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** Originally, ''Fallout'' was going to be based on a licensed version of the paper RPG TabletopGame/GURPS, from Steve Jackson Games, and would have published under the name ''Vault 13: A GURPS Post-Nuclear Adventure''. But due to disagreements, including Steve Jackson disliking the appearance of Vault Boy on the character creation screen, and the execution of the insurgent from the intro, the deal was called off. Instead, Black Isle thought up the SPECIAL system, which has been used in every ''Fallout'' game ever since.

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** Originally, ''Fallout'' was going to be based on a licensed version of the paper RPG TabletopGame/GURPS, TabletopGame/{{GURPS}}, from Steve Jackson Games, and would have published under the name ''Vault 13: A GURPS Post-Nuclear Adventure''. But due to disagreements, including Steve Jackson disliking the appearance of Vault Boy on the character creation screen, and the execution of the insurgent from the intro, the deal was called off. Instead, Black Isle thought up the SPECIAL system, which has been used in every ''Fallout'' game ever since.
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** Originally, ''Fallout'' was going to be based on a licensed version of the paper RPG GURPS, from Steve Jackson Games, and would have published under the name ''Vault 13: A GURPS Post-Nuclear Adventure''. But due to disagreements, including Steve Jackson disliking the appearance of Vault Boy on the character creation screen, and the execution of the insurgent from the intro, the deal was called off. Instead, Black Isle thought up the SPECIAL system, which has been used in every ''Fallout'' game ever since.

to:

** Originally, ''Fallout'' was going to be based on a licensed version of the paper RPG GURPS, TabletopGame/GURPS, from Steve Jackson Games, and would have published under the name ''Vault 13: A GURPS Post-Nuclear Adventure''. But due to disagreements, including Steve Jackson disliking the appearance of Vault Boy on the character creation screen, and the execution of the insurgent from the intro, the deal was called off. Instead, Black Isle thought up the SPECIAL system, which has been used in every ''Fallout'' game ever since.
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No longer Trivia. See X Source Cleanup.


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** OneHitKill
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** ''VideoGame/{{Fallout 4}}'' had a myriad of content cut. Most of these were sidequests that Bethesda likely ran out of time or patience to develop. Judging by leftover assets, one mission was going to send the player to the bottom of the sea in a diving suit to fight a sea monster in a ''[[VideoGame/{{Bioshock}}''-inspired vault. Another major piece of cut content was the Combat Zone. It shares a similar story to the Windhelm Pit from ''Skyrim'': It was to be an arena where the player could bet on NPC fights or join the fights themselves. This was scrapped late in development and the Combat Zone was re-purposed into just another raider dungeon, but enough of the assets were leftover (including some scripts and all of the dialogue) to [[https://www.nexusmods.com/fallout4/mods/21498 enable modders to restore it.]]

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** ''VideoGame/{{Fallout 4}}'' had a myriad of content cut. Most of these were sidequests that Bethesda likely ran out of time or patience to develop. Judging by leftover assets, one mission was going to send the player to the bottom of the sea in a diving suit to fight a sea monster in a ''[[VideoGame/{{Bioshock}}''-inspired ''VideoGame/{{Bioshock}}''-inspired vault. Another major piece of cut content was the Combat Zone. It shares a similar story to the Windhelm Pit from ''Skyrim'': It was to be an arena where the player could bet on NPC fights or join the fights themselves. This was scrapped late in development and the Combat Zone was re-purposed into just another raider dungeon, but enough of the assets were leftover (including some scripts and all of the dialogue) to [[https://www.nexusmods.com/fallout4/mods/21498 enable modders to restore it.]]
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** ''VideoGame/{{Fallout 4}}'' had a myriad of content cut. Most of these were sidequests that Bethesda likely ran out of time or patience to develop. Judging by leftover assets, one mission was going to send the player to the bottom of the sea in a diving suit to fight a sea monster in a ''[[VideoGame/{{Bioshock]]''-inspired vault. Another major piece of cut content was the Combat Zone. It shares a similar story to the Windhelm Pit from ''Skyrim'': It was to be an arena where the player could bet on NPC fights or join the fights themselves. This was scrapped late in development and the Combat Zone was re-purposed into just another raider dungeon, but enough of the assets were leftover (including some scripts and all of the dialogue) to [[https://www.nexusmods.com/fallout4/mods/21498 enable modders to restore it.]]

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** ''VideoGame/{{Fallout 4}}'' had a myriad of content cut. Most of these were sidequests that Bethesda likely ran out of time or patience to develop. Judging by leftover assets, one mission was going to send the player to the bottom of the sea in a diving suit to fight a sea monster in a ''[[VideoGame/{{Bioshock]]''-inspired ''[[VideoGame/{{Bioshock}}''-inspired vault. Another major piece of cut content was the Combat Zone. It shares a similar story to the Windhelm Pit from ''Skyrim'': It was to be an arena where the player could bet on NPC fights or join the fights themselves. This was scrapped late in development and the Combat Zone was re-purposed into just another raider dungeon, but enough of the assets were leftover (including some scripts and all of the dialogue) to [[https://www.nexusmods.com/fallout4/mods/21498 enable modders to restore it.]]
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* LongRunner: The series has had five main games (''1'', ''2'', ''New Vegas'', ''3'', and ''4''), three spin-off games (''Tactics'', ''Brotherhood of Steel'', and ''76''), and thirteen story-based DLC campaigns[[note]]''Broken Steel'', ''Point Lookout'', ''The Pitt'', ''Operation Anchorage'', and ''Mothership Zeta'' for ''3''; ''Honest Hearts'', ''Dead Money'', ''Old World Blues'', and ''Lonesome Road'' for ''New Vegas''; and finally ''Far Harbor'', ''Nuka-World'', ''Vault-Tec Workshop'', and ''Automatron'' for ''4''.[[/note]] since 1997, and is still ongoing as of 2019.

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* LongRunner: The series has had five main games (''1'', ''2'', ''New Vegas'', ''3'', and ''4''), three spin-off games (''Tactics'', ''Brotherhood of Steel'', and ''76''), and thirteen story-based DLC campaigns[[note]]''Broken Steel'', ''Point Lookout'', ''The Pitt'', ''Operation Anchorage'', and ''Mothership Zeta'' for ''3''; ''Honest Hearts'', ''Dead Money'', ''Old World Blues'', and ''Lonesome Road'' for ''New Vegas''; and finally ''Far Harbor'', ''Nuka-World'', ''Vault-Tec Workshop'', and ''Automatron'' for ''4''.[[/note]] since 1997, and is still ongoing as of 2019.2022.



** ''VideoGame/{{Fallout 4}}'' had a myriad of content cut. Most of these were sidequests that Bethesda likely ran out of time or patience to develop. Judging by leftover assets, one mission was going to send the player to the bottom of the sea in a diving suit to fight a sea monster. Another major piece of cut content was the Combat Zone. It shares a similar story to the Windhelm Pit from ''Skyrim'': It was to be an arena where the player could bet on NPC fights or join the fights themselves. This was scrapped late in development and the Combat Zone was re-purposed into just another raider dungeon, but enough of the assets were leftover (including some scripts and all of the dialogue) to [[https://www.nexusmods.com/fallout4/mods/21498 enable modders to restore it.]]
* TheWikiRule: The Gamepedia [[https://fallout.gamepedia.com/Fallout_Wiki The Vault]], and Wikia [[https://fallout.fandom.com/wiki/Fallout_Wiki Nukapedia]], which are now merging on Wikia/Fandom.
* WordOfSaintPaul: The Fallout UniverseBible put together by Chris Avellone. It's technically not considered canon anymore, but it's still used as reference material by the franchise's new owners and fans generally consider it "canon until contradicted in-game."

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** ''VideoGame/{{Fallout 4}}'' had a myriad of content cut. Most of these were sidequests that Bethesda likely ran out of time or patience to develop. Judging by leftover assets, one mission was going to send the player to the bottom of the sea in a diving suit to fight a sea monster.monster in a ''[[VideoGame/{{Bioshock]]''-inspired vault. Another major piece of cut content was the Combat Zone. It shares a similar story to the Windhelm Pit from ''Skyrim'': It was to be an arena where the player could bet on NPC fights or join the fights themselves. This was scrapped late in development and the Combat Zone was re-purposed into just another raider dungeon, but enough of the assets were leftover (including some scripts and all of the dialogue) to [[https://www.nexusmods.com/fallout4/mods/21498 enable modders to restore it.]]
* TheWikiRule: The Gamepedia [[https://fallout.gamepedia.com/Fallout_Wiki The Vault]], and Wikia [[https://fallout.fandom.com/wiki/Fallout_Wiki Nukapedia]], the former of which are now merging having since merged into Nukapedia on Wikia/Fandom.
* WordOfSaintPaul: The Fallout UniverseBible put together by Chris Avellone. It's technically not considered canon anymore, canonicity is debated, but it's it is still used as reference material by the franchise's new owners and owners. Some fans generally consider it "canon until contradicted in-game."in-game" although Bethesda has not given a definitive answer on if it is canon or not.
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* ''Trivia/{{Fallout 76}}''
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* Trivia/{{Fallout 1}}
* Trivia/{{Fallout 2}}
* Trivia/FalloutTacticsBrotherhoodOfSteel
* Trivia/FalloutVanBuren
* Trivia/FalloutBrotherhoodOfSteel
* Trivia/{{Fallout 3}}
* Trivia/FalloutNewVegas
* Trivia/{{Fallout 4}}

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* Trivia/{{Fallout 1}}
''Trivia/{{Fallout 1}}''
* Trivia/{{Fallout 2}}
''Trivia/{{Fallout 2}}''
* Trivia/FalloutTacticsBrotherhoodOfSteel
''Trivia/FalloutTacticsBrotherhoodOfSteel''
* Trivia/FalloutVanBuren
''Trivia/FalloutVanBuren''
* Trivia/FalloutBrotherhoodOfSteel
''Trivia/FalloutBrotherhoodOfSteel''
* Trivia/{{Fallout 3}}
''Trivia/{{Fallout 3}}''
* Trivia/FalloutNewVegas
''Trivia/FalloutNewVegas''
* Trivia/{{Fallout 4}}''Trivia/{{Fallout 4}}''
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* EarlyInstallmentWeirdness: 1 and 2 were much DenserAndWackier than the other 3, with the possible exception of ''New Vegas'' if you have the ''Wild Wasteland'' Trait. Some, however, including Creator/ChrisAvellone himself, argue that many of the "sillier" parts of the first two games should be considered ambiguously canon at best, much like the aforementioned Wild Wasteland. More noticeably, the first two (three really, because of ''Tactics'') were isometric turn-based role playing games with combat based on pen and paper systems, while the games ''3'' and onwards are first person shooter action role playing games.
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---> '''Dan Levin''': Actually, when I moved from 14 Degrees East to Shiny Ent. I pitched a sequel to that ending but never had a chance since Interplay sold off Shiny to another publisher. The first movie storyboard was a Brotherhood raid on the Mutant Liberation Army which included mass executions.
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** [[https://14brotherhoodofsteelsoldiers.tumblr.com/post/653368985954484224/fun-fact-according-to-fallout-tactics-designer There was also a second attempt at making a Fallout Tactics 2 by Shiny Entertainment,]] before Interplay sold them off to Atari, Inc.(formerly known as Infogrames, Inc.) in 2002. According to Fallout Tactics Designer and Writer Dan Levin, The game would've been a follow up to the Barnaky ending from the first game.

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** [[https://14brotherhoodofsteelsoldiers.tumblr.com/post/653368985954484224/fun-fact-according-to-fallout-tactics-designer There was also a second attempt at making a Fallout Tactics 2 by Shiny Entertainment,]] before Interplay sold them off to Atari, Inc.(formerly known as Infogrames, Inc.) in 2002. According to Fallout Tactics Designer and Writer Dan Levin, The the game would've been a follow up to the Barnaky ending from the first game.
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** [[https://14brotherhoodofsteelsoldiers.tumblr.com/post/653368985954484224/fun-fact-according-to-fallout-tactics-designer There was also a second attempt at making a Fallout Tactics 2 by Shiny Entertainment,]] before Interplay sold them off to Atari, Inc.(formerly known as Infogrames, Inc.) back in April 2002. According to Fallout Tactics Designer and Writer Dan Levin, The game would've been a follow up to the Barnaky ending from the first game.

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** [[https://14brotherhoodofsteelsoldiers.tumblr.com/post/653368985954484224/fun-fact-according-to-fallout-tactics-designer There was also a second attempt at making a Fallout Tactics 2 by Shiny Entertainment,]] before Interplay sold them off to Atari, Inc.(formerly known as Infogrames, Inc.) back in April in 2002. According to Fallout Tactics Designer and Writer Dan Levin, The game would've been a follow up to the Barnaky ending from the first game.
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** [[https://14brotherhoodofsteelsoldiers.tumblr.com/post/653368985954484224/fun-fact-according-to-fallout-tactics-designer There was also a second attempt at making a Fallout Tactics 2 by Shiny Entertainment,]] before Interplay sold them off to Atari, Inc.(formerly known as Infogrames, Inc.) Back April 2002. According to Fallout Tactics Designer and Writer Dan Levin, The game would've been a follow up to the Barnaky ending from the first game.

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** [[https://14brotherhoodofsteelsoldiers.tumblr.com/post/653368985954484224/fun-fact-according-to-fallout-tactics-designer There was also a second attempt at making a Fallout Tactics 2 by Shiny Entertainment,]] before Interplay sold them off to Atari, Inc.(formerly known as Infogrames, Inc.) Back back in April 2002. According to Fallout Tactics Designer and Writer Dan Levin, The game would've been a follow up to the Barnaky ending from the first game.
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** [[https://14brotherhoodofsteelsoldiers.tumblr.com/post/653368985954484224/fun-fact-according-to-fallout-tactics-designer There was also a second attempt at making a Fallout Tactics 2 by Shiny Entertainment,]] before Interplay sold them off to Atari, Inc.(formerly known as Infogrames, Inc.) Back April 2002. According to Fallout Tactics Designer and Writer Dan Levin, The game would've been a follow up to the Barnaky ending from the first game.
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Utter misuse of a trope in desperate need of re-evaluation. Generic words and phrases like "Ghost" "Citadel" "Mariposa" and "Great War" are not enough to warrant an entry, this is just an arbitrary list of things editors wanted a flimsy excuse to link to on an unrelated page.


* NamesTheSame:
** '''The Great War''' is the 2-hour long nuclear war which destroyed civilization in October of 2077. There is also the [[Myth/GreekMythology war between the Olympians and the Titans.]] And what UsefulNotes/WorldWarI was called before there was a second one. Both [[VideoGame/GodOfWar Kratos]] and [[VideoGame/InjusticeGodsAmongUs Wonder Woman]] waged their own Great Wars in their respective games.
** The name of the military base which houses the FEV is called '''Mariposa.''' [[VideoGame/DeadOrAlive Lisa]] uses it as her Lucha Libre alias.
** '''ED-E''' is the Enclave Eyebot who hooks up with The Courier. [[VideoGame/FinalFight Edi.E]] is the crooked cop from Metro City. And [[VideoGame/MassEffect2 EDI]] is also a robot buddy but in a completely different future.
** '''Boomers''' are the tribe who originated from Vault 34 and have a habit of blowing shit up with heavy artillery. The plural version could either be [[VideoGame/GearsOfWar a group of locusts who also like to blow shit up,]] or [[VideoGame/Left4Dead a fat zombie who can call other zombies.]]
** The '''Citadel''' is the ruins of The Pentagon which serves as the headquarters of the Capital Wasteland Brotherhood of Steel. There's also the [[VideoGame/HalfLife2 the Combine facility]] and [[Franchise/MassEffect the seat of the Council]].
** '''The Pitt''' is what used to be the city of Pittsburgh. '''The Pit''' is a stage in ''VideoGame/MortalKombat'' in which you can knock the opponent onto a bed of spikes, the hard stone floor, or a mass of spinning blades. [[VideoGame/KidIcarus This Pit]] is a winged warrior gunning for Medusa.
** '''Ghost''' is a Ranger stationed at the Mojave Outpost. [[Literature/ASongOfIceAndFire Jon Snow's]] [[Series/GameOfThrones pet direwolf]] shares the name, and drug lord [[Series/{{Power}} James St. Patrick]] claims it as a nickname.
** '''The Fiends''' are a group of chem-addicted Raiders in the Mojave Wasteland. We also have [[VideoGame/FinalFantasyX monsters who are unsent humans]].
** '''The King''' is the leader of a gang of Elvis impersonators in Freeside. VideoGame/DukeNukem, [[StreetFighter Sagat]], and [[Franchise/EvilDead Ash Williams]] share the nickname.
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* LongRunner: The game has had five main games (''1'', ''2'', ''New Vegas'', ''3'', and ''4''), three spin-off games (''Tactics'', ''Brotherhood of Steel'', and ''76''), and thirteen story-based DLC campaigns[[note]]''Broken Steel'', ''Point Lookout'', ''The Pitt'', ''Operation Anchorage'', and ''Mothership Zeta'' for ''3''; ''Honest Hearts'', ''Dead Money'', ''Old World Blues'', and ''Lonesome Road'' for ''New Vegas''; and finally ''Far Harbor'', ''Nuka-World'', ''Vault-Tec Workshop'', and ''Automatron'' for ''4''.[[/note]] since 1997, and is still ongoing as of 2019.

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* LongRunner: The game series has had five main games (''1'', ''2'', ''New Vegas'', ''3'', and ''4''), three spin-off games (''Tactics'', ''Brotherhood of Steel'', and ''76''), and thirteen story-based DLC campaigns[[note]]''Broken Steel'', ''Point Lookout'', ''The Pitt'', ''Operation Anchorage'', and ''Mothership Zeta'' for ''3''; ''Honest Hearts'', ''Dead Money'', ''Old World Blues'', and ''Lonesome Road'' for ''New Vegas''; and finally ''Far Harbor'', ''Nuka-World'', ''Vault-Tec Workshop'', and ''Automatron'' for ''4''.[[/note]] since 1997, and is still ongoing as of 2019.
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** ''Fallout 3'' was in development by Black Isle for years under the codename [[VideoGame/FalloutVanBuren "Van Buren"]], but the financial troubles at Interplay caused it to be scrapped. The series was then sold to Creator/{{Bethesda}}, who made their own version of ''VideoGame/Fallout3'' that bordered on a SoftReboot, set in an entirely disparate location with a new gameplay style and no returning factions or characters besides the Enclave and the Brotherhood (and even they are different branches that differ significantly from their counterparts in the previous games).

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** ''Fallout 3'' was in development by Black Isle for years under the codename [[VideoGame/FalloutVanBuren "Van Buren"]], but the financial troubles at Interplay caused it to be scrapped. The series was then sold to Creator/{{Bethesda}}, who made their own version of ''VideoGame/Fallout3'' that bordered on was more of a SoftReboot, SoftReboot than a sequel, set in an entirely disparate location with a new gameplay style and no returning factions or characters besides the Enclave and the Brotherhood (and even they are different branches that differ significantly from their counterparts in the previous games).
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** ''Fallout 3'' was in development by Black Isle for years under the codename [[VideoGame/FalloutVanBuren "Van Buren"]], but the financial troubles at Interplay caused it to be scrapped. The series was then sold to Creator/BethesdaGameStudios, who made their own version of ''VideoGame/Fallout3'' that bordered on a SoftReboot, set in an entirely disparate location with a new gameplay style and no returning factions or characters besides the Enclave and the Brotherhood (and even they are different branches that differ significantly from their counterparts in the previous games).

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** ''Fallout 3'' was in development by Black Isle for years under the codename [[VideoGame/FalloutVanBuren "Van Buren"]], but the financial troubles at Interplay caused it to be scrapped. The series was then sold to Creator/BethesdaGameStudios, Creator/{{Bethesda}}, who made their own version of ''VideoGame/Fallout3'' that bordered on a SoftReboot, set in an entirely disparate location with a new gameplay style and no returning factions or characters besides the Enclave and the Brotherhood (and even they are different branches that differ significantly from their counterparts in the previous games).

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* BTeamSequel: ZigZagged. It's a little difficult to tell who exactly is the A-team and who's the B-team. ''VideoGame/{{Fallout 1}}'' and ''VideoGame/{{Fallout 2}}'' were created by Black Isle studios, which had dissolved by the time Bethesda bought the rights and released ''VideoGame/{{Fallout 3}}'', which is almost more of a SoftReboot than a sequel, set in an entirely disparate location with a new gameplay style and no returning factions or characters besides the Enclave and the Brotherhood (and even they are different branches that differ significantly from their West Coast counterparts), which have seemingly been reset to the ''Fallout 2'' status quo via the setting change. The follow-up, the Obsidian-made ''VideoGame/FalloutNewVegas'', would be a straight example, filling a blank spot on the release schedule until Bethesda could get done with ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' and move onto the long-rumored ''Fallout 4''... except that Obsidian hired several ex-Black-Isle creators to make it, and they reused several concepts from [[WhatCouldHaveBeen Black Isle's cancelled version, code named Van Buren]]. As a result, while it kept ''3'''s gameplay style (with improvements), it is set in the same general area as ''1'' and ''2'' and the story is much more of a straightforward sequel building on the first two ''Fallout'' games. Whether OnlyTheCreatorDoesItRight or MyRealDaddy is just as good or better, or even who the "creator" and "my new daddy" ARE at this point, are points of debate among the fandom.
** It's also worth noting that the first Fallout was created prior to the naming of Black Isle Studios, and had a different team which worked on it, which later left Interplay and formed Troika Games. While Fallout 2 largely retained the same gameplay, it is more pronounced on pop culture references and black humor which became a staple of the series.

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* BTeamSequel: ZigZagged. It's a little difficult to tell who exactly is the A-team and who's the B-team. Whether OnlyTheCreatorDoesItRight or [[MyRealDaddy My New Daddy]] is just as good or better, or even who the "creator" and "new daddy" ARE at this point, are points of debate among the fandom.
**
''VideoGame/{{Fallout 1}}'' and was created by a team at Interplay Entertainment that was later spun off into Creator/BlackIsleStudios. Black Isle handled ''VideoGame/{{Fallout 2}}'' 2}}'', but were created largely staffed by new writers and designers who hadn't worked on the previous game, who gave the game its (in)famous comedic tone and treasure trove of pop-culture references and parodies.
** ''Fallout 3'' was in development
by Black Isle studios, which had dissolved by for years under the time Bethesda bought codename [[VideoGame/FalloutVanBuren "Van Buren"]], but the rights and released ''VideoGame/{{Fallout 3}}'', which is almost more financial troubles at Interplay caused it to be scrapped. The series was then sold to Creator/BethesdaGameStudios, who made their own version of ''VideoGame/Fallout3'' that bordered on a SoftReboot than a sequel, SoftReboot, set in an entirely disparate location with a new gameplay style and no returning factions or characters besides the Enclave and the Brotherhood (and even they are different branches that differ significantly from their West Coast counterparts), which have seemingly been reset to counterparts in the ''Fallout 2'' status quo via the setting change. previous games).
**
The follow-up, the Obsidian-made ''VideoGame/FalloutNewVegas'', would be a straight example, filling a blank spot on the release schedule until while Bethesda could get done with worked on ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' and move onto the long-rumored ''Fallout 4''... except that Obsidian hired several ex-Black-Isle creators devs to make it, and they [[RefittedForSequel reused several concepts concepts]] from [[WhatCouldHaveBeen Black Isle's cancelled version, code named [[VideoGame/FalloutVanBuren Project Van Buren]]. As a result, while it kept ''3'''s gameplay style (with improvements), style, it is set in returns to the same general area as ''1'' setting and ''2'' factions of the originals and the story is much more of a straightforward direct sequel building on the first two ''Fallout'' games. Whether OnlyTheCreatorDoesItRight or MyRealDaddy is just as good or better, or even who the "creator" and "my new daddy" ARE at this point, are points of debate among the fandom.
** It's also worth noting that the first Fallout was created prior
to the naming of Black Isle Studios, and had a different team which worked on it, which later left Interplay and formed Troika Games. While Fallout 2 largely retained previous games than the same gameplay, it is more pronounced on pop culture references and black humor which became a staple of the series.actual ''Fallout 3'' was.
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* BTeamSequel: ZigZagged. It's a little difficult to tell who exactly is the A-team and who's the B-team. ''VideoGame/{{Fallout 1}}'' and ''VideoGame/{{Fallout 2}}'' were created by Black Isle studios, which had dissolved by the time Bethesda bought the rights and released ''VideoGame/{{Fallout 3}}'', which is almost more of a ContinuityReboot than a sequel, set in an entirely disparate location with a new gameplay style and no returning factions or characters besides the Enclave and the Brotherhood (and even they are different branches that differ significantly from their West Coast counterparts), which have seemingly been reset to the ''Fallout 2'' status quo via the setting change. The follow-up, the Obsidian-made ''VideoGame/FalloutNewVegas'', would be a straight example, filling a blank spot on the release schedule until Bethesda could get done with ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' and move onto the long-rumored ''Fallout 4''... except that Obsidian hired several ex-Black-Isle creators to make it, and they reused several concepts from [[WhatCouldHaveBeen Black Isle's cancelled version, code named Van Buren]]. As a result, while it kept ''3'''s gameplay style (with improvements), it is set in the same general area as ''1'' and ''2'' and the story is much more of a straightforward sequel building on the first two ''Fallout'' games. Whether OnlyTheCreatorDoesItRight or MyRealDaddy is just as good or better, or even who the "creator" and "my new daddy" ARE at this point, are points of debate among the fandom.

to:

* BTeamSequel: ZigZagged. It's a little difficult to tell who exactly is the A-team and who's the B-team. ''VideoGame/{{Fallout 1}}'' and ''VideoGame/{{Fallout 2}}'' were created by Black Isle studios, which had dissolved by the time Bethesda bought the rights and released ''VideoGame/{{Fallout 3}}'', which is almost more of a ContinuityReboot SoftReboot than a sequel, set in an entirely disparate location with a new gameplay style and no returning factions or characters besides the Enclave and the Brotherhood (and even they are different branches that differ significantly from their West Coast counterparts), which have seemingly been reset to the ''Fallout 2'' status quo via the setting change. The follow-up, the Obsidian-made ''VideoGame/FalloutNewVegas'', would be a straight example, filling a blank spot on the release schedule until Bethesda could get done with ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' and move onto the long-rumored ''Fallout 4''... except that Obsidian hired several ex-Black-Isle creators to make it, and they reused several concepts from [[WhatCouldHaveBeen Black Isle's cancelled version, code named Van Buren]]. As a result, while it kept ''3'''s gameplay style (with improvements), it is set in the same general area as ''1'' and ''2'' and the story is much more of a straightforward sequel building on the first two ''Fallout'' games. Whether OnlyTheCreatorDoesItRight or MyRealDaddy is just as good or better, or even who the "creator" and "my new daddy" ARE at this point, are points of debate among the fandom.
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Reboot is a disambig.


* BTeamSequel: ZigZagged. It's a little difficult to tell who exactly is the A-team and who's the B-team. ''VideoGame/{{Fallout 1}}'' and ''VideoGame/{{Fallout 2}}'' were created by Black Isle studios, which had dissolved by the time Bethesda bought the rights and released ''VideoGame/{{Fallout 3}}'', which is almost more of a {{reboot}} than a sequel, set in an entirely disparate location with a new gameplay style and no returning factions or characters besides the Enclave and the Brotherhood (and even they are different branches that differ significantly from their West Coast counterparts), which have seemingly been reset to the ''Fallout 2'' status quo via the setting change. The follow-up, the Obsidian-made ''VideoGame/FalloutNewVegas'', would be a straight example, filling a blank spot on the release schedule until Bethesda could get done with ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' and move onto the long-rumored ''Fallout 4''... except that Obsidian hired several ex-Black-Isle creators to make it, and they reused several concepts from [[WhatCouldHaveBeen Black Isle's cancelled version, code named Van Buren]]. As a result, while it kept ''3'''s gameplay style (with improvements), it is set in the same general area as ''1'' and ''2'' and the story is much more of a straightforward sequel building on the first two ''Fallout'' games. Whether OnlyTheCreatorDoesItRight or MyRealDaddy is just as good or better, or even who the "creator" and "my new daddy" ARE at this point, are points of debate among the fandom.

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* BTeamSequel: ZigZagged. It's a little difficult to tell who exactly is the A-team and who's the B-team. ''VideoGame/{{Fallout 1}}'' and ''VideoGame/{{Fallout 2}}'' were created by Black Isle studios, which had dissolved by the time Bethesda bought the rights and released ''VideoGame/{{Fallout 3}}'', which is almost more of a {{reboot}} ContinuityReboot than a sequel, set in an entirely disparate location with a new gameplay style and no returning factions or characters besides the Enclave and the Brotherhood (and even they are different branches that differ significantly from their West Coast counterparts), which have seemingly been reset to the ''Fallout 2'' status quo via the setting change. The follow-up, the Obsidian-made ''VideoGame/FalloutNewVegas'', would be a straight example, filling a blank spot on the release schedule until Bethesda could get done with ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' and move onto the long-rumored ''Fallout 4''... except that Obsidian hired several ex-Black-Isle creators to make it, and they reused several concepts from [[WhatCouldHaveBeen Black Isle's cancelled version, code named Van Buren]]. As a result, while it kept ''3'''s gameplay style (with improvements), it is set in the same general area as ''1'' and ''2'' and the story is much more of a straightforward sequel building on the first two ''Fallout'' games. Whether OnlyTheCreatorDoesItRight or MyRealDaddy is just as good or better, or even who the "creator" and "my new daddy" ARE at this point, are points of debate among the fandom.


* TheWikiRule: The Gamepedia [[https://fallout.gamepedia.com/Fallout_Wiki The Vault]], and Wikia [[http://fallout.wikia.com/wiki/Fallout_Wiki Nukapedia]].

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* TheWikiRule: The Gamepedia [[https://fallout.gamepedia.com/Fallout_Wiki The Vault]], and Wikia [[http://fallout.wikia.[[https://fallout.fandom.com/wiki/Fallout_Wiki Nukapedia]].Nukapedia]], which are now merging on Wikia/Fandom.
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** '''The Great War''' is the 2-hour long nuclear war which destroyed civilization in October of 2077. There is also the [[Myth/GreekMythology war between the Olympians and the Titans.]] And what UsefulNotes/WorldWarI was called before there was a second one. Both [[{{VideoGame/GodOfWar}} Kratos]] and [[VideoGame/InjusticeGodsAmongUs Wonder Woman]] waged their own Great Wars in their respective games.

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** '''The Great War''' is the 2-hour long nuclear war which destroyed civilization in October of 2077. There is also the [[Myth/GreekMythology war between the Olympians and the Titans.]] And what UsefulNotes/WorldWarI was called before there was a second one. Both [[{{VideoGame/GodOfWar}} [[VideoGame/GodOfWar Kratos]] and [[VideoGame/InjusticeGodsAmongUs Wonder Woman]] waged their own Great Wars in their respective games.
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** A ''Fallout'' top-down shooter was being developed for the UsefulNotes/PlayStation by [[Creator/InterplayEntertainment Interplay]], along with a [=PlayStation=] port of ''VideoGame/BaldursGate''.

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** A ''Fallout'' top-down shooter was being developed for the UsefulNotes/PlayStation by [[Creator/InterplayEntertainment Interplay]], along with and was being developed at the same time as a [=PlayStation=] port of ''VideoGame/BaldursGate''.

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** ''VideoGame/FalloutBrotherhoodOfSteel'' was to be followed by ''Fallout: Brotherhood of Steel 2''.
** ''[[VideoGame/FalloutTacticsBrotherhoodOfSteel Fallout Tactics]]'' was to be followed by ''Fallout Tactics 2''

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** ''VideoGame/FalloutBrotherhoodOfSteel'' was to be followed by ''Fallout: ''[[VideoGame/FalloutBrotherhoodOfSteel Brotherhood of Steel 2''.
2]]'' was in the works. [[Creator/InterplayEntertainment Interplay]] [[CreatorsPet loved this one so much]] that they cancelled ''VideoGame/FalloutVanBuren'' to make the sequel. However, thanks to poor sales, ''Brotherhood of Steel 2'' [[{{Irony}} didn't get made either]]. Interestingly, when the design documentation was made public in 2009, it revealed it would have used concepts from both ''Van Buren'' and the cancelled ''Tactics'' sequel.
** ''[[VideoGame/FalloutTacticsBrotherhoodOfSteel ''[[http://fallout.wikia.com/wiki/Fallout_Tactics_2 Fallout Tactics]]'' was to be followed by ''Fallout Tactics 2''2]]'' would have taken place in Florida and the Southeastern USA, and concerned an irradiated, faulty [[Videogame/{{Fallout2}} GECK]] creating powerful, man-eating mutant plantlife that threatened to overwhelm the barren (but inhabitable) deserts. Stated influences included ''Literature/TheDayOfTheTriffids'' and ''Doctor Who'''s "[[Recap/DoctorWhoS13E6TheSeedsOfDoom The Seeds Of Doom,]]" and the designers said they were determined to avoid the flaws of the first game. The CentralTheme would have been the [[GreyAndGreyMorality moral ambiguity]] of "man versus nature."
--->'''Gareth Davies''': My favorite aspect of the theme was the idea that you essentially have nature doing its thing and rapidly rejuvenating the desert wastes, but those wacky humans feel the need to oppose it because they don't like the idea of becoming fertilizer.

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** ''[[VideoGame/FalloutTacticsBrotherhoodOfSteel Fallout Tactics]]'' was to have two sequels, ''Fallout Tactics 2'' and ''Fallout Extreme''.

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** ''[[VideoGame/FalloutTacticsBrotherhoodOfSteel Fallout Tactics]]'' was to have two sequels, be followed by ''Fallout Tactics 2'' and 2''
**
''Fallout Extreme''.Extreme'' was going to be a squad based first-person and third-person tactical shooter on the UsefulNotes/PlayStation2 and UsefulNotes/{{Xbox}} using the ''VideoGame/{{Unreal}}'' engine.

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* WhatCouldHaveBeen: Originally, ''Fallout'' was going to be based on a licensed version of the paper RPG GURPS, from Steve Jackson Games, and would have published under the name ''Vault 13: A GURPS Post-Nuclear Adventure''. But due to disagreements, including Steve Jackson disliking the appearance of Vault Boy on the character creation screen, and the execution of the insurgent from the intro, the deal was called off. Instead, Black Isle thought up the SPECIAL system, which has been used in every ''Fallout'' game ever since.

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* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
Originally, ''Fallout'' was going to be based on a licensed version of the paper RPG GURPS, from Steve Jackson Games, and would have published under the name ''Vault 13: A GURPS Post-Nuclear Adventure''. But due to disagreements, including Steve Jackson disliking the appearance of Vault Boy on the character creation screen, and the execution of the insurgent from the intro, the deal was called off. Instead, Black Isle thought up the SPECIAL system, which has been used in every ''Fallout'' game ever since.


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** In Junktown of ''VideoGame/{{Fallout 1}}'', the player can make the good choice of siding with the mayor Killian Darkwater against the greedy casino-owner Gizmo. If the player sides with the former, the town becomes a bastion of law and order. If he sides with the latter, it becomes a WretchedHive. Originally, this was the other way around: The mayor runs the place into the ground with tyrannical laws and hanging half the population. The casino owner turns the place into a slightly seedy, but otherwise safe and pleasant place to live. [[ExecutiveMeddling The publishers objected to this and the endings got semi-switched.]]
** The first ''Fallout 3'', aka ''VideoGame/FalloutVanBuren'', could have lived even after Black Isle died. Had they not been outbid by Creator/{{Bethesda}}, ''Fallout 3'' would have been made by none other than Black Isle alumni developers Troika Games, creators of ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' and ''VideoGame/VampireTheMasqueradeBloodlines''. Several ideas from Van Buren would eventually be implemented in ''VideoGame/FalloutNewVegas'', though with changes to reflect the later time period. One of the most notable is Joshua Graham, the Burned Man - in ''Van Buren'' he was to be the "Hanged Man" instead, the first and statistically strongest companion available to the player, but also an extremely angry individual who was likely to piss off anyone and everyone else you came across. [[http://www.rpgcodex.net/forums/index.php?forums/van-buren-a-fallout-adventure.86/ A group of fans hope to recreate Van Buren as it was originally envisioned.]]
** Supposedly, the person first considered for the role of ''VideoGame/{{Fallout 3}}''[='=]s [[PresidentEvil President John Henry Eden]] was none other than UsefulNotes/BillClinton. An early version of the character was also meant to be the consciousness of President Richardson from ''VideoGame/{{Fallout 2}}'' uploaded into a computer.
** A ''Fallout'' top-down shooter was being developed for the UsefulNotes/PlayStation by [[Creator/InterplayEntertainment Interplay]], along with a [=PlayStation=] port of ''VideoGame/BaldursGate''.
** ''VideoGame/FalloutBrotherhoodOfSteel'' was to be followed by ''Fallout: Brotherhood of Steel 2''.
** ''[[VideoGame/FalloutTacticsBrotherhoodOfSteel Fallout Tactics]]'' was to have two sequels, ''Fallout Tactics 2'' and ''Fallout Extreme''.
** ''Fallout Online'' was to be developed by Interplay. The rights were transferred to Creator/{{Bethesda}}, and it was eventually cancelled in 2012.
** Prior to the iOS/Android ''VideoGame/FalloutShelter'', John Carmack proposed a ''Fallout'' game for the iPhone.
** ''[[VideoGame/FalloutNewVegas Fallout: New Vegas]]'' originally allowed you to continue playing after the main quest, with some new sidequests and dialogue even being opened up. This was unfortunately ditched for the final product, as the wide variation in potential endings, coupled with the limited development time, made it an unrealistic proposition for Obsidian.
** ''VideoGame/{{Fallout 4}}'' had a myriad of content cut. Most of these were sidequests that Bethesda likely ran out of time or patience to develop. Judging by leftover assets, one mission was going to send the player to the bottom of the sea in a diving suit to fight a sea monster. Another major piece of cut content was the Combat Zone. It shares a similar story to the Windhelm Pit from ''Skyrim'': It was to be an arena where the player could bet on NPC fights or join the fights themselves. This was scrapped late in development and the Combat Zone was re-purposed into just another raider dungeon, but enough of the assets were leftover (including some scripts and all of the dialogue) to [[https://www.nexusmods.com/fallout4/mods/21498 enable modders to restore it.]]
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** It's also worth noting that the first Fallout was created prior to the naming of Black Isle Studios, and had a different team which worked on it, which later left Interplay and formed Troika Games. While Fallout 2 largely retained the same gameplay, it is more pronounced on pop culture references and black humor which became a staple of the series.

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* NamesTheSame:

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* LongRunner: The game has had five main games (''1'', ''2'', ''New Vegas'', ''3'', and ''4''), three spin-off games (''Tactics'', ''Brotherhood of Steel'', and ''76''), and thirteen story-based DLC campaigns[[note]]''Broken Steel'', ''Point Lookout'', ''The Pitt'', ''Operation Anchorage'', and ''Mothership Zeta'' for ''3''; ''Honest Hearts'', ''Dead Money'', ''Old World Blues'', and ''Lonesome Road'' for ''New Vegas''; and finally ''Far Harbor'', ''Nuka-World'', ''Vault-Tec Workshop'', and ''Automatron'' for ''4''.[[/note]] since 1997, and is still ongoing as of 2019.
* NamesTheSame:

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