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History Trivia / BattleTech2018

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Wick update


* SimilarlyNamedWorks: There was an earlier game titled simply ''[=BattleTech=]''; it was an isometric-view game for the UsefulNotes/SegaGenesis with gameplay similar to the VideoGame/StrikeSeries. It was later ported to the UsefulNotes/SuperNintendoEntertainmentSystem under the title ''Mechwarrior 3050''.

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* SimilarlyNamedWorks: There was an earlier game titled simply ''[=BattleTech=]''; it was an isometric-view game for the UsefulNotes/SegaGenesis Platform/SegaGenesis with gameplay similar to the VideoGame/StrikeSeries. It was later ported to the UsefulNotes/SuperNintendoEntertainmentSystem Platform/SuperNintendoEntertainmentSystem under the title ''Mechwarrior 3050''.

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* DummiedOut: Interestingly, the faction file for the Aurigan Directorate (readable in a standard text editor) actually has unique reputation lines for all reputation levels, of the sort that you'd see if you were being offered a random-generation mission. While lines being there at all is likely for completion's sake to make sure the engine runs correctly (a lot of otherwise-dummy factions have repeated lines in those entries), the fact that these entries are unique and fully in-character suggests that doing jobs ''for the Directorate'' was considered at some point during development. In the game as released, you can never do any work for the Directorate, and you cannot see the lines in question unless you mod the game to somehow allow the Directorate to offer jobs.
* SimilarlyNamedWorks: There was an earlier game called ''[=BattleTech=]'', an isometric-view game for the UsefulNotes/SegaGenesis with gameplay similar to the VideoGame/StrikeSeries. It was later ported to the UsefulNotes/SuperNintendoEntertainmentSystem under the title ''Mechwarrior 3050''.

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* DummiedOut: DummiedOut:
**
Interestingly, the faction file for the Aurigan Directorate (readable in a standard text editor) actually has unique reputation lines for all reputation levels, of the sort that you'd see if you were being offered a random-generation mission. While lines being there at all is likely for completion's sake to make sure the engine runs correctly (a lot of otherwise-dummy factions have repeated lines in those entries), the fact that these entries are unique and fully in-character suggests that doing jobs ''for the Directorate'' was considered at some point during development. In the game as released, you can never do any work for the Directorate, and you cannot see the lines in question unless you mod the game to somehow allow the Directorate to offer jobs.
** Similarly, the Arano Restoration/Aurigan Coalition file has lines for all levels of loyalty, all written in the character of Kamea. Because you are immediately jammed to maximum for the campaign and the Restoration is restricted in code from being selected as an [=OpFor=], you'll only ever see the highest-loyalty line in the normal game.
* SimilarlyNamedWorks: There was an earlier game called ''[=BattleTech=]'', titled simply ''[=BattleTech=]''; it was an isometric-view game for the UsefulNotes/SegaGenesis with gameplay similar to the VideoGame/StrikeSeries. It was later ported to the UsefulNotes/SuperNintendoEntertainmentSystem under the title ''Mechwarrior 3050''.
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Added DiffLines:

* DummiedOut: Interestingly, the faction file for the Aurigan Directorate (readable in a standard text editor) actually has unique reputation lines for all reputation levels, of the sort that you'd see if you were being offered a random-generation mission. While lines being there at all is likely for completion's sake to make sure the engine runs correctly (a lot of otherwise-dummy factions have repeated lines in those entries), the fact that these entries are unique and fully in-character suggests that doing jobs ''for the Directorate'' was considered at some point during development. In the game as released, you can never do any work for the Directorate, and you cannot see the lines in question unless you mod the game to somehow allow the Directorate to offer jobs.
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Names The Same is no longer a trope


* NamesTheSame: There was an earlier game called ''[=BattleTech=]'', an isometric-view game for the UsefulNotes/SegaGenesis with gameplay similar to the VideoGame/StrikeSeries. It was later ported to the UsefulNotes/SuperNintendoEntertainmentSystem under the title ''Mechwarrior 3050''.

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* NamesTheSame: SimilarlyNamedWorks: There was an earlier game called ''[=BattleTech=]'', an isometric-view game for the UsefulNotes/SegaGenesis with gameplay similar to the VideoGame/StrikeSeries. It was later ported to the UsefulNotes/SuperNintendoEntertainmentSystem under the title ''Mechwarrior 3050''.
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not trivia


* ShoutOut:
** One of Glitch's possible barks when executing a "Death From Above"-move is [[Radio/TheFrantics "BOOT TO THE HEAD!"]]
*** Another, which appears when you target multiple opponents is [[Series/TheOprahWinfreyShow You get a headshot, and YOU get a headshot! ]]
** Medusa, meanwhile, gets "[[Film/FullMetalJacket SHOW ME YOUR WAR FACE!]] as one of theirs.
** Alexander mentions having spent time in exile on a planet called [[Series/BabylonFive Zathras.]]
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Added DiffLines:

* NamesTheSame: There was an earlier game called ''[=BattleTech=]'', an isometric-view game for the UsefulNotes/SegaGenesis with gameplay similar to the VideoGame/StrikeSeries. It was later ported to the UsefulNotes/SuperNintendoEntertainmentSystem under the title ''Mechwarrior 3050''.
* ShoutOut:
** One of Glitch's possible barks when executing a "Death From Above"-move is [[Radio/TheFrantics "BOOT TO THE HEAD!"]]
*** Another, which appears when you target multiple opponents is [[Series/TheOprahWinfreyShow You get a headshot, and YOU get a headshot! ]]
** Medusa, meanwhile, gets "[[Film/FullMetalJacket SHOW ME YOUR WAR FACE!]] as one of theirs.
** Alexander mentions having spent time in exile on a planet called [[Series/BabylonFive Zathras.]]
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