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** ''[[https://www.nexusmods.com/newvegas/mods/65790 Headhunting]]'', released a few years after ''New Vegas Bounties III'', has a questgiver ramble on about villains that try to clumsily [[NotSoDifferentRemark play the "you're as bad as me"]] card, which in the context of a FNV bounty hunting mod comes off as a criticism of Marko Booth's writing in ''NVB III''.
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* ''[[https://www.nexusmods.com/newvegas/mods/74958 Working on the Chain Gang - A Powder Ganger Quest Mod]]'' features a Fiend named Dick Hammerer who works for Driver Nephi, who writes him a letter where he unfavorably compares him to Eileen.

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* ** ''[[https://www.nexusmods.com/newvegas/mods/74958 Working on the Chain Gang - A Powder Ganger Quest Mod]]'' features a Fiend named Dick Hammerer who works for Driver Nephi, who writes him a letter where he unfavorably compares him to Eileen.
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* ''[[https://www.nexusmods.com/newvegas/mods/74958 Working on the Chain Gang - A Powder Ganger Quest Mod]]'' features a Fiend named Dick Hammerer who works for Driver Nephi, who writes him a letter where he unfavorably compares him to Eileen.
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* TrollingCreator: The readme of ''New Vegas Bounties III'' states that you shouldn't bring companions. However, the FAQ someguy2000 provides says that [[SchmuckBait you should totally bring as many companions as you want, including Russell,]] because there is "an amazing twist that brings out an exciting new stage of characterization!" If you actually do bring along companions (either through a mod that allows the player to do so or by bringing companions like Russel who can be taken to Frosthill), during [[spoiler: The Frosthill Massacre, Marko will explain that he killed them - [[DevelopersForesight and even has lines for whether you brought along one follower or multiple.]]]]

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* ReferencedBy: Wishman, the ghoul bounty hunter from ''VideoGame/MikeburnfiresNPCsAndQuests'', mentions he's trying to hunt down Marko.

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* ReferencedBy: ReferencedBy:
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Wishman, the ghoul bounty hunter from ''VideoGame/MikeburnfiresNPCsAndQuests'', mentions he's trying to hunt down Marko.Marko.
** ''VideoGame/TheFrontier'' has a quest that's somewhere between an homage and [[TakeThat a jab]] to the series, complete with a questgiver that's a former bounty hunter with [[FantasticRacism a chip on his shoulder against ghouls]].
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Fix'd a borked page link.


* ReferencedBy: Wishman, the ghoul bounty hunter from ''MikeburnfiresNPCsAndQuests'', mentions he's trying to hunt down Marko.

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* ReferencedBy: Wishman, the ghoul bounty hunter from ''MikeburnfiresNPCsAndQuests'', ''VideoGame/MikeburnfiresNPCsAndQuests'', mentions he's trying to hunt down Marko.
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* ReferencedBy: Wishman, the ghoul bounty hunter from LetsPLay/MikeBurnFire's ''New Vegas'' mod, mentions he's trying to hunt down Marko.

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* ReferencedBy: Wishman, the ghoul bounty hunter from LetsPLay/MikeBurnFire's ''New Vegas'' mod, ''MikeburnfiresNPCsAndQuests'', mentions he's trying to hunt down Marko.
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* WhatCouldHaveBeen: An early treatment for '''III''', called "The Lake of Fire", would have begun with the player approaching the Boulder City Jail (the quest hub of the previous installment)... only for it to [[TrashTheSet blow up]], followed by random assassinations of the player's companions, [[AnyoneCanDie vanilla or otherwise]]. The player would have had to work with a band of raiders to steal a convoy and make their way to Utah, as Marko had been taunting them with a number of letters placed throughout the gameworld. When the player arrives in Frosthill, what would follow were a series of increasingly-violent interrogations as the player seeks to find out what alias Marko is operating under. Just when it seems he'll uncover the truth first, Marko reveals himself, kills all the other bounty hunters pursuing him, forces the player to kill [[spoiler:Stephen Randall]], massacres his[=/=]her companions, and leaves them broken and alone. The final confrontation with Marko would have been relegated to a later DistantFinale mod wherein the Courier would, years after the ending of the game, finally track down an elderly, comatose Marko, who would be [[TheBadGuyWins dying peacefully in bed]] surrounded by his wife and children who would be completely unaware of his past crimes. The [[ShootTheShaggyDog unrelentingly-grim]] nature of the plot and the fact that it would have tried to shove in a lot of characterization in a short period of time are reasons why the idea never got off the drawing board, and the final product is a much more streamlined and less bleak version of that plot.

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* WhatCouldHaveBeen: An early treatment for '''III''', called "The Lake of Fire", would have begun with the player approaching the Boulder City Jail (the quest hub of the previous installment)... only for it to [[TrashTheSet blow up]], followed by random assassinations of the player's companions, [[AnyoneCanDie vanilla or otherwise]]. The player would have had to work with a band of raiders to steal a convoy and make their way to Utah, as Marko had been taunting them with a number of letters placed throughout the gameworld. When the player arrives in Frosthill, what would follow were a series of increasingly-violent interrogations as the player seeks to find out what alias Marko is operating under. Just when it seems he'll uncover the truth first, Marko reveals himself, kills all the other bounty hunters pursuing him, forces the player to kill [[spoiler:Stephen Randall]], massacres his[=/=]her companions, and leaves them broken and alone. The final confrontation with Marko would have been relegated to a later DistantFinale mod wherein the Courier would, years after the ending of the game, finally track down an elderly, comatose Marko, who would be [[TheBadGuyWins dying peacefully in bed]] surrounded by his wife and children who would be [[KarmaHoudini completely unaware unaware]] of his past crimes. The [[ShootTheShaggyDog unrelentingly-grim]] nature of the plot and the fact that it would have tried to shove in a lot of characterization in a short period of time are reasons why the idea never got off the drawing board, and the final product is a much more streamlined and less bleak version of that plot.

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* DummiedOut: According to [[https://www.reddit.com/r/Fallout/comments/74yz0y/interview_with_someguy2000_creator_of_new_vegas/ an interview with someguy2000]], ''III'' was supposed to include a [[RomanceSidequest romance]] between the Courier and an NPC named Felina Robbins. Difficulty finding a voice actress, as well as Someguy generally being dissatisfied with the quality of the quest's writing, led to him scrapping the subplot, however, her home and unvoiced dialogue lines [[spoiler:as well as Marko's, where he would have taunted the Courier before killing her and her unborn child at the end of the mod]] remain in the mod's files, and she still appears briefly at the very end of the mod when [[spoiler:Marko kills her along with the rest of Frosthill.]]



* WhatCouldHaveBeen:
** An early treatment for '''III''', called "The Lake of Fire", would have begun with the player approaching the Boulder City Jail (the quest hub of the previous installment)... only for it to [[TrashTheSet blow up]], followed by random assassinations of the player's companions, [[AnyoneCanDie vanilla or otherwise]]. The player would have had to work with a band of raiders to steal a convoy and make their way to Utah, as Marko had been taunting them with a number of letters placed throughout the gameworld. When the player arrives in Frosthill, what would follow were a series of increasingly-violent interrogations as the player seeks to find out what alias Marko is operating under. Just when it seems he'll uncover the truth first, Marko reveals himself, kills all the other bounty hunters pursuing him, forces the player to kill [[spoiler:Stephen Randall]], massacres his[=/=]her companions, and leaves them broken and alone. The unrelentingly-grim nature of the plot and the fact that it would have tried to shove in a lot of characterization in a short period of time are reasons why the idea never got off the drawing board, and the final product is a much more streamlined version of that plot.
** According to [[https://www.reddit.com/r/Fallout/comments/74yz0y/interview_with_someguy2000_creator_of_new_vegas/ an interview of someguy2000]], NVB III was supposed to include a romance between the Courier and an NPC, [[spoiler:who would be killed by Marko along with the rest of Frosthill's population]]. The character was eventually cut from the released version, as someguy2000 isn't satisfied with the result.

to:

* WhatCouldHaveBeen:
**
WhatCouldHaveBeen: An early treatment for '''III''', called "The Lake of Fire", would have begun with the player approaching the Boulder City Jail (the quest hub of the previous installment)... only for it to [[TrashTheSet blow up]], followed by random assassinations of the player's companions, [[AnyoneCanDie vanilla or otherwise]]. The player would have had to work with a band of raiders to steal a convoy and make their way to Utah, as Marko had been taunting them with a number of letters placed throughout the gameworld. When the player arrives in Frosthill, what would follow were a series of increasingly-violent interrogations as the player seeks to find out what alias Marko is operating under. Just when it seems he'll uncover the truth first, Marko reveals himself, kills all the other bounty hunters pursuing him, forces the player to kill [[spoiler:Stephen Randall]], massacres his[=/=]her companions, and leaves them broken and alone. The unrelentingly-grim final confrontation with Marko would have been relegated to a later DistantFinale mod wherein the Courier would, years after the ending of the game, finally track down an elderly, comatose Marko, who would be [[TheBadGuyWins dying peacefully in bed]] surrounded by his wife and children who would be completely unaware of his past crimes. The [[ShootTheShaggyDog unrelentingly-grim]] nature of the plot and the fact that it would have tried to shove in a lot of characterization in a short period of time are reasons why the idea never got off the drawing board, and the final product is a much more streamlined and less bleak version of that plot.
** According to [[https://www.reddit.com/r/Fallout/comments/74yz0y/interview_with_someguy2000_creator_of_new_vegas/ an interview of someguy2000]], NVB III was supposed to include a romance between the Courier and an NPC, [[spoiler:who would be killed by Marko along with the rest of Frosthill's population]]. The character was eventually cut from the released version, as someguy2000 isn't satisfied with the result.
plot.
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* ReferencedBy: Wishman, the ghoul bounty hunter from LetsPLay/MikeBurnFire's ''New Vegas'' mod, mentions he's trying to hunt down Marko.
Is there an issue? Send a MessageReason:
None


** An early treatment for '''III''', called "The Lake of Fire", would have begun with the player approaching the Boulder City Jail (the quest hub of the previous installment)... only for it to [[TrashTheSet blow up]], followed by random assassinations of the player's companions, [[AnyoneCanDie vanilla or otherwise]]. The player would have had to work with a band of raiders to steal a convoy and make their way to Utah, as Marko had been taunting them with a number of letters placed throughout the gameworld. When the player arrives in Frosthill, what would follow were a series of increasingly-violent interrogations as the player seeks to find out what alias Marko is operating under. Just when it seems he'll uncover the truth first, Marko reveals himself, kills all the other bounty hunters pursuing him, forces the player to kill [[spoiler:Stephen Randall]], massacres his[=/=]her companions and leaves them broken and alone. The unrelentingly-grim nature of the plot and the fact that it would have tried to shove in a lot of characterization in a short period of time are reasons why the idea never got off the drawing board, and the final product is a much more streamlined version of that plot.
** According to [[https://www.reddit.com/r/Fallout/comments/74yz0y/interview_with_someguy2000_creator_of_new_vegas/ an interview of someguy2000]], NVB III was supposed to include a romance between the Courier and a NPC, [[spoiler:who would be killed by Marko along the rest of Frosthill's population]]. The character was eventually cut from the released version, as someguy2000 asn't satisfied by the result.

to:

** An early treatment for '''III''', called "The Lake of Fire", would have begun with the player approaching the Boulder City Jail (the quest hub of the previous installment)... only for it to [[TrashTheSet blow up]], followed by random assassinations of the player's companions, [[AnyoneCanDie vanilla or otherwise]]. The player would have had to work with a band of raiders to steal a convoy and make their way to Utah, as Marko had been taunting them with a number of letters placed throughout the gameworld. When the player arrives in Frosthill, what would follow were a series of increasingly-violent interrogations as the player seeks to find out what alias Marko is operating under. Just when it seems he'll uncover the truth first, Marko reveals himself, kills all the other bounty hunters pursuing him, forces the player to kill [[spoiler:Stephen Randall]], massacres his[=/=]her companions companions, and leaves them broken and alone. The unrelentingly-grim nature of the plot and the fact that it would have tried to shove in a lot of characterization in a short period of time are reasons why the idea never got off the drawing board, and the final product is a much more streamlined version of that plot.
** According to [[https://www.reddit.com/r/Fallout/comments/74yz0y/interview_with_someguy2000_creator_of_new_vegas/ an interview of someguy2000]], NVB III was supposed to include a romance between the Courier and a an NPC, [[spoiler:who would be killed by Marko along with the rest of Frosthill's population]]. The character was eventually cut from the released version, as someguy2000 asn't isn't satisfied by with the result.

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* WhatCouldHaveBeen: According to [[https://www.reddit.com/r/Fallout/comments/74yz0y/interview_with_someguy2000_creator_of_new_vegas/ an interview of someguy2000]], NVB III was supposed to include a romance between the Courier and a NPC, [[spoiler:who would be killed by Marko along the rest of Frosthill's population]]. The character was eventually cut from the released version, as someguy2000 asn't satisfied by the result.

to:

* WhatCouldHaveBeen: WhatCouldHaveBeen:
** An early treatment for '''III''', called "The Lake of Fire", would have begun with the player approaching the Boulder City Jail (the quest hub of the previous installment)... only for it to [[TrashTheSet blow up]], followed by random assassinations of the player's companions, [[AnyoneCanDie vanilla or otherwise]]. The player would have had to work with a band of raiders to steal a convoy and make their way to Utah, as Marko had been taunting them with a number of letters placed throughout the gameworld. When the player arrives in Frosthill, what would follow were a series of increasingly-violent interrogations as the player seeks to find out what alias Marko is operating under. Just when it seems he'll uncover the truth first, Marko reveals himself, kills all the other bounty hunters pursuing him, forces the player to kill [[spoiler:Stephen Randall]], massacres his[=/=]her companions and leaves them broken and alone. The unrelentingly-grim nature of the plot and the fact that it would have tried to shove in a lot of characterization in a short period of time are reasons why the idea never got off the drawing board, and the final product is a much more streamlined version of that plot.
**
According to [[https://www.reddit.com/r/Fallout/comments/74yz0y/interview_with_someguy2000_creator_of_new_vegas/ an interview of someguy2000]], NVB III was supposed to include a romance between the Courier and a NPC, [[spoiler:who would be killed by Marko along the rest of Frosthill's population]]. The character was eventually cut from the released version, as someguy2000 asn't satisfied by the result.result.
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* WhatCouldHaveBeen: According to [[https://www.reddit.com/r/Fallout/comments/74yz0y/interview_with_someguy2000_creator_of_new_vegas/ an interview of someguy2000]], NVB III was supposed to include a romance between the Courier and a NPC, [[spoiler:who would be killed by Marko along the rest of Frosthill's population]]. The character was eventually cut from the released version, as someguy2000 asn't satisfied by the result.

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