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* WhatCouldHaveBeen: The game has a large amount of content that was scrapped, but remnants of it can still be found in the game's code. A lot of that content was restored by the Starstorm mod:
** Survivors:
*** The Heavy, an early version of the Enforcer. He resembled the Commando, but was a bit bulkier and wielded a shotgun.
*** The Pyro, who wielded a flamethrower. Three of their skills survived into the final release. Their third skill turns their flames green and gives them a LifeDrain effect. They still exist in the game, in the form of the Bloated Survivor.
*** The Cyborg, who is believed to be an early incarnation of the Mercenary. He moved by floating above the floor, was able to teleport and fired electric blasts from his hands.
*** Both the Pyro and the Cyborg were revived by the Starstorm mod as completed survivors, and will eventually return in the sequel mod for ''VideoGame/RiskOfRain2'', Starstorm 2.
*** The first incarnation of the Chef was a humanoid who wielded a cleaver like a sword and could unleash a glowing MegatonPunch.
*** The Huntress was going to have the ability to switch to a "Dark Mode" that would give her another set of abilities. It also changed her color scheme to gray and yellow.
** Items:
*** A whole set of items was removed. The Hero's set was a ShoutOut to ''VideoGame/TheLegendOfZelda'', resembling Link's hat, garb and boots, respectively. They would empower their wearer when they had low health. They were presumably removed to avoid problems with ''Creator/{{Nintendo}}''. They were going to have a purple rarity, like the White Undershirt (M). A fourth item, the Hero's Scarf, remained in the game, but was instead renamed as the "Hermit's Scarf".
** Enemies:
*** The Suicider (AKA Exploder in SS) is a tiny ActionBomb that was supposed to pursue the player and detonate near them.
*** The Mimic (AKA Security Chest in SS) disguised as chests and attacked when you got too close to it. It would also drop an item when killed.
*** There are DegradedBoss versions of the Imp Overlord and the Magma Worm that have half the health of their boss counterparts.
*** There was a small gelatinous cube that would spawn instead of Lemurians in the Hive Cluster. It was probably replaced by the [[AsteroidsMonster Gup]].
*** The Bots were humanoid robots the size of a normal Lemurian. They resembled the Temple Guards, so they would've probably spawned in the Temple of the Elders.
*** The Eye (AKA Overseer in SS) resembled the Imp Overlord, but its body was rounder and completely white. It was also able to fly.
*** The Snow Golems would've been able to fire energy blasts from their eyes. The sequel revisited that concept, giving the Stone Golems a ranged attack.
*** Archer Bugs were at one point supposed to emerge from their hives, which would fire them like a gun.
** Bosses:
*** The Post (AKA Wayfarer in SS) resembled the Clay Men, but was much bigger and had a lamp for a head instead of the Men's urns. It was apparently an early version of the Ancient Wisp.
*** The Pale One was a pale quadruped that could teleport and deploy organic bear traps. It was also an {{Expy}} of Iosa from ''VideoGame/{{Iji}}'', sharing her skin color and back spikes.
*** The Abscinder was a Magma Worm-sized caterpillar that would separate its segments into more Abscinders, like the [[VideoGame/{{Terraria}} Eater of Worlds]].
*** The Scaleless Wyvern was a massive winged beast that resembled a cross between an Evolved Lemurian and a Spitter. It flew around the player and fired a green beam from its mouth.
*** The Totem (AKA Mechanical Totem in SS) was a metal obelisk with four faces, each of them unleashing a different attack.
*** There were plans to add a GiantEnemyCrab as a boss. Only its sprites were added and all but one of them were removed in a patch. The boss was revived in Starstorm as the Sand Crab King. The concept was also revived in Risk of Rain 2's first DLC, ''Survivors of the Void'', in the form of the hyperlethal Void Devastator.
*** Providence's boss fight was reworked from scratch. Originally, he was much bigger and stayed static throughout his fight, firing projectiles at the player. According to WordOfGod, it was reworked as it wasn't very fun to fight, comparing the fight to "smacking a board". He was also vastly different from his final version, resembling a black-skinned and slender Parent that floated above the floor and wore clothing. The only things shared between both incarnations of Providence was the halo in his head and the black skin. A remnant of the old Providence can be seen in the Temple of Elders, as the percentage-based Shrines of Blood bear his original version's visage.

to:

* WhatCouldHaveBeen: The game has a large amount of content that was scrapped, but remnants of it can still be found in the game's code. A lot of that content was restored by the Starstorm mod:
** Survivors:
***
The Heavy, an early version of the Enforcer. He resembled the Commando, but was a bit bulkier and wielded a shotgun.
*** The Pyro, who wielded a flamethrower. Three of their skills survived into the final release. Their third skill turns their flames green and gives them a LifeDrain effect. They still exist in the game, in the form of the Bloated Survivor.
*** The Cyborg, who is believed to be an early incarnation of the Mercenary. He
amount's so large it has been moved by floating above the floor, was able to teleport and fired electric blasts from his hands.
*** Both the Pyro and the Cyborg were revived by the Starstorm mod as completed survivors, and will eventually return in the sequel mod for ''VideoGame/RiskOfRain2'', Starstorm 2.
*** The first incarnation of the Chef was a humanoid who wielded a cleaver like a sword and could unleash a glowing MegatonPunch.
*** The Huntress was going to have the ability to switch to a "Dark Mode" that would give her another set of abilities. It also changed her color scheme to gray and yellow.
** Items:
*** A whole set of items was removed. The Hero's set was a ShoutOut to ''VideoGame/TheLegendOfZelda'', resembling Link's hat, garb and boots, respectively. They would empower their wearer when they had low health. They were presumably removed to avoid problems with ''Creator/{{Nintendo}}''. They were going to have a purple rarity, like the White Undershirt (M). A fourth item, the Hero's Scarf, remained in the game, but was instead renamed as the "Hermit's Scarf".
** Enemies:
*** The Suicider (AKA Exploder in SS) is a tiny ActionBomb that was supposed to pursue the player and detonate near them.
*** The Mimic (AKA Security Chest in SS) disguised as chests and attacked when you got too close to it. It would also drop an item when killed.
*** There are DegradedBoss versions of the Imp Overlord and the Magma Worm that have half the health of their boss counterparts.
*** There was a small gelatinous cube that would spawn instead of Lemurians in the Hive Cluster. It was probably replaced by the [[AsteroidsMonster Gup]].
*** The Bots were humanoid robots the size of a normal Lemurian. They resembled the Temple Guards, so they would've probably spawned in the Temple of the Elders.
*** The Eye (AKA Overseer in SS) resembled the Imp Overlord, but
[[WhatCouldHaveBeen/RiskOfRain its body was rounder and completely white. It was also able to fly.
*** The Snow Golems would've been able to fire energy blasts from their eyes. The sequel revisited that concept, giving the Stone Golems a ranged attack.
*** Archer Bugs were at one point supposed to emerge from their hives, which would fire them like a gun.
** Bosses:
*** The Post (AKA Wayfarer in SS) resembled the Clay Men, but was much bigger and had a lamp for a head instead of the Men's urns. It was apparently an early version of the Ancient Wisp.
*** The Pale One was a pale quadruped that could teleport and deploy organic bear traps. It was also an {{Expy}} of Iosa from ''VideoGame/{{Iji}}'', sharing her skin color and back spikes.
*** The Abscinder was a Magma Worm-sized caterpillar that would separate its segments into more Abscinders, like the [[VideoGame/{{Terraria}} Eater of Worlds]].
*** The Scaleless Wyvern was a massive winged beast that resembled a cross between an Evolved Lemurian and a Spitter. It flew around the player and fired a green beam from its mouth.
*** The Totem (AKA Mechanical Totem in SS) was a metal obelisk with four faces, each of them unleashing a different attack.
*** There were plans to add a GiantEnemyCrab as a boss. Only its sprites were added and all but one of them were removed in a patch. The boss was revived in Starstorm as the Sand Crab King. The concept was also revived in Risk of Rain 2's first DLC, ''Survivors of the Void'', in the form of the hyperlethal Void Devastator.
*** Providence's boss fight was reworked from scratch. Originally, he was much bigger and stayed static throughout his fight, firing projectiles at the player. According to WordOfGod, it was reworked as it wasn't very fun to fight, comparing the fight to "smacking a board". He was also vastly different from his final version, resembling a black-skinned and slender Parent that floated above the floor and wore clothing. The only things shared between both incarnations of Providence was the halo in his head and the black skin. A remnant of the old Providence can be seen in the Temple of Elders, as the percentage-based Shrines of Blood bear his original version's visage.
own page]].
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*** The Security Chest (AKA Mimic in SS) disguised as chests and attacked when you got too close to it. It would also drop an item when killed.

to:

*** The Mimic (AKA Security Chest (AKA Mimic in SS) disguised as chests and attacked when you got too close to it. It would also drop an item when killed.



*** The Pale One was a pale quadruped that could teleport and deploy organic bear traps. It was also a ShoutOut to ''VideoGame/{{Iji}}'', as it resembled Iosa in its appearance, sharing her skin color and back spikes.

to:

*** The Pale One was a pale quadruped that could teleport and deploy organic bear traps. It was also a ShoutOut to an {{Expy}} of Iosa from ''VideoGame/{{Iji}}'', as it resembled Iosa in its appearance, sharing her skin color and back spikes.
Is there an issue? Send a MessageReason:
None


*** There were plans to add a GiantEnemyCrab as a boss. Only its sprites were added and all but one of them were removed in a patch. The boss was revived in Starstorm as the Sand Crab King.

to:

*** There were plans to add a GiantEnemyCrab as a boss. Only its sprites were added and all but one of them were removed in a patch. The boss was revived in Starstorm as the Sand Crab King. The concept was also revived in Risk of Rain 2's first DLC, ''Survivors of the Void'', in the form of the hyperlethal Void Devastator.
Is there an issue? Send a MessageReason:
None


** The Archaic Wasp from the first game exists in a complete form in the sequel, but is unused.

to:

** The Archaic Wasp Wisp and the Clay Men from the first game exists exist in a complete form in the sequel, but is are unused.
Is there an issue? Send a MessageReason:
None


*** The Totem was a metal obelisk with four faces, each of them unleashing a different attack.
*** There were plans to add a GiantEnemyCrab as a boss. Only its sprites were added and all but one of them were removed in a patch. The boss was revived in Starstorm.
*** Providence's boss fight was reworked from scratch. Originally, he was much bigger and stayed static throughout his fight, firing projectiles at the player. According to WordOfGod, it was reworked as it wasn't very fun to fight, comparing the fight to "smacking a board". He was also vastly different from his final version, resembling a black-skinned and slender Parent that floated above the floor and wore clothing. The only things shared between both incarnations of Providence was the halo in his head and the black skin. A remnant of the old Providence can be seen in the Temple of Elders, as the Shrines of Blood in there resemble him.

to:

*** The Totem (AKA Mechanical Totem in SS) was a metal obelisk with four faces, each of them unleashing a different attack.
*** There were plans to add a GiantEnemyCrab as a boss. Only its sprites were added and all but one of them were removed in a patch. The boss was revived in Starstorm.
Starstorm as the Sand Crab King.
*** Providence's boss fight was reworked from scratch. Originally, he was much bigger and stayed static throughout his fight, firing projectiles at the player. According to WordOfGod, it was reworked as it wasn't very fun to fight, comparing the fight to "smacking a board". He was also vastly different from his final version, resembling a black-skinned and slender Parent that floated above the floor and wore clothing. The only things shared between both incarnations of Providence was the halo in his head and the black skin. A remnant of the old Providence can be seen in the Temple of Elders, as the percentage-based Shrines of Blood in there resemble him.bear his original version's visage.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DummiedOut:
** Bandit had a fully completed model in the second game at launch, but remains unused for a time. When he was added to the game in the Anniversary update, he was remade from scratch. His unused version was preserved by the developers as many modders made use of it to create their own Bandits.
** The Archaic Wasp from the first game exists in a complete form in the sequel, but is unused.
Is there an issue? Send a MessageReason:
None


*** The Cyborg, who is believed to be an early incarnation of the Mercenary. He moved by floating above the floor,was able to teleport and fired electric blasts from his hands.

to:

*** The Cyborg, who is believed to be an early incarnation of the Mercenary. He moved by floating above the floor,was floor, was able to teleport and fired electric blasts from his hands.
Is there an issue? Send a MessageReason:
None


*** The Pyro, who wielded a flamethrower. Three of their skills survived into the final release. Their third skill turns their flames green and gives them a LifeDrain effect.

to:

*** The Pyro, who wielded a flamethrower. Three of their skills survived into the final release. Their third skill turns their flames green and gives them a LifeDrain effect. They still exist in the game, in the form of the Bloated Survivor.
Is there an issue? Send a MessageReason:
None


*** Providence's boss fight was reworked from scratch. Originally, he was much bigger and stayed static throughout his fight, firing projectiles at the player. According to WordOfGod, it was reworked as it wasn't very fun to fight, comparing the fight to "smacking a board". He was also vastly different from his final version, resembling a black-skinned and slender Parent that floated above the floor and wore clothing. The only things shared between both incarnations of Providence was the halo in his head and the black skin.

to:

*** Providence's boss fight was reworked from scratch. Originally, he was much bigger and stayed static throughout his fight, firing projectiles at the player. According to WordOfGod, it was reworked as it wasn't very fun to fight, comparing the fight to "smacking a board". He was also vastly different from his final version, resembling a black-skinned and slender Parent that floated above the floor and wore clothing. The only things shared between both incarnations of Providence was the halo in his head and the black skin. A remnant of the old Providence can be seen in the Temple of Elders, as the Shrines of Blood in there resemble him.
Is there an issue? Send a MessageReason:
None


*** Both the Pyro and the Cyborg were revived by the Starstorm mod as completed survivors, and will eventually return in the sequel mod for ''[[VideoGame/RiskOfRain2]]'', Starstorm 2.

to:

*** Both the Pyro and the Cyborg were revived by the Starstorm mod as completed survivors, and will eventually return in the sequel mod for ''[[VideoGame/RiskOfRain2]]'', ''VideoGame/RiskOfRain2'', Starstorm 2.

Added: 183

Changed: 140

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None


*** The Cyborg, who is believed to be an early incarnation of the Mercenary. He moved by floating above the floor,was able to teleport and fired electric blasts from his hands. He was revived by the Starstorm mod and will eventually return in the sequel mod for [[VideoGame/RiskOfRain2 the second game]], Starstorm 2.

to:

*** The Cyborg, who is believed to be an early incarnation of the Mercenary. He moved by floating above the floor,was able to teleport and fired electric blasts from his hands. He was
****Both the Pyro and the Cyborg were
revived by the Starstorm mod as completed survivors, and will eventually return in the sequel mod for [[VideoGame/RiskOfRain2 the second game]], ''[[VideoGame/RiskOfRain2]]'', Starstorm 2.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** The Snow Golems would've been able to fire energy blasts from their eyes. The sequel revisited that concept, giving the Stone Golems a ranged attack.
Is there an issue? Send a MessageReason:
None


*** The Cyborg, who is believed to be an early incarnation of the Mercenary. He moved by floating above the floor and fired electric blasts like those of the Scavengers. He was revived by the Starstorm mod and will eventually return in the sequel mod for [[VideoGame/RiskOfRain2 the second game]], Starstorm 2.

to:

*** The Cyborg, who is believed to be an early incarnation of the Mercenary. He moved by floating above the floor floor,was able to teleport and fired electric blasts like those of the Scavengers.from his hands. He was revived by the Starstorm mod and will eventually return in the sequel mod for [[VideoGame/RiskOfRain2 the second game]], Starstorm 2.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** The first incarnation of the Chef was a humanoid who wielded a cleaver like a sword and could unleash a glowing MegatonPunch.
*** The Huntress was going to have the ability to switch to a "Dark Mode" that would give her another set of abilities. It also changed her color scheme to gray and yellow.

Added: 310

Changed: 8

Is there an issue? Send a MessageReason:
None


*** The Pyro, who wielded a flamethrower. Three of their skills survived into the final release. Its third skill turns their flames green and gives them a LifeDrain effect.

to:

*** The Pyro, who wielded a flamethrower. Three of their skills survived into the final release. Its Their third skill turns their flames green and gives them a LifeDrain effect.effect.
*** The Cyborg, who is believed to be an early incarnation of the Mercenary. He moved by floating above the floor and fired electric blasts like those of the Scavengers. He was revived by the Starstorm mod and will eventually return in the sequel mod for [[VideoGame/RiskOfRain2 the second game]], Starstorm 2.

Added: 305

Changed: 72

Is there an issue? Send a MessageReason:
None


** Survivors:
*** The Heavy, an early version of the Enforcer. He resembled the Commando, but was a bit bulkier and wielded a shotgun.
*** The Pyro, who wielded a flamethrower. Three of their skills survived into the final release. Its third skill turns their flames green and gives them a LifeDrain effect.



*** A whole set of items was removed. The Hero's set was a ShoutOut to ''VideoGame/TheLegendOfZelda'', resembling Link's hat, garb and boots, respectively. They would empower their wearer when they had low health. They were presumably removed to avoid problems with ''Creator/{{Nintendo}}''. A fourth item, the Hero's Scarf, remained in the game, but was instead renamed as the "Hermit's Scarf".

to:

*** A whole set of items was removed. The Hero's set was a ShoutOut to ''VideoGame/TheLegendOfZelda'', resembling Link's hat, garb and boots, respectively. They would empower their wearer when they had low health. They were presumably removed to avoid problems with ''Creator/{{Nintendo}}''. They were going to have a purple rarity, like the White Undershirt (M). A fourth item, the Hero's Scarf, remained in the game, but was instead renamed as the "Hermit's Scarf".

Added: 507

Changed: 112

Is there an issue? Send a MessageReason:
None


**Items:
*** A whole set of items was removed. The Hero's set was a ShoutOut to ''VideoGame/TheLegendOfZelda'', resembling Link's hat, garb and boots, respectively. They would empower their wearer when they had low health. They were presumably removed to avoid problems with ''Creator/{{Nintendo}}''. A fourth item, the Hero's Scarf, remained in the game, but was instead renamed as the "Hermit's Scarf".



*** Archer Bugs were at one point supposed to emerge from their hives, which would fire them like a gun.



*** The Pale One was a pale quadruped that could teleport and deploy organic bear traps. It was also a ShoutOut to VideoGame/{{Iji}}, as it resembled Iosa in its appearance, sharing her skin color and back spikes.

to:

*** The Pale One was a pale quadruped that could teleport and deploy organic bear traps. It was also a ShoutOut to VideoGame/{{Iji}}, ''VideoGame/{{Iji}}'', as it resembled Iosa in its appearance, sharing her skin color and back spikes.



*** Providence's boss fight was reworked from scratch. Originally, he was much bigger and stayed static throughout his fight, firing projectiles at the player. According to WordOfGod, it was reworked as it wasn't very fun to fight, comparing the fight to "smacking a board". He was also vastly different from his final version, resembling a black-skinned and slender Parent that floated above the floor and wore clothing.

to:

*** Providence's boss fight was reworked from scratch. Originally, he was much bigger and stayed static throughout his fight, firing projectiles at the player. According to WordOfGod, it was reworked as it wasn't very fun to fight, comparing the fight to "smacking a board". He was also vastly different from his final version, resembling a black-skinned and slender Parent that floated above the floor and wore clothing. The only things shared between both incarnations of Providence was the halo in his head and the black skin.
Is there an issue? Send a MessageReason:
None


*** The Pale One was a pale quadruped that could teleport and deploy organic bear traps. It was also a ShoutOut to VideoGame/{{Iji}}, as it resembled Iosa in its appearance, sharing her skin color and back spikes.

to:

*** The Pale One was a pale quadruped that could teleport and deploy organic bear traps. It was also a ShoutOut to VideoGame/{{Iji}}, as it resembled Iosa in its appearance, sharing her skin color and back spikes.spikes.
*** The Abscinder was a Magma Worm-sized caterpillar that would separate its segments into more Abscinders, like the [[VideoGame/{{Terraria}} Eater of Worlds]].
*** The Scaleless Wyvern was a massive winged beast that resembled a cross between an Evolved Lemurian and a Spitter. It flew around the player and fired a green beam from its mouth.
*** The Totem was a metal obelisk with four faces, each of them unleashing a different attack.
*** There were plans to add a GiantEnemyCrab as a boss. Only its sprites were added and all but one of them were removed in a patch. The boss was revived in Starstorm.
*** Providence's boss fight was reworked from scratch. Originally, he was much bigger and stayed static throughout his fight, firing projectiles at the player. According to WordOfGod, it was reworked as it wasn't very fun to fight, comparing the fight to "smacking a board". He was also vastly different from his final version, resembling a black-skinned and slender Parent that floated above the floor and wore clothing.

Added: 856

Changed: 727

Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: The game has a few enemies that never appear ingame, but can be found in the game's code:
** The Exploder is a tiny ActionBomb that was supposed to pursue the player and detonate near them.
** The Mimic disguised as chests and attacked when you got too close to it. It could also steal items, which it would drop when killed.
** The Wayfarer resembled the Clay Men, but was much bigger and had a lamp for a head instead of the Men's urns.
** The Overseer resembled the Imp Overlord, but its body was rounder and completely white.

to:

* WhatCouldHaveBeen: The game has a few enemies large amount of content that never appear ingame, was scrapped, but remnants of it can still be found in the game's code:
**
code. A lot of that content was restored by the Starstorm mod:
**Enemies:
***
The Suicider (AKA Exploder in SS) is a tiny ActionBomb that was supposed to pursue the player and detonate near them.
** *** The Security Chest (AKA Mimic in SS) disguised as chests and attacked when you got too close to it. It could also steal items, which it would also drop an item when killed.
** *** There are DegradedBoss versions of the Imp Overlord and the Magma Worm that have half the health of their boss counterparts.
*** There was a small gelatinous cube that would spawn instead of Lemurians in the Hive Cluster. It was probably replaced by the [[AsteroidsMonster Gup]].
***
The Bots were humanoid robots the size of a normal Lemurian. They resembled the Temple Guards, so they would've probably spawned in the Temple of the Elders.
*** The Eye (AKA Overseer in SS) resembled the Imp Overlord, but its body was rounder and completely white. It was also able to fly.
** Bosses:
*** The Post (AKA
Wayfarer in SS) resembled the Clay Men, but was much bigger and had a lamp for a head instead of the Men's urns.
**
urns. It was apparently an early version of the Ancient Wisp.
***
The Overseer Pale One was a pale quadruped that could teleport and deploy organic bear traps. It was also a ShoutOut to VideoGame/{{Iji}}, as it resembled the Imp Overlord, but Iosa in its body was rounder appearance, sharing her skin color and completely white.back spikes.
Is there an issue? Send a MessageReason:
None


** The Wayfarer resembled the Clay Soldiers, but was much bigger and had a lamp for a head instead of the Soldiers' urns.

to:

** The Wayfarer resembled the Clay Soldiers, Men, but was much bigger and had a lamp for a head instead of the Soldiers' Men's urns.
Is there an issue? Send a MessageReason:
None


* OfficialFanSubmittedContent: The ''Imp Overlord'' boss. Art and design done by the fans, coded by the developers.

to:

* OfficialFanSubmittedContent: The ''Imp Overlord'' boss. Art and design done by the fans, coded by the developers.developers.
* WhatCouldHaveBeen: The game has a few enemies that never appear ingame, but can be found in the game's code:
** The Exploder is a tiny ActionBomb that was supposed to pursue the player and detonate near them.
** The Mimic disguised as chests and attacked when you got too close to it. It could also steal items, which it would drop when killed.
** The Wayfarer resembled the Clay Soldiers, but was much bigger and had a lamp for a head instead of the Soldiers' urns.
** The Overseer resembled the Imp Overlord, but its body was rounder and completely white.
Is there an issue? Send a MessageReason:
Shout Out isn\'t a Trivia trope. Moving.


* OfficialFanSubmittedContent: The ''Imp Overlord'' boss. Art and design done by the fans, coded by the developers.
* ShoutOut: There's an "AGDG" statue on the planet in the title screen. AGDG (Amateur Game Dev General) is a 4chan-based video game development thread that the developer frequented.

to:

* OfficialFanSubmittedContent: The ''Imp Overlord'' boss. Art and design done by the fans, coded by the developers.
* ShoutOut: There's an "AGDG" statue on the planet in the title screen. AGDG (Amateur Game Dev General) is a 4chan-based video game development thread that the developer frequented.
developers.
Is there an issue? Send a MessageReason:
Removed unnecessary main page link.


* ShoutOut: There's an "AGDG" statue on the planet in the title screen. AGDG (Amateur Game Dev General) is a 4chan-based video game development thread that the developer frequented.
->Return to VideoGame/RiskOfRain

to:

* ShoutOut: There's an "AGDG" statue on the planet in the title screen. AGDG (Amateur Game Dev General) is a 4chan-based video game development thread that the developer frequented.
->Return to VideoGame/RiskOfRain
frequented.
Is there an issue? Send a MessageReason:
None



to:

* ShoutOut: There's an "AGDG" statue on the planet in the title screen. AGDG (Amateur Game Dev General) is a 4chan-based video game development thread that the developer frequented.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OfficialFanSubmittedContent: The ''Imp Overlord'' boss. Art and design done by the fans, coded by the developers.

->Return to VideoGame/RiskOfRain

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