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** The sci-fi stealth-oriented shooter concept later evolved into ''VideoGame/{{Warframe}}''. Almost every detail from that trailer that wasn't used in the game ended up adapted to ''Warframe'' instead, from Hayden's armour design (an Excalibur-class Warframe) to the enemies (Grineer Marines -- even referred to as such in the trailer -- and the Jackal proxy) to the weapons used (Burston assault rifles and Lato pistols) to the design of the dropship that evacuates Hayden from the ship and the alcove he climbs into to evacuate (the Tenno
"''Liset''"-class Landing Craft in ''Warframe'').

to:

** The sci-fi stealth-oriented shooter concept later evolved into ''VideoGame/{{Warframe}}''. Almost every detail from that trailer that wasn't used in the game ended up adapted to ''Warframe'' instead, from Hayden's armour design (an Excalibur-class Warframe) to the enemies (Grineer Marines -- even referred to as such in the trailer -- and the Jackal proxy) to the weapons used (Burston assault rifles and Lato pistols) to the design of the dropship that evacuates Hayden from the ship and the alcove he climbs into to evacuate (the Tenno
Tenno "''Liset''"-class Landing Craft in ''Warframe'').
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** The sci-fi stealth-oriented shooter concept later evolved into ''VideoGame/{{Warframe}}''. Almost every detail from that trailer that wasn't used in the game ended up adapted to ''Warframe'' instead, from Hayden's armour design (an Excalibur-class Warframe) to the enemies (Grineer Marines -- even referred to as such in the trailer -- and the Jackal proxy) to the weapons used (Burston assault rifles and Lato pistols) to the design of the dropship that evacuates Hayden from the ship and the alcove he climbs into to evacuate (the Tenno ''Liset'' Landing Craft in ''Warframe'').

to:

** The sci-fi stealth-oriented shooter concept later evolved into ''VideoGame/{{Warframe}}''. Almost every detail from that trailer that wasn't used in the game ended up adapted to ''Warframe'' instead, from Hayden's armour design (an Excalibur-class Warframe) to the enemies (Grineer Marines -- even referred to as such in the trailer -- and the Jackal proxy) to the weapons used (Burston assault rifles and Lato pistols) to the design of the dropship that evacuates Hayden from the ship and the alcove he climbs into to evacuate (the Tenno ''Liset'' Tenno
"''Liset''"-class
Landing Craft in ''Warframe'').
Is there an issue? Send a MessageReason:
None


** The sci-fi stealth-oriented shooter concept later evolved into ''VideoGame/{{Warframe}}''. Almost every detail from that trailer that wasn't used in the game ended up adapted to ''Warframe'' instead, from Hayden's armour design (an Excalibur-class Warframe) to the enemies (Grineer Marines -- even referred to as such in the trailer -- and the Jackal proxy) to the weapons used (Burston assault rifles and Lato pistols) to the design of the dropship that evacuates Hayden from the ship and the alcove he climbs into to evacuate (the level ending points in ''Warframe'').

to:

** The sci-fi stealth-oriented shooter concept later evolved into ''VideoGame/{{Warframe}}''. Almost every detail from that trailer that wasn't used in the game ended up adapted to ''Warframe'' instead, from Hayden's armour design (an Excalibur-class Warframe) to the enemies (Grineer Marines -- even referred to as such in the trailer -- and the Jackal proxy) to the weapons used (Burston assault rifles and Lato pistols) to the design of the dropship that evacuates Hayden from the ship and the alcove he climbs into to evacuate (the level ending points Tenno ''Liset'' Landing Craft in ''Warframe'').
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Hey Its That Guy cut by TRS decision. Ditto for Hey Its That Voice.


* HeyItsThatVoice:
** [[Series/{{Smallville}} Lex Luthor]] as Hayden;
** [[Series/TheATeam Murdock]] (or [[Series/StarTrekTheNextGeneration Barclay]]) as Mezner and The AD;
** [[Film/DasBoot Jurgen]] [[Film/AirForceOne Prochnow]] using the "foreign actor" rule to play Yargo;
** [[strike:[[LetsPlay/TheDarkId Blue the Blue]]]] [[VideoGame/DirgeOfCerberus Azul the Cerulean]] as the shopkeeper;
** And Creator/NolanNorth is in there somewhere.
** [[http://www.imdb.com/name/nm0003925/ Nadia is a muppet]].
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The old link somehow goes to a 1998 E3 video for Prey now.


** ''darkSector'' apparently had a MGS-style "press against wall" cover system until the developers played ''VideoGame/GearsOfWar'', realised the button-to-take-cover system was far better, and used that instead.

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** ''darkSector'' apparently had a MGS-style ''VideoGame/MetalGearSolid''-style "press against wall" cover system until the developers played ''VideoGame/GearsOfWar'', realised the button-to-take-cover system was far better, and used that instead.



** Both ''VideoGame/DeadSpace'' and ''darkSector'' crib heavily from ''VideoGame/ResidentEvil4.'' The aiming style mixed with the occasional need to mash buttons to get clingy enemies off of you are quite similar. The Lasrian guy in the sewers you meet to upgrade your weaponry oddly sticks out like a sore thumb until you realize he's a knockoff of Resident Evil's merchant. Hayden even holds his pistol in the same fashion as Leon does, until he gets infected.

to:

** Both ''VideoGame/DeadSpace'' ''Dead Space'' and ''darkSector'' crib heavily from ''VideoGame/ResidentEvil4.'' The aiming style mixed with the occasional need to mash buttons to get clingy enemies off of you are quite similar. The Lasrian guy in the sewers you meet to upgrade your weaponry oddly sticks out like a sore thumb until you realize he's a knockoff of Resident Evil's [=RE4=]'s merchant. Hayden even holds his pistol in the same fashion as Leon does, until he gets infected.



** [[VideoGame/DirgeOfCerberus Blue the Blue]] as the shopkeeper;

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** [[strike:[[LetsPlay/TheDarkId Blue the Blue]]]] [[VideoGame/DirgeOfCerberus Blue Azul the Blue]] Cerulean]] as the shopkeeper;



** Initially announced in 2000 as a ''VideoGame/UnrealTournament'' SpiritualSuccessor. Then in 2004 it morphed into into [[http://www.gametrailers.com/video/e3-2005-dark-sector/6066 a sci-fi stealth-oriented third-person shooter set in outer space]], and then ''again'' in 2006 into what we have today. In addition, the 2004 version would had involved a transforming suit.

to:

** Initially announced in 2000 as a ''VideoGame/UnrealTournament'' SpiritualSuccessor. Then in 2004 it morphed into into [[http://www.gametrailers.com/video/e3-2005-dark-sector/6066 [[https://www.youtube.com/watch?v=tpr1DCQNyg4 a sci-fi stealth-oriented third-person shooter set in outer space]], and then ''again'' in 2006 into what we have today. In addition, the 2004 version would had involved a transforming suit.
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None


** The sci-fi stealth-oriented shooter concept later evolved into ''VideoGame/{{Warframe}}''. Almost every detail from that trailer that wasn't used in the game ended up adapted to ''Warframe'' instead, from Hayden's armour design (an Excalibur-class Warframe) to the enemies (Grineer Marines -- even referred to as such in the trailer -- and the Jackal proxy) to the weapons used (Burston semi-automatic rifles and Aklato dual pistols) to the design of the dropship that evacuates Hayden from the ship and the alcove he climbs into to evacuate (the level ending points in ''Warframe'').

to:

** The sci-fi stealth-oriented shooter concept later evolved into ''VideoGame/{{Warframe}}''. Almost every detail from that trailer that wasn't used in the game ended up adapted to ''Warframe'' instead, from Hayden's armour design (an Excalibur-class Warframe) to the enemies (Grineer Marines -- even referred to as such in the trailer -- and the Jackal proxy) to the weapons used (Burston semi-automatic assault rifles and Aklato dual Lato pistols) to the design of the dropship that evacuates Hayden from the ship and the alcove he climbs into to evacuate (the level ending points in ''Warframe'').
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None


** Jurgen Prochnow using the "foreign actor" rule to play Yargo;

to:

** Jurgen Prochnow [[Film/DasBoot Jurgen]] [[Film/AirForceOne Prochnow]] using the "foreign actor" rule to play Yargo;

Added: 2643

Changed: 862

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Trivia from the main article.


* WhatCouldHaveBeen: Early trailers show a ''very'' different game. Science Fiction, in the future, where mankind has colonized the solar system. The rapid expansion has been halted by the titular ''Dark Sector'', the vast expanse of space beyond Pluto. The gameplay was also very different, with no glaive mechanic, instead relying on firearms and other gadgets, as well as a special suit (its design was transferred over to the finished version, and the game ''WarFrame'') that could switch between a sleek, agile stealth mode and a bulky, tough assault mode, which displayed powers similar to those acquired by the virus in the finished game.
** The studio describes WarFrame as "Everything that Dark Sector should have been."

to:

* WhatCouldHaveBeen: FollowTheLeader:
** ''darkSector'' apparently had a MGS-style "press against wall" cover system until the developers played ''VideoGame/GearsOfWar'', realised the button-to-take-cover system was far better, and used that instead.
** ''VideoGame/DeadSpace'' was rather obviously based on ''darkSector's'' early trailers. Both ''Dead Space'' and ''darkSector'' use a blue indicator on the player character's back; for Isaac, it's health, for Hayden, it's his shield's power meter.
** Both ''VideoGame/DeadSpace'' and ''darkSector'' crib heavily from ''VideoGame/ResidentEvil4.'' The aiming style mixed with the occasional need to mash buttons to get clingy enemies off of you are quite similar. The Lasrian guy in the sewers you meet to upgrade your weaponry oddly sticks out like a sore thumb until you realize he's a knockoff of Resident Evil's merchant. Hayden even holds his pistol in the same fashion as Leon does, until he gets infected.
* HeyItsThatVoice:
** [[Series/{{Smallville}} Lex Luthor]] as Hayden;
** [[Series/TheATeam Murdock]] (or [[Series/StarTrekTheNextGeneration Barclay]]) as Mezner and The AD;
** Jurgen Prochnow using the "foreign actor" rule to play Yargo;
** [[VideoGame/DirgeOfCerberus Blue the Blue]] as the shopkeeper;
** And Creator/NolanNorth is in there somewhere.
** [[http://www.imdb.com/name/nm0003925/ Nadia is a muppet]].
* WhatCouldHaveBeen:
** Initially announced in 2000 as a ''VideoGame/UnrealTournament'' SpiritualSuccessor. Then in 2004 it morphed into into [[http://www.gametrailers.com/video/e3-2005-dark-sector/6066 a sci-fi stealth-oriented third-person shooter set in outer space]], and then ''again'' in 2006 into what we have today. In addition, the 2004 version would had involved a transforming suit.
**
Early trailers show a ''very'' different game. Science Fiction, in the future, where mankind has colonized the solar system. The rapid expansion has been halted by the titular ''Dark Sector'', the vast expanse of space beyond Pluto. The gameplay was also very different, with no glaive mechanic, instead relying on firearms and other gadgets, as well as a special suit (its design was transferred over to the finished version, and the game ''WarFrame'') that could switch between a sleek, agile stealth mode and a bulky, tough assault mode, which displayed powers similar to those acquired by the virus in the finished game.
** The studio describes WarFrame as "Everything sci-fi stealth-oriented shooter concept later evolved into ''VideoGame/{{Warframe}}''. Almost every detail from that Dark Sector should have been."trailer that wasn't used in the game ended up adapted to ''Warframe'' instead, from Hayden's armour design (an Excalibur-class Warframe) to the enemies (Grineer Marines -- even referred to as such in the trailer -- and the Jackal proxy) to the weapons used (Burston semi-automatic rifles and Aklato dual pistols) to the design of the dropship that evacuates Hayden from the ship and the alcove he climbs into to evacuate (the level ending points in ''Warframe'').

----
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* WhatCouldHaveBeen: Early trailers show a ''very'' different game. Science Fiction, in the future, where mankind has colonized the solar system. The rapid expansion has been halted by the titular ''Dark Sector'', the vast expanse of space beyond Pluto. The gameplay was also very different, with no glaive mechanic, instead relying on firearms and other gadgets, as well as a special suit (its design was transferred over to the finished version, and the game ''WarFrame'') that could switch between a sleek, agile stealth mode and a bulky, tough assault mode, which displayed powers similar to those acquired by the virus in the finished game.

to:

* WhatCouldHaveBeen: Early trailers show a ''very'' different game. Science Fiction, in the future, where mankind has colonized the solar system. The rapid expansion has been halted by the titular ''Dark Sector'', the vast expanse of space beyond Pluto. The gameplay was also very different, with no glaive mechanic, instead relying on firearms and other gadgets, as well as a special suit (its design was transferred over to the finished version, and the game ''WarFrame'') that could switch between a sleek, agile stealth mode and a bulky, tough assault mode, which displayed powers similar to those acquired by the virus in the finished game.game.
** The studio describes WarFrame as "Everything that Dark Sector should have been."
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*WhatCouldHaveBeen: Early trailers show a ''very'' different game. Science Fiction, in the future, where mankind has colonized the solar system. The rapid expansion has been halted by the titular ''Dark Sector'', the vast expanse of space beyond Pluto. The gameplay was also very different, with no glaive mechanic, instead relying on firearms and other gadgets, as well as a special suit (its design was transferred over to the finished version, and the game ''WarFrame'') that could switch between a sleek, agile stealth mode and a bulky, tough assault mode, which displayed powers similar to those acquired by the virus in the finished game.

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