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** The Food Catalog originally looked more like a webpage, with some foods being discounted on random days. The final catalog looks more like what it did in the original game.

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** The Food Catalog originally looked more like a webpage, with some foods being discounted on random days. The final catalog looks more like what it did in the original game.game.
** Based on the trinket collection and the rival racers that appear in the Iron Cook Speedway, ''[=CSD3=]'' was supposed to have three additional food trucks attacking you throughout the course of the game: Breakfast and Breakloose, Food Shackers, and Contrast Coffee Company. Unfortunately, their attacks didn't make it into the final game, leaving what they would have entailed a total mystery.
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now definition-only


* TheWikiRule: Two of them, actually: [[http://cookservedelicious.wikia.com/wiki/Cook_Serve_Delicious_Wiki here]] and [[http://csd.wikia.com/wiki/Cook,_Serve,_Delicious!_Wiki here]].
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Names The Same is no longer a trope


* NamesTheSame: The Crazy Dave who gives you bets throughout the game has absolutely no relation to [[VideoGame/PlantsVsZombies the one who helps you fend off the undead from your lawn]].
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** The Food Catalog originally looked more like a webpage, with some foods being discounted on random days. The final catalog looks more like what it did in the original game.
** The announcement trailer for ''[=CSD3=]'' implied you could fight back against rival food trucks. This was cut since it was too disruptive of the flow of the game, so now the only way to defend yourself is via passive upgrades.

to:

** The Food Catalog originally looked more like a webpage, with some foods being discounted on random days. The final catalog looks more like what it did in the original game.
** The announcement trailer for ''[=CSD3=]'' implied you could fight back against rival food trucks. This was cut since it was too disruptive of the flow of the game, so now the only way to defend yourself is via passive upgrades.
game.
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* NamesTheSame: The Crazy Dave who gives you bets throughout the game has absolutely no relation to [[VideoGame/PlantsVsZombies the one who helps you fend off the undead from your lawn]].
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** The Food Catalog originally looked more like a webpage, with some foods being discounted on random days. The final catalog looks more like what it did in the original game.

to:

** The Food Catalog originally looked more like a webpage, with some foods being discounted on random days. The final catalog looks more like what it did in the original game.game.
** The announcement trailer for ''[=CSD3=]'' implied you could fight back against rival food trucks. This was cut since it was too disruptive of the flow of the game, so now the only way to defend yourself is via passive upgrades.
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** There was also a Secret Ingredients category, in which the two ingredients selected would have affected various menu items in different ways. This ended up being scrapped entirely.

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** There was also a Secret Ingredients category, in which the two selected ingredients selected would have affected various menu items in different ways. This ended up being scrapped entirely.
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** Menus originally allowed for distinctions between breakfast, lunch, and dinner hours, allowing you to customize what you served during what hours. This was scrapped in favor of a simpler menu more in line with the first game due to how insanely complicated the concept was.
** Chef for Hire mode originally used a more tree-like format for stage progression, with special challenges occupying side paths. This was scrapped in favor of grouping the stages by restaurant.

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** Menus originally allowed for distinctions between breakfast, lunch, breakfast and dinner lunch/dinner hours, allowing you to customize what you served during what hours. This was scrapped in favor of a simpler menu more in line with the first game due to how insanely complicated the concept was.
game.
** Chef for Hire mode originally used a more tree-like grid-like format for stage progression, with special challenges occupying progression. The tower would have been divided into floors, which each floor holding a number of shifts for different restaurants, and completing a shift would open up adjacent shifts on the grid. Special and/or more difficult shifts would have occupied side paths. This was scrapped in favor of grouping paths, and completing enough shifts would open up the stages next floor. In the final game, shifts are simply grouped together by restaurant.restaurant, and new shifts are unlocked each time you level up.

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* WhatCouldHaveBeen: A lot of things shown in early trailers for ''[=CSD2=]'' ended up on the cutting room floor:

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* WhatCouldHaveBeen: A lot of things shown in early trailers and screenshots for ''[=CSD2=]'' ended up on the cutting room floor:



** Chef for Hire mode originally used a more tree-like format for stage progression, with special challenges occupying side paths. This was scrapped in favor of grouping the stages by restaurant.

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** Chef for Hire mode originally used a more tree-like format for stage progression, with special challenges occupying side paths. This was scrapped in favor of grouping the stages by restaurant.restaurant.
** In addition to Side Dishes and Drinks, there was originally a separate category for Desserts; customers would have sometimes ordered these after their main order, and serving both the main dish and the dessert perfectly would result in a Delicious rating. This was removed in the final release, and desserts are now grouped up with standard entrees.
** There was also a Secret Ingredients category, in which the two ingredients selected would have affected various menu items in different ways. This ended up being scrapped entirely.
** The Food Catalog originally looked more like a webpage, with some foods being discounted on random days. The final catalog looks more like what it did in the original game.

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Changed: 237

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* WhatCouldHaveBeen: One chore in the sequel would have involved exterminating cockroaches if you let the trash lay out for too long. This was cut because it was a bit too detailed and jarring for a game about FoodPorn.

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* WhatCouldHaveBeen: A lot of things shown in early trailers for ''[=CSD2=]'' ended up on the cutting room floor:
**
One chore in the sequel would have involved exterminating cockroaches if you let the trash lay out for too long. This was cut because it was a bit too detailed and jarring for a game about FoodPorn.FoodPorn, and was replaced by a simple "set the trap" chore in the final release.
** Menus originally allowed for distinctions between breakfast, lunch, and dinner hours, allowing you to customize what you served during what hours. This was scrapped in favor of a simpler menu more in line with the first game due to how insanely complicated the concept was.
** Chef for Hire mode originally used a more tree-like format for stage progression, with special challenges occupying side paths. This was scrapped in favor of grouping the stages by restaurant.
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* TheWikiRule: Two of them, actually: [[http://cookservedelicious.wikia.com/wiki/Cook_Serve_Delicious_Wiki here]] and [[http://csd.wikia.com/wiki/Cook,_Serve,_Delicious!_Wiki here]].

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* TheWikiRule: Two of them, actually: [[http://cookservedelicious.wikia.com/wiki/Cook_Serve_Delicious_Wiki here]] and [[http://csd.wikia.com/wiki/Cook,_Serve,_Delicious!_Wiki here]].here]].
* WhatCouldHaveBeen: One chore in the sequel would have involved exterminating cockroaches if you let the trash lay out for too long. This was cut because it was a bit too detailed and jarring for a game about FoodPorn.
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* TheWikiRule: The CSD Wiki, found [[http://cookservedelicious.wikia.com/wiki/Cook_Serve_Delicious_Wiki here]].

to:

* TheWikiRule: The CSD Wiki, found Two of them, actually: [[http://cookservedelicious.wikia.com/wiki/Cook_Serve_Delicious_Wiki here]] and [[http://csd.wikia.com/wiki/Cook,_Serve,_Delicious!_Wiki here]].
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* DevelopmentGag: One email compliments the soup but expresses confusion that, while it used to have lettuce, it has cabbage now instead. Early in the game's life, the cabbage found in soup recipes was originally lettuce (hence why the default key for it is "L").[[note]]Oddly enough, the mobile versions still have the lettuce intact.[[/note]]

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* DevelopmentGag: One email compliments the soup but expresses confusion that, while it used to have lettuce, it has cabbage now instead. Early in the game's life, the cabbage found in soup recipes was originally lettuce (hence why the default key for it is "L").[[note]]Oddly enough, the mobile versions still have the lettuce intact.[[/note]][[/note]]
* TheWikiRule: The CSD Wiki, found [[http://cookservedelicious.wikia.com/wiki/Cook_Serve_Delicious_Wiki here]].
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Added DiffLines:

* DevelopmentGag: One email compliments the soup but expresses confusion that, while it used to have lettuce, it has cabbage now instead. Early in the game's life, the cabbage found in soup recipes was originally lettuce (hence why the default key for it is "L").[[note]]Oddly enough, the mobile versions still have the lettuce intact.[[/note]]

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