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* [[GasMaskMooks HUNK]] from ''Franchise/ResidentEvil'' never breaks composure, save for grunts or growls when in pain, and treats being in the thick of battle against monsters with the same attitude a regular person treats shopping at a grocery store. In fact, he reacts with more emotion to his comrades screwing up or acting unprofessionally than he does to waves of monsters and doesn't even flinch when he's telling his own escape pilot to just go and leave him behind to his death.
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Decided Steve isn't The Stoic here.


* ''VideoGame/{{Minecraft}}'', with its default male protagonist Steve, in which case, doesn't showcase any emotions whenever he interacts with the environment, even if he's either building, trading, fighting, or being attacked. Although Steve was intended to be a genderless representation of the actual player controlling them, however, his name and model gives him a more masculine appearance. Given the fact that the game's characters doesn't have any emotions, this can apply to the individual players themselves (if by means male or female), they will never react to almost anything in the environment.
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* Humphrey from ''VideoGame/{{Suikoden}}''

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* %%* Humphrey from ''VideoGame/{{Suikoden}}''
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* Chuck Greene from ''VideoGame/DeadRising2''. He never seems to drop the Creator/ClintEastwood[=-like=] stare even if he faces against zombies or psychopaths.

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* Chuck Greene from ''VideoGame/DeadRising2''. He never seems to drop the Creator/ClintEastwood[=-like=] stare [[ClintSquint stare]] even if he faces against zombies or psychopaths.
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** The titular Princess Zelda in the majority of her appearances keeps a cool head regardless of how bad her situation is. Particularly the iteration in ''Videogame/TwilightPrincess'', where she endures her captivity by Zant and watching him seize control of Hyrule with a StiffUpperLip. This makes Zelda's HeroicBSOD CryIntoChest during [[spoiler:a flashback to when she and Link are the only survivors of Calamity Ganon's return]] in ''Videogame/TheLegendOfZeldaBreathOfTheWild'' even ''more'' powerful as a result.

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** The titular Princess Zelda in the majority of her appearances keeps a cool head regardless of how bad her situation is. Particularly the iteration in ''Videogame/TwilightPrincess'', ''VideoGame/TheLegendOfZeldaTwilightPrincess'', where she endures her captivity by Zant and watching him seize control of Hyrule with a StiffUpperLip. This makes Zelda's HeroicBSOD CryIntoChest during [[spoiler:a flashback to when she and Link are the only survivors of Calamity Ganon's return]] in ''Videogame/TheLegendOfZeldaBreathOfTheWild'' even ''more'' powerful as a result.

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* The ''VideoGame/AdvanceWars'' series has [[TheDragon Hawke]] from ''Black Hole Rising'' and ''Dual Strike'', and [[ColdSniper Gage]] from ''Days Of Ruin''. Unlike the other [=COs=] they lack "happy" portraits for when their units win battles, and the former only ever has "..." as a reaction to a battle.
* Altaïr Ibn-La'Ahad, one of the main characters from ''VideoGame/AssassinsCreedI''. Subject 16 even described him as a "stoic, 12th century Assassin in the Holy Land" in ''VideoGame/AssassinsCreedRevelations''.



* Kazuma Kiryu of the ''VideoGame/{{Yakuza}}'' series is pretty stonefaced. If he shows emotion, it's either a [[WhenSheSmiles warm smile towards a child]] or a DeathGlare towards [[WhatAnIdiot someone REALLY stupid]] [[CurbStompBattle about to get beaten to within an inch of their life]].
* Reaper and Shadow of ''VideoGame/JaggedAlliance'', combined with the Quiet One. They do, however, break out of it occasionally (such as Shadow snarking at the Crepitus, giant bugs, or Reaper getting injured or spotting enemies).
-->'''Reaper:''' "I'm bleeding. That's cool."
* Raiden, in ''VideoGame/MetalGearSolid4GunsOfThePatriots''. Compared to his... emotionality in ''VideoGame/MetalGearSolid2SonsOfLiberty'', he's quiet and deadly calm, the epitome of the perfect killing machine. However, it turns out that Raiden is, in fact, NotSoStoic.
* The protagonist Abe no Seimei of ''[[VideoGame/{{Onmyoji}} Onmyōji]]'', a kindhearted man who never shows any extreme emotion despite [[AmnesiacHero all the]] [[MonsterOfTheWeek things]] [[AllegedLookalikes that happen to him]].
* ''Franchise/FinalFantasy'':
** [[spoiler:Golbez]] winds up as the Stoic in ''VideoGame/FinalFantasyIVTheAfterYears''.
** Shadow from ''VideoGame/FinalFantasyVI''. When the heroine asks him for words of wisdom about her screwed-up life, he tells he can't help and boasts about having killed off his emotions. Later, when [[spoiler:his daughter, Relm]], becomes a part of the party, he never speaks to her beyond warning that [[MoralityPet his dog]] will bite.
** [[BigBad Sephiroth]] from ''VideoGame/FinalFantasyVII''. In the original games, everyone else is usually made to run in cutscenes just to save time, and presumably you're not supposed to think they're really running. Sephiroth walks. In the movie ''Advent Children'', he never blinks and hardly ever grunts or breathes during the whole intensive battle scene he gets. Appearing preternaturally unaffected is the most distinctive behavioural trait he has. ''VideoGame/CrisisCore'', the prequel, portrays him as a SugarAndIcePersonality instead.
** The main character of ''VideoGame/FinalFantasyVIII'', Squall Leonhart. His CatchPhrase is "...whatever."
** Auron from ''VideoGame/FinalFantasyX'' practically embodies this trope (as well as a score of others, but let's not go there...). He's mainly the 'Combat Vet' version, mixing in a handful or two of the action hero variant, and a pinch of AloofBigBrother, mostly near the beginning.
*** Actually, ShellShockedVeteran would be the best way to describe him and he has a pretty good reason for it: [[spoiler:your two best friends die, but you try to keep it together when you learn that they died in vain and you get a HannibalLecture that all your life was based on a lie.]] If that doesn't mess you up in the emotions department, nothing does.
** Llyud and the Aegyl in ''VideoGame/FinalFantasyXIIRevenantWings''. [[spoiler:This is due to their anima -- essentially soul energy -- having been drained from them, rendering them genuinely incapable of emotion.]]
--->"I cannot even understand why you cry."
** ''VideoGame/FinalFantasyXIII'''s protagonist Lightning fit this trope, combined with her status as a LadyOfWar.
* Vergil from ''VideoGame/DevilMayCry 3'' in direct contrast to his cocky {{Jerkass}} brother. However, as the game progresses, we learn that he's [[NotSoStoic far less emotionally mature than his brother]], becoming furious when he loses control of the situation while Dante becomes much more serious.
** Dante himself in ''Devil May Cry 2''. This was so completely out of character for him that Capcom has basically ignored the game ever since.

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* Kazuma Kiryu [[BlueBlood Rachel]] [[OurVampiresAreDifferent Alucard]] of ''VideoGame/BlazBlue'', as well as her companion [[BattleButler Valkenhayn]] [[MysteriousMiddleInitial R.]] [[RetiredBadass Hellsing]], are generally aloof and reserved throughout the ''VideoGame/{{Yakuza}}'' series games. This stands out a lot since ''VideoGame/BlazBlue'' is pretty stonefaced. If he shows emotion, it's either a [[WhenSheSmiles warm smile towards a child]] or a DeathGlare towards [[WhatAnIdiot someone REALLY stupid]] [[CurbStompBattle about WorldOfHam filled to get beaten to within an inch of their life]].
* Reaper and Shadow of ''VideoGame/JaggedAlliance'', combined
the brim with the Quiet One. They do, however, break out of it occasionally (such as Shadow snarking at the Crepitus, giant bugs, or Reaper getting injured or spotting enemies).
-->'''Reaper:''' "I'm bleeding. That's cool."
* Raiden, in ''VideoGame/MetalGearSolid4GunsOfThePatriots''. Compared to his... emotionality in ''VideoGame/MetalGearSolid2SonsOfLiberty'', he's quiet and deadly calm, the epitome of the perfect killing machine. However, it turns out that Raiden is, in fact, NotSoStoic.
* The protagonist Abe no Seimei of ''[[VideoGame/{{Onmyoji}} Onmyōji]]'', a kindhearted man
HotBlooded [[LargeHam Large Hams]] [[NoIndoorVoice who never shows any extreme emotion despite [[AmnesiacHero all the]] [[MonsterOfTheWeek things]] [[AllegedLookalikes that happen to him]].
* ''Franchise/FinalFantasy'':
** [[spoiler:Golbez]] winds up as the Stoic in ''VideoGame/FinalFantasyIVTheAfterYears''.
** Shadow from ''VideoGame/FinalFantasyVI''. When the heroine asks him for words of wisdom about her screwed-up life, he tells he
can't help and boasts about having killed off his emotions. Later, when [[spoiler:his daughter, Relm]], becomes a part of the party, he never speaks to her beyond warning that [[MoralityPet his dog]] will bite.
** [[BigBad Sephiroth]] from ''VideoGame/FinalFantasyVII''. In the original games, everyone else is usually made to run in cutscenes just to save time, and presumably you're not supposed to think they're really running. Sephiroth walks. In the movie ''Advent Children'', he never blinks and hardly ever grunts or breathes during the whole intensive battle scene he gets. Appearing preternaturally unaffected is the most distinctive behavioural trait he has. ''VideoGame/CrisisCore'', the prequel, portrays him as a SugarAndIcePersonality instead.
** The main character of ''VideoGame/FinalFantasyVIII'', Squall Leonhart. His CatchPhrase is "...whatever."
** Auron from ''VideoGame/FinalFantasyX'' practically embodies this trope (as well as a score of others, but let's not go there...). He's mainly the 'Combat Vet' version, mixing in a handful or two of the action hero variant, and a pinch of AloofBigBrother, mostly near the beginning.
*** Actually, ShellShockedVeteran would be the best way to describe him and he has a pretty good reason for it: [[spoiler:your two best friends die, but you try to
keep it together when you learn that they died in vain and you get a HannibalLecture that all your life was based on a lie.]] If that doesn't mess you up in the emotions department, nothing does.
** Llyud and the Aegyl in ''VideoGame/FinalFantasyXIIRevenantWings''. [[spoiler:This is due to
their anima -- essentially soul energy -- having been drained from them, rendering them genuinely incapable of emotion.]]
--->"I cannot even understand why you cry."
** ''VideoGame/FinalFantasyXIII'''s protagonist Lightning fit this trope, combined with her status as a LadyOfWar.
* Vergil from ''VideoGame/DevilMayCry 3'' in direct contrast to his cocky {{Jerkass}} brother. However, as the game progresses, we learn that he's
voices down]]. Even then, they have [[NotSoStoic far less emotionally mature than his brother]], becoming furious when he loses control of their moments]].
* Chuck Greene from ''VideoGame/DeadRising2''. He never seems to drop
the situation while Dante becomes much more serious.
** Dante himself in ''Devil May Cry 2''. This was so completely out of character for him that Capcom has basically ignored the game ever since.
Creator/ClintEastwood[=-like=] stare even if he faces against zombies or psychopaths.



* Agent 47 from the ''VideoGame/{{Hitman}}'' series.
* There's a whole ''[[PlanetOfHats race]]'' of stoics in ''VideoGame/{{Lusternia}}'', the Lucidian. Their [[PiecesOfGod progenitor]] was TheSpock of the Elder Gods. They're highly intelligent, made of crystal, and are coolly indifferent to most other mortals - except the [[TheCutie Trill]] [[MoralityPet race]].
* In ''VideoGame/SabresOfInfinity'', Aside from expressing his contempt of {{Upper Class Twit}} Elson, Cazarosta has few moments when he shows even an ounce of emotion in the story, working hard to gain his trust can make him open up a little more.
* Several characters act this way in ''VideoGame/TheKingOfFighters'', but the most notable is likely K'. He never so much as smirks, his voice rarely moves past a monotone, and his introductory line is a muttered, "Heh. Now I'm mad."
** The AlternateUniverse ''Maximum Impact'' has several characters (Soiree and the [[GenkiGirl Genki Girls]] Yuri and Kula) who try to cheer up the cast's stoics before their fights. The responses range from K' dismissing them to Iori making a death threat.

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* Agent 47 Vergil from ''VideoGame/DevilMayCry 3'' in direct contrast to his cocky {{Jerkass}} brother. However, as the ''VideoGame/{{Hitman}}'' series.
* There's a whole ''[[PlanetOfHats race]]'' of stoics in ''VideoGame/{{Lusternia}}'', the Lucidian. Their [[PiecesOfGod progenitor]] was TheSpock of the Elder Gods. They're highly intelligent, made of crystal, and are coolly indifferent to most other mortals - except the [[TheCutie Trill]] [[MoralityPet race]].
* In ''VideoGame/SabresOfInfinity'', Aside from expressing
game progresses, we learn that he's [[NotSoStoic far less emotionally mature than his contempt of {{Upper Class Twit}} Elson, Cazarosta has few moments brother]], becoming furious when he shows even an ounce loses control of emotion in the story, working hard to gain his trust can make situation while Dante becomes much more serious.
** Dante himself in ''Devil May Cry 2''. This was so completely out of character for
him open up a little more.
that Capcom has basically ignored the game ever since.
* Several characters act ''VideoGame/DragonQuest'':
** ''VideoGame/DragonQuestIV'': Meena stays very calm and collected most of the time. Often the only one who breaks
this way in ''VideoGame/TheKingOfFighters'', but the most notable is likely K'. He never so much as smirks, her sister.
** ''VideoGame/DragonQuestV'': The Hero is implied to be a rather serious, somber person through other character's dialogue, and is generally always shown with a rather grim expression on
his voice rarely moves past a monotone, and face in artwork. Considering his introductory line life though, this is a muttered, "Heh. Now I'm mad."
** The AlternateUniverse ''Maximum Impact'' has several characters (Soiree and the [[GenkiGirl Genki Girls]] Yuri and Kula) who try to cheer up the cast's stoics before their fights. The responses range from K' dismissing them to Iori making a death threat.
completely justified.



* The OriginalGeneration cast members of ''VideoGame/SuperRobotWars'' got plenty of the most stoic characters: [[VideoGame/SuperRobotWarsCompact2 Kyosuke Nanbu]] is a gambling mecha pilot with a mild monotone and [[VideoGame/ShinSuperRobotWars Raidiese F. Branstein]] keeps a low profile amongst AscendedFanboy teammate Ryusei Date. It wouldn't be ''VideoGame/SuperRobotWars'' if these two didn't break out of their stoicism: endanger Kyosuke's MsFanservice girlfriend and he delves into a deep TranquilFury, while mentioning Raidiese's [[spoiler:dead sister-in-law, when you're the one who orchestrated her death]], you'll see him go batshit insane upon pressing that BerserkButton of his.
** One more for Kyosuke. Try to ''kill'' his TrueCompanions in front of him and make it look like it's his fault. The man will break down in tears and enter a HeroicBSOD right off bat.
* This was the intended effect behind how Samus was written in ''VideoGame/MetroidOtherM'', but needless to say, that's not how it came across.
* ''Franchise/KingdomHearts'', Various members of Organization XIII, Xemnas, Xaldin, Lexeaus, Zexion and Saix to name a few, are various shades of stoic, though they all have moments of NotSoStoic as well. It could be because of their nature as Nobodies, however with the exception of Xemnas, all the previously mentioned characters were still shown as stoic when they had hearts.
* ''Franchise/MassEffect's'' [[ProudWarriorRaceGuy Urdnot Wrex]] is a centuries-old warrior whose iron-cold stoicism in combat comes from a combination of long experience and more jaded cynicism than you can shake a stick at. The most you can get out of him in the majority of circumstances is a calm remark on how satisfying that last round of gunplay was. However in ''Mass Effect 2'', the only non-stoic part was seeing Shepard is alive again, and he says: "Shepard, my friend!" In 3, [[spoiler:if you kill Mordin during the sequence when the cure is deployed for the Genophage he will go into an unstoppable rage as you essentially doomed his entire species since said cure became ineffective because it denatured from the heat of the lab fire.]]
* The ''VideoGame/AdvanceWars'' series has [[TheDragon Hawke]] from ''Black Hole Rising'' and ''Dual Strike'', and [[ColdSniper Gage]] from ''Days Of Ruin''. Unlike the other [=COs=] they lack "happy" portraits for when their units win battles, and the former only ever has "..." as a reaction to a battle.
* Jade Curtiss from ''VideoGame/TalesOfTheAbyss'' is the Stoic and the DeadpanSnarker ''and'' the StepfordSmiler. He is both awesome and rather creepy.
** Tear also when she trying to keep up her soldier mentality.
* Veigue Lungberg from ''VideoGame/TalesOfRebirth'' is the epitome of this trope within the ''VideoGame/TalesSeries''. How bad is it? For one, he is the only character who doesn't have a smiling frame in the skits, and the only time he ever smiled was in one anime cutscene. And it was a tiny, very reserved smile. His gloominess is even constantly mocked by the other party members, especially [[{{Keet}} Mao]].
-->'''Tytree''': If we hang around in a dark place like this, then we're gonna end up gloomy just like Veigue here!\\
'''Mao''': No~, anything but that!\\
'''Veigue''': ...We're leaving this instant.
* Raidou Kuzunoha the Fourteenth of ''VideoGame/RaidouKuzunohaVsTheSoullessArmy'' experiences some rather disturbing events with a perfectly straight face, which make the few moments when he is visibly shocked/distressed more emotional for the player (this player, at least) than they normally would be. (And it makes the [[ItsAWonderfulFailure game over scene]] much more frightening when one takes into account how ''terrified'' he is.) Also, no matter how joyous the music or visuals, his oh-so-tiny smile at the end drove the feeling of victory home (as if visually whispering ''I won...''). Not bad for a silent protagonist.

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* The OriginalGeneration cast members Muriel in ''VideoGame/DuelSaviorDestiny'' is perpetually quite stoic, which sharply contrasts with her highly [[{{Tsundere}} outspoken]] daughter. When Taiga finally gets to see her laugh, he's actually terrified and runs away.
* ''VideoGame/DynastyWarriors'' gives us Zhou Tai, a man who barely emotes in the face
of ''VideoGame/SuperRobotWars'' got plenty victory or defeat. Very little phases him, and most of the most stoic characters: [[VideoGame/SuperRobotWarsCompact2 Kyosuke Nanbu]] things he says are spoken in a whispery growl.
* In ''Franchise/TheElderScrolls'', this
is a gambling mecha pilot with a mild monotone and [[VideoGame/ShinSuperRobotWars Raidiese F. Branstein]] keeps a low profile amongst AscendedFanboy teammate Ryusei Date. It wouldn't Subverted by the [[LizardFolk Argonians]]. Other races ''believe'' Argonians to be ''VideoGame/SuperRobotWars'' if these two didn't break out of this, assuming them to have no emotions or feelings. This is largely attributed to their stoicism: endanger Kyosuke's MsFanservice girlfriend and he delves into a deep TranquilFury, while mentioning Raidiese's [[spoiler:dead sister-in-law, when you're the one lack of facial muscles needed to display human-like facial expressions. Anyone who orchestrated her death]], you'll see him go batshit insane upon pressing that BerserkButton of his.
** One more for Kyosuke. Try
pays attention to ''kill'' his TrueCompanions in front of him and make it look like it's his fault. The man will break down in tears and enter a HeroicBSOD right off bat.
* This was the intended effect behind how Samus was written in ''VideoGame/MetroidOtherM'', but needless to say, that's not how it came across.
* ''Franchise/KingdomHearts'', Various members of Organization XIII, Xemnas, Xaldin, Lexeaus, Zexion and Saix to name a few, are various shades of stoic, though they all have moments of NotSoStoic as well. It could be because of
their nature as Nobodies, however with voices can quickly deduce that this is simply not true. Even those who barely understand the exception languages of Xemnas, all the previously mentioned characters were still shown as stoic when they had hearts.
* ''Franchise/MassEffect's'' [[ProudWarriorRaceGuy Urdnot Wrex]] is a centuries-old warrior whose iron-cold stoicism in combat comes from a combination of long experience
Men and more jaded cynicism than you [[OurElvesAreDifferent Mer]] can shake a stick at. have strong emotion in their voices.
* Joshua Graham and Legate Lanius in ''VideoGame/FalloutNewVegas'' are both notable stoics, men who don't raise their voices, even in anger.
The most you can get out that players will see them emote is some degree of him TranquilFury in the majority case of circumstances is a calm remark Joshua and either unemoted contempt or faintly damning respect from Lanius, depending on how satisfying that last round of gunplay was. However in ''Mass Effect 2'', the only non-stoic part was seeing Shepard is alive again, and he says: "Shepard, my friend!" In 3, [[spoiler:if you kill Mordin during the sequence when the cure is deployed for the Genophage he will go into an unstoppable rage approach him. Recruitable companion Boone appears to be so stoic as you essentially doomed his entire species since said cure became ineffective because it denatured from the heat of the lab fire.to be a textbook ColdSniper. [[HiddenDepths Initially.]]
* The ''VideoGame/AdvanceWars'' series has [[TheDragon Hawke]] from ''Black Hole Rising'' and ''Dual Strike'', and [[ColdSniper Gage]] from ''Days Of Ruin''. Unlike the other [=COs=] they lack "happy" portraits for when their units win battles, and the former only ever has "..." ''Franchise/FinalFantasy'':
** [[spoiler:Golbez]] winds up
as a reaction to a battle.
* Jade Curtiss from ''VideoGame/TalesOfTheAbyss'' is
the Stoic in ''VideoGame/FinalFantasyIVTheAfterYears''.
** Shadow from ''VideoGame/FinalFantasyVI''. When the heroine asks him for words of wisdom about her screwed-up life, he tells he can't help
and the DeadpanSnarker ''and'' the StepfordSmiler. He is both awesome and rather creepy.
** Tear also
boasts about having killed off his emotions. Later, when she trying [[spoiler:his daughter, Relm]], becomes a part of the party, he never speaks to keep up her soldier mentality.
* Veigue Lungberg
beyond warning that [[MoralityPet his dog]] will bite.
** [[BigBad Sephiroth]]
from ''VideoGame/TalesOfRebirth'' ''VideoGame/FinalFantasyVII''. In the original games, everyone else is usually made to run in cutscenes just to save time, and presumably you're not supposed to think they're really running. Sephiroth walks. In the movie ''Advent Children'', he never blinks and hardly ever grunts or breathes during the whole intensive battle scene he gets. Appearing preternaturally unaffected is the epitome most distinctive behavioural trait he has. ''VideoGame/CrisisCore'', the prequel, portrays him as a SugarAndIcePersonality instead.
** The main character
of ''VideoGame/FinalFantasyVIII'', Squall Leonhart. His CatchPhrase is "...whatever."
** Auron from ''VideoGame/FinalFantasyX'' practically embodies
this trope within (as well as a score of others, but let's not go there...). He's mainly the ''VideoGame/TalesSeries''. How bad is it? For one, he is 'Combat Vet' version, mixing in a handful or two of the only character who action hero variant, and a pinch of AloofBigBrother, mostly near the beginning.
*** Actually, ShellShockedVeteran would be the best way to describe him and he has a pretty good reason for it: [[spoiler:your two best friends die, but you try to keep it together when you learn that they died in vain and you get a HannibalLecture that all your life was based on a lie.]] If that
doesn't have a smiling frame mess you up in the skits, emotions department, nothing does.
** Llyud
and the only time he ever smiled was Aegyl in one anime cutscene. And it was a tiny, very reserved smile. His gloominess ''VideoGame/FinalFantasyXIIRevenantWings''. [[spoiler:This is due to their anima -- essentially soul energy -- having been drained from them, rendering them genuinely incapable of emotion.]]
--->"I cannot
even constantly mocked by the other party members, especially [[{{Keet}} Mao]].
-->'''Tytree''': If we hang around in a dark place like this, then we're gonna end up gloomy just like Veigue here!\\
'''Mao''': No~, anything but that!\\
'''Veigue''': ...We're leaving
understand why you cry."
** ''VideoGame/FinalFantasyXIII'''s protagonist Lightning fit
this instant.
* Raidou Kuzunoha the Fourteenth of ''VideoGame/RaidouKuzunohaVsTheSoullessArmy'' experiences some rather disturbing events
trope, combined with her status as a perfectly straight face, which make the few moments when he is visibly shocked/distressed more emotional for the player (this player, at least) than they normally would be. (And it makes the [[ItsAWonderfulFailure game over scene]] much more frightening when one takes into account how ''terrified'' he is.) Also, no matter how joyous the music or visuals, his oh-so-tiny smile at the end drove the feeling of victory home (as if visually whispering ''I won...''). Not bad for a silent protagonist.LadyOfWar.



* ''VideoGame/TeamFortress2'''s Heavy is described as this, but he cheers up once he starts killing people. When we see him, he's ''always'' killing people. The stoic side comes out more in the supplementary materials such as comics, where he's often pretty quiet and level-headed when compared to other characters.
** The Spy is a better example, staying calm even when ''he's burning to death'', though revealing he lets loose quite a bit in his domination lines--particularly, he finds the fact that the Sniper lives in a van ''hilarious.''
** The Sniper's [[https://www.youtube.com/watch?v=8vptexno3Hc domination lines]] reveal, aside from his [[FriendlySniper normal, cheerful side]], that he can be both [[ColdSniper incredibly stoic]] and [[SociopathicHero incredibly insane]]. And in the Meet The Sniper video, he claims that emotions are what a guy who beats up his wife over a golf trophy has. He is a professional, and professionals have ''standards.''
** Radigan Conagher, the Engineer's grandfather. Or at least he ''was'', until exposure to Australium started to give him literal TestosteronePoisoning...
* Presea Combatir progresses from EmotionlessGirl in ''VideoGame/TalesOfSymphonia'' to this trope in the sequel, where within a minute of making her first appearance, she bullshits a group of guards into believing they'd be victims of a ''horrible'' (and ''[[SideEffectsInclude weird]]'') curse if they opened the iron maiden that the heroine was hiding in prematurely... only for it to be revealed that there was a trick back in there anyway, and she just bluffed the baddies for the hell of it. And doesn't break a smile or drop the CreepyMonotone ''once''.

to:

* ''VideoGame/TeamFortress2'''s Heavy ''VideoGame/GrandTheftAutoIVTheBalladOfGayTony'' has Luis Lopez as the stoic in terms of most facial expressions.
** ''Videogame/GrandTheftAutoIII'' has Claude. Not only he
is described as this, a HeroicMime but he cheers up once also shows no reaction whatsoever when he starts killing people. When we see him, sees [[spoiler:Asuka and Miguel dead]].
* ''Franchise/{{Halo}}'':
** The Master Chief himself! Our main protagonist, he kicks alien butt, holds off an epidemic Flood virus, ''and'' stops Halo from detonating while keeping a cool head ''the whole freakin' time.'' And the guy never shows emotions to boot (probably because
he's ''always'' killing people. The stoic side comes out more in the supplementary materials such as comics, where a giant robot suit that masks every emotion his body tries to show). But still, if he's often pretty quiet asked to jump out of a ship and level-headed when compared to other characters.
** The Spy is
hurl into outer space, he'll do it while saying in a better example, staying calm voice, "Sir, finishing this fight". Definitely a Stoic who [[MemeticMutation doesn't afraid of anything]]. [[NotSoStoic Except]] at the deaths of [[spoiler:Miranda Keyes, Sgt. Johnson, and ''especially'' Cortana]].
** [[{{BigBad}} Truth]] as well, as not
even when ''he's burning to death'', though revealing he lets loose quite a bit in his domination lines--particularly, he finds the fact that destruction of the Sniper lives in a van ''hilarious.''
** The Sniper's [[https://www.youtube.com/watch?v=8vptexno3Hc domination lines]] reveal, aside from his [[FriendlySniper normal, cheerful side]], that he can be both [[ColdSniper incredibly stoic]] and [[SociopathicHero incredibly insane]]. And in the Meet The Sniper video, he claims that emotions are what a guy who beats up his wife over a golf trophy has. He is a professional, and professionals have ''standards.''
** Radigan Conagher, the Engineer's grandfather. Or at least he ''was'', until exposure to Australium started to give him literal TestosteronePoisoning...
* Presea Combatir progresses from EmotionlessGirl in ''VideoGame/TalesOfSymphonia'' to this trope in the sequel,
Halo ring fazes him. [[NotSoStoic Until]] ''VideoGame/{{Halo 3}}'', where within a minute of making her first appearance, she bullshits a group of guards into believing they'd be victims of a ''horrible'' (and ''[[SideEffectsInclude weird]]'') curse if they opened the iron maiden that the heroine was hiding in prematurely... only for it to be it's revealed that there he was a trick back in there anyway, merely masquerading as the Stoic to hid his sadistic psychopathic personality and she just bluffed ''extremely'' high temper.
* Agent 47 from
the baddies for ''VideoGame/{{Hitman}}'' series.
* Reaper and Shadow of ''VideoGame/JaggedAlliance'', combined with
the hell of it. And doesn't Quiet One. They do, however, break a smile or drop out of it occasionally (such as Shadow snarking at the CreepyMonotone ''once''.Crepitus, giant bugs, or Reaper getting injured or spotting enemies).
-->'''Reaper:''' "I'm bleeding. That's cool."
* ''Franchise/KingdomHearts'', Various members of Organization XIII, Xemnas, Xaldin, Lexeaus, Zexion, and Saix to name a few, are various shades of stoic, though they all have moments of NotSoStoic as well. It could be because of their nature as Nobodies, however with the exception of Xemnas, all the previously mentioned characters were still shown as stoic when they had hearts.
* Several characters act this way in ''VideoGame/TheKingOfFighters'', but the most notable is likely K'. He never so much as smirks, his voice rarely moves past a monotone, and his introductory line is a muttered, "Heh. Now I'm mad."
** The AlternateUniverse ''Maximum Impact'' has several characters (Soiree and the [[GenkiGirl Genki Girls]] Yuri and Kula) who try to cheer up the cast's stoics before their fights. The responses range from K' dismissing them to Iori making a death threat.



* ''Franchise/TheLegendOfZelda'':
** The titular Princess Zelda in the majority of her appearances keeps a cool head regardless of how bad her situation is. Particularly the iteration in ''Videogame/TwilightPrincess'', where she endures her captivity by Zant and watching him seize control of Hyrule with a StiffUpperLip. This makes Zelda's HeroicBSOD CryIntoChest during [[spoiler:a flashback to when she and Link are the only survivors of Calamity Ganon's return]] in ''Videogame/TheLegendOfZeldaBreathOfTheWild'' even ''more'' powerful as a result.
** Link in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' very rarely changes his expression from a straight face, and when he does, it's usually in shock from whatever horrible monstrosity he's just encountered. The only other time he really smiles is in his ItemGet! pose and after he and Zelda escape Ganon's Castle at the end of the game.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has Link mostly stoic and there's a backstory as to why he is that way. [[spoiler:100 years prior to the plot, Link was picked to be Zelda's royal knight and it put a lot pressure on him. In order to avoid being a letdown or say something he could regret, Link chose to act stoic and never speak in order to maintain his professional demeanor. Once he and Zelda start to open up to each other, it turns out Link isn't quite so stoic since he loves to eat a hearty meal and can be a bit of a glutton.]]
* There's a whole ''[[PlanetOfHats race]]'' of stoics in ''VideoGame/{{Lusternia}}'', the Lucidian. Their [[PiecesOfGod progenitor]] was TheSpock of the Elder Gods. They're highly intelligent, made of crystal, and are coolly indifferent to most other mortals - except the [[TheCutie Trill]] [[MoralityPet race]].
* ''Franchise/MassEffect's'' [[ProudWarriorRaceGuy Urdnot Wrex]] is a centuries-old warrior whose iron-cold stoicism in combat comes from a combination of long experience and more jaded cynicism than you can shake a stick at. The most you can get out of him in the majority of circumstances is a calm remark on how satisfying that last round of gunplay was. However in ''Mass Effect 2'', the only non-stoic part was seeing Shepard is alive again, and he says: "Shepard, my friend!" In 3, [[spoiler:if you kill Mordin during the sequence when the cure is deployed for the Genophage he will go into an unstoppable rage as you essentially doomed his entire species since said cure became ineffective because it denatured from the heat of the lab fire.]]
* Raiden, in ''VideoGame/MetalGearSolid4GunsOfThePatriots''. Compared to his... emotionality in ''VideoGame/MetalGearSolid2SonsOfLiberty'', he's quiet and deadly calm, the epitome of the perfect killing machine. However, it turns out that Raiden is, in fact, NotSoStoic.
* This was the intended effect behind how Samus was written in ''VideoGame/MetroidOtherM'', but needless to say, that's not how it came across.
* ''VideoGame/{{Minecraft}}'', with its default male protagonist Steve, in which case, doesn't showcase any emotions whenever he interacts with the environment, even if he's either building, trading, fighting, or being attacked. Although Steve was intended to be a genderless representation of the actual player controlling them, however, his name and model gives him a more masculine appearance. Given the fact that the game's characters doesn't have any emotions, this can apply to the individual players themselves (if by means male or female), they will never react to almost anything in the environment.



* ''Videogame/{{OFF}}'''s Batter remains impassible throughout the entire game, not raising his voice or losing his terseness even when threatened, battling, or witnessing some of the nastier events in the story.
* The protagonist Abe no Seimei of ''[[VideoGame/{{Onmyoji}} Onmyōji]]'', a kindhearted man who never shows any extreme emotion despite [[AmnesiacHero all the]] [[MonsterOfTheWeek things]] [[AllegedLookalikes that happen to him]].
* ''Franchise/{{Persona}}'':
** Tatsuya of ''VideoGame/Persona2'' has a reputation as a "cool", standoffish loner, though it's mostly just a product of being shy and awkward around others.
** The male protagonist of ''VideoGame/Persona3'' is considered to be this by many of the other characters in the game. Some of his closest friends are often envious of his cool and collected nature in any situation, and it causes some problems with the emotional stability of the group. The female protagonist, on the other hand, is something of a GenkiGirl.
** [[CanonName Yu Narukami]], the protagonist of ''VideoGame/Persona4'', is consistently calm and level-headed. It's not just a product of him being a (mostly) silent protagonist either; he's the same way in the spin-offs that give him plenty of dialogue.
** The protagonist of ''VideoGame/Persona5'' zig-zags this: in his civilian life, he is fairly quiet and doesn't say much (although he sometimes may exhibit dry wit). In the Metaverse, however, when he dons his Joker disguise, he is a bit more talkative and a lot more showy. His friend and teammate Yusuke also tends to be quiet and calm, although he has his share of NotSoStoic moments (particularly when his Persona awakens).



* Raidou Kuzunoha the Fourteenth of ''VideoGame/RaidouKuzunohaVsTheSoullessArmy'' experiences some rather disturbing events with a perfectly straight face, which make the few moments when he is visibly shocked/distressed more emotional for the player (this player, at least) than they normally would be. (And it makes the [[ItsAWonderfulFailure game over scene]] much more frightening when one takes into account how ''terrified'' he is.) Also, no matter how joyous the music or visuals, his oh-so-tiny smile at the end drove the feeling of victory home (as if visually whispering ''I won...''). Not bad for a silent protagonist.
* In ''VideoGame/SabresOfInfinity'', Aside from expressing his contempt of {{Upper Class Twit}} Elson, Cazarosta has few moments when he shows even an ounce of emotion in the story, working hard to gain his trust can make him open up a little more.
* ''VideoGame/SamuraiWarriors'' has Hattori Hanzo, ninja writ large and also a man of very few words (most of them involving darkness, shadows, and death). His early voices were practically paper-thin.
* The protagonist of ''VideoGame/ShinMegamiTenseiStrangeJourney'', despite being a HeroicMime, is noted by the rest of the cast to be very calm and controlled, which is why they rely on him so much. [[spoiler:And they freak out at the start of the Chaos Path when he kills Gore: "Did you just ''laugh?''"]]



* The protagonist of ''VideoGame/ShinMegamiTenseiStrangeJourney'', despite being a HeroicMime, is noted by the rest of the cast to be very calm and controlled, which is why they rely on him so much. [[spoiler:And they freak out at the start of the Chaos Path when he kills Gore: "Did you just ''laugh?''"]]
* ''Franchise/{{Halo}}'':
** The Master Chief himself! Our main protagonist, he kicks alien butt, holds off an epidemic Flood virus, ''and'' stops Halo from detonating while keeping a cool head ''the whole freakin' time.'' And the guy never shows emotions to boot (probably because he's in a giant robot suit that masks every emotion his body tries to show). But still, if he's asked to jump out of a ship and hurl into outer space, he'll do it while saying in a calm voice, "Sir, finishing this fight". Definitely a Stoic who [[MemeticMutation doesn't afraid of anything]]. [[NotSoStoic Except]] at the deaths of [[spoiler:Miranda Keyes, Sgt. Johnson, and ''especially'' Cortana]].
** [[{{BigBad}} Truth]] as well, as not even the destruction of the Halo ring fazes him. [[NotSoStoic Until]] ''VideoGame/{{Halo 3}}'', where it's revealed that he was merely masquerading as the Stoic to hid his sadistic psychopathic personality and ''extremely'' high temper.
* Chuck Greene from ''VideoGame/DeadRising2''. He never seems to drop the Creator/ClintEastwood[=-like=] stare even if he faces against zombies or psychopaths.
* [[BlueBlood Rachel]] [[OurVampiresAreDifferent Alucard]] of ''VideoGame/BlazBlue'', as well as her companion [[BattleButler Valkenhayn]] [[MysteriousMiddleInitial R.]] [[RetiredBadass Hellsing]], are generally aloof and reserved throughout the games. This stands out a lot since ''VideoGame/BlazBlue'' is a WorldOfHam filled to the brim with HotBlooded [[LargeHam Large Hams]] [[NoIndoorVoice who can't keep their voices down]]. Even then, they have [[NotSoStoic their moments]].
* Muriel in ''VideoGame/DuelSaviorDestiny'' is perpetually quite stoic, which sharply contrasts with her highly [[{{Tsundere}} outspoken]] daughter. When Taiga finally gets to see her laugh, he's actually terrified and runs away.
* ''VideoGame/GrandTheftAutoIVTheBalladOfGayTony'' has Luis Lopez as the stoic in terms of most facial expressions.
** ''Videogame/GrandTheftAutoIII'' has Claude. Not only he is a HeroicMime but he also shows no reaction whatsoever when he sees [[spoiler:Asuka and Miguel dead]].
* ''VideoGame/{{Minecraft}}'', with its default male protagonist Steve, in which case, doesn't showcase any emotions whenever he interacts with the environment, even if he's either building, trading, fighting, or being attacked. Although Steve was intended to be a genderless representation of the actual player controlling them, however, his name and model gives him a more masculine appearance. Given the fact that the game's characters doesn't have any emotions, this can apply to the individual players themselves (if by means male or female), they will never react to almost anything in the environment.
* Joshua Graham and Legate Lanius in ''VideoGame/FalloutNewVegas'' are both notable stoics, men who don't raise their voices, even in anger. The most that players will see them emote is some degree of TranquilFury in the case of Joshua and either unemoted contempt or faintly damning respect from Lanius, depending on how you approach him. Recruitable companion Boone appears to be so stoic as to be a textbook ColdSniper. [[HiddenDepths Initially.]]
* Altaïr Ibn-La'Ahad, one of the main characters from ''VideoGame/AssassinsCreedI''. Subject 16 even described him as a "stoic, 12th century Assassin in the Holy Land" in ''VideoGame/AssassinsCreedRevelations''.
* ''Videogame/{{OFF}}'''s Batter remains impassible throughout the entire game, not raising his voice or losing his terseness even when threatened, battling, or witnessing some of the nastier events in the story.
* ''VideoGame/DynastyWarriors'' gives us Zhou Tai, a man who barely emotes in the face of victory or defeat. Very little phases him, and most of the things he says are spoken in a whispery growl.
* ''VideoGame/SamuraiWarriors'' has Hattori Hanzo, ninja writ large and also a man of very few words (most of them involving darkness, shadows, and death). His early voices were practically paper-thin.
* ''Franchise/{{Persona}}'':
** Tatsuya of ''VideoGame/Persona2'' has a reputation as a "cool", standoffish loner, though it's mostly just a product of being shy and awkward around others.
** The male protagonist of ''VideoGame/Persona3'' is considered to be this by many of the other characters in the game. Some of his closest friends are often envious of his cool and collected nature in any situation, and it causes some problems with the emotional stability of the group. The female protagonist, on the other hand, is something of a GenkiGirl.
** [[CanonName Yu Narukami]], the protagonist of ''VideoGame/Persona4'', is consistently calm and level-headed. It's not just a product of him being a (mostly) silent protagonist either; he's the same way in the spin-offs that give him plenty of dialogue.
** The protagonist of ''VideoGame/Persona5'' zig-zags this: in his civilian life, he is fairly quiet and doesn't say much (although he sometimes may exhibit dry wit). In the Metaverse, however, when he dons his Joker disguise, he is a bit more talkative and a lot more showy. His friend and teammate Yusuke also tends to be quiet and calm, although he has his share of NotSoStoic moments (particularly when his Persona awakens).
* ''Franchise/TheLegendOfZelda'':
** The titular Princess Zelda in the majority of her appearances keeps a cool head regardless of how bad her situation is. Particularly the iteration in ''Videogame/TwilightPrincess'', where she endures her captivity by Zant and watching him seize control of Hyrule with a StiffUpperLip. This makes Zelda's HeroicBSOD CryIntoChest during [[spoiler:a flashback to when she and Link are the only survivors of Calamity Ganon's return]] in ''Videogame/TheLegendOfZeldaBreathOfTheWild'' even ''more'' powerful as a result.
** Link in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' very rarely changes his expression from a straight face, and when he does, it's usually in shock from whatever horrible monstrosity he's just encountered. The only other time he really smiles is in his ItemGet! pose and after he and Zelda escape Ganon's Castle at the end of the game.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has Link mostly stoic and there's a backstory as to why he is that way. [[spoiler:100 years prior to the plot, Link was picked to be Zelda's royal knight and it put a lot pressure on him. In order to avoid being a letdown or say something he could regret, Link chose to act stoic and never speak in order to maintain his professional demeanor. Once he and Zelda start to open up to each other, it turns out Link isn't quite so stoic since he loves to eat a hearty meal and can be a bit of a glutton.]]
* In ''Franchise/TheElderScrolls'', this is Subverted by the [[LizardFolk Argonians]]. Other races ''believe'' Argonians to be this, assuming them to have no emotions or feelings. This is largely attributed to their lack of facial muscles needed to display human-like facial expressions. Anyone who pays attention to their voices can quickly deduce that this is simply not true. Even those who barely understand the languages of Men and [[OurElvesAreDifferent Mer]] can have strong emotion in their voices.
* ''VideoGame/DragonQuest'':
** ''VideoGame/DragonQuestIV'': Meena stays very calm and collected most of the time. Often the only one who breaks this is her sister.
** ''VideoGame/DragonQuestV'': The Hero is implied to be a rather serious, somber person through other character's dialogue, and is generally always shown with a rather grim expression on his face in artwork. Considering his life though, this is completely justified.

to:

* The protagonist OriginalGeneration cast members of ''VideoGame/ShinMegamiTenseiStrangeJourney'', despite being a HeroicMime, ''VideoGame/SuperRobotWars'' got plenty of the most stoic characters: [[VideoGame/SuperRobotWarsCompact2 Kyosuke Nanbu]] is noted a gambling mecha pilot with a mild monotone and [[VideoGame/ShinSuperRobotWars Raidiese F. Branstein]] keeps a low profile amongst AscendedFanboy teammate Ryusei Date. It wouldn't be ''VideoGame/SuperRobotWars'' if these two didn't break out of their stoicism: endanger Kyosuke's MsFanservice girlfriend and he delves into a deep TranquilFury, while mentioning Raidiese's [[spoiler:dead sister-in-law, when you're the one who orchestrated her death]], you'll see him go batshit insane upon pressing that BerserkButton of his.
** One more for Kyosuke. Try to ''kill'' his TrueCompanions in front of him and make it look like it's his fault. The man will break down in tears and enter a HeroicBSOD right off bat.
* Veigue Lungberg from ''VideoGame/TalesOfRebirth'' is the epitome of this trope within the ''VideoGame/TalesSeries''. How bad is it? For one, he is the only character who doesn't have a smiling frame in the skits, and the only time he ever smiled was in one anime cutscene. And it was a tiny, very reserved smile. His gloominess is even constantly mocked
by the rest of other party members, especially [[{{Keet}} Mao]].
-->'''Tytree''': If we hang around in a dark place like this, then we're gonna end up gloomy just like Veigue here!\\
'''Mao''': No~, anything but that!\\
'''Veigue''': ...We're leaving this instant.
* Presea Combatir progresses from EmotionlessGirl in ''VideoGame/TalesOfSymphonia'' to this trope in
the cast sequel, where within a minute of making her first appearance, she bullshits a group of guards into believing they'd be victims of a ''horrible'' (and ''[[SideEffectsInclude weird]]'') curse if they opened the iron maiden that the heroine was hiding in prematurely... only for it to be very calm revealed that there was a trick back in there anyway, and controlled, which is why they rely on him so much. [[spoiler:And they freak out at the start of the Chaos Path when he kills Gore: "Did you she just ''laugh?''"]]
bluffed the baddies for the hell of it. And doesn't break a smile or drop the CreepyMonotone ''once''.
* ''Franchise/{{Halo}}'':
** The Master Chief himself! Our main protagonist, he kicks alien butt, holds off an epidemic Flood virus,
Jade Curtiss from ''VideoGame/TalesOfTheAbyss'' is the Stoic and the DeadpanSnarker ''and'' stops Halo from detonating while keeping a cool head ''the whole freakin' time.'' And the guy never shows emotions StepfordSmiler. He is both awesome and rather creepy.
** Tear also when she trying
to boot (probably because keep up her soldier mentality.
* ''VideoGame/TeamFortress2'''s Heavy is described as this, but he cheers up once he starts killing people. When we see him,
he's ''always'' killing people. The stoic side comes out more in a giant robot suit that masks every emotion his body tries to show). But still, if the supplementary materials such as comics, where he's asked to jump out of a ship often pretty quiet and hurl into outer space, he'll do it while saying in level-headed when compared to other characters.
** The Spy is
a better example, staying calm voice, "Sir, finishing this fight". Definitely a Stoic who [[MemeticMutation doesn't afraid of anything]]. [[NotSoStoic Except]] at the deaths of [[spoiler:Miranda Keyes, Sgt. Johnson, and ''especially'' Cortana]].
** [[{{BigBad}} Truth]] as well, as not
even the destruction of the Halo ring fazes him. [[NotSoStoic Until]] ''VideoGame/{{Halo 3}}'', where it's revealed that when ''he's burning to death'', though revealing he was merely masquerading as the Stoic to hid his sadistic psychopathic personality and ''extremely'' high temper.
* Chuck Greene from ''VideoGame/DeadRising2''. He never seems to drop the Creator/ClintEastwood[=-like=] stare even if he faces against zombies or psychopaths.
* [[BlueBlood Rachel]] [[OurVampiresAreDifferent Alucard]] of ''VideoGame/BlazBlue'', as well as her companion [[BattleButler Valkenhayn]] [[MysteriousMiddleInitial R.]] [[RetiredBadass Hellsing]], are generally aloof and reserved throughout the games. This stands out a lot since ''VideoGame/BlazBlue'' is a WorldOfHam filled to the brim with HotBlooded [[LargeHam Large Hams]] [[NoIndoorVoice who can't keep their voices down]]. Even then, they have [[NotSoStoic their moments]].
* Muriel in ''VideoGame/DuelSaviorDestiny'' is perpetually
lets loose quite stoic, which sharply contrasts with her highly [[{{Tsundere}} outspoken]] daughter. When Taiga finally gets to see her laugh, he's actually terrified and runs away.
* ''VideoGame/GrandTheftAutoIVTheBalladOfGayTony'' has Luis Lopez as the stoic
a bit in terms of most facial expressions.
** ''Videogame/GrandTheftAutoIII'' has Claude. Not only he is a HeroicMime but he also shows no reaction whatsoever when he sees [[spoiler:Asuka and Miguel dead]].
* ''VideoGame/{{Minecraft}}'', with its default male protagonist Steve, in which case, doesn't showcase any emotions whenever he interacts with the environment, even if he's either building, trading, fighting, or being attacked. Although Steve was intended to be a genderless representation of the actual player controlling them, however,
his name and model gives him a more masculine appearance. Given domination lines--particularly, he finds the fact that the game's characters doesn't have any emotions, this Sniper lives in a van ''hilarious.''
** The Sniper's [[https://www.youtube.com/watch?v=8vptexno3Hc domination lines]] reveal, aside from his [[FriendlySniper normal, cheerful side]], that he
can apply to the individual players themselves (if by means male or female), they will never react to almost anything be both [[ColdSniper incredibly stoic]] and [[SociopathicHero incredibly insane]]. And in the environment.
* Joshua Graham and Legate Lanius in ''VideoGame/FalloutNewVegas'' are both notable stoics, men who don't raise their voices, even in anger.
Meet The most Sniper video, he claims that players will see them emote emotions are what a guy who beats up his wife over a golf trophy has. He is some degree of TranquilFury in a professional, and professionals have ''standards.''
** Radigan Conagher,
the case of Joshua and either unemoted contempt or faintly damning respect from Lanius, depending on how you approach him. Recruitable companion Boone appears Engineer's grandfather. Or at least he ''was'', until exposure to be so stoic as Australium started to be a textbook ColdSniper. [[HiddenDepths Initially.]]
give him literal TestosteronePoisoning...
* Altaïr Ibn-La'Ahad, one Kazuma Kiryu of the main characters from ''VideoGame/AssassinsCreedI''. Subject 16 even described him as a "stoic, 12th century Assassin in the Holy Land" in ''VideoGame/AssassinsCreedRevelations''.
* ''Videogame/{{OFF}}'''s Batter remains impassible throughout the entire game, not raising his voice or losing his terseness even when threatened, battling, or witnessing some of the nastier events in the story.
* ''VideoGame/DynastyWarriors'' gives us Zhou Tai, a man who barely emotes in the face of victory or defeat. Very little phases him, and most of the things
''VideoGame/{{Yakuza}}'' series is pretty stonefaced. If he says are spoken in a whispery growl.
* ''VideoGame/SamuraiWarriors'' has Hattori Hanzo, ninja writ large and also a man of very few words (most of them involving darkness, shadows, and death). His early voices were practically paper-thin.
* ''Franchise/{{Persona}}'':
** Tatsuya of ''VideoGame/Persona2'' has a reputation as a "cool", standoffish loner, though
shows emotion, it's mostly just either a product [[WhenSheSmiles warm smile towards a child]] or a DeathGlare towards [[WhatAnIdiot someone REALLY stupid]] [[CurbStompBattle about to get beaten to within an inch of being shy and awkward around others.
** The male protagonist of ''VideoGame/Persona3'' is considered to be this by many of the other characters in the game. Some of his closest friends are often envious of his cool and collected nature in any situation, and it causes some problems with the emotional stability of the group. The female protagonist, on the other hand, is something of a GenkiGirl.
** [[CanonName Yu Narukami]], the protagonist of ''VideoGame/Persona4'', is consistently calm and level-headed. It's not just a product of him being a (mostly) silent protagonist either; he's the same way in the spin-offs that give him plenty of dialogue.
** The protagonist of ''VideoGame/Persona5'' zig-zags this: in his civilian life, he is fairly quiet and doesn't say much (although he sometimes may exhibit dry wit). In the Metaverse, however, when he dons his Joker disguise, he is a bit more talkative and a lot more showy. His friend and teammate Yusuke also tends to be quiet and calm, although he has his share of NotSoStoic moments (particularly when his Persona awakens).
* ''Franchise/TheLegendOfZelda'':
** The titular Princess Zelda in the majority of her appearances keeps a cool head regardless of how bad her situation is. Particularly the iteration in ''Videogame/TwilightPrincess'', where she endures her captivity by Zant and watching him seize control of Hyrule with a StiffUpperLip. This makes Zelda's HeroicBSOD CryIntoChest during [[spoiler:a flashback to when she and Link are the only survivors of Calamity Ganon's return]] in ''Videogame/TheLegendOfZeldaBreathOfTheWild'' even ''more'' powerful as a result.
** Link in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' very rarely changes his expression from a straight face, and when he does, it's usually in shock from whatever horrible monstrosity he's just encountered. The only other time he really smiles is in his ItemGet! pose and after he and Zelda escape Ganon's Castle at the end of the game.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has Link mostly stoic and there's a backstory as to why he is that way. [[spoiler:100 years prior to the plot, Link was picked to be Zelda's royal knight and it put a lot pressure on him. In order to avoid being a letdown or say something he could regret, Link chose to act stoic and never speak in order to maintain his professional demeanor. Once he and Zelda start to open up to each other, it turns out Link isn't quite so stoic since he loves to eat a hearty meal and can be a bit of a glutton.]]
* In ''Franchise/TheElderScrolls'', this is Subverted by the [[LizardFolk Argonians]]. Other races ''believe'' Argonians to be this, assuming them to have no emotions or feelings. This is largely attributed to
their lack of facial muscles needed to display human-like facial expressions. Anyone who pays attention to their voices can quickly deduce that this is simply not true. Even those who barely understand the languages of Men and [[OurElvesAreDifferent Mer]] can have strong emotion in their voices.
* ''VideoGame/DragonQuest'':
** ''VideoGame/DragonQuestIV'': Meena stays very calm and collected most of the time. Often the only one who breaks this is her sister.
** ''VideoGame/DragonQuestV'': The Hero is implied to be a rather serious, somber person through other character's dialogue, and is generally always shown with a rather grim expression on his face in artwork. Considering his life though, this is completely justified.
life]].

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* ''VideoGame/DragonQuestIV'': Meena stays very calm and collected most of the time. Often the only one who breaks this is her sister.

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* ''VideoGame/DragonQuest'':
**
''VideoGame/DragonQuestIV'': Meena stays very calm and collected most of the time. Often the only one who breaks this is her sister.
** ''VideoGame/DragonQuestV'': The Hero is implied to be a rather serious, somber person through other character's dialogue, and is generally always shown with a rather grim expression on his face in artwork. Considering his life though, this is completely justified.
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* ''{{Minecraft}}'', with its default male protagonist Steve, in which case, doesn't showcase any emotions whenever he interacts with the environment, even if he's either building, trading, fighting, or being attacked. Although Steve was intended to be a genderless representation of the actual player controlling them, however, his name and model gives him a more masculine appearance. Given the fact that the game's characters doesn't have any emotions, this can apply to the individual players themselves (if by means male or female), they will never react to almost anything in the environment.

to:

* ''{{Minecraft}}'', ''VideoGame/{{Minecraft}}'', with its default male protagonist Steve, in which case, doesn't showcase any emotions whenever he interacts with the environment, even if he's either building, trading, fighting, or being attacked. Although Steve was intended to be a genderless representation of the actual player controlling them, however, his name and model gives him a more masculine appearance. Given the fact that the game's characters doesn't have any emotions, this can apply to the individual players themselves (if by means male or female), they will never react to almost anything in the environment.
Is there an issue? Send a MessageReason:
None

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*''{{Minecraft}}'', with its default male protagonist Steve, in which case, doesn't showcase any emotions whenever he interacts with the environment, even if he's either building, trading, fighting, or being attacked. Although Steve was intended to be a genderless representation of the actual player controlling them, however, his name and model gives him a more masculine appearance. Given the fact that the game's characters doesn't have any emotions, this can apply to the individual players themselves (if by means male or female), they will never react to almost anything in the environment.

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-->Reaper: "I'm bleeding. That's cool."

to:

-->Reaper: -->'''Reaper:''' "I'm bleeding. That's cool."



-->"I cannot even understand why you cry."

to:

-->"I --->"I cannot even understand why you cry."



* ''Franchise/TheLegendOfZelda'': The titular Princess Zelda in the majority of her appearances keeps a cool head regardless of how bad her situation is. Particularly the iteration in ''Videogame/TwilightPrincess'', where she endures her captivity by Zant and watching him seize control of Hyrule with a StiffUpperLip. This makes Zelda's HeroicBSOD CryIntoChest during [[spoiler:a flashback to when she and Link are the only survivors of Calamity Ganon's return]] in ''Videogame/TheLegendOfZeldaBreathOfTheWild'' even ''more'' powerful as a result.

to:

* ''Franchise/TheLegendOfZelda'': ''Franchise/TheLegendOfZelda'':
**
The titular Princess Zelda in the majority of her appearances keeps a cool head regardless of how bad her situation is. Particularly the iteration in ''Videogame/TwilightPrincess'', where she endures her captivity by Zant and watching him seize control of Hyrule with a StiffUpperLip. This makes Zelda's HeroicBSOD CryIntoChest during [[spoiler:a flashback to when she and Link are the only survivors of Calamity Ganon's return]] in ''Videogame/TheLegendOfZeldaBreathOfTheWild'' even ''more'' powerful as a result.


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* ''VideoGame/DragonQuestIV'': Meena stays very calm and collected most of the time. Often the only one who breaks this is her sister.
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** Llyud, and the Aegyl in ''VideoGame/FinalFantasyXIIRevenantWings''. [[spoiler:Mostly due to their anima having been stripped]]

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** Llyud, Llyud and the Aegyl in ''VideoGame/FinalFantasyXIIRevenantWings''. [[spoiler:Mostly [[spoiler:This is due to their anima -- essentially soul energy -- having been stripped]]drained from them, rendering them genuinely incapable of emotion.]]
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** Link in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' very rarely changes his expression from a straight face, and when he does, it's usually in shock from whatever horrible monstrosity he's just encountered. The only other time he really smiles is in his ItemGet! pose and after he and Zelda escape Ganon's Castle at the end of the game.
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* In ''Franchise/TheElderScrolls'', this is Subverted by the [[LizardFolk Argonians]]. Other races ''believe'' Argonians to be this, assuming them to have no emotions or feelings. This is largely attributed to their lack of facial muscles needed to display human-like facial expressions. Anyone who pays attention to their voices can quickly deduce that this is simply not true. Even those who barely understand the languages of Men and [[OurElvesAreBetter Mer]] can have strong emotion in their voices.

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* In ''Franchise/TheElderScrolls'', this is Subverted by the [[LizardFolk Argonians]]. Other races ''believe'' Argonians to be this, assuming them to have no emotions or feelings. This is largely attributed to their lack of facial muscles needed to display human-like facial expressions. Anyone who pays attention to their voices can quickly deduce that this is simply not true. Even those who barely understand the languages of Men and [[OurElvesAreBetter [[OurElvesAreDifferent Mer]] can have strong emotion in their voices.
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* This was the [[WordOfGod inte]][[ExecutiveMeddling nded]] effect behind how Samus was written in ''VideoGame/MetroidOtherM'', but [[Administrivia/RuleOfCautiousEditingJudgment needless to say]], [[{{Understatement}} it didn't come out that way]].

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* This was the [[WordOfGod inte]][[ExecutiveMeddling nded]] intended effect behind how Samus was written in ''VideoGame/MetroidOtherM'', but [[Administrivia/RuleOfCautiousEditingJudgment needless to say]], [[{{Understatement}} say, that's not how it didn't come out that way]].came across.
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* Vergil from ''VideoGame/DevilMayCry 3'' in direct contrast to his cocky {{Jerkass}} brother.

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* Vergil from ''VideoGame/DevilMayCry 3'' in direct contrast to his cocky {{Jerkass}} brother. However, as the game progresses, we learn that he's [[NotSoStoic far less emotionally mature than his brother]], becoming furious when he loses control of the situation while Dante becomes much more serious.
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* ''[[Franchise/ShinMegamiTenseiPersona Persona]]'':

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* ''[[Franchise/ShinMegamiTenseiPersona Persona]]'':''Franchise/{{Persona}}'':
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** [[BigBad Sephiroth]] from ''VideoGame/FinalFantasyVII''. In the original games, everyone else is usually made to run in cutscenes just to save time, and presumably you're not supposed to think they're really running. Sephiroth walks. In the movie ''Advent Children'', he never blinks and hardly ever grunts or breathes during the whole intensive battle scene he gets. Appearing preternaturally unaffected is the most distinctive behavioural trait he has. ''Crisis Core, the prequel, portrays him as a SugarAndIcePersonality instead.

to:

** [[BigBad Sephiroth]] from ''VideoGame/FinalFantasyVII''. In the original games, everyone else is usually made to run in cutscenes just to save time, and presumably you're not supposed to think they're really running. Sephiroth walks. In the movie ''Advent Children'', he never blinks and hardly ever grunts or breathes during the whole intensive battle scene he gets. Appearing preternaturally unaffected is the most distinctive behavioural trait he has. ''Crisis Core, ''VideoGame/CrisisCore'', the prequel, portrays him as a SugarAndIcePersonality instead.



** Radigan Conagher, the Engineer's grandfather.

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** Radigan Conagher, the Engineer's grandfather. Or at least he ''was'', until exposure to Australium started to give him literal TestosteronePoisoning...



** While Neptune herself doesn't really count, her goddess alter-ego Purple Heart does, being more calm and reserved in comparison to her fellow CPUs, though she does have her moments.

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** While Neptune herself doesn't really count, her goddess alter-ego Purple Heart does, being more calm and reserved in comparison to her fellow CPUs, [=CPUs=], though she does have her moments.
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* From the ''VideoGame/{{Neptunia}}'' series:
** While Neptune herself doesn't really count, her goddess alter-ego Purple Heart does, being more calm and reserved in comparison to her fellow CPUs, though she does have her moments.
** Blanc would also count as this, at least when she doesn't snap and start bashing someone over the head with a hammer...
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** The hero of the first games, Red. In later games he's [[PerpetualFrowner usually sporting a serious frown]], and isn't very talkative even as an NPC, speaking in VisibleSilence during his brief appearances.[[note]]The latter is a nod to the fact he was a HeroicMime as a player character, but it's also a canon trait of his as of ''VideoGame/PokemonSunAndMoon'', in which Blue comments on his usual lack of talkativeness. It even seems to harken back to the original games, in which he's described as the "strong, silent type" by an NPC.[[/note]]

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** The hero of the first games, Red. In later games he's [[PerpetualFrowner He's usually sporting depicted with a serious frown]], and isn't very talkative even in later appearances as an NPC, speaking in VisibleSilence during his brief appearances.VisibleSilence.[[note]]The latter is a nod to the fact he was a HeroicMime as a player character, but it's also a canon trait of his as of ''VideoGame/PokemonSunAndMoon'', in which Blue comments on his usual lack of talkativeness. It even seems to harken back to the original games, in which he's described as the "strong, silent type" by an NPC.[[/note]]
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** The hero of the first games, Red. In later games he's [[PerpetualFrowner usually sporting a serious frown]], and isn't very talkative even as an NPC, not uttering a single word during his brief appearances. The latter is a nod to the fact he was a HeroicMime as a player character, but it's also a canon trait of his as of ''VideoGame/PokemonSunAndMoon'', in which Blue comments on his usual lack of talkativeness. It even seems to harken back to the original games, in which he's described as the "strong, silent type" by an NPC.

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** The hero of the first games, Red. In later games he's [[PerpetualFrowner usually sporting a serious frown]], and isn't very talkative even as an NPC, not uttering a single word speaking in VisibleSilence during his brief appearances. The appearances.[[note]]The latter is a nod to the fact he was a HeroicMime as a player character, but it's also a canon trait of his as of ''VideoGame/PokemonSunAndMoon'', in which Blue comments on his usual lack of talkativeness. It even seems to harken back to the original games, in which he's described as the "strong, silent type" by an NPC.[[/note]]

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** The hero of the first games, Red. In later appearances he's [[PerpetualFrowner usually sporting a serious frown]], and he's perpetually silent even during his appearances as an NPC. The latter is a nod to the fact he was a HeroicMime as a player character, but it's also an canon trait of his, as Blue comments on Red's usual lack of talkativeness in ''VideoGame/PokemonSunAndMoon''. It even seems to harken back to the original games, in which he's described as the "strong, silent type" by an NPC.

to:

** The hero of the first games, Red. In later appearances games he's [[PerpetualFrowner usually sporting a serious frown]], and he's perpetually silent isn't very talkative even as an NPC, not uttering a single word during his appearances as an NPC. brief appearances. The latter is a nod to the fact he was a HeroicMime as a player character, but it's also an a canon trait of his, his as of ''VideoGame/PokemonSunAndMoon'', in which Blue comments on Red's his usual lack of talkativeness in ''VideoGame/PokemonSunAndMoon''.talkativeness. It even seems to harken back to the original games, in which he's described as the "strong, silent type" by an NPC.
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** The hero of the first games, Red. In later appearances he's [[PerpetualFrowner usually sporting a serious frown]], and he's perpetually silent during his appearances as an NPC. The latter is a nod to the fact he was a HeroicMime as a player character, but it's also an official trait of his, as Blue comments on Red's usual lack of talkativeness in ''VideoGame/PokemonSunAndMoon'', and he was even described as the "strong, silent type" by an NPC in the original games.

to:

** The hero of the first games, Red. In later appearances he's [[PerpetualFrowner usually sporting a serious frown]], and he's perpetually silent even during his appearances as an NPC. The latter is a nod to the fact he was a HeroicMime as a player character, but it's also an official canon trait of his, as Blue comments on Red's usual lack of talkativeness in ''VideoGame/PokemonSunAndMoon'', and he was ''VideoGame/PokemonSunAndMoon''. It even seems to harken back to the original games, in which he's described as the "strong, silent type" by an NPC in the original games.NPC.
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** The hero of the first games, Red. In later appearances he's [[PerpetualFrowner usually sporting a serious frown]], and he's perpetually silent during his appearances as an NPC. The latter is a nod to the fact he was a HeroicMime as a player character, but it's also an official trait of his, as Blue comments on Red's usual lack of talkativeness in ''VideoGame/PokemonSunAndMoon'', and he was even described as the "strong, silent type" by an NPC in the original games.

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* [[spoiler:Golbez]] winds up as the Stoic in ''VideoGame/FinalFantasyIVTheAfterYears''.
* Shadow from ''VideoGame/FinalFantasyVI''. When the heroine asks him for words of wisdom about her screwed-up life, he tells he can't help and boasts about having killed off his emotions. Later, when [[spoiler:his daughter, Relm]], becomes a part of the party, he never speaks to her beyond warning that [[MoralityPet his dog]] will bite.
* [[BigBad Sephiroth]] from ''VideoGame/FinalFantasyVII''. In the original games, everyone else is usually made to run in cutscenes just to save time, and presumably you're not supposed to think they're really running. Sephiroth walks. In the movie ''Advent Children'', he never blinks and hardly ever grunts or breathes during the whole intensive battle scene he gets. Appearing preternaturally unaffected is the most distinctive behavioural trait he has. ''Crisis Core, the prequel, portrays him as a SugarAndIcePersonality instead.
* The main character of ''VideoGame/FinalFantasyVIII'', Squall Leonhart. His CatchPhrase is "...whatever."
* Auron from ''VideoGame/FinalFantasyX'' practically embodies this trope (as well as a score of others, but let's not go there...). He's mainly the 'Combat Vet' version, mixing in a handful or two of the action hero variant, and a pinch of AloofBigBrother, mostly near the beginning.
** Actually, ShellShockedVeteran would be the best way to describe him and he has a pretty good reason for it: [[spoiler:your two best friends die, but you try to keep it together when you learn that they died in vain and you get a HannibalLecture that all your life was based on a lie.]] If that doesn't mess you up in the emotions department, nothing does.
* Llyud, and the Aegyl in ''VideoGame/FinalFantasyXIIRevenantWings''. [[spoiler:Mostly due to their anima having been stripped]]

to:

* ''Franchise/FinalFantasy'':
**
[[spoiler:Golbez]] winds up as the Stoic in ''VideoGame/FinalFantasyIVTheAfterYears''.
* ** Shadow from ''VideoGame/FinalFantasyVI''. When the heroine asks him for words of wisdom about her screwed-up life, he tells he can't help and boasts about having killed off his emotions. Later, when [[spoiler:his daughter, Relm]], becomes a part of the party, he never speaks to her beyond warning that [[MoralityPet his dog]] will bite.
* ** [[BigBad Sephiroth]] from ''VideoGame/FinalFantasyVII''. In the original games, everyone else is usually made to run in cutscenes just to save time, and presumably you're not supposed to think they're really running. Sephiroth walks. In the movie ''Advent Children'', he never blinks and hardly ever grunts or breathes during the whole intensive battle scene he gets. Appearing preternaturally unaffected is the most distinctive behavioural trait he has. ''Crisis Core, the prequel, portrays him as a SugarAndIcePersonality instead.
* ** The main character of ''VideoGame/FinalFantasyVIII'', Squall Leonhart. His CatchPhrase is "...whatever."
* ** Auron from ''VideoGame/FinalFantasyX'' practically embodies this trope (as well as a score of others, but let's not go there...). He's mainly the 'Combat Vet' version, mixing in a handful or two of the action hero variant, and a pinch of AloofBigBrother, mostly near the beginning.
** *** Actually, ShellShockedVeteran would be the best way to describe him and he has a pretty good reason for it: [[spoiler:your two best friends die, but you try to keep it together when you learn that they died in vain and you get a HannibalLecture that all your life was based on a lie.]] If that doesn't mess you up in the emotions department, nothing does.
* ** Llyud, and the Aegyl in ''VideoGame/FinalFantasyXIIRevenantWings''. [[spoiler:Mostly due to their anima having been stripped]]



* ''VideoGame/FinalFantasyXIII'''s protagonist Lightning fit this trope, combined with her status as a LadyOfWar.

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* ** ''VideoGame/FinalFantasyXIII'''s protagonist Lightning fit this trope, combined with her status as a LadyOfWar.
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* Presea Combatir progresses from EmotionlessGirl in ''VideoGame/TalesOfSymphonia'' to this trope in the sequel, where within a minute of making her first appearance, she bullshits a group of guards into believing they'd be victims of a ''horrible'' (and ''[[YesButWhatDoesZataproximetacineDO weird]]'') curse if they opened the iron maiden that the heroine was hiding in prematurely... only for it to be revealed that there was a trick back in there anyway, and she just bluffed the baddies for the hell of it. And doesn't break a smile or drop the CreepyMonotone ''once''.

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* Presea Combatir progresses from EmotionlessGirl in ''VideoGame/TalesOfSymphonia'' to this trope in the sequel, where within a minute of making her first appearance, she bullshits a group of guards into believing they'd be victims of a ''horrible'' (and ''[[YesButWhatDoesZataproximetacineDO ''[[SideEffectsInclude weird]]'') curse if they opened the iron maiden that the heroine was hiding in prematurely... only for it to be revealed that there was a trick back in there anyway, and she just bluffed the baddies for the hell of it. And doesn't break a smile or drop the CreepyMonotone ''once''.
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* This was the [[WordOfGod inte]][[ExecutiveMeddling nded]] effect behind how Samus was written in ''VideoGame/MetroidOtherM'', but [[Administrivia/RuleOfCautiousEditingJudgment needless to say]], [[{{Understatement}} it didn't come out that way]].
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** The protagonist (both Male or Female) in ''[[VideoGame/PokemonSunMoon Sun and Moon]]'', as well as its enhanced versions, ''almost to a fault''. They barely emote whatsoever, so much so that the number of times their face changes from a 'blank smile' can actually be counted on only two hands.

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** The protagonist (both Male or Female) in ''[[VideoGame/PokemonSunMoon ''[[VideoGame/PokemonSunAndMoon Sun and Moon]]'', as well as its enhanced versions, ''almost to a fault''. They barely emote whatsoever, so much so that the number of times their face changes from a 'blank smile' can actually be counted on only two hands.
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** The protagonist (both Male or Female) in ''[[VideoGame/PokemonSunMoon Sun and Moon]]'', as well as its enhanced versions, ''almost to a fault''. They barely emote whatsoever, so much so that the number of times their face changes from a 'blank smile' can actually be counted on only two hands.
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* For someone trapped in a studio full of murderous ink monsters, Henry from ''VideoGame/BendyAndTheInkMachine'' is unflappable. Even after [[spoiler: destroying a living theme park ride that was trying to kill him]], he has nothing to say.
* Kazuma Kiryu of the ''VideoGame/{{Yakuza}}'' series is pretty stonefaced. If he shows emotion, it's either a [[WhenSheSmiles warm smile towards a child]] or a DeathGlare towards [[WhatAnIdiot someone REALLY stupid]] [[CurbStompBattle about to get beaten to within an inch of their life]].

to:

* For someone trapped in a studio full of murderous ink monsters, Henry from ''VideoGame/BendyAndTheInkMachine'' is unflappable. Even after [[spoiler: destroying [[spoiler:destroying a living theme park ride that was trying to kill him]], he has nothing to say.
* Kazuma Kiryu of the ''VideoGame/{{Yakuza}}'' series is pretty stonefaced. If he shows emotion, it's either a [[WhenSheSmiles warm smile towards a child]] or a DeathGlare towards [[WhatAnIdiot someone REALLY stupid]] [[CurbStompBattle about to get beaten to within an inch of their life]].



** Actually, ShellShockedVeteran would be the best way to describe him and he has a pretty good reason for it: [[spoiler: your two best friends die, but you try to keep it together when you learn that they died in vain and you get a HannibalLecture that all your life was based on a lie.]] If that doesn't mess you up in the emotions department, nothing does.

to:

** Actually, ShellShockedVeteran would be the best way to describe him and he has a pretty good reason for it: [[spoiler: your [[spoiler:your two best friends die, but you try to keep it together when you learn that they died in vain and you get a HannibalLecture that all your life was based on a lie.]] If that doesn't mess you up in the emotions department, nothing does.



* ''Franchise/MassEffect's'' [[ProudWarriorRaceGuy Urdnot Wrex]] is a centuries-old warrior whose iron-cold stoicism in combat comes from a combination of long experience and more jaded cynicism than you can shake a stick at. The most you can get out of him in the majority of circumstances is a calm remark on how satisfying that last round of gunplay was. However in ''Mass Effect 2'', the only non-stoic part was seeing Shepard is alive again, and he says: "Shepard, my friend!" In 3, [[spoiler: if you kill Mordin during the sequence when the cure is deployed for the Genophage he will go into an unstoppable rage as you essentially doomed his entire species since said cure became ineffective because it denatured from the heat of the lab fire.]]

to:

* ''Franchise/MassEffect's'' [[ProudWarriorRaceGuy Urdnot Wrex]] is a centuries-old warrior whose iron-cold stoicism in combat comes from a combination of long experience and more jaded cynicism than you can shake a stick at. The most you can get out of him in the majority of circumstances is a calm remark on how satisfying that last round of gunplay was. However in ''Mass Effect 2'', the only non-stoic part was seeing Shepard is alive again, and he says: "Shepard, my friend!" In 3, [[spoiler: if [[spoiler:if you kill Mordin during the sequence when the cure is deployed for the Genophage he will go into an unstoppable rage as you essentially doomed his entire species since said cure became ineffective because it denatured from the heat of the lab fire.]]



** That stoicism is played brilliantly in ''Gears 2'', as the few rare instances where he shows an emotion ''other'' than anger are made all the more powerful. Particularly potent is the brief flicker of pain he shows when [[spoiler: Dom finds and has to MercyKill Maria.]]

to:

** That stoicism is played brilliantly in ''Gears 2'', as the few rare instances where he shows an emotion ''other'' than anger are made all the more powerful. Particularly potent is the brief flicker of pain he shows when [[spoiler: Dom [[spoiler:Dom finds and has to MercyKill Maria.]]



** ''Videogame/GrandTheftAutoIII'' has Claude. Not only he is a HeroicMime but he also shows no reaction whatsoever when he sees [[spoiler: Asuka and Miguel dead]].

to:

** ''Videogame/GrandTheftAutoIII'' has Claude. Not only he is a HeroicMime but he also shows no reaction whatsoever when he sees [[spoiler: Asuka [[spoiler:Asuka and Miguel dead]].



* ''Videogame/{{OFF}}'''s Batter remains impassible throughout the entire game, not raising his voice or loosing his terseness even when threatened, battling, or witnessing some of the nastier events in the story.

to:

* ''Videogame/{{OFF}}'''s Batter remains impassible throughout the entire game, not raising his voice or loosing losing his terseness even when threatened, battling, or witnessing some of the nastier events in the story.



** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has Link mostly stoic and there's a backstory as to why he is that way. [[spoiler: 100 years prior to the plot, Link was picked to be Zelda's royal knight and it put a lot pressure on him. In order to avoid being a letdown or say something he could regret, Link chose to act stoic and never speak in order to maintain his professional demeanor. Once he and Zelda start to open up to each other, it turns out Link isn't quite so stoic since he loves to eat a hearty meal and can be a bit of a glutton.]]
* In ''Franchise/TheElderScrolls'', this is Subverted by the [[LizardFolk Argonians]]. Other races ''believe'' Argonians to be this, assuming them to have no emotions or feelings. This is largely attributed to their lack of facial muscles needed to display human-like facial expressions. Anyone who pays attention to their voices can quickly deduce that this is simply not true. Even those who barely understand the languages of Men and [[OurElvesAreBetter Mer]] can have strong emotion in their voices.

to:

** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has Link mostly stoic and there's a backstory as to why he is that way. [[spoiler: 100 [[spoiler:100 years prior to the plot, Link was picked to be Zelda's royal knight and it put a lot pressure on him. In order to avoid being a letdown or say something he could regret, Link chose to act stoic and never speak in order to maintain his professional demeanor. Once he and Zelda start to open up to each other, it turns out Link isn't quite so stoic since he loves to eat a hearty meal and can be a bit of a glutton.]]
* In ''Franchise/TheElderScrolls'', this is Subverted by the [[LizardFolk Argonians]]. Other races ''believe'' Argonians to be this, assuming them to have no emotions or feelings. This is largely attributed to their lack of facial muscles needed to display human-like facial expressions. Anyone who pays attention to their voices can quickly deduce that this is simply not true. Even those who barely understand the languages of Men and [[OurElvesAreBetter Mer]] can have strong emotion in their voices. \n
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* For someone trapped in a studio full of murderous ink monsters, Henry from ''VideoGame/BendyAndTheInkMachine'' is unflappable. Even after [[spoiler: destroying a living theme park ride that was trying to kill him]], he has nothing to say.
* Kazuma Kiryu of the ''VideoGame/{{Yakuza}}'' series is pretty stonefaced. If he shows emotion, it's either a [[WhenSheSmiles warm smile towards a child]] or a DeathGlare towards [[WhatAnIdiot someone REALLY stupid]] [[CurbStompBattle about to get beaten to within an inch of their life]].
* Reaper and Shadow of ''VideoGame/JaggedAlliance'', combined with the Quiet One. They do, however, break out of it occasionally (such as Shadow snarking at the Crepitus, giant bugs, or Reaper getting injured or spotting enemies).
-->Reaper: "I'm bleeding. That's cool."
* Raiden, in ''VideoGame/MetalGearSolid4GunsOfThePatriots''. Compared to his... emotionality in ''VideoGame/MetalGearSolid2SonsOfLiberty'', he's quiet and deadly calm, the epitome of the perfect killing machine. However, it turns out that Raiden is, in fact, NotSoStoic.
* The protagonist Abe no Seimei of ''[[VideoGame/{{Onmyoji}} Onmyōji]]'', a kindhearted man who never shows any extreme emotion despite [[AmnesiacHero all the]] [[MonsterOfTheWeek things]] [[AllegedLookalikes that happen to him]].
* [[spoiler:Golbez]] winds up as the Stoic in ''VideoGame/FinalFantasyIVTheAfterYears''.
* Shadow from ''VideoGame/FinalFantasyVI''. When the heroine asks him for words of wisdom about her screwed-up life, he tells he can't help and boasts about having killed off his emotions. Later, when [[spoiler:his daughter, Relm]], becomes a part of the party, he never speaks to her beyond warning that [[MoralityPet his dog]] will bite.
* [[BigBad Sephiroth]] from ''VideoGame/FinalFantasyVII''. In the original games, everyone else is usually made to run in cutscenes just to save time, and presumably you're not supposed to think they're really running. Sephiroth walks. In the movie ''Advent Children'', he never blinks and hardly ever grunts or breathes during the whole intensive battle scene he gets. Appearing preternaturally unaffected is the most distinctive behavioural trait he has. ''Crisis Core, the prequel, portrays him as a SugarAndIcePersonality instead.
* The main character of ''VideoGame/FinalFantasyVIII'', Squall Leonhart. His CatchPhrase is "...whatever."
* Auron from ''VideoGame/FinalFantasyX'' practically embodies this trope (as well as a score of others, but let's not go there...). He's mainly the 'Combat Vet' version, mixing in a handful or two of the action hero variant, and a pinch of AloofBigBrother, mostly near the beginning.
** Actually, ShellShockedVeteran would be the best way to describe him and he has a pretty good reason for it: [[spoiler: your two best friends die, but you try to keep it together when you learn that they died in vain and you get a HannibalLecture that all your life was based on a lie.]] If that doesn't mess you up in the emotions department, nothing does.
* Llyud, and the Aegyl in ''VideoGame/FinalFantasyXIIRevenantWings''. [[spoiler:Mostly due to their anima having been stripped]]
-->"I cannot even understand why you cry."
* ''VideoGame/FinalFantasyXIII'''s protagonist Lightning fit this trope, combined with her status as a LadyOfWar.
* Vergil from ''VideoGame/DevilMayCry 3'' in direct contrast to his cocky {{Jerkass}} brother.
** Dante himself in ''Devil May Cry 2''. This was so completely out of character for him that Capcom has basically ignored the game ever since.
* JC Denton from ''VideoGame/DeusEx'', although talks frequently compared to others, shows VERY little emotion when speaking. He might as well be a robot, but then again... ''CyberneticsEatYourSoul''.
** The fact he talks so much ''emphasises'' his stoicism. He seems quite philosophical and clearly has a deep understanding of the issues he's involved in.
** His brother shows noticeably less detachment, and the other nano-aug you meet ([[spoiler:Walton Simons]]) gets quite irritated with the protagonist on a couple of occasions. Gunther Hermann, a mechanical augment, shows himself to be quite emotional but presumably hides it as best he can whilst working with his sociopathic partner Anna Navarre. So soul-eating probably hasn't happened here... these people are just damaged.
** JC does briefly let his stoicism slip, ever so slightly, shortly before the denouement.
--->'''[[spoiler:Bob Page]]:''' I will burn like the brightest star!\\
'''JC:''' Oh, you're gonna burn, alright.
** And again when taunting [[spoiler:Maggie Chow]] about the fatal mistake in the latter's XanatosGambit.
* Agent 47 from the ''VideoGame/{{Hitman}}'' series.
* There's a whole ''[[PlanetOfHats race]]'' of stoics in ''VideoGame/{{Lusternia}}'', the Lucidian. Their [[PiecesOfGod progenitor]] was TheSpock of the Elder Gods. They're highly intelligent, made of crystal, and are coolly indifferent to most other mortals - except the [[TheCutie Trill]] [[MoralityPet race]].
* In ''VideoGame/SabresOfInfinity'', Aside from expressing his contempt of {{Upper Class Twit}} Elson, Cazarosta has few moments when he shows even an ounce of emotion in the story, working hard to gain his trust can make him open up a little more.
* Several characters act this way in ''VideoGame/TheKingOfFighters'', but the most notable is likely K'. He never so much as smirks, his voice rarely moves past a monotone, and his introductory line is a muttered, "Heh. Now I'm mad."
** The AlternateUniverse ''Maximum Impact'' has several characters (Soiree and the [[GenkiGirl Genki Girls]] Yuri and Kula) who try to cheer up the cast's stoics before their fights. The responses range from K' dismissing them to Iori making a death threat.
* Undine and Salamander, Arioch's pact-partners in ''VideoGame/{{Drakengard}}'', are of this sort. At one point they tell the protagonist about Arioch's [[HeroicBSOD disturbing past]] and try to explain why she's so AxCrazy, and they do so with all the vivacity of a dead cockroach.
* The OriginalGeneration cast members of ''VideoGame/SuperRobotWars'' got plenty of the most stoic characters: [[VideoGame/SuperRobotWarsCompact2 Kyosuke Nanbu]] is a gambling mecha pilot with a mild monotone and [[VideoGame/ShinSuperRobotWars Raidiese F. Branstein]] keeps a low profile amongst AscendedFanboy teammate Ryusei Date. It wouldn't be ''VideoGame/SuperRobotWars'' if these two didn't break out of their stoicism: endanger Kyosuke's MsFanservice girlfriend and he delves into a deep TranquilFury, while mentioning Raidiese's [[spoiler:dead sister-in-law, when you're the one who orchestrated her death]], you'll see him go batshit insane upon pressing that BerserkButton of his.
** One more for Kyosuke. Try to ''kill'' his TrueCompanions in front of him and make it look like it's his fault. The man will break down in tears and enter a HeroicBSOD right off bat.
* ''Franchise/KingdomHearts'', Various members of Organization XIII, Xemnas, Xaldin, Lexeaus, Zexion and Saix to name a few, are various shades of stoic, though they all have moments of NotSoStoic as well. It could be because of their nature as Nobodies, however with the exception of Xemnas, all the previously mentioned characters were still shown as stoic when they had hearts.
* ''Franchise/MassEffect's'' [[ProudWarriorRaceGuy Urdnot Wrex]] is a centuries-old warrior whose iron-cold stoicism in combat comes from a combination of long experience and more jaded cynicism than you can shake a stick at. The most you can get out of him in the majority of circumstances is a calm remark on how satisfying that last round of gunplay was. However in ''Mass Effect 2'', the only non-stoic part was seeing Shepard is alive again, and he says: "Shepard, my friend!" In 3, [[spoiler: if you kill Mordin during the sequence when the cure is deployed for the Genophage he will go into an unstoppable rage as you essentially doomed his entire species since said cure became ineffective because it denatured from the heat of the lab fire.]]
* The ''VideoGame/AdvanceWars'' series has [[TheDragon Hawke]] from ''Black Hole Rising'' and ''Dual Strike'', and [[ColdSniper Gage]] from ''Days Of Ruin''. Unlike the other [=COs=] they lack "happy" portraits for when their units win battles, and the former only ever has "..." as a reaction to a battle.
* Jade Curtiss from ''VideoGame/TalesOfTheAbyss'' is the Stoic and the DeadpanSnarker ''and'' the StepfordSmiler. He is both awesome and rather creepy.
** Tear also when she trying to keep up her soldier mentality.
* Veigue Lungberg from ''VideoGame/TalesOfRebirth'' is the epitome of this trope within the ''VideoGame/TalesSeries''. How bad is it? For one, he is the only character who doesn't have a smiling frame in the skits, and the only time he ever smiled was in one anime cutscene. And it was a tiny, very reserved smile. His gloominess is even constantly mocked by the other party members, especially [[{{Keet}} Mao]].
-->'''Tytree''': If we hang around in a dark place like this, then we're gonna end up gloomy just like Veigue here!\\
'''Mao''': No~, anything but that!\\
'''Veigue''': ...We're leaving this instant.
* Raidou Kuzunoha the Fourteenth of ''VideoGame/RaidouKuzunohaVsTheSoullessArmy'' experiences some rather disturbing events with a perfectly straight face, which make the few moments when he is visibly shocked/distressed more emotional for the player (this player, at least) than they normally would be. (And it makes the [[ItsAWonderfulFailure game over scene]] much more frightening when one takes into account how ''terrified'' he is.) Also, no matter how joyous the music or visuals, his oh-so-tiny smile at the end drove the feeling of victory home (as if visually whispering ''I won...''). Not bad for a silent protagonist.
* ''VideoGame/GearsOfWar'''s Marcus Fenix has only one emotion: varying degrees of annoyance at everything. The most emotion one can usually get out of a ShellShockedVeteran like him is a growl of rage.
** That stoicism is played brilliantly in ''Gears 2'', as the few rare instances where he shows an emotion ''other'' than anger are made all the more powerful. Particularly potent is the brief flicker of pain he shows when [[spoiler: Dom finds and has to MercyKill Maria.]]
* ''VideoGame/TeamFortress2'''s Heavy is described as this, but he cheers up once he starts killing people. When we see him, he's ''always'' killing people. The stoic side comes out more in the supplementary materials such as comics, where he's often pretty quiet and level-headed when compared to other characters.
** The Spy is a better example, staying calm even when ''he's burning to death'', though revealing he lets loose quite a bit in his domination lines--particularly, he finds the fact that the Sniper lives in a van ''hilarious.''
** The Sniper's [[https://www.youtube.com/watch?v=8vptexno3Hc domination lines]] reveal, aside from his [[FriendlySniper normal, cheerful side]], that he can be both [[ColdSniper incredibly stoic]] and [[SociopathicHero incredibly insane]]. And in the Meet The Sniper video, he claims that emotions are what a guy who beats up his wife over a golf trophy has. He is a professional, and professionals have ''standards.''
** Radigan Conagher, the Engineer's grandfather.
* Presea Combatir progresses from EmotionlessGirl in ''VideoGame/TalesOfSymphonia'' to this trope in the sequel, where within a minute of making her first appearance, she bullshits a group of guards into believing they'd be victims of a ''horrible'' (and ''[[YesButWhatDoesZataproximetacineDO weird]]'') curse if they opened the iron maiden that the heroine was hiding in prematurely... only for it to be revealed that there was a trick back in there anyway, and she just bluffed the baddies for the hell of it. And doesn't break a smile or drop the CreepyMonotone ''once''.
* Torgal from ''VideoGame/TheLastRemnant'' is an excellent example, he has the least lines out of the main group and shows very little emotion.
** In his {{Flashback Nightmare}}s, it's revealed he has an excuse: [[spoiler:Due to his emotions, he chickened out of {{mercy kill}}ing his bandit partner, leaving him to a painful, torturous death.]]
* Cyrus from ''[[VideoGame/PokemonDiamondAndPearl Diamond, Pearl, and Platinum]]'' believes that emotions are "useless sentimentality". He uses this as his justification for destroying the universe and creating a new one with all humans stripped of emotions and spirit.
** Regarding his "emotionlessness", it's pretty clear through his actions and words that he very obviously still has them. Consider that when he initially tells the player character this, he's nearly screaming at them. In ''Platinum'', he [[spoiler:is forced to confess, due to having a meltdown of rage, that he still has them]].
** Certain Pokémon like Lucario and Umbreon are like this in ''VideoGame/PokemonXAndY'''s Pokémon-Amie. They don't budge much even when you pet them, compared to others who are practically squealing.
* In ''VideoGame/SilentHill4: The Room'', this is one of the things Henry and Walter have in common. Except that Walter sometimes [[SlasherSmile smiles]] and [[EvilLaugh laughs]].
* Humphrey from ''VideoGame/{{Suikoden}}''
* The protagonist of ''VideoGame/ShinMegamiTenseiStrangeJourney'', despite being a HeroicMime, is noted by the rest of the cast to be very calm and controlled, which is why they rely on him so much. [[spoiler:And they freak out at the start of the Chaos Path when he kills Gore: "Did you just ''laugh?''"]]
* ''Franchise/{{Halo}}'':
** The Master Chief himself! Our main protagonist, he kicks alien butt, holds off an epidemic Flood virus, ''and'' stops Halo from detonating while keeping a cool head ''the whole freakin' time.'' And the guy never shows emotions to boot (probably because he's in a giant robot suit that masks every emotion his body tries to show). But still, if he's asked to jump out of a ship and hurl into outer space, he'll do it while saying in a calm voice, "Sir, finishing this fight". Definitely a Stoic who [[MemeticMutation doesn't afraid of anything]]. [[NotSoStoic Except]] at the deaths of [[spoiler:Miranda Keyes, Sgt. Johnson, and ''especially'' Cortana]].
** [[{{BigBad}} Truth]] as well, as not even the destruction of the Halo ring fazes him. [[NotSoStoic Until]] ''VideoGame/{{Halo 3}}'', where it's revealed that he was merely masquerading as the Stoic to hid his sadistic psychopathic personality and ''extremely'' high temper.
* Chuck Greene from ''VideoGame/DeadRising2''. He never seems to drop the Creator/ClintEastwood[=-like=] stare even if he faces against zombies or psychopaths.
* [[BlueBlood Rachel]] [[OurVampiresAreDifferent Alucard]] of ''VideoGame/BlazBlue'', as well as her companion [[BattleButler Valkenhayn]] [[MysteriousMiddleInitial R.]] [[RetiredBadass Hellsing]], are generally aloof and reserved throughout the games. This stands out a lot since ''VideoGame/BlazBlue'' is a WorldOfHam filled to the brim with HotBlooded [[LargeHam Large Hams]] [[NoIndoorVoice who can't keep their voices down]]. Even then, they have [[NotSoStoic their moments]].
* Muriel in ''VideoGame/DuelSaviorDestiny'' is perpetually quite stoic, which sharply contrasts with her highly [[{{Tsundere}} outspoken]] daughter. When Taiga finally gets to see her laugh, he's actually terrified and runs away.
* ''VideoGame/GrandTheftAutoIVTheBalladOfGayTony'' has Luis Lopez as the stoic in terms of most facial expressions.
** ''Videogame/GrandTheftAutoIII'' has Claude. Not only he is a HeroicMime but he also shows no reaction whatsoever when he sees [[spoiler: Asuka and Miguel dead]].
* Joshua Graham and Legate Lanius in ''VideoGame/FalloutNewVegas'' are both notable stoics, men who don't raise their voices, even in anger. The most that players will see them emote is some degree of TranquilFury in the case of Joshua and either unemoted contempt or faintly damning respect from Lanius, depending on how you approach him. Recruitable companion Boone appears to be so stoic as to be a textbook ColdSniper. [[HiddenDepths Initially.]]
* Altaïr Ibn-La'Ahad, one of the main characters from ''VideoGame/AssassinsCreedI''. Subject 16 even described him as a "stoic, 12th century Assassin in the Holy Land" in ''VideoGame/AssassinsCreedRevelations''.
* ''Videogame/{{OFF}}'''s Batter remains impassible throughout the entire game, not raising his voice or loosing his terseness even when threatened, battling, or witnessing some of the nastier events in the story.
* ''VideoGame/DynastyWarriors'' gives us Zhou Tai, a man who barely emotes in the face of victory or defeat. Very little phases him, and most of the things he says are spoken in a whispery growl.
* ''VideoGame/SamuraiWarriors'' has Hattori Hanzo, ninja writ large and also a man of very few words (most of them involving darkness, shadows, and death). His early voices were practically paper-thin.
* ''[[Franchise/ShinMegamiTenseiPersona Persona]]'':
** Tatsuya of ''VideoGame/Persona2'' has a reputation as a "cool", standoffish loner, though it's mostly just a product of being shy and awkward around others.
** The male protagonist of ''VideoGame/Persona3'' is considered to be this by many of the other characters in the game. Some of his closest friends are often envious of his cool and collected nature in any situation, and it causes some problems with the emotional stability of the group. The female protagonist, on the other hand, is something of a GenkiGirl.
** [[CanonName Yu Narukami]], the protagonist of ''VideoGame/Persona4'', is consistently calm and level-headed. It's not just a product of him being a (mostly) silent protagonist either; he's the same way in the spin-offs that give him plenty of dialogue.
** The protagonist of ''VideoGame/Persona5'' zig-zags this: in his civilian life, he is fairly quiet and doesn't say much (although he sometimes may exhibit dry wit). In the Metaverse, however, when he dons his Joker disguise, he is a bit more talkative and a lot more showy. His friend and teammate Yusuke also tends to be quiet and calm, although he has his share of NotSoStoic moments (particularly when his Persona awakens).
* ''Franchise/TheLegendOfZelda'': The titular Princess Zelda in the majority of her appearances keeps a cool head regardless of how bad her situation is. Particularly the iteration in ''Videogame/TwilightPrincess'', where she endures her captivity by Zant and watching him seize control of Hyrule with a StiffUpperLip. This makes Zelda's HeroicBSOD CryIntoChest during [[spoiler:a flashback to when she and Link are the only survivors of Calamity Ganon's return]] in ''Videogame/TheLegendOfZeldaBreathOfTheWild'' even ''more'' powerful as a result.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has Link mostly stoic and there's a backstory as to why he is that way. [[spoiler: 100 years prior to the plot, Link was picked to be Zelda's royal knight and it put a lot pressure on him. In order to avoid being a letdown or say something he could regret, Link chose to act stoic and never speak in order to maintain his professional demeanor. Once he and Zelda start to open up to each other, it turns out Link isn't quite so stoic since he loves to eat a hearty meal and can be a bit of a glutton.]]
* In ''Franchise/TheElderScrolls'', this is Subverted by the [[LizardFolk Argonians]]. Other races ''believe'' Argonians to be this, assuming them to have no emotions or feelings. This is largely attributed to their lack of facial muscles needed to display human-like facial expressions. Anyone who pays attention to their voices can quickly deduce that this is simply not true. Even those who barely understand the languages of Men and [[OurElvesAreBetter Mer]] can have strong emotion in their voices.

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