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* BackedByThePentagon: One of the first franchise to have this and it was one of the selling points of the first game.
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* BackedByThePentagon: One of the first franchise franchises to have this and it was one of the selling points of the first game.
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* DuelingGames: With ''Videogame/ConflictDesertStorm'' series, as both the ''SOCOM'' and ''Conflict'' series are third person tactical shooters with squad controls and commands. The ''Conflict'' series aren't a Sony exclusive, though.
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* DuelingGames: With ''Videogame/ConflictDesertStorm'' ''VideoGame/ConflictDesertStorm'' series, as both the ''SOCOM'' and ''Conflict'' series are third person tactical shooters with squad controls and commands. The ''Conflict'' series aren't a Sony exclusive, isn't Sony-exclusive, though.
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* ScrewedByTheNetwork: Right after ''SOCOM 4'' came out, the infamous [[https://en.wikipedia.org/wiki/2011_PlayStation_Network_outage PSN hack of 2011]] happened, prompting Sony to take the whole network offline for 23 days. Even after PSN went back online, the game never recovered.
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* ScrewedByTheNetwork: Right after ''SOCOM 4'' came out, the infamous [[https://en.wikipedia.org/wiki/2011_PlayStation_Network_outage PSN hack of 2011]] happened, prompting Sony to take the whole network offline for 23 days. Even after PSN went back online, the game never recovered.recovered.
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* DuelingGames: With ''Videogame/ConflictDesertStorm'' series, as both the ''SOCOM'' and ''Conflict'' series are third person tactical shooters with squad controls and commands. The ''Conflict'' series aren't a Sony exclusive, though.
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* BackedByThePentagon: One of the first franchise to have this and it was one of the selling points of the first game.
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Changed line(s) 5 (click to see context) from:
* ScrewedByTheNetwork: Right after ''SOCOM 4'' came out, the infamous PSN hack of 2011 happened, prompting Sony to take the whole network offline for 23 days. Even after PSN went back online, the game never recovered.
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* ScrewedByTheNetwork: Right after ''SOCOM 4'' came out, the infamous [[https://en.wikipedia.org/wiki/2011_PlayStation_Network_outage PSN hack of 2011 2011]] happened, prompting Sony to take the whole network offline for 23 days. Even after PSN went back online, the game never recovered.
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Changed line(s) 5 (click to see context) from:
* ScrewedByTheNetwork: Right after ''SOCOM 4'' came out, the infamous PSN hack of 2011 happened, prompting Sony to take the whole network offline for 23 days. Even once PSN went back online, the game never recovered.
to:
* ScrewedByTheNetwork: Right after ''SOCOM 4'' came out, the infamous PSN hack of 2011 happened, prompting Sony to take the whole network offline for 23 days. Even once after PSN went back online, the game never recovered.
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* RecursiveImport: ''SOCOM 4'' (''SOCOM: Special Forces'' in [=PAL=] areas) with the two main characters aside from the [=PC=] from special forces of the country of where the game is from. You get the Navy Seals if you got the game from the US/Canada/Southeast Asia/Japan. If from the Netherlands, you have the two guys from the [=KCT=]. If from Britain, they're from the British [=SAS=]. If from France, they're from the [=1MIPR=] or [=1er RPIMa=] in French. A total of 12 special forces unit are done for the game.
to:
* RecursiveImport: ''SOCOM 4'' (''SOCOM: Special Forces'' in [=PAL=] areas) with the two main characters aside from the [=PC=] from special forces of the country of where the game is from. You get the Navy Seals if you got the game from the US/Canada/Southeast Asia/Japan. If from the Netherlands, you have the two guys from the [=KCT=]. If from Britain, they're from the British [=SAS=]. If from France, they're from the [=1MIPR=] or [=1er RPIMa=] in French. A total of 12 special forces unit are done for the game.game.
* ScrewedByTheNetwork: Right after ''SOCOM 4'' came out, the infamous PSN hack of 2011 happened, prompting Sony to take the whole network offline for 23 days. Even once PSN went back online, the game never recovered.
* ScrewedByTheNetwork: Right after ''SOCOM 4'' came out, the infamous PSN hack of 2011 happened, prompting Sony to take the whole network offline for 23 days. Even once PSN went back online, the game never recovered.
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* CreatorKiller / FranchiseKiller: SOCOM 4's overall lackluster sales resulted in [[http://www.gameinformer.com/b/news/archive/2012/03/30/sony-closes-zipper-interactive.aspx Zipper Interactive's closing at the end of March 2012]]. Despite news of SOCOM 4's continued support, any other titles in the immediate future look grim.
** Some have argued SOCOM Confrontation was the actual culprit responsible for the death of the franchise, as it was absolutely plagued with problems on launch(latency, disconnects, freezing, lag, server errors, glitches, timeouts, etc) which took over a month to fix, received very mixed reviews from critics(having the lowest Metascore in the series) and was lacking in content compared to previous games in the series, all of which alienated many SOCOM fans to the point where they were unwilling to give SOCOM 4 a chance.
* RecursiveImport: SOCOM 4 (SOCOM: Special Forces in [=PAL=] areas) with the two main characters aside from the [=PC=] from special forces of the country of where the game is from. You get the Navy Seals if you got the game from the US/Canada/Southeast Asia/Japan. If from the Netherlands, you have the two guys from the [=KCT=]. If from Britain, they're from the British [=SAS=]. If from France, they're from the [=1MIPR=] or [=1er RPIMa=] in French. A total of 12 special forces unit are done for the game.
** Some have argued SOCOM Confrontation was the actual culprit responsible for the death of the franchise, as it was absolutely plagued with problems on launch(latency, disconnects, freezing, lag, server errors, glitches, timeouts, etc) which took over a month to fix, received very mixed reviews from critics(having the lowest Metascore in the series) and was lacking in content compared to previous games in the series, all of which alienated many SOCOM fans to the point where they were unwilling to give SOCOM 4 a chance.
* RecursiveImport: SOCOM 4 (SOCOM: Special Forces in [=PAL=] areas) with the two main characters aside from the [=PC=] from special forces of the country of where the game is from. You get the Navy Seals if you got the game from the US/Canada/Southeast Asia/Japan. If from the Netherlands, you have the two guys from the [=KCT=]. If from Britain, they're from the British [=SAS=]. If from France, they're from the [=1MIPR=] or [=1er RPIMa=] in French. A total of 12 special forces unit are done for the game.
to:
* CreatorKiller / FranchiseKiller: SOCOM 4's FranchiseKiller:
** ''SOCOM 4''[='=]s overall lackluster sales resulted in [[http://www.gameinformer.com/b/news/archive/2012/03/30/sony-closes-zipper-interactive.aspx Zipper Interactive's closing at the end of March 2012]]. Despite news ofSOCOM 4's ''SOCOM 4''[='=]s continued support, any other titles in the immediate future look grim.
** Some have arguedSOCOM Confrontation ''SOCOM Confrontation'' was the actual culprit responsible for the death of the franchise, as it was absolutely plagued with problems on launch(latency, launch (latency, disconnects, freezing, lag, server errors, glitches, timeouts, etc) which took over a month to fix, received very mixed reviews from critics(having critics (having the lowest Metascore in the series) and was lacking in content compared to previous games in the series, all of which alienated many SOCOM ''SOCOM'' fans to the point where they were unwilling to give SOCOM 4 ''SOCOM 4'' a chance.
* RecursiveImport:SOCOM 4 (SOCOM: ''SOCOM 4'' (''SOCOM: Special Forces Forces'' in [=PAL=] areas) with the two main characters aside from the [=PC=] from special forces of the country of where the game is from. You get the Navy Seals if you got the game from the US/Canada/Southeast Asia/Japan. If from the Netherlands, you have the two guys from the [=KCT=]. If from Britain, they're from the British [=SAS=]. If from France, they're from the [=1MIPR=] or [=1er RPIMa=] in French. A total of 12 special forces unit are done for the game.
** ''SOCOM 4''[='=]s overall lackluster sales resulted in [[http://www.gameinformer.com/b/news/archive/2012/03/30/sony-closes-zipper-interactive.aspx Zipper Interactive's closing at the end of March 2012]]. Despite news of
** Some have argued
* RecursiveImport:
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** Some have argued SOCOM Confrontation was the actual culprit responsible for the death of the franchise, as it was absolutely plagued with problems on launch(latency, disconnects, freezing, lag, server errors, glitches, timeouts, etc) which took over a month to fix, received very mixed reviews from critics(having the lowest Metascore in the series) and was lacking in content compared to previous games in the series, all of which alienated many SOCOM fans to the point where they were unwilling to give SOCOM 4 a chance.
to:
** Some have argued SOCOM Confrontation was the actual culprit responsible for the death of the franchise, as it was absolutely plagued with problems on launch(latency, disconnects, freezing, lag, server errors, glitches, timeouts, etc) which took over a month to fix, received very mixed reviews from critics(having the lowest Metascore in the series) and was lacking in content compared to previous games in the series, all of which alienated many SOCOM fans to the point where they were unwilling to give SOCOM 4 a chance.chance.
* RecursiveImport: SOCOM 4 (SOCOM: Special Forces in [=PAL=] areas) with the two main characters aside from the [=PC=] from special forces of the country of where the game is from. You get the Navy Seals if you got the game from the US/Canada/Southeast Asia/Japan. If from the Netherlands, you have the two guys from the [=KCT=]. If from Britain, they're from the British [=SAS=]. If from France, they're from the [=1MIPR=] or [=1er RPIMa=] in French. A total of 12 special forces unit are done for the game.
* RecursiveImport: SOCOM 4 (SOCOM: Special Forces in [=PAL=] areas) with the two main characters aside from the [=PC=] from special forces of the country of where the game is from. You get the Navy Seals if you got the game from the US/Canada/Southeast Asia/Japan. If from the Netherlands, you have the two guys from the [=KCT=]. If from Britain, they're from the British [=SAS=]. If from France, they're from the [=1MIPR=] or [=1er RPIMa=] in French. A total of 12 special forces unit are done for the game.
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Changed line(s) 2 (click to see context) from:
** Some have argued SOCOM Confrontation was the actual culprit responsible for the death of the franchise, as it was absolutely plagued with problems on launch(latency, disconnects, freezing, lag, server errors, glitches, timeouts, etc) received very mixed reviews(having the lowest Metascore in the series) and was lacking in content compared to previous games in the series, all of which alienated many SOCOM fans to the point where they were unwilling to give SOCOM 4 a chance.
to:
** Some have argued SOCOM Confrontation was the actual culprit responsible for the death of the franchise, as it was absolutely plagued with problems on launch(latency, disconnects, freezing, lag, server errors, glitches, timeouts, etc) which took over a month to fix, received very mixed reviews(having reviews from critics(having the lowest Metascore in the series) and was lacking in content compared to previous games in the series, all of which alienated many SOCOM fans to the point where they were unwilling to give SOCOM 4 a chance.
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Changed line(s) 1 (click to see context) from:
* CreatorKiller / FranchiseKiller: SOCOM 4's overall lackluster sales resulted in [[http://www.gameinformer.com/b/news/archive/2012/03/30/sony-closes-zipper-interactive.aspx Zipper Interactive's closing at the end of March 2012]]. Despite news of SOCOM 4's continued support, any other titles in the immediate future look grim.
to:
* CreatorKiller / FranchiseKiller: SOCOM 4's overall lackluster sales resulted in [[http://www.gameinformer.com/b/news/archive/2012/03/30/sony-closes-zipper-interactive.aspx Zipper Interactive's closing at the end of March 2012]]. Despite news of SOCOM 4's continued support, any other titles in the immediate future look grim.grim.
** Some have argued SOCOM Confrontation was the actual culprit responsible for the death of the franchise, as it was absolutely plagued with problems on launch(latency, disconnects, freezing, lag, server errors, glitches, timeouts, etc) received very mixed reviews(having the lowest Metascore in the series) and was lacking in content compared to previous games in the series, all of which alienated many SOCOM fans to the point where they were unwilling to give SOCOM 4 a chance.
** Some have argued SOCOM Confrontation was the actual culprit responsible for the death of the franchise, as it was absolutely plagued with problems on launch(latency, disconnects, freezing, lag, server errors, glitches, timeouts, etc) received very mixed reviews(having the lowest Metascore in the series) and was lacking in content compared to previous games in the series, all of which alienated many SOCOM fans to the point where they were unwilling to give SOCOM 4 a chance.
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Added DiffLines:
* CreatorKiller / FranchiseKiller: SOCOM 4's overall lackluster sales resulted in [[http://www.gameinformer.com/b/news/archive/2012/03/30/sony-closes-zipper-interactive.aspx Zipper Interactive's closing at the end of March 2012]]. Despite news of SOCOM 4's continued support, any other titles in the immediate future look grim.