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* TheWikiRule: The Gamepedia [[https://fallout.gamepedia.com/Fallout_Wiki The Vault]], and Wikia [[http://fallout.wikia.com/wiki/Fallout_Wiki Nukapedia]].

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* TheWikiRule: The Gamepedia [[https://fallout.gamepedia.com/Fallout_Wiki The Vault]], and Wikia [[http://fallout.wikia.[[https://fallout.fandom.com/wiki/Fallout_Wiki Nukapedia]].Nukapedia]], which are now merging on Wikia/Fandom.


** '''The Great War''' is the 2-hour long nuclear war which destroyed civilization in October of 2077. There is also the [[Myth/GreekMythology war between the Olympians and the Titans.]] And what UsefulNotes/WorldWarI was called before there was a second one. Both [[{{VideoGame/GodOfWar}} Kratos]] and [[VideoGame/InjusticeGodsAmongUs Wonder Woman]] waged their own Great Wars in their respective games.

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** '''The Great War''' is the 2-hour long nuclear war which destroyed civilization in October of 2077. There is also the [[Myth/GreekMythology war between the Olympians and the Titans.]] And what UsefulNotes/WorldWarI was called before there was a second one. Both [[{{VideoGame/GodOfWar}} [[VideoGame/GodOfWar Kratos]] and [[VideoGame/InjusticeGodsAmongUs Wonder Woman]] waged their own Great Wars in their respective games.


** A ''Fallout'' top-down shooter was being developed for the UsefulNotes/PlayStation by [[Creator/InterplayEntertainment Interplay]], along with a [=PlayStation=] port of ''VideoGame/BaldursGate''.

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** A ''Fallout'' top-down shooter was being developed for the UsefulNotes/PlayStation by [[Creator/InterplayEntertainment Interplay]], along with and was being developed at the same time as a [=PlayStation=] port of ''VideoGame/BaldursGate''.


** ''VideoGame/FalloutBrotherhoodOfSteel'' was to be followed by ''Fallout: Brotherhood of Steel 2''.
** ''[[VideoGame/FalloutTacticsBrotherhoodOfSteel Fallout Tactics]]'' was to be followed by ''Fallout Tactics 2''

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** ''VideoGame/FalloutBrotherhoodOfSteel'' was to be followed by ''Fallout: ''[[VideoGame/FalloutBrotherhoodOfSteel Brotherhood of Steel 2''.
2]]'' was in the works. [[Creator/InterplayEntertainment Interplay]] [[CreatorsPet loved this one so much]] that they cancelled ''VideoGame/FalloutVanBuren'' to make the sequel. However, thanks to poor sales, ''Brotherhood of Steel 2'' [[{{Irony}} didn't get made either]]. Interestingly, when the design documentation was made public in 2009, it revealed it would have used concepts from both ''Van Buren'' and the cancelled ''Tactics'' sequel.
** ''[[VideoGame/FalloutTacticsBrotherhoodOfSteel ''[[http://fallout.wikia.com/wiki/Fallout_Tactics_2 Fallout Tactics]]'' was to be followed by ''Fallout Tactics 2''2]]'' would have taken place in Florida and the Southeastern USA, and concerned an irradiated, faulty [[Videogame/{{Fallout2}} GECK]] creating powerful, man-eating mutant plantlife that threatened to overwhelm the barren (but inhabitable) deserts. Stated influences included ''Literature/TheDayOfTheTriffids'' and ''Doctor Who'''s "[[Recap/DoctorWhoS13E6TheSeedsOfDoom The Seeds Of Doom,]]" and the designers said they were determined to avoid the flaws of the first game. The CentralTheme would have been the [[GreyAndGreyMorality moral ambiguity]] of "man versus nature."
--->'''Gareth Davies''': My favorite aspect of the theme was the idea that you essentially have nature doing its thing and rapidly rejuvenating the desert wastes, but those wacky humans feel the need to oppose it because they don't like the idea of becoming fertilizer.


** ''[[VideoGame/FalloutTacticsBrotherhoodOfSteel Fallout Tactics]]'' was to have two sequels, ''Fallout Tactics 2'' and ''Fallout Extreme''.

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** ''[[VideoGame/FalloutTacticsBrotherhoodOfSteel Fallout Tactics]]'' was to have two sequels, be followed by ''Fallout Tactics 2'' and 2''
**
''Fallout Extreme''.Extreme'' was going to be a squad based first-person and third-person tactical shooter on the UsefulNotes/PlayStation2 and UsefulNotes/{{Xbox}} using the ''VideoGame/{{Unreal}}'' engine.


* WhatCouldHaveBeen: Originally, ''Fallout'' was going to be based on a licensed version of the paper RPG GURPS, from Steve Jackson Games, and would have published under the name ''Vault 13: A GURPS Post-Nuclear Adventure''. But due to disagreements, including Steve Jackson disliking the appearance of Vault Boy on the character creation screen, and the execution of the insurgent from the intro, the deal was called off. Instead, Black Isle thought up the SPECIAL system, which has been used in every ''Fallout'' game ever since.

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* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
Originally, ''Fallout'' was going to be based on a licensed version of the paper RPG GURPS, from Steve Jackson Games, and would have published under the name ''Vault 13: A GURPS Post-Nuclear Adventure''. But due to disagreements, including Steve Jackson disliking the appearance of Vault Boy on the character creation screen, and the execution of the insurgent from the intro, the deal was called off. Instead, Black Isle thought up the SPECIAL system, which has been used in every ''Fallout'' game ever since.


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** In Junktown of ''VideoGame/{{Fallout 1}}'', the player can make the good choice of siding with the mayor Killian Darkwater against the greedy casino-owner Gizmo. If the player sides with the former, the town becomes a bastion of law and order. If he sides with the latter, it becomes a WretchedHive. Originally, this was the other way around: The mayor runs the place into the ground with tyrannical laws and hanging half the population. The casino owner turns the place into a slightly seedy, but otherwise safe and pleasant place to live. [[ExecutiveMeddling The publishers objected to this and the endings got semi-switched.]]
** The first ''Fallout 3'', aka ''VideoGame/FalloutVanBuren'', could have lived even after Black Isle died. Had they not been outbid by Creator/{{Bethesda}}, ''Fallout 3'' would have been made by none other than Black Isle alumni developers Troika Games, creators of ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' and ''VideoGame/VampireTheMasqueradeBloodlines''. Several ideas from Van Buren would eventually be implemented in ''VideoGame/FalloutNewVegas'', though with changes to reflect the later time period. One of the most notable is Joshua Graham, the Burned Man - in ''Van Buren'' he was to be the "Hanged Man" instead, the first and statistically strongest companion available to the player, but also an extremely angry individual who was likely to piss off anyone and everyone else you came across. [[http://www.rpgcodex.net/forums/index.php?forums/van-buren-a-fallout-adventure.86/ A group of fans hope to recreate Van Buren as it was originally envisioned.]]
** Supposedly, the person first considered for the role of ''VideoGame/{{Fallout 3}}''[='=]s [[PresidentEvil President John Henry Eden]] was none other than UsefulNotes/BillClinton. An early version of the character was also meant to be the consciousness of President Richardson from ''VideoGame/{{Fallout 2}}'' uploaded into a computer.
** A ''Fallout'' top-down shooter was being developed for the UsefulNotes/PlayStation by [[Creator/InterplayEntertainment Interplay]], along with a [=PlayStation=] port of ''VideoGame/BaldursGate''.
** ''VideoGame/FalloutBrotherhoodOfSteel'' was to be followed by ''Fallout: Brotherhood of Steel 2''.
** ''[[VideoGame/FalloutTacticsBrotherhoodOfSteel Fallout Tactics]]'' was to have two sequels, ''Fallout Tactics 2'' and ''Fallout Extreme''.
** ''Fallout Online'' was to be developed by Interplay. The rights were transferred to Creator/{{Bethesda}}, and it was eventually cancelled in 2012.
** Prior to the iOS/Android ''VideoGame/FalloutShelter'', John Carmack proposed a ''Fallout'' game for the iPhone.
** ''[[VideoGame/FalloutNewVegas Fallout: New Vegas]]'' originally allowed you to continue playing after the main quest, with some new sidequests and dialogue even being opened up. This was unfortunately ditched for the final product, as the wide variation in potential endings, coupled with the limited development time, made it an unrealistic proposition for Obsidian.
** ''VideoGame/{{Fallout 4}}'' had a myriad of content cut. Most of these were sidequests that Bethesda likely ran out of time or patience to develop. Judging by leftover assets, one mission was going to send the player to the bottom of the sea in a diving suit to fight a sea monster. Another major piece of cut content was the Combat Zone. It shares a similar story to the Windhelm Pit from ''Skyrim'': It was to be an arena where the player could bet on NPC fights or join the fights themselves. This was scrapped late in development and the Combat Zone was re-purposed into just another raider dungeon, but enough of the assets were leftover (including some scripts and all of the dialogue) to [[https://www.nexusmods.com/fallout4/mods/21498 enable modders to restore it.]]

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** It's also worth noting that the first Fallout was created prior to the naming of Black Isle Studios, and had a different team which worked on it, which later left Interplay and formed Troika Games. While Fallout 2 largely retained the same gameplay, it is more pronounced on pop culture references and black humor which became a staple of the series.


* NamesTheSame:

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* LongRunner: The game has had five main games (''1'', ''2'', ''New Vegas'', ''3'', and ''4''), three spin-off games (''Tactics'', ''Brotherhood of Steel'', and ''76''), and thirteen story-based DLC campaigns[[note]]''Broken Steel'', ''Point Lookout'', ''The Pitt'', ''Operation Anchorage'', and ''Mothership Zeta'' for ''3''; ''Honest Hearts'', ''Dead Money'', ''Old World Blues'', and ''Lonesome Road'' for ''New Vegas''; and finally ''Far Harbor'', ''Nuka-World'', ''Vault-Tec Workshop'', and ''Automatron'' for ''4''.[[/note]] since 1997, and is still ongoing as of 2019.
* NamesTheSame:


* EarlyInstallmentWeirdness: 1 and 2 were much DenserAndWackier than the other 3, with the possible exception of ''New Vegas'' if you have the ''Wild Wasteland'' Trait. Some, however, including Creator/ChrisAvellone himself, argue that many of the "sillier" parts of the first two games should be considered ambiguously canon at best, much like the aforementioned Wild Wasteland.

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* EarlyInstallmentWeirdness: 1 and 2 were much DenserAndWackier than the other 3, with the possible exception of ''New Vegas'' if you have the ''Wild Wasteland'' Trait. Some, however, including Creator/ChrisAvellone himself, argue that many of the "sillier" parts of the first two games should be considered ambiguously canon at best, much like the aforementioned Wild Wasteland. More noticeably, the first two (three really, because of ''Tactics'') were isometric turn-based role playing games with combat based on pen and paper systems, while the games ''3'' and onwards are first person shooter action role playing games.


* BTeamSequel: ZigZagged. It's a little difficult to tell who exactly is the A-team and who's the B-team. ''VideoGame/{{Fallout 1}}'' and ''VideoGame/{{Fallout 2}}'' were created by Black Isle studios, which had dissolved by the time Bethesda bought the rights and released ''VideoGame/{{Fallout 3}}'', which is almost more of a {{reboot}} than a sequel. The follow-up, the Obsidian-made ''VideoGame/FalloutNewVegas'', would be a straight example, filling a blank spot on the release schedule until Bethesda could get done with ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' and move onto the long-rumored ''Fallout 4''... except that Obsidian hired several ex-Black-Isle creators to make it, and they reused several concepts from [[WhatCouldHaveBeen Black Isle's cancelled version, code named Van Buren]]. Whether OnlyTheCreatorDoesItRight or MyRealDaddy is just as good or better, or even who the "creator" and "my new daddy" ARE at this point, are points of debate among the fandom.

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* BTeamSequel: ZigZagged. It's a little difficult to tell who exactly is the A-team and who's the B-team. ''VideoGame/{{Fallout 1}}'' and ''VideoGame/{{Fallout 2}}'' were created by Black Isle studios, which had dissolved by the time Bethesda bought the rights and released ''VideoGame/{{Fallout 3}}'', which is almost more of a {{reboot}} than a sequel.sequel, set in an entirely disparate location with a new gameplay style and no returning factions or characters besides the Enclave and the Brotherhood (and even they are different branches that differ significantly from their West Coast counterparts), which have seemingly been reset to the ''Fallout 2'' status quo via the setting change. The follow-up, the Obsidian-made ''VideoGame/FalloutNewVegas'', would be a straight example, filling a blank spot on the release schedule until Bethesda could get done with ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' and move onto the long-rumored ''Fallout 4''... except that Obsidian hired several ex-Black-Isle creators to make it, and they reused several concepts from [[WhatCouldHaveBeen Black Isle's cancelled version, code named Van Buren]]. As a result, while it kept ''3'''s gameplay style (with improvements), it is set in the same general area as ''1'' and ''2'' and the story is much more of a straightforward sequel building on the first two ''Fallout'' games. Whether OnlyTheCreatorDoesItRight or MyRealDaddy is just as good or better, or even who the "creator" and "my new daddy" ARE at this point, are points of debate among the fandom.


* TheWikiRule: The Wikia [[http://fallout.wikia.com/wiki/Fallout_Wiki Nukapedia]], and Gamepedia [[https://fallout.gamepedia.com/Fallout_Wiki Fallout Wiki]].

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* TheWikiRule: The Wikia [[http://fallout.wikia.com/wiki/Fallout_Wiki Nukapedia]], and Gamepedia [[https://fallout.gamepedia.com/Fallout_Wiki Fallout Wiki]].The Vault]], and Wikia [[http://fallout.wikia.com/wiki/Fallout_Wiki Nukapedia]].


* WhatCouldHaveBeen: Originally, ''Fallout'' was going to be based on a licensed version of the paper RPG GURPS, from Steve Jackson Games, and would have published under the name ''Vault 13: A GURPS Post-Nuclear Adventure''. But due to disagreements, including Steve Jackson disliking the appearance of Vault Boy on the character creation screen, and the execution of the insurgent from the intro, the deal was called off. Instead, Black Isle thought up the SPECIAL system, which has been used in every Fallout game ever since.
** Fallout was going to have a film version.

to:

* WhatCouldHaveBeen: Originally, ''Fallout'' was going to be based on a licensed version of the paper RPG GURPS, from Steve Jackson Games, and would have published under the name ''Vault 13: A GURPS Post-Nuclear Adventure''. But due to disagreements, including Steve Jackson disliking the appearance of Vault Boy on the character creation screen, and the execution of the insurgent from the intro, the deal was called off. Instead, Black Isle thought up the SPECIAL system, which has been used in every Fallout ''Fallout'' game ever since.
** Fallout ''Fallout'' was going to have a film version.adaptation.


* TheWikiRule: The Nukapedia [[http://fallout.wikia.com/wiki/Fallout_Wiki Fallout Wiki]], and Gamepedia [[https://fallout.gamepedia.com/Fallout_Wiki Fallout Wiki]].

to:

* TheWikiRule: The Nukapedia Wikia [[http://fallout.wikia.com/wiki/Fallout_Wiki Fallout Wiki]], Nukapedia]], and Gamepedia [[https://fallout.gamepedia.com/Fallout_Wiki Fallout Wiki]].


** '''The King''' is the leader of a gang of Elvis impersonators in Freeside. [[{{VideoGame/DukeNukem}}]], [[StreetFighter Sagat]], and [[Franchise/EvilDead Ash Williams]] share the nickname.

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** '''The King''' is the leader of a gang of Elvis impersonators in Freeside. [[{{VideoGame/DukeNukem}}]], VideoGame/DukeNukem, [[StreetFighter Sagat]], and [[Franchise/EvilDead Ash Williams]] share the nickname.


* EarlyInstallmentWeirdness: 1 and 2 were much DenserAndWackier than the other 3, with the possible exception of ''New Vegas'' if you have the ''Wild Wasteland'' Trait. Some, however, including [[WordOfGod Chris Avellone]] himself, argue that many of the "sillier" parts of the first two games should be considered ambiguously canon at best, much like the aforementioned Wild Wasteland.

to:

* EarlyInstallmentWeirdness: 1 and 2 were much DenserAndWackier than the other 3, with the possible exception of ''New Vegas'' if you have the ''Wild Wasteland'' Trait. Some, however, including [[WordOfGod Chris Avellone]] Creator/ChrisAvellone himself, argue that many of the "sillier" parts of the first two games should be considered ambiguously canon at best, much like the aforementioned Wild Wasteland.

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