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** ''Overwatch 2'' itself ended up experiencing a great deal of this as a mix of [[ExecutiveMeddling corporate politics]] and logistical circumstances. In January 2022 (shortly after the announcement of Creator/{{Microsoft}} acquiring Creator/ActivisionBlizzard), ''Overwatch'' producer Tracy Kennedy [[https://gamerant.com/overwatch-2-delays-why-bobby-kotick/ publicly called out Activision Blizzard CEO Bobby Kotick]] for poor management, alleging that he would regularly shove large projects onto the ''Overwatch'' team, forcing them into overtime [[DevelopmentHell only to cancel said projects]], costing the production of ''2'' months at a time and creating a massive turnover rate (including the losses of director Jeff Kaplan and executive producer Chacko Sonny). [[https://ftw.usatoday.com/2022/04/overwatch-2-interview-devs-geoff-goodman-brandon-brennan Hero designers Geoff Goodman and Brandon Brennan also relayed]] how the one-two punch of Kaplan's sudden retirement and the highly-publicized workplace scandals at Activison-Blizzard left a massive morale hit to the team. The game's ill-fated [=PvE=] elements were downsized significantly due to a combination of anxiety surrounding the game's long-term future (the aforementioned financial issues with the Overwatch League included) as well as development revealing them to be logistically unfeasible, with the scope of their goals becoming far too big to solve. Director Aaron Keller compared this directly to ''Overwatch'''s predecessor project ''Titan'', which similarly was expected to include big gameplay elements like massive hero-exclusive talent trees and high reliability, but was also crushed under its sheer size — the ''Overwatch 2'' team believed they were in a better position [[RefittedForSequel to reintegrate those elements into the successful game that did properly see the light of day]], but thanks to more unfortunate setbacks [[HistoryRepeats left them still unable to realistically being it all together]].

to:

** ''Overwatch 2'' itself ended up experiencing a great deal of this as a mix of [[ExecutiveMeddling corporate politics]] and logistical circumstances. In January 2022 (shortly after the announcement of Creator/{{Microsoft}} acquiring Creator/ActivisionBlizzard), ''Overwatch'' producer Tracy Kennedy [[https://gamerant.com/overwatch-2-delays-why-bobby-kotick/ publicly called out Activision Blizzard CEO Bobby Kotick]] for poor management, alleging that he would regularly shove large projects onto the ''Overwatch'' team, forcing them into overtime [[DevelopmentHell only to cancel said projects]], costing the production of ''2'' months at a time and creating a massive turnover rate (including the losses of director Jeff Kaplan and executive producer Chacko Sonny). [[https://ftw.usatoday.com/2022/04/overwatch-2-interview-devs-geoff-goodman-brandon-brennan Hero designers Geoff Goodman and Brandon Brennan also relayed]] how the one-two punch of Kaplan's sudden retirement and the highly-publicized workplace scandals at Activison-Blizzard left a massive morale hit to the team. The game's ill-fated [=PvE=] elements were downsized significantly due to a combination of anxiety surrounding the game's long-term future (the aforementioned financial issues with the Overwatch League included) as well as development revealing them to be logistically unfeasible, with the scope of their goals becoming far too big to solve. Director Aaron Keller compared this directly to ''Overwatch'''s predecessor project ''Titan'', which similarly was expected to include big gameplay elements like massive hero-exclusive talent trees and high reliability, but was also crushed under its sheer size — the ''Overwatch 2'' team believed they were in a better position [[RefittedForSequel to reintegrate those elements into the successful game that did properly see the light of day]], but thanks to more unfortunate setbacks [[HistoryRepeats left them still unable to realistically being bring it all together]].
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Pouring one out. It's been a fun ride.


** The [[UsefulNotes/ProfessionalGaming Overwatch League]] got off to a strong start and was marked for enormous plans over the coming years, but by 2020 began experiencing several unexpected snags that had direct consequences on the game itself. 2020 was originally marked to be the year Blizzard expanded to an ambitious homestand format that involved more in-person events across the world, but not only did several popular casters and talent depart before season premiere for various reasons (from conflicts with management to personal life making the new travel demands unfeasible), the UsefulNotes/COVID19Pandemic broke out, throwing everything into chaos. Arrangements were made to begin playing the season remotely, but all homestand events were cancelled worldwide, and the major logistical shift proved too taxing for some teams, primarily the NA-based teams with all-Korean rosters and staff — the Vancouver Titans were so wracked with conflict between them and management that the entire roster departed not long after. Things wouldn't get easier for the League in the following years — the highly-publicized workplace lawsuit against Creator/ActivisionBlizzard in 2021 caused nearly all sponsors to pull out of the League, and in late 2022, Blizzard's partnership with Chinese distributor [=NetEase=] ended after their contracts expired and negotiations amidst increasingly strict national standards and the prospective buyout by Creator/{{Microsoft}} earlier in the year fell through, leaving many of Blizzard's games — ''Overwatch'' included — to be effectively BannedInChina. The 2023 season saw many further shifts in teams changing region, changes in Chinese pro-am interactions in the wake of the ban from Chinese broadcasting, one team (the Chengdu Hunters) exiting the league altogether, and Blizzard starting a multi-team collective bargaining process in order to mitigate the high costs amidst continual viewership challenges.

to:

** The [[UsefulNotes/ProfessionalGaming Overwatch League]] got off to a strong start and was marked for enormous plans over the coming years, but by 2020 began experiencing several unexpected snags that had direct consequences on the game itself. 2020 was originally marked to be the year Blizzard expanded to an ambitious homestand format that involved more in-person events across the world, but not only did several popular casters and talent depart before season premiere for various reasons (from conflicts with management to personal life making the new travel demands unfeasible), the UsefulNotes/COVID19Pandemic broke out, throwing everything into chaos. Arrangements were made to begin playing the season remotely, but all homestand events were cancelled worldwide, and the major logistical shift proved too taxing for some teams, primarily the NA-based teams with all-Korean rosters and staff — the Vancouver Titans were so wracked with conflict between them and management that the entire roster departed not long after. Things wouldn't get easier for the League in the following years — the highly-publicized workplace lawsuit against Creator/ActivisionBlizzard in 2021 caused nearly all sponsors to pull out of the League, and in late 2022, Blizzard's partnership with Chinese distributor [=NetEase=] ended after their contracts expired and negotiations amidst increasingly strict national standards and the prospective buyout by Creator/{{Microsoft}} earlier in the year fell through, leaving many of Blizzard's games — ''Overwatch'' included — to be effectively BannedInChina. The 2023 season saw many further shifts in teams changing region, changes in Chinese pro-am interactions in the wake of the ban from Chinese broadcasting, one team (the Chengdu Hunters) exiting the league altogether, and Blizzard starting a multi-team collective bargaining process in order to mitigate the high costs amidst continual viewership challenges. Ultimately, however, this wasn't enough to help recover from the damage, and with the end of the Overwatch League's 2023 season came the announcement that it would be its final one, with Blizzard announcing that ''Overwatch'''s esports scene would continue under a more traditional structure moving forward.
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Actually, looking it up, I don't think that statement was actually made official yet. Looks like it's heavily likely, but there may be some news coming soon on the esports matter.


** The [[UsefulNotes/ProfessionalGaming Overwatch League]] got off to a strong start and was marked for enormous plans over the coming years, but by 2020 began experiencing several unexpected snags that had direct consequences on the game itself. 2020 was originally marked to be the year Blizzard expanded to an ambitious homestand format that involved more in-person events across the world, but not only did several popular casters and talent depart before season premiere for various reasons (from conflicts with management to personal life making the new travel demands unfeasible), the UsefulNotes/COVID19Pandemic broke out, throwing everything into chaos. Arrangements were made to begin playing the season remotely, but all homestand events were cancelled worldwide, and the major logistical shift proved too taxing for some teams, primarily the NA-based teams with all-Korean rosters and staff — the Vancouver Titans were so wracked with conflict between them and management that the entire roster departed not long after. Things wouldn't get easier for the League in the following years — the highly-publicized workplace lawsuit against Creator/ActivisionBlizzard in 2021 caused nearly all sponsors to pull out of the League, and in late 2022, Blizzard's partnership with Chinese distributor [=NetEase=] ended after their contracts expired and negotiations amidst increasingly strict national standards and the prospective buyout by Creator/{{Microsoft}} earlier in the year fell through, leaving many of Blizzard's games — ''Overwatch'' included — to be effectively BannedInChina. The 2023 season saw many further shifts in teams changing region, changes in Chinese pro-am interactions in the wake of the ban from Chinese broadcasting, one team (the Chengdu Hunters) exiting the league altogether, and Blizzard starting a multi-team collective bargaining process in order to mitigate the high costs amidst continual viewership challenges. Ultimately, however, this wasn't enough to help recover from the damage, and with the end of the Overwatch League's 2023 season came the announcement that it would be its final one.

to:

** The [[UsefulNotes/ProfessionalGaming Overwatch League]] got off to a strong start and was marked for enormous plans over the coming years, but by 2020 began experiencing several unexpected snags that had direct consequences on the game itself. 2020 was originally marked to be the year Blizzard expanded to an ambitious homestand format that involved more in-person events across the world, but not only did several popular casters and talent depart before season premiere for various reasons (from conflicts with management to personal life making the new travel demands unfeasible), the UsefulNotes/COVID19Pandemic broke out, throwing everything into chaos. Arrangements were made to begin playing the season remotely, but all homestand events were cancelled worldwide, and the major logistical shift proved too taxing for some teams, primarily the NA-based teams with all-Korean rosters and staff — the Vancouver Titans were so wracked with conflict between them and management that the entire roster departed not long after. Things wouldn't get easier for the League in the following years — the highly-publicized workplace lawsuit against Creator/ActivisionBlizzard in 2021 caused nearly all sponsors to pull out of the League, and in late 2022, Blizzard's partnership with Chinese distributor [=NetEase=] ended after their contracts expired and negotiations amidst increasingly strict national standards and the prospective buyout by Creator/{{Microsoft}} earlier in the year fell through, leaving many of Blizzard's games — ''Overwatch'' included — to be effectively BannedInChina. The 2023 season saw many further shifts in teams changing region, changes in Chinese pro-am interactions in the wake of the ban from Chinese broadcasting, one team (the Chengdu Hunters) exiting the league altogether, and Blizzard starting a multi-team collective bargaining process in order to mitigate the high costs amidst continual viewership challenges. Ultimately, however, this wasn't enough to help recover from the damage, and with the end of the Overwatch League's 2023 season came the announcement that it would be its final one.
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None


** The [[UsefulNotes/ProfessionalGaming Overwatch League]] got off to a strong start and was marked for enormous plans over the coming years, but by 2020 began experiencing several unexpected snags that had direct consequences on the game itself. 2020 was originally marked to be the year Blizzard expanded to an ambitious homestand format that involved more in-person events across the world, but not only did several popular casters and talent depart before season premiere for various reasons (from conflicts with management to personal life making the new travel demands unfeasible), the UsefulNotes/COVID19Pandemic broke out, throwing everything into chaos. Arrangements were made to begin playing the season remotely, but all homestand events were cancelled worldwide, and the major logistical shift proved too taxing for some teams, primarily the NA-based teams with all-Korean rosters and staff — the Vancouver Titans were so wracked with conflict between them and management that the entire roster departed not long after. Things wouldn't get easier for the League in the following years — the highly-publicized workplace lawsuit against Creator/ActivisionBlizzard in 2021 caused nearly all sponsors to pull out of the League, and in late 2022, Blizzard's partnership with Chinese distributor [=NetEase=] ended after their contracts expired and negotiations amidst increasingly strict national standards and the prospective buyout by Creator/{{Microsoft}} earlier in the year fell through, leaving many of Blizzard's games — ''Overwatch'' included — to be effectively BannedInChina. The 2023 season saw many further shifts in teams changing region, changes in Chinese pro-am interactions in the wake of the ban from Chinese broadcasting, one team (the Chengdu Hunters) exiting the league altogether, and Blizzard starting a multi-team collective bargaining process in order to mitigate the high costs amidst continual viewership challenges.

to:

** The [[UsefulNotes/ProfessionalGaming Overwatch League]] got off to a strong start and was marked for enormous plans over the coming years, but by 2020 began experiencing several unexpected snags that had direct consequences on the game itself. 2020 was originally marked to be the year Blizzard expanded to an ambitious homestand format that involved more in-person events across the world, but not only did several popular casters and talent depart before season premiere for various reasons (from conflicts with management to personal life making the new travel demands unfeasible), the UsefulNotes/COVID19Pandemic broke out, throwing everything into chaos. Arrangements were made to begin playing the season remotely, but all homestand events were cancelled worldwide, and the major logistical shift proved too taxing for some teams, primarily the NA-based teams with all-Korean rosters and staff — the Vancouver Titans were so wracked with conflict between them and management that the entire roster departed not long after. Things wouldn't get easier for the League in the following years — the highly-publicized workplace lawsuit against Creator/ActivisionBlizzard in 2021 caused nearly all sponsors to pull out of the League, and in late 2022, Blizzard's partnership with Chinese distributor [=NetEase=] ended after their contracts expired and negotiations amidst increasingly strict national standards and the prospective buyout by Creator/{{Microsoft}} earlier in the year fell through, leaving many of Blizzard's games — ''Overwatch'' included — to be effectively BannedInChina. The 2023 season saw many further shifts in teams changing region, changes in Chinese pro-am interactions in the wake of the ban from Chinese broadcasting, one team (the Chengdu Hunters) exiting the league altogether, and Blizzard starting a multi-team collective bargaining process in order to mitigate the high costs amidst continual viewership challenges. Ultimately, however, this wasn't enough to help recover from the damage, and with the end of the Overwatch League's 2023 season came the announcement that it would be its final one.
Is there an issue? Send a MessageReason:
None


** ''Overwatch 2'' itself ended up experiencing a great deal of this as a mix of [[ExecutiveMeddling corporate politics]] and unfortunate circumstances. In January 2022 (shortly after the announcement of Creator/{{Microsoft}} acquiring Creator/ActivisionBlizzard), ''Overwatch'' producer Tracy Kennedy [[https://gamerant.com/overwatch-2-delays-why-bobby-kotick/ publicly called out Activision Blizzard CEO Bobby Kotick]] for poor management, alleging that he would regularly shove large projects onto the ''Overwatch'' team, forcing them into overtime [[DevelopmentHell only to cancel said projects]], costing the production of ''2'' months at a time and creating a massive turnover rate (including the losses of director Jeff Kaplan and executive producer Chacko Sonny). [[https://ftw.usatoday.com/2022/04/overwatch-2-interview-devs-geoff-goodman-brandon-brennan Hero designers Geoff Goodman and Brandon Brennan also relayed]] how the one-two punch of Kaplan's sudden retirement and the highly-publicized workplace scandals at Activison-Blizzard left a massive morale hit to the team. The game's ill-fated [=PvE=] elements were downsized significantly due to a combination of anxiety surrounding the game's long-term future (the aforementioned financial issues with the Overwatch League included), and new director Aaron Keller also confirmed that the removal of features promised in the game's future [=PvE=] (namely the Talent trees and general single-player content) was because they had become too logistically unfeasible and direction had become far too big to solve. Keller compared this directly to ''Overwatch'''s predecessor project ''Titan'', which similarly was expected to include big gameplay elements like massive hero-exclusive talent trees and high reliability, but were crushed under the sheer size of their scope — the ''Overwatch 2'' team believed they were in a better position [[RefittedForSequel to reintegrate those elements into the successful game that did successfully see the light of day]], but thanks to more unfortunate setbacks [[HistoryRepeats left them still unable to realistically being it all together]].

to:

** ''Overwatch 2'' itself ended up experiencing a great deal of this as a mix of [[ExecutiveMeddling corporate politics]] and unfortunate logistical circumstances. In January 2022 (shortly after the announcement of Creator/{{Microsoft}} acquiring Creator/ActivisionBlizzard), ''Overwatch'' producer Tracy Kennedy [[https://gamerant.com/overwatch-2-delays-why-bobby-kotick/ publicly called out Activision Blizzard CEO Bobby Kotick]] for poor management, alleging that he would regularly shove large projects onto the ''Overwatch'' team, forcing them into overtime [[DevelopmentHell only to cancel said projects]], costing the production of ''2'' months at a time and creating a massive turnover rate (including the losses of director Jeff Kaplan and executive producer Chacko Sonny). [[https://ftw.usatoday.com/2022/04/overwatch-2-interview-devs-geoff-goodman-brandon-brennan Hero designers Geoff Goodman and Brandon Brennan also relayed]] how the one-two punch of Kaplan's sudden retirement and the highly-publicized workplace scandals at Activison-Blizzard left a massive morale hit to the team. The game's ill-fated [=PvE=] elements were downsized significantly due to a combination of anxiety surrounding the game's long-term future (the aforementioned financial issues with the Overwatch League included), and new director Aaron Keller also confirmed that the removal of features promised in the game's future [=PvE=] (namely the Talent trees and general single-player content) was because they had become too included) as well as development revealing them to be logistically unfeasible and direction had become unfeasible, with the scope of their goals becoming far too big to solve. Director Aaron Keller compared this directly to ''Overwatch'''s predecessor project ''Titan'', which similarly was expected to include big gameplay elements like massive hero-exclusive talent trees and high reliability, but were was also crushed under the its sheer size of their scope — the ''Overwatch 2'' team believed they were in a better position [[RefittedForSequel to reintegrate those elements into the successful game that did successfully properly see the light of day]], but thanks to more unfortunate setbacks [[HistoryRepeats left them still unable to realistically being it all together]].

Added: 163

Removed: 339

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* ActingForTwo: Zhang Yu, on top of voicing Mei in both the English and Mandarin Chinese version of the game, also voices Symmetra in the Mandarin Chinese version.



* TalkingToHimself: Zhang Yu, on top of voicing Mei in both the English and Mandarin Chinese version of the game, also voices Symmetra in the Mandarin Chinese version.



* TheWikiRule: Has a [[https://overwatch.fandom.com/wiki/Overwatch_Wiki Fandom version.]] Also, the [[http://liquipedia.net/overwatch/Main_Page liquipedia Overwatch Wiki]].
Is there an issue? Send a MessageReason:
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** ''Overwatch 2'' itself ended up experiencing a great deal of this as a mix of [[ExecutiveMeddling corporate politics]] and unfortunate circumstances. In January 2022 (shortly after the announcement of Creator/{{Microsoft}} acquiring Creator/ActivisionBlizzard), ''Overwatch'' producer Tracy Kennedy [[https://gamerant.com/overwatch-2-delays-why-bobby-kotick/ publicly called out Activision Blizzard CEO Bobby Kotick]] for poor management, alleging that he would regularly shove large projects onto the ''Overwatch'' team, forcing them into overtime [[DevelopmentHell only to cancel said projects]], costing the production of ''2'' months at a time and creating a massive turnover rate (including the losses of director Jeff Kaplan and executive producer Chacko Sonny). [[https://ftw.usatoday.com/2022/04/overwatch-2-interview-devs-geoff-goodman-brandon-brennan Hero designers Geoff Goodman and Brandon Brennan also relayed]] how the one-two punch of Kaplan's sudden retirement and the highly-publicized workplace scandals at Activison-Blizzard left a massive morale hit to the team. The game's ill-fated [=PvE=] elements were downsized significantly due to a combination of anxiety surrounding the game's long-term future (the aforementioned financial issues with the Overwatch League included), and new director Aaron Keller also confirmed that the removal of features promised in the game's future [=PvE=] (namely the Talent trees and general single-player content) had become logistically unfeasible and direction had become far too big to solve. Keller compared this directly to ''Overwatch'''s predecessor project ''Titan'', which similarly was expected to include big gameplay elements like massive hero-exclusive talent trees and high reliability, but were crushed under the sheer size of their scope — the ''Overwatch 2'' team believed they were in a better position [[RefittedForSequel to reintegrate those elements into the successful game that did successfully see the light of day]], but thanks to more unfortunate setbacks [[HistoryRepeats left them still unable to realistically being it all together]].

to:

** ''Overwatch 2'' itself ended up experiencing a great deal of this as a mix of [[ExecutiveMeddling corporate politics]] and unfortunate circumstances. In January 2022 (shortly after the announcement of Creator/{{Microsoft}} acquiring Creator/ActivisionBlizzard), ''Overwatch'' producer Tracy Kennedy [[https://gamerant.com/overwatch-2-delays-why-bobby-kotick/ publicly called out Activision Blizzard CEO Bobby Kotick]] for poor management, alleging that he would regularly shove large projects onto the ''Overwatch'' team, forcing them into overtime [[DevelopmentHell only to cancel said projects]], costing the production of ''2'' months at a time and creating a massive turnover rate (including the losses of director Jeff Kaplan and executive producer Chacko Sonny). [[https://ftw.usatoday.com/2022/04/overwatch-2-interview-devs-geoff-goodman-brandon-brennan Hero designers Geoff Goodman and Brandon Brennan also relayed]] how the one-two punch of Kaplan's sudden retirement and the highly-publicized workplace scandals at Activison-Blizzard left a massive morale hit to the team. The game's ill-fated [=PvE=] elements were downsized significantly due to a combination of anxiety surrounding the game's long-term future (the aforementioned financial issues with the Overwatch League included), and new director Aaron Keller also confirmed that the removal of features promised in the game's future [=PvE=] (namely the Talent trees and general single-player content) was because they had become too logistically unfeasible and direction had become far too big to solve. Keller compared this directly to ''Overwatch'''s predecessor project ''Titan'', which similarly was expected to include big gameplay elements like massive hero-exclusive talent trees and high reliability, but were crushed under the sheer size of their scope — the ''Overwatch 2'' team believed they were in a better position [[RefittedForSequel to reintegrate those elements into the successful game that did successfully see the light of day]], but thanks to more unfortunate setbacks [[HistoryRepeats left them still unable to realistically being it all together]].
Is there an issue? Send a MessageReason:
None


** ''Overwatch 2'' itself ended up experiencing a great deal of this as a mix of [[ExecutiveMeddling corporate politics]] and unfortunate circumstances. In January 2022 (shortly after the announcement of Creator/{{Microsoft}} acquiring Creator/ActivisionBlizzard), ''Overwatch'' producer Tracy Kennedy [[https://gamerant.com/overwatch-2-delays-why-bobby-kotick/ publicly called out Activision Blizzard CEO Bobby Kotick]] for poor management, alleging that he would regularly shove large projects onto the ''Overwatch'' team, forcing them into overtime [[DevelopmentHell only to cancel said projects]], costing the production of ''2'' months at a time and creating a massive turnover rate (including the losses of director Jeff Kaplan and executive producer Chacko Sonny). [[https://ftw.usatoday.com/2022/04/overwatch-2-interview-devs-geoff-goodman-brandon-brennan Hero designers Geoff Goodman and Brandon Brennan also relayed]] how the one-two punch of Kaplan's sudden retirement and the highly-publicized workplace scandals at Activison-Blizzard left a massive morale hit to the team. The game's ill-fated [=PvE=] elements were downsized significantly due to a combination of anxiety surrounding the game's long-term future (the aforementioned financial issues with the Overwatch League included), and new director Aaron Keller also confirmed that the removal of features promised in the game's future [=PvE=] (namely the Talent trees and general single-player content) had become logistically unfeasible and direction had become far too big to solve. Keller compared this directly to ''Overwatch'''s predecessor project ''Titan'', which similarly was expected to include big gameplay elements like massive hero-exclusive talent trees and high reliability, but were crushed under the sheer size of their scope — the ''Overwatch 2'' believed they were in a better position [[RefittedForSequel to reintegrate those elements into the successful game that did launch]], but thanks to more unfortunate setbacks [[HistoryRepeats were ultimately were unable to realistically being it all together]].

to:

** ''Overwatch 2'' itself ended up experiencing a great deal of this as a mix of [[ExecutiveMeddling corporate politics]] and unfortunate circumstances. In January 2022 (shortly after the announcement of Creator/{{Microsoft}} acquiring Creator/ActivisionBlizzard), ''Overwatch'' producer Tracy Kennedy [[https://gamerant.com/overwatch-2-delays-why-bobby-kotick/ publicly called out Activision Blizzard CEO Bobby Kotick]] for poor management, alleging that he would regularly shove large projects onto the ''Overwatch'' team, forcing them into overtime [[DevelopmentHell only to cancel said projects]], costing the production of ''2'' months at a time and creating a massive turnover rate (including the losses of director Jeff Kaplan and executive producer Chacko Sonny). [[https://ftw.usatoday.com/2022/04/overwatch-2-interview-devs-geoff-goodman-brandon-brennan Hero designers Geoff Goodman and Brandon Brennan also relayed]] how the one-two punch of Kaplan's sudden retirement and the highly-publicized workplace scandals at Activison-Blizzard left a massive morale hit to the team. The game's ill-fated [=PvE=] elements were downsized significantly due to a combination of anxiety surrounding the game's long-term future (the aforementioned financial issues with the Overwatch League included), and new director Aaron Keller also confirmed that the removal of features promised in the game's future [=PvE=] (namely the Talent trees and general single-player content) had become logistically unfeasible and direction had become far too big to solve. Keller compared this directly to ''Overwatch'''s predecessor project ''Titan'', which similarly was expected to include big gameplay elements like massive hero-exclusive talent trees and high reliability, but were crushed under the sheer size of their scope — the ''Overwatch 2'' team believed they were in a better position [[RefittedForSequel to reintegrate those elements into the successful game that did launch]], successfully see the light of day]], but thanks to more unfortunate setbacks [[HistoryRepeats were ultimately were left them still unable to realistically being it all together]].
Is there an issue? Send a MessageReason:
It’s been rough.


** ''Overwatch 2'' itself ended up experiencing a great deal of this as a mix of [[ExecutiveMeddling corporate politics]] and unfortunate circumstances. In January 2022 (shortly after the announcement of Creator/{{Microsoft}} acquiring Creator/ActivisionBlizzard), ''Overwatch'' producer Tracy Kennedy [[https://gamerant.com/overwatch-2-delays-why-bobby-kotick/ publicly called out Activision Blizzard CEO Bobby Kotick]] for poor management, alleging that he would regularly shove large projects onto the ''Overwatch'' team, forcing them into overtime [[DevelopmentHell only to cancel said projects]], costing the production of ''2'' months at a time and creating a massive turnover rate (including the losses of director Jeff Kaplan and executive producer Chacko Sonny). [[https://ftw.usatoday.com/2022/04/overwatch-2-interview-devs-geoff-goodman-brandon-brennan Hero designers Geoff Goodman and Brandon Brennan also relayed]] how the one-two punch of Kaplan's sudden retirement and the highly-publicized workplace scandals at Activison-Blizzard left a massive morale hit to the team. The game's ill-fated [=PvE=] elements were downsized significantly due to a combination of anxiety surrounding the game's long-term future (the aforementioned financial issues with the Overwatch League included), and new director Aaron Keller also confirmed that the removal of features promised in the game's future [=PvE=] (namely the Talent trees and general single-player content) had become logistically unfeasible and direction had become far too big to solve. Keller compared this directly to ''Overwatch'''s predecessor project ''Titan'', which similarly was expected to include big gameplay elements like massive hero-exclusive talent trees and high reliability, but were crushed under the sheer size of their scope — the ''Overwatch 2'' believed they were in a better position [[RefittedForTheSequel to reintegrate those elements into the successful game that did launch]], [[HistoryRepeats but ultimately were unable to realistically being it all together]].

to:

** ''Overwatch 2'' itself ended up experiencing a great deal of this as a mix of [[ExecutiveMeddling corporate politics]] and unfortunate circumstances. In January 2022 (shortly after the announcement of Creator/{{Microsoft}} acquiring Creator/ActivisionBlizzard), ''Overwatch'' producer Tracy Kennedy [[https://gamerant.com/overwatch-2-delays-why-bobby-kotick/ publicly called out Activision Blizzard CEO Bobby Kotick]] for poor management, alleging that he would regularly shove large projects onto the ''Overwatch'' team, forcing them into overtime [[DevelopmentHell only to cancel said projects]], costing the production of ''2'' months at a time and creating a massive turnover rate (including the losses of director Jeff Kaplan and executive producer Chacko Sonny). [[https://ftw.usatoday.com/2022/04/overwatch-2-interview-devs-geoff-goodman-brandon-brennan Hero designers Geoff Goodman and Brandon Brennan also relayed]] how the one-two punch of Kaplan's sudden retirement and the highly-publicized workplace scandals at Activison-Blizzard left a massive morale hit to the team. The game's ill-fated [=PvE=] elements were downsized significantly due to a combination of anxiety surrounding the game's long-term future (the aforementioned financial issues with the Overwatch League included), and new director Aaron Keller also confirmed that the removal of features promised in the game's future [=PvE=] (namely the Talent trees and general single-player content) had become logistically unfeasible and direction had become far too big to solve. Keller compared this directly to ''Overwatch'''s predecessor project ''Titan'', which similarly was expected to include big gameplay elements like massive hero-exclusive talent trees and high reliability, but were crushed under the sheer size of their scope — the ''Overwatch 2'' believed they were in a better position [[RefittedForTheSequel [[RefittedForSequel to reintegrate those elements into the successful game that did launch]], but thanks to more unfortunate setbacks [[HistoryRepeats but were ultimately were unable to realistically being it all together]].
Is there an issue? Send a MessageReason:
None


* ScheduleSlip: While ''Overwatch 2'' wasn't officially announced in 2019 with an expected release date, the interim between its reveal and expected release date was much longer than what Blizzard (and fans) were hoping for. As development shifted greatly onto ''2'', the presently-live ''Overwatch'' took a backseat, still receiving rebalances and event-based cosmetics, but heroes, maps[[note]]Mostly in terms of those for competitive rotation -- there were a handful of Arena maps built from recycled assets of preexisting maps[[/note]], and other major gameplay updates were put on pause in anticipation for the sequel. When combined with [[TroubledProduction external problems compromising their internal production forecast and necessitating delays]], the usual 2-3 month gap between new hero/map releases ended up pushed to around 3 ''years'' with ''Overwatch 2''[='=]s official release date in late 2022. Even with that forecast, ''2'''s much-advertised PVE content still had to be delayed to an indeterminate 2023 date, with the team explicitly confirming that it wasn't ready for release compared to the multiplayer and that it needed more time.

to:

* ScheduleSlip: While ''Overwatch 2'' wasn't officially announced in 2019 with an expected release date, the interim between its reveal and expected release date was much longer than what Blizzard (and fans) were hoping for. As development shifted greatly onto ''2'', the presently-live ''Overwatch'' took a backseat, still receiving rebalances and event-based cosmetics, but heroes, maps[[note]]Mostly in terms of those for competitive rotation -- there were a handful of Arena maps built from recycled assets of preexisting maps[[/note]], and other major gameplay updates were put on pause in anticipation for the sequel. When combined with [[TroubledProduction external problems compromising their internal production forecast and necessitating delays]], the usual 2-3 month gap between new hero/map releases ended up pushed to around 3 ''years'' with ''Overwatch 2''[='=]s official release date in late 2022. Even with that forecast, the future of ''2'''s much-advertised PVE content still had to be delayed to an indeterminate 2023 date, with the team explicitly confirming that it wasn't ready for release compared fully confirmed due to the multiplayer additional production woes, eventually ending up diving into DevelopmentHell and that it needed more time.significantly downsized.



** The [[ScheduleSlip continuously-delayed]] ''Overwatch 2'' appeared to have experienced a great deal of this, with the most commonly-cited culprit being [[ExecutiveMeddling corporate politics]]. In January 2022 (shortly after the announcement of Creator/{{Microsoft}} acquiring Creator/ActivisionBlizzard), ''Overwatch'' producer Tracy Kennedy [[https://gamerant.com/overwatch-2-delays-why-bobby-kotick/ publicly called out Activision Blizzard CEO Bobby Kotick]] for poor management, alleging that he would regularly shove large projects onto the ''Overwatch'' team, forcing them into overtime [[DevelopmentHell only to cancel said projects]], costing the production of ''2'' months at a time. The full extent to it has yet to be disclosed, but Kennedy alleges that the team has experienced a massive turnover rate (including the losses of director Jeff Kaplan and executive producer Chacko Sonny) directly because of Kotick. [[https://ftw.usatoday.com/2022/04/overwatch-2-interview-devs-geoff-goodman-brandon-brennan Hero designers Geoff Goodman and Brandon Brennan also relayed]] how the one-two punch of Kaplan's sudden retirement and the highly-publicized workplace scandals at Activison-Blizzard left a massive morale hit to the team, though they insist they were quickly able to adjust to their mostly-new management.

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** The [[ScheduleSlip continuously-delayed]] ''Overwatch 2'' appeared to have experienced itself ended up experiencing a great deal of this, with the most commonly-cited culprit being this as a mix of [[ExecutiveMeddling corporate politics]].politics]] and unfortunate circumstances. In January 2022 (shortly after the announcement of Creator/{{Microsoft}} acquiring Creator/ActivisionBlizzard), ''Overwatch'' producer Tracy Kennedy [[https://gamerant.com/overwatch-2-delays-why-bobby-kotick/ publicly called out Activision Blizzard CEO Bobby Kotick]] for poor management, alleging that he would regularly shove large projects onto the ''Overwatch'' team, forcing them into overtime [[DevelopmentHell only to cancel said projects]], costing the production of ''2'' months at a time. The full extent to it has yet to be disclosed, but Kennedy alleges that the team has experienced time and creating a massive turnover rate (including the losses of director Jeff Kaplan and executive producer Chacko Sonny) directly because of Kotick.Sonny). [[https://ftw.usatoday.com/2022/04/overwatch-2-interview-devs-geoff-goodman-brandon-brennan Hero designers Geoff Goodman and Brandon Brennan also relayed]] how the one-two punch of Kaplan's sudden retirement and the highly-publicized workplace scandals at Activison-Blizzard left a massive morale hit to the team, though they insist team. The game's ill-fated [=PvE=] elements were downsized significantly due to a combination of anxiety surrounding the game's long-term future (the aforementioned financial issues with the Overwatch League included), and new director Aaron Keller also confirmed that the removal of features promised in the game's future [=PvE=] (namely the Talent trees and general single-player content) had become logistically unfeasible and direction had become far too big to solve. Keller compared this directly to ''Overwatch'''s predecessor project ''Titan'', which similarly was expected to include big gameplay elements like massive hero-exclusive talent trees and high reliability, but were crushed under the sheer size of their scope — the ''Overwatch 2'' believed they were quickly able in a better position [[RefittedForTheSequel to adjust reintegrate those elements into the successful game that did launch]], [[HistoryRepeats but ultimately were unable to their mostly-new management.realistically being it all together]].
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** The 2020 season of the [[UsefulNotes/ProfessionalGaming Overwatch League]] was hit with a few unexpected snags in its change to a homestand format. Within Blizzard, several popular casters and talent departed before season premiered for varying reasons, from conflicts with management to personal life making traveling unfeasible. Outside Blizzard, [[UsefulNotes/CoronavirusDisease2019Pandemic the COVID-19 outbreak]] caused all play within China and South Korea to be postponed indefinitely before the season even began due to safety concerns, and by March, all homestand events were cancelled worldwide. Arrangements were soon made to have all games played online in the interim, fortunately allowing the Chinese and Seoul teams to start playing again, though this caused a few complications with several NA-based teams with exclusively Korean rosters and staff being relocated back to Korea, with the Vancouver Titans being so wracked with conflict between them and management that the entire roster departed not long after.

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** The 2020 season of the [[UsefulNotes/ProfessionalGaming Overwatch League]] got off to a strong start and was hit with a few marked for enormous plans over the coming years, but by 2020 began experiencing several unexpected snags in its change that had direct consequences on the game itself. 2020 was originally marked to a be the year Blizzard expanded to an ambitious homestand format. Within Blizzard, format that involved more in-person events across the world, but not only did several popular casters and talent departed depart before season premiered premiere for varying reasons, from various reasons (from conflicts with management to personal life making traveling unfeasible. Outside Blizzard, [[UsefulNotes/CoronavirusDisease2019Pandemic the COVID-19 outbreak]] caused all play within China and South Korea new travel demands unfeasible), the UsefulNotes/COVID19Pandemic broke out, throwing everything into chaos. Arrangements were made to be postponed indefinitely before begin playing the season even began due to safety concerns, and by March, remotely, but all homestand events were cancelled worldwide. Arrangements were soon made to have all games played online in worldwide, and the interim, fortunately allowing major logistical shift proved too taxing for some teams, primarily the Chinese and Seoul teams to start playing again, though this caused a few complications with several NA-based teams with exclusively Korean all-Korean rosters and staff being relocated back to Korea, with the Vancouver Titans being were so wracked with conflict between them and management that the entire roster departed not long after.after. Things wouldn't get easier for the League in the following years — the highly-publicized workplace lawsuit against Creator/ActivisionBlizzard in 2021 caused nearly all sponsors to pull out of the League, and in late 2022, Blizzard's partnership with Chinese distributor [=NetEase=] ended after their contracts expired and negotiations amidst increasingly strict national standards and the prospective buyout by Creator/{{Microsoft}} earlier in the year fell through, leaving many of Blizzard's games — ''Overwatch'' included — to be effectively BannedInChina. The 2023 season saw many further shifts in teams changing region, changes in Chinese pro-am interactions in the wake of the ban from Chinese broadcasting, one team (the Chengdu Hunters) exiting the league altogether, and Blizzard starting a multi-team collective bargaining process in order to mitigate the high costs amidst continual viewership challenges.
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* SpinOffCookbook: ''Overwatch: The Official Cookbook'' was released in 2019, containing recipes based on all heroes from release up to Ashe, inspired by [[MultinationalTeam their many various cultures and homelands]] (this also includes some [[TrademarkFavoriteFood peanut butter]] for [[ApesInSpace Winston]], hamster food for Wrecking Ball, and bird food for [[LoyalAnimalCompanion Ganymede]], Bastion's bird).
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** During the beginning of Pride Month in 2023, Blizzard revealed the previously mentioned characters as well as confirming that Pharah is a lesbian and Baptiste is bisexual.

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** During the beginning of Pride Month in 2023, Blizzard revealed the previously mentioned characters as well as confirming that Pharah is a lesbian and Baptiste is bisexual. While Baptiste's interest in both genders had been implied a few times in-game, while Pharah explicitly identifies herself as such during the "As You Are" short story.
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* FandomNod: In a short story released by Blizzard starring Baptiste and Pharah, Baptiste asked Pharah about her relationship with Cassidy before revealing that she's a lesbian and assumed that everyone knew about it, referencing how Pharah is very popular to ship with other women.


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** During the beginning of Pride Month in 2023, Blizzard revealed the previously mentioned characters as well as confirming that Pharah is a lesbian and Baptiste is bisexual.
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* OfficialFanSubmittedContent: The Talantis map was synthesized during a "Twitch Makes Overwatch" stream in December 2022, where various major ''Overwatch'' devs collected suggestions from fans and viewers elements that they'd like to see in a future map, contributing to its unusual abundance of jump pads, environmental hazards, floating platforms, and aquatic theme as a Talon-owned UnderwaterBase.
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** Lifeweaver is confirmed to be pansexual, and unlike the previous examples, his orientation was established almost immediately upon reveal (demonstrated in-game with [[ShipTease a particularly flirty interaction]] with Baptiste), not just through supplemental material.
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** In the Brazilian dub, Marize Motta replaced Ângela Bonatti as the voice of Ana starting with the 2020 Summer Games Event due to Bonatti having retired from dubbing after being diagnosed with Alzheimer's. Tonia Mesquita also replaced Christiane Louise as the voice of Mercy for ''Overwatch 2'' due to Louise's tragic murder in 2021, and Camila Maia replaces Carla Araújo as the voice of Junker Queen for ''Overwatch 2''.
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** In ''VideoGame/ANNOMutationem'', Tracer and Roadhog appear on pictures placed at The Sicilian Jar. Hammond also appears at the weapon shop in Harbor Town.
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* NamesTheSame: Ashe can be confused for another character of the same name, [[VideoGame/{{Paladins}} Ash from Paladins]], save for the "e" at the end, despite the two characters being in ''completely different class categories'' (Ashe is a damage dealer, Ash is a frontline). You could also confuse these two for Ash from Franchise/{{Pokemon}}, again due to the similar names. You also have Ashe from ''VideoGame/LeagueOfLegends'' who, amusingly enough, received a [[WeirdWest High Noon]] skin during 2019.
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* ScheduleSlip: While ''Overwatch 2'' wasn't officially announced in 2019 with an expected release date, the interim between its reveal and expected release date was much longer than what Blizzard (and fans) were hoping for. As development shifted greatly onto ''2'', the presently-live ''Overwatch'' took a backseat, still receiving rebalances and event-based cosmetics, but heroes, maps[[note]]Mostly in terms of those for competitive rotation -- there were a handful of Arena maps built from recycled assets of preexisting maps[[/note]], and other major gameplay updates were put on pause in anticipation for the sequel. When combined with [[TroubledProduction external problems compromising their internal production forecast and necessitating delays]], the usual 2-3 month gap between new hero/map releases ended up pushed to around 3 ''years'' with ''Overwatch 2'''s official release date in late 2022. Even with that forecast, ''2'''s much-advertised PVE content still had to be delayed to an indeterminate 2023 date, with the team explicitly confirming that it wasn't ready for release compared to the multiplayer and that it needed more time.

to:

* ScheduleSlip: While ''Overwatch 2'' wasn't officially announced in 2019 with an expected release date, the interim between its reveal and expected release date was much longer than what Blizzard (and fans) were hoping for. As development shifted greatly onto ''2'', the presently-live ''Overwatch'' took a backseat, still receiving rebalances and event-based cosmetics, but heroes, maps[[note]]Mostly in terms of those for competitive rotation -- there were a handful of Arena maps built from recycled assets of preexisting maps[[/note]], and other major gameplay updates were put on pause in anticipation for the sequel. When combined with [[TroubledProduction external problems compromising their internal production forecast and necessitating delays]], the usual 2-3 month gap between new hero/map releases ended up pushed to around 3 ''years'' with ''Overwatch 2'''s 2''[='=]s official release date in late 2022. Even with that forecast, ''2'''s much-advertised PVE content still had to be delayed to an indeterminate 2023 date, with the team explicitly confirming that it wasn't ready for release compared to the multiplayer and that it needed more time.
Is there an issue? Send a MessageReason:
None


* ScheduleSlip: While ''Overwatch 2'' wasn't officially announced in 2019 with an expected release date, the interim between its reveal and expected release date was much longer than what Blizzard (and fans) were hoping for. As development shifted greatly onto ''2'', the presently-live ''Overwatch'' took a backseat, still receiving rebalances and event-based cosmetics, but heroes, maps[[note]]Mostly in terms of those for competitive rotation -- there were a handful of Arena maps built from recycled assets of preexisting maps[[/note]], and other major gameplay updates were put on pause in anticipation for the sequel. When combined with [[TroubledProduction external problems compromising their internal production forecast and necessitating delays]], the usual 2-3 month gap between new hero/map releases ended up pushed to around 3 ''years'' with ''Overwatch 2'''s official release date in late 2022.

to:

* ScheduleSlip: While ''Overwatch 2'' wasn't officially announced in 2019 with an expected release date, the interim between its reveal and expected release date was much longer than what Blizzard (and fans) were hoping for. As development shifted greatly onto ''2'', the presently-live ''Overwatch'' took a backseat, still receiving rebalances and event-based cosmetics, but heroes, maps[[note]]Mostly in terms of those for competitive rotation -- there were a handful of Arena maps built from recycled assets of preexisting maps[[/note]], and other major gameplay updates were put on pause in anticipation for the sequel. When combined with [[TroubledProduction external problems compromising their internal production forecast and necessitating delays]], the usual 2-3 month gap between new hero/map releases ended up pushed to around 3 ''years'' with ''Overwatch 2'''s official release date in late 2022. Even with that forecast, ''2'''s much-advertised PVE content still had to be delayed to an indeterminate 2023 date, with the team explicitly confirming that it wasn't ready for release compared to the multiplayer and that it needed more time.
Is there an issue? Send a MessageReason:
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** The [[ScheduleSlip continuously-delayed]] ''Overwatch 2'' appears to be experiencing a great deal of this, with the most commonly-cited culprit being [[ExecutiveMeddling corporate politics]]. In January 2022 (shortly after the announcement of Creator/{{Microsoft}} acquiring Creator/ActivisionBlizzard), ''Overwatch'' producer Tracy Kennedy [[https://gamerant.com/overwatch-2-delays-why-bobby-kotick/ publically called out Activision Blizzard CEO Bobby Kotick]] for poor management, alleging that he would regularly shove large projects onto the ''Overwatch'' team, forcing them into overtime [[DevelopmentHell only to cancel said projects]], costing the production of ''2'' months at a time. The full extent to it has yet to be disclosed, but Kennedy alleges that the team has experienced a massive turnover rate (including the losses of director Jeff Kaplan and executive producer Chacko Sonny) directly because of Kotick.

to:

** The [[ScheduleSlip continuously-delayed]] ''Overwatch 2'' appears appeared to be experiencing have experienced a great deal of this, with the most commonly-cited culprit being [[ExecutiveMeddling corporate politics]]. In January 2022 (shortly after the announcement of Creator/{{Microsoft}} acquiring Creator/ActivisionBlizzard), ''Overwatch'' producer Tracy Kennedy [[https://gamerant.com/overwatch-2-delays-why-bobby-kotick/ publically publicly called out Activision Blizzard CEO Bobby Kotick]] for poor management, alleging that he would regularly shove large projects onto the ''Overwatch'' team, forcing them into overtime [[DevelopmentHell only to cancel said projects]], costing the production of ''2'' months at a time. The full extent to it has yet to be disclosed, but Kennedy alleges that the team has experienced a massive turnover rate (including the losses of director Jeff Kaplan and executive producer Chacko Sonny) directly because of Kotick. [[https://ftw.usatoday.com/2022/04/overwatch-2-interview-devs-geoff-goodman-brandon-brennan Hero designers Geoff Goodman and Brandon Brennan also relayed]] how the one-two punch of Kaplan's sudden retirement and the highly-publicized workplace scandals at Activison-Blizzard left a massive morale hit to the team, though they insist they were quickly able to adjust to their mostly-new management.
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* ManualMisprint: When Brigitte was first announced for the game, her age on the official website was initially listed as 28 before being corrected to her current age, 23. [[https://twitter.com/westofhouse/status/968912085735231488 Michael Chu admitted Brigitte being written as 28 was from an early draft]], and was changed as thanks to [[https://overwatch.blizzard.com/en-us/news/21574699/story-update-a-letter-from-torbjorn-to-his-wife/ this teaser story]] taking place before Brigitte's birth, it would imply that Mercy (who is listed as 37) would have been an Overwatch-level doctor at the age of ''[[ImprobableAge 9]]'' (granted, 14 is still impressive, [[TeenGenius but certainly more believable]]).
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** Kiriko had quite the loose lid before she was officially revealed in September 2022: from as early as 2019, [[https://www.gameinformer.com/2019/11/05/details-on-an-unannounced-overwatch-2-hero an insider from Gameinformer]] identified the silhouette of an upcoming hero resembling a female with fox ears and [[FuumaShuriken a giant shuriken]] weapon, which was later confirmed to be of an early iteration of the character. The name "Kiriko" was [[https://twitter.com/OverwatchNaeri/status/1567709979922305024 accidentally dropped]] during an announcement of the ''Overwatch 2'' RewardsPass, which was indirectly confirmed [[https://www.gamesradar.com/overwatch-2-dev-shoots-down-fox-hero-leak/ when Blizzard shot down a separate "leak" they confirmed to be fake]]. Finally, an incomplete workprint of the ''Kiriko'' cinematic (featuring the Spanish dub and temp music) was leaked onto [=YouTube=] before being taken down.

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** Kiriko had quite the loose lid before she was officially revealed in September 2022: from as early as 2019, [[https://www.gameinformer.com/2019/11/05/details-on-an-unannounced-overwatch-2-hero an insider from Gameinformer]] identified the silhouette of an upcoming hero resembling a female with fox ears and [[FuumaShuriken a giant shuriken]] weapon, which was later confirmed to be of an early iteration of the character. The name "Kiriko" was [[https://twitter.com/OverwatchNaeri/status/1567709979922305024 accidentally dropped]] during an announcement of the ''Overwatch 2'' RewardsPass, which was indirectly confirmed [[https://www.gamesradar.com/overwatch-2-dev-shoots-down-fox-hero-leak/ when Blizzard shot down a separate "leak" they confirmed to be fake]]. Finally, an incomplete workprint of the ''Kiriko'' cinematic (featuring the Spanish dub and temp music) was leaked onto [=YouTube=] a full month before being taken down.the short's official release.
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Cat's out of the bag now.


** Kiriko had quite the loose lid before she was officially revealed in September 2022: from as early as 2019, [[https://www.gameinformer.com/2019/11/05/details-on-an-unannounced-overwatch-2-hero an insider from Gameinformer]] identified the silhouette of an upcoming hero resembling a female with fox ears and [[FuumaShuriken a giant shuriken]] weapon, which was later confirmed to be of an early iteration of the character. The name "Kiriko" was [[https://twitter.com/OverwatchNaeri/status/1567709979922305024 accidentally dropped]] during an announcement of the ''Overwatch 2'' RewardsPass, which was indirectly confirmed [[https://www.gamesradar.com/overwatch-2-dev-shoots-down-fox-hero-leak/ when Blizzard shot down a separate "leak" they confirmed to be fake]].

to:

** Kiriko had quite the loose lid before she was officially revealed in September 2022: from as early as 2019, [[https://www.gameinformer.com/2019/11/05/details-on-an-unannounced-overwatch-2-hero an insider from Gameinformer]] identified the silhouette of an upcoming hero resembling a female with fox ears and [[FuumaShuriken a giant shuriken]] weapon, which was later confirmed to be of an early iteration of the character. The name "Kiriko" was [[https://twitter.com/OverwatchNaeri/status/1567709979922305024 accidentally dropped]] during an announcement of the ''Overwatch 2'' RewardsPass, which was indirectly confirmed [[https://www.gamesradar.com/overwatch-2-dev-shoots-down-fox-hero-leak/ when Blizzard shot down a separate "leak" they confirmed to be fake]]. Finally, an incomplete workprint of the ''Kiriko'' cinematic (featuring the Spanish dub and temp music) was leaked onto [=YouTube=] before being taken down.
Is there an issue? Send a MessageReason:
None


** Kiriko had quite the loose lid before she was officially revealed in September 2022: from as early as 2019, [[https://www.gameinformer.com/2019/11/05/details-on-an-unannounced-overwatch-2-hero an insider from Gameinformer]] identified the silhouette of an upcoming hero resembling a female with fox ears and [[FuumaShuriken a giant shuriken]] weapon, which was confirmed to be of an early iteration of the character. The name "Kiriko" was [[https://twitter.com/OverwatchNaeri/status/1567709979922305024 accidentally dropped]] during an announcement of the ''Overwatch 2'' RewardsPass, which was indirectly confirmed [[https://www.gamesradar.com/overwatch-2-dev-shoots-down-fox-hero-leak/ when Blizzard shot down a separate "leak" they confirmed to be fake]].

to:

** Kiriko had quite the loose lid before she was officially revealed in September 2022: from as early as 2019, [[https://www.gameinformer.com/2019/11/05/details-on-an-unannounced-overwatch-2-hero an insider from Gameinformer]] identified the silhouette of an upcoming hero resembling a female with fox ears and [[FuumaShuriken a giant shuriken]] weapon, which was later confirmed to be of an early iteration of the character. The name "Kiriko" was [[https://twitter.com/OverwatchNaeri/status/1567709979922305024 accidentally dropped]] during an announcement of the ''Overwatch 2'' RewardsPass, which was indirectly confirmed [[https://www.gamesradar.com/overwatch-2-dev-shoots-down-fox-hero-leak/ when Blizzard shot down a separate "leak" they confirmed to be fake]].
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Gonna wait for the most severe leak — the Spanish cinematic workprint — for when said cinematic is officially released.

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** Kiriko had quite the loose lid before she was officially revealed in September 2022: from as early as 2019, [[https://www.gameinformer.com/2019/11/05/details-on-an-unannounced-overwatch-2-hero an insider from Gameinformer]] identified the silhouette of an upcoming hero resembling a female with fox ears and [[FuumaShuriken a giant shuriken]] weapon, which was confirmed to be of an early iteration of the character. The name "Kiriko" was [[https://twitter.com/OverwatchNaeri/status/1567709979922305024 accidentally dropped]] during an announcement of the ''Overwatch 2'' RewardsPass, which was indirectly confirmed [[https://www.gamesradar.com/overwatch-2-dev-shoots-down-fox-hero-leak/ when Blizzard shot down a separate "leak" they confirmed to be fake]].
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* TieInCereal: Originally a background prop in ''VideoGame/{{Overwatch}}'', Lucio-oh's would later be {{Defictionalization}} into a real cereal.
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** Unsurprisingly due to ''Overwatch'''s success, the game has inspired other {{Hero Shooter}}s with similar gameplay. Namely ''VideoGame/{{Paladins}}'' which can be described as "''Overwatch'' in a HighFantasy setting", which was accused of riding on the coattails of ''Overwatch'' since release for having similar gameplay mechanics and having superficial character similarities, though the two games just happen to share similar development times.

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** Unsurprisingly due to ''Overwatch'''s success, the game has inspired other {{Hero Shooter}}s with similar gameplay. Namely ''VideoGame/{{Paladins}}'' which can be described as "''Overwatch'' in a HighFantasy setting", which was accused of riding on the coattails of ''Overwatch'' since release for having similar gameplay mechanics and having superficial some character similarities, though the two games just happen to share similar ''Paladins'' was in development times.prior to ''Overwatch'' being shown, it can't be denied some inspiration was taken, which the developers themselves have admitted at times..
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** The reason for ''Overwatch 2''[='=]s existence and its status as a MissionPackSequel[=/=]UpdatedReRelease sequel is due to this reason. Blizzard, seeing how profitable ''Overwatch'' had become, requested a proper sequel from the development team, but Jeff Kaplan managed to convince them to make it an expansion pack rather than a true sequel, arguing that doing otherwise would split the playerbase, diminish profits, and would be a waste of resources maintaining two otherwise-separate games. To make the transition easier, anyone who owns Overwatch will get upgraded to Overwatch 2 for free, but not the story mode.

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** The reason for ''Overwatch 2''[='=]s existence and its status as a MissionPackSequel[=/=]UpdatedReRelease sequel is due to this reason. Blizzard, seeing how profitable ''Overwatch'' had become, requested a proper sequel from the development team, but Jeff Kaplan managed to convince them to make it an expansion pack rather than a true sequel, arguing that doing otherwise would split the playerbase, diminish profits, and would be a waste of resources maintaining two otherwise-separate games. To make the transition easier, anyone who owns Overwatch will get upgraded to Overwatch 2 for free, but not the story mode.

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