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** With the announcement of the game's shut down on February 29th, 2024 it was decided that Global Server would no longer be receiving any new story chapters nor any of the unreleased weapons or characters that the Japan serves already have been able to enjoy. This means [[VideoGame/FinalFantasyIX Amarant]], [[VideoGame/FinalFantasyVII Rufus Shinra]], [[VideoGame/FinalFantasyV Xezat]], and [[VideoGame/CrisisCore Angeal]] will never be playable for Global players even though they are fully programmed and just need translations.

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** With the announcement of the game's shut down on February 29th, 2024 it was decided that the Global Server would no longer be receiving any new story chapters nor any of the unreleased weapons or characters that the Japan serves already have been able to enjoy. This means [[VideoGame/FinalFantasyIX Amarant]], [[VideoGame/FinalFantasyVII Rufus Shinra]], [[VideoGame/FinalFantasyV Xezat]], and [[VideoGame/CrisisCore Angeal]] will never be playable for Global players even though they are fully programmed and just need translations.

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* WhatCouldHaveBeen: Sometime between Year One and Year Two of the game's lifetime data-miners (people who go into the code of the game to find things that have been added which can be potential release spoilers) found character and weapon artwork for [[VideoGame/CrisisCore Angeal]], [[VideoGame/FinalFantasyIX Amarant]], and [[VideoGame/FinalFantasyX Rikku]], however Amarant and Angeal would not be released until Year Six of the game, with Rikku having not yet been added. As this information was found via hacking, it's also not like players can ask the creators why they weren't added, although an unrelated interview did mention how Rikku is hard to include in any game with voice acting due to the voice actor being very expensive to hire at this point.

to:

* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
Sometime between Year One and Year Two of the game's lifetime data-miners (people who go into the code of the game to find things that have been added which can be potential release spoilers) found character and weapon artwork for [[VideoGame/CrisisCore Angeal]], [[VideoGame/FinalFantasyIX Amarant]], and [[VideoGame/FinalFantasyX Rikku]], however Amarant and Angeal would not be released until Year Six of the game, with Rikku having not yet been added. As this information was found via hacking, it's also not like players can ask the creators why they weren't added, although an unrelated interview did mention how Rikku is hard to include in any game with voice acting due to the voice actor being very expensive to hire at this point. With the announcement of the servers closing, Rikku will not be added to the game before its shut-down.
** With the announcement of the game's shut down on February 29th, 2024 it was decided that Global Server would no longer be receiving any new story chapters nor any of the unreleased weapons or characters that the Japan serves already have been able to enjoy. This means [[VideoGame/FinalFantasyIX Amarant]], [[VideoGame/FinalFantasyVII Rufus Shinra]], [[VideoGame/FinalFantasyV Xezat]], and [[VideoGame/CrisisCore Angeal]] will never be playable for Global players even though they are fully programmed and just need translations.
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* WhatCouldHaveBeen: Sometime between Year One and Year Two of the game's lifetime data-miners (people who go into the code of the game to find things that have been added which can be potential release spoilers) found character and weapon artwork for [[VideoGame/CrisisCore Angeal]], [[VideoGame/FinalFantasyIX Amarant]], and [[VideoGame/FinalFantasyX Rikku]], however Amarant and Angeal would not be released until Year Six of the game, with Rikku having not yet been added. As this information was found via hacking, it's also not like players can ask the creators why they weren't added, although an unrelated interview did mention how Rikku is hard to include in any game with voice acting due to the actor being very expensive to hire at this point.

to:

* WhatCouldHaveBeen: Sometime between Year One and Year Two of the game's lifetime data-miners (people who go into the code of the game to find things that have been added which can be potential release spoilers) found character and weapon artwork for [[VideoGame/CrisisCore Angeal]], [[VideoGame/FinalFantasyIX Amarant]], and [[VideoGame/FinalFantasyX Rikku]], however Amarant and Angeal would not be released until Year Six of the game, with Rikku having not yet been added. As this information was found via hacking, it's also not like players can ask the creators why they weren't added, although an unrelated interview did mention how Rikku is hard to include in any game with voice acting due to the voice actor being very expensive to hire at this point.
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None


* WhatCouldHaveBeen: Sometime between Year One and Year Two of the game's lifetime data-miners (people who go into the code of the game to find things that have been added which can be potential release spoilers) found character and weapon artwork for [[VideoGame/CrisisCore Angeal]], [[VideoGame/FinalFantasyIX Amarant]], and [[VideoGame/FinalFantasyX Rikku]], however Amarant would not be released until Year Six of the game, with Angeal and Rikku having not yet been added. As this information was found via hacking, it's also not like players can ask the creators why they weren't added, although an unrelated interview did mention how Rikku is hard to include in any game with voice acting due to the actor being very expensive to hire at this point.

to:

* WhatCouldHaveBeen: Sometime between Year One and Year Two of the game's lifetime data-miners (people who go into the code of the game to find things that have been added which can be potential release spoilers) found character and weapon artwork for [[VideoGame/CrisisCore Angeal]], [[VideoGame/FinalFantasyIX Amarant]], and [[VideoGame/FinalFantasyX Rikku]], however Amarant and Angeal would not be released until Year Six of the game, with Angeal and Rikku having not yet been added. As this information was found via hacking, it's also not like players can ask the creators why they weren't added, although an unrelated interview did mention how Rikku is hard to include in any game with voice acting due to the actor being very expensive to hire at this point.
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** In regards to Rikku, Hazama assures that she will be added to the game ... eventually. He confirms there are just some complications in including her in any new titles.[[note]]Rikku's original voice actor, Marika Matsumoto, changed representation between ''Final Fantasy X'' and now, so it actually is very expensive to bring her back for any Rikku-related project since she would have to be hired without a contract.[[/note]]

to:

** In regards to Rikku, Hazama assures that she will be added to the game ... eventually. He confirms there are just some complications in including her in any new titles.[[note]]Rikku's original voice actor, Marika Matsumoto, changed representation between ''Final Fantasy X'' and now, so it actually is very expensive to bring her back for any Rikku-related project since she would have to be hired without with a contract.new contract just for that role.[[/note]]
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** In regards to Rikku, Hazama assures that she will be added to the game ... eventually. He confirms there are just some complications in including her in any new titles.[[note]]For example; Rikku's original voice actor, Marika Matsumoto, changed representation between ''Final Fantasy X'' and now, so it actually is very expensive to bring her back for any Rikku-related project since she would have to be subcontracted through her new studio by her old studio.[[/note]]

to:

** In regards to Rikku, Hazama assures that she will be added to the game ... eventually. He confirms there are just some complications in including her in any new titles.[[note]]For example; Rikku's [[note]]Rikku's original voice actor, Marika Matsumoto, changed representation between ''Final Fantasy X'' and now, so it actually is very expensive to bring her back for any Rikku-related project since she would have to be subcontracted through her new studio by her old studio.hired without a contract.[[/note]]
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I'm pretty sure this unique warning doesn't exist, or if it did, it was only up temporarily since it seemed to be identical to the default one when I last checked Seph's IW.


* OutOfOrder: Sephiroth's Intersecting Wills chapter released in Global months before it would have if going off the original JP release dates. Not only did this introduce Jihl Nabaat before her actual Lost Chapter, but it directly referenced Kefka's plot in Act 4, Chapter 3, Part 2 that wouldn't be released until a few weeks later. The game actually calls attention to this; changing its normal warning that players may be lost if they're not completely caught up to outright telling players this event is referencing plot elements that have not happened yet.

to:

* OutOfOrder: Sephiroth's Intersecting Wills chapter released in Global months before it would have if going off the original JP release dates. Not only did this introduce Jihl Nabaat before her actual Lost Chapter, but it directly referenced Kefka's plot in Act 4, Chapter 3, Part 2 that wouldn't be released until a few weeks later. The game actually calls attention to this; changing its normal warning that players may be lost if they're not completely caught up to outright telling players this event is referencing plot elements that have not happened yet.
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: Sometimes between Year One and Year Two of the game's lifetime data-miners (people who go into the code of the game to find things that have been added which can be potential release spoilers) found character and weapon artwork for [[VideoGame/CrisisCore Angeal]], [[VideoGame/FinalFantasyIX Amarant]], and [[VideoGame/FinalFantasyX Rikku]], however Amarant would not be released until Year Six of the game, with Angeal and Rikku having not yet been added. As this information was found via hacking, it's also not like players can ask the creators why they weren't added, although an unrelated interview did mention how Rikku is hard to include in any game with voice acting due to the actor being very expensive to hire at this point.

to:

* WhatCouldHaveBeen: Sometimes Sometime between Year One and Year Two of the game's lifetime data-miners (people who go into the code of the game to find things that have been added which can be potential release spoilers) found character and weapon artwork for [[VideoGame/CrisisCore Angeal]], [[VideoGame/FinalFantasyIX Amarant]], and [[VideoGame/FinalFantasyX Rikku]], however Amarant would not be released until Year Six of the game, with Angeal and Rikku having not yet been added. As this information was found via hacking, it's also not like players can ask the creators why they weren't added, although an unrelated interview did mention how Rikku is hard to include in any game with voice acting due to the actor being very expensive to hire at this point.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WhatCouldHaveBeen: Sometimes between Year One and Year Two of the game's lifetime data-miners (people who go into the code of the game to find things that have been added which can be potential release spoilers) found character and weapon artwork for [[VideoGame/CrisisCore Angeal]], [[VideoGame/FinalFantasyIX Amarant]], and [[VideoGame/FinalFantasyX Rikku]], however Amarant would not be released until Year Six of the game, with Angeal and Rikku having not yet been added. As this information was found via hacking, it's also not like players can ask the creators why they weren't added, although an unrelated interview did mention how Rikku is hard to include in any game with voice acting due to the actor being very expensive to hire at this point.
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* TheWikiRule: The [[http://finalfantasy.wikia.com/wiki/Final_Fantasy_Wiki Final Fantasy Wiki]], [[http://dissidia.wiki/Dissidia Dissidia Wiki]], Gamepedia [[https://operaomnia.gamepedia.com/Dissidia_Final_Fantasy_Opera_Omnia_Wiki Opera Omnia Wiki]], [[https://dissidiadb.com/ Dissidia Database]], [[https://dissidiacompendium.com/ Dissidia Compendium]], and Wikia [[http://dffoo.wikia.com/wiki/Dissida_Final_Fantasy_Opera_Omnia_Wiki Opera Omnia Wiki]].
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None


* OutOfOrder: Sephiroth's Intersecting Wills chapter released in Global months before it would have if going off the original JP release dates. Not only did this introduce the strange circumstance of introducing Jihl Nabaat before her actual Lost Chapter, but it directly referenced Kefka's plot in Act 4, Chapter 3, Part 2 that would be released a few weeks after instead of well beforehand. The game actually calls attention to this; changing its normal warning that players may be lost if they're not completely caught up to outright telling players this event is referencing plot elements that have not happened yet.

to:

* OutOfOrder: Sephiroth's Intersecting Wills chapter released in Global months before it would have if going off the original JP release dates. Not only did this introduce the strange circumstance of introducing Jihl Nabaat before her actual Lost Chapter, but it directly referenced Kefka's plot in Act 4, Chapter 3, Part 2 that would wouldn't be released until a few weeks after instead of well beforehand.later. The game actually calls attention to this; changing its normal warning that players may be lost if they're not completely caught up to outright telling players this event is referencing plot elements that have not happened yet.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OutOfOrder: Sephiroth's Intersecting Wills chapter released in Global months before it would have if going off the original JP release dates. Not only did this introduce the strange circumstance of introducing Jihl Nabaat before her actual Lost Chapter, but it directly referenced Kefka's plot in Act 4, Chapter 3, Part 2 that would be released a few weeks after instead of well beforehand. The game actually calls attention to this; changing its normal warning that players may be lost if they're not completely caught up to outright telling players this event is referencing plot elements that have not happened yet.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** With massively increased number of BRV hits and HP dumps resulting from PowerCreep required to keep them useable in current endgame fights easily obscuring the characters' animations and effects entirely, the GL version got an exclusive update that allows players to turn off all BRV and/or HP damage numbers.
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* TheWikiRule: The [[http://finalfantasy.wikia.com/wiki/Final_Fantasy_Wiki Final Fantasy Wiki]], [[http://dissidia.wiki/Dissidia Dissidia Wiki]], Gamepedia [[https://operaomnia.gamepedia.com/Dissidia_Final_Fantasy_Opera_Omnia_Wiki Opera Omnia Wiki]], [[https://dissidiadb.com/ Dissidia Database]], and Wikia [[http://dffoo.wikia.com/wiki/Dissida_Final_Fantasy_Opera_Omnia_Wiki Opera Omnia Wiki]].

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* TheWikiRule: The [[http://finalfantasy.wikia.com/wiki/Final_Fantasy_Wiki Final Fantasy Wiki]], [[http://dissidia.wiki/Dissidia Dissidia Wiki]], Gamepedia [[https://operaomnia.gamepedia.com/Dissidia_Final_Fantasy_Opera_Omnia_Wiki Opera Omnia Wiki]], [[https://dissidiadb.com/ Dissidia Database]], [[https://dissidiacompendium.com/ Dissidia Compendium]], and Wikia [[http://dffoo.wikia.com/wiki/Dissida_Final_Fantasy_Opera_Omnia_Wiki Opera Omnia Wiki]].
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* AuthorsSavingThrow:
** The whole fact the game is still being updated, with over a hundred characters added since launch, despite [[VideoGame/DissidiaFinalFantasyNT the game]] it was spun off from being quietly shut down.
** The ongoing ''Lost Chapters'' content averts ''hard'' TemporaryOnlineContent, slowly putting a cut-down event map for '''''any''''' limited event characters, allowing you to unlock characters whose original event was back when the game first launched. Also, When you pull a weapon in the gacha system that belongs to a character you ''don't'' have, the game retroactively unlocks the character for you, whether they're a story or event character.
** The game was given a patch that gave ''every'' character Level 70 on their base stats and Crystal Level, as well as unlocking all summons at Level 20, for anyone who had completed the tutorial for the rest of the game's life cycle. What is most notable about this patch is that, ''normally'' a patch like this is done as part of winding down before the game shuts down or is temporary as part of an event, which this was a case of neither.

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No longer a trope(s)


* ActingForTwo: May also overlap with TalkingToHimself in some cases:

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* ActingForTwo: May also overlap with TalkingToHimself in some cases:ActingForTwo:



* NamesTheSame:
** The Mog of ''Opera Omnia'' has the same name as Serah's moogle companion, who is present and [[ShapeshifterModeLock stuck in his bow form]], though goes unnamed. This trope also applies to the Mog from ''FFVI'', though this Mog is the only playable one. The same goes for all the Cids - with two Cids currently in the game (one from ''FFVII'' and the other from ''FFXIII''), and no one mentions how they all know someone else with the same name in their worlds (at least until Cid Highwind's Lost Chapter, in which they just chalk it up to coincidence).
** During Aranea's Intersecting Wills chapter, she and Ceodore realize they both know people named Biggs and Wedge (a "Biggs and Wedge" have been featured in several different ''Final Fantasy'' games as something of a RunningGag, similar to Cid).
** Jack Garland of ''Stranger of Paradise'' shares his forename with Jack from Type-0 and his surname with Garland of ''Final Fantasy I''.
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** [[Creator/SoichiroHoshi Bartz]] and Exdeath have had voices since ''Dissidia'' (the latter had cases of TheOtherDarrin however), and Creator/KazuyaNakai returns from a few cameos for Gilgamesh, but this is the first time that the rest of the party's been voiced. So for the three other ladies in Bartz' life, how about we get ''Creator/RieTanaka'' to voice Faris, '''''Creator/YukariTamura''''' to do Krile, and somehow get '''''[[Creator/AyakoKawasumi Ayako]] [[PrecisionFStrike Fuckmothering]] [[Creator/AyakoKawasumi Kawasumi]]''''' to take time away from her insanely lucrative [[Franchise/FateSeries Sabering]] job to voice Lenna? Sure, said Square, let's do that. The sole cast member to not be quite as famous is Galuf, as he is voiced by veteran character actor [[https://en.wikipedia.org/wiki/Hiroshi_Naka Hiroshi Naka]].

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** [[Creator/SoichiroHoshi Bartz]] and Exdeath have had voices since ''Dissidia'' (the latter had cases of TheOtherDarrin however), and Creator/KazuyaNakai returns from a few cameos for Gilgamesh, but this is the first time that the rest of the party's been voiced. So for the three other ladies in Bartz' life, how about we get ''Creator/RieTanaka'' to voice Faris, '''''Creator/YukariTamura''''' to do Krile, and somehow get '''''[[Creator/AyakoKawasumi Ayako]] [[PrecisionFStrike Fuckmothering]] [[Creator/AyakoKawasumi Kawasumi]]''''' to take time away from her insanely lucrative [[Franchise/FateSeries Sabering]] job to voice Lenna? Sure, said Square, let's do that. Bartz's dad Dorgann and his fellow Warrior of Dawn Kelger get veteran VA Creator/MasakiTerasoma and Tetsuo Kanao to voice them. The sole cast member to not be quite as famous is Galuf, as he is voiced by veteran character actor [[https://en.wikipedia.org/wiki/Hiroshi_Naka Hiroshi Naka]].



** [[Creator/HiroyaIshimaru Edge]], [[Creator/TesshoGenda Yang]], [[Creator/RieKugimiya Palom and Porom]] retain their voice actors from the DS remakes of ''VideoGame/FinalFantasyIV''.

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** [[Creator/HiroyaIshimaru Edge]], [[Creator/TesshoGenda Yang]], [[Creator/YukoKaida Rosa]], [[Creator/RieKugimiya Palom and Porom]] Porom]], [[Creator/RyoHorikawa Edward]], [[Creator/BanjoGinga Fusoya]] and [[Creator/NorioWakamoto Rubicante]] retain their voice actors from the DS remakes of ''VideoGame/FinalFantasyIV''.
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** The reason for the lack of ''Final Fantasy Tactics'' and ''Final Fantasy XIV'' representatives both boil down to the same excuse; the team that handles both projects is currently busy. It is standard practice for any new character or new attack to be added to ''Opera Omnia'' to talk to the original team in charge of that franchise first for feedback to make sure the end result will be accurate to the character in question[[note]]The example Hazama gives is Ramza's LD Attack, which was a completely original Samurai-inspired attack made just for ''DFFOO'' with help from the ''Tactics'' team[[/note]]. The same team is currently in charge of both ''Tactics'' and ''XIV'' and have been unavailable for consultation at this time (and will likely continue to be unavailable for several additional months due to their work on ''VideoGame/FinalFantasyXVI'' and other projects), but Hazama assures fans that based on his time working on the game, the devs are very genuine about wanting to include more reps once the team in charge of those games is available.

to:

** The reason for the lack of ''Final Fantasy Tactics'' and ''Final Fantasy XIV'' representatives both boil down to the same excuse; the team that handles both projects is currently busy. It is standard practice for any new character or new attack to be added to ''Opera Omnia'' to talk to the original team in charge of that franchise first for feedback to make sure the end result will be accurate to the character in question[[note]]The example Hazama gives is Ramza's LD Attack, which was a completely original Samurai-inspired attack made just for ''DFFOO'' with help from the ''Tactics'' team[[/note]]. The same team is currently in charge of both ''Tactics'' and ''XIV'' and have been unavailable for consultation at this time (and will likely continue to be unavailable for several additional months due to their work on ''VideoGame/FinalFantasyXVI'' and other projects), a rumored ''VideoGame/FinalFantasyTactics Remaster''), but Hazama assures fans that based on his time working on the game, the devs are very genuine about wanting to include more reps once the team in charge of those games is available.
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None


** As for Red XIII, simply put because Red XIII is a quadruped he will require a completely original model made from scratch, including new emotes for only himself (walking, running, extending arm, looking pensive, etc.). Basically, it is easier to put off the extra work while they still have other humanoid characters they can implement with less effort.[[note]]Even non-human characters like Cait Sith and Mog are still bipedal for the most part, so can piggyback on the pre-existing emotes[[/note]]

to:

** As for Red XIII, simply put because Red XIII is a quadruped he will require a completely original model made from scratch, including new emotes for only himself (walking, running, extending arm, looking pensive, etc.). Basically, it is easier to put off the extra work while they still have other humanoid characters they can implement with less effort.[[note]]Even non-human characters like Cait Sith and Mog are still bipedal for the most part, so can piggyback on the pre-existing emotes[[/note]] emotes. Programmers having a dislike to program for a quadruped has been a hurdle for Red XIII for years, explaining his downright miniscule roles in ''Advent Children'' and ''Dirge of Cerberus''[[/note]]
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** The reason for the lack of ''Final Fantasy Tactics'' and ''Final Fantasy XIV'' representatives both boil down to the same excuse; the team that handles both projects is currently busy. It is standard practice for any new character or new attack to be added to ''Opera Omnia'' to talk to the original team in charge of that franchise first for feedback to make sure the end result will be accurate to the character in question[[note]]The example Hazama gives is Ramza's LD Attack, which was a completely original Samurai-inspired attack made just for ''DFFOO'' with help from the ''Tactics'' team[[/note]]. The same team is currently in charge of both ''Tactics'' and ''XIV'' and have been unavailable for consultation at this time (and will likely continue to be unavailable for several additional months), but Hazama assures fans that based on his time working on the game, the devs are very genuine about wanting to include more reps once the team in charge of those games is available.

to:

** The reason for the lack of ''Final Fantasy Tactics'' and ''Final Fantasy XIV'' representatives both boil down to the same excuse; the team that handles both projects is currently busy. It is standard practice for any new character or new attack to be added to ''Opera Omnia'' to talk to the original team in charge of that franchise first for feedback to make sure the end result will be accurate to the character in question[[note]]The example Hazama gives is Ramza's LD Attack, which was a completely original Samurai-inspired attack made just for ''DFFOO'' with help from the ''Tactics'' team[[/note]]. The same team is currently in charge of both ''Tactics'' and ''XIV'' and have been unavailable for consultation at this time (and will likely continue to be unavailable for several additional months), months due to their work on ''VideoGame/FinalFantasyXVI'' and other projects), but Hazama assures fans that based on his time working on the game, the devs are very genuine about wanting to include more reps once the team in charge of those games is available.

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not sure how these two entries got stuck under Model Dissonance


** Extends to character names as well. The Mog of ''Opera Omnia'' has the same name as Serah's moogle companion, who is present and [[ShapeshifterModeLock stuck in his bow form]], though goes unnamed. This trope also applies to the Mog from ''FFVI'', though this Mog is the only playable one. The same goes for all the Cids - with two Cids currently in the game (one from ''FFVII'' and the other from ''FFXIII''), and no one mentions how they all know someone else with the same name in their worlds (at least until Cid Highwind's Lost Chapter, in which they just chalk it up to coincidence).

to:

* NamesTheSame:
** Extends to character names as well. The Mog of ''Opera Omnia'' has the same name as Serah's moogle companion, who is present and [[ShapeshifterModeLock stuck in his bow form]], though goes unnamed. This trope also applies to the Mog from ''FFVI'', though this Mog is the only playable one. The same goes for all the Cids - with two Cids currently in the game (one from ''FFVII'' and the other from ''FFXIII''), and no one mentions how they all know someone else with the same name in their worlds (at least until Cid Highwind's Lost Chapter, in which they just chalk it up to coincidence).


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** Jack Garland of ''Stranger of Paradise'' shares his forename with Jack from Type-0 and his surname with Garland of ''Final Fantasy I''.
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** As for Red XIII, simply put because Red XIII is a quadruped he will require a completely original model made from scratch, including new emotes for only himself (extending arm, looking pensive, etc.). Basically, it is easier to put off the extra work while they still have other humanoid characters they can implement with less effort.[[note]]Even non-human characters like Cait Sith and Mog are still bipedal for the most part, so can piggyback on the pre-existing emotes[[/note]]

to:

** As for Red XIII, simply put because Red XIII is a quadruped he will require a completely original model made from scratch, including new emotes for only himself (extending (walking, running, extending arm, looking pensive, etc.). Basically, it is easier to put off the extra work while they still have other humanoid characters they can implement with less effort.[[note]]Even non-human characters like Cait Sith and Mog are still bipedal for the most part, so can piggyback on the pre-existing emotes[[/note]]

Changed: 536

Removed: 536

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None


** The reason for the lack of ''Final Fantasy Tactics'' and ''Final Fantasy XIV'' representatives both boil down to the same excuse; the team that handles both projects is currently busy. It is standard practice for any new character or new attack to be added to ''Opera Omnia'' to talk to the original team in charge of that franchise first for feedback to make sure the end result will be accurate to the character in question[[note]]The example Hazama
gives is Ramza's LD Attack, which was a completely original Samurai-inspired attack made just for ''DFFOO'' with help from the ''Tactics'' team[[/note]]. The same team is currently in charge of both ''Tactics'' and ''XIV'' and have been unavailable for consultation at this time (and will likely continue to be unavailable for several additional months), but Hazama assures fans that based on his time working on the game, the devs are very genuine about wanting to include more reps once the team in charge of those games is available.

to:

** The reason for the lack of ''Final Fantasy Tactics'' and ''Final Fantasy XIV'' representatives both boil down to the same excuse; the team that handles both projects is currently busy. It is standard practice for any new character or new attack to be added to ''Opera Omnia'' to talk to the original team in charge of that franchise first for feedback to make sure the end result will be accurate to the character in question[[note]]The example Hazama
Hazama gives is Ramza's LD Attack, which was a completely original Samurai-inspired attack made just for ''DFFOO'' with help from the ''Tactics'' team[[/note]]. The same team is currently in charge of both ''Tactics'' and ''XIV'' and have been unavailable for consultation at this time (and will likely continue to be unavailable for several additional months), but Hazama assures fans that based on his time working on the game, the devs are very genuine about wanting to include more reps once the team in charge of those games is available.

Added: 536

Changed: 400

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None


** The reason for the lack of ''Final Fantasy Tactics'' and ''Final Fantasy XIV'' representatives both boil down to the same excuse; the team that handles both projects is currently busy. It is standard practice for any new character or new attack to be added to ''Opera Omnia'' to talk to the original team in charge of that franchise first. The same team is currently in charge of both ''Tactics'' and ''XIV'' and have been unavailable for consultation at this time (and will likely continue to be unavailable for several additional months), but Hazama assures fans that based on his time working on the game, the devs are very genuine about wanting to include more reps once the team in charge of those games is available.

to:

** The reason for the lack of ''Final Fantasy Tactics'' and ''Final Fantasy XIV'' representatives both boil down to the same excuse; the team that handles both projects is currently busy. It is standard practice for any new character or new attack to be added to ''Opera Omnia'' to talk to the original team in charge of that franchise first.first for feedback to make sure the end result will be accurate to the character in question[[note]]The example Hazama
gives is Ramza's LD Attack, which was a completely original Samurai-inspired attack made just for ''DFFOO'' with help from the ''Tactics'' team[[/note]].
The same team is currently in charge of both ''Tactics'' and ''XIV'' and have been unavailable for consultation at this time (and will likely continue to be unavailable for several additional months), but Hazama assures fans that based on his time working on the game, the devs are very genuine about wanting to include more reps once the team in charge of those games is available.
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** The reason for the lack of ''Final Fantasy Tactics'' and ''Final Fantasy XIV'' representatives both boil down to the same excuse; the team that handles both projects is currently busy. It is standard practice for any new character or new attack to be added to ''Opera Omnia'' to talk to the original team in charge of that franchise first (such as giving a character a new Burst Attack, for instance). The same team is currently in charge of both ''Tactics'' and ''XIV'' and have been unavailable for consultation at this time (and will likely continue to be unavailable for several additional months), but Hazama assures fans that based on his time working on the game, the devs are very genuine about wanting to include more reps once the team in charge of those games is available.

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** The reason for the lack of ''Final Fantasy Tactics'' and ''Final Fantasy XIV'' representatives both boil down to the same excuse; the team that handles both projects is currently busy. It is standard practice for any new character or new attack to be added to ''Opera Omnia'' to talk to the original team in charge of that franchise first (such as giving a character a new Burst Attack, for instance).first. The same team is currently in charge of both ''Tactics'' and ''XIV'' and have been unavailable for consultation at this time (and will likely continue to be unavailable for several additional months), but Hazama assures fans that based on his time working on the game, the devs are very genuine about wanting to include more reps once the team in charge of those games is available.

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** In regards to Rikku, Hazama assures that she will be added to the game ... eventually. He confirms there are just some complications in including her in any new titles.
*** For example of said issues; Rikku's original voice actor, Marika Matsumoto, changed representation between ''Final Fantasy X'' and now, so it actually is very expensive to bring her back for any Rikku-related project since she would have to be subcontracted through her new studio by her old studio.

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** In regards to Rikku, Hazama assures that she will be added to the game ... eventually. He confirms there are just some complications in including her in any new titles. \n*** For example of said issues; [[note]]For example; Rikku's original voice actor, Marika Matsumoto, changed representation between ''Final Fantasy X'' and now, so it actually is very expensive to bring her back for any Rikku-related project since she would have to be subcontracted through her new studio by her old studio. studio.[[/note]]
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** As for Red XIII, simply put because Red XIII is a quadruped he will require a completely original model made from scratch, including new emotes for only himself (extending arm, looking pensive, etc.). Basically, it is easier to put off the extra work while they still have other humanoid characters they can implement with less effort.[[note]]Even non-human characters like Cait Sith and Mog are still bipedal for the most part, so can still piggyback on the pre-existing emotes[[/note]]

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** As for Red XIII, simply put because Red XIII is a quadruped he will require a completely original model made from scratch, including new emotes for only himself (extending arm, looking pensive, etc.). Basically, it is easier to put off the extra work while they still have other humanoid characters they can implement with less effort.[[note]]Even non-human characters like Cait Sith and Mog are still bipedal for the most part, so can still piggyback on the pre-existing emotes[[/note]]
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** As for Red XIII, simply put because Red XIII is a quadruped he will require a completely original model made from scratch, including new emotes for only himself (extending arm, looking pensive, etc.). Basically, it is easier to put off the extra work while they still have other humanoid characters they can implement with less effort.

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** As for Red XIII, simply put because Red XIII is a quadruped he will require a completely original model made from scratch, including new emotes for only himself (extending arm, looking pensive, etc.). Basically, it is easier to put off the extra work while they still have other humanoid characters they can implement with less effort. [[note]]Even non-human characters like Cait Sith and Mog are still bipedal for the most part, so can still piggyback on the pre-existing emotes[[/note]]
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*** For example of said issues; Rikku's original voice actor, Marika Matsumoto, changed representation between ''Final Fantasy X'' and now, so it actually is very expensive to bring her back for any Rikku-related project since she would have to be subcontracted through her old studio by her new studio.

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*** For example of said issues; Rikku's original voice actor, Marika Matsumoto, changed representation between ''Final Fantasy X'' and now, so it actually is very expensive to bring her back for any Rikku-related project since she would have to be subcontracted through her old new studio by her new old studio.
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** In regards to Rikku, Hazama assures that she will be added to the game ... eventually. He confirms she will actually have a fairly important role at her time of inclusion that has been decided beforehand, which explains her delay.
*** In addition, there's also the issue of Rikku's original voice actor, Marika Matsumoto, to deal with. Matsumoto changed representation between ''Final Fantasy X'' and now, so it actually is very expensive to bring her back for any Rikku-related project since she would have to be subcontracted through her old studio by her new studio.

to:

** In regards to Rikku, Hazama assures that she will be added to the game ... eventually. He confirms she will actually have a fairly important role at there are just some complications in including her time of inclusion that has been decided beforehand, which explains her delay.in any new titles.
*** In addition, there's also the issue For example of said issues; Rikku's original voice actor, Marika Matsumoto, to deal with. Matsumoto changed representation between ''Final Fantasy X'' and now, so it actually is very expensive to bring her back for any Rikku-related project since she would have to be subcontracted through her old studio by her new studio.

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