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** Another one of the unlockable piece of concept art show that originally, Claire would encounter the giant zombie alligator at some point in her campaign.
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* CreatorBacklash: Creator/AlysonCourt, who voiced Claire in the original game, [[https://www.youtube.com/watch?v=3IgxXAwoVZk& was disappointed]] that she wasn't asked to reprise her role in the remake.
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** As detailed on the NightmareFuel page, concept art indicates that this game was originally going to feature Crimson Heads.
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* RoleReprise: Despite the remake going for a primarily non-union cast, TJ Rotolo and Creator/KeithSilverstein reprise their respective roles as William Birkin and HUNK.

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* RoleReprise: Despite the remake going for a primarily non-union cast, TJ Rotolo and Creator/KeithSilverstein reprise their respective roles as William Birkin and HUNK. Katsutoshi Karamatsu, one of the original game's programmers, also reprises his role as Tofu.
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* RoleReprisal: Despite the remake going for a primarily non-union cast, TJ Rotolo and Creator/KeithSilverstein reprise their respective roles as William Birkin and HUNK.

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* RoleReprisal: RoleReprise: Despite the remake going for a primarily non-union cast, TJ Rotolo and Creator/KeithSilverstein reprise their respective roles as William Birkin and HUNK.
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** A strange case: there was a fan-made ''[=RE2=]'' remake, made in Unreal Engine 4. Capcom politely asked the developers to shut it down, as the official remake was well in development. The developers accepted, and were taken to see the then-in-progress official remake, as well as discuss ideas with Capcom's team.

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** A strange case: there was a fan-made ''[=RE2=]'' remake, made in Unreal Engine 4. Capcom politely asked the developers to shut it down, as the official remake was well in development. The developers accepted, and were taken to see the then-in-progress official remake, as well as discuss ideas with Capcom's team. Not wanting to let their work go to waste, they retooled their project into ''VideoGame/Daymare1998''.

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** A strange case: there was a fan-made RE2 remake, made in Unreal Engine 4. Capcom politely asked the devs to shut it down, as the RE2 Remake was well underway. The devs accepted, and were also taken to see the then-in-progress official remake, as well as discuss ideas with Capcom's team.

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** A strange case: there was a fan-made RE2 ''[=RE2=]'' remake, made in Unreal Engine 4. Capcom politely asked the devs developers to shut it down, as the RE2 Remake official remake was well underway. in development. The devs developers accepted, and were also taken to see the then-in-progress official remake, as well as discuss ideas with Capcom's team.
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** The Plant 43 section with its Ivy Zombies is an homage to the first draft concept for a sequel to the original ''VideoGame/{{Resident Evil|1}}'', which would have seen the S.T.A.R.S. returning to the ruined Arklay Mansion to deal with an infestation of mutated plants that were overrunning the ruins and producing new infected -- and plant-parasitized -- monsters. This idea was ultimately scrapped in favor of the "Raccoon City is overrun by zombies" story that created first ''Resident Evil 1.5'' and then ''VideoGame/ResidentEvil2'' proper.

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** The Plant 43 section with its Ivy Zombies is an homage to the first draft concept for a sequel to the original ''VideoGame/{{Resident Evil|1}}'', which would have seen the S.T.A.R.S. returning to the ruined Arklay Mansion to deal with an infestation of mutated plants that were overrunning the ruins and producing new infected -- and plant-parasitized -- monsters. This idea was ultimately scrapped in favor of the "Raccoon City is overrun by zombies" story that created first ''Resident Evil 1.5'' and then ''VideoGame/ResidentEvil2'' proper.

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** The Plant 43 section with its Ivy Zombies is an homage to the first draft concept for a sequel to ''VideoGame/ResidentEvil1'', which would have seen the S.T.A.R.S returning to the ruined Arklay Mansion to deal with an infestation of mutated plants that were overrunning the ruins and producing new infected -- and plant-parasitized -- monsters. This idea was ultimately scrapped in favor of the "Raccoon City is overrun by zombies" story that created first ''Resident Evil 1.5'' and then ''VideoGame/ResidentEvil2'' proper.

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** The Plant 43 section with its Ivy Zombies is an homage to the first draft concept for a sequel to ''VideoGame/ResidentEvil1'', the original ''VideoGame/{{Resident Evil|1}}'', which would have seen the S.T.A.R.S S. returning to the ruined Arklay Mansion to deal with an infestation of mutated plants that were overrunning the ruins and producing new infected -- and plant-parasitized -- monsters. This idea was ultimately scrapped in favor of the "Raccoon City is overrun by zombies" story that created first ''Resident Evil 1.5'' and then ''VideoGame/ResidentEvil2'' proper.
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* RoleReprisal: Despite the remake going for a primarily non-union cast, TJ Rotolo and Creator/KeithSilverstein reprise their respective roles as William Birkin and HUNK.
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** A strange case: there was a fan-made RE2 remake, made in Unreal Engine 4. Capcom politely asked the devs to shut it down, as the RE2 Remake was well underway. The devs accepted, and were also taken to see the then-in-progress official remake, as well as discuss ideas with Capcom's team.

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The "mutant plants Resident Evil" was actually a concept that predated RE 1.5.


* DevelopmentGag: Quite a few from the ''Resident Evil 1.5'' build:
** Claire gets a costume based on her Elza Walker incarnation.
** The Plant 43 section is based on the original concept, where mutant plants were creating plant-based zombies like those seen in-game.
** William Birkin used to moan "Sherry" among his other standard noises. This makes a comeback here.
** The Licker's special kill, where they pin the player to the floor, was originally in ''1.5'', but cut in favor of a jumping slash to the throat. It was reintroduced with the Licker Betas in ''5'', and they can do it in ''2'' now.

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* DevelopmentGag: DevelopmentGag:
**
Quite a few from the ''Resident Evil 1.5'' build:
** *** Claire gets a costume based on her Elza Walker incarnation.
** The Plant 43 section is based on the original concept, where mutant plants were creating plant-based zombies like those seen in-game.
**
*** William Birkin used to moan "Sherry" among his other standard noises. This makes a comeback here.
** *** The Licker's special kill, where they pin the player to the floor, was originally in ''1.5'', but cut in favor of a jumping slash to the throat. It was reintroduced with the Licker Betas in ''5'', and they can do it in ''2'' now.now.
*** Mr. X's hat is from a cut design planned for ''RE 1.5''.
** The Plant 43 section with its Ivy Zombies is an homage to the first draft concept for a sequel to ''VideoGame/ResidentEvil1'', which would have seen the S.T.A.R.S returning to the ruined Arklay Mansion to deal with an infestation of mutated plants that were overrunning the ruins and producing new infected -- and plant-parasitized -- monsters. This idea was ultimately scrapped in favor of the "Raccoon City is overrun by zombies" story that created first ''Resident Evil 1.5'' and then ''VideoGame/ResidentEvil2'' proper.

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* MemeAcknowledgment: The remake's official Twitter account [[https://twitter.com/RE_Games/status/1096454310152601600 has referenced]] the meme associating Mr. X with {{Music/DMX}}.

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* MemeAcknowledgment: The remake's official Twitter account [[https://twitter.com/RE_Games/status/1096454310152601600 has referenced]] the meme associating Mr. X with {{Music/DMX}}.Music/{{DMX}}.



** Yoshiaki Hirabayashi secretly recorded the game's production team discussing details [[https://www.siliconera.com/2019/03/01/resident-evil-2-remake-staff-talk-behind-the-scenes-details-in-secret-recording/ over dinner to celebrate their success]] and [[https://www.siliconera.com/2019/03/02/re2-remake-originally-had-a-fixed-camera-perspective-mode-switchable-anytime/ discuss the changes that they implemented]] over the original ideas that they had.

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** Yoshiaki Hirabayashi secretly recorded the game's production team discussing details [[https://www.siliconera.com/2019/03/01/resident-evil-2-remake-staff-talk-behind-the-scenes-details-in-secret-recording/ over dinner to celebrate their success]] and [[https://www.siliconera.com/2019/03/02/re2-remake-originally-had-a-fixed-camera-perspective-mode-switchable-anytime/ discuss the changes that they implemented]] over the original ideas that they had.had.
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** William Birkin used to moan "Sherry" among his other standard noises. This makes a comeback in the remake.

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** William Birkin used to moan "Sherry" among his other standard noises. This makes a comeback in the remake.here.

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Mentioned on the main page.


* RoleReprisal: Creator/KeithSilverstein as HUNK and TJ Rotolo as William Birkin are the only major characters whose English VAs were retained between their last appearances and this one. There's also Katsutoshi Karatsuma, who reprises his role as Tofu from the original version of the game ''21 years ago.''
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* RoleReprisal: Creator/KeithSilverstein as HUNK and TJ Rotolo as William Birkin are the only major characters whose English VAs were retained between their last appearances and this one.

to:

* RoleReprisal: Creator/KeithSilverstein as HUNK and TJ Rotolo as William Birkin are the only major characters whose English VAs were retained between their last appearances and this one. There's also Katsutoshi Karatsuma, who reprises his role as Tofu from the original version of the game ''21 years ago.''
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* RoleReprisal: Creator/KeithSilverstein as HUNK and TJ Rotolo as William Birkin are the only major characters whose English VAs were retained between their last appearances and this one.

Removed: 233

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* RoleReprisal: TJ Rotolo, Creator/KarenStrassman, and Creator/KeithSilverstein reprise their respective roles as William Birkin, Annette Birkin, and HUNK, with Rotolo and Strassman also providing motion-capture for their characters.

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* WhatCouldHaveBeen: One of the unlockable pieces of concept art in the game shows a zombie variant that's partially transformed into a Licker, reminiscent of the "Regis Licker" from ''VideoGame/ResidentEvilOutbreak''.

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* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
One of the unlockable pieces of concept art in the game shows a zombie variant that's partially transformed into a Licker, reminiscent of the "Regis Licker" Regis Licker from ''VideoGame/ResidentEvilOutbreak''.
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** Yoshiaki Hirabayashi secretly recorded the game's production time discussing details [[https://www.siliconera.com/2019/03/01/resident-evil-2-remake-staff-talk-behind-the-scenes-details-in-secret-recording/ over dinner to celebrate their success]] and [[https://www.siliconera.com/2019/03/02/re2-remake-originally-had-a-fixed-camera-perspective-mode-switchable-anytime/ discuss the changes that they implemented]] over the original ideas that they had.

to:

** Yoshiaki Hirabayashi secretly recorded the game's production time team discussing details [[https://www.siliconera.com/2019/03/01/resident-evil-2-remake-staff-talk-behind-the-scenes-details-in-secret-recording/ over dinner to celebrate their success]] and [[https://www.siliconera.com/2019/03/02/re2-remake-originally-had-a-fixed-camera-perspective-mode-switchable-anytime/ discuss the changes that they implemented]] over the original ideas that they had.
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None

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* RoleReprisal: TJ Rotolo, Creator/KarenStrassman, and Creator/KeithSilverstein reprise their respective roles as William Birkin, Annette Birkin, and HUNK, with Rotolo and Strassman also providing motion-capture for their characters.
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** Yoshiaki Hirabayashi secretly recorded the game's production time discussing details [[https://www.siliconera.com/2019/03/01/resident-evil-2-remake-staff-talk-behind-the-scenes-details-in-secret-recording/ over dinner to celebrate their success]] and [https://www.siliconera.com/2019/03/02/re2-remake-originally-had-a-fixed-camera-perspective-mode-switchable-anytime/ discuss the changes that they implemented] over the original ideas that they had.

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** Yoshiaki Hirabayashi secretly recorded the game's production time discussing details [[https://www.siliconera.com/2019/03/01/resident-evil-2-remake-staff-talk-behind-the-scenes-details-in-secret-recording/ over dinner to celebrate their success]] and [https://www.[[https://www.siliconera.com/2019/03/02/re2-remake-originally-had-a-fixed-camera-perspective-mode-switchable-anytime/ discuss the changes that they implemented] implemented]] over the original ideas that they had.
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** Yoshiaki Hirabayashi secretly recorded the game's production time discussing details [[https://www.siliconera.com/2019/03/01/resident-evil-2-remake-staff-talk-behind-the-scenes-details-in-secret-recording/ over dinner to celebrate their success]] and [[https://www.siliconera.com/2019/03/02/re2-remake-originally-had-a-fixed-camera-perspective-mode-switchable-anytime/ discuss the changes that they implemented over the original ideas that they had.

to:

** Yoshiaki Hirabayashi secretly recorded the game's production time discussing details [[https://www.siliconera.com/2019/03/01/resident-evil-2-remake-staff-talk-behind-the-scenes-details-in-secret-recording/ over dinner to celebrate their success]] and [[https://www.[https://www.siliconera.com/2019/03/02/re2-remake-originally-had-a-fixed-camera-perspective-mode-switchable-anytime/ discuss the changes that they implemented implemented] over the original ideas that they had.
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None


* WhatCouldHaveBeen: One of the unlockable pieces of concept art in the game shows a zombie variant that's partially transformed into a Licker, reminiscent of the "Regis Licker" from ''VideoGame/ResidentEvilOutbreak''.

to:

* WhatCouldHaveBeen: One of the unlockable pieces of concept art in the game shows a zombie variant that's partially transformed into a Licker, reminiscent of the "Regis Licker" from ''VideoGame/ResidentEvilOutbreak''.''VideoGame/ResidentEvilOutbreak''.
** Yoshiaki Hirabayashi secretly recorded the game's production time discussing details [[https://www.siliconera.com/2019/03/01/resident-evil-2-remake-staff-talk-behind-the-scenes-details-in-secret-recording/ over dinner to celebrate their success]] and [[https://www.siliconera.com/2019/03/02/re2-remake-originally-had-a-fixed-camera-perspective-mode-switchable-anytime/ discuss the changes that they implemented over the original ideas that they had.
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* MeaningfulReleaseDate: It came out on January 25th, 2019, [[FourIsDeath four]] days after the original game's twenty-first anniversary.

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* MeaningfulReleaseDate: It came out on January 25th, 25, 2019, [[FourIsDeath four]] days after the original game's twenty-first anniversary.
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* {{Vaporware}}: The remake was announced in 2015, and nothing was heard of it again until the first trailer was revealed at [[UsefulNotes/ElectronicEntertainmentExpo E3 2018]].
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* WhatCouldHaveBeen: One of the unlockable pieces of concept art in the game shows a zombie variant that's partially transformed into a Licker.

to:

* WhatCouldHaveBeen: One of the unlockable pieces of concept art in the game shows a zombie variant that's partially transformed into a Licker.Licker, reminiscent of the "Regis Licker" from ''VideoGame/ResidentEvilOutbreak''.
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* The [[Trivia/ResidentEvil2 original RE2]]'s trivia page.
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* MeaningfulReleaseDate: It came out on January 25th, 2019, [[FourIsDeath four]] days after the original game's twenty-first anniversary.

Added: 2040

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* DevelopmentGag: Quite a few from the ''Resident Evil 1.5'' build:
** Claire gets a costume based on her Elza Walker incarnation.
** The Plant 43 section is based on the original concept, where mutant plants were creating plant-based zombies like those seen in-game.
** William Birkin used to moan "Sherry" among his other standard noises. This makes a comeback in the remake.
** The Licker's special kill, where they pin the player to the floor, was originally in ''1.5'', but cut in favor of a jumping slash to the throat. It was reintroduced with the Licker Betas in ''5'', and they can do it in ''2'' now.
* LyingCreator:
** The remake does indeed feature the zapping system in a way,[[note]]Decisions made by one character no longer affect the other, but the scenario system is still there[[/note]] despite developer interviews claiming that each character will get their own unique campaign.
** The developers went into great length about why they chose to give Ada a trenchcoat instead of her iconic red dress. It didn't even take until near release like the above entry for the developers to contradict their claim with a trailer featuring Ada in, you guess it, her red dress.
* MemeAcknowledgment: The remake's official Twitter account [[https://twitter.com/RE_Games/status/1096454310152601600 has referenced]] the meme associating Mr. X with {{Music/DMX}}.
* TheOtherDarrin: Due to the localization company that Capcom went with for the remake deciding to use non-union voice actors, none of the current voice actors for Leon, Claire, and Ada make a return.
* PromotedFanboy: Much like his [[Creator/MatthewMercer previous voice actor]], Leon's current one, Nick Apostolides, is apparently a ''massive'' ''[[https://www.youtube.com/watch?v=sxHPxXcfeJ8 Resident Evil]]'' fan, having been playing the games since he was a little kid, and him getting the role of Leon was a dream come true for him.
* WhatCouldHaveBeen: One of the unlockable pieces of concept art in the game shows a zombie variant that's partially transformed into a Licker.

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