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* AcclaimedFlop: Was met with glowing praise upon release, but the sales didn't say otherwise.
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* FanNickname:
** Before the game was released, [[GiantEnemyCrab Brachyura]] was known as Blacula due to a fan's mistranslation.
** This game gets the moniker of being the ''VideoGame/MetroidFusion'' of the series, due to the linearity. Both games are divided into several small areas which are visited in a specific order according to objectives given to by a male NPC (Samus's AI partner and Barlowe) rather than being one large, interconnected world, the main characters start out ''far'' weaker than usual for their respective series, making bosses and enemies considerably tough, and both Fusion Samus and Shanoa gain new abilities by absorbing something taken from their fallen enemies (X-parasites and glyphs).
** "The Creator/SamuelLJackson Attack" - Shanoa's Nitesco + Weapon Glyph union from ''Order of Ecclesia'' that resembles a giant purple lightsaber, just like Master Windu's weapon of choice in ''Franchise/StarWars''.
** Before the game was released, [[GiantEnemyCrab Brachyura]] was known as Blacula due to a fan's mistranslation.
** This game gets the moniker of being the ''VideoGame/MetroidFusion'' of the series, due to the linearity. Both games are divided into several small areas which are visited in a specific order according to objectives given to by a male NPC (Samus's AI partner and Barlowe) rather than being one large, interconnected world, the main characters start out ''far'' weaker than usual for their respective series, making bosses and enemies considerably tough, and both Fusion Samus and Shanoa gain new abilities by absorbing something taken from their fallen enemies (X-parasites and glyphs).
** "The Creator/SamuelLJackson Attack" - Shanoa's Nitesco + Weapon Glyph union from ''Order of Ecclesia'' that resembles a giant purple lightsaber, just like Master Windu's weapon of choice in ''Franchise/StarWars''.
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** "The Creator/SamuelLJackson Attack" - Shanoa's Nitesco + Weapon Glyph union from ''Order of Ecclesia'' that resembles a giant purple lightsaber, just like Master Windu's weapon of choice in ''Franchise/StarWars''.
to:
** "The Creator/SamuelLJackson Attack" - Shanoa's Nitesco + Weapon Glyph union from ''Order of Ecclesia'' that resembles a giant purple lightsaber, just like Master Windu's weapon of choice in ''Franchise/StarWars''.''Franchise/StarWars''.
* FranchiseKiller: The diminishing returns in sales led Konami to shelve any future 2D ''Castlevania'' games.
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* FranchiseKiller: The diminishing returns in sales led Konami to shelve any future 2D ''Castlevania'' games.
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Moving game-specific examples to their respective games
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** This game gets the moniker of being the ''VideoGame/MetroidFusion'' of the series, due to the linearity. Both games are divided into several small areas which are visited in a specific order according to objectives given to by a male NPC (Samus's AI partner and Barlowe) rather than being one large, interconnected world, the main characters start out ''far'' weaker than usual for their respective series, making bosses and enemies considerably tough, and both Fusion Samus and Shanoa gain new abilities by absorbing something taken from their fallen enemies (X-parasites and glyphs).
to:
** This game gets the moniker of being the ''VideoGame/MetroidFusion'' of the series, due to the linearity. Both games are divided into several small areas which are visited in a specific order according to objectives given to by a male NPC (Samus's AI partner and Barlowe) rather than being one large, interconnected world, the main characters start out ''far'' weaker than usual for their respective series, making bosses and enemies considerably tough, and both Fusion Samus and Shanoa gain new abilities by absorbing something taken from their fallen enemies (X-parasites and glyphs).glyphs).
** "The Creator/SamuelLJackson Attack" - Shanoa's Nitesco + Weapon Glyph union from ''Order of Ecclesia'' that resembles a giant purple lightsaber, just like Master Windu's weapon of choice in ''Franchise/StarWars''.
** "The Creator/SamuelLJackson Attack" - Shanoa's Nitesco + Weapon Glyph union from ''Order of Ecclesia'' that resembles a giant purple lightsaber, just like Master Windu's weapon of choice in ''Franchise/StarWars''.
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Already on Trivia.Castlevania.
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* FanNickname: A variation. Before the game was released, [[GiantEnemyCrab Brachyura]] was known as Blacula due to a fan's mistranslation.
** This game gets the moniker of being the ''VideoGame/MetroidFusion'' of the series, due to the linearity.
*** More specifically, both games are divided into several small areas which are visited in a specific order according to objectives given to by a male NPC (Samus's AI partner and Barlowe) rather than being one large, interconnected world, the main characters start out ''far'' weaker than usual for their respective series, making bosses and enemies considerably tough, and both Fusion Samus and Shanoa gain new abilities by absorbing something taken from their fallen enemies (X-parasites and glyphs).
* TheWikiRule: The [[http://castlevania.wikia.com/wiki/Castlevania_Wiki Castlevania Wiki]].
** This game gets the moniker of being the ''VideoGame/MetroidFusion'' of the series, due to the linearity.
*** More specifically, both games are divided into several small areas which are visited in a specific order according to objectives given to by a male NPC (Samus's AI partner and Barlowe) rather than being one large, interconnected world, the main characters start out ''far'' weaker than usual for their respective series, making bosses and enemies considerably tough, and both Fusion Samus and Shanoa gain new abilities by absorbing something taken from their fallen enemies (X-parasites and glyphs).
* TheWikiRule: The [[http://castlevania.wikia.com/wiki/Castlevania_Wiki Castlevania Wiki]].
to:
* FanNickname: A variation. FanNickname:
** Before the game was released, [[GiantEnemyCrab Brachyura]] was known as Blacula due to a fan's mistranslation.
** This game gets the moniker of being the ''VideoGame/MetroidFusion'' of the series, due to thelinearity.
*** More specifically, bothlinearity. Both games are divided into several small areas which are visited in a specific order according to objectives given to by a male NPC (Samus's AI partner and Barlowe) rather than being one large, interconnected world, the main characters start out ''far'' weaker than usual for their respective series, making bosses and enemies considerably tough, and both Fusion Samus and Shanoa gain new abilities by absorbing something taken from their fallen enemies (X-parasites and glyphs).
* TheWikiRule: The [[http://castlevania.wikia.com/wiki/Castlevania_Wiki Castlevania Wiki]].glyphs).
** Before the game was released, [[GiantEnemyCrab Brachyura]] was known as Blacula due to a fan's mistranslation.
** This game gets the moniker of being the ''VideoGame/MetroidFusion'' of the series, due to the
*** More specifically, both
* TheWikiRule: The [[http://castlevania.wikia.com/wiki/Castlevania_Wiki Castlevania Wiki]].
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Added DiffLines:
* FanNickname: A variation. Before the game was released, [[GiantEnemyCrab Brachyura]] was known as Blacula due to a fan's mistranslation.
** This game gets the moniker of being the ''VideoGame/MetroidFusion'' of the series, due to the linearity.
*** More specifically, both games are divided into several small areas which are visited in a specific order according to objectives given to by a male NPC (Samus's AI partner and Barlowe) rather than being one large, interconnected world, the main characters start out ''far'' weaker than usual for their respective series, making bosses and enemies considerably tough, and both Fusion Samus and Shanoa gain new abilities by absorbing something taken from their fallen enemies (X-parasites and glyphs).
** This game gets the moniker of being the ''VideoGame/MetroidFusion'' of the series, due to the linearity.
*** More specifically, both games are divided into several small areas which are visited in a specific order according to objectives given to by a male NPC (Samus's AI partner and Barlowe) rather than being one large, interconnected world, the main characters start out ''far'' weaker than usual for their respective series, making bosses and enemies considerably tough, and both Fusion Samus and Shanoa gain new abilities by absorbing something taken from their fallen enemies (X-parasites and glyphs).
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Not an example.
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* FranchiseKiller: Not actually this game, per se, but prior to Ecclesia, the ''Castlevania'' series had a 2D {{Metroidvania}} installment every year or so. In 2008, Konami has not released another one. This is due to Konami making the Lords of Shadow games and later ceasing production of any older timeline games at all, and less with sales of Ecclesia which were pretty good all things considered and slightly above Portrait of Ruin.
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* FranchiseKiller: Not actually this game, per se, but prior to Ecclesia, the ''Castlevania'' series had a 2D {{Metroidvania}} installment every year or so. In 2008, Konami has not released another one. This is due to Konami making the Lords of Shadow games and later ceasing production of any older timeline games at all, and less with sales of Ecclesia which were pretty good all things considered and slightly above Portrait of Ruin.
to:
* FranchiseKiller: Not actually this game, per se, but prior to Ecclesia, the ''Castlevania'' series had a 2D {{Metroidvania}} installment every year or so. In 2008, Konami has not released another one. This is due to Konami making the Lords of Shadow games and later ceasing production of any older timeline games at all, and less with sales of Ecclesia which were pretty good all things considered and slightly above Portrait of Ruin.Ruin.
* TheWikiRule: The [[http://castlevania.wikia.com/wiki/Castlevania_Wiki Castlevania Wiki]].
* TheWikiRule: The [[http://castlevania.wikia.com/wiki/Castlevania_Wiki Castlevania Wiki]].
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* FranchiseKiller: Prior to this game, the ''Castlevania'' series had a 2D {{Metroidvania}} installment every year or so. After the ContestedSequel status of ''Ecclesia'' in 2008, Konami has not released another one. This is less to do with sales of the game which were pretty good all things considered and slightly above Portrait of Ruin, and Konami making the Lords of Shadow games and later ceasing production of any official games at all.
to:
* FranchiseKiller: Prior to Not actually this game, per se, but prior to Ecclesia, the ''Castlevania'' series had a 2D {{Metroidvania}} installment every year or so. After the ContestedSequel status of ''Ecclesia'' in In 2008, Konami has not released another one. This is due to Konami making the Lords of Shadow games and later ceasing production of any older timeline games at all, and less to do with sales of the game Ecclesia which were pretty good all things considered and slightly above Portrait of Ruin, and Konami making the Lords of Shadow games and later ceasing production of any official games at all.Ruin.
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* FranchiseKiller: Prior to this game, the ''Castlevania'' series had a 2D {{Metroidvania}} installment every year or so. After the ContestedSequel status of ''Ecclesia'' in 2008, Konami has not released another one.
to:
* FranchiseKiller: Prior to this game, the ''Castlevania'' series had a 2D {{Metroidvania}} installment every year or so. After the ContestedSequel status of ''Ecclesia'' in 2008, Konami has not released another one. This is less to do with sales of the game which were pretty good all things considered and slightly above Portrait of Ruin, and Konami making the Lords of Shadow games and later ceasing production of any official games at all.
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Added DiffLines:
* FranchiseKiller: Prior to this game, the ''Castlevania'' series had a 2D {{Metroidvania}} installment every year or so. After the ContestedSequel status of ''Ecclesia'' in 2008, Konami has not released another one.