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History Trivia / DeusExHumanRevolution

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** And the UsefulNotes/{{Steam}} version, naturally, gives ''VideoGame/TeamFortress2'' players the eight items of the ''Deus Ex''-themed [[http://wiki.teamfortress.com/wiki/Manno-Technology_Bundle Manno-Technology Bundle update]] for free --- you'd have to find/craft/buy them individually otherwise.

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** And the UsefulNotes/{{Steam}} Platform/{{Steam}} version, naturally, gives ''VideoGame/TeamFortress2'' players the eight items of the ''Deus Ex''-themed [[http://wiki.teamfortress.com/wiki/Manno-Technology_Bundle Manno-Technology Bundle update]] for free --- you'd have to find/craft/buy them individually otherwise.

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Old Shame is In-Universe only


* CreatorBacklash:
** Elias Toufexis, Adam's voice actor, claimed that he's embarrassed about some of the early recordings before he'd gotten a handle on Jensen's accent and speaking patterns, such as the conversation with Haas (which at certain points almost doesn't sound like Jensen at all). His explanation for the fluctuations is that the voice recording process took place over the course of two years and the resulting mix was between recent and old material.
** According to the Director's cut commentary, the developers feel this way about the way they chose to show the effects of [[spoiler:tainted microchips]] on [=NPCs=]; a random guy falls from a small ledge after a scene transition in Hengsha. They even mentioned that without context it just looks like a glitch. It's intented to show that people have trouble standing up, but as no-one around them was programmed to react to the event and the fact that the guy then gets back up and starts going through idle animations completely ruin the impact.



* OldShame:
** Elias Toufexis, Adam's voice actor, claimed that he's embarrassed about some of the early recordings before he'd gotten a handle on Jensen's accent and speaking patterns, such as the conversation with Haas (which at certain points almost doesn't sound like Jensen at all). His explanation for the fluctuations is that the voice recording process took place over the course of two years and the resulting mix was between recent and old material.
** According to the Director's cut commentary, the developers feel this way about the way they chose to show the effects of [[spoiler:tainted microchips]] on [=NPCs=]; a random guy falls from a small ledge after a scene transition in Hengsha. They even mentioned that without context it just looks like a glitch. It's intented to show that people have trouble standing up, but as no-one around them was programmed to react to the event and the fact that the guy then gets back up and starts going through idle animations completely ruin the impact.
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** Before ''Human Revolution'' was conceived, Creator/IonStorm had plans for their own version of the third game in the series, with the WorkingTitle of ''Deus Ex: Insurrection''. The project got as far as entering the pre-production stage in early 2004, but it eventually ended up being cancelled in the wake of Warren Spector's departure from the studio in 2005. The proposed game's storyline remained in flux throughout its existence, but it being a prequel set earlier in the timeline than ''Invisible War'', and even the original game, was fairly quickly settled on. Warren Spector suggested a few potential plotlines:
*** A story centring around a protagonist named Xaiver Gale, a cyborg operative worked for a UN Black Ops Task Force, codenamed "Black Rain" who was involved in a lot of sketchy mission in the 2020s. Having grown disillusioned due to the many questionable things he had a hand in, Gale would be retired from active duty, until a [=VersaLife=] experiment gone wrong and [[IHaveYourWife his daughter being kidnapped]] would have conspired to put him on MandatoryUnretirement. The story would have been presented in an AnachronicOrder, jumping back and forth between Gale's various Black Ops missions in the 2020s and his predicament in the current day.
*** A story set during the Collapse itself, were the player was put in the shoes of a kid from Neveda who lied about his age to join a local militia, hoping to restore law and order. As the story unfolded, the protagonist's sister, Natalie, would be inducted into a local quasi-religious cult, named "The House of the Righteous", and then mysteriously disappears. The militia would gradually come to see the cult as a threat, and eventually ask the protagonist to go undergo undercover in the cult as a new initiate, in the hopes of figuring out the cult's agenda, while they themselves would be motivated to go through with in the infiltration in the hopes of finding their sister. It was also noted that with a few tweaks the plot could also work as a sequel to ''Invisible War''.
*** ''Insurrection''[='s=] project-leader, Art Min, however, settled on using his own ideas for the storyline, which featured a protagonist who was the father of Paul and JC Denton (suggested names included Blake Denton, Bryce Denton, and Adam Denton). Set in 2027, the USA would be a waning superpower, its status the world police threatened by a creeping economic downturn, and with China and Russia, themselves now emerging superpowers, chomping at the bit to take the Americans down a peg. Denton Sr. would have been a Delta Force commando, who gets embroiled in a conflict over extra-terrestrial technology between USA and China, which eventually escalates into open war.:
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** The "neo-Renaissance" was also supposed to have a greater influence in fashion leading to concept sketches like [[http://www.incgamers.com/images/screenshots/27691orig.jpg these.]] [[Administrivia/TropesAreTools This was arguably for the better.]] (unless Jensen wore an [[Franchise/AssassinsCreed Assassin hood]])

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** The "neo-Renaissance" was also supposed to have a greater influence in fashion leading to concept sketches like [[http://www.incgamers.com/images/screenshots/27691orig.jpg these.]] [[Administrivia/TropesAreTools This was arguably for the better.]] (unless Jensen wore an [[Franchise/AssassinsCreed Assassin hood]])fashion.
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* ContentLeak: The entire game was leaked online before it was officially released. This turned out to be good, though, since, after playing the leaked version, people previously skeptical of the game preordered en masse.

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* ContentLeak: The entire game game's first act, apparently prepared as a preview for journalists, was leaked online before it was officially released. This turned out to be good, though, since, after playing the leaked version, people previously skeptical of the game preordered en masse.
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* ContentLeak: The entire game was leaked online before it was officially released. This turned out to be good, though, since, after playing the leaked version, people previously skeptical of the game preordered en masse.
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* KeepCirculatingTheTapes: The Director's Cut version is now the only version of the game available digitally. For those who preferred the original version, it is now only really available from the Square Enix store.

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* KeepCirculatingTheTapes: The Director's Cut version is now the only version of the game readily available digitally. For those who preferred the original version, it is now only really available from can still be found on Amazon and the Square Enix store.
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* KeepCirculatingTheTapes: The Director's Cut version is now the only version of the game available digitally. For those who don't already own it, the original version is now only really available secondhand.

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* KeepCirculatingTheTapes: The Director's Cut version is now the only version of the game available digitally. For those who don't already own it, preferred the original version version, it is now only really available secondhand.from the Square Enix store.
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Added DiffLines:

* KeepCirculatingTheTapes: The Director's Cut version is now the only version of the game available digitally. For those who don't already own it, the original version is now only really available secondhand.
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* AscendedFanon: The idea that Adam took up clock-making to regain his fine motor control wasn't planned by the developers, who planted the books about clock-making around Adam's apartment to imply he was a natural collector and had a habit for taking things apart out of curiosity. Playtesters instead assumed that the crafting was Jensen adapting to his body, which the devs found to be a much better idea and made canon, especially after the playerbase had much the same reaction.
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* ApprovalOfGod: Warren Spector, the man behind the original game [[https://www.google.com/amp/s/www.vg247.com/2018/11/12/deus-ex-3-warren-spector/amp/ had only a few issues with the game]], [[note]]The cover system, no resource free weapons (particulary the fact that melee takedowns use energy), enemies taking too long to reset after failed stealth, and surprise surprise, the boss battles.[[/note]] and he considered the game a good addition to the series.

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* ApprovalOfGod: Warren Spector, Creator/WarrenSpector, the man behind the original game [[https://www.google.com/amp/s/www.vg247.com/2018/11/12/deus-ex-3-warren-spector/amp/ had only a few issues with the game]], [[note]]The cover system, no resource free weapons (particulary the fact that melee takedowns use energy), enemies taking too long to reset after failed stealth, and surprise surprise, the boss battles.[[/note]] and he considered the game a good addition to the series.

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