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** The gun was originally going to attach itself to you via a tendril inserted into your forearm
** You were going to have a stone-like "Key" that glowed

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** The gun was originally going to attach itself to you via a tendril inserted into your forearm
forearm.
** You were going to have a stone-like "Key" that glowedglowed.



** The artbook mentions the possibility of two more endings: [[spoiler: one in which the protagonist kills the parasite, and another in which he becomes a cyborg - both seemingly after removing it ]].

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** The artbook mentions the possibility of two more endings: [[spoiler: one in which the protagonist kills the parasite, and another in which he becomes a cyborg - both seemingly after removing it ]].it]].



** There was going to be a kidney-shaped acid gun

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** There was going to be a kidney-shaped acid gungun.
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Added DiffLines:

* ScheduleSlip: The game was initially planned [[DividedForPublication to be released in two parts]], with the first part being slated for 2018. As the year in question came by, plans for dividing the game was scrapped and it was announced the game would've been released in full, but there was otherwise radio silence about the game until 2020 when it got a new trailed that slated the game's release for 2021 - which did not happen, the end of said year which got an annoucement that the game would've been released on October of 2022. The last time a slip happened, Ebb Software pushed up the release date ''earlier'', moving from October 21st to October 14th, with [[https://youtu.be/szcWHMSbKRA the trailer]] announcing the final release date being titled "[[LampshadeHanging You've waited long enough...]]".
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** The store description, Kickstarter page and artbook present the ability to non-linear explore the areas whereas the finished product is strictly linear except for the first puzzle.

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** The store description, Kickstarter page and artbook present the ability to non-linear non-linearly explore the areas whereas the finished product is strictly linear except for the first puzzle.
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* WhatCouldHaveBeen: Due to the games DevelopmentHell, as well as them scrapping most of the game's model work mid-development, a lot of ideas didn't make it into the final release - some of which can be seen in early trailers or described in the artbook:

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* WhatCouldHaveBeen: Due to the games DevelopmentHell, as well as them scrapping most of the game's model work mid-development, a lot of ideas didn't make it into the final release - some of which can be seen in early trailers trailers, kickstarter screenshots, the 2017 demo, or described in the artbook:
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* DevelopmentHell: The game was pushed back several times, and came out fully ''four years'' after the initially scheduled release of the first part (albeit with both parts combined into a single game).

to:

* DevelopmentHell: The game was pushed back several times, and came out fully ''four years'' after the initially scheduled release of the first part (albeit with both parts combined into a single game).part.
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* WhatCouldHaveBeen: Due to the games DevelopmentHell a lot of ideas didn't make it into the final release - some of which can be seen in early trailers or described in the artbook:

to:

* WhatCouldHaveBeen: Due to the games DevelopmentHell DevelopmentHell, as well as them scrapping most of the game's model work mid-development, a lot of ideas didn't make it into the final release - some of which can be seen in early trailers or described in the artbook:
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None


* WordOfGod: According to the devs the game isn't set in a real place, but within someone's nightmare. "Scorn Guy" being the avatar of both the player and the dreamer within the nightmare. Hence, why he seems to know where he is going and why, despite the player never being told.

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* WordOfGod: According to the devs the game isn't set in a real place, but within someone's nightmare.[[AllJustADream nightmare]]. "Scorn Guy" being the avatar of both the player and the dreamer within the nightmare. Hence, why he seems to know where he is going and why, despite the player never being told.
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Added DiffLines:

** The gun was originally going to attach itself to you via a tendril inserted into your forearm
** You were going to have a stone-like "Key" that glowed
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** Two areas called the Tower and the Blasted Labyrinth were planned with the latter being focused on the Homonculi.

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** Two areas called the Tower and the Blasted Labyrinth were planned with the latter being focused on the Homonculi.Homunculi.



** The grenade launcher was originally more organic in appearance.

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** The grenade launcher was originally more organic in appearance.
appearance, as well as a normal part of your arsenal. Plus, it was stronger.
** There was going to be a kidney-shaped acid gun
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Added DiffLines:

* WhatCouldHaveBeen: Due to the games DevelopmentHell a lot of ideas didn't make it into the final release - some of which can be seen in early trailers or described in the artbook:
** The store description, Kickstarter page and artbook present the ability to non-linear explore the areas whereas the finished product is strictly linear except for the first puzzle.
** Two areas called the Tower and the Blasted Labyrinth were planned with the latter being focused on the Homonculi.
** The artbook mentions the possibility of two more endings: [[spoiler: one in which the protagonist kills the parasite, and another in which he becomes a cyborg - both seemingly after removing it ]].
** The grenade launcher was originally more organic in appearance.
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Moved from YMMV


* DevelopmentHell: The game was pushed back several times, and came out fully ''four years'' after the initially scheduled release of the first part (albeit with both parts combined into a single game).

to:

* DevelopmentHell: The game was pushed back several times, and came out fully ''four years'' after the initially scheduled release of the first part (albeit with both parts combined into a single game).game).
* WordOfGod: According to the devs the game isn't set in a real place, but within someone's nightmare. "Scorn Guy" being the avatar of both the player and the dreamer within the nightmare. Hence, why he seems to know where he is going and why, despite the player never being told.
----
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* DevelopmentHell: The game has been pushed back several times, and is currently set to come out fully ''four years'' after the initially scheduled release of the first part (albeit with both parts supposedly combined into a single game).

to:

* DevelopmentHell: The game has been was pushed back several times, and is currently set to come came out fully ''four years'' after the initially scheduled release of the first part (albeit with both parts supposedly combined into a single game).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DevelopmentHell: The game has been pushed back several times, and is currently set to come out fully ''four years'' after the initially scheduled release of the first part (albeit with both parts supposedly combined into a single game).

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