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History Trivia / JediKnightDarkForcesII

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* ActingForTwo: Pic and [=8t88=] are both voiced by Denny Delk, which is amusing, since Gorc and Pic are the ones who end up disabling 88.



* TalkingToHimself: Pic and [=8t88=] are both voiced by Denny Delk, which is amusing, since Gorc and Pic are the ones who end up disabling 88.

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!!Trivia tropes



* Contrary to the popular belief, ''Jedi Knight: Dark Forces II'' was '''not''' the first ''Star Wars'' game to utilize FullMotionVideo cutscenes. That honor goes to the second installment in the ''VideoGame/RebelAssault'' series, where the technique was utilized much more frequently.

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!!Other trivia
* Contrary to the popular belief, ''Jedi Knight: Dark Forces II'' was '''not''' the first ''Star Wars'' game to utilize FullMotionVideo cutscenes.[[LiveActionCutscene live-action cutscenes]]. That honor goes to the second installment in the ''VideoGame/RebelAssault'' series, where the technique was utilized much more frequently.

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* TalkingToHimself: Pic and [=8t88=] are both voiced by Denny Delk, which is amusing, since Gorc and Pic are the ones who end up disabling 88.
* WhatCouldHaveBeen: Not using FMV cutscenes for the expansion pack was a decision made due to the tight development schedule. Otherwise, the developer would have been happy to use those.



* It is the only entry in the Dark Forces Saga not to feature any characters or locations known from the movies. Well, unless you count Sariss being retconned into ''Film/ANewHope''.
* WhatCouldHaveBeen: Not using FMV cutscenes for the expansion pack was a decision made due to the tight development schedule. Otherwise, the developer would have been happy to use those.

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* It is the only entry in the Dark Forces Saga not to feature any characters or locations known from the movies. Well, unless you count Sariss being retconned into ''Film/ANewHope''. \n* WhatCouldHaveBeen: Not using FMV cutscenes for the expansion pack was a decision made due to the tight development schedule. Otherwise, the developer would have been happy to use those.
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* TheOtherDarrin: While Kyle's voice actor changed for almost every game in the series, barring ''Academy'', his voice actor changes for the expansion pack here, switching from Jason Court to Rino Romano.
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* It was also '''not''', as is often claimed, the first ''Star Wars'' game to introduce lightsabers as weapons (it was, however, when it comes to the ability to choose between the light and dark sides of Force). The history of usable lightsabers in ''Star Wars'' video games began with ''Jedi Arena'', released for Atari 2600 in 1983.
* It is the only entry in the DarkForcesSaga not to feature any characters or locations known from the movies. Well, unless you count Sariss being retconned into ''Film/ANewHope''.

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* It was also '''not''', as is often claimed, the first ''Star Wars'' game to introduce lightsabers as weapons (it was, however, when it comes to the ability to choose between the light and dark sides of Force). The history of usable lightsabers in ''Star Wars'' video games began as early as 1983, with ''Jedi Arena'', released for the Atari 2600 in 1983.
2600.
* It is the only entry in the DarkForcesSaga Dark Forces Saga not to feature any characters or locations known from the movies. Well, unless you count Sariss being retconned into ''Film/ANewHope''.
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Usable Force powers have been present since Super Empire Strikes Back and Super Return of the Jedi for the SNES


* It was also '''not''', as is often claimed, the first ''Star Wars'' game to introduce lightsabers as weapons (it was, however, when it comes to using the Force as well as the ability to choose between the light and dark sides of it). The history of usable lightsabers in ''Star Wars'' video games began with ''Jedi Arena'', released for Atari 2600 in 1983.

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* It was also '''not''', as is often claimed, the first ''Star Wars'' game to introduce lightsabers as weapons (it was, however, when it comes to using the Force as well as the ability to choose between the light and dark sides of it).Force). The history of usable lightsabers in ''Star Wars'' video games began with ''Jedi Arena'', released for Atari 2600 in 1983.
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* It is the only entry in the DarkForcesSaga not to feature any characters or locations known from the movies.

to:

* It is the only entry in the DarkForcesSaga not to feature any characters or locations known from the movies. Well, unless you count Sariss being retconned into ''Film/ANewHope''.
Is there an issue? Send a MessageReason:
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* It is the only entry in the DarkForcesSaga not to feature any characters or locations known from the movies.

to:

* It is the only entry in the DarkForcesSaga not to feature any characters or locations known from the movies.movies.
* WhatCouldHaveBeen: Not using FMV cutscenes for the expansion pack was a decision made due to the tight development schedule. Otherwise, the developer would have been happy to use those.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Contrary to the popular belief, ''Jedi Knight: Dark Forces II'' was '''not''' the first ''Star Wars'' game to utilize FullMotionVideo cutscenes. That honor goes to the second installment in the ''VideoGame/RebelAssault'' series, where the technique was utilized much more frequently.
* It was also '''not''', as is often claimed, the first ''Star Wars'' game to introduce lightsabers as weapons (it was, however, when it comes to using the Force as well as the ability to choose between the light and dark sides of it). The history of usable lightsabers in ''Star Wars'' video games began with ''Jedi Arena'', released for Atari 2600 in 1983.
* It is the only entry in the DarkForcesSaga not to feature any characters or locations known from the movies.

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