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Old Shame is In-Universe only
Deleted line(s) 4 (click to see context) :
* OldShame: The mission involving kidnapping children for slavery. After getting removed, it hasn't been mentioned outside of its page on the wiki.
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now definition-only
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* TheWikiRule: [[http://didnapper.wikia.com/wiki/Didnapper_Wiki Didnapper Wiki]]
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* FollowTheLeader: Because of the popularity of the game, many other Softcore (and [[ExplicitContent not-so softcore]]) Bondage ''UsefulNotes/RPGMaker'' games such as ''Natamin's Big Adventure'' began appearing with many of the creators being [=DeviantArt=] users and allowing each other's original characters to cameo in their respective games.
to:
* FollowTheLeader: Because of the popularity of the game, many other Softcore (and [[ExplicitContent not-so softcore]]) Bondage ''UsefulNotes/RPGMaker'' games such as ''Natamin's as ''VideoGame/{{Natamins Big Adventure'' Adventure}}'' began appearing with many of the creators being [=DeviantArt=] users and allowing each other's original characters to cameo in their respective games.
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None
Changed line(s) 2 (click to see context) from:
* FollowTheLeader: Because of the popularity of the game, many other Softcore (and [[ExplicitContent not-so softcore]]) Bondage ''UsefulNotes/RPGMaker'' games such as ''Natamin's Big Adventure'' began appearing with many of the creators being [=DeviantArt=] users and allowing each other original characters to cameo in their respective games.
to:
* FollowTheLeader: Because of the popularity of the game, many other Softcore (and [[ExplicitContent not-so softcore]]) Bondage ''UsefulNotes/RPGMaker'' games such as ''Natamin's Big Adventure'' began appearing with many of the creators being [=DeviantArt=] users and allowing each other other's original characters to cameo in their respective games.
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None
Changed line(s) 2 (click to see context) from:
* FollowTheLeader: Because of the popularity of the game, many other Softcore (and [[ExplicitContent not-so softcore]]) Bondage ''UsefulNotes/RPGMaker'' games such as ''Natamin's Big Adventure'' began appearing with many of the creators being [=DeviantArt=] users and allowing each other original characters to cameo in their games.
to:
* FollowTheLeader: Because of the popularity of the game, many other Softcore (and [[ExplicitContent not-so softcore]]) Bondage ''UsefulNotes/RPGMaker'' games such as ''Natamin's Big Adventure'' began appearing with many of the creators being [=DeviantArt=] users and allowing each other original characters to cameo in their respective games.
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None
Added DiffLines:
* FollowTheLeader: Because of the popularity of the game, many other Softcore (and [[ExplicitContent not-so softcore]]) Bondage ''UsefulNotes/RPGMaker'' games such as ''Natamin's Big Adventure'' began appearing with many of the creators being [=DeviantArt=] users and allowing each other original characters to cameo in their games.
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None
Changed line(s) 4 (click to see context) from:
* TroubledProduction: The development of the game was very shaky during version 1.7 with several artists and programmers entering and leaving the team very quickly due to a toxic environment and lack of coordination, then their composer left on bad terms and they had to find another one to compose new music to replace the last composer's.
to:
* TroubledProduction: The development of the game was very shaky during version 1.7 with several artists and programmers entering and leaving the team very quickly due to a toxic environment and lack of coordination, then their composer left on bad terms and they had to find another one to compose new music to replace while replacing the last composer's.one's.
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None
Changed line(s) 8,9 (click to see context) from:
** The reworked version of ''[[OldShame Nap the Kids]]'' (a mission where Suki kidnaps children) was supposed to be added in version 1.7, whith either a different objective or a different resolution. However, due to the original mission's unpopularity, the idea never got anywhere and was scrapped.
** The first v1.7 beta had a feature in the private cell that allowed the player to change the position of the captive's arms (front, back and over the head). However, this was removed on later betas, the demo and the final game.
** The first v1.7 beta had a feature in the private cell that allowed the player to change the position of the captive's arms (front, back and over the head). However, this was removed on later betas, the demo and the final game.
to:
** The reworked version of ''[[OldShame Nap the Kids]]'' (a mission where Suki kidnaps children) was supposed to be added in version 1.7, whith with either a different objective or a different resolution. However, due to the original mission's unpopularity, the idea never got anywhere and was scrapped.
** The first v1.7 beta had a feature in the private cell that allowed the player to change the position of the captive's arms (front, back and over the head). However, this was removed on later betas, the demo and the finalgame.game.
** Bonus Missions where, at one point, going to be major feature of the game prior to v1.7 but only two were made (Vampire Castle and the original iteration of Jormunga Jungle before becoming a story mission) before the idea was scrapped for v1.7 onwards.
** The first v1.7 beta had a feature in the private cell that allowed the player to change the position of the captive's arms (front, back and over the head). However, this was removed on later betas, the demo and the final
** Bonus Missions where, at one point, going to be major feature of the game prior to v1.7 but only two were made (Vampire Castle and the original iteration of Jormunga Jungle before becoming a story mission) before the idea was scrapped for v1.7 onwards.
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None
Changed line(s) 8 (click to see context) from:
** The reworked version of ''Nap the Kids'' (a mission where Suki kidnaps children) was supposed to be added in version 1.7 where either the objetive or the resolution was different. However, due to the original mission's unpopularity, the idea never got anywhere and was scrapped.
to:
** The reworked version of ''Nap ''[[OldShame Nap the Kids'' Kids]]'' (a mission where Suki kidnaps children) was supposed to be added in version 1.7 where 7, whith either the objetive a different objective or the resolution was different.a different resolution. However, due to the original mission's unpopularity, the idea never got anywhere and was scrapped.
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None
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* OldShame: The mission involving kidnapping children for slavery, After getting removed, it hasn't been mentioned outside of its page on the wiki.
to:
* OldShame: The mission involving kidnapping children for slavery, slavery. After getting removed, it hasn't been mentioned outside of its page on the wiki.
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None
Changed line(s) 8 (click to see context) from:
** The reworked version of ''Napping the Kids'' (a mission where Suki kidnaps children) was supposed to be added in version 1.7 where either the objetive or the resolution was different. However, due to the original mission's unpopularity, the idea never got anywhere and was scrapped.
to:
** The reworked version of ''Napping ''Nap the Kids'' (a mission where Suki kidnaps children) was supposed to be added in version 1.7 where either the objetive or the resolution was different. However, due to the original mission's unpopularity, the idea never got anywhere and was scrapped.
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None
Changed line(s) 4,5 (click to see context) from:
* TroubledProduction: The development of the game was very shaky during version 1.7 with several artists and programmers entering and leaving the team very quickly due to a toxic environment and lack of coordination, then their composer left on bad terms and they had to find another one to compose new music to replace the last composer's music.
* WhatCouldHaveBeen: The first v1.7 beta had a feature in the private cell that allowed the player to change the position of the captive's arms (front, back and over the head). However, this was removed on later betas, the demo and the final game.
* WhatCouldHaveBeen: The first v1.7 beta had a feature in the private cell that allowed the player to change the position of the captive's arms (front, back and over the head). However, this was removed on later betas, the demo and the final game.
to:
* TroubledProduction: The development of the game was very shaky during version 1.7 with several artists and programmers entering and leaving the team very quickly due to a toxic environment and lack of coordination, then their composer left on bad terms and they had to find another one to compose new music to replace the last composer's music.
composer's.
*WhatCouldHaveBeen: TheWikiRule: [[http://didnapper.wikia.com/wiki/Didnapper_Wiki Didnapper Wiki]]
* WhatCouldHaveBeen
** Mission 5 was going to have a different plot involving the kidnapping of the daughter of the mayor of Ghiaccio.
** The reworked version of ''Napping the Kids'' (a mission where Suki kidnaps children) was supposed to be added in version 1.7 where either the objetive or the resolution was different. However, due to the original mission's unpopularity, the idea never got anywhere and was scrapped.
** The first v1.7 beta had a feature in the private cell that allowed the player to change the position of the captive's arms (front, back and over the head). However, this was removed on later betas, the demo and the final game.
*
* WhatCouldHaveBeen
** Mission 5 was going to have a different plot involving the kidnapping of the daughter of the mayor of Ghiaccio.
** The reworked version of ''Napping the Kids'' (a mission where Suki kidnaps children) was supposed to be added in version 1.7 where either the objetive or the resolution was different. However, due to the original mission's unpopularity, the idea never got anywhere and was scrapped.
** The first v1.7 beta had a feature in the private cell that allowed the player to change the position of the captive's arms (front, back and over the head). However, this was removed on later betas, the demo and the final game.
Is there an issue? Send a MessageReason:
None
Changed line(s) 4 (click to see context) from:
* TroubledProduction: The development of the game was very shaky during their work on version 1.7 with several artists and programmers entering and leaving the team very quickly due to a toxic environment and lack of coordination, then their composer left on bad terms and they had to find another one to compose new music to replace the last composer's music.
to:
* TroubledProduction: The development of the game was very shaky during their work on version 1.7 with several artists and programmers entering and leaving the team very quickly due to a toxic environment and lack of coordination, then their composer left on bad terms and they had to find another one to compose new music to replace the last composer's music.
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None
Changed line(s) 4 (click to see context) from:
* TroubledProduction: The development of the game was very shaky during their work on version 1.7 with several artists and programmers entering and leaving the team very quickly due to a toxic enviroment and lack of coordination, then their composer left on bad terms and they had to find another one to compose new music to replace the last composer's music.
to:
* TroubledProduction: The development of the game was very shaky during their work on version 1.7 with several artists and programmers entering and leaving the team very quickly due to a toxic enviroment environment and lack of coordination, then their composer left on bad terms and they had to find another one to compose new music to replace the last composer's music.
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None
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* MyRealDaddy: According to the Didnapper Wikia and developer Kendrian, the concept and the initial versions of the game were developed by an forum user known as Wychkith who left the project early with Kendrian continuing the development alongside a variety of developers and artists.
to:
* MyRealDaddy: According to the Didnapper Wikia and developer Kendrian, the concept and the initial versions of the game were developed by an a forum user known as Wychkith who left the project early with Kendrian continuing the development alongside a variety of other developers and artists.
Changed line(s) 4 (click to see context) from:
* TroubledProduction: The development of the game was very shaky during their work on version 1.7 with several artists and programmers entering and leaving the team very quickly due to a toxic enviroment and lack of coordination, then their composer left on bad terms and they had to find another one to compose new music to replace the old one.
to:
* TroubledProduction: The development of the game was very shaky during their work on version 1.7 with several artists and programmers entering and leaving the team very quickly due to a toxic enviroment and lack of coordination, then their composer left on bad terms and they had to find another one to compose new music to replace the old one.last composer's music.
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None
Changed line(s) 2 (click to see context) from:
* MyRealDaddy: According to the OtherWiki and developer Kendrian, the concept and the initial versions of the game were developed by an forum user known as Wychkith who left the project after early with Kendrian continuing the development alongside a variety of developers.
to:
* MyRealDaddy: According to the OtherWiki Didnapper Wikia and developer Kendrian, the concept and the initial versions of the game were developed by an forum user known as Wychkith who left the project after early with Kendrian continuing the development alongside a variety of developers.developers and artists.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* MyRealDaddy: According to the OtherWiki and developer Kendrian, the concept and the initial versions of the game were developed by an forum user known as Wychkith who left the project after early with Kendrian continuing the development alongside a variety of developers.
Added DiffLines:
* TroubledProduction: The development of the game was very shaky during their work on version 1.7 with several artists and programmers entering and leaving the team very quickly due to a toxic enviroment and lack of coordination, then their composer left on bad terms and they had to find another one to compose new music to replace the old one.
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None
Changed line(s) 3 (click to see context) from:
* WhatCouldHaveBeen: The first v1.7 beta had a feature in the private cell that allowed the player to change the position of the captive's arms (front, back and over the head). However, this was removed on later betas and the demo.
to:
* WhatCouldHaveBeen: The first v1.7 beta had a feature in the private cell that allowed the player to change the position of the captive's arms (front, back and over the head). However, this was removed on later betas betas, the demo and the demo.final game.
Is there an issue? Send a MessageReason:
Is there a problem?
Changed line(s) 2 (click to see context) from:
* OldShame: The mission involving kidnapping children for slavery after getting them drunk, if not kidnapping entire village full of girls and women for slavery. After getting removed, it hasn't been mentioned outside of its page on the wiki.
to:
* OldShame: The mission involving kidnapping children for slavery after getting them drunk, if not kidnapping entire village full of girls and women for slavery. slavery, After getting removed, it hasn't been mentioned outside of its page on the wiki.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
* OldShame: The mission involving kidnapping children for slavery. After getting removed, it hasn't been mentioned outside of its page on the wiki.
to:
* OldShame: The mission involving kidnapping children for slavery after getting them drunk, if not kidnapping entire village full of girls and women for slavery. After getting removed, it hasn't been mentioned outside of its page on the wiki.
Is there an issue? Send a MessageReason:
Minor fix
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* DevelopmentHell: The development of version 1.7 started in 2015. Version 1.8,[[note]]that includes all story missions and a epilogue[[/note]] the final version of the game, was finally released in August 2017.
to:
* DevelopmentHell: The development of version 1.7 started in 2015. Version 1.8,[[note]]that 8, the final version of the game [[note]]that includes all story missions and a epilogue[[/note]] the final version of the game, was finally released in August 2017.
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None
Changed line(s) 1 (click to see context) from:
* DevelopmentHell: Let's just say that version 1.7 has been in development for over two years and leave it at that. Version 1.8, the final version of the game, was finally released in August 2017.
to:
* DevelopmentHell: Let's just say that The development of version 1.7 has been started in development for over two years and leave it at that.2015. Version 1.8, 8,[[note]]that includes all story missions and a epilogue[[/note]] the final version of the game, was finally released in August 2017.
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None
Changed line(s) 1 (click to see context) from:
* DevelopmentHell: Let's just say that version 1.7 has been in development for over two years and leave it at that.
to:
* DevelopmentHell: Let's just say that version 1.7 has been in development for over two years and leave it at that. Version 1.8, the final version of the game, was finally released in August 2017.
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None
Changed line(s) 2 (click to see context) from:
* OldShame: The mission involving kidnapping children for slavery. After getting removed, it hasn't been mentioned outside of its page on the wiki.
to:
* OldShame: The mission involving kidnapping children for slavery. After getting removed, it hasn't been mentioned outside of its page on the wiki.wiki.
* WhatCouldHaveBeen: The first v1.7 beta had a feature in the private cell that allowed the player to change the position of the captive's arms (front, back and over the head). However, this was removed on later betas and the demo.
* WhatCouldHaveBeen: The first v1.7 beta had a feature in the private cell that allowed the player to change the position of the captive's arms (front, back and over the head). However, this was removed on later betas and the demo.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* DevelopmentHell: Version 1.7 was in development for well over a year, with artists coming and go at an alarming rate, and it was an open secret that there's a ton of friction between the staff. Finally in February 2016 a new beta was released.
to:
* DevelopmentHell: Version Let's just say that version 1.7 was has been in development for well over a year, with artists coming two years and go leave it at an alarming rate, and it was an open secret that there's a ton of friction between the staff. Finally in February 2016 a new beta was released.that.
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None
Added DiffLines:
* DevelopmentHell: Version 1.7 was in development for well over a year, with artists coming and go at an alarming rate, and it was an open secret that there's a ton of friction between the staff. Finally in February 2016 a new beta was released.
* OldShame: The mission involving kidnapping children for slavery. After getting removed, it hasn't been mentioned outside of its page on the wiki.
* OldShame: The mission involving kidnapping children for slavery. After getting removed, it hasn't been mentioned outside of its page on the wiki.