife with disturbing imagery that most players believed it. This rumor was so prolific that it took a member of Aeon Genesis, the group who fan translated the SNES version of the game, Gideon Zhi, admitting that there was no such code embedded in the game before people started realizing that it was just a rumor. The rumour also could not be possible because the Super Famicom does not have an internal clock, and therefore could not possibly keep track of how many times it's been turned off and on.
to:
* PortOverdosed: As of its inclusion in the Japanese Nintendo Switch Online, Sega Mega Drive Mini 2, ''Shin Megami Tensei I'' has been playable on thirteen fourteen different systems.
* UrbanLegendOfZelda: There was a rumor about a sadistic EasterEgg in the game that resetting the game had a one-in-whatever chance of bringing up a screen that made an ungodly buzzing noise and filled the screen with a phrase that could be interpreted as either "Turn it off immediately" or "Kill yourself". The game is so rife with disturbing imagery that most players believed it. This rumor was so prolific that it took a member of Aeon Genesis, the group who fan translated the SNES version of the game, Gideon Zhi, admitting that there was no such code embedded in the game before people started realizing that it was just a rumor. Therumour rumor also could not be possible because the Super Famicom does not have an internal clock, and therefore could not possibly keep track of how many times it's been turned off and on.on. A recreation of the alleged Easter Egg was uploaded to Nico Nico Douga and was later [[https://www.youtube.com/watch?v=jhfZVd9N9ww uploaded]] to [=YouTube=].
* UrbanLegendOfZelda: There was a rumor about a sadistic EasterEgg in the game that resetting the game had a one-in-whatever chance of bringing up a screen that made an ungodly buzzing noise and filled the screen with a phrase that could be interpreted as either "Turn it off immediately" or "Kill yourself". The game is so rife with disturbing imagery that most players believed it. This rumor was so prolific that it took a member of Aeon Genesis, the group who fan translated the SNES version of the game, Gideon Zhi, admitting that there was no such code embedded in the game before people started realizing that it was just a rumor. The
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Changed line(s) 10 (click to see context) from:
** Originally the game was only meant to start in Tokyo and then to take place on a global scale before ending in Israel.
to:
** Originally the game was only meant to start in Tokyo and then to take place on a global scale before ending in Israel. The idea was canned however as it was far to ambitious for what the creators were able to work with at the time.
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Added DiffLines:
* FanTranslation:
** The Super Famicom version has been [[https://www.romhacking.net/translations/571/ translated]] into English by Aeon Genesis in 2002. It was later [[https://www.romhacking.net/translations/2616/ updated]] by another user named Orden who fixed many issues from the original fan translation as well as updating the names of demons, races, items, and spells with ones from the official localizations of the later ''Shin Megami Tensei'' games by Altus.
** A [[https://www.romhacking.net/translations/6129/ port]] of the official [=iOS=] port's localization was brought into the Game Boy Advance version of the game by Shawnxz in 2021 after the [=iOS=] version was no longer compatible with newer versions [=iOS=].
** Fothsid has [[https://www.romhacking.net/translations/6610/ translated]] the [=PlayStation=] remake into English in 2022.
** The Super Famicom version has been [[https://www.romhacking.net/translations/571/ translated]] into English by Aeon Genesis in 2002. It was later [[https://www.romhacking.net/translations/2616/ updated]] by another user named Orden who fixed many issues from the original fan translation as well as updating the names of demons, races, items, and spells with ones from the official localizations of the later ''Shin Megami Tensei'' games by Altus.
** A [[https://www.romhacking.net/translations/6129/ port]] of the official [=iOS=] port's localization was brought into the Game Boy Advance version of the game by Shawnxz in 2021 after the [=iOS=] version was no longer compatible with newer versions [=iOS=].
** Fothsid has [[https://www.romhacking.net/translations/6610/ translated]] the [=PlayStation=] remake into English in 2022.
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* NoBackwardsCompatibilityInTheFuture: Incompatible [=OSes=] have rendered the only official release unplayable without a phone that hasn't been updated in some time, meaning the only way to play it in English is, once again, piracy.
to:
* NoBackwardsCompatibilityInTheFuture: KeepCirculatingTheTapes: Incompatible [=OSes=] have rendered the only official release unplayable without a phone that hasn't been updated in some time, meaning the only way to play it in English is, once again, piracy.is to either get an old phone or pirate it.
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* UrbanLegendOfZelda: There was a rumor about a sadistic EasterEgg in the game that resetting the game had a one-in-whatever chance of bringing up a screen that made an ungodly buzzing noise and filled the screen with a phrase that could be interpreted as either "Turn it off immediately" or "Kill yourself". The game is so rife with disturbing imagery that most players believed it. This rumor was so prolific that it took a member of Aeon Genesis, the group who fan translated the SNES version of the game, Gideon Zhi, admitting that there was no such code embedded in the game before people started realizing that it was just a rumor.
to:
* UrbanLegendOfZelda: There was a rumor about a sadistic EasterEgg in the game that resetting the game had a one-in-whatever chance of bringing up a screen that made an ungodly buzzing noise and filled the screen with a phrase that could be interpreted as either "Turn it off immediately" or "Kill yourself". The game is so rife with disturbing imagery that most players believed it. This rumor was so prolific that it took a member of Aeon Genesis, the group who fan translated the SNES version of the game, Gideon Zhi, admitting that there was no such code embedded in the game before people started realizing that it was just a rumor. The rumour also could not be possible because the Super Famicom does not have an internal clock, and therefore could not possibly keep track of how many times it's been turned off and on.
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Added DiffLines:
* PortOverdosed: As of its inclusion in the Japanese Nintendo Switch Online, ''Shin Megami Tensei I'' has been playable on thirteen different systems.
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Changed line(s) 1 (click to see context) from:
* NoBackwardsCompatibilityInTheFuture: Incompatible OSes have rendered the only official release unplayable without a phone that hasn't been updated in some time, meaning the only way to play it in English is, once again, piracy.
to:
* NoBackwardsCompatibilityInTheFuture: Incompatible OSes [=OSes=] have rendered the only official release unplayable without a phone that hasn't been updated in some time, meaning the only way to play it in English is, once again, piracy.
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Added DiffLines:
* NoBackwardsCompatibilityInTheFuture: Incompatible OSes have rendered the only official release unplayable without a phone that hasn't been updated in some time, meaning the only way to play it in English is, once again, piracy.
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Changed line(s) 1 (click to see context) from:
* UrbanLegendOfZelda: There was a rumor about a sadistic EasterEgg in the game that resetting the game had a one-in-whatever chance of bringing up a screen that made an ungodly buzzing noise and filled the screen with a phrase that could be interpreted as either "Turn it off immediately" or "Kill yourself". The game is so rife with disturbing imagery that most players believed it. This rumor was so prolific that it took a member of the localization team, Gideon Zhi, admitting that there was no such code embedded in the game before people started realizing that it was just a rumor.
to:
* UrbanLegendOfZelda: There was a rumor about a sadistic EasterEgg in the game that resetting the game had a one-in-whatever chance of bringing up a screen that made an ungodly buzzing noise and filled the screen with a phrase that could be interpreted as either "Turn it off immediately" or "Kill yourself". The game is so rife with disturbing imagery that most players believed it. This rumor was so prolific that it took a member of Aeon Genesis, the localization team, group who fan translated the SNES version of the game, Gideon Zhi, admitting that there was no such code embedded in the game before people started realizing that it was just a rumor.
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Changed line(s) 1 (click to see context) from:
* UrbanLegendOfZelda: There was a rumor about a sadistic EasterEgg in the game that basically went as follows. Starting the game enough times would result in a message flashing on screen that says "TURN IT OFF IMMEDIATELY," complete with a loud buzzing noise. The original Japanese text allegedly said something ambiguous, either "Turn it off immediately" or something that meant "Kill yourself." The game is so rife with disturbing imagery that most players believed it. This rumor was so prolific that it took a member of the localization team, Gideon Zhi, admitting that there was no such code embedded in the game before people started realizing that it was just a rumor.
to:
* UrbanLegendOfZelda: There was a rumor about a sadistic EasterEgg in the game that basically went as follows. Starting resetting the game enough times would result in had a message flashing on one-in-whatever chance of bringing up a screen that says "TURN IT OFF IMMEDIATELY," complete with a loud made an ungodly buzzing noise. The original Japanese text allegedly said something ambiguous, noise and filled the screen with a phrase that could be interpreted as either "Turn it off immediately" or something that meant "Kill yourself." yourself". The game is so rife with disturbing imagery that most players believed it. This rumor was so prolific that it took a member of the localization team, Gideon Zhi, admitting that there was no such code embedded in the game before people started realizing that it was just a rumor.
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Lets Play is not a trivia item. I deleted those for essentially being Fanfic Recs without any citations. I edited Urban Legend Of Zelda given what used to be on the Nightmare Fuel tab and also given rules about indentation.
Changed line(s) 1,4 (click to see context) from:
* LetsPlay - [[http://rpgcodex.net/phpBB/viewtopic.php?t=36489&postdays=0&postorder=asc&start=0 here]]
** And [[http://www.youtube.com/playlist?list=PLB92E10FF76C76470 here]], if you're looking for a video one.
* UrbanLegendOfZelda: Supposedly the SNES version had a rather... sadistic EasterEgg. The rumor goes: starting the game up enough times (random, and highly unlikely unless you're resetting the console a lot [[SaveScumming for some reason]]) will result in being greeted with a screen of text that repeatedly says "TURN IT OFF IMMEDIATELY" in Japanese, complete with a loud buzzing noise. In a game rife with NightmareFuel, this would have been some on a very meta level. [[http://www.youtube.com/watch?v=jhfZVd9N9ww Here's a video of it "occurring".]]
** This rumor was so prolific (in part because ''nobody wanted to encounter it''), it took [[https://twitter.com/GideonZhi Gideon Zhi]], the person who localized the original SMT game, to debunk it. He stated that there was no code embedded in the game that would cause this event to occur.
** And [[http://www.youtube.com/playlist?list=PLB92E10FF76C76470 here]], if you're looking for a video one.
* UrbanLegendOfZelda: Supposedly the SNES version had a rather... sadistic EasterEgg. The rumor goes: starting the game up enough times (random, and highly unlikely unless you're resetting the console a lot [[SaveScumming for some reason]]) will result in being greeted with a screen of text that repeatedly says "TURN IT OFF IMMEDIATELY" in Japanese, complete with a loud buzzing noise. In a game rife with NightmareFuel, this would have been some on a very meta level. [[http://www.youtube.com/watch?v=jhfZVd9N9ww Here's a video of it "occurring".]]
** This rumor was so prolific (in part because ''nobody wanted to encounter it''), it took [[https://twitter.com/GideonZhi Gideon Zhi]], the person who localized the original SMT game, to debunk it. He stated that there was no code embedded in the game that would cause this event to occur.
to:
** And [[http://www.youtube.com/playlist?list=PLB92E10FF76C76470 here]], if you're looking for a video one.
**
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** Originally the game was only meant to ''start'' in Tokyo and then to take place on a global scale before ending in Israel.
to:
** Originally the game was only meant to ''start'' start in Tokyo and then to take place on a global scale before ending in Israel.
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* WhatCouldHaveBeen: The artbook had designs of demons that did not make the final cut.
to:
* WhatCouldHaveBeen: WhatCouldHaveBeen:
** The artbook had designs of demons that did not make the finalcut.cut.
** Originally the game was only meant to ''start'' in Tokyo and then to take place on a global scale before ending in Israel.
** The artbook had designs of demons that did not make the final
** Originally the game was only meant to ''start'' in Tokyo and then to take place on a global scale before ending in Israel.
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Changed line(s) 4 (click to see context) from:
** This rumor was so prolific (in part because ''nobody wanted to encounter it''), it took [[https://twitter.com/GideonZhi Gideon Zhi]], the person who localized the original SMT game, to debunk it. He stated that there was no code embedded in the game that would cause this event to occur.
to:
** This rumor was so prolific (in part because ''nobody wanted to encounter it''), it took [[https://twitter.com/GideonZhi Gideon Zhi]], the person who localized the original SMT game, to debunk it. He stated that there was no code embedded in the game that would cause this event to occur.occur.
* WhatCouldHaveBeen: The artbook had designs of demons that did not make the final cut.
* WhatCouldHaveBeen: The artbook had designs of demons that did not make the final cut.
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Changed line(s) 4 (click to see context) from:
** This rumor was so prolific, it took [[https://twitter.com/GideonZhi Gideon Zhi]], the person who localized the original SMT game to debunk it. He stated there was no code embedded in the game that would cause this event to occur.
to:
** This rumor was so prolific, prolific (in part because ''nobody wanted to encounter it''), it took [[https://twitter.com/GideonZhi Gideon Zhi]], the person who localized the original SMT game game, to debunk it. He stated that there was no code embedded in the game that would cause this event to occur.
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None
Changed line(s) 2 (click to see context) from:
** And [[http://www.youtube.com/playlist?list=PLB92E10FF76C76470 here]] if your looking for a video one.
to:
** And [[http://www.youtube.com/playlist?list=PLB92E10FF76C76470 here]] here]], if your you're looking for a video one.
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Changed line(s) 3 (click to see context) from:
* UrbanLegendOfZelda: Supposedly the SNES version had a rather... sadistic EasterEgg. The rumor goes: starting the game up enough times (random, and highly unlikely unless you're resetting the console a lot [[SaveScumming for some reason]]) will result in being greeted with a screen of text that repeatedly says "TURN IT OFF IMMEDIATELY" in Japanese, complete with a loud buzzing noise. In a game rife with NightmareFuel, this would have been some on a very meta level. [[http://www.youtube.com/watch?v=jhfZVd9N9ww Here's a video of it occurring.]]
to:
* UrbanLegendOfZelda: Supposedly the SNES version had a rather... sadistic EasterEgg. The rumor goes: starting the game up enough times (random, and highly unlikely unless you're resetting the console a lot [[SaveScumming for some reason]]) will result in being greeted with a screen of text that repeatedly says "TURN IT OFF IMMEDIATELY" in Japanese, complete with a loud buzzing noise. In a game rife with NightmareFuel, this would have been some on a very meta level. [[http://www.youtube.com/watch?v=jhfZVd9N9ww Here's a video of it occurring."occurring".]]
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Changed line(s) 3,4 (click to see context) from:
* UrbanLegendOfZelda: Supposedly the SNES version had a rather... sadistic EasterEgg. Starting the game up enough times (Random, and highly unlikely unless you're resetting the console a lot [[SaveScumming for some reason]]) will result in being greeted with a screen of text that repeatedly says "TURN IT OFF IMMEDIATELY" in Japanese, complete with a loud buzzing noise. In a game rife with NightmareFuel, this would have been some on a very meta level. [[http://www.youtube.com/watch?v=jhfZVd9N9ww Here's a video of it occurring.]]
** This rumor was so prolific, it tok [[https://twitter.com/GideonZhi Gideon Zhi]], the person who localized the original SMT game to debunk it. He stated there was no code embedded in the game that would cause this event to occur.
** This rumor was so prolific, it tok [[https://twitter.com/GideonZhi Gideon Zhi]], the person who localized the original SMT game to debunk it. He stated there was no code embedded in the game that would cause this event to occur.
to:
* UrbanLegendOfZelda: Supposedly the SNES version had a rather... sadistic EasterEgg. Starting The rumor goes: starting the game up enough times (Random, (random, and highly unlikely unless you're resetting the console a lot [[SaveScumming for some reason]]) will result in being greeted with a screen of text that repeatedly says "TURN IT OFF IMMEDIATELY" in Japanese, complete with a loud buzzing noise. In a game rife with NightmareFuel, this would have been some on a very meta level. [[http://www.youtube.com/watch?v=jhfZVd9N9ww Here's a video of it occurring.]]
** This rumor was so prolific, ittok took [[https://twitter.com/GideonZhi Gideon Zhi]], the person who localized the original SMT game to debunk it. He stated there was no code embedded in the game that would cause this event to occur.
** This rumor was so prolific, it
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Changed line(s) 2 (click to see context) from:
** And [[http://www.youtube.com/playlist?list=PLB92E10FF76C76470 here]] if your looking for a video one.
to:
** And [[http://www.youtube.com/playlist?list=PLB92E10FF76C76470 here]] if your looking for a video one.one.
* UrbanLegendOfZelda: Supposedly the SNES version had a rather... sadistic EasterEgg. Starting the game up enough times (Random, and highly unlikely unless you're resetting the console a lot [[SaveScumming for some reason]]) will result in being greeted with a screen of text that repeatedly says "TURN IT OFF IMMEDIATELY" in Japanese, complete with a loud buzzing noise. In a game rife with NightmareFuel, this would have been some on a very meta level. [[http://www.youtube.com/watch?v=jhfZVd9N9ww Here's a video of it occurring.]]
** This rumor was so prolific, it tok [[https://twitter.com/GideonZhi Gideon Zhi]], the person who localized the original SMT game to debunk it. He stated there was no code embedded in the game that would cause this event to occur.
* UrbanLegendOfZelda: Supposedly the SNES version had a rather... sadistic EasterEgg. Starting the game up enough times (Random, and highly unlikely unless you're resetting the console a lot [[SaveScumming for some reason]]) will result in being greeted with a screen of text that repeatedly says "TURN IT OFF IMMEDIATELY" in Japanese, complete with a loud buzzing noise. In a game rife with NightmareFuel, this would have been some on a very meta level. [[http://www.youtube.com/watch?v=jhfZVd9N9ww Here's a video of it occurring.]]
** This rumor was so prolific, it tok [[https://twitter.com/GideonZhi Gideon Zhi]], the person who localized the original SMT game to debunk it. He stated there was no code embedded in the game that would cause this event to occur.
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Changed line(s) 1 (click to see context) from:
* LetsPlay - [[http://rpgcodex.net/phpBB/viewtopic.php?t=36489&postdays=0&postorder=asc&start=0 here]]
to:
* LetsPlay - [[http://rpgcodex.net/phpBB/viewtopic.php?t=36489&postdays=0&postorder=asc&start=0 here]]here]]
** And [[http://www.youtube.com/playlist?list=PLB92E10FF76C76470 here]] if your looking for a video one.
** And [[http://www.youtube.com/playlist?list=PLB92E10FF76C76470 here]] if your looking for a video one.
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ptitle kill
Changed line(s) 1 (click to see context) from:
* [[{{ptitle8zx0nomxzqc5}} Let's Play]] - [[http://rpgcodex.net/phpBB/viewtopic.php?t=36489&postdays=0&postorder=asc&start=0 here]]
to:
* [[{{ptitle8zx0nomxzqc5}} Let's Play]] LetsPlay - [[http://rpgcodex.net/phpBB/viewtopic.php?t=36489&postdays=0&postorder=asc&start=0 here]]