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* NotScreenedForCritics: Bethesda refused to send review copies out prior to the game's release, claiming that the online servers would not be activated before the release day. This provoked ire among several critics such as [[WebVideo/{{Jimquisition}} Jim Sterling]] and [[Creator/TheCynicalBrit TotalBiscuit]], who didn't believe it a sufficient reason to withhold review copies. Both aforementioned reviewers went on to declare very positive impressions of the game, and with the large number of positive reviews given upon the game's release, this did not seem to have much impact on critical reception.

to:

* NotScreenedForCritics: Bethesda refused to send review copies out prior to the game's release, claiming that the online servers would not be activated before the release day. This provoked ire among several critics such as [[WebVideo/{{Jimquisition}} Jim Sterling]] and [[Creator/TheCynicalBrit TotalBiscuit]], who didn't believe it a sufficient reason to withhold review copies. Both aforementioned reviewers went on to declare very positive impressions of the game, and with the large number of positive reviews given upon the game's release, this did not seem to have much impact on critical reception.
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** A remix of [[https://www.youtube.com/watch?v=V5k-wDYuWbo the classic Doom's ''Untitled'']], now named ''Hell Keep'', was played during Bethesda's single-player stream and the [[https://www.youtube.com/watch?v=ua-f0ypVbPA Behind the Music]] interview, but it is not present in the game nor the official soundtrack.

to:

** A remix of [[https://www.youtube.com/watch?v=V5k-wDYuWbo the classic Doom's ''Untitled'']], now named ''Hell Keep'', Keep'' was played during Bethesda's single-player stream and the [[https://www.youtube.com/watch?v=ua-f0ypVbPA Behind the Music]] interview, but it is not present in the game nor the official soundtrack.

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* CutSong: The closed alpha test featured [[https://www.youtube.com/watch?v=ue6T2A8o9aQ a electronic version of]] ''At Doom's Gate'' as the main menu track. It is no longer present in the final game, though a snippet can still be heard as one of the match ending tracks in multiplayer.

to:

* CutSong: CutSong:
**
The closed alpha test featured [[https://www.youtube.com/watch?v=ue6T2A8o9aQ a electronic version of]] ''At Doom's Gate'' as the main menu track. It is no longer present in the final game, though a snippet can still be heard as one of the match ending tracks in multiplayer.
** A remix of [[https://www.youtube.com/watch?v=V5k-wDYuWbo the classic Doom's ''Untitled'']], now named ''Hell Keep'', was played during Bethesda's single-player stream and the [[https://www.youtube.com/watch?v=ua-f0ypVbPA Behind the Music]] interview, but it is not present in the game nor the official soundtrack.



* NotScreenedForCritics: Bethesda refused to send review copies out prior to the game's release, claiming that the online servers would not be activated before the release day. This provoked ire among several critics such as [[WebVideo/{{Jimquisition}} Jim Sterling]] and [[Creator/TheCynicalBrit TotalBiscuit]], who didn't believe it a sufficient reason to withhold review copies. Both aforementioned reviewers went on to declare very positive impressions of the game, and with a large number of positive reviews, this did not seem to have much impact on critical reception.

to:

* NotScreenedForCritics: Bethesda refused to send review copies out prior to the game's release, claiming that the online servers would not be activated before the release day. This provoked ire among several critics such as [[WebVideo/{{Jimquisition}} Jim Sterling]] and [[Creator/TheCynicalBrit TotalBiscuit]], who didn't believe it a sufficient reason to withhold review copies. Both aforementioned reviewers went on to declare very positive impressions of the game, and with a the large number of positive reviews, reviews given upon the game's release, this did not seem to have much impact on critical reception.

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Changed: 65

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None


* CutSong: The closed alpha test featured [[https://www.youtube.com/watch?v=ue6T2A8o9aQ a electronic version of]] ''At Doom's Gate'' as the main menu track. It is no longer present in the final game, though a snippet can still be heard as one of the match ending tracks in multiplayer.



* ScrewedByTheNetwork: Bethesda, by either gross miscalculation of the target demographic or a poor attempt to position the game as a competitor to the likes of ''Franchise/{{Halo}}'' and ''VideoGame/CallOfDuty'', chose in their previews to heavily emphasize a multiplayer mode that's been regularly called out by fans and critics alike as the weakest part of the game, instead of the single-player campaign which has been almost universally praised. Some think that the negative reaction to the multiplayer open beta is why Bethesda chose to withhold review copies, and many have called into question why they had such little faith in the single-player side of the game.

to:

* ScrewedByTheNetwork: Bethesda, by either gross miscalculation of having no confidence in the target demographic single-player or in a poor attempt to position the game as a competitor to the likes of ''Franchise/{{Halo}}'' and ''VideoGame/CallOfDuty'', chose in their previews to heavily emphasize a multiplayer mode that's been regularly called out by fans and critics alike as the weakest part of the game, instead of the single-player campaign which has been almost universally praised. Some think that the negative reaction to the multiplayer open beta is why Bethesda chose to withhold review copies, and many have called into question why they had such little faith in the single-player side of the game.
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** The E3 2015 demo had a much more subdued, sulfuric color pallet in the demons, and several enemies such as the

Added: 454

Changed: 1269

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** Text strings found in the Alpha and Beta indicate, among other things, that the Cyberdemon would have been available to use in Snapmap and the Praetor Suit would have been unlocked for multiplayer usage by completing the single-player mode on Nightmare. The BFG-9000 also had a number of weapon mods listed for it, all of which were cut. And [[spoiler: the Spider Mastermind was to show up halfway through the game instead of being the FinalBoss, with Olivia turning into something completely different for the final battle]].
*** The Summoner has also been DummiedOut, in addition to the Prowler from both Snapmap and single player.
** Multiplayer bots were also discovered and activated by modders in the Alpha and Closed Beta, but they seem to have been completely removed in the final game. There's also references to a number of multiplayer weapons and game modes that aren't in the final game, such as a "Classic" mode and weapons such as a [[VideoGame/{{Quake}} Nailgun]] and a Grenade Launcher.

to:

** The E3 2015 demo had a much more subdued, sulfuric color pallet in the demons, and several enemies such as the
** Text strings found in the Alpha and Beta indicate, among other things, that the Cyberdemon and Summoner would have been available to use in Snapmap and the Praetor Suit would have been being unlocked for multiplayer usage by completing the single-player mode on Nightmare. The BFG-9000 also had a number of weapon mods listed for it, all of which were cut. And [[spoiler: the Spider Mastermind was to show up halfway through the game instead of being the FinalBoss, with Olivia turning into something completely different for the final battle]].
*** The Summoner has also been DummiedOut, in addition to the Prowler from both Snapmap and single player.
** Multiplayer bots were also discovered and activated by modders in the Alpha and Closed Beta, but they seem to have been completely removed in the final game. There's also references to a number of multiplayer weapons and game modes elements that aren't in the final game, such as a free-for-all Deathmatch and "Classic" mode game modes and weapons such as a [[VideoGame/{{Quake}} Nailgun]] and a Grenade Launcher.Launcher. The "Prowler" demon was planned for single-player mode, but was cut early on and ended up being repurposed for multiplayer.
** The [[https://www.twitch.tv/bethesda/v/82131729 ''Bringers of Doom'']] panel at Quakecon 2016 revealed a number of things that didn't make the final game. Dr. Samuel Hayden was originally a fully human character named Spencer, who acted as a much more humorous MissionControl NPC. Echos had to be activated by bots in the area, and were longer and had much more dialogue. These were quickly dumped for a minimalist, ShowDontTell approach to the story.

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* DevelopmentGag:
** The music for the Hell Guard bossfight is a remixed version of the music that played during the Hell gameplay in the E3 2015 debut.
** Using the severed body parts of unfortunate personnel to access restricted areas was a early idea for the original Doom that was scrapped, as seen in [[http://i.imgur.com/VGXRyih.jpg this screen of a "Captain's Hand" item]] from an alpha build of Doom.



* TroubledProduction: Was first announced in 2008, but repeatedly hit delays due to Creator/IdSoftware being bought out by Zenimax, as well as development resources being channeled into ''VideoGame/{{Rage}}''. As the years went on, [[http://kotaku.com/five-years-and-nothing-to-show-how-doom-4-got-off-trac-468097062 development suffered a number of restarts and employees leaving, with poor management and direction being blamed for the lack of progress]] Zenimax eventually stepped in and rebooted the project entirely, and the game was finally shown to a tightly controlled private audience at Quakecon 2014, officially shown to the public at E3 2015, and finally released on May 13th, 2016.

to:

* TroubledProduction: Was first announced in 2008, but repeatedly hit delays due to Creator/IdSoftware being bought out by Zenimax, as well as development resources being channeled into ''VideoGame/{{Rage}}''. As the years went on, [[http://kotaku.com/five-years-and-nothing-to-show-how-doom-4-got-off-trac-468097062 development suffered a number of restarts and employees leaving, with poor management and direction being blamed for the lack of progress]] Zenimax eventually stepped in and rebooted the project entirely, and the game was finally shown to a tightly controlled private audience at Quakecon 2014, officially shown to the public at E3 2015, and finally released on May 13th, 13, 2016.



** Multiplayer bots were also discovered and activated by modders in the Alpha and Closed Beta, but they seem to have been completely removed in the final game. There's also references to a number of multiplayer weapons and game modes that aren't in the final game, such as a "Classic" mode and weapons such as a [[VideoGame/{{Quake}} Nailgun]] and a Grenade Launcher.
* The ability to pick up a severed arm and use it to access restricted areas was first alluded in Doom Bible, the design document for original Doom. In fact, you can see an item marked as “Captain’s hand” on your hud [[http://i.imgur.com/VGXRyih.jpg in one of the early Doom alphas]]. The hand was eventually cut but reappeared over 20 years later in the new Doom’s E3 gameplay demo and later in the game itself.

to:

** Multiplayer bots were also discovered and activated by modders in the Alpha and Closed Beta, but they seem to have been completely removed in the final game. There's also references to a number of multiplayer weapons and game modes that aren't in the final game, such as a "Classic" mode and weapons such as a [[VideoGame/{{Quake}} Nailgun]] and a Grenade Launcher.
* The ability to pick up a severed arm and use it to access restricted areas was first alluded in Doom Bible, the design document for original Doom. In fact, you can see an item marked as “Captain’s hand” on your hud [[http://i.imgur.com/VGXRyih.jpg in one of the early Doom alphas]]. The hand was eventually cut but reappeared over 20 years later in the new Doom’s E3 gameplay demo and later in the game itself.
Launcher.
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Added DiffLines:

*** The Summoner has also been DummiedOut, in addition to the Prowler from both Snapmap and single player.
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TRS decision results in the Hey It's The Voice removal.


* HeyItsThatVoice:
** Darin De Paul ([[VideoGame/OverWatch Reinhardt]], [[VideoGame/StarWarsTheOldRepublic Emperor Valkorion]], [[VideoGame/SkyLanders Gill Grunt]]) is Samuel Hayden.
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** The ability to pick up a severed arm and use it to access restricted areas was first alluded in Doom Bible, the design document for original Doom. In fact, you can see an item marked as “Captain’s hand” on your hud [[http://i.imgur.com/VGXRyih.jpg in one of the early Doom alphas]]. The hand was eventually cut but reappeared over 20 years later in the new Doom’s E3 gameplay demo and later in the game itself.

to:

** * The ability to pick up a severed arm and use it to access restricted areas was first alluded in Doom Bible, the design document for original Doom. In fact, you can see an item marked as “Captain’s hand” on your hud [[http://i.imgur.com/VGXRyih.jpg in one of the early Doom alphas]]. The hand was eventually cut but reappeared over 20 years later in the new Doom’s E3 gameplay demo and later in the game itself.
Is there an issue? Send a MessageReason:
None


** Multiplayer bots were also discovered and activated by modders in the Alpha and Closed Beta, but they seem to have been completely removed in the final game. There's also references to a number of multiplayer weapons and game modes that aren't in the final game, such as a "Classic" mode and weapons such as a [[VideoGame/{{Quake}} Nailgun]] and a Grenade Launcher.

to:

** Multiplayer bots were also discovered and activated by modders in the Alpha and Closed Beta, but they seem to have been completely removed in the final game. There's also references to a number of multiplayer weapons and game modes that aren't in the final game, such as a "Classic" mode and weapons such as a [[VideoGame/{{Quake}} Nailgun]] and a Grenade Launcher.Launcher.
** The ability to pick up a severed arm and use it to access restricted areas was first alluded in Doom Bible, the design document for original Doom. In fact, you can see an item marked as “Captain’s hand” on your hud [[http://i.imgur.com/VGXRyih.jpg in one of the early Doom alphas]]. The hand was eventually cut but reappeared over 20 years later in the new Doom’s E3 gameplay demo and later in the game itself.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HeyItsThatVoice:
** Darin De Paul ([[VideoGame/OverWatch Reinhardt]], [[VideoGame/StarWarsTheOldRepublic Emperor Valkorion]], [[VideoGame/SkyLanders Gill Grunt]]) is Samuel Hayden.
Is there an issue? Send a MessageReason:
None


* NotScreenedForCritics: Bethesda refused to send review copies out prior to the game's release, claiming that the online servers would not be activated before the release day. This provoked ire among several critics such as WebVideo/JimSterling and [[Creator/TheCynicalBrit TotalBiscuit]], who didn't believe it a sufficient reason to withhold review copies. Both aforementioned reviewers went on to declare very positive impressions of the game, and with a large number of positive reviews, this did not seem to have much impact on critical reception.

to:

* NotScreenedForCritics: Bethesda refused to send review copies out prior to the game's release, claiming that the online servers would not be activated before the release day. This provoked ire among several critics such as WebVideo/JimSterling [[WebVideo/{{Jimquisition}} Jim Sterling]] and [[Creator/TheCynicalBrit TotalBiscuit]], who didn't believe it a sufficient reason to withhold review copies. Both aforementioned reviewers went on to declare very positive impressions of the game, and with a large number of positive reviews, this did not seem to have much impact on critical reception.
Is there an issue? Send a MessageReason:
None


* ScrewedByTheNetwork: Bethesda, by either gross miscalculation of the target demographic or a poor attempt to position the game as a competitor to the likes of ''Franchise/{{Halo}}'' and ''VideoGame/CallOfDuty'', chose to heavily emphasize in their previews a multiplayer mode that's been regularly called out by fans and critics alike as the weakest part of the game, at the neglect of the single-player campaign which has been almost universally praised. Some think that the negative reaction to the multiplayer open beta is why Bethesda chose to withhold review copies, and many have called into question why they had such little faith in the single-player side of the game.

to:

* ScrewedByTheNetwork: Bethesda, by either gross miscalculation of the target demographic or a poor attempt to position the game as a competitor to the likes of ''Franchise/{{Halo}}'' and ''VideoGame/CallOfDuty'', chose in their previews to heavily emphasize in their previews a multiplayer mode that's been regularly called out by fans and critics alike as the weakest part of the game, at the neglect instead of the single-player campaign which has been almost universally praised. Some think that the negative reaction to the multiplayer open beta is why Bethesda chose to withhold review copies, and many have called into question why they had such little faith in the single-player side of the game.
Is there an issue? Send a MessageReason:
None


* ScrewedByTheNetwork: Bethesda, by either gross miscalculation of the target demographic or a poor attempt to position the game as a competitor to the likes of ''Franchise/{{Halo}}'' and ''VideoGame/CallOfDuty'', chose to heavily emphasize a multiplayer mode that's been regularly called out by fans and critics alike as the weakest part of the game, at the neglect of the single-player campaign which has been almost universally praised. Some think that the negative reaction to the multiplayer open beta is why Bethesda chose to withhold review copies, and many have called into question why they had such little faith in the single-player side of the game.

to:

* ScrewedByTheNetwork: Bethesda, by either gross miscalculation of the target demographic or a poor attempt to position the game as a competitor to the likes of ''Franchise/{{Halo}}'' and ''VideoGame/CallOfDuty'', chose to heavily emphasize in their previews a multiplayer mode that's been regularly called out by fans and critics alike as the weakest part of the game, at the neglect of the single-player campaign which has been almost universally praised. Some think that the negative reaction to the multiplayer open beta is why Bethesda chose to withhold review copies, and many have called into question why they had such little faith in the single-player side of the game.
Is there an issue? Send a MessageReason:
None


* NotScreenedForCritics: Bethesda refused to send review copies out prior to the game's release, claiming that the online servers would not be activated before the release day. This provoked ire among several critics such as Jim Sterling and [[Creator/TheCynicalBrit TotalBiscuit]], who didn't believe it a sufficient reason to withhold review copies. Both aforementioned reviewers went on to declare very positive impressions of the game, and with a large number of positive reviews, this did not seem to have much impact on critical reception.

to:

* NotScreenedForCritics: Bethesda refused to send review copies out prior to the game's release, claiming that the online servers would not be activated before the release day. This provoked ire among several critics such as Jim Sterling WebVideo/JimSterling and [[Creator/TheCynicalBrit TotalBiscuit]], who didn't believe it a sufficient reason to withhold review copies. Both aforementioned reviewers went on to declare very positive impressions of the game, and with a large number of positive reviews, this did not seem to have much impact on critical reception.
Is there an issue? Send a MessageReason:
None


* NotScreenedForCritics: Bethesda refused to send review copies out prior to the game's release, claiming that the online servers would not be activated before the release day. This provoked ire among several critics such as Jim Sterling and [[Creator/TheCynicalBrit TotalBiscuit]], who didn't believe it a sufficient reason to withhold review copies. Both aforementioned reviewers went declare very positive first impressions of the game, and with a large number of positive reviews praising the single-player, this did not seem to have much impact on critical reception.
* ScrewedByTheNetwork: Bethesda, by either gross miscalculation of the target demographic or a poor attempt to position the game as a competitor to the likes of ''Franchise/{{Halo}}'' and ''VideoGame/CallOfDuty'', chose to heavily emphasize a multiplayer mode that's been regularly cited by fans and in reviews as the weakest part of the game, at the neglect of the single-player campaign which has been almost universally praised by critics and fans alike. Some think that the negative reaction to the multiplayer open beta is why Bethesda chose to withhold review copies, and many have called into question why they had such little faith in the single-player side of the game.

to:

* NotScreenedForCritics: Bethesda refused to send review copies out prior to the game's release, claiming that the online servers would not be activated before the release day. This provoked ire among several critics such as Jim Sterling and [[Creator/TheCynicalBrit TotalBiscuit]], who didn't believe it a sufficient reason to withhold review copies. Both aforementioned reviewers went on to declare very positive first impressions of the game, and with a large number of positive reviews praising the single-player, reviews, this did not seem to have much impact on critical reception.
* ScrewedByTheNetwork: Bethesda, by either gross miscalculation of the target demographic or a poor attempt to position the game as a competitor to the likes of ''Franchise/{{Halo}}'' and ''VideoGame/CallOfDuty'', chose to heavily emphasize a multiplayer mode that's been regularly cited called out by fans and in reviews critics alike as the weakest part of the game, at the neglect of the single-player campaign which has been almost universally praised by critics and fans alike.praised. Some think that the negative reaction to the multiplayer open beta is why Bethesda chose to withhold review copies, and many have called into question why they had such little faith in the single-player side of the game.



** Text strings found in the Alpha and Beta indicate, among other things, that the Cyberdemon would have been available to use in Snapmap and the Praetor Suit would have been unlocked for multiplayer usage by completing the single-player mode on Nightmare. The BFG 9000 also had a number of weapon mods listed for it, all of which were cut. And [[spoiler: the Spider Mastermind was to show up halfway through the game instead of being the FinalBoss, with Olivia turning into something completely different for the final battle]].
** Multiplayer bots were also discovered by modders in the Alpha and Closed Beta, but they seem to have been completely removed in the final game. There's also references to a number of multiplayer weapons and game modes that aren't in the final game, such as a "Classic" mode and weapons such as a [[VideoGame/{{Quake}} Nailgun]] and a Grenade Launcher.

to:

** Text strings found in the Alpha and Beta indicate, among other things, that the Cyberdemon would have been available to use in Snapmap and the Praetor Suit would have been unlocked for multiplayer usage by completing the single-player mode on Nightmare. The BFG 9000 BFG-9000 also had a number of weapon mods listed for it, all of which were cut. And [[spoiler: the Spider Mastermind was to show up halfway through the game instead of being the FinalBoss, with Olivia turning into something completely different for the final battle]].
** Multiplayer bots were also discovered and activated by modders in the Alpha and Closed Beta, but they seem to have been completely removed in the final game. There's also references to a number of multiplayer weapons and game modes that aren't in the final game, such as a "Classic" mode and weapons such as a [[VideoGame/{{Quake}} Nailgun]] and a Grenade Launcher.

Changed: 875

Removed: 353

Is there an issue? Send a MessageReason:
None


* NotScreenedForCritics: Bethesda refused to send review copies out prior to the game's release, claiming that the online servers would not be activated before the release day. This provoked ire among several critics such as Jim Sterling and [[Creator/TheCynicalBrit TotalBiscuit]], who didn't believe it a sufficient reason to withhold review copies. It remains to be seen how much this might influence critical reaction to the game.
** Both aforementioned reviewers have since declared very positive first impressions of the game and have questioned Bethesda's lack of faith in the product.
* ScrewedByTheNetwork: Bethesda really screwed up the game's marketing, what with emphasizing a multiplayer mode that's a massive BaseBreaker to say the least (among other things), rather than the single-player, which has been almost universally praised by critics and fans alike. Luckily for the game, positive reviews and word of mouth helped it sell.

to:

* NotScreenedForCritics: Bethesda refused to send review copies out prior to the game's release, claiming that the online servers would not be activated before the release day. This provoked ire among several critics such as Jim Sterling and [[Creator/TheCynicalBrit TotalBiscuit]], who didn't believe it a sufficient reason to withhold review copies. It remains to be seen how much this might influence critical reaction to the game.
**
Both aforementioned reviewers have since declared went declare very positive first impressions of the game game, and with a large number of positive reviews praising the single-player, this did not seem to have questioned Bethesda's lack of faith in the product.
much impact on critical reception.
* ScrewedByTheNetwork: Bethesda really screwed up Bethesda, by either gross miscalculation of the game's marketing, what with emphasizing target demographic or a poor attempt to position the game as a competitor to the likes of ''Franchise/{{Halo}}'' and ''VideoGame/CallOfDuty'', chose to heavily emphasize a multiplayer mode that's a massive BaseBreaker to say been regularly cited by fans and in reviews as the least (among other things), rather than weakest part of the single-player, game, at the neglect of the single-player campaign which has been almost universally praised by critics and fans alike. Luckily for Some think that the game, positive reviews negative reaction to the multiplayer open beta is why Bethesda chose to withhold review copies, and word many have called into question why they had such little faith in the single-player side of mouth helped it sell.the game.
Is there an issue? Send a MessageReason:
None


* TroubledProduction: Was first announced in 2008, but repeatedly hit delays due to Creator/IdSoftware being bought out by Zenimax, as well as development resources being channeled into ''VideoGame/{{Rage}}''. As the years went on, [[http://kotaku.com/five-years-and-nothing-to-show-how-doom-4-got-off-trac-468097062 development suffered a number of restarts and employees leaving, with poor management and direction being blamed for the lack of progress]] Zenimax eventually stepped in and rebooted the project entirely, and the game was finally shown to a tightly controlled private audience at Quakecon 2014, officially shown to the public at E3 2015, and finally released in May 2016.

to:

* TroubledProduction: Was first announced in 2008, but repeatedly hit delays due to Creator/IdSoftware being bought out by Zenimax, as well as development resources being channeled into ''VideoGame/{{Rage}}''. As the years went on, [[http://kotaku.com/five-years-and-nothing-to-show-how-doom-4-got-off-trac-468097062 development suffered a number of restarts and employees leaving, with poor management and direction being blamed for the lack of progress]] Zenimax eventually stepped in and rebooted the project entirely, and the game was finally shown to a tightly controlled private audience at Quakecon 2014, officially shown to the public at E3 2015, and finally released in on May 13th, 2016.



** Multiplayer bots were also discovered by modders in the Alpha, but they seem to have been completely removed in the final game. There were also references to a number of multiplayer game modes that aren't in the final game, such as a "Classic" mode.

to:

** Multiplayer bots were also discovered by modders in the Alpha, Alpha and Closed Beta, but they seem to have been completely removed in the final game. There were There's also references to a number of multiplayer weapons and game modes that aren't in the final game, such as a "Classic" mode.mode and weapons such as a [[VideoGame/{{Quake}} Nailgun]] and a Grenade Launcher.
Is there an issue? Send a MessageReason:
None


* ScrewedByTheNetwork: Bethesda really screwed up the game's marketing, what with emphasizing a multiplayer mode that's a massive BaseBreaker to say the least (among other things). Luckily for the game, positive reviews and word of mouth helped it sell.

to:

* ScrewedByTheNetwork: Bethesda really screwed up the game's marketing, what with emphasizing a multiplayer mode that's a massive BaseBreaker to say the least (among other things).things), rather than the single-player, which has been almost universally praised by critics and fans alike. Luckily for the game, positive reviews and word of mouth helped it sell.
Is there an issue? Send a MessageReason:
None


** Text strings found in the Alpha and Beta indicate, among other things, that the Cyberdemon would have been available to use in Snapmap and the Praetor Suit would have been unlocked for multiplayer usage by completing the single-player mode on Nightmare. The BFG 9000 also had a number of weapon mods listed for it, all of which were cut. And [[spoiler: the Spider Mastermind was to show up halfway through the game instead of being the FinalBoss, with Olivia turning into something completely different for the final battle]].

to:

** Text strings found in the Alpha and Beta indicate, among other things, that the Cyberdemon would have been available to use in Snapmap and the Praetor Suit would have been unlocked for multiplayer usage by completing the single-player mode on Nightmare. The BFG 9000 also had a number of weapon mods listed for it, all of which were cut. And [[spoiler: the Spider Mastermind was to show up halfway through the game instead of being the FinalBoss, with Olivia turning into something completely different for the final battle]].battle]].
** Multiplayer bots were also discovered by modders in the Alpha, but they seem to have been completely removed in the final game. There were also references to a number of multiplayer game modes that aren't in the final game, such as a "Classic" mode.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ScrewedByTheNetwork: Bethesda really screwed up the game's marketing, what with emphasizing a multiplayer mode that's a massive BaseBreaker to say the least (among other things). Luckily for the game, positive reviews and word of mouth helped it sell.
Is there an issue? Send a MessageReason:
None


** Text strings found in the Alpha and Beta indicate, among other things, that the Cyberdemon would have been available to use in Snapmap. the BFG 9000 also had a number of weapon mods listed for it, all of which were cut. And [[spoiler: the Spider Mastermind showed up halfway through the game instead of being the FinalBoss, with Olivia turning into something completely different for the final battle]].

to:

** Text strings found in the Alpha and Beta indicate, among other things, that the Cyberdemon would have been available to use in Snapmap. Snapmap and the Praetor Suit would have been unlocked for multiplayer usage by completing the single-player mode on Nightmare. The BFG 9000 also had a number of weapon mods listed for it, all of which were cut. And [[spoiler: the Spider Mastermind showed was to show up halfway through the game instead of being the FinalBoss, with Olivia turning into something completely different for the final battle]].
Is there an issue? Send a MessageReason:
None


** Text strings found in the Alpha and Beta indicate, among other things, that the Cyberdemon would have been available to use in Snapmap. the BFG 9000 also had a number of weapon mods listed for it, all of which were cut. And [[spoiler: The Spider Mastermind showed up halfway through the game instead of being the FinalBoss, with Olivia turning into something completely different for the final battle]].

to:

** Text strings found in the Alpha and Beta indicate, among other things, that the Cyberdemon would have been available to use in Snapmap. the BFG 9000 also had a number of weapon mods listed for it, all of which were cut. And [[spoiler: The the Spider Mastermind showed up halfway through the game instead of being the FinalBoss, with Olivia turning into something completely different for the final battle]].
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* NotScreenedForCritics: Bethesda refused to send review copies out prior to the game's release, claiming that the online servers would not be activated before the release day. This provoked ire among several critics such as Jim Sterling and [[Creator/TheCynicalBrit TotalBiscuit]], who didn't buy it as a sufficient reason to withhold review copies. It remains to be seen how much this might influence critical reaction to the game.

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* NotScreenedForCritics: Bethesda refused to send review copies out prior to the game's release, claiming that the online servers would not be activated before the release day. This provoked ire among several critics such as Jim Sterling and [[Creator/TheCynicalBrit TotalBiscuit]], who didn't buy believe it as a sufficient reason to withhold review copies. It remains to be seen how much this might influence critical reaction to the game.

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* NotScreenedForCritics: Bethesda refused to send review copies out prior to the game's release, provoking ire among several critics such as Jim Sterling and [[Creator/TheCynicalBrit TotalBiscuit]]. It remains to be seen how much this might influence critical reaction to the game.
** Both aformentioned reviewers have since declared very positive first impressions of the game and have questioned Bethesda's lack of faith in the product.

to:

* NotScreenedForCritics: Bethesda refused to send review copies out prior to the game's release, provoking claiming that the online servers would not be activated before the release day. This provoked ire among several critics such as Jim Sterling and [[Creator/TheCynicalBrit TotalBiscuit]].TotalBiscuit]], who didn't buy it as a sufficient reason to withhold review copies. It remains to be seen how much this might influence critical reaction to the game.
** Both aformentioned aforementioned reviewers have since declared very positive first impressions of the game and have questioned Bethesda's lack of faith in the product.



* WhatCouldHaveBeen:
** At one point sci-fi author Graham Joyce was brought in to pen a detailed plot for the game, and the developers once hinted that the game would be a sequel to Doom 3 set on Earth. The former never went anywhere and the latter has since proven to not be the case.
** Another version of the game nicknamed ''[[VideoGame/CallOfDuty Call of]] [[FollowTheLeader Doom]]'' was [[http://www.polygon.com/2015/6/24/8839643/bethesda-doom-4-call-of-duty canned as Bethesda felt it was too derivative and generic]]. A number of screenshots and concept art leaked from this version of the game, making it the most well-known of the various shifts the game took while in development.

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* WhatCouldHaveBeen:
WhatCouldHaveBeen: As you might expect from the game's troubled development, it went through many, many changes before its release.
** At one point sci-fi author Graham Joyce was brought in to pen a detailed plot for the game, and the developers once hinted that the game would be a sequel to Doom 3 ''Doom 3'' set on Earth. The former never went anywhere and the latter has since proven to not be the case.
** Another version of the game nicknamed ''[[VideoGame/CallOfDuty Call of]] [[FollowTheLeader Doom]]'' was [[http://www.polygon.com/2015/6/24/8839643/bethesda-doom-4-call-of-duty canned as Bethesda felt it was too derivative and generic]]. A number of screenshots and concept art leaked from this version of the game, making it the most well-known of the various shifts the game took while in development.development.
** Text strings found in the Alpha and Beta indicate, among other things, that the Cyberdemon would have been available to use in Snapmap. the BFG 9000 also had a number of weapon mods listed for it, all of which were cut. And [[spoiler: The Spider Mastermind showed up halfway through the game instead of being the FinalBoss, with Olivia turning into something completely different for the final battle]].
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** Both aformentioned reviewers have since declared very positive first impressions of the game and have questioned Bethesda's lack of faith in the product.
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Added DiffLines:

* NotScreenedForCritics: Bethesda refused to send review copies out prior to the game's release, provoking ire among several critics such as Jim Sterling and [[Creator/TheCynicalBrit TotalBiscuit]]. It remains to be seen how much this might influence critical reaction to the game.
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!''Doom (2016)''
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!''Doom (2016)''
* TroubledProduction: Was first announced in 2008, but repeatedly hit delays due to Creator/IdSoftware being bought out by Zenimax, as well as development resources being channeled into ''VideoGame/{{Rage}}''. As the years went on, [[http://kotaku.com/five-years-and-nothing-to-show-how-doom-4-got-off-trac-468097062 development suffered a number of restarts and employees leaving, with poor management and direction being blamed for the lack of progress]] Zenimax eventually stepped in and rebooted the project entirely, and the game was finally shown to a tightly controlled private audience at Quakecon 2014, officially shown to the public at E3 2015, and finally released in May 2016.
* WhatCouldHaveBeen:
** At one point sci-fi author Graham Joyce was brought in to pen a detailed plot for the game, and the developers once hinted that the game would be a sequel to Doom 3 set on Earth. The former never went anywhere and the latter has since proven to not be the case.
** Another version of the game nicknamed ''[[VideoGame/CallOfDuty Call of]] [[FollowTheLeader Doom]]'' was [[http://www.polygon.com/2015/6/24/8839643/bethesda-doom-4-call-of-duty canned as Bethesda felt it was too derivative and generic]]. A number of screenshots and concept art leaked from this version of the game, making it the most well-known of the various shifts the game took while in development.

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