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* MemeAcknowledgement: The devs are aware that the Mozambique is a bad gun. This is evident in their [[https://youtu.be/G9xpYNGRxbE 50 million players celebratory video]], which includes a bunch of statistics, including "1(?) Mozambique kill".
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* RealLifeWritesThePlot: Part of Octane's backstory - namely, the part where he completed a Gauntlet in 12 seconds by using a grenade to propel himself over the finish line - is inspired by [[https://www.youtube.com/watch?v=G0ElNQVYDsA an actual record-setting Gauntlet run]] in ''VideoGame/Titanfall2''.
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* RealLifeWritesThePlot: Part of Octane's backstory - namely, the part where he completed a Gauntlet in 12 seconds by using a grenade to propel himself over the finish line - is inspired by [[https://www.youtube.com/watch?v=G0ElNQVYDsA an actual record-setting Gauntlet run]] in ''VideoGame/Titanfall2''.
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* FandomNod: Octane's backstory is derived from a ''Titanfall 2'' player making the Gauntlet[[note]]a speedrunning obstacle course found in the Single-Player tutorial[[/note]] run in ''twelve seconds'' via [[RocketJump Grenade Jumping]]. RealityEnsues in Octane's case.
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* FandomNod: Octane's backstory is derived from a ''Titanfall 2'' player making the Gauntlet[[note]]a speedrunning obstacle course found in the Single-Player tutorial[[/note]] run in ''twelve seconds'' ''[[https://www.youtube.com/watch?v=G0ElNQVYDsA twelve seconds]]'' via [[RocketJump Grenade Jumping]]. RealityEnsues in Octane's case.
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* FandomNod: Octane's backstory is derived from a ''Titanfall 2'' player making the Gauntlet[[note]]a speedrunning obstacle course found in the Single-Player tutorial[[/note]] run in ''twelve seconds'' via [[RocketJump Grenade Jumping]]. RealityEnsues in Octane's case.
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** Pathfinder himself is a MRVN robot, many of which are featured in a level of Titanfall 2.
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** Pathfinder himself is a MRVN robot, many of which are featured in a level of both Titanfall 2.games.
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*** Stim returns used by Octane, including the same sound effect and robot legs.
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** Most of the weapons and their models are recycled from ''Titanfall 2''. The Arc Star is even a mashup of two existing ordnance, the Arc Grenade and Firestar.
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** Most of the weapons and their models are recycled from ''Titanfall 2''. The Arc Star is even a mashup of two existing ordnance, the Arc Grenade and Firestar.Firestar or Gravity Star.
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* ColbertBump: The insane popularity of the game during its February 2019 launch week [[https://www.pcgamer.com/apex-legends-is-giving-titanfall-2-multiplayer-a-small-burst-of-life/ actively contributed]] to ''Titanfall 2'' seeing a surge of interest and a re-examination after its initial 2016 release ran into the twin buzz-saws of ''Battlefield 1'' and ''Call of Duty: Infinite Warfare'' and became an AcclaimedFlop.
to:
* ColbertBump: The insane popularity of the game during its February 2019 launch week [[https://www.pcgamer.com/apex-legends-is-giving-titanfall-2-multiplayer-a-small-burst-of-life/ actively contributed]] to ''Titanfall 2'' ''VideoGame/Titanfall2'' seeing a surge of interest and a re-examination after its initial 2016 release ran into the twin buzz-saws of ''Battlefield 1'' ''VideoGame/Battlefield1'' and ''Call of Duty: Infinite Warfare'' ''VideoGame/CallOfDutyInfiniteWarfare'' and became an AcclaimedFlop.
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%%* ExecutiveMeddling: {{Subverted}} – Respawn Entertainment kept development of ''Apex Legends'' a secret until its announcement ''a few days before launch'', as the studio wanted players to try the game rather than rely on marketing and promotion.
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** Pathfinder himself is a MRVN robot, many of which are featured in a level of Titanfall 2
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** Pathfinder himself is a MRVN robot, many of which are featured in a level of Titanfall 22.
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Not the trope it's subverting
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* ExecutiveMeddling: {{Subverted}} – Respawn Entertainment kept development of ''Apex Legends'' a secret until its announcement ''a few days before launch'', as the studio wanted players to try the game rather than rely on marketing and promotion.
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Added info about my beautiful robot son Pathfinder
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**Pathfinder himself is a MRVN robot, many of which are featured in a level of Titanfall 2
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*** Wraith's Into the Void Phase Shift , respectively (Mirage's holo-tech is even directly related to the tech behind Holo Pilots ''in-lore'').
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*** Wraith's Into the Void is mostly the same as Phase Shift , respectively (Mirage's holo-tech is even directly related to (including black-and-white negative vision), except she's still partially visible while using it. It's implied they're connected somehow in-story, as Wraith EscapedFromTheLab run by IMC, whose experiments created the tech behind Holo Pilots ''in-lore''). version of the ability used in ''2'''s campaign.
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** Nearly all Legends' abilities are derived from Tactical Abilities or similar, down to the visual effects:
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** Nearly all Many Legends' abilities are derived from Tactical Abilities or similar, down to the visual effects:
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*** Lifeline
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*** Pathfinder's Grappling Hook is exactly the same as Grapple.
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* PropRecycling: As a SpinOff set in the same universe, most of the weapons are recycled from ''VideoGame/{{Titanfall}}'' and ''VideoGame/Titanfall2''. Mirage's Psyche Out and Wraith's Into the Void clearly reuse art assets from the Holo Pilot and Phase Shift Tactical abilities, respectively (Mirage's holo-tech is even directly related to the tech behind Holo Pilots ''in-lore''). Even a few animations have been reused, including the run off of a dropship at the beginning of most Titanfall 2 maps.
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* PropRecycling: As The game reuses a lot of assets from ''VideoGame/Titanfall2'', most of which make sense by being a SpinOff set in the same universe, most universe.
** Most of the weapons and their models are recycled from''VideoGame/{{Titanfall}}'' ''Titanfall 2''. The Arc Star is even a mashup of two existing ordnance, the Arc Grenade and ''VideoGame/Titanfall2''. Firestar.
** Nearly all Legends' abilities are derived from Tactical Abilities or similar, down to the visual effects:
*** Bloodhound's Eye of the Allfather is the same as Pulse Blade, except emitted from the player instead of a projectile. Track is a ''vastly'' expanded version of the Kill Report Kit.
*** Caustic's Nox Gas Traps, and the gas cloud they create, are visually very similar to the Scorch Titan's Incendiary Traps.
*** Lifeline
*** Mirage's Psyche Outand is Holo Pilot with some extra animations where your hologram fakes environmental interactions. In-lore, it's directly related to the same technology. He also use Cloak when incapacitated or using his ultimate.
*** Wraith's Into theVoid clearly reuse art assets from the Holo Pilot and Void Phase Shift Tactical abilities, , respectively (Mirage's holo-tech is even directly related to the tech behind Holo Pilots ''in-lore''). ''in-lore'').
** Even a few animations have been reused, including the run off of a dropship at the beginning of mostTitanfall 2 ''Titanfall 2'' maps.
** Most of the weapons and their models are recycled from
** Nearly all Legends' abilities are derived from Tactical Abilities or similar, down to the visual effects:
*** Bloodhound's Eye of the Allfather is the same as Pulse Blade, except emitted from the player instead of a projectile. Track is a ''vastly'' expanded version of the Kill Report Kit.
*** Caustic's Nox Gas Traps, and the gas cloud they create, are visually very similar to the Scorch Titan's Incendiary Traps.
*** Lifeline
*** Mirage's Psyche Out
*** Wraith's Into the
** Even a few animations have been reused, including the run off of a dropship at the beginning of most
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* PropRecycling: As a SpinOff set in the same universe, most of the weapons are recycled from ''VideoGame/{{Titanfall}}'' and ''VideoGame/Titanfall2''. Mirage's Psyche Out and Wraith's Into the Void clearly reuse art assets from the Holo Pilot and Phase Shift Tactical abilities, respectively (Mirage's holo-tech is even directly related to the tech behind Holo Pilots ''in-lore'').
to:
* PropRecycling: As a SpinOff set in the same universe, most of the weapons are recycled from ''VideoGame/{{Titanfall}}'' and ''VideoGame/Titanfall2''. Mirage's Psyche Out and Wraith's Into the Void clearly reuse art assets from the Holo Pilot and Phase Shift Tactical abilities, respectively (Mirage's holo-tech is even directly related to the tech behind Holo Pilots ''in-lore''). Even a few animations have been reused, including the run off of a dropship at the beginning of most Titanfall 2 maps.
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I felt that emphasis would help.
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* FollowTheLeader: An archetypal example, as it emulates both BattleRoyale games, such as ''VideoGame/{{Fortnite}}'', and {{Hero Shooter}}s like ''VideoGame/{{Overwatch}}''. Ironically, that ''Apex Legends'' follows in the footsteps of two "hot trending" genres makes it more unique compared to standard examples of either.
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* FollowTheLeader: An archetypal example, as it emulates both BattleRoyale games, such as ''VideoGame/{{Fortnite}}'', and {{Hero Shooter}}s like ''VideoGame/{{Overwatch}}''. Ironically, that ''Apex Legends'' follows in the footsteps of two ''two'' "hot trending" genres makes it more unique compared to standard examples of either.
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* ExecutiveMeddling: {{Subverted}} - Respawn Entertainment kept development of ''Apex Legends'' a secret until its announcement ''a few days before launch'', as the studio wanted players to try the game rather than rely on marketing and promotion.
to:
* ExecutiveMeddling: {{Subverted}} - – Respawn Entertainment kept development of ''Apex Legends'' a secret until its announcement ''a few days before launch'', as the studio wanted players to try the game rather than rely on marketing and promotion.
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* ColbertBump: The insane popularity of the game during its February 2019 launch week [[https://www.pcgamer.com/apex-legends-is-giving-titanfall-2-multiplayer-a-small-burst-of-life/ actively contributed]] to ''Titanfall 2'' seeing a surge of interest and a re-examination after its initial 2016 release ran into the twin buzz-saws of ''Battlefield 1'' and ''Call of Duty: Infinite Warfare''.
to:
* ColbertBump: The insane popularity of the game during its February 2019 launch week [[https://www.pcgamer.com/apex-legends-is-giving-titanfall-2-multiplayer-a-small-burst-of-life/ actively contributed]] to ''Titanfall 2'' seeing a surge of interest and a re-examination after its initial 2016 release ran into the twin buzz-saws of ''Battlefield 1'' and ''Call of Duty: Infinite Warfare''.Warfare'' and became an AcclaimedFlop.
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* ColbertBump: The insane popularity of the game during its February 2019 launch week [[https://www.pcgamer.com/apex-legends-is-giving-titanfall-2-multiplayer-a-small-burst-of-life/ actively contributed]] to ''Titanfall 2'' seeing a surge of interest and a re-examination after its initial 2016 release ran into the twin buzz-saws of ''Battlefield 1'' and ''Call of Duty: Infinite Warfare''.
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* FollowTheLeader: An archetypal example, as it emulates both BattleRoyale games such as ''VideoGame/{{Fortnite}}'' and {{Hero Shooter}}s like ''VideoGame/{{Overwatch}}''. Ironically, that ''Apex Legends'' follows in the footsteps of two "hot trending" genres makes it more unique compared to standard examples of either.
* PropRecycling: As a SpinOff set in the same universe, most of the weapons are recycled from ''VideoGame/{{Titanfall}}'' and ''VideoGame/Titanfall2''. Mirage's Psyche Out and Wraith's Into the Void clearly reuse art assets from the Holo Pilot and Phase Shift Tactical abilities, respectively.
* PropRecycling: As a SpinOff set in the same universe, most of the weapons are recycled from ''VideoGame/{{Titanfall}}'' and ''VideoGame/Titanfall2''. Mirage's Psyche Out and Wraith's Into the Void clearly reuse art assets from the Holo Pilot and Phase Shift Tactical abilities, respectively.
to:
* FollowTheLeader: An archetypal example, as it emulates both BattleRoyale games games, such as ''VideoGame/{{Fortnite}}'' ''VideoGame/{{Fortnite}}'', and {{Hero Shooter}}s like ''VideoGame/{{Overwatch}}''. Ironically, that ''Apex Legends'' follows in the footsteps of two "hot trending" genres makes it more unique compared to standard examples of either.
* PropRecycling: As a SpinOff set in the same universe, most of the weapons are recycled from ''VideoGame/{{Titanfall}}'' and ''VideoGame/Titanfall2''. Mirage's Psyche Out and Wraith's Into the Void clearly reuse art assets from the Holo Pilot and Phase Shift Tactical abilities,respectively.respectively (Mirage's holo-tech is even directly related to the tech behind Holo Pilots ''in-lore'').
* PropRecycling: As a SpinOff set in the same universe, most of the weapons are recycled from ''VideoGame/{{Titanfall}}'' and ''VideoGame/Titanfall2''. Mirage's Psyche Out and Wraith's Into the Void clearly reuse art assets from the Holo Pilot and Phase Shift Tactical abilities,
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None
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* DevelopmentGag: The Triple Take is a reference to the fact that the Double Take sniper rifle from ''Titanfall 2'' actually fires a third invisible bullet.
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* MythologyGag: The Triple Take is a reference to the fact that the Double Take sniper rifle from ''Titanfall 2'' actually fires a third invisible bullet.
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* MythologyGag: The Triple Take is a reference to the fact that the Double Take sniper rifle from ''Titanfall 2'' actually fires a third invisible bullet.
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None
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* PropRecycling: As a SpinOff set in the same universe, most of the weapons are recycled from ''VideoGame/{{Titanfall}}'' and ''VideoGame/Titanfall2''. Mirage's Psyche Out and Wraith's Into the Void clearly reuse art assets from the Holo Pilot and Phase Shift Tactical abilities, respectively.
* RefittedForSequel: Bloodhound's design is based on a previously unused pieces of ''VideoGame/{{Titanfall}}'' concept art.
* RefittedForSequel: Bloodhound's design is based on a previously unused pieces of ''VideoGame/{{Titanfall}}'' concept art.
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* FollowTheLeader: An archetypical example, as it emulates both BattleRoyale games such as VideoGame/{{Fortnite}} and HeroShooter games such as VideoGame/{{Overwatch}}. Ironically, the fact that it's following in the footsteps of ''two'' "hot trend" genres makes it feel more unique compared to standard examples of either.
* ViralMarketing: Instead of using a traditional marketing push that would've started months before launch, Respawn chose to announce and release the game at the same time in hopes of relying on word-of-mouth to gain interest.
* ViralMarketing: Instead of using a traditional marketing push that would've started months before launch, Respawn chose to announce and release the game at the same time in hopes of relying on word-of-mouth to gain interest.
to:
* FollowTheLeader: An archetypical archetypal example, as it emulates both BattleRoyale games such as VideoGame/{{Fortnite}} ''VideoGame/{{Fortnite}}'' and HeroShooter games such as VideoGame/{{Overwatch}}. {{Hero Shooter}}s like ''VideoGame/{{Overwatch}}''. Ironically, the fact that it's following ''Apex Legends'' follows in the footsteps of ''two'' two "hot trend" trending" genres makes it feel more unique compared to standard examples of either.
* ViralMarketing: Instead of using a traditional marketing push that publisher Creator/ElectronicArts would've started months before launch, Respawn chose to announce and release the game at the same time in hopes of relying on word-of-mouth to gain interest.
* ViralMarketing: Instead of using a traditional marketing push that publisher Creator/ElectronicArts would've started months before launch, Respawn chose to announce and release the game at the same time in hopes of relying on word-of-mouth to gain interest.
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* FollowTheLeader: An archetypical example, as it emulates both BattleRoyale games such as VideoGame/{{Fortnite}} and HeroShooter games such as VideoGame/{{Overwatch}}. Ironically, the fact that it's following in the footsteps of ''two'' "hot trend" genres makes it feel more unique compared to standard examples of either.
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* ExecutiveMeddling: {{Subverted}} - Respawn Entertainment kept development of ''Apex Legends'' a secret until its announcement ''a few days before launch'', as the studio wanted players to try the game rather than rely on marketing and promotion.
to:
* ExecutiveMeddling: {{Subverted}} - Respawn Entertainment kept development of ''Apex Legends'' a secret until its announcement ''a few days before launch'', as the studio wanted players to try the game rather than rely on marketing and promotion.promotion.
* ViralMarketing: Instead of using a traditional marketing push that would've started months before launch, Respawn chose to announce and release the game at the same time in hopes of relying on word-of-mouth to gain interest.
* ViralMarketing: Instead of using a traditional marketing push that would've started months before launch, Respawn chose to announce and release the game at the same time in hopes of relying on word-of-mouth to gain interest.
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Added DiffLines:
* ExecutiveMeddling: {{Subverted}} - Respawn Entertainment kept development of ''Apex Legends'' a secret until its announcement ''a few days before launch'', as the studio wanted players to try the game rather than rely on marketing and promotion.